Alfie Mellor

Alfie Mellor

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Learn about 100ms by Building a React Live Streaming App

Learn about 100ms by building a React live streaming app with an interactive feature where broadcasters and viewers can communicate using chat.

Live streaming is a great way to engage with audiences ranging anywhere from one person to millions in real time. Unlike video conferences where anyone can share their screen or speak at any time, in live streaming, viewers have limited permissions. Implementing live streaming from scratch would be time-consuming, but there are services that we can use to add this feature with just a few steps, one of which is 100ms.

In this tutorial, we’ll learn about 100ms by building a live stream app with an interactive feature where broadcasters and viewers can communicate using chat.

To follow along with this tutorial, you should be familiar with React and React Hooks. You should also have Node.js installed in your system.

The full code for this tutorial is available on GitHub. Let’s get started!

  • Introduction to 100ms
  • Setting up 100ms
  • Building a live streaming app with 100ms
  • Setting up React
  • Integrate 100ms into our app
  • Joining a room
  • Displaying video tiles
  • Live stream via HLS and display stream to viewers
  • Adding room control functionalities
  • Add chat functionality and display all participants

Introduction to 100ms

100ms is a cloud platform that allows developers to add video and audio conferencing to web, Android, and iOS applications. It provides REST APIs, SDKs, and a dashboard that makes it simple to capture, distribute, record, and render live interactive audio and video.

Using 100ms to build a live app is straightforward, involving just two major steps. The first is creating and configuring a template in the dashboard with roles and settings for the app and its users.

The template configuration will be different depending on what type of app you’re building — video conference, virtual event, or live streaming. For example, in a live streaming app, streamers or broadcasters can share video, audio, or their screen, while a viewer cannot do any of the above. We’ll set all this up in the template.

Instead of creating a custom template, we can choose from the available starter kits that already have the appropriate configurations for different types of live apps, then fine-tune them. After setting up the template, we’ll use the SDK with its intuitive methods, hooks, and selectors on the client side to integrate and work with 100ms.

Before getting started, you should be familiar with the 100ms concepts below:

  • Room: When we join an audio or video call, the participants are said to be in a room
  • Peer: A participant in the audio or video call. You are the local peer, while others are remote peers
  • Track: There are two types of tracks a peer can have, audio and video

Setting up 100ms

To set up the live streaming template, navigate to 100ms and set up a user account in the browser. When logged in, click Create Your First App on the dashboard and a modal will appear where we can create a custom template or choose one that has already been created:

100ms App Templates

Instead of creating a new template, we’ll use the live streaming app starter kit. Hover on the Live Streaming Starter Kit template and click on the Deploy now button that appears. You’ll see the following:

Deploy Live Streaming Starter Kit

In the Choose your Account Type area, select Personal, then click Next, and you’ll see the following:

Choose Personal Account Type

We need to enter a unique subdomain. For this, I’ll enter livestreamnow, but you can use any other name. After that, click Continue. With this, a live streaming starter kit has been created, and you’ll see it when we navigate to our dashboard:

Live Stream Starter Kit Created

To view the configuration of the starter template, hover on it and click on the setting icon that appears. You’ll see the following screen:

Notice that two roles suitable for a live streaming app have already been created, broadcaster and hls-viewer.

The broadcaster role represents a streamer that publishes their audio or video. They have all permissions turned on, allowing them to perform all available operations, like sharing audio and video, muting and unmuting any participant in the room, stopping and starting the live stream, and more. We can edit the operations allowed for this role or any other role by just toggling the switch next to the operation we want to disable or enable.

The hls-viewer role represents the audience members that join the live stream and can interact using messaging. None of their permissions are turned on, which is usually the case for the audience in a live stream.

We can create other roles by clicking on Add a Role on the right side of the screen and then editing the permissions to suit our needs. However, since the required roles for our use case have already been created for us, we won’t do that.

Building a live streaming app with 100ms

100ms includes support for HLS for live streaming, which enables scaling to millions of viewers, mainly due to its support by OSes and CDNs. However, compared to other protocols, live streaming via HLS is slower and has a higher latency.

In this section, we’ll use the 100ms SDK to build the live streaming app. Before proceeding, you should be familiar with the following:

  • hmsStore: Contains the complete state of the room at any given time, including, for example, participant details, messages, and track states
  • hmsActions: Used to perform any action like joining, muting, and sending a message

Setting up React

I’ve already created a starter template that we’ll use for this tutorial, so we can focus solely on using 100ms. Clone the GitHub repo with the following commands:

$ git clone -b starter https://github.com/Tammibriggs/LiveStreaming-100ms.git

$ cd LiveStreaming-100ms

$ npm install

Now, when we start the app using the npm start command, we’ll see the following page:

Start 100ms Example App Homepage

On the page above, we can enter a name and select the role we want to use when joining the room.

At this point in the tutorial, when we click on the Join button, we won’t be taken to a different page; we’ll work on that later. Instead, after clicking on the Join button, the page will look like the following image:

Join Live Stream App Example 100ms

Integrate 100ms into our app

To integrate 100ms into our React app, first, we’ll install the SDK, which we’ll need to build the app. We’ll install one additional dependency, HLS.js, to aid us in displaying the HLS stream for browsers that don’t support HLS natively:

$ npm i @100mslive/react-sdk@latest hls.js

Next, to initialize the SDK, we need to wrap our entire application with the <HMSRoomProvider /> component. In the starter app, head over to the index.js file in the src directory and modify it to look like the following code:

// src/index.js
import React from 'react';
import ReactDOM from 'react-dom/client';
import './index.css';
import App from './App';
import { HMSRoomProvider } from '@100mslive/react-sdk';

const root = ReactDOM.createRoot(document.getElementById('root'));
root.render(
  <React.StrictMode>
    <HMSRoomProvider>
      <App />
    </HMSRoomProvider>
  </React.StrictMode>
);

Now, let’s go ahead and retrieve the necessary credentials for building our app, room_id and token_endpoint. To get the room_id, navigate to your 100ms dashboard. In the sidebar, click on Rooms, and you’ll be taken to the following page:

Fetch 100ms Room Credentials

The two rooms above have already been created for us, which was done when deployed the live streaming starter kit. To verify that the rooms have the broadcaster and hls-viewer roles required for our app, click on any of the IDs under the Room Id table head to check:

100ms Room ID Verification

Now, copy one of the IDs and paste it in the appropriate variable in the .env file of the starter app.

To get the token_endpoint on the sidebar, first click on Developer. On the next page, copy the token_endpoint and paste it in the appropriate variable in the .env file:

100ms Token Endpoint Credentials

Joining a room

Now, we’ll work on the page below:

Joining Chat Room 100ms

Before we can begin streaming via HLS, we first need to join a room using the join method on hmsActions, which requires us to pass a config object. The config object must have the following fields:

  • userName: The name of the user that will be visible to everyone connected to the room
  • authToken: A client-side token that we’ll use to authenticate the user

If we were building a video conference, virtual meeting, or any other video call app, we could publish our video by joining the room, which could be seen by other peers or participants in the room. However, since we’ll be live streaming via HLS, the process is different.

Head over to src/JoinRoom.js and add the following import:

// src/JoinRoom.js
import { useHMSActions } from "@100mslive/react-sdk";

Next, add the following lines of code after the selectedRole state:

// src/JoinRoom.js
const hmsActions = useHMSActions()

Next, let’s create the function for generating the authToken and join the room. Add the following lines of code after the hmsActions variable:

// src/JoinRoom.js
const handleSubmit = async (e) => {
  e.preventDefault()
  const response = await fetch(`${ENDPOINT}api/token`, {
    method: "POST",
    body: JSON.stringify({
      user_id: `${Date.now()}`,
      role: selectedRole, //broadcaster, hls-viewer
      type: "app",
      room_id: ROOM_ID,
    }),
  })
  const { token } = await response.json()
  // Joining the room
  hmsActions.join({
    userName: username,
    authToken: token,
  })
}

In the code above, we are sending a request to generate the authentication token using the endpoint we supplied in our .env file. The request takes the selected role and room ID as parameters. After generating the token, we use it along with the username entered in the input field to join the room using the join method.

To call this function when the form is submitted, modify the opening form tag <form> to look like the following code:

// src/JoinRoom.js
<form className="join" onSubmit={handleSubmit}>

Right now, when we navigate to http://localhost:3000/ in our browser, enter a username, and click on the Join button, we’ll join the room. However, there won’t be any changes in the UI yet. To fix this, we need a way to know the connection state of the room and to hide the form after we’ve connected. We can do so using the selectIsConnectedToRoom selector and the useHMSStore Hook.

Head over to src/App.js and add the following import:

// src/App.js
import { useHMSStore, selectIsConnectedToRoom } from '@100mslive/react-sdk';

Next, add the following lines of code in the App component:

// src/App.js  
const isConnected = useHMSStore(selectIsConnectedToRoom)

Next, modify the return statement in the App component to look like the following:

// src/App.js
return (
  <div className="App wrapper"> 
    {isConnected
      ? <Room />
      : <JoinRoom />
    }
  </div>
);

With this, after joining the room, we’ll see the following page:

100ms Page Join

Displaying video tiles

After joining the room, our video and audio will be published, meaning other peers in the room can view it. However, since we’re live streaming via HLS, other viewers shouldn’t be able to see this. For every broadcaster that joins the room, we want only a video tile of their published video to be displayed to other broadcasters.

For this, we’ll use the useVideo Hook, which takes in a video track ID and returns a videoRef to be passed to a video element. To get the video track ID, we first need to get the list of peers in the room. We can do so using the useHMSStore Hook and selectPeers selector.

Modify the Stream.js file in the src directory to look like the following code:

// src/Stream.js
import VideoTile from "./VideoTile";
import HlsView from "./HlsView";
import { selectLocalPeer, selectPeers, useHMSStore } from "@100mslive/react-sdk";

function Stream() {
  const peers = useHMSStore(selectPeers)
  const localPeer = useHMSStore(selectLocalPeer)

  return (
    <div className="stream">
      {localPeer.roleName === 'broadcaster' &&
        peers.filter((peer) => peer.roleName === 'broadcaster')
        .map((peer) => (
          <VideoTile key={peer.id} peer={peer} peers={peers} />
        )) 
      }
    </div>
  )
}

export default Stream

In the code above, we are getting the list of peers in the room as well as the local peer, which is you. We are conditionally rendering the VideoTile component only when the roleName field of localPeer equals broadcaster.

Doing so will make the video tiles visible only to broadcasters because we haven’t started streaming yet. After that, using the filter method, we can create a new array containing only peers who are broadcasters, then mapping through it and passing each peer to the VideoTile component.

Now, head over to the src/VideoTile.js file. Let’s use useVideo to start displaying the published video of broadcasters in the room. Modify the VideoTile.js file to look like the following code:

// src/VideoTile.js
import { useVideo } from "@100mslive/react-sdk";

function VideoTile({ peer, peers }) {
  const { videoRef } = useVideo({
    trackId: peer.videoTrack
  })

  const numberOfBroadCasters = () => {
    const broadcasters = peers.filter((peer) => {
      return peer.roleName === 'broadcaster'
    })
    return broadcasters.length
  }

  return (
    <video
      ref={videoRef}
      className={numberOfBroadCasters() >= 2 ? 'video' : ''}
      autoPlay
      muted
      playsInline
    />
  )
}

export default VideoTile

With this, when we join the room as a broadcaster, we should see our published video and the videos of other broadcasters in the room.

Live stream via HLS and display stream to viewers

To start streaming via HLS, we just need to call the startHLSStreaming in hmsActions. To stop the stream, we can call the stopHLSStreaming method, and to get the HLS state, we can use the selectHLSState selector. It’s that simple.

Head over to src/Controls.js and add the following imports:

// src/Controls.js
import { selectHLSState, useHMSActions, useHMSStore } from '@100mslive/react-sdk'

Next, add the following lines of code in the Controls component:

// src/Controls.js
const hmsActions = useHMSActions()
const hlsState = useHMSStore(selectHLSState)

Next, add the following functions after the hlsState variable for starting and stopping the live stream:

// src/Controls.js
const startHLSStreaming = async () => {
  try {
    await hmsActions.startHLSStreaming()
  } catch (err) {
      alert(`failed to start hls ${err}`)
  }
}

const stopHLSStreaming = async () => { 
  try {
    await hmsActions.stopHLSStreaming()
  } catch (err) {
      alert(`failed to stop hls ${err}`)
  }
}

To call the functions above, replace the button component under the {/* HLS stream button */} comment in the return statement with the following code:

// src/Controls.js
{hlsState.running
  ? <Button 
      variant="contained" 
      disableElevation
      className='leave'
      onClick={stopHLSStreaming}
    >
      <StopCircleOutlined /> Stop Streaming
    </Button>
  : <Button 
      variant="contained"
      disableElevation
      onClick={startHLSStreaming}
    >
      <PodcastsOutlined /> Go Live 
    </Button>
}

Now, to display the HLS stream to viewers, we’ll use HLS.js, which we installed earlier. For more UI customizations, you can check out Video.js, which uses HLS.js internally.

When using HLS.js in displaying the stream, we need to pass the stream URL to its loadSource method and also pass a video element to it using the attachMedia method. We can get the stream URL from the hls state, which we can retrieve using the selectHLSState selector.

Head over to src/Stream.js and add the following code before the closing tag </> of the div with stream as the className:

// src/Stream.js
{localPeer.roleName === 'hls-viewer' &&
  <HlsView/>
}

Next, head over to src/HlsView and modify the file to look like the following code:

// src/HlsView
import { selectHLSState, useHMSStore } from '@100mslive/react-sdk'
import Hls from 'hls.js'
import { useEffect, useRef } from 'react'

function HlsView() {
    const videoRef = useRef(null)
    const hlsState = useHMSStore(selectHLSState)
    const hlsUrl = hlsState.variants[0]?.url
    useEffect(() => {
        if (videoRef.current && hlsUrl) {
            const browserHasNativeHLSSupport = videoRef.current.canPlayType(
                'application/vnd.apple.mpegurl'
            );
            if (Hls.isSupported()) {
                let hls = new Hls()
                hls.loadSource(hlsUrl)
                hls.attachMedia(videoRef.current)
            }
            else if (browserHasNativeHLSSupport) {
                videoRef.current.src = hlsUrl
            }
        }
    }, [hlsUrl])
    return <video ref={videoRef} autoPlay controls></video>;
}

export default HlsView

With this, viewers will now be able to see the stream from broadcasters.

Adding room control functionalities

Let’s add functionality to mute and unmute audio and video and to leave the room. Head over to src/Controls.js and add the following imports:

// src/Controls.js
import { selectIsLocalAudioEnabled, selectIsLocalVideoEnabled, selectLocalPeer } from '@100mslive/react-sdk'

Next, add the following lines of code after the hlsState variable:

// src/Controls.js
const audioEnabled = useHMSStore(selectIsLocalAudioEnabled)
const videoEnabled = useHMSStore(selectIsLocalVideoEnabled)
const localPeer = useHMSStore(selectLocalPeer)

We use the selectIsLocalAudioEnabled and selectIsLocalVideoEnabled selectors to get the respective boolean states of the audio and video and determine whether they are currently muted or unmuted. We’ll then toggle the current state and show the appropriate icon in the UI. We also get localPeer using the selectLocalPeer selector.

To mute and unmute audio and video, we can use setLocalVideoEnabled and setLocalAudioEnabled in hmsActions, which receives a boolean as parameter. In the Controls component, add the following functions after the stopHLSStreaming function:

// src/Controls.js
const toggleAudio = async () => {
  await hmsActions.setLocalAudioEnabled(!audioEnabled);
}

const toggleVideo = async () => {
  await hmsActions.setLocalVideoEnabled(!videoEnabled);
}

Now, to call the function above, find the following lines of code in the return statement:

<IconButton>
  <MicOffOutlined />
</IconButton>
<IconButton>
  <VideocamOffOutlined />
</IconButton>

Modify the code above to the following code:

// src/Controls.js
<IconButton onClick={toggleAudio}>
  {audioEnabled
    ? <MicNoneOutlined />
    : <MicOffOutlined />
  }
</IconButton>
<IconButton onClick={toggleVideo}>
  {videoEnabled
    ? <VideocamOutlined />
    : <VideocamOffOutlined />
  }
</IconButton>

To leave the room, we need to call the leave() method in hmsActions. After the toggleVideo function, we need to add the following lines of code:

// src/Controls.js
const leaveRoom = async () => {
  if(localPeer.roleName === 'broadcaster'){
    hmsActions.leave()
    await hmsActions.stopHLSStreaming()
  }else{
    hmsActions.leave()
  }
}

In the code above, if the roleName field of the localPeer equals broadcaster, along with leaving the room, we are also ending the HLS stream in case it’s ongoing.

To call the function above in the return statement, we’ll see the following lines of code:

<Button 
  variant="contained" 
  disableElevation
  className='leave'
>
  <LogoutOutlined /> Leave Room
</Button> 

Modify it to the following:

// src/Controls.js
&lt;Button 
  variant="contained" 
  disableElevation
  className='leave'
  onClick={leaveRoom}
>
  <LogoutOutlined /> Leave Room
</Button>

With this, the mute, unmute, and leave functionality should be working fine.

However, you’ll notice that even when we join the room as a viewer, all the UI components meant to be seen or used only by the broadcaster will be visible, which shouldn’t be so. Viewers should only be able to see the leave button.

To fix this, modify the return statement of the Controls component to look like the following:

// src/Controls.js
return (
  <div className='controls'>
    {localPeer.roleName === 'broadcaster'
      ? <>
          <IconButton onClick={toggleAudio}>
            {audioEnabled
              ? <MicNoneOutlined />
              : <MicOffOutlined />
            }
          </IconButton>
          <IconButton onClick={toggleVideo}>
            {videoEnabled
              ? <VideocamOutlined />
              : <VideocamOffOutlined />
            }
          </IconButton>
          <Button 
            variant="contained" 
            disableElevation
            className='leave'
            onClick={leaveRoom}
          >
            <LogoutOutlined /> Leave Room
          </Button>
          {hlsState.running
            ? <Button 
                variant="contained" 
                disableElevation
                className='leave'
                onClick={stopHLSStreaming}
              >
                <StopCircleOutlined /> Stop Streaming
              </Button>
            : <Button 
                variant="contained"
                disableElevation
                onClick={startHLSStreaming}
              >
                <PodcastsOutlined /> Go Live 
              </Button>
          }
        </>
      : <Button 
          variant="contained" 
          disableElevation
          className='leave'
          onClick={leaveRoom}
        >
          <LogoutOutlined /> Leave Room
        </Button>
    }
  </div>
)

Add chat functionality and display all participants

There are three different methods available to send chat messages that have different use cases.

  • sendBroadcastMessage('message'): For messages that will be received by everyone in the room
  • sendGroupMessage('message', ['role1']): For messages that will be received by every peer who is part of the passed-in roles
  • sendDirectMessage('message', peer.id): For messages that will be received only by the peer whose ID was passed

In our app, we’ll only use sendBroadcastMessage(), but you can add features for the rest if you like.

Head over to src/ChatNdParticipants.js and add the following lines of code:

// src/ChatNdParticipants.js
import { selectHMSMessages, useHMSActions, useHMSStore } from "@100mslive/react-sdk"

Next, add the following lines of code after the message state:

// src/ChatNdParticipants.js
const messages = useHMSStore(selectHMSMessages)
const hmsActions = useHMSActions()

const handleSubmit = (e) => {
  e.preventDefault();
  hmsActions.sendBroadcastMessage(message)
  setMessage('')
}

We’ve created a handleSubmit, which will send the messages. We are also retrieving all the sent messages using the selectHMSMessages selector.

When the send-message form is submitted, we need to call handleSubmit and loop through the retrieved messages and display them. To call handleSubmit, modify the open tag <form> of the form with a name of send-message to the code below:

// src/ChatNdParticipants.js
<form name='send-messge' onSubmit={handleSubmit}>

Next, replace the Message component under the {/* Messages */} comment with the following:

// src/ChatNdParticipants.js
{messages.map((msg) => (
  <Message key={msg.id} message={msg} />
))}

Next, modify the Message.js file in the src directory to look like the following code:

// src/ChatNdParticipants.js
import { selectLocalPeer, useHMSStore } from '@100mslive/react-sdk'

function Message({message}) {
  const localPeer = useHMSStore(selectLocalPeer)

  return (
    <div 
      className={`message ${message.senderUserId === localPeer.customerUserId && 'myMessage'}`}
    >
      <span>{message.senderName}</span>
      <p>{message.message}</p>
    </div>
  )
}

export default Message

Now, the chat functionality should be working. To display the participants, we’ll use the selectPeers selector to get all the peers in the room, loop over them, and display their name and role.

In the ChatNdParticipants.js, add the following import:

// src/ChatNdParticipants.js
import { selectPeers } from "@100mslive/react-sdk"

Next, add the following line of code after the hmsActions variable:

// src/ChatNdParticipants.js
const peers = useHMSStore(selectPeers)

Now, add the following lines of code after the {/* Participants */} comment:

// src/ChatNdParticipants.js
{peers.map((peer) => (
  <div className='rightBox__participant'>
    {peer.name}
    <p>{peer.roleName}</p>
  </div>
))}

With this, we’re done building our live streaming app.

Conclusion

In this tutorial, we learned how to build a live streaming app using 100ms. Aside from the features covered in this tutorial, there are a lot others we can add, like streaming on YouTube, Twitch, Facebook, etc using RTMP streaming, displaying notifications for activities happening in the room, and more.

I hope you enjoyed this tutorial, and be sure to leave a comment if you have any questions. Happy coding!

Original article source at https://blog.logrocket.com

#react #reactjs 

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Learn about 100ms by Building a React Live Streaming App
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How native is React Native? | React Native vs Native App Development

If you are undertaking a mobile app development for your start-up or enterprise, you are likely wondering whether to use React Native. As a popular development framework, React Native helps you to develop near-native mobile apps. However, you are probably also wondering how close you can get to a native app by using React Native. How native is React Native?

In the article, we discuss the similarities between native mobile development and development using React Native. We also touch upon where they differ and how to bridge the gaps. Read on.

A brief introduction to React Native

Let’s briefly set the context first. We will briefly touch upon what React Native is and how it differs from earlier hybrid frameworks.

React Native is a popular JavaScript framework that Facebook has created. You can use this open-source framework to code natively rendering Android and iOS mobile apps. You can use it to develop web apps too.

Facebook has developed React Native based on React, its JavaScript library. The first release of React Native came in March 2015. At the time of writing this article, the latest stable release of React Native is 0.62.0, and it was released in March 2020.

Although relatively new, React Native has acquired a high degree of popularity. The “Stack Overflow Developer Survey 2019” report identifies it as the 8th most loved framework. Facebook, Walmart, and Bloomberg are some of the top companies that use React Native.

The popularity of React Native comes from its advantages. Some of its advantages are as follows:

  • Performance: It delivers optimal performance.
  • Cross-platform development: You can develop both Android and iOS apps with it. The reuse of code expedites development and reduces costs.
  • UI design: React Native enables you to design simple and responsive UI for your mobile app.
  • 3rd party plugins: This framework supports 3rd party plugins.
  • Developer community: A vibrant community of developers support React Native.

Why React Native is fundamentally different from earlier hybrid frameworks

Are you wondering whether React Native is just another of those hybrid frameworks like Ionic or Cordova? It’s not! React Native is fundamentally different from these earlier hybrid frameworks.

React Native is very close to native. Consider the following aspects as described on the React Native website:

  • Access to many native platforms features: The primitives of React Native render to native platform UI. This means that your React Native app will use many native platform APIs as native apps would do.
  • Near-native user experience: React Native provides several native components, and these are platform agnostic.
  • The ease of accessing native APIs: React Native uses a declarative UI paradigm. This enables React Native to interact easily with native platform APIs since React Native wraps existing native code.

Due to these factors, React Native offers many more advantages compared to those earlier hybrid frameworks. We now review them.

#android app #frontend #ios app #mobile app development #benefits of react native #is react native good for mobile app development #native vs #pros and cons of react native #react mobile development #react native development #react native experience #react native framework #react native ios vs android #react native pros and cons #react native vs android #react native vs native #react native vs native performance #react vs native #why react native #why use react native

How Much Does A Live Streaming App Cost?

Nowadays, people don’t stick around a TV and are glued to it in order to watch their favorite movie, live football match in their living room which can convert into a cinema hall or a stadium. With all the attractiveness and attention of cable television that it has obtained in recent years, the interest is slowly disappearing among the users with the arrival of live video streaming apps. The most interesting fact is that one can easily enjoy their favorite TV shows, movies without any kind of hindrance often in the form of commercials. Let’s make one thing clear.

These live video streaming apps aren’t just meant for entertainment and fun purposes. It can be quite useful for businesses as per as personal purposes. For example, it can prove to be quite vital in case of live video conferencing, offering live tutorials by the teachers to the students and another type of demonstration, providing training lessons, teaching skills, and also act as a safety device to keep a keen eye on the pets or children. So, let’s get deeper into the features and cost of developing a live video streaming app.

How Much Does A Live Streaming App Cost

FEATURES OF LIVE VIDEO STREAMING APP

1. Creation of Registration

The registration of the users is the most basic and first requirement whenever the customer is looking for a live video streaming app. The user needs to be provided with different options in order to register his account. It may include options such as registration through mobile number using verifications through OTP or email address. Along with this, you can also introduce the option of registering to the app via social media platforms like Facebook, etc. And also keep in mind that you should include the option where any user can easily recover his forgotten password. It is the most crucial part of phone app development.

2. Creating a Profile of User

Having a wide range of inventory that consists of the personal information of the signed users is always worthy. So, your next step is an app developer is to actually create a platform where your customer can easily fill in his profile which includes his name, mobile number, email address, preference of genre of videos like movies, sports, etc. subscription list, and all.

3. Search Feature and Suggested Videos

The mobile app developers need to attach a search box within the app which allows the user to easily search for any particular video in a given category. Now, these search categories have to be quite wider. They need to be based on the age factor, interest, location as well as language of the broadcast as well as number of total views and so on.

4. Feedback and Review

You know that the popularity of any video often increases by the total number of users watching it and it also offers their valuable feedback in a particular form of comments and ratings. The users often provide their feedback whether they liked the video or not and also make comments on the quality of the video and even if the video ran smoothly without any type of buffering. Any mobile application development company developing such an app needs to inculcate this feature.

5. Settings based on Sharing

In this current era of the internet, most of the ambiguous videos often become viral in a short span of time like a wildfire. How is it actually be possible for any video to get viewed by millions of people within a few minutes after its upload? Well, it occurs due to the sharing of the video on different platforms like WhatsApp, Facebook, Twitter, Instagram etc. But most of the users like to maintain their own privacy when it comes to sharing of the content. So, you have to consider that you provide some kind of privacy-related settings. Users should be allowed to choose whether he wishes to share the details or not.

6. Tracking based on Geo-Location

Since you are actually creating apps for live video streaming, geolocation tracking can be added which is quite helpful. It allows you to trace or obtain the location of the current broadcast easily. One can easily cite the instance of Facebook Live which allows the user to share the current location with their friends easily.

7. Making Regular Notifications

One of the key steps you should take in order to keep boosting your traffic is implementing Push Notification during app development. You know that if a particular user likes any type of video category, like Sports, then he would like to wait for the uploading of next video of the match that he can watch. So, if the user has subscribed, then you can easily send him particular notification information that a relevant new video has appeared and been uploaded.

COST OF DEVELOPMENT OF LIVE VIDEO STREAMING APP

The development of such an app requires a development team that is involved in a project that often consists of the same professionals that are often involved in any app design. There is a project manager who manages as well as supervises the entire project and even designates the different roles to the team members. Then there are app developers who have experience in iOS and Android app development.

There is the vital contribution of UX and UI designers as well as backend team members and then the quality app testers which are also required. All these different people play their own decisive role in making a successful live video streaming app.

The entire cost of the development of such as an actually depends on the mobile app development company you are hiring. The cost of hiring the company and their professionals, time of development, features to be included etc. plays a key role in finding the right cost of development. An approximate figure of development of live video streaming app starts from $12,000 to $15,000. However, the final cost can be dependent on different components which are required to develop such an app. There is a cost involved with the server as well as third-party applications which isn’t included in this price.

CONCLUSION

Live video streaming app is the latest trend in the market. At present, most people like to remain connected with the things that are happening all over the world without being around their television sets, but through these wonderful apps. Also, these apps are not just a mere source of entertainment, but they also offer valuable information and helps in taking the business forward. In the years to come, the demand for these apps will certainly rise, and mobile app developers have to find new innovative methods and techniques to make things much more interesting to the end-users.

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How to build an learning app like BYJU's| Cost to build app like BYJU's?

Due to schools & Colleges being closed due to Covid-19 Pandemic, the need for e-learning platforms like Byju’s has seen a rapid rise among school students. The rise is so fast that in just 3 months from the beginning of lockdowns its user base increased by twice.

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Top Live Streaming Application Development Company | San Francisco Bangalore Mumbai

A basic cross-platform (web, mobile, work area) Video conferencing application software development solution that permits video chat, messaging and a lot more features without the establishment of any extra software. The StreamingApp will give you a personalized media experience. showing you content that is tailored to your preferences. The Live streaming app development builder enables your users to stream movies, television, live events, broadcasts and music.

While planning the video streaming app development, we ensure the applications are appealing, simple to-utilize and immaculate for your application clients.
The incredible application has the capacities to watch live TV streaming as sports, entertainment, series and other substance through amazing media.

Why Live Streaming?
Modern people are no longer committed to TV listings, they choose to access media based on personal schedules. Add to this user-friendly interface, highest-resolution picture, and plenty of user-oriented features, and you’ll realize why streaming apps are here to stay.

Feature of Live Streaming App:
User Login
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Push Notifications
Diverse Streaming Functionality
Channel Subscriptions
Stream Recording and Storage

Live Streaming App Development Company we offer:
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OTT apps
Training education
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Tracking
Browse and organize
Private and public playlists

Why Fortunesoft?
Fortunesoft, an end-to-end application development company, provides digital technology solutions for the global clientele. We are a digital solution company that focuses on deep tech and innovative practices to craft high-end applications with our top-notch digital technology services. We leverage the benefits of disruptive technologies in providing top solutions, making us a leading software application development company in the market.

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