kack lomn

1616941768

CCNA 200-301 AND CCNA R&S

Freshly revamped for the latest technologies and job roles, the new CCNA 200-301 exam and training course gives you the foundation you need to take your technology career to the top. The new certification now includes security, automation and scheduling.

Course description

Our course has two main objectives, the first is for the student to obtain sufficient knowledge and security to implement and manage Cisco solutions at an associated level to be able to face a network in production. Which translates into job and professional growth.The other goal is to have enough tools to pass the CCNA 200-301 exam and earn your CCNA certification.The course is face-to-face with a limited space for greater attention to the student, the practical laboratories are carried out in simulators, emulators and real equipment. The instructors have multiple Cisco manufacturer certifications and years of work experience in large Information Technology companies.

Pre requirements

The CCNA 200-301 course does not have any prerequisites.

New topics for CCNA 200-301 certification

  • Network Fundamentals
  • Network Access
  • IP Connectivity
  • IP Services
  • Security Fundamentals
  • Automation and Programmability

Overview of the old CCNA R&S Course

The Cisco Certified Netowork Associated certification validates the ability to install, configure, operate, and resolve indices on medium-sized data networks.Exam topics are as follows:

  • Operation of IP Data Networks.
  • LAN Switching Technologies.
  • IP addressing (IPv4 / IPv6).
  • IP Routing Technologies.
  • IP Services.
  • Network Device Security.
  • Troubleshooting.
  • WAN Technologies.

Course description

Our course has two main objectives, the first is for the student to obtain sufficient knowledge and security to configure routers and switches to be able to face a production network without fear. Which translates into job and professional growth.The other goal is to have enough tools to pass the 200-125 exam and earn your CCNA R&S exam.The course is face-to-face with a limited capacity of 9 people for greater attention to the student, the practical laboratories are carried out in simulators, emulators and real equipment. The instructors have multiple Cisco manufacturer certifications and years of work experience in large Information Technology companies.

CCNA: RIP Routing
Although the RIP routing protocol has been removed from the CCNA exam objectives and is no longer recommended for deployment in new infrastructures, it remains a classic. Indeed, it is an IETF standard that implements the principle of distance vector routing. This part proposes to study the routing protocols RIPv1 and RIPv2.

CCNA: OSPF Routing
The OSPF protocol is the dynamic routing protocol inside TCP/IP of the IETF. It works on the principle of link-state protocols that use the Dijkstra algorithm. Unlike a distance vector routing protocol, OSPF collects the state of all links within an area and calculates all routes to destinations in the area from its perspective. The protocol works by connecting areas to each other, but it is still an interior routing protocol. It exists in version 2 for IPv4 and in version 3 mainly for IPv6.

After an introduction on the routing protocol, we will see how to configure, verify and troubleshoot it in a multi-area context with a particular attention on the establishment of neighbor relationships and on the DR-BR election.

CCNA: EIGRP Routing
An immediate competitor to the IETF’s OSPF link-state routing protocol, EIGRP is the preferred protocol in Cisco homogeneous infrastructures. EIGRP has been documented since 2016 in RFC7868 informational. EIGRP also opposes OSPF in at least two respects: it is a high-performance distance vector routing protocol on the one hand, and on the other hand, it natively supports both IPv4 and IPv6 protocols. From a performance point of view, it is as efficient or even more efficient than OSPF. Finally, it is easy to configure and maintain.

What is GEEK

Buddha Community

CSharp REPL: A Command Line C# REPL with Syntax Highlighting

C# REPL

A cross-platform command line REPL for the rapid experimentation and exploration of C#. It supports intellisense, installing NuGet packages, and referencing local .NET projects and assemblies.

C# REPL screenshot 

(click to view animation)

C# REPL provides the following features:

  • Syntax highlighting via ANSI escape sequences
  • Intellisense with fly-out documentation
  • Nuget package installation
  • Reference local assemblies, solutions, and projects
  • Navigate to source via Source Link
  • IL disassembly (both Debug and Release mode)
  • Fast and flicker-free rendering. A "diff" algorithm is used to only render what's changed.

Installation

C# REPL is a .NET 6 global tool, and runs on Windows 10, Mac OS, and Linux. It can be installed via:

dotnet tool install -g csharprepl

If you're running on Mac OS Catalina (10.15) or later, make sure you follow any additional directions printed to the screen. You may need to update your PATH variable in order to use .NET global tools.

After installation is complete, run csharprepl to begin. C# REPL can be updated via dotnet tool update -g csharprepl.

Usage:

Run csharprepl from the command line to begin an interactive session. The default colorscheme uses the color palette defined by your terminal, but these colors can be changed using a theme.json file provided as a command line argument.

Evaluating Code

Type some C# into the prompt and press Enter to run it. The result, if any, will be printed:

> Console.WriteLine("Hello World")
Hello World

> DateTime.Now.AddDays(8)
[6/7/2021 5:13:00 PM]

To evaluate multiple lines of code, use Shift+Enter to insert a newline:

> var x = 5;
  var y = 8;
  x * y
40

Additionally, if the statement is not a "complete statement" a newline will automatically be inserted when Enter is pressed. For example, in the below code, the first line is not a syntactically complete statement, so when we press enter we'll go down to a new line:

> if (x == 5)
  | // caret position, after we press Enter on Line 1

Finally, pressing Ctrl+Enter will show a "detailed view" of the result. For example, for the DateTime.Now expression below, on the first line we pressed Enter, and on the second line we pressed Ctrl+Enter to view more detailed output:

> DateTime.Now // Pressing Enter shows a reasonable representation
[5/30/2021 5:13:00 PM]

> DateTime.Now // Pressing Ctrl+Enter shows a detailed representation
[5/30/2021 5:13:00 PM] {
  Date: [5/30/2021 12:00:00 AM],
  Day: 30,
  DayOfWeek: Sunday,
  DayOfYear: 150,
  Hour: 17,
  InternalKind: 9223372036854775808,
  InternalTicks: 637579915804530992,
  Kind: Local,
  Millisecond: 453,
  Minute: 13,
  Month: 5,
  Second: 0,
  Ticks: 637579915804530992,
  TimeOfDay: [17:13:00.4530992],
  Year: 2021,
  _dateData: 9860951952659306800
}

A note on semicolons: C# expressions do not require semicolons, but statements do. If a statement is missing a required semicolon, a newline will be added instead of trying to run the syntatically incomplete statement; simply type the semicolon to complete the statement.

> var now = DateTime.Now; // assignment statement, semicolon required

> DateTime.Now.AddDays(8) // expression, we don't need a semicolon
[6/7/2021 5:03:05 PM]

Keyboard Shortcuts

  • Basic Usage
    • Ctrl+C - Cancel current line
    • Ctrl+L - Clear screen
    • Enter - Evaluate the current line if it's a syntactically complete statement; otherwise add a newline
    • Control+Enter - Evaluate the current line, and return a more detailed representation of the result
    • Shift+Enter - Insert a new line (this does not currently work on Linux or Mac OS; Hopefully this will work in .NET 7)
    • Ctrl+Shift+C - Copy current line to clipboard
    • Ctrl+V, Shift+Insert, and Ctrl+Shift+V - Paste text to prompt. Automatically trims leading indent
  • Code Actions
    • F1 - Opens the MSDN documentation for the class/method under the caret (example)
    • F9 - Shows the IL (intermediate language) for the current statement in Debug mode.
    • Ctrl+F9 - Shows the IL for the current statement with Release mode optimizations.
    • F12 - Opens the source code in the browser for the class/method under the caret, if the assembly supports Source Link.
  • Autocompletion
    • Ctrl+Space - Open autocomplete menu. If there's a single option, pressing Ctrl+Space again will select the option
    • Enter, Right Arrow, Tab - Select active autocompletion option
    • Escape - closes autocomplete menu
  • Text Navigation
    • Home and End - Navigate to beginning of a single line and end of a single line, respectively
    • Ctrl+Home and Ctrl+End - Navigate to beginning of line and end across multiple lines in a multiline prompt, respectively
    • Arrows - Navigate characters within text
    • Ctrl+Arrows - Navigate words within text
    • Ctrl+Backspace - Delete previous word
    • Ctrl+Delete - Delete next word

Adding References

Use the #r command to add assembly or nuget references.

  • For assembly references, run #r "AssemblyName" or #r "path/to/assembly.dll"
  • For project references, run #r "path/to/project.csproj". Solution files (.sln) can also be referenced.
  • For nuget references, run #r "nuget: PackageName" to install the latest version of a package, or #r "nuget: PackageName, 13.0.5" to install a specific version (13.0.5 in this case).

Installing nuget packages

To run ASP.NET applications inside the REPL, start the csharprepl application with the --framework parameter, specifying the Microsoft.AspNetCore.App shared framework. Then, use the above #r command to reference the application DLL. See the Command Line Configuration section below for more details.

csharprepl --framework  Microsoft.AspNetCore.App

Command Line Configuration

The C# REPL supports multiple configuration flags to control startup, behavior, and appearance:

csharprepl [OPTIONS] [response-file.rsp] [script-file.csx] [-- <additional-arguments>]

Supported options are:

  • OPTIONS:
    • -r <dll> or --reference <dll>: Reference an assembly, project file, or nuget package. Can be specified multiple times. Uses the same syntax as #r statements inside the REPL. For example, csharprepl -r "nuget:Newtonsoft.Json" "path/to/myproj.csproj"
      • When an assembly or project is referenced, assemblies in the containing directory will be added to the assembly search path. This means that you don't need to manually add references to all of your assembly's dependencies (e.g. other references and nuget packages). Referencing the main entry assembly is enough.
    • -u <namespace> or --using <namespace>: Add a using statement. Can be specified multiple times.
    • -f <framework> or --framework <framework>: Reference a shared framework. The available shared frameworks depends on the local .NET installation, and can be useful when running an ASP.NET application from the REPL. Example frameworks are:
      • Microsoft.NETCore.App (default)
      • Microsoft.AspNetCore.All
      • Microsoft.AspNetCore.App
      • Microsoft.WindowsDesktop.App
    • -t <theme.json> or --theme <theme.json>: Read a theme file for syntax highlighting. This theme file associates C# syntax classifications with colors. The color values can be full RGB, or ANSI color names (defined in your terminal's theme). The NO_COLOR standard is supported.
    • --trace: Produce a trace file in the current directory that logs CSharpRepl internals. Useful for CSharpRepl bug reports.
    • -v or --version: Show version number and exit.
    • -h or --help: Show help and exit.
  • response-file.rsp: A filepath of an .rsp file, containing any of the above command line options.
  • script-file.csx: A filepath of a .csx file, containing lines of C# to evaluate before starting the REPL. Arguments to this script can be passed as <additional-arguments>, after a double hyphen (--), and will be available in a global args variable.

If you have dotnet-suggest enabled, all options can be tab-completed, including values provided to --framework and .NET namespaces provided to --using.

Integrating with other software

C# REPL is a standalone software application, but it can be useful to integrate it with other developer tools:

Windows Terminal

To add C# REPL as a menu entry in Windows Terminal, add the following profile to Windows Terminal's settings.json configuration file (under the JSON property profiles.list):

{
    "name": "C# REPL",
    "commandline": "csharprepl"
},

To get the exact colors shown in the screenshots in this README, install the Windows Terminal Dracula theme.

Visual Studio Code

To use the C# REPL with Visual Studio Code, simply run the csharprepl command in the Visual Studio Code terminal. To send commands to the REPL, use the built-in Terminal: Run Selected Text In Active Terminal command from the Command Palette (workbench.action.terminal.runSelectedText).

Visual Studio Code screenshot

Windows OS

To add the C# REPL to the Windows Start Menu for quick access, you can run the following PowerShell command, which will start C# REPL in Windows Terminal:

$shell = New-Object -ComObject WScript.Shell
$shortcut = $shell.CreateShortcut("$env:appdata\Microsoft\Windows\Start Menu\Programs\csharprepl.lnk")
$shortcut.TargetPath = "wt.exe"
$shortcut.Arguments = "-w 0 nt csharprepl.exe"
$shortcut.Save()

You may also wish to add a shorter alias for C# REPL, which can be done by creating a .cmd file somewhere on your path. For example, put the following contents in C:\Users\username\.dotnet\tools\csr.cmd:

wt -w 0 nt csharprepl

This will allow you to launch C# REPL by running csr from anywhere that accepts Windows commands, like the Window Run dialog.

Comparison with other REPLs

This project is far from being the first REPL for C#. Here are some other projects; if this project doesn't suit you, another one might!

Visual Studio's C# Interactive pane is full-featured (it has syntax highlighting and intellisense) and is part of Visual Studio. This deep integration with Visual Studio is both a benefit from a workflow perspective, and a drawback as it's not cross-platform. As far as I know, the C# Interactive pane does not support NuGet packages or navigating to documentation/source code. Subjectively, it does not follow typical command line keybindings, so can feel a bit foreign.

csi.exe ships with C# and is a command line REPL. It's great because it's a cross platform REPL that comes out of the box, but it doesn't support syntax highlighting or autocompletion.

dotnet script allows you to run C# scripts from the command line. It has a REPL built-in, but the predominant focus seems to be as a script runner. It's a great tool, though, and has a strong community following.

dotnet interactive is a tool from Microsoft that creates a Jupyter notebook for C#, runnable through Visual Studio Code. It also provides a general framework useful for running REPLs.

Download Details:
Author: waf
Source Code: https://github.com/waf/CSharpRepl
License: MPL-2.0 License

#dotnet  #aspdotnet  #csharp 

Mike  Kozey

Mike Kozey

1656151740

Test_cov_console: Flutter Console Coverage Test

Flutter Console Coverage Test

This small dart tools is used to generate Flutter Coverage Test report to console

How to install

Add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get):

dev_dependencies:
  test_cov_console: ^0.2.2

How to run

run the following command to make sure all flutter library is up-to-date

flutter pub get
Running "flutter pub get" in coverage...                            0.5s

run the following command to generate lcov.info on coverage directory

flutter test --coverage
00:02 +1: All tests passed!

run the tool to generate report from lcov.info

flutter pub run test_cov_console
---------------------------------------------|---------|---------|---------|-------------------|
File                                         |% Branch | % Funcs | % Lines | Uncovered Line #s |
---------------------------------------------|---------|---------|---------|-------------------|
lib/src/                                     |         |         |         |                   |
 print_cov.dart                              |  100.00 |  100.00 |   88.37 |...,149,205,206,207|
 print_cov_constants.dart                    |    0.00 |    0.00 |    0.00 |    no unit testing|
lib/                                         |         |         |         |                   |
 test_cov_console.dart                       |    0.00 |    0.00 |    0.00 |    no unit testing|
---------------------------------------------|---------|---------|---------|-------------------|
 All files with unit testing                 |  100.00 |  100.00 |   88.37 |                   |
---------------------------------------------|---------|---------|---------|-------------------|

Optional parameter

If not given a FILE, "coverage/lcov.info" will be used.
-f, --file=<FILE>                      The target lcov.info file to be reported
-e, --exclude=<STRING1,STRING2,...>    A list of contains string for files without unit testing
                                       to be excluded from report
-l, --line                             It will print Lines & Uncovered Lines only
                                       Branch & Functions coverage percentage will not be printed
-i, --ignore                           It will not print any file without unit testing
-m, --multi                            Report from multiple lcov.info files
-c, --csv                              Output to CSV file
-o, --output=<CSV-FILE>                Full path of output CSV file
                                       If not given, "coverage/test_cov_console.csv" will be used
-t, --total                            Print only the total coverage
                                       Note: it will ignore all other option (if any), except -m
-p, --pass=<MINIMUM>                   Print only the whether total coverage is passed MINIMUM value or not
                                       If the value >= MINIMUM, it will print PASSED, otherwise FAILED
                                       Note: it will ignore all other option (if any), except -m
-h, --help                             Show this help

example run the tool with parameters

flutter pub run test_cov_console --file=coverage/lcov.info --exclude=_constants,_mock
---------------------------------------------|---------|---------|---------|-------------------|
File                                         |% Branch | % Funcs | % Lines | Uncovered Line #s |
---------------------------------------------|---------|---------|---------|-------------------|
lib/src/                                     |         |         |         |                   |
 print_cov.dart                              |  100.00 |  100.00 |   88.37 |...,149,205,206,207|
lib/                                         |         |         |         |                   |
 test_cov_console.dart                       |    0.00 |    0.00 |    0.00 |    no unit testing|
---------------------------------------------|---------|---------|---------|-------------------|
 All files with unit testing                 |  100.00 |  100.00 |   88.37 |                   |
---------------------------------------------|---------|---------|---------|-------------------|

report for multiple lcov.info files (-m, --multi)

It support to run for multiple lcov.info files with the followings directory structures:
1. No root module
<root>/<module_a>
<root>/<module_a>/coverage/lcov.info
<root>/<module_a>/lib/src
<root>/<module_b>
<root>/<module_b>/coverage/lcov.info
<root>/<module_b>/lib/src
...
2. With root module
<root>/coverage/lcov.info
<root>/lib/src
<root>/<module_a>
<root>/<module_a>/coverage/lcov.info
<root>/<module_a>/lib/src
<root>/<module_b>
<root>/<module_b>/coverage/lcov.info
<root>/<module_b>/lib/src
...
You must run test_cov_console on <root> dir, and the report would be grouped by module, here is
the sample output for directory structure 'with root module':
flutter pub run test_cov_console --file=coverage/lcov.info --exclude=_constants,_mock --multi
---------------------------------------------|---------|---------|---------|-------------------|
File                                         |% Branch | % Funcs | % Lines | Uncovered Line #s |
---------------------------------------------|---------|---------|---------|-------------------|
lib/src/                                     |         |         |         |                   |
 print_cov.dart                              |  100.00 |  100.00 |   88.37 |...,149,205,206,207|
lib/                                         |         |         |         |                   |
 test_cov_console.dart                       |    0.00 |    0.00 |    0.00 |    no unit testing|
---------------------------------------------|---------|---------|---------|-------------------|
 All files with unit testing                 |  100.00 |  100.00 |   88.37 |                   |
---------------------------------------------|---------|---------|---------|-------------------|
---------------------------------------------|---------|---------|---------|-------------------|
File - module_a -                            |% Branch | % Funcs | % Lines | Uncovered Line #s |
---------------------------------------------|---------|---------|---------|-------------------|
lib/src/                                     |         |         |         |                   |
 print_cov.dart                              |  100.00 |  100.00 |   88.37 |...,149,205,206,207|
lib/                                         |         |         |         |                   |
 test_cov_console.dart                       |    0.00 |    0.00 |    0.00 |    no unit testing|
---------------------------------------------|---------|---------|---------|-------------------|
 All files with unit testing                 |  100.00 |  100.00 |   88.37 |                   |
---------------------------------------------|---------|---------|---------|-------------------|
---------------------------------------------|---------|---------|---------|-------------------|
File - module_b -                            |% Branch | % Funcs | % Lines | Uncovered Line #s |
---------------------------------------------|---------|---------|---------|-------------------|
lib/src/                                     |         |         |         |                   |
 print_cov.dart                              |  100.00 |  100.00 |   88.37 |...,149,205,206,207|
lib/                                         |         |         |         |                   |
 test_cov_console.dart                       |    0.00 |    0.00 |    0.00 |    no unit testing|
---------------------------------------------|---------|---------|---------|-------------------|
 All files with unit testing                 |  100.00 |  100.00 |   88.37 |                   |
---------------------------------------------|---------|---------|---------|-------------------|

Output to CSV file (-c, --csv, -o, --output)

flutter pub run test_cov_console -c --output=coverage/test_coverage.csv

#### sample CSV output file:
File,% Branch,% Funcs,% Lines,Uncovered Line #s
lib/,,,,
test_cov_console.dart,0.00,0.00,0.00,no unit testing
lib/src/,,,,
parser.dart,100.00,100.00,97.22,"97"
parser_constants.dart,100.00,100.00,100.00,""
print_cov.dart,100.00,100.00,82.91,"29,49,51,52,171,174,177,180,183,184,185,186,187,188,279,324,325,387,388,389,390,391,392,393,394,395,398"
print_cov_constants.dart,0.00,0.00,0.00,no unit testing
All files with unit testing,100.00,100.00,86.07,""

Installing

Use this package as an executable

Install it

You can install the package from the command line:

dart pub global activate test_cov_console

Use it

The package has the following executables:

$ test_cov_console

Use this package as a library

Depend on it

Run this command:

With Dart:

 $ dart pub add test_cov_console

With Flutter:

 $ flutter pub add test_cov_console

This will add a line like this to your package's pubspec.yaml (and run an implicit dart pub get):

dependencies:
  test_cov_console: ^0.2.2

Alternatively, your editor might support dart pub get or flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:test_cov_console/test_cov_console.dart';

example/lib/main.dart

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
        // This makes the visual density adapt to the platform that you run
        // the app on. For desktop platforms, the controls will be smaller and
        // closer together (more dense) than on mobile platforms.
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key? key, required this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headline4,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}

Author: DigitalKatalis
Source Code: https://github.com/DigitalKatalis/test_cov_console 
License: BSD-3-Clause license

#flutter #dart #test 

Dotnet Script: Run C# Scripts From The .NET CLI

dotnet script

Run C# scripts from the .NET CLI, define NuGet packages inline and edit/debug them in VS Code - all of that with full language services support from OmniSharp.

NuGet Packages

NameVersionFramework(s)
dotnet-script (global tool)Nugetnet6.0, net5.0, netcoreapp3.1
Dotnet.Script (CLI as Nuget)Nugetnet6.0, net5.0, netcoreapp3.1
Dotnet.Script.CoreNugetnetcoreapp3.1 , netstandard2.0
Dotnet.Script.DependencyModelNugetnetstandard2.0
Dotnet.Script.DependencyModel.NugetNugetnetstandard2.0

Installing

Prerequisites

The only thing we need to install is .NET Core 3.1 or .NET 5.0 SDK.

.NET Core Global Tool

.NET Core 2.1 introduced the concept of global tools meaning that you can install dotnet-script using nothing but the .NET CLI.

dotnet tool install -g dotnet-script

You can invoke the tool using the following command: dotnet-script
Tool 'dotnet-script' (version '0.22.0') was successfully installed.

The advantage of this approach is that you can use the same command for installation across all platforms. .NET Core SDK also supports viewing a list of installed tools and their uninstallation.

dotnet tool list -g

Package Id         Version      Commands
---------------------------------------------
dotnet-script      0.22.0       dotnet-script
dotnet tool uninstall dotnet-script -g

Tool 'dotnet-script' (version '0.22.0') was successfully uninstalled.

Windows

choco install dotnet.script

We also provide a PowerShell script for installation.

(new-object Net.WebClient).DownloadString("https://raw.githubusercontent.com/filipw/dotnet-script/master/install/install.ps1") | iex

Linux and Mac

curl -s https://raw.githubusercontent.com/filipw/dotnet-script/master/install/install.sh | bash

If permission is denied we can try with sudo

curl -s https://raw.githubusercontent.com/filipw/dotnet-script/master/install/install.sh | sudo bash

Docker

A Dockerfile for running dotnet-script in a Linux container is available. Build:

cd build
docker build -t dotnet-script -f Dockerfile ..

And run:

docker run -it dotnet-script --version

Github

You can manually download all the releases in zip format from the GitHub releases page.

Usage

Our typical helloworld.csx might look like this:

Console.WriteLine("Hello world!");

That is all it takes and we can execute the script. Args are accessible via the global Args array.

dotnet script helloworld.csx

Scaffolding

Simply create a folder somewhere on your system and issue the following command.

dotnet script init

This will create main.csx along with the launch configuration needed to debug the script in VS Code.

.
├── .vscode
│   └── launch.json
├── main.csx
└── omnisharp.json

We can also initialize a folder using a custom filename.

dotnet script init custom.csx

Instead of main.csx which is the default, we now have a file named custom.csx.

.
├── .vscode
│   └── launch.json
├── custom.csx
└── omnisharp.json

Note: Executing dotnet script init inside a folder that already contains one or more script files will not create the main.csx file.

Running scripts

Scripts can be executed directly from the shell as if they were executables.

foo.csx arg1 arg2 arg3

OSX/Linux

Just like all scripts, on OSX/Linux you need to have a #! and mark the file as executable via chmod +x foo.csx. If you use dotnet script init to create your csx it will automatically have the #! directive and be marked as executable.

The OSX/Linux shebang directive should be #!/usr/bin/env dotnet-script

#!/usr/bin/env dotnet-script
Console.WriteLine("Hello world");

You can execute your script using dotnet script or dotnet-script, which allows you to pass arguments to control your script execution more.

foo.csx arg1 arg2 arg3
dotnet script foo.csx -- arg1 arg2 arg3
dotnet-script foo.csx -- arg1 arg2 arg3

Passing arguments to scripts

All arguments after -- are passed to the script in the following way:

dotnet script foo.csx -- arg1 arg2 arg3

Then you can access the arguments in the script context using the global Args collection:

foreach (var arg in Args)
{
    Console.WriteLine(arg);
}

All arguments before -- are processed by dotnet script. For example, the following command-line

dotnet script -d foo.csx -- -d

will pass the -d before -- to dotnet script and enable the debug mode whereas the -d after -- is passed to script for its own interpretation of the argument.

NuGet Packages

dotnet script has built-in support for referencing NuGet packages directly from within the script.

#r "nuget: AutoMapper, 6.1.0"

package

Note: Omnisharp needs to be restarted after adding a new package reference

Package Sources

We can define package sources using a NuGet.Config file in the script root folder. In addition to being used during execution of the script, it will also be used by OmniSharp that provides language services for packages resolved from these package sources.

As an alternative to maintaining a local NuGet.Config file we can define these package sources globally either at the user level or at the computer level as described in Configuring NuGet Behaviour

It is also possible to specify packages sources when executing the script.

dotnet script foo.csx -s https://SomePackageSource

Multiple packages sources can be specified like this:

dotnet script foo.csx -s https://SomePackageSource -s https://AnotherPackageSource

Creating DLLs or Exes from a CSX file

Dotnet-Script can create a standalone executable or DLL for your script.

SwitchLong switchdescription
-o--outputDirectory where the published executable should be placed. Defaults to a 'publish' folder in the current directory.
-n--nameThe name for the generated DLL (executable not supported at this time). Defaults to the name of the script.
 --dllPublish to a .dll instead of an executable.
-c--configurationConfiguration to use for publishing the script [Release/Debug]. Default is "Debug"
-d--debugEnables debug output.
-r--runtimeThe runtime used when publishing the self contained executable. Defaults to your current runtime.

The executable you can run directly independent of dotnet install, while the DLL can be run using the dotnet CLI like this:

dotnet script exec {path_to_dll} -- arg1 arg2

Caching

We provide two types of caching, the dependency cache and the execution cache which is explained in detail below. In order for any of these caches to be enabled, it is required that all NuGet package references are specified using an exact version number. The reason for this constraint is that we need to make sure that we don't execute a script with a stale dependency graph.

Dependency Cache

In order to resolve the dependencies for a script, a dotnet restore is executed under the hood to produce a project.assets.json file from which we can figure out all the dependencies we need to add to the compilation. This is an out-of-process operation and represents a significant overhead to the script execution. So this cache works by looking at all the dependencies specified in the script(s) either in the form of NuGet package references or assembly file references. If these dependencies matches the dependencies from the last script execution, we skip the restore and read the dependencies from the already generated project.assets.json file. If any of the dependencies has changed, we must restore again to obtain the new dependency graph.

Execution cache

In order to execute a script it needs to be compiled first and since that is a CPU and time consuming operation, we make sure that we only compile when the source code has changed. This works by creating a SHA256 hash from all the script files involved in the execution. This hash is written to a temporary location along with the DLL that represents the result of the script compilation. When a script is executed the hash is computed and compared with the hash from the previous compilation. If they match there is no need to recompile and we run from the already compiled DLL. If the hashes don't match, the cache is invalidated and we recompile.

You can override this automatic caching by passing --no-cache flag, which will bypass both caches and cause dependency resolution and script compilation to happen every time we execute the script.

Cache Location

The temporary location used for caches is a sub-directory named dotnet-script under (in order of priority):

  1. The path specified for the value of the environment variable named DOTNET_SCRIPT_CACHE_LOCATION, if defined and value is not empty.
  2. Linux distributions only: $XDG_CACHE_HOME if defined otherwise $HOME/.cache
  3. macOS only: ~/Library/Caches
  4. The value returned by Path.GetTempPath for the platform.

 

Debugging

The days of debugging scripts using Console.WriteLine are over. One major feature of dotnet script is the ability to debug scripts directly in VS Code. Just set a breakpoint anywhere in your script file(s) and hit F5(start debugging)

debug

Script Packages

Script packages are a way of organizing reusable scripts into NuGet packages that can be consumed by other scripts. This means that we now can leverage scripting infrastructure without the need for any kind of bootstrapping.

Creating a script package

A script package is just a regular NuGet package that contains script files inside the content or contentFiles folder.

The following example shows how the scripts are laid out inside the NuGet package according to the standard convention .

└── contentFiles
    └── csx
        └── netstandard2.0
            └── main.csx

This example contains just the main.csx file in the root folder, but packages may have multiple script files either in the root folder or in subfolders below the root folder.

When loading a script package we will look for an entry point script to be loaded. This entry point script is identified by one of the following.

  • A script called main.csx in the root folder
  • A single script file in the root folder

If the entry point script cannot be determined, we will simply load all the scripts files in the package.

The advantage with using an entry point script is that we can control loading other scripts from the package.

Consuming a script package

To consume a script package all we need to do specify the NuGet package in the #loaddirective.

The following example loads the simple-targets package that contains script files to be included in our script.

#load "nuget:simple-targets-csx, 6.0.0"

using static SimpleTargets;
var targets = new TargetDictionary();

targets.Add("default", () => Console.WriteLine("Hello, world!"));

Run(Args, targets);

Note: Debugging also works for script packages so that we can easily step into the scripts that are brought in using the #load directive.

Remote Scripts

Scripts don't actually have to exist locally on the machine. We can also execute scripts that are made available on an http(s) endpoint.

This means that we can create a Gist on Github and execute it just by providing the URL to the Gist.

This Gist contains a script that prints out "Hello World"

We can execute the script like this

dotnet script https://gist.githubusercontent.com/seesharper/5d6859509ea8364a1fdf66bbf5b7923d/raw/0a32bac2c3ea807f9379a38e251d93e39c8131cb/HelloWorld.csx

That is a pretty long URL, so why don't make it a TinyURL like this:

dotnet script https://tinyurl.com/y8cda9zt

Script Location

A pretty common scenario is that we have logic that is relative to the script path. We don't want to require the user to be in a certain directory for these paths to resolve correctly so here is how to provide the script path and the script folder regardless of the current working directory.

public static string GetScriptPath([CallerFilePath] string path = null) => path;
public static string GetScriptFolder([CallerFilePath] string path = null) => Path.GetDirectoryName(path);

Tip: Put these methods as top level methods in a separate script file and #load that file wherever access to the script path and/or folder is needed.

REPL

This release contains a C# REPL (Read-Evaluate-Print-Loop). The REPL mode ("interactive mode") is started by executing dotnet-script without any arguments.

The interactive mode allows you to supply individual C# code blocks and have them executed as soon as you press Enter. The REPL is configured with the same default set of assembly references and using statements as regular CSX script execution.

Basic usage

Once dotnet-script starts you will see a prompt for input. You can start typing C# code there.

~$ dotnet script
> var x = 1;
> x+x
2

If you submit an unterminated expression into the REPL (no ; at the end), it will be evaluated and the result will be serialized using a formatter and printed in the output. This is a bit more interesting than just calling ToString() on the object, because it attempts to capture the actual structure of the object. For example:

~$ dotnet script
> var x = new List<string>();
> x.Add("foo");
> x
List<string>(1) { "foo" }
> x.Add("bar");
> x
List<string>(2) { "foo", "bar" }
>

Inline Nuget packages

REPL also supports inline Nuget packages - meaning the Nuget packages can be installed into the REPL from within the REPL. This is done via our #r and #load from Nuget support and uses identical syntax.

~$ dotnet script
> #r "nuget: Automapper, 6.1.1"
> using AutoMapper;
> typeof(MapperConfiguration)
[AutoMapper.MapperConfiguration]
> #load "nuget: simple-targets-csx, 6.0.0";
> using static SimpleTargets;
> typeof(TargetDictionary)
[Submission#0+SimpleTargets+TargetDictionary]

Multiline mode

Using Roslyn syntax parsing, we also support multiline REPL mode. This means that if you have an uncompleted code block and press Enter, we will automatically enter the multiline mode. The mode is indicated by the * character. This is particularly useful for declaring classes and other more complex constructs.

~$ dotnet script
> class Foo {
* public string Bar {get; set;}
* }
> var foo = new Foo();

REPL commands

Aside from the regular C# script code, you can invoke the following commands (directives) from within the REPL:

CommandDescription
#loadLoad a script into the REPL (same as #load usage in CSX)
#rLoad an assembly into the REPL (same as #r usage in CSX)
#resetReset the REPL back to initial state (without restarting it)
#clsClear the console screen without resetting the REPL state
#exitExits the REPL

Seeding REPL with a script

You can execute a CSX script and, at the end of it, drop yourself into the context of the REPL. This way, the REPL becomes "seeded" with your code - all the classes, methods or variables are available in the REPL context. This is achieved by running a script with an -i flag.

For example, given the following CSX script:

var msg = "Hello World";
Console.WriteLine(msg);

When you run this with the -i flag, Hello World is printed, REPL starts and msg variable is available in the REPL context.

~$ dotnet script foo.csx -i
Hello World
>

You can also seed the REPL from inside the REPL - at any point - by invoking a #load directive pointed at a specific file. For example:

~$ dotnet script
> #load "foo.csx"
Hello World
>

Piping

The following example shows how we can pipe data in and out of a script.

The UpperCase.csx script simply converts the standard input to upper case and writes it back out to standard output.

using (var streamReader = new StreamReader(Console.OpenStandardInput()))
{
    Write(streamReader.ReadToEnd().ToUpper());
}

We can now simply pipe the output from one command into our script like this.

echo "This is some text" | dotnet script UpperCase.csx
THIS IS SOME TEXT

Debugging

The first thing we need to do add the following to the launch.config file that allows VS Code to debug a running process.

{
    "name": ".NET Core Attach",
    "type": "coreclr",
    "request": "attach",
    "processId": "${command:pickProcess}"
}

To debug this script we need a way to attach the debugger in VS Code and the simplest thing we can do here is to wait for the debugger to attach by adding this method somewhere.

public static void WaitForDebugger()
{
    Console.WriteLine("Attach Debugger (VS Code)");
    while(!Debugger.IsAttached)
    {
    }
}

To debug the script when executing it from the command line we can do something like

WaitForDebugger();
using (var streamReader = new StreamReader(Console.OpenStandardInput()))
{
    Write(streamReader.ReadToEnd().ToUpper()); // <- SET BREAKPOINT HERE
}

Now when we run the script from the command line we will get

$ echo "This is some text" | dotnet script UpperCase.csx
Attach Debugger (VS Code)

This now gives us a chance to attach the debugger before stepping into the script and from VS Code, select the .NET Core Attach debugger and pick the process that represents the executing script.

Once that is done we should see our breakpoint being hit.

Configuration(Debug/Release)

By default, scripts will be compiled using the debug configuration. This is to ensure that we can debug a script in VS Code as well as attaching a debugger for long running scripts.

There are however situations where we might need to execute a script that is compiled with the release configuration. For instance, running benchmarks using BenchmarkDotNet is not possible unless the script is compiled with the release configuration.

We can specify this when executing the script.

dotnet script foo.csx -c release

 

Nullable reference types

Starting from version 0.50.0, dotnet-script supports .Net Core 3.0 and all the C# 8 features. The way we deal with nullable references types in dotnet-script is that we turn every warning related to nullable reference types into compiler errors. This means every warning between CS8600 and CS8655 are treated as an error when compiling the script.

Nullable references types are turned off by default and the way we enable it is using the #nullable enable compiler directive. This means that existing scripts will continue to work, but we can now opt-in on this new feature.

#!/usr/bin/env dotnet-script

#nullable enable

string name = null;

Trying to execute the script will result in the following error

main.csx(5,15): error CS8625: Cannot convert null literal to non-nullable reference type.

We will also see this when working with scripts in VS Code under the problems panel.

image

Download Details:
Author: filipw
Source Code: https://github.com/filipw/dotnet-script
License: MIT License

#dotnet  #aspdotnet  #csharp 

Marcus  Flatley

Marcus Flatley

1594399440

Getting Started with R Markdown — Guide and Cheatsheet

In this blog post, we’ll look at how to use R Markdown. By the end, you’ll have the skills you need to produce a document or presentation using R Mardown, from scratch!

We’ll show you how to convert the default R Markdown document into a useful reference guide of your own. We encourage you to follow along by building out your own R Markdown guide, but if you prefer to just read along, that works, too!

R Markdown is an open-source tool for producing reproducible reports in R. It enables you to keep all of your code, results, plots, and writing in one place. R Markdown is particularly useful when you are producing a document for an audience that is interested in the results from your analysis, but not your code.

R Markdown is powerful because it can be used for data analysis and data science, collaborating with others, and communicating results to decision makers. With R Markdown, you have the option to export your work to numerous formats including PDF, Microsoft Word, a slideshow, or an HTML document for use in a website.

r markdown tips, tricks, and shortcuts

Turn your data analysis into pretty documents with R Markdown.

We’ll use the RStudio integrated development environment (IDE) to produce our R Markdown reference guide. If you’d like to learn more about RStudio, check out our list of 23 awesome RStudio tips and tricks!

Here at Dataquest, we love using R Markdown for coding in R and authoring content. In fact, we wrote this blog post in R Markdown! Also, learners on the Dataquest platform use R Markdown for completing their R projects.

We included fully-reproducible code examples in this blog post. When you’ve mastered the content in this post, check out our other blog post on R Markdown tips, tricks, and shortcuts.

Okay, let’s get started with building our very own R Markdown reference document!

R Markdown Guide and Cheatsheet: Quick Navigation

1. Install R Markdown

R Markdown is a free, open source tool that is installed like any other R package. Use the following command to install R Markdown:

install.packages("rmarkdown")

Now that R Markdown is installed, open a new R Markdown file in RStudio by navigating to File > New File > R Markdown…. R Markdown files have the file extension “.Rmd”.

2. Default Output Format

When you open a new R Markdown file in RStudio, a pop-up window appears that prompts you to select output format to use for the document.

New Document

The default output format is HTML. With HTML, you can easily view it in a web browser.

We recommend selecting the default HTML setting for now — it can save you time! Why? Because compiling an HTML document is generally faster than generating a PDF or other format. When you near a finished product, you change the output to the format of your choosing and then make the final touches.

One final thing to note is that the title you give your document in the pop-up above is not the file name! Navigate to File > Save As.. to name, and save, the document.

#data science tutorials #beginner #r #r markdown #r tutorial #r tutorials #rstats #rstudio #tutorial #tutorials

August  Larson

August Larson

1624422360

R vs Python: What Should Beginners Learn?

Let go of any doubts or confusion, make the right choice and then focus and thrive as a data scientist.

I currently lead a research group with data scientists who use both R and Python. I have been in this field for over 14 years. I have witnessed the growth of both languages over the years and there is now a thriving community behind both.

I did not have a straightforward journey and learned many things the hard way. However, you can avoid making the mistakes I made and lead a more focussed, more rewarding journey and reach your goals quicker than others.

Before I dive in, let’s get something out of the way. R and Python are just tools to do the same thing. Data Science. Neither of the tools is inherently better than the other. Both the tools have been evolving over years (and will likely continue to do so).

Therefore, the short answer on whether you should learn Python or R is: it depends.

The longer answer, if you can spare a few minutes, will help you focus on what really matters and avoid the most common mistakes most enthusiastic beginners aspiring to become expert data scientists make.

#r-programming #python #perspective #r vs python: what should beginners learn? #r vs python #r