Mikel  Okuneva

Mikel Okuneva

1602317778

Ever Wondered Why We Use Containers In DevOps?

At some point we’ve all said the words, “But it works on my machine.” It usually happens during testing or when you’re trying to get a new project set up. Sometimes it happens when you pull down changes from an updated branch.

Every machine has different underlying states depending on the operating system, other installed programs, and permissions. Getting a project to run locally could take hours or even days because of weird system issues.

The worst part is that this can also happen in production. If the server is configured differently than what you’re running locally, your changes might not work as you expect and cause problems for users. There’s a way around all of these common issues using containers.

What is a container

A container is a piece of software that packages code and its dependencies so that the application can run in any computing environment. They basically create a little unit that you can put on any operating system and reliably and consistently run the application. You don’t have to worry about any of those underlying system issues creeping in later.

Although containers were already used in Linux for years, they became more popular in recent years. Most of the time when people are talking about containers, they’re referring to Docker containers. These containers are built from images that include all of the dependencies needed to run an application.

When you think of containers, virtual machines might also come to mind. They are very similar, but the big difference is that containers virtualize the operating system instead of the hardware. That’s what makes them so easy to run on all of the operating systems consistently.

What containers have to do with DevOps

Since we know how odd happenings occur when you move code from one computing environment to another, this is also a common issue with moving code to the different environments in our DevOps process. You don’t want to have to deal with system differences between staging and production. That would require more work than it should.

Once you have an artifact built, you should be able to use it in any environment from local to production. That’s the reason we use containers in DevOps. It’s also invaluable when you’re working with microservices. Docker containers used with something like Kubernetes will make it easier for you to handle larger systems with more moving pieces.

#devops #containers #containers-devops #devops-containers #devops-tools #devops-docker #docker #docker-image

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Ever Wondered Why We Use Containers In DevOps?
Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

Mikel  Okuneva

Mikel Okuneva

1602317778

Ever Wondered Why We Use Containers In DevOps?

At some point we’ve all said the words, “But it works on my machine.” It usually happens during testing or when you’re trying to get a new project set up. Sometimes it happens when you pull down changes from an updated branch.

Every machine has different underlying states depending on the operating system, other installed programs, and permissions. Getting a project to run locally could take hours or even days because of weird system issues.

The worst part is that this can also happen in production. If the server is configured differently than what you’re running locally, your changes might not work as you expect and cause problems for users. There’s a way around all of these common issues using containers.

What is a container

A container is a piece of software that packages code and its dependencies so that the application can run in any computing environment. They basically create a little unit that you can put on any operating system and reliably and consistently run the application. You don’t have to worry about any of those underlying system issues creeping in later.

Although containers were already used in Linux for years, they became more popular in recent years. Most of the time when people are talking about containers, they’re referring to Docker containers. These containers are built from images that include all of the dependencies needed to run an application.

When you think of containers, virtual machines might also come to mind. They are very similar, but the big difference is that containers virtualize the operating system instead of the hardware. That’s what makes them so easy to run on all of the operating systems consistently.

What containers have to do with DevOps

Since we know how odd happenings occur when you move code from one computing environment to another, this is also a common issue with moving code to the different environments in our DevOps process. You don’t want to have to deal with system differences between staging and production. That would require more work than it should.

Once you have an artifact built, you should be able to use it in any environment from local to production. That’s the reason we use containers in DevOps. It’s also invaluable when you’re working with microservices. Docker containers used with something like Kubernetes will make it easier for you to handle larger systems with more moving pieces.

#devops #containers #containers-devops #devops-containers #devops-tools #devops-docker #docker #docker-image

How to Extend your DevOps Strategy For Success in the Cloud?

DevOps and Cloud computing are joined at the hip, now that fact is well appreciated by the organizations that engaged in SaaS cloud and developed applications in the Cloud. During the COVID crisis period, most of the organizations have started using cloud computing services and implementing a cloud-first strategy to establish their remote operations. Similarly, the extended DevOps strategy will make the development process more agile with automated test cases.

According to the survey in EMEA, IT decision-makers have observed a 129%* improvement in the overall software development process when performing DevOps on the Cloud. This success result was just 81% when practicing only DevOps and 67%* when leveraging Cloud without DevOps. Not only that, but the practice has also made the software predictability better, improve the customer experience as well as speed up software delivery 2.6* times faster.

3 Core Principle to fit DevOps Strategy

If you consider implementing DevOps in concert with the Cloud, then the

below core principle will guide you to utilize the strategy.

  • It is indispensable to follow a continuous process, including all stages from Dev to deploy with the help of auto-provisioning resources of the target platform.
  • The team always keeps an eye on major and minor application changes that can typically appear within a few hours of development to operation. However, the support of unlimited resource provisioning is needed at the stage of deployment.
  • Cloud or hybrid configuration can associate this process, but you must confirm that configuration should support multiple cloud brands like Microsoft, AWS, Google, any public and private cloud models.

Guide to Remold Business with DevOps and Cloud

Companies are now re-inventing themselves to become better at sensing the next big thing their customers need and finding ways with the Cloud based DevOps to get ahead of the competition.

#devops #devops-principles #azure-devops #devops-transformation #good-company #devops-tools #devops-top-story #devops-infrastructure

DevOps Basics: What You Should Know

Once an industry term becomes popular, particularly in technology, it can be difficult to get an accurate definition. Everyone assumes that the basics are common knowledge and moves on. However, if your company has been discussing DevOps, or if you are interested in learning more about it, here are some basics you should know.

What Is DevOps?

DevOps refers to the restructuring of the traditional software application cycle to support Agile development and continuous improvement/continuous delivery. Traditionally, the software was created in large-scale, monolithic bundles. New features and new releases were created in large packages and released in full-scale, infrequent, major deployments.

This structure is no longer effective in the modern business environment. Companies are under increasing pressure to be agile. They must respond rapidly to changes in the business environment to remain competitive. Software development needs to be completely changed as a process so that incremental improvements can be made frequently – ideally, several times per day.

However, changing a development lifecycle completely requires major changes – in people and culture, process, and enabling tooling – to be effective. DevOps was created by the breaking down of cycles between development and operations, combining two separate functions in application development. These changes intend to support agile, secure, continuous improvements, and frequent releases.

#devops #devops adoption #devops benefits #q& #a #devops goals #devops migration #devops questions

Houston  Sipes

Houston Sipes

1603177200

Measuring DevOps Metrics: A How-To Guide

DevOps is supposed to help streamline the process of taking code changes and getting them to production for users to enjoy. But what exactly does it mean for the process to be “streamlined”? One way to answer this is to start measuring metrics.

Why metrics are important to track

Metrics give us a way to make sure our quality stays the same over time because we have numbers and key identifiers to compare against. Without any metrics being measured, you don’t have a way to measure improvements or regressions. You just have to react to them as they come up.

When you know the indicators that show what condition your system is in, it lets you catch issues faster than if you don’t have a steady-state to compare to. This also helps when you get ready for system upgrades. You’ll be able to give more accurate estimates of the number of resources your systems use.

After you’ve recorded some key metrics for a while, you’ll start noticing places you could improve your application or ways you can reallocate resources to where they are needed more. Knowing the normal operating state of your system’s pipeline is crucial and it takes time to set up a monitoring tool.

The main thing is that you decide to watch some metrics to get an idea of what’s going on when you start the deploy process. In the beginning, it might seem hard to figure out what the best metrics for a pipeline are.

Figuring out which metrics are important to you

You can conduct chaos engineering experiments to test different conditions and learn more about which metrics are the most important to your system. You can look at things like, time from build to deploy, number of bugs that get caught in different phases of the pipeline, and build size.

Thinking about what you should measure can be one of the harder parts of the effectiveness of the metrics you choose. When you’re considering metrics, look at what the most important results of your pipeline are.

Do you need your app to get through the process as quickly as possible, regardless of errors? Can you figure out why that sporadic issue keeps stopping the deploy process? What’s blocking you from getting your changes to production with confidence?

That’s how you’re going to find those key metrics quickly. Running experiments and looking at common deploy problems will show you what’s important early on. This is one of the ways you can make sure that your metrics are relevant.

#devops #devops-principles #devops-tools #devops-challenges #devops-adoption-challenges #devops-adoption #continuous-deployment #continuous-integration