A Flutter Plugin to Use The Firebase ML Custom Models API

Firebase Machine Learning Custom A Flutter plugin to use the Firebase ML Custom Models API.

For Flutter plugins for other Firebase products, see README.md.


To use this plugin, add firebase_ml_custom as a dependency in your pubspec.yaml file. You must also configure Firebase for each platform project: Android and iOS (see the example folder or https://codelabs.developers.google.com/codelabs/flutter-firebase/#4 for step by step details).


In order to use methods referencing those of Firebase Model Manager minimum SDK version required is 24. Otherwise minimum SDK version is 21. This can be specified in your app-level build.gradle file.


A minimum deployment target of 9.0 is required. You can add the line platform :ios, '9.0' in your iOS project Podfile.

You may also need to update your app's deployment target to 9.0 using Xcode. Otherwise, you may see compilation errors.

Using Firebase Model Manager

1. Create a FirebaseCustomRemoteModel.

Create a FirebaseCustomRemoteModel object. You should already have a model in your Firebase console available for download. Use the name that you gave your model in the Firebase console.

FirebaseCustomRemoteModel remoteModel = FirebaseCustomRemoteModel('myModelName');

2. Create a FirebaseModelDownloadConditions.

Create a FirebaseModelDownloadConditions object. Specify optional platform-specific conditions for the model download.

FirebaseModelDownloadConditions conditions =
        androidRequireWifi: true,
        androidRequireDeviceIdle: true,
        androidRequireCharging: true,
        iosAllowCellularAccess: false,
        iosAllowBackgroundDownloading: true);

All of these parameters except iosAllowCellularAccess default to false if not specified. iosAllowCellularAccess defaults to true. Each platform looks only at its platform-specific parameters and ignores the rest.

3. Create an instance of FirebaseModelManager.

Create a FirebaseModelManager object corresponding to the default FirebaseApp instance.

FirebaseModelManager modelManager = FirebaseModelManager.instance;

4. Call download() with FirebaseCustomRemoteModel and FirebaseModelDownloadConditions.

Initiate the download of a remote model if the download hasn't begun. If the model's download is already in progress, the current download task will continue executing. If the model is already downloaded to the device, and there is no update, the call will immediately succeed. If the model is already downloaded to the device, and there is update, a download for the updated version will be attempted.

await modelManager.download(remoteModel, conditions);

5. Call isModelDownloaded() with FirebaseCustomRemoteModel.

Return whether the given remote model is currently downloaded.

if (await modelManager.isModelDownloaded(model) == true) {
    // do something with this model
} else {
    // fall back on a locally-bundled model or do something else

You can also check if download was successfully completed by surrounding download method with try and catch.

5. Call getLatestModelFile() with FirebaseCustomRemoteModel.

Return the File containing the latest model for the remote model name. This will fail if the model is not yet downloaded on the device or valid custom remote model is not provided.

File modelFile = await modelManager.getLatestModelFile(model);

You can feed this file directly into an interpreter or preprocess it, depending on the interpreter of your choice.

Possible Flutter TF Lite interpreters:

Google does not recommend usage of any specific interpreter and leaves it up to the user to decide.

Getting Started

See the example directory for a complete sample app using Firebase Machine Learning Custom.

Issues and feedback

Please file Flutterfire specific issues, bugs, or feature requests in our issue tracker.

Plugin issues that are not specific to Flutterfire can be filed in the Flutter issue tracker.

To contribute a change to this plugin, please review our contribution guide, and send a pull request.

Use this package as a library

Depend on it

Run this command:

With Flutter:

 $ flutter pub add firebase_ml_custom

This will add a line like this to your package's pubspec.yaml (and run an implicit dart pub get):

  firebase_ml_custom: ^0.2.0+3

Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:firebase_ml_custom/firebase_ml_custom.dart';


// ignore_for_file: require_trailing_commas
// Copyright 2020, the Chromium project authors.  Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.

// @dart=2.9

import 'dart:async';
import 'dart:io';

import 'package:firebase_ml_custom/firebase_ml_custom.dart';
import 'package:flutter/material.dart';
import 'package:image_picker/image_picker.dart';

void main() {
      home: MyApp(),

/// Widget with a future function that initiates actions from FirebaseML.
class MyApp extends StatefulWidget {
  _MyAppState createState() => _MyAppState();

class _MyAppState extends State<MyApp> {
  File _image;
  List<Map<dynamic, dynamic>> _labels;

  //When the model is ready, _loaded changes to trigger the screen state change.
  Future<String> _loaded = loadModel();

  /// Triggers selection of an image and the consequent inference.
  Future<void> getImageLabels() async {
    try {
      final pickedFile =
          await ImagePicker().getImage(source: ImageSource.gallery);
      final image = File(pickedFile.path);
      if (image == null) {
      // TODO TFLite plugin is broken, see https://github.com/shaqian/flutter_tflite/issues/139#issuecomment-836596852
      // var labels = List<Map>.from(await Tflite.runModelOnImage(
      //   path: image.path,
      //   imageStd: 127.5,
      // ));
      var labels = List<Map>.from([]);
      setState(() {
        _labels = labels;
        _image = image;
    } catch (exception) {
      print("Failed on getting your image and it's labels: $exception");
      print('Continuing with the program...');

  /// Gets the model ready for inference on images.
  static Future<String> loadModel() async {
    final modelFile = await loadModelFromFirebase();
    return loadTFLiteModel(modelFile);

  /// Downloads custom model from the Firebase console and return its file.
  /// located on the mobile device.
  static Future<File> loadModelFromFirebase() async {
    try {
      // Create model with a name that is specified in the Firebase console
      final model = FirebaseCustomRemoteModel('mobilenet_v1_1_0_224');

      // Specify conditions when the model can be downloaded.
      // If there is no wifi access when the app is started,
      // this app will continue loading until the conditions are satisfied.
      final conditions = FirebaseModelDownloadConditions(
          androidRequireWifi: true, iosAllowCellularAccess: false);

      // Create model manager associated with default Firebase App instance.
      final modelManager = FirebaseModelManager.instance;

      // Begin downloading and wait until the model is downloaded successfully.
      await modelManager.download(model, conditions);
      assert(await modelManager.isModelDownloaded(model) == true);

      // Get latest model file to use it for inference by the interpreter.
      var modelFile = await modelManager.getLatestModelFile(model);
      assert(modelFile != null);
      return modelFile;
    } catch (exception) {
      print('Failed on loading your model from Firebase: $exception');
      print('The program will not be resumed');

  /// Loads the model into some TF Lite interpreter.
  /// In this case interpreter provided by tflite plugin.
  static Future<String> loadTFLiteModel(File modelFile) async {
    try {
      // TODO TFLite plugin is broken, see https://github.com/shaqian/flutter_tflite/issues/139#issuecomment-836596852
      // final appDirectory = await getApplicationDocumentsDirectory();
      // final labelsData =
      //     await rootBundle.load('assets/labels_mobilenet_v1_224.txt');
      // final labelsFile =
      //     await File('${appDirectory.path}/_labels_mobilenet_v1_224.txt')
      //         .writeAsBytes(labelsData.buffer.asUint8List(
      //             labelsData.offsetInBytes, labelsData.lengthInBytes));
      // assert(await Tflite.loadModel(
      //       model: modelFile.path,
      //       labels: labelsFile.path,
      //       isAsset: false,
      //     ) ==
      //     'success');
      return 'Model is loaded';
    } catch (exception) {
          'Failed on loading your model to the TFLite interpreter: $exception');
      print('The program will not be resumed');

  /// Shows image selection screen only when the model is ready to be used.
  Widget readyScreen() {
    return Scaffold(
      appBar: AppBar(
        title: const Text('Firebase ML Custom example app'),
      body: Column(
        children: [
          if (_image != null)
            const Text('Please select image to analyze.'),
            children: _labels != null
                ? _labels.map((label) {
                    return Text("${label["label"]}");
                : [],
      floatingActionButton: FloatingActionButton(
        onPressed: getImageLabels,
        child: const Icon(Icons.add),

  /// In case of error shows unrecoverable error screen.
  Widget errorScreen() {
    return const Scaffold(
      body: Center(
        child: Text('Error loading model. Please check the logs.'),

  /// In case of long loading shows loading screen until model is ready or
  /// error is received.
  Widget loadingScreen() {
    return Scaffold(
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: const <Widget>[
              padding: EdgeInsets.only(bottom: 20),
              child: CircularProgressIndicator(),
            Text('Please make sure that you are using wifi.'),

  /// Shows different screens based on the state of the custom model.
  Widget build(BuildContext context) {
    return DefaultTextStyle(
      style: Theme.of(context).textTheme.headline2,
      textAlign: TextAlign.center,
      child: FutureBuilder<String>(
        future: _loaded, // a previously-obtained Future<String> or null
        builder: (BuildContext context, AsyncSnapshot<String> snapshot) {
          if (snapshot.hasData) {
            return readyScreen();
          } else if (snapshot.hasError) {
            return errorScreen();
          } else {
            return loadingScreen();

#flutter #dart  #mobile #mobile-apps 

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Buddha Community

A Flutter Plugin to Use The Firebase ML Custom Models API

Google's Flutter 1.20 stable announced with new features - Navoki

Flutter Google cross-platform UI framework has released a new version 1.20 stable.

Flutter is Google’s UI framework to make apps for Android, iOS, Web, Windows, Mac, Linux, and Fuchsia OS. Since the last 2 years, the flutter Framework has already achieved popularity among mobile developers to develop Android and iOS apps. In the last few releases, Flutter also added the support of making web applications and desktop applications.

Last month they introduced the support of the Linux desktop app that can be distributed through Canonical Snap Store(Snapcraft), this enables the developers to publish there Linux desktop app for their users and publish on Snap Store.  If you want to learn how to Publish Flutter Desktop app in Snap Store that here is the tutorial.

Flutter 1.20 Framework is built on Google’s made Dart programming language that is a cross-platform language providing native performance, new UI widgets, and other more features for the developer usage.

Here are the few key points of this release:

Performance improvements for Flutter and Dart

In this release, they have got multiple performance improvements in the Dart language itself. A new improvement is to reduce the app size in the release versions of the app. Another performance improvement is to reduce junk in the display of app animation by using the warm-up phase.


If your app is junk information during the first run then the Skia Shading Language shader provides for pre-compilation as part of your app’s build. This can speed it up by more than 2x.

Added a better support of mouse cursors for web and desktop flutter app,. Now many widgets will show cursor on top of them or you can specify the type of supported cursor you want.

Autofill for mobile text fields

Autofill was already supported in native applications now its been added to the Flutter SDK. Now prefilled information stored by your OS can be used for autofill in the application. This feature will be available soon on the flutter web.


A new widget for interaction

InteractiveViewer is a new widget design for common interactions in your app like pan, zoom drag and drop for resizing the widget. Informations on this you can check more on this API documentation where you can try this widget on the DartPad. In this release, drag-drop has more features added like you can know precisely where the drop happened and get the position.

Updated Material Slider, RangeSlider, TimePicker, and DatePicker

In this new release, there are many pre-existing widgets that were updated to match the latest material guidelines, these updates include better interaction with Slider and RangeSliderDatePicker with support for date range and time picker with the new style.


New pubspec.yaml format

Other than these widget updates there is some update within the project also like in pubspec.yaml file format. If you are a flutter plugin publisher then your old pubspec.yaml  is no longer supported to publish a plugin as the older format does not specify for which platform plugin you are making. All existing plugin will continue to work with flutter apps but you should make a plugin update as soon as possible.

Preview of embedded Dart DevTools in Visual Studio Code

Visual Studio code flutter extension got an update in this release. You get a preview of new features where you can analyze that Dev tools in your coding workspace. Enable this feature in your vs code by _dart.previewEmbeddedDevTools_setting. Dart DevTools menu you can choose your favorite page embed on your code workspace.

Network tracking

The updated the Dev tools comes with the network page that enables network profiling. You can track the timings and other information like status and content type of your** network calls** within your app. You can also monitor gRPC traffic.

Generate type-safe platform channels for platform interop

Pigeon is a command-line tool that will generate types of safe platform channels without adding additional dependencies. With this instead of manually matching method strings on platform channel and serializing arguments, you can invoke native class and pass nonprimitive data objects by directly calling the Dartmethod.

There is still a long list of updates in the new version of Flutter 1.2 that we cannot cover in this blog. You can get more details you can visit the official site to know more. Also, you can subscribe to the Navoki newsletter to get updates on these features and upcoming new updates and lessons. In upcoming new versions, we might see more new features and improvements.

You can get more free Flutter tutorials you can follow these courses:

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Adobe XD plugin for Flutter with CodePen Tutorial

Recently Adobe XD releases a new version of the plugin that you can use to export designs directly into flutter widgets or screens. Yes, you read it right, now you can make and export your favorite design in Adobe XD and export all the design in the widget form or as a full-screen design, this can save you a lot of time required in designing.

What we will do?
I will make a simple design of a dialogue box with a card design with text over it as shown below. After you complete this exercise you can experiment with the UI. You can make your own components or import UI kits available with the Adobe XD.

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Terry  Tremblay

Terry Tremblay


What is Flutter and why you should learn it?

Flutter is an open-source UI toolkit for mobile developers, so they can use it to build native-looking** Android and iOS** applications from the same code base for both platforms. Flutter is also working to make Flutter apps for Web, PWA (progressive Web-App) and Desktop platform (Windows,macOS,Linux).


Flutter was officially released in December 2018. Since then, it has gone a much stronger flutter community.

There has been much increase in flutter developers, flutter packages, youtube tutorials, blogs, flutter examples apps, official and private events, and more. Flutter is now on top software repos based and trending on GitHub.

Flutter meaning?

What is Flutter? this question comes to many new developer’s mind.


Flutter means flying wings quickly, and lightly but obviously, this doesn’t apply in our SDK.

So Flutter was one of the companies that were acquired by **Google **for around $40 million. That company was based on providing gesture detection and recognition from a standard webcam. But later when the Flutter was going to release in alpha version for developer it’s name was Sky, but since Google already owned Flutter name, so they rename it to Flutter.

Where Flutter is used?

Flutter is used in many startup companies nowadays, and even some MNCs are also adopting Flutter as a mobile development framework. Many top famous companies are using their apps in Flutter. Some of them here are





Reflectly app

Reflectly app

Abbey Road Studios

Abbey Road Studios

and many more other apps. Mobile development companies also adopted Flutter as a service for their clients. Even I was one of them who developed flutter apps as a freelancer and later as an IT company for mobile apps.

Flutter as a service

#dart #flutter #uncategorized #flutter framework #flutter jobs #flutter language #flutter meaning #flutter meaning in hindi #google flutter #how does flutter work #what is flutter

How To Customize WordPress Plugins? (4 Easy Ways To Do)

This is image title
WordPress needs no introduction. It has been in the world for quite a long time. And up till now, it has given a tough fight to leading web development technology. The main reason behind its remarkable success is, it is highly customizable and also SEO-friendly. Other benefits include open-source technology, security, user-friendliness, and the thousands of free plugins it offers.

Talking of WordPress plugins, are a piece of software that enables you to add more features to the website. They are easy to integrate into your website and don’t hamper the performance of the site. WordPress, as a leading technology, has to offer many out-of-the-box plugins.

However, not always the WordPress would be able to meet your all needs. Hence you have to customize the WordPress plugin to provide you the functionality you wished. WordPress Plugins are easy to install and customize. You don’t have to build the solution from scratch and that’s one of the reasons why small and medium-sized businesses love it. It doesn’t need a hefty investment or the hiring of an in-house development team. You can use the core functionality of the plugin and expand it as your like.

In this blog, we would be talking in-depth about plugins and how to customize WordPress plugins to improve the functionality of your web applications.

What Is The Working Of The WordPress Plugins?

Developing your own plugin requires you to have some knowledge of the way they work. It ensures the better functioning of the customized plugins and avoids any mistakes that can hamper the experience on your site.

1. Hooks

Plugins operate primarily using hooks. As a hook attaches you to something, the same way a feature or functionality is hooked to your website. The piece of code interacts with the other components present on the website. There are two types of hooks: a. Action and b. Filter.

A. Action

If you want something to happen at a particular time, you need to use a WordPress “action” hook. With actions, you can add, change and improve the functionality of your plugin. It allows you to attach a new action that can be triggered by your users on the website.

There are several predefined actions available on WordPress, custom WordPress plugin development also allows you to develop your own action. This way you can make your plugin function as your want. It also allows you to set values for which the hook function. The add_ action function will then connect that function to a specific action.

B. Filters

They are the type of hooks that are accepted to a single variable or a series of variables. It sends them back after they have modified it. It allows you to change the content displayed to the user.

You can add the filter on your website with the apply_filter function, then you can define the filter under the function. To add a filter hook on the website, you have to add the $tag (the filter name) and $value (the filtered value or variable), this allows the hook to work. Also, you can add extra function values under $var.

Once you have made your filter, you can execute it with the add_filter function. This will activate your filter and would work when a specific function is triggered. You can also manipulate the variable and return it.

2. Shortcodes

Shortcodes are a good way to create and display the custom functionality of your website to visitors. They are client-side bits of code. They can be placed in the posts and pages like in the menu and widgets, etc.

There are many plugins that use shortcodes. By creating your very own shortcode, you too can customize the WordPress plugin. You can create your own shortcode with the add_shortcode function. The name of the shortcode that you use would be the first variable and the second variable would be the output of it when it is triggered. The output can be – attributes, content, and name.

3. Widgets

Other than the hooks and shortcodes, you can use the widgets to add functionality to the site. WordPress Widgets are a good way to create a widget by extending the WP_Widget class. They render a user-friendly experience, as they have an object-oriented design approach and the functions and values are stored in a single entity.

How To Customize WordPress Plugins?

There are various methods to customize the WordPress plugins. Depending on your need, and the degree of customization you wish to make in the plugin, choose the right option for you. Also, don’t forget to keep in mind that it requires a little bit of technical knowledge too. So find an expert WordPress plugin development company in case you lack the knowledge to do it by yourself.

1. Hire A Plugin Developer3
This is image title

One of the best ways to customize a WordPress plugin is by hiring a plugin developer. There are many plugin developers listed in the WordPress directory. You can contact them and collaborate with world-class WordPress developers. It is quite easy to find a WordPress plugin developer.

Since it is not much work and doesn’t pay well or for the long term a lot of developers would be unwilling to collaborate but, you will eventually find people.

2. Creating A Supporting Plugin

If you are looking for added functionality in an already existing plugin go for this option. It is a cheap way to meet your needs and creating a supporting plugin takes very little time as it has very limited needs. Furthermore, you can extend a plugin to a current feature set without altering its base code.

However, to do so, you have to hire a WordPress developer as it also requires some technical knowledge.

3. Use Custom Hooks

Use the WordPress hooks to integrate some other feature into an existing plugin. You can add an action or a filter as per your need and improve the functionality of the website.

If the plugin you want to customize has the hook, you don’t have to do much to customize it. You can write your own plugin that works with these hooks. This way you don’t have to build a WordPress plugin right from scratch. If the hook is not present in the plugin code, you can contact a WordPress developer or write the code yourself. It may take some time, but it works.

Once the hook is added, you just have to manually patch each one upon the release of the new plugin update.

4. Override Callbacks

The last way to customize WordPress plugins is by override callbacks. You can alter the core functionality of the WordPress plugin with this method. You can completely change the way it functions with your website. It is a way to completely transform the plugin. By adding your own custom callbacks, you can create the exact functionality you desire.

We suggest you go for a web developer proficient in WordPress as this requires a good amount of technical knowledge and the working of a plugin.

Read More

#customize wordpress plugins #how to customize plugins in wordpress #how to customize wordpress plugins #how to edit plugins in wordpress #how to edit wordpress plugins #wordpress plugin customization

Sival Alethea

Sival Alethea


APIs for Beginners - How to use an API (Full Course / Tutorial)

What is an API? Learn all about APIs (Application Programming Interfaces) in this full tutorial for beginners. You will learn what APIs do, why APIs exist, and the many benefits of APIs. APIs are used all the time in programming and web development so it is important to understand how to use them.

You will also get hands-on experience with a few popular web APIs. As long as you know the absolute basics of coding and the web, you’ll have no problem following along.
⭐️ Unit 1 - What is an API
⌨️ Video 1 - Welcome (0:00:00)
⌨️ Video 2 - Defining Interface (0:03:57)
⌨️ Video 3 - Defining API (0:07:51)
⌨️ Video 4 - Remote APIs (0:12:55)
⌨️ Video 5 - How the web works (0:17:04)
⌨️ Video 6 - RESTful API Constraint Scavenger Hunt (0:22:00)

⭐️ Unit 2 - Exploring APIs
⌨️ Video 1 - Exploring an API online (0:27:36)
⌨️ Video 2 - Using an API from the command line (0:44:30)
⌨️ Video 3 - Using Postman to explore APIs (0:53:56)
⌨️ Video 4 - Please please Mr. Postman (1:03:33)
⌨️ Video 5 - Using Helper Libraries (JavaScript) (1:14:41)
⌨️ Video 6 - Using Helper Libraries (Python) (1:24:40)

⭐️ Unit 3 - Using APIs
⌨️ Video 1 - Introducing the project (1:34:18)
⌨️ Video 2 - Flask app (1:36:07)
⌨️ Video 3 - Dealing with API Limits (1:50:00)
⌨️ Video 4 - JavaScript Single Page Application (1:54:27)
⌨️ Video 5 - Moar JavaScript and Recap (2:07:53)
⌨️ Video 6 - Review (2:18:03)
📺 The video in this post was made by freeCodeCamp.org
The origin of the article: https://www.youtube.com/watch?v=GZvSYJDk-us&list=PLWKjhJtqVAblfum5WiQblKPwIbqYXkDoC&index=5
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