Ben Smith — WebAssembly: Expanding the PIE

Ben Smith — WebAssembly: Expanding the PIE


What is GEEK

Buddha Community

Ben Smith — WebAssembly: Expanding the PIE

Ben Smith — WebAssembly: Expanding the PIE

Ben Smith — WebAssembly: Expanding the PIE


How To Create Dynamic Pie Chart In Laravel 8

Hello Friends,

In this tutorial I will show you how to create dynamic pie chart in laravel 8, Pie charts are use to representing data in graphics view, for creation of dynamic pie chart example you need to create model, controller, route, blade file and database, So if you will follow my tutorial step by step then defiantly you will get output of dynamic pie chart example.

So, let’s start.

How To Create Dynamic Pie Chart In Laravel 8

#how to create dynamic pie chart in laravel 8 #laravel #laravel8 #dynamic pie chart #pie chart #pie chart in laravel 8

Nick Dabhi

Nick Dabhi


WebAssembly: Expanding the PIE

Ben Smith, chair of the WebAssembly community group, recalled at WebAssembly Summit the beginnings of WebAssembly and how it has increased and refined its scope and capabilities.

Smith started by looking enthusiastically at the audience, reminiscing that:

5 years ago, WebAssembly literally did not even exist.

The idea of compiling C and C++ code to run in browsers went beyond the proof-of-concept phase in 2013 thanks to emscripten and asm.js. Alon Zakai, who founded emscripten in 2010 and co-created WebAssembly and asm.js, provided concrete evidence that C and C++ programs could be ported to the web.

#webassembly #wasm #web-development

Rupert  Beatty

Rupert Beatty


Swift: Compile Your Swift Code to WebAssembly


Compile your Swift code to WebAssembly

This is the main repository for SwiftWasm toolchain and SDK. Please refer to the SwiftWasm book to get started, and to the awesome-swiftwasm list for more links in the SwiftWasm ecosystem.

If you'd like to participate in the growing SwiftWasm community, you're very welcome to join our Discord server, or the #webassembly channel in the SwiftPM Slack.

What follows below is of the upstream Swift project included verbatim. If you'd like to track the status of our builds, please refer to our GitHub Actions page.

Swift Programming Language

macOSx86_64Build Status
Ubuntu 18.04x86_64Build Status
Ubuntu 20.04x86_64Build Status
Ubuntu 20.04AArch64Build Status
Ubuntu 22.04x86_64Build Status
Ubuntu 22.04AArch64Build Status
CentOS 7x86_64Build Status
Amazon Linux 2x86_64Build Status
Amazon Linux 2AArch64Build Status

Swift Community-Hosted CI Platforms

Ubuntu 20.04wasm32Build Status
AndroidARMv7Build Status
AndroidAArch64Build Status
Windows 2019 (VS 2017)x86_64Build Status
Windows 2019 (VS 2019)x86_64Build Status

Welcome to Swift

Swift is a high-performance system programming language. It has a clean and modern syntax, offers seamless access to existing C and Objective-C code and frameworks, and is memory safe by default.

Although inspired by Objective-C and many other languages, Swift is not itself a C-derived language. As a complete and independent language, Swift packages core features like flow control, data structures, and functions, with high-level constructs like objects, protocols, closures, and generics. Swift embraces modules, eliminating the need for headers and the code duplication they entail.

To learn more about the programming language, visit

Contributing to Swift

Contributions to Swift are welcomed and encouraged! Please see the Contributing to Swift guide.

To be a truly great community, needs to welcome developers from all walks of life, with different backgrounds, and with a wide range of experience. A diverse and friendly community will have more great ideas, more unique perspectives, and produce more great code. We will work diligently to make the Swift community welcoming to everyone.

To give clarity of what is expected of our members, Swift has adopted the code of conduct defined by the Contributor Covenant. This document is used across many open source communities, and we think it articulates our values well. For more, see the Code of Conduct.

Getting Started

If you are interested in:

We also have an FAQ that answers common questions.

Swift Toolchains


Swift toolchains are created using the script build-toolchain. This script is used by's CI to produce snapshots and can allow for one to locally reproduce such builds for development or distribution purposes. A typical invocation looks like the following:

  $ ./swift/utils/build-toolchain $BUNDLE_PREFIX

where $BUNDLE_PREFIX is a string that will be prepended to the build date to give the bundle identifier of the toolchain's Info.plist. For instance, if $BUNDLE_PREFIX was com.example, the toolchain produced will have the bundle identifier com.example.YYYYMMDD. It will be created in the directory you run the script with a filename of the form: swift-LOCAL-YYYY-MM-DD-a-osx.tar.gz.

Beyond building the toolchain, build-toolchain also supports the following (non-exhaustive) set of useful options:

  • --dry-run: Perform a dry run build. This is off by default.
  • --test: Test the toolchain after it has been compiled. This is off by default.
  • --distcc: Use distcc to speed up the build by distributing the C++ part of the swift build. This is off by default.
  • --sccache: Use sccache to speed up subsequent builds of the compiler by caching more C++ build artifacts. This is off by default.

More options may be added over time. Please pass --help to build-toolchain to see the full set of options.

Installing into Xcode

On macOS if one wants to install such a toolchain into Xcode:

Untar and copy the toolchain to one of /Library/Developer/Toolchains/ or ~/Library/Developer/Toolchains/. E.x.:

  $ sudo tar -xzf swift-LOCAL-YYYY-MM-DD-a-osx.tar.gz -C /
  $ tar -xzf swift-LOCAL-YYYY-MM-DD-a-osx.tar.gz -C ~/

The script also generates an archive containing debug symbols which can be installed over the main archive allowing symbolication of any compiler crashes.

  $ sudo tar -xzf swift-LOCAL-YYYY-MM-DD-a-osx-symbols.tar.gz -C /
  $ tar -xzf swift-LOCAL-YYYY-MM-DD-a-osx-symbols.tar.gz -C ~/

Specify the local toolchain for Xcode's use via Xcode->Toolchains.

Build Failures

Try the suggestions in Troubleshooting build issues.

Make sure you are using the correct release of Xcode.

If you have changed Xcode versions but still encounter errors that appear to be related to the Xcode version, try passing --clean to build-script.

When a new version of Xcode is released, you can update your build without recompiling the entire project by passing --reconfigure to build-script.

Learning More

Be sure to look at the documentation index for a bird's eye view of the available documentation. In particular, the documents titled Debugging the Swift Compiler and Continuous Integration for Swift are very helpful to understand before submitting your first PR.

Download Details:

Author: Swiftwasm
Source Code: 
License: Apache-2.0 license

#swift #webassembly #wasi 

SwiftUI-compatible framework for building browser apps with WebAssembly

SwiftUI-compatible framework for building browser apps with WebAssembly

 Tokamak logo

At the moment Tokamak implements a very basic subset of SwiftUI. Its DOM renderer supports a few view types and modifiers (you can check the current list in the progress document), and a new HTML view for constructing arbitrary HTML. The long-term goal of Tokamak is to implement as much of SwiftUI API as possible and to provide a few more helpful additions that simplify HTML and CSS interactions.

If there's some SwiftUI API that's missing but you'd like to use it, please review the existing issues and PRs to get more details about the current status, or create a new issue to let us prioritize the development based on the demand. We also try to make the development of views and modifiers easier (with the help from the HTML view, see the example below), so pull requests are very welcome! Don't forget to check the "Contributing" section first.

If you'd like to participate in the growing SwiftWasm community, you're also very welcome to join our Discord server, or the #webassembly channel in the SwiftPM Slack.

Example code

Tokamak API attempts to resemble SwiftUI API as much as possible. The main difference is that you use import TokamakShim instead of import SwiftUI in your files. The former makes your views compatible with Apple platforms, as well as platforms supported by Tokamak (currently only WebAssembly/WASI with more coming in the future):

import TokamakShim

struct Counter: View {
  @State var count: Int
  let limit: Int

  var body: some View {
    if count < limit {
      VStack {
        Button("Increment") { count += 1 }
      .onAppear { print("Counter.VStack onAppear") }
      .onDisappear { print("Counter.VStack onDisappear") }
    } else {
      VStack { Text("Limit exceeded") }

struct CounterApp: App {
  var body: some Scene {
    WindowGroup("Counter Demo") {
      Counter(count: 5, limit: 15)

Arbitrary HTML

With the HTML view you can also render any HTML you want, including inline SVG:

struct SVGCircle: View {
  var body: some View {
    HTML("svg", ["width": "100", "height": "100"]) {
      HTML("circle", [
        "cx": "50", "cy": "50", "r": "40",
        "stroke": "green", "stroke-width": "4", "fill": "yellow",

HTML doesn't support event listeners, and is declared in the TokamakStaticHTML module, which TokamakDOM re-exports. The benefit of HTML is that you can use it for static rendering in libraries like TokamakVapor and TokamakPublish.

Another option is the DynamicHTML view provided by the TokamakDOM module, which has a listeners property with a corresponding initializer parameter. You can pass closures that can handle onclick, onmouseover and other DOM events for you in the listeners dictionary. Check out MDN docs for the full list.

An example of mouse events handling with DynamicHTML would look like this:

struct MouseEventsView: View {
  @State var position: CGPoint = .zero
  @State var isMouseButtonDown: Bool = false

  var body: some View {
      ["style": "width: 200px; height: 200px; background-color: red;"],
      listeners: [
        "mousemove": { event in
            let x = event.offsetX.jsValue().number,
            let y = event.offsetY.jsValue().number
          else { return }

          position = CGPoint(x: x, y: y)
        "mousedown": { _ in isMouseButtonDown = true },
        "mouseup": { _ in isMouseButtonDown = false },
    ) {
      Text("position is \(position), is mouse button down? \(isMouseButtonDown)")

Arbitrary styles and scripts

While JavaScriptKit is a great option for occasional interactions with JavaScript, sometimes you need to inject arbitrary scripts or styles, which can be done through direct DOM access:

import JavaScriptKit

let document =
let script = document.createElement("script")
script.setAttribute("src", "")

_ = document.head.insertAdjacentHTML("beforeend", #"""

This way both Semantic UI styles and moment.js localized date formatting (or any arbitrary style/script/font added that way) are available in your app.


For app developers

  • macOS 11 and Xcode 13.0 or later. Xcode 13.2 or later is recommended if you're developing multi-platform apps that target WebAssembly and macOS at the same time, as these versions support Swift concurrency back-deployment.
  • Swift 5.4 or later and Ubuntu 18.04 if you'd like to use Linux. Other Linux distributions are currently not supported.

For users of apps depending on Tokamak

Any recent browser that supports WebAssembly and required JavaScript features should work, which currently includes:

  • Edge 84+
  • Firefox 79+
  • Chrome 84+
  • Desktop Safari 14.1+
  • Mobile Safari 14.8+

If you need to support older browser versions, you'll have to build with JAVASCRIPTKIT_WITHOUT_WEAKREFS flag, passing -Xswiftc -DJAVASCRIPTKIT_WITHOUT_WEAKREFS flags when compiling. This should lower browser requirements to these versions:

  • Edge 16+
  • Firefox 61+
  • Chrome 66+
  • (Mobile) Safari 12+

Not all of these versions are tested on regular basis though, compatibility reports are very welcome!

Getting started

Tokamak relies on carton as a primary build tool. As a part of these steps you'll install carton via Homebrew on macOS (unfortunately you'll have to build it manually on Linux). Assuming you already have Homebrew installed, you can create a new Tokamak app by following these steps:

  1. Install carton:
brew install swiftwasm/tap/carton

If you had carton installed before this, make sure you have version 0.12.0 or greater:

carton --version
  1. Create a directory for your project and make it current:
mkdir TokamakApp && cd TokamakApp
  1. Initialize the project from a template with carton:
carton init --template tokamak
  1. Build the project and start the development server, carton dev can be kept running during development:
carton dev
  1. Open in your browser to see the app running. You can edit the app source code in your favorite editor and save it, carton will immediately rebuild the app and reload all browser tabs that have the app open.

You can also clone this repository and run carton dev --product TokamakDemo in its root directory. This will build the demo app that shows almost all of the currently implemented APIs.


By default, the DOM renderer will escape HTML control characters in Text views. If you wish to override this functionality, you can use the _domTextSanitizer modifier:

Text("<font color='red'>Unsanitized Text</font>")

You can also use custom sanitizers; the argument to _domTextSanitizer is simply a String -> String closure. If _domTextSanitizer is applied to a non-Text view, it will apply to all Text in subviews, unless overridden.

If you use user-generated or otherwise unsafe strings elsewhere, make sure to properly sanitize them yourself.


unable to find utility "xctest" error when building

This error can only happen on macOS, so make sure you have Xcode installed as listed in the requirements. If you do have Xcode installed but still get the error, please refer to this StackOverflow answer.

Syntax highlighting and autocomplete don't work in Xcode

Open Package.swift of your project that depends on Tokamak with Xcode and build it for macOS. As Xcode currently doesn't support cross-compilation for non-Apple platforms, your project can't be indexed if it doesn't build for macOS, even if it isn't fully function on macOS when running. If you need to exclude some WebAssembly-specific code in your own app that doesn't compile on macOS, you can rely on #if os(WASI) compiler directives.

All relevant modules of Tokamak (including TokamakDOM) should compile on macOS. You may see issues with TokamakShim on macOS Catalina, where relevant SwiftUI APIs aren't supported, but replacing import TokamakShim with import TokamakDOM should resolve the issue until you're able to update to macOS Big Sur.

If you stumble upon code in Tokamak that doesn't build on macOS and prevents syntax highlighting or autocomplete from working in Xcode, please report it as a bug.

Syntax highlighting and autocomplete don't work in VSCode

Make sure you have the SourceKit LSP extension installed. If you don't trust this unofficial release, please follow the manual building and installation guide. Apple currently doesn't provide an official build of the extension on the VSCode Marketplace unfortunately.


See for more details.

Code of Conduct

This project adheres to the Contributor Covenant Code of Conduct. By participating, you are expected to uphold this code. Please report unacceptable behavior to


If this library saved you any amount of time or money, please consider sponsoring the work of its maintainers on their sponsorship pages: @carson-katri, @kateinoigakukun, and @MaxDesiatov. While some of the sponsorship tiers give you priority support or even consulting time, any amount is appreciated and helps in maintaining the project.


In alphabetical order: Carson Katri, David Hunt, Ezra Berch, Jed Fox, Max Desiatov, Morten Bek Ditlevsen, Yuta Saito.


  • Thanks to the Swift community for building one of the best programming languages available!
  • Thanks to everyone who developed React with its reconciler/renderer architecture that inspired Tokamak in the first place.
  • Thanks to the designers of the SwiftUI API who showed us how to write UI apps in Swift declaratively (arguably even in a better way than React did).
  • Thanks to SwiftWebUI for reverse-engineering some of the bits of SwiftUI and kickstarting the front-end Swift ecosystem for the web.
  • Thanks to Render, ReSwift, Katana UI and Komponents for inspiration!

SwiftUI is a trademark owned by Apple Inc. Software maintained as a part of the Tokamak project is not affiliated with Apple Inc.

Download Details: 
Author: TokamakUI
Source Code: 
License: Apache-2.0 License