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In this tutorial , we will create callback function for Menu Widget
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Flutter Google cross-platform UI framework has released a new version 1.20 stable.
Flutter is Google’s UI framework to make apps for Android, iOS, Web, Windows, Mac, Linux, and Fuchsia OS. Since the last 2 years, the flutter Framework has already achieved popularity among mobile developers to develop Android and iOS apps. In the last few releases, Flutter also added the support of making web applications and desktop applications.
Last month they introduced the support of the Linux desktop app that can be distributed through Canonical Snap Store(Snapcraft), this enables the developers to publish there Linux desktop app for their users and publish on Snap Store. If you want to learn how to Publish Flutter Desktop app in Snap Store that here is the tutorial.
Flutter 1.20 Framework is built on Google’s made Dart programming language that is a cross-platform language providing native performance, new UI widgets, and other more features for the developer usage.
Here are the few key points of this release:
In this release, they have got multiple performance improvements in the Dart language itself. A new improvement is to reduce the app size in the release versions of the app. Another performance improvement is to reduce junk in the display of app animation by using the warm-up phase.
If your app is junk information during the first run then the Skia Shading Language shader provides for pre-compilation as part of your app’s build. This can speed it up by more than 2x.
Added a better support of mouse cursors for web and desktop flutter app,. Now many widgets will show cursor on top of them or you can specify the type of supported cursor you want.
Autofill was already supported in native applications now its been added to the Flutter SDK. Now prefilled information stored by your OS can be used for autofill in the application. This feature will be available soon on the flutter web.
A new widget for interaction
InteractiveViewer
is a new widget design for common interactions in your app like pan, zoom drag and drop for resizing the widget. Informations on this you can check more on this API documentation where you can try this widget on the DartPad. In this release, drag-drop has more features added like you can know precisely where the drop happened and get the position.
In this new release, there are many pre-existing widgets that were updated to match the latest material guidelines, these updates include better interaction with Slider
and RangeSlider
, DatePicker
with support for date range and time picker with the new style.
pubspec.yaml
formatOther than these widget updates there is some update within the project also like in pubspec.yaml
file format. If you are a flutter plugin publisher then your old pubspec.yaml
is no longer supported to publish a plugin as the older format does not specify for which platform plugin you are making. All existing plugin will continue to work with flutter apps but you should make a plugin update as soon as possible.
Visual Studio code flutter extension got an update in this release. You get a preview of new features where you can analyze that Dev tools in your coding workspace. Enable this feature in your vs code by _dart.previewEmbeddedDevTools_
setting. Dart DevTools menu you can choose your favorite page embed on your code workspace.
The updated the Dev tools comes with the network page that enables network profiling. You can track the timings and other information like status and content type of your** network calls** within your app. You can also monitor gRPC traffic.
Pigeon is a command-line tool that will generate types of safe platform channels without adding additional dependencies. With this instead of manually matching method strings on platform channel and serializing arguments, you can invoke native class and pass nonprimitive data objects by directly calling the Dart
method.
There is still a long list of updates in the new version of Flutter 1.2 that we cannot cover in this blog. You can get more details you can visit the official site to know more. Also, you can subscribe to the Navoki newsletter to get updates on these features and upcoming new updates and lessons. In upcoming new versions, we might see more new features and improvements.
You can get more free Flutter tutorials you can follow these courses:
#dart #developers #flutter #app developed #dart devtools in visual studio code #firebase local emulator suite in flutter #flutter autofill #flutter date picker #flutter desktop linux app build and publish on snapcraft store #flutter pigeon #flutter range slider #flutter slider #flutter time picker #flutter tutorial #flutter widget #google flutter #linux #navoki #pubspec format #setup flutter desktop on windows
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Install via pip:
$ pip install pytumblr
Install from source:
$ git clone https://github.com/tumblr/pytumblr.git
$ cd pytumblr
$ python setup.py install
A pytumblr.TumblrRestClient
is the object you'll make all of your calls to the Tumblr API through. Creating one is this easy:
client = pytumblr.TumblrRestClient(
'<consumer_key>',
'<consumer_secret>',
'<oauth_token>',
'<oauth_secret>',
)
client.info() # Grabs the current user information
Two easy ways to get your credentials to are:
interactive_console.py
tool (if you already have a consumer key & secret)client.info() # get information about the authenticating user
client.dashboard() # get the dashboard for the authenticating user
client.likes() # get the likes for the authenticating user
client.following() # get the blogs followed by the authenticating user
client.follow('codingjester.tumblr.com') # follow a blog
client.unfollow('codingjester.tumblr.com') # unfollow a blog
client.like(id, reblogkey) # like a post
client.unlike(id, reblogkey) # unlike a post
client.blog_info(blogName) # get information about a blog
client.posts(blogName, **params) # get posts for a blog
client.avatar(blogName) # get the avatar for a blog
client.blog_likes(blogName) # get the likes on a blog
client.followers(blogName) # get the followers of a blog
client.blog_following(blogName) # get the publicly exposed blogs that [blogName] follows
client.queue(blogName) # get the queue for a given blog
client.submission(blogName) # get the submissions for a given blog
Creating posts
PyTumblr lets you create all of the various types that Tumblr supports. When using these types there are a few defaults that are able to be used with any post type.
The default supported types are described below.
We'll show examples throughout of these default examples while showcasing all the specific post types.
Creating a photo post
Creating a photo post supports a bunch of different options plus the described default options * caption - a string, the user supplied caption * link - a string, the "click-through" url for the photo * source - a string, the url for the photo you want to use (use this or the data parameter) * data - a list or string, a list of filepaths or a single file path for multipart file upload
#Creates a photo post using a source URL
client.create_photo(blogName, state="published", tags=["testing", "ok"],
source="https://68.media.tumblr.com/b965fbb2e501610a29d80ffb6fb3e1ad/tumblr_n55vdeTse11rn1906o1_500.jpg")
#Creates a photo post using a local filepath
client.create_photo(blogName, state="queue", tags=["testing", "ok"],
tweet="Woah this is an incredible sweet post [URL]",
data="/Users/johnb/path/to/my/image.jpg")
#Creates a photoset post using several local filepaths
client.create_photo(blogName, state="draft", tags=["jb is cool"], format="markdown",
data=["/Users/johnb/path/to/my/image.jpg", "/Users/johnb/Pictures/kittens.jpg"],
caption="## Mega sweet kittens")
Creating a text post
Creating a text post supports the same options as default and just a two other parameters * title - a string, the optional title for the post. Supports markdown or html * body - a string, the body of the of the post. Supports markdown or html
#Creating a text post
client.create_text(blogName, state="published", slug="testing-text-posts", title="Testing", body="testing1 2 3 4")
Creating a quote post
Creating a quote post supports the same options as default and two other parameter * quote - a string, the full text of the qote. Supports markdown or html * source - a string, the cited source. HTML supported
#Creating a quote post
client.create_quote(blogName, state="queue", quote="I am the Walrus", source="Ringo")
Creating a link post
#Create a link post
client.create_link(blogName, title="I like to search things, you should too.", url="https://duckduckgo.com",
description="Search is pretty cool when a duck does it.")
Creating a chat post
Creating a chat post supports the same options as default and two other parameters * title - a string, the title of the chat post * conversation - a string, the text of the conversation/chat, with diablog labels (no html)
#Create a chat post
chat = """John: Testing can be fun!
Renee: Testing is tedious and so are you.
John: Aw.
"""
client.create_chat(blogName, title="Renee just doesn't understand.", conversation=chat, tags=["renee", "testing"])
Creating an audio post
Creating an audio post allows for all default options and a has 3 other parameters. The only thing to keep in mind while dealing with audio posts is to make sure that you use the external_url parameter or data. You cannot use both at the same time. * caption - a string, the caption for your post * external_url - a string, the url of the site that hosts the audio file * data - a string, the filepath of the audio file you want to upload to Tumblr
#Creating an audio file
client.create_audio(blogName, caption="Rock out.", data="/Users/johnb/Music/my/new/sweet/album.mp3")
#lets use soundcloud!
client.create_audio(blogName, caption="Mega rock out.", external_url="https://soundcloud.com/skrillex/sets/recess")
Creating a video post
Creating a video post allows for all default options and has three other options. Like the other post types, it has some restrictions. You cannot use the embed and data parameters at the same time. * caption - a string, the caption for your post * embed - a string, the HTML embed code for the video * data - a string, the path of the file you want to upload
#Creating an upload from YouTube
client.create_video(blogName, caption="Jon Snow. Mega ridiculous sword.",
embed="http://www.youtube.com/watch?v=40pUYLacrj4")
#Creating a video post from local file
client.create_video(blogName, caption="testing", data="/Users/johnb/testing/ok/blah.mov")
Editing a post
Updating a post requires you knowing what type a post you're updating. You'll be able to supply to the post any of the options given above for updates.
client.edit_post(blogName, id=post_id, type="text", title="Updated")
client.edit_post(blogName, id=post_id, type="photo", data="/Users/johnb/mega/awesome.jpg")
Reblogging a Post
Reblogging a post just requires knowing the post id and the reblog key, which is supplied in the JSON of any post object.
client.reblog(blogName, id=125356, reblog_key="reblog_key")
Deleting a post
Deleting just requires that you own the post and have the post id
client.delete_post(blogName, 123456) # Deletes your post :(
A note on tags: When passing tags, as params, please pass them as a list (not a comma-separated string):
client.create_text(blogName, tags=['hello', 'world'], ...)
Getting notes for a post
In order to get the notes for a post, you need to have the post id and the blog that it is on.
data = client.notes(blogName, id='123456')
The results include a timestamp you can use to make future calls.
data = client.notes(blogName, id='123456', before_timestamp=data["_links"]["next"]["query_params"]["before_timestamp"])
# get posts with a given tag
client.tagged(tag, **params)
This client comes with a nice interactive console to run you through the OAuth process, grab your tokens (and store them for future use).
You'll need pyyaml
installed to run it, but then it's just:
$ python interactive-console.py
and away you go! Tokens are stored in ~/.tumblr
and are also shared by other Tumblr API clients like the Ruby client.
The tests (and coverage reports) are run with nose, like this:
python setup.py test
Author: tumblr
Source Code: https://github.com/tumblr/pytumblr
License: Apache-2.0 license
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Flutter is an open-source UI toolkit for mobile developers, so they can use it to build native-looking** Android and iOS** applications from the same code base for both platforms. Flutter is also working to make Flutter apps for Web, PWA (progressive Web-App) and Desktop platform (Windows,macOS,Linux).
Flutter was officially released in December 2018. Since then, it has gone a much stronger flutter community.
There has been much increase in flutter developers, flutter packages, youtube tutorials, blogs, flutter examples apps, official and private events, and more. Flutter is now on top software repos based and trending on GitHub.
What is Flutter? this question comes to many new developer’s mind.
Flutter means flying wings quickly, and lightly but obviously, this doesn’t apply in our SDK.
So Flutter was one of the companies that were acquired by **Google **for around $40 million. That company was based on providing gesture detection and recognition from a standard webcam. But later when the Flutter was going to release in alpha version for developer it’s name was Sky, but since Google already owned Flutter name, so they rename it to Flutter.
Flutter is used in many startup companies nowadays, and even some MNCs are also adopting Flutter as a mobile development framework. Many top famous companies are using their apps in Flutter. Some of them here are
and many more other apps. Mobile development companies also adopted Flutter as a service for their clients. Even I was one of them who developed flutter apps as a freelancer and later as an IT company for mobile apps.
#dart #flutter #uncategorized #flutter framework #flutter jobs #flutter language #flutter meaning #flutter meaning in hindi #google flutter #how does flutter work #what is flutter
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One of the things I really love about Swift is how I keep finding interesting ways to use it in various situations, and when I do - I usually share them on Twitter. Here's a collection of all the tips & tricks that I've shared so far. Each entry has a link to the original tweet, if you want to respond with some feedback or question, which is always super welcome! 🚀
⚠️ This list is no longer being updated. For my latest Swift tips, checkout the "Tips" section on Swift by Sundell.
Also make sure to check out all of my other Swift content:
🚀 Here are some quick tips to make async tests faster & more stable:
// BEFORE:
class MentionDetectorTests: XCTestCase {
func testDetectingMention() {
let detector = MentionDetector()
let string = "This test was written by @johnsundell."
detector.detectMentions(in: string) { mentions in
XCTAssertEqual(mentions, ["johnsundell"])
}
sleep(2)
}
}
// AFTER:
class MentionDetectorTests: XCTestCase {
func testDetectingMention() {
let detector = MentionDetector()
let string = "This test was written by @johnsundell."
var mentions: [String]?
let expectation = self.expectation(description: #function)
detector.detectMentions(in: string) {
mentions = $0
expectation.fulfill()
}
waitForExpectations(timeout: 10)
XCTAssertEqual(mentions, ["johnsundell"])
}
}
For more on async testing, check out "Unit testing asynchronous Swift code".
✍️ Adding support for the new Apple Pencil double-tap feature is super easy! All you have to do is to create a UIPencilInteraction
, add it to a view, and implement one delegate method. Hopefully all pencil-compatible apps will soon adopt this.
let interaction = UIPencilInteraction()
interaction.delegate = self
view.addInteraction(interaction)
extension ViewController: UIPencilInteractionDelegate {
func pencilInteractionDidTap(_ interaction: UIPencilInteraction) {
// Handle pencil double-tap
}
}
For more on using this and other iPad Pro features, check out "Building iPad Pro features in Swift".
😎 Here's a cool function that combines a value with a function to return a closure that captures that value, so that it can be called without any arguments. Super useful when working with closure-based APIs and we want to use some of our properties without having to capture self
.
func combine<A, B>(_ value: A, with closure: @escaping (A) -> B) -> () -> B {
return { closure(value) }
}
// BEFORE:
class ProductViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
buyButton.handler = { [weak self] in
guard let self = self else {
return
}
self.productManager.startCheckout(for: self.product)
}
}
}
// AFTER:
class ProductViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
buyButton.handler = combine(product, with: productManager.startCheckout)
}
}
💉 When I'm only using a single function from a dependency, I love to inject that function as a closure, instead of having to create a protocol and inject the whole object. Makes dependency injection & testing super simple.
final class ArticleLoader {
typealias Networking = (Endpoint) -> Future<Data>
private let networking: Networking
init(networking: @escaping Networking = URLSession.shared.load) {
self.networking = networking
}
func loadLatest() -> Future<[Article]> {
return networking(.latestArticles).decode()
}
}
For more on this technique, check out "Simple Swift dependency injection with functions".
💥 It's cool that you can easily assign a closure as a custom NSException
handler. This is super useful when building things in Playgrounds - since you can't use breakpoints - so instead of just signal SIGABRT
, you'll get the full exception description if something goes wrong.
NSSetUncaughtExceptionHandler { exception in
print(exception)
}
❤️ I love that in Swift, we can use the type system to make our code so much more self-documenting - one way of doing so is to use type aliases to give the primitive types that we use a more semantic meaning.
extension List.Item {
// Using type aliases, we can give semantic meaning to the
// primitive types that we use, without having to introduce
// wrapper types.
typealias Index = Int
}
extension List {
enum Mutation {
// Our enum cases now become a lot more self-documenting,
// without having to add additional parameter labels to
// explain them.
case add(Item, Item.Index)
case update(Item, Item.Index)
case remove(Item.Index)
}
}
For more on self-documenting code, check out "Writing self-documenting Swift code".
🤯 A little late night prototyping session reveals that protocol constraints can not only be applied to extensions - they can also be added to protocol definitions!
This is awesome, since it lets us easily define specialized protocols based on more generic ones.
protocol Component {
associatedtype Container
func add(to container: Container)
}
// Protocols that inherit from other protocols can include
// constraints to further specialize them.
protocol ViewComponent: Component where Container == UIView {
associatedtype View: UIView
var view: View { get }
}
extension ViewComponent {
func add(to container: UIView) {
container.addSubview(view)
}
}
For more on specializing protocols, check out "Specializing protocols in Swift".
📦 Here's a super handy extension on Swift's Optional
type, which gives us a really nice API for easily unwrapping an optional, or throwing an error in case the value turned out to be nil
:
extension Optional {
func orThrow(_ errorExpression: @autoclosure () -> Error) throws -> Wrapped {
switch self {
case .some(let value):
return value
case .none:
throw errorExpression()
}
}
}
let file = try loadFile(at: path).orThrow(MissingFileError())
For more ways that optionals can be extended, check out "Extending optionals in Swift".
👩🔬 Testing code that uses static APIs can be really tricky, but there's a way that it can often be done - using Swift's first class function capabilities!
Instead of accessing that static API directly, we can inject the function we want to use, which enables us to mock it!
// BEFORE
class FriendsLoader {
func loadFriends(then handler: @escaping (Result<[Friend]>) -> Void) {
Networking.loadData(from: .friends) { result in
...
}
}
}
// AFTER
class FriendsLoader {
typealias Handler<T> = (Result<T>) -> Void
typealias DataLoadingFunction = (Endpoint, @escaping Handler<Data>) -> Void
func loadFriends(using dataLoading: DataLoadingFunction = Networking.loadData,
then handler: @escaping Handler<[Friend]>) {
dataLoading(.friends) { result in
...
}
}
}
// MOCKING IN TESTS
let dataLoading: FriendsLoader.DataLoadingFunction = { _, handler in
handler(.success(mockData))
}
friendsLoader.loadFriends(using: dataLoading) { result in
...
}
🐾 Swift's pattern matching capabilities are so powerful! Two enum cases with associated values can even be matched and handled by the same switch case - which is super useful when handling state changes with similar data.
enum DownloadState {
case inProgress(progress: Double)
case paused(progress: Double)
case cancelled
case finished(Data)
}
func downloadStateDidChange(to state: DownloadState) {
switch state {
case .inProgress(let progress), .paused(let progress):
updateProgressView(with: progress)
case .cancelled:
showCancelledMessage()
case .finished(let data):
process(data)
}
}
🅰 One really nice benefit of Swift multiline string literals - even for single lines of text - is that they don't require quotes to be escaped. Perfect when working with things like HTML, or creating a custom description for an object.
let html = highlighter.highlight("Array<String>")
XCTAssertEqual(html, """
<span class="type">Array</span><<span class="type">String</span>>
""")
💎 While it's very common in functional programming, the reduce
function might be a bit of a hidden gem in Swift. It provides a super useful way to transform a sequence into a single value.
extension Sequence where Element: Equatable {
func numberOfOccurrences(of target: Element) -> Int {
return reduce(0) { result, element in
guard element == target else {
return result
}
return result + 1
}
}
}
You can read more about transforming collections in "Transforming collections in Swift".
📦 When I use Codable in Swift, I want to avoid manual implementations as much as possible, even when there's a mismatch between my code structure and the JSON I'm decoding.
One way that can often be achieved is to use private data containers combined with computed properties.
struct User: Codable {
let name: String
let age: Int
var homeTown: String { return originPlace.name }
private let originPlace: Place
}
private extension User {
struct Place: Codable {
let name: String
}
}
extension User {
struct Container: Codable {
let user: User
}
}
🚢 Instead of using feature branches, I merge almost all of my code directly into master - and then I use feature flags to conditionally enable features when they're ready. That way I can avoid merge conflicts and keep shipping!
extension ListViewController {
func addSearchIfNeeded() {
// Rather than having to keep maintaining a separate
// feature branch for a new feature, we can use a flag
// to conditionally turn it on.
guard FeatureFlags.searchEnabled else {
return
}
let resultsVC = SearchResultsViewController()
let searchVC = UISearchController(
searchResultsController: resultsVC
)
searchVC.searchResultsUpdater = resultsVC
navigationItem.searchController = searchVC
}
}
You can read more about feature flags in "Feature flags in Swift".
💾 Here I'm using tuples to create a lightweight hierarchy for my data, giving me a nice structure without having to introduce any additional types.
struct CodeSegment {
var tokens: (
previous: String?,
current: String
)
var delimiters: (
previous: Character?
next: Character?
)
}
handle(segment.tokens.current)
You can read more about tuples in "Using tuples as lightweight types in Swift"
3️⃣ Whenever I have 3 properties or local variables that share the same prefix, I usually try to extract them into their own method or type. That way I can avoid massive types & methods, and also increase readability, without falling into a "premature optimization" trap.
Before
public func generate() throws {
let contentFolder = try folder.subfolder(named: "content")
let articleFolder = try contentFolder.subfolder(named: "posts")
let articleProcessor = ContentProcessor(folder: articleFolder)
let articles = try articleProcessor.process()
...
}
After
public func generate() throws {
let contentFolder = try folder.subfolder(named: "content")
let articles = try processArticles(in: contentFolder)
...
}
private func processArticles(in folder: Folder) throws -> [ContentItem] {
let folder = try folder.subfolder(named: "posts")
let processor = ContentProcessor(folder: folder)
return try processor.process()
}
👨🔧 Here's two extensions that I always add to the Encodable
& Decodable
protocols, which for me really make the Codable API nicer to use. By using type inference for decoding, a lot of boilerplate can be removed when the compiler is already able to infer the resulting type.
extension Encodable {
func encoded() throws -> Data {
return try JSONEncoder().encode(self)
}
}
extension Data {
func decoded<T: Decodable>() throws -> T {
return try JSONDecoder().decode(T.self, from: self)
}
}
let data = try user.encoded()
// By using a generic type in the decoded() method, the
// compiler can often infer the type we want to decode
// from the current context.
try userDidLogin(data.decoded())
// And if not, we can always supply the type, still making
// the call site read very nicely.
let otherUser = try data.decoded() as User
📦 UserDefaults
is a lot more powerful than what it first might seem like. Not only can it store more complex values (like dates & dictionaries) and parse command line arguments - it also enables easy sharing of settings & lightweight data between apps in the same App Group.
let sharedDefaults = UserDefaults(suiteName: "my-app-group")!
let useDarkMode = sharedDefaults.bool(forKey: "dark-mode")
// This value is put into the shared suite.
sharedDefaults.set(true, forKey: "dark-mode")
// If you want to treat the shared settings as read-only (and add
// local overrides on top of them), you can simply add the shared
// suite to the standard UserDefaults.
let combinedDefaults = UserDefaults.standard
combinedDefaults.addSuite(named: "my-app-group")
// This value is a local override, not added to the shared suite.
combinedDefaults.set(true, forKey: "app-specific-override")
🎨 By overriding layerClass
you can tell UIKit what CALayer
class to use for a UIView
's backing layer. That way you can reduce the amount of layers, and don't have to do any manual layout.
final class GradientView: UIView {
override class var layerClass: AnyClass { return CAGradientLayer.self }
var colors: (start: UIColor, end: UIColor)? {
didSet { updateLayer() }
}
private func updateLayer() {
let layer = self.layer as! CAGradientLayer
layer.colors = colors.map { [$0.start.cgColor, $0.end.cgColor] }
}
}
✅ That the compiler now automatically synthesizes Equatable conformances is such a huge upgrade for Swift! And the cool thing is that it works for all kinds of types - even for enums with associated values! Especially useful when using enums for verification in unit tests.
struct Article: Equatable {
let title: String
let text: String
}
struct User: Equatable {
let name: String
let age: Int
}
extension Navigator {
enum Destination: Equatable {
case profile(User)
case article(Article)
}
}
func testNavigatingToArticle() {
let article = Article(title: "Title", text: "Text")
controller.select(article)
XCTAssertEqual(navigator.destinations, [.article(article)])
}
🤝 Associated types can have defaults in Swift - which is super useful for types that are not easily inferred (for example when they're not used for a specific instance method or property).
protocol Identifiable {
associatedtype RawIdentifier: Codable = String
var id: Identifier<Self> { get }
}
struct User: Identifiable {
let id: Identifier<User>
let name: String
}
struct Group: Identifiable {
typealias RawIdentifier = Int
let id: Identifier<Group>
let name: String
}
🆔 If you want to avoid using plain strings as identifiers (which can increase both type safety & readability), it's really easy to create a custom Identifier type that feels just like a native Swift type, thanks to protocols!
More on this topic in "Type-safe identifiers in Swift".
struct Identifier: Hashable {
let string: String
}
extension Identifier: ExpressibleByStringLiteral {
init(stringLiteral value: String) {
string = value
}
}
extension Identifier: CustomStringConvertible {
var description: String {
return string
}
}
extension Identifier: Codable {
init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
string = try container.decode(String.self)
}
func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
try container.encode(string)
}
}
struct Article: Codable {
let id: Identifier
let title: String
}
let article = Article(id: "my-article", title: "Hello world!")
🙌 A really cool thing about using tuples to model the internal state of a Swift type, is that you can unwrap an optional tuple's members directly into local variables.
Very useful in order to group multiple optional values together for easy unwrapping & handling.
class ImageTransformer {
private var queue = [(image: UIImage, transform: Transform)]()
private func processNext() {
// When unwrapping an optional tuple, you can assign the members
// directly to local variables.
guard let (image, transform) = queue.first else {
return
}
let context = Context()
context.draw(image)
context.apply(transform)
...
}
}
❤️ I love to structure my code using extensions in Swift. One big benefit of doing so when it comes to struct initializers, is that defining a convenience initializer doesn't remove the default one the compiler generates - best of both worlds!
struct Article {
let date: Date
var title: String
var text: String
var comments: [Comment]
}
extension Article {
init(title: String, text: String) {
self.init(date: Date(), title: title, text: text, comments: [])
}
}
let articleA = Article(title: "Best Cupcake Recipe", text: "...")
let articleB = Article(
date: Date(),
title: "Best Cupcake Recipe",
text: "...",
comments: [
Comment(user: currentUser, text: "Yep, can confirm!")
]
)
🏈 A big benefit of using throwing functions for synchronous Swift APIs is that the caller can decide whether they want to treat the return value as optional (try?
) or required (try
).
func loadFile(named name: String) throws -> File {
guard let url = urlForFile(named: name) else {
throw File.Error.missing
}
do {
let data = try Data(contentsOf: url)
return File(url: url, data: data)
} catch {
throw File.Error.invalidData(error)
}
}
let requiredFile = try loadFile(named: "AppConfig.json")
let optionalFile = try? loadFile(named: "UserSettings.json")
🐝 Types that are nested in generics automatically inherit their parent's generic types - which is super useful when defining accessory types (for things like states or outcomes).
struct Task<Input, Output> {
typealias Closure = (Input) throws -> Output
let closure: Closure
}
extension Task {
enum Result {
case success(Output)
case failure(Error)
}
}
🤖 Now that the Swift compiler automatically synthesizes Equatable & Hashable conformances for value types, it's easier than ever to setup model structures with nested types that are all Equatable
/Hashable
!
typealias Value = Hashable & Codable
struct User: Value {
var name: String
var age: Int
var lastLoginDate: Date?
var settings: Settings
}
extension User {
struct Settings: Value {
var itemsPerPage: Int
var theme: Theme
}
}
extension User.Settings {
enum Theme: String, Value {
case light
case dark
}
}
You can read more about using nested types in Swift here.
🎉 Swift 4.1 is here! One of the key features it brings is conditional conformances, which lets you have a type only conform to a protocol under certain constraints.
protocol UnboxTransformable {
associatedtype RawValue
static func transform(_ value: RawValue) throws -> Self?
}
extension Array: UnboxTransformable where Element: UnboxTransformable {
typealias RawValue = [Element.RawValue]
static func transform(_ value: RawValue) throws -> [Element]? {
return try value.compactMap(Element.transform)
}
}
I also have an article with lots of more info on conditional conformances here. Paul Hudson also has a great overview of all Swift 4.1 features here.
🕵️♀️ A cool thing about Swift type aliases is that they can be generic! Combine that with tuples and you can easily define simple generic types.
typealias Pair<T> = (T, T)
extension Game {
func calculateScore(for players: Pair<Player>) -> Int {
...
}
}
You can read more about using tuples as lightweight types here.
☑️ A really cool "hidden" feature of UserDefaults is that it contains any arguments that were passed to the app at launch!
Super useful both in Swift command line tools & scripts, but also to temporarily override a value when debugging iOS apps.
let defaults = UserDefaults.standard
let query = defaults.string(forKey: "query")
let resultCount = defaults.integer(forKey: "results")
👏 Swift's &
operator is awesome! Not only can you use it to compose protocols, you can compose other types too! Very useful if you want to hide concrete types & implementation details.
protocol LoadableFromURL {
func load(from url: URL)
}
class ContentViewController: UIViewController, LoadableFromURL {
func load(from url: URL) {
...
}
}
class ViewControllerFactory {
func makeContentViewController() -> UIViewController & LoadableFromURL {
return ContentViewController()
}
}
🤗 When capturing values in mocks, using an array (instead of just a single value) makes it easy to verify that only a certain number of values were passed.
Perfect for protecting against "over-calling" something.
class UserManagerTests: XCTestCase {
func testObserversCalledWhenUserFirstLogsIn() {
let manager = UserManager()
let observer = ObserverMock()
manager.addObserver(observer)
// First login, observers should be notified
let user = User(id: 123, name: "John")
manager.userDidLogin(user)
XCTAssertEqual(observer.users, [user])
// If the same user logs in again, observers shouldn't be notified
manager.userDidLogin(user)
XCTAssertEqual(observer.users, [user])
}
}
private extension UserManagerTests {
class ObserverMock: UserManagerObserver {
private(set) var users = [User]()
func userDidChange(to user: User) {
users.append(user)
}
}
}
👋 When writing tests, you don't always need to create mocks - you can create stubs using real instances of things like errors, URLs & UserDefaults.
Here's how to do that for some common tasks/object types in Swift:
// Create errors using NSError (#function can be used to reference the name of the test)
let error = NSError(domain: #function, code: 1, userInfo: nil)
// Create non-optional URLs using file paths
let url = URL(fileURLWithPath: "Some/URL")
// Reference the test bundle using Bundle(for:)
let bundle = Bundle(for: type(of: self))
// Create an explicit UserDefaults object (instead of having to use a mock)
let userDefaults = UserDefaults(suiteName: #function)
// Create queues to control/await concurrent operations
let queue = DispatchQueue(label: #function)
For when you actually do need mocking, check out "Mocking in Swift".
⏱ I've started using "then" as an external parameter label for completion handlers. Makes the call site read really nicely (Because I do ❤️ conversational API design) regardless of whether trailing closure syntax is used or not.
protocol DataLoader {
// Adding type aliases to protocols can be a great way to
// reduce verbosity for parameter types.
typealias Handler = (Result<Data>) -> Void
associatedtype Endpoint
func loadData(from endpoint: Endpoint, then handler: @escaping Handler)
}
loader.loadData(from: .messages) { result in
...
}
loader.loadData(from: .messages, then: { result in
...
})
😴 Combining lazily evaluated sequences with builder pattern-like properties can lead to some pretty sweet APIs for configurable sequences in Swift.
Also useful for queries & other things you "build up" and then execute.
// Extension adding builder pattern-like properties that return
// a new sequence value with the given configuration applied
extension FileSequence {
var recursive: FileSequence {
var sequence = self
sequence.isRecursive = true
return sequence
}
var includingHidden: FileSequence {
var sequence = self
sequence.includeHidden = true
return sequence
}
}
// BEFORE
let files = folder.makeFileSequence(recursive: true, includeHidden: true)
// AFTER
let files = folder.files.recursive.includingHidden
Want an intro to lazy sequences? Check out "Swift sequences: The art of being lazy".
My top 3 tips for faster & more stable UI tests:
📱 Reset the app's state at the beginning of every test.
🆔 Use accessibility identifiers instead of UI strings.
⏱ Use expectations instead of waiting time.
func testOpeningArticle() {
// Launch the app with an argument that tells it to reset its state
let app = XCUIApplication()
app.launchArguments.append("--uitesting")
app.launch()
// Check that the app is displaying an activity indicator
let activityIndicator = app.activityIndicator.element
XCTAssertTrue(activityIndicator.exists)
// Wait for the loading indicator to disappear = content is ready
expectation(for: NSPredicate(format: "exists == 0"),
evaluatedWith: activityIndicator)
// Use a generous timeout in case the network is slow
waitForExpectations(timeout: 10)
// Tap the cell for the first article
app.tables.cells["Article.0"].tap()
// Assert that a label with the accessibility identifier "Article.Title" exists
let label = app.staticTexts["Article.Title"]
XCTAssertTrue(label.exists)
}
📋 It's super easy to access the contents of the clipboard from a Swift script. A big benefit of Swift scripting is being able to use Cocoa's powerful APIs for Mac apps.
import Cocoa
let clipboard = NSPasteboard.general.string(forType: .string)
🎯 Using Swift tuples for view state can be a super nice way to group multiple properties together and render them reactively using the layout system.
By using a tuple we don't have to either introduce a new type or make our view model-aware.
class TextView: UIView {
var state: (title: String?, text: String?) {
// By telling UIKit that our view needs layout and binding our
// state in layoutSubviews, we can react to state changes without
// doing unnecessary layout work.
didSet { setNeedsLayout() }
}
private let titleLabel = UILabel()
private let textLabel = UILabel()
override func layoutSubviews() {
super.layoutSubviews()
titleLabel.text = state.title
textLabel.text = state.text
...
}
}
⚾️ Swift tests can throw, which is super useful in order to avoid complicated logic or force unwrapping. By making errors conform to LocalizedError
, you can also get a nice error message in Xcode if there's a failure.
class ImageCacheTests: XCTestCase {
func testCachingAndLoadingImage() throws {
let bundle = Bundle(for: type(of: self))
let cache = ImageCache(bundle: bundle)
// Bonus tip: You can easily load images from your test
// bundle using this UIImage initializer
let image = try require(UIImage(named: "sample", in: bundle, compatibleWith: nil))
try cache.cache(image, forKey: "key")
let cachedImage = try cache.image(forKey: "key")
XCTAssertEqual(image, cachedImage)
}
}
enum ImageCacheError {
case emptyKey
case dataConversionFailed
}
// When using throwing tests, making your errors conform to
// LocalizedError will render a much nicer error message in
// Xcode (per default only the error code is shown).
extension ImageCacheError: LocalizedError {
var errorDescription: String? {
switch self {
case .emptyKey:
return "An empty key was given"
case .dataConversionFailed:
return "Failed to convert the given image to Data"
}
}
}
For more information, and the implementation of the require
method used above, check out "Avoiding force unwrapping in Swift unit tests".
✍️ Unlike static
properties, class
properties can be overridden by subclasses (however, they can't be stored, only computed).
class TableViewCell: UITableViewCell {
class var preferredHeight: CGFloat { return 60 }
}
class TallTableViewCell: TableViewCell {
override class var preferredHeight: CGFloat { return 100 }
}
👨🎨 Creating extensions with static factory methods can be a great alternative to subclassing in Swift, especially for things like setting up UIViews, CALayers or other kinds of styling.
It also lets you remove a lot of styling & setup from your view controllers.
extension UILabel {
static func makeForTitle() -> UILabel {
let label = UILabel()
label.font = .boldSystemFont(ofSize: 24)
label.textColor = .darkGray
label.adjustsFontSizeToFitWidth = true
label.minimumScaleFactor = 0.75
return label
}
static func makeForText() -> UILabel {
let label = UILabel()
label.font = .systemFont(ofSize: 16)
label.textColor = .black
label.numberOfLines = 0
return label
}
}
class ArticleViewController: UIViewController {
lazy var titleLabel = UILabel.makeForTitle()
lazy var textLabel = UILabel.makeForText()
}
🧒 An awesome thing about child view controllers is that they're automatically resized to match their parent, making them a super nice solution for things like loading & error views.
class ListViewController: UIViewController {
func loadItems() {
let loadingViewController = LoadingViewController()
add(loadingViewController)
dataLoader.loadItems { [weak self] result in
loadingViewController.remove()
self?.handle(result)
}
}
}
For more about child view controller (including the add
and remove
methods used above), check out "Using child view controllers as plugins in Swift".
🤐 Using the zip function in Swift you can easily combine two sequences. Super useful when using two sequences to do some work, since zip takes care of all the bounds-checking.
func render(titles: [String]) {
for (label, text) in zip(titleLabels, titles) {
print(text)
label.text = text
}
}
🎛 The awesome thing about option sets in Swift is that they can automatically either be passed as a single member or as a set. Even cooler is that you can easily define your own option sets as well, perfect for options and other non-exclusive values.
// Option sets are awesome, because you can easily pass them
// both using dot syntax and array literal syntax, like when
// using the UIView animation API:
UIView.animate(withDuration: 0.3,
delay: 0,
options: .allowUserInteraction,
animations: animations)
UIView.animate(withDuration: 0.3,
delay: 0,
options: [.allowUserInteraction, .layoutSubviews],
animations: animations)
// The cool thing is that you can easily define your own option
// sets as well, by defining a struct that has an Int rawValue,
// that will be used as a bit mask.
extension Cache {
struct Options: OptionSet {
static let saveToDisk = Options(rawValue: 1)
static let clearOnMemoryWarning = Options(rawValue: 1 << 1)
static let clearDaily = Options(rawValue: 1 << 2)
let rawValue: Int
}
}
// We can now use Cache.Options just like UIViewAnimationOptions:
Cache(options: .saveToDisk)
Cache(options: [.saveToDisk, .clearDaily])
🙌 Using the where
clause when designing protocol-oriented APIs in Swift can let your implementations (or others' if it's open source) have a lot more freedom, especially when it comes to collections.
See "Using generic type constraints in Swift 4" for more info.
public protocol PathFinderMap {
associatedtype Node
// Using the 'where' clause for associated types, we can
// ensure that a type meets certain requirements (in this
// case that it's a sequence with Node elements).
associatedtype NodeSequence: Sequence where NodeSequence.Element == Node
// Instead of using a concrete type (like [Node]) here, we
// give implementors of this protocol more freedom while
// still meeting our requirements. For example, one
// implementation might use Set<Node>.
func neighbors(of node: Node) -> NodeSequence
}
👨🍳 Combine first class functions in Swift with the fact that Dictionary elements are (Key, Value) tuples and you can build yourself some pretty awesome functional chains when iterating over a Dictionary.
func makeActor(at coordinate: Coordinate, for building: Building) -> Actor {
let actor = Actor()
actor.position = coordinate.point
actor.animation = building.animation
return actor
}
func render(_ buildings: [Coordinate : Building]) {
buildings.map(makeActor).forEach(add)
}
😎 In Swift, you can call any instance method as a static function and it will return a closure representing that method. This is how running tests using SPM on Linux works.
More about this topic in my blog post "First class functions in Swift".
// This produces a '() -> Void' closure which is a reference to the
// given view's 'removeFromSuperview' method.
let closure = UIView.removeFromSuperview(view)
// We can now call it just like we would any other closure, and it
// will run 'view.removeFromSuperview()'
closure()
// This is how running tests using the Swift Package Manager on Linux
// works, you return your test functions as closures:
extension UserManagerTests {
static var allTests = [
("testLoggingIn", testLoggingIn),
("testLoggingOut", testLoggingOut),
("testUserPermissions", testUserPermissions)
]
}
👏 One really nice benefit of dropping suffixes from method names (and just using verbs, when possible) is that it becomes super easy to support both single and multiple arguments, and it works really well semantically.
extension UIView {
func add(_ subviews: UIView...) {
subviews.forEach(addSubview)
}
}
view.add(button)
view.add(label)
// By dropping the "Subview" suffix from the method name, both
// single and multiple arguments work really well semantically.
view.add(button, label)
👽 Using the AnyObject
(or class
) constraint on protocols is not only useful when defining delegates (or other weak references), but also when you always want instances to be mutable without copying.
// By constraining a protocol with 'AnyObject' it can only be adopted
// by classes, which means all instances will always be mutable, and
// that it's the original instance (not a copy) that will be mutated.
protocol DataContainer: AnyObject {
var data: Data? { get set }
}
class UserSettingsManager {
private var settings: Settings
private let dataContainer: DataContainer
// Since DataContainer is a protocol, we an easily mock it in
// tests if we use dependency injection
init(settings: Settings, dataContainer: DataContainer) {
self.settings = settings
self.dataContainer = dataContainer
}
func saveSettings() throws {
let data = try settings.serialize()
// We can now assign properties on an instance of our protocol
// because the compiler knows it's always going to be a class
dataContainer.data = data
}
}
🍣 Even if you define a custom raw value for a string-based enum in Swift, the full case name will be used in string interpolation.
Super useful when using separate raw values for JSON, while still wanting to use the full case name in other contexts.
extension Building {
// This enum has custom raw values that are used when decoding
// a value, for example from JSON.
enum Kind: String {
case castle = "C"
case town = "T"
case barracks = "B"
case goldMine = "G"
case camp = "CA"
case blacksmith = "BL"
}
var animation: Animation {
return Animation(
// When used in string interpolation, the full case name is still used.
// For 'castle' this will be 'buildings/castle'.
name: "buildings/\(kind)",
frameCount: frameCount,
frameDuration: frameDuration
)
}
}
👨🔬 Continuing to experiment with expressive ways of comparing a value with a list of candidates in Swift. Adding an extension on Equatable is probably my favorite approach so far.
extension Equatable {
func isAny(of candidates: Self...) -> Bool {
return candidates.contains(self)
}
}
let isHorizontal = direction.isAny(of: .left, .right)
See tip 35 for my previous experiment.
📐 A really interesting side-effect of a UIView
's bounds
being its rect within its own coordinate system is that transforms don't affect it at all. That's why it's usually a better fit than frame
when doing layout calculations of subviews.
let view = UIView()
view.frame.size = CGSize(width: 100, height: 100)
view.transform = CGAffineTransform(scaleX: 2, y: 2)
print(view.frame) // (-50.0, -50.0, 200.0, 200.0)
print(view.bounds) // (0.0, 0.0, 100.0, 100.0)
👏 It's awesome that many UIKit APIs with completion handlers and other optional parameters import into Swift with default arguments (even though they are written in Objective-C). Getting rid of all those nil arguments is so nice!
// BEFORE: All parameters are specified, just like in Objective-C
viewController.present(modalViewController, animated: true, completion: nil)
modalViewController.dismiss(animated: true, completion: nil)
viewController.transition(from: loadingViewController,
to: contentViewController,
duration: 0.3,
options: [],
animations: animations,
completion: nil)
// AFTER: Since many UIKit APIs with completion handlers and other
// optional parameters import into Swift with default arguments,
// we can make our calls shorter
viewController.present(modalViewController, animated: true)
modalViewController.dismiss(animated: true)
viewController.transition(from: loadingViewController,
to: contentViewController,
duration: 0.3,
animations: animations)
✂️ Avoiding Massive View Controllers is all about finding the right levels of abstraction and splitting things up.
My personal rule of thumb is that as soon as I have 3 methods or properties that have the same prefix, I break them out into their own type.
// BEFORE
class LoginViewController: UIViewController {
private lazy var signUpLabel = UILabel()
private lazy var signUpImageView = UIImageView()
private lazy var signUpButton = UIButton()
}
// AFTER
class LoginViewController: UIViewController {
private lazy var signUpView = SignUpView()
}
class SignUpView: UIView {
private lazy var label = UILabel()
private lazy var imageView = UIImageView()
private lazy var button = UIButton()
}
❤️ I love the fact that optionals are enums in Swift - it makes it so easy to extend them with convenience APIs for certain types. Especially useful when doing things like data validation on optional values.
func validateTextFields() -> Bool {
guard !usernameTextField.text.isNilOrEmpty else {
return false
}
...
return true
}
// Since all optionals are actual enum values in Swift, we can easily
// extend them for certain types, to add our own convenience APIs
extension Optional where Wrapped == String {
var isNilOrEmpty: Bool {
switch self {
case let string?:
return string.isEmpty
case nil:
return true
}
}
}
// Since strings are now Collections in Swift 4, you can even
// add this property to all optional collections:
extension Optional where Wrapped: Collection {
var isNilOrEmpty: Bool {
switch self {
case let collection?:
return collection.isEmpty
case nil:
return true
}
}
}
🗺 Using the where
keyword can be a super nice way to quickly apply a filter in a for
-loop in Swift. You can of course use map
, filter
and forEach
, or guard
, but for simple loops I think this is very expressive and nice.
func archiveMarkedPosts() {
for post in posts where post.isMarked {
archive(post)
}
}
func healAllies() {
for player in players where player.isAllied(to: currentPlayer) {
player.heal()
}
}
👻 Variable shadowing can be super useful in Swift, especially when you want to create a local copy of a parameter value in order to use it as state within a closure.
init(repeatMode: RepeatMode, closure: @escaping () -> UpdateOutcome) {
// Shadow the argument with a local, mutable copy
var repeatMode = repeatMode
self.closure = {
// With shadowing, there's no risk of accidentially
// referring to the immutable version
switch repeatMode {
case .forever:
break
case .times(let count):
guard count > 0 else {
return .finished
}
// We can now capture the mutable version and use
// it for state in a closure
repeatMode = .times(count - 1)
}
return closure()
}
}
✒️ Dot syntax is one of my favorite features of Swift. What's really cool is that it's not only for enums, any static method or property can be used with dot syntax - even initializers! Perfect for convenience APIs and default parameters.
public enum RepeatMode {
case times(Int)
case forever
}
public extension RepeatMode {
static var never: RepeatMode {
return .times(0)
}
static var once: RepeatMode {
return .times(1)
}
}
view.perform(animation, repeated: .once)
// To make default parameters more compact, you can even use init with dot syntax
class ImageLoader {
init(cache: Cache = .init(), decoder: ImageDecoder = .init()) {
...
}
}
🚀 One really cool aspect of Swift having first class functions is that you can pass any function (or even initializer) as a closure, and even call it with a tuple containing its parameters!
// This function lets us treat any "normal" function or method as
// a closure and run it with a tuple that contains its parameters
func call<Input, Output>(_ function: (Input) -> Output, with input: Input) -> Output {
return function(input)
}
class ViewFactory {
func makeHeaderView() -> HeaderView {
// We can now pass an initializer as a closure, and a tuple
// containing its parameters
return call(HeaderView.init, with: loadTextStyles())
}
private func loadTextStyles() -> (font: UIFont, color: UIColor) {
return (theme.font, theme.textColor)
}
}
class HeaderView {
init(font: UIFont, textColor: UIColor) {
...
}
}
💉 If you've been struggling to test code that uses static APIs, here's a technique you can use to enable static dependency injection without having to modify any call sites:
// Before: Almost impossible to test due to the use of singletons
class Analytics {
static func log(_ event: Event) {
Database.shared.save(event)
let dictionary = event.serialize()
NetworkManager.shared.post(dictionary, to: eventURL)
}
}
// After: Much easier to test, since we can inject mocks as arguments
class Analytics {
static func log(_ event: Event,
database: Database = .shared,
networkManager: NetworkManager = .shared) {
database.save(event)
let dictionary = event.serialize()
networkManager.post(dictionary, to: eventURL)
}
}
🎉 In Swift 4, type inference works for lazy properties and you don't need to explicitly refer to self
!
// Swift 3
class PurchaseView: UIView {
private lazy var buyButton: UIButton = self.makeBuyButton()
private func makeBuyButton() -> UIButton {
let button = UIButton()
button.setTitle("Buy", for: .normal)
button.setTitleColor(.blue, for: .normal)
return button
}
}
// Swift 4
class PurchaseView: UIView {
private lazy var buyButton = makeBuyButton()
private func makeBuyButton() -> UIButton {
let button = UIButton()
button.setTitle("Buy", for: .normal)
button.setTitleColor(.blue, for: .normal)
return button
}
}
😎 You can turn any Swift Error
into an NSError
, which is super useful when pattern matching with a code 👍. Also, switching on optionals is pretty cool!
let task = urlSession.dataTask(with: url) { data, _, error in
switch error {
case .some(let error as NSError) where error.code == NSURLErrorNotConnectedToInternet:
presenter.showOfflineView()
case .some(let error):
presenter.showGenericErrorView()
case .none:
presenter.renderContent(from: data)
}
}
task.resume()
Also make sure to check out Kostas Kremizas' tip about how you can pattern match directly against a member of URLError
.
🖥 Here's an easy way to make iOS model code that uses UIImage
macOS compatible - like me and Gui Rambo discussed on the Swift by Sundell Podcast.
// Either put this in a separate file that you only include in your macOS target or wrap the code in #if os(macOS) / #endif
import Cocoa
// Step 1: Typealias UIImage to NSImage
typealias UIImage = NSImage
// Step 2: You might want to add these APIs that UIImage has but NSImage doesn't.
extension NSImage {
var cgImage: CGImage? {
var proposedRect = CGRect(origin: .zero, size: size)
return cgImage(forProposedRect: &proposedRect,
context: nil,
hints: nil)
}
convenience init?(named name: String) {
self.init(named: Name(name))
}
}
// Step 3: Profit - you can now make your model code that uses UIImage cross-platform!
struct User {
let name: String
let profileImage: UIImage
}
🤖 You can easily define a protocol-oriented API that can only be mutated internally, by using an internal protocol that extends a public one.
// Declare a public protocol that acts as your immutable API
public protocol ModelHolder {
associatedtype Model
var model: Model { get }
}
// Declare an extended, internal protocol that provides a mutable API
internal protocol MutableModelHolder: ModelHolder {
var model: Model { get set }
}
// You can now implement the requirements using 'public internal(set)'
public class UserHolder: MutableModelHolder {
public internal(set) var model: User
internal init(model: User) {
self.model = model
}
}
🎛 You can switch on a set using array literals as cases in Swift! Can be really useful to avoid many if
/else if
statements.
class RoadTile: Tile {
var connectedDirections = Set<Direction>()
func render() {
switch connectedDirections {
case [.up, .down]:
image = UIImage(named: "road-vertical")
case [.left, .right]:
image = UIImage(named: "road-horizontal")
default:
image = UIImage(named: "road")
}
}
}
🌍 When caching localized content in an app, it's a good idea to add the current locale to all keys, to prevent bugs when switching languages.
func cache(_ content: Content, forKey key: String) throws {
let data = try wrap(content) as Data
let key = localize(key: key)
try storage.store(data, forKey: key)
}
func loadCachedContent(forKey key: String) -> Content? {
let key = localize(key: key)
let data = storage.loadData(forKey: key)
return data.flatMap { try? unbox(data: $0) }
}
private func localize(key: String) -> String {
return key + "-" + Bundle.main.preferredLocalizations[0]
}
🚳 Here's an easy way to setup a test to avoid accidental retain cycles with object relationships (like weak delegates & observers) in Swift:
func testDelegateNotRetained() {
// Assign the delegate (weak) and also retain it using a local var
var delegate: Delegate? = DelegateMock()
controller.delegate = delegate
XCTAssertNotNil(controller.delegate)
// Release the local var, which should also release the weak reference
delegate = nil
XCTAssertNil(controller.delegate)
}
👨🔬 Playing around with an expressive way to check if a value matches any of a list of candidates in Swift:
// Instead of multiple conditions like this:
if string == "One" || string == "Two" || string == "Three" {
}
// You can now do:
if string == any(of: "One", "Two", "Three") {
}
You can find a gist with the implementation here.
👪 APIs in a Swift extension automatically inherit its access control level, making it a neat way to organize public, internal & private APIs.
public extension Animation {
init(textureNamed textureName: String) {
frames = [Texture(name: textureName)]
}
init(texturesNamed textureNames: [String], frameDuration: TimeInterval = 1) {
frames = textureNames.map(Texture.init)
self.frameDuration = frameDuration
}
init(image: Image) {
frames = [Texture(image: image)]
}
}
internal extension Animation {
func loadFrameImages() -> [Image] {
return frames.map { $0.loadImageIfNeeded() }
}
}
🗺 Using map
you can transform an optional value into an optional Result
type by simply passing in the enum case.
enum Result<Value> {
case value(Value)
case error(Error)
}
class Promise<Value> {
private var result: Result<Value>?
init(value: Value? = nil) {
result = value.map(Result.value)
}
}
👌 It's so nice that you can assign directly to self
in struct
initializers in Swift. Very useful when adding conformance to protocols.
extension Bool: AnswerConvertible {
public init(input: String) throws {
switch input.lowercased() {
case "y", "yes", "👍":
self = true
default:
self = false
}
}
}
☎️ Defining Swift closures as inline functions enables you to recursively call them, which is super useful in things like custom sequences.
class Database {
func records(matching query: Query) -> AnySequence<Record> {
var recordIterator = loadRecords().makeIterator()
func iterate() -> Record? {
guard let nextRecord = recordIterator.next() else {
return nil
}
guard nextRecord.matches(query) else {
// Since the closure is an inline function, it can be recursively called,
// in this case in order to advance to the next item.
return iterate()
}
return nextRecord
}
// AnySequence/AnyIterator are part of the standard library and provide an easy way
// to define custom sequences using closures.
return AnySequence { AnyIterator(iterate) }
}
}
Rob Napier points out that using the above might cause crashes if used on a large databaset, since Swift has no guaranteed Tail Call Optimization (TCO).
Slava Pestov also points out that another benefit of inline functions vs closures is that they can have their own generic parameter list.
🏖 Using lazy properties in Swift, you can pass self
to required Objective-C dependencies without having to use force-unwrapped optionals.
class DataLoader: NSObject {
lazy var urlSession: URLSession = self.makeURLSession()
private func makeURLSession() -> URLSession {
return URLSession(configuration: .default, delegate: self, delegateQueue: .main)
}
}
class Renderer {
lazy var displayLink: CADisplayLink = self.makeDisplayLink()
private func makeDisplayLink() -> CADisplayLink {
return CADisplayLink(target: self, selector: #selector(screenDidRefresh))
}
}
👓 If you have a property in Swift that needs to be weak
or lazy
, you can still make it readonly by using private(set)
.
class Node {
private(set) weak var parent: Node?
private(set) lazy var children = [Node]()
func add(child: Node) {
children.append(child)
child.parent = self
}
}
🌏 Tired of using URL(string: "url")!
for static URLs? Make URL
conform to ExpressibleByStringLiteral
and you can now simply use "url"
instead.
extension URL: ExpressibleByStringLiteral {
// By using 'StaticString' we disable string interpolation, for safety
public init(stringLiteral value: StaticString) {
self = URL(string: "\(value)").require(hint: "Invalid URL string literal: \(value)")
}
}
// We can now define URLs using static string literals 🎉
let url: URL = "https://www.swiftbysundell.com"
let task = URLSession.shared.dataTask(with: "https://www.swiftbysundell.com")
// In Swift 3 or earlier, you also have to implement 2 additional initializers
extension URL {
public init(extendedGraphemeClusterLiteral value: StaticString) {
self.init(stringLiteral: value)
}
public init(unicodeScalarLiteral value: StaticString) {
self.init(stringLiteral: value)
}
}
To find the extension that adds the require()
method on Optional
that I use above, check out Require.
✚ I'm always careful with operator overloading, but for manipulating things like sizes, points & frames I find them super useful.
extension CGSize {
static func *(lhs: CGSize, rhs: CGFloat) -> CGSize {
return CGSize(width: lhs.width * rhs, height: lhs.height * rhs)
}
}
button.frame.size = image.size * 2
If you like the above idea, check out CGOperators, which contains math operator overloads for all Core Graphics' vector types.
🔗 You can use closure types in generic constraints in Swift. Enables nice APIs for handling sequences of closures.
extension Sequence where Element == () -> Void {
func callAll() {
forEach { $0() }
}
}
extension Sequence where Element == () -> String {
func joinedResults(separator: String) -> String {
return map { $0() }.joined(separator: separator)
}
}
callbacks.callAll()
let names = nameProviders.joinedResults(separator: ", ")
(If you're using Swift 3, you have to change Element
to Iterator.Element
)
🎉 Using associated enum values is a super nice way to encapsulate mutually exclusive state info (and avoiding state-specific optionals).
// BEFORE: Lots of state-specific, optional properties
class Player {
var isWaitingForMatchMaking: Bool
var invitingUser: User?
var numberOfLives: Int
var playerDefeatedBy: Player?
var roundDefeatedIn: Int?
}
// AFTER: All state-specific information is encapsulated in enum cases
class Player {
enum State {
case waitingForMatchMaking
case waitingForInviteResponse(from: User)
case active(numberOfLives: Int)
case defeated(by: Player, roundNumber: Int)
}
var state: State
}
👍 I really like using enums for all async result types, even boolean ones. Self-documenting, and makes the call site a lot nicer to read too!
protocol PushNotificationService {
// Before
func enablePushNotifications(completionHandler: @escaping (Bool) -> Void)
// After
func enablePushNotifications(completionHandler: @escaping (PushNotificationStatus) -> Void)
}
enum PushNotificationStatus {
case enabled
case disabled
}
service.enablePushNotifications { status in
if status == .enabled {
enableNotificationsButton.removeFromSuperview()
}
}
🏃 Want to work on your async code in a Swift Playground? Just set needsIndefiniteExecution
to true to keep it running:
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
let greeting = "Hello after 3 seconds"
print(greeting)
}
To stop the playground from executing, simply call PlaygroundPage.current.finishExecution()
.
💦 Avoid memory leaks when accidentially refering to self
in closures by overriding it locally with a weak reference:
Swift >= 4.2
dataLoader.loadData(from: url) { [weak self] result in
guard let self = self else {
return
}
self.cache(result)
...
Swift < 4.2
dataLoader.loadData(from: url) { [weak self] result in
guard let `self` = self else {
return
}
self.cache(result)
...
Note that the reason the above currently works is because of a compiler bug (which I hope gets turned into a properly supported feature soon).
🕓 Using dispatch work items you can easily cancel a delayed asynchronous GCD task if you no longer need it:
let workItem = DispatchWorkItem {
// Your async code goes in here
}
// Execute the work item after 1 second
DispatchQueue.main.asyncAfter(deadline: .now() + 1, execute: workItem)
// You can cancel the work item if you no longer need it
workItem.cancel()
➕ While working on a new Swift developer tool (to be open sourced soon 😉), I came up with a pretty neat way of organizing its sequence of operations, by combining their functions into a closure:
internal func +<A, B, C>(lhs: @escaping (A) throws -> B,
rhs: @escaping (B) throws -> C) -> (A) throws -> C {
return { try rhs(lhs($0)) }
}
public func run() throws {
try (determineTarget + build + analyze + output)()
}
If you're familiar with the functional programming world, you might know the above technique as the pipe operator (thanks to Alexey Demedreckiy for pointing this out!)
🗺 Using map()
and flatMap()
on optionals you can chain multiple operations without having to use lengthy if lets
or guards
:
// BEFORE
guard let string = argument(at: 1) else {
return
}
guard let url = URL(string: string) else {
return
}
handle(url)
// AFTER
argument(at: 1).flatMap(URL.init).map(handle)
🚀 Using self-executing closures is a great way to encapsulate lazy property initialization:
class StoreViewController: UIViewController {
private lazy var collectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
let view = UICollectionView(frame: self.view.bounds, collectionViewLayout: layout)
view.delegate = self
view.dataSource = self
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(collectionView)
}
}
⚡️ You can speed up your Swift package tests using the --parallel
flag. For Marathon, the tests execute 3 times faster that way!
swift test --parallel
🛠 Struggling with mocking UserDefaults
in a test? The good news is: you don't need mocking - just create a real instance:
class LoginTests: XCTestCase {
private var userDefaults: UserDefaults!
private var manager: LoginManager!
override func setUp() {
super.setup()
userDefaults = UserDefaults(suiteName: #file)
userDefaults.removePersistentDomain(forName: #file)
manager = LoginManager(userDefaults: userDefaults)
}
}
👍 Using variadic parameters in Swift, you can create some really nice APIs that take a list of objects without having to use an array:
extension Canvas {
func add(_ shapes: Shape...) {
shapes.forEach(add)
}
}
let circle = Circle(center: CGPoint(x: 5, y: 5), radius: 5)
let lineA = Line(start: .zero, end: CGPoint(x: 10, y: 10))
let lineB = Line(start: CGPoint(x: 0, y: 10), end: CGPoint(x: 10, y: 0))
let canvas = Canvas()
canvas.add(circle, lineA, lineB)
canvas.render()
😮 Just like you can refer to a Swift function as a closure, you can do the same thing with enum cases with associated values:
enum UnboxPath {
case key(String)
case keyPath(String)
}
struct UserSchema {
static let name = key("name")
static let age = key("age")
static let posts = key("posts")
private static let key = UnboxPath.key
}
📈 The ===
operator lets you check if two objects are the same instance. Very useful when verifying that an array contains an instance in a test:
protocol InstanceEquatable: class, Equatable {}
extension InstanceEquatable {
static func ==(lhs: Self, rhs: Self) -> Bool {
return lhs === rhs
}
}
extension Enemy: InstanceEquatable {}
func testDestroyingEnemy() {
player.attack(enemy)
XCTAssertTrue(player.destroyedEnemies.contains(enemy))
}
😎 Cool thing about Swift initializers: you can call them using dot syntax and pass them as closures! Perfect for mocking dates in tests.
class Logger {
private let storage: LogStorage
private let dateProvider: () -> Date
init(storage: LogStorage = .init(), dateProvider: @escaping () -> Date = Date.init) {
self.storage = storage
self.dateProvider = dateProvider
}
func log(event: Event) {
storage.store(event: event, date: dateProvider())
}
}
📱 Most of my UI testing logic is now categories on XCUIApplication
. Makes the test cases really easy to read:
func testLoggingInAndOut() {
XCTAssertFalse(app.userIsLoggedIn)
app.launch()
app.login()
XCTAssertTrue(app.userIsLoggedIn)
app.logout()
XCTAssertFalse(app.userIsLoggedIn)
}
func testDisplayingCategories() {
XCTAssertFalse(app.isDisplayingCategories)
app.launch()
app.login()
app.goToCategories()
XCTAssertTrue(app.isDisplayingCategories)
}
🙂 It’s a good idea to avoid “default” cases when switching on Swift enums - it’ll “force you” to update your logic when a new case is added:
enum State {
case loggedIn
case loggedOut
case onboarding
}
func handle(_ state: State) {
switch state {
case .loggedIn:
showMainUI()
case .loggedOut:
showLoginUI()
// Compiler error: Switch must be exhaustive
}
}
💂 It's really cool that you can use Swift's 'guard' statement to exit out of pretty much any scope, not only return from functions:
// You can use the 'guard' statement to...
for string in strings {
// ...continue an iteration
guard shouldProcess(string) else {
continue
}
// ...or break it
guard !shouldBreak(for: string) else {
break
}
// ...or return
guard !shouldReturn(for: string) else {
return
}
// ..or throw an error
guard string.isValid else {
throw StringError.invalid(string)
}
// ...or exit the program
guard !shouldExit(for: string) else {
exit(1)
}
}
❤️ Love how you can pass functions & operators as closures in Swift. For example, it makes the syntax for sorting arrays really nice!
let array = [3, 9, 1, 4, 6, 2]
let sorted = array.sorted(by: <)
🗝 Here's a neat little trick I use to get UserDefault key consistency in Swift (#function expands to the property name in getters/setters). Just remember to write a good suite of tests that'll guard you against bugs when changing property names.
extension UserDefaults {
var onboardingCompleted: Bool {
get { return bool(forKey: #function) }
set { set(newValue, forKey: #function) }
}
}
📛 Want to use a name already taken by the standard library for a nested type? No problem - just use Swift.
to disambiguate:
extension Command {
enum Error: Swift.Error {
case missing
case invalid(String)
}
}
📦 Playing around with using Wrap to implement Equatable
for any type, primarily for testing:
protocol AutoEquatable: Equatable {}
extension AutoEquatable {
static func ==(lhs: Self, rhs: Self) -> Bool {
let lhsData = try! wrap(lhs) as Data
let rhsData = try! wrap(rhs) as Data
return lhsData == rhsData
}
}
📏 One thing that I find really useful in Swift is to use typealiases to reduce the length of method signatures in generic types:
public class PathFinder<Object: PathFinderObject> {
public typealias Map = Object.Map
public typealias Node = Map.Node
public typealias Path = PathFinderPath<Object>
public static func possiblePaths(for object: Object, at rootNode: Node, on map: Map) -> Path.Sequence {
return .init(object: object, rootNode: rootNode, map: map)
}
}
📖 You can reference either the external or internal parameter label when writing Swift docs - and they get parsed the same:
// EITHER:
class Foo {
/**
* - parameter string: A string
*/
func bar(with string: String) {}
}
// OR:
class Foo {
/**
* - parameter with: A string
*/
func bar(with string: String) {}
}
👍 Finding more and more uses for auto closures in Swift. Can enable some pretty nice APIs:
extension Dictionary {
mutating func value(for key: Key, orAdd valueClosure: @autoclosure () -> Value) -> Value {
if let value = self[key] {
return value
}
let value = valueClosure()
self[key] = value
return value
}
}
🚀 I’ve started to become a really big fan of nested types in Swift. Love the additional namespacing it gives you!
public struct Map {
public struct Model {
public let size: Size
public let theme: Theme
public var terrain: [Position : Terrain.Model]
public var units: [Position : Unit.Model]
public var buildings: [Position : Building.Model]
}
public enum Direction {
case up
case right
case down
case left
}
public struct Position {
public var x: Int
public var y: Int
}
public enum Size: String {
case small = "S"
case medium = "M"
case large = "L"
case extraLarge = "XL"
}
}
Author: JohnSundell
Source Code: https://github.com/JohnSundell/SwiftTips
License: MIT license
1661592007
⚠️ This list is no longer being updated. For my latest Swift tips, checkout the "Tips" section on Swift by Sundell.
One of the things I really love about Swift is how I keep finding interesting ways to use it in various situations, and when I do - I usually share them on Twitter. Here's a collection of all the tips & tricks that I've shared so far. Each entry has a link to the original tweet, if you want to respond with some feedback or question, which is always super welcome! 🚀
Also make sure to check out all of my other Swift content:
🚀 Here are some quick tips to make async tests faster & more stable:
// BEFORE:
class MentionDetectorTests: XCTestCase {
func testDetectingMention() {
let detector = MentionDetector()
let string = "This test was written by @johnsundell."
detector.detectMentions(in: string) { mentions in
XCTAssertEqual(mentions, ["johnsundell"])
}
sleep(2)
}
}
// AFTER:
class MentionDetectorTests: XCTestCase {
func testDetectingMention() {
let detector = MentionDetector()
let string = "This test was written by @johnsundell."
var mentions: [String]?
let expectation = self.expectation(description: #function)
detector.detectMentions(in: string) {
mentions = $0
expectation.fulfill()
}
waitForExpectations(timeout: 10)
XCTAssertEqual(mentions, ["johnsundell"])
}
}
For more on async testing, check out "Unit testing asynchronous Swift code".
✍️ Adding support for the new Apple Pencil double-tap feature is super easy! All you have to do is to create a UIPencilInteraction
, add it to a view, and implement one delegate method. Hopefully all pencil-compatible apps will soon adopt this.
let interaction = UIPencilInteraction()
interaction.delegate = self
view.addInteraction(interaction)
extension ViewController: UIPencilInteractionDelegate {
func pencilInteractionDidTap(_ interaction: UIPencilInteraction) {
// Handle pencil double-tap
}
}
For more on using this and other iPad Pro features, check out "Building iPad Pro features in Swift".
😎 Here's a cool function that combines a value with a function to return a closure that captures that value, so that it can be called without any arguments. Super useful when working with closure-based APIs and we want to use some of our properties without having to capture self
.
func combine<A, B>(_ value: A, with closure: @escaping (A) -> B) -> () -> B {
return { closure(value) }
}
// BEFORE:
class ProductViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
buyButton.handler = { [weak self] in
guard let self = self else {
return
}
self.productManager.startCheckout(for: self.product)
}
}
}
// AFTER:
class ProductViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
buyButton.handler = combine(product, with: productManager.startCheckout)
}
}
💉 When I'm only using a single function from a dependency, I love to inject that function as a closure, instead of having to create a protocol and inject the whole object. Makes dependency injection & testing super simple.
final class ArticleLoader {
typealias Networking = (Endpoint) -> Future<Data>
private let networking: Networking
init(networking: @escaping Networking = URLSession.shared.load) {
self.networking = networking
}
func loadLatest() -> Future<[Article]> {
return networking(.latestArticles).decode()
}
}
For more on this technique, check out "Simple Swift dependency injection with functions".
💥 It's cool that you can easily assign a closure as a custom NSException
handler. This is super useful when building things in Playgrounds - since you can't use breakpoints - so instead of just signal SIGABRT
, you'll get the full exception description if something goes wrong.
NSSetUncaughtExceptionHandler { exception in
print(exception)
}
❤️ I love that in Swift, we can use the type system to make our code so much more self-documenting - one way of doing so is to use type aliases to give the primitive types that we use a more semantic meaning.
extension List.Item {
// Using type aliases, we can give semantic meaning to the
// primitive types that we use, without having to introduce
// wrapper types.
typealias Index = Int
}
extension List {
enum Mutation {
// Our enum cases now become a lot more self-documenting,
// without having to add additional parameter labels to
// explain them.
case add(Item, Item.Index)
case update(Item, Item.Index)
case remove(Item.Index)
}
}
For more on self-documenting code, check out "Writing self-documenting Swift code".
🤯 A little late night prototyping session reveals that protocol constraints can not only be applied to extensions - they can also be added to protocol definitions!
This is awesome, since it lets us easily define specialized protocols based on more generic ones.
protocol Component {
associatedtype Container
func add(to container: Container)
}
// Protocols that inherit from other protocols can include
// constraints to further specialize them.
protocol ViewComponent: Component where Container == UIView {
associatedtype View: UIView
var view: View { get }
}
extension ViewComponent {
func add(to container: UIView) {
container.addSubview(view)
}
}
For more on specializing protocols, check out "Specializing protocols in Swift".
📦 Here's a super handy extension on Swift's Optional
type, which gives us a really nice API for easily unwrapping an optional, or throwing an error in case the value turned out to be nil
:
extension Optional {
func orThrow(_ errorExpression: @autoclosure () -> Error) throws -> Wrapped {
switch self {
case .some(let value):
return value
case .none:
throw errorExpression()
}
}
}
let file = try loadFile(at: path).orThrow(MissingFileError())
For more ways that optionals can be extended, check out "Extending optionals in Swift".
👩🔬 Testing code that uses static APIs can be really tricky, but there's a way that it can often be done - using Swift's first class function capabilities!
Instead of accessing that static API directly, we can inject the function we want to use, which enables us to mock it!
// BEFORE
class FriendsLoader {
func loadFriends(then handler: @escaping (Result<[Friend]>) -> Void) {
Networking.loadData(from: .friends) { result in
...
}
}
}
// AFTER
class FriendsLoader {
typealias Handler<T> = (Result<T>) -> Void
typealias DataLoadingFunction = (Endpoint, @escaping Handler<Data>) -> Void
func loadFriends(using dataLoading: DataLoadingFunction = Networking.loadData,
then handler: @escaping Handler<[Friend]>) {
dataLoading(.friends) { result in
...
}
}
}
// MOCKING IN TESTS
let dataLoading: FriendsLoader.DataLoadingFunction = { _, handler in
handler(.success(mockData))
}
friendsLoader.loadFriends(using: dataLoading) { result in
...
}
🐾 Swift's pattern matching capabilities are so powerful! Two enum cases with associated values can even be matched and handled by the same switch case - which is super useful when handling state changes with similar data.
enum DownloadState {
case inProgress(progress: Double)
case paused(progress: Double)
case cancelled
case finished(Data)
}
func downloadStateDidChange(to state: DownloadState) {
switch state {
case .inProgress(let progress), .paused(let progress):
updateProgressView(with: progress)
case .cancelled:
showCancelledMessage()
case .finished(let data):
process(data)
}
}
🅰 One really nice benefit of Swift multiline string literals - even for single lines of text - is that they don't require quotes to be escaped. Perfect when working with things like HTML, or creating a custom description for an object.
let html = highlighter.highlight("Array<String>")
XCTAssertEqual(html, """
<span class="type">Array</span><<span class="type">String</span>>
""")
💎 While it's very common in functional programming, the reduce
function might be a bit of a hidden gem in Swift. It provides a super useful way to transform a sequence into a single value.
extension Sequence where Element: Equatable {
func numberOfOccurrences(of target: Element) -> Int {
return reduce(0) { result, element in
guard element == target else {
return result
}
return result + 1
}
}
}
You can read more about transforming collections in "Transforming collections in Swift".
📦 When I use Codable in Swift, I want to avoid manual implementations as much as possible, even when there's a mismatch between my code structure and the JSON I'm decoding.
One way that can often be achieved is to use private data containers combined with computed properties.
struct User: Codable {
let name: String
let age: Int
var homeTown: String { return originPlace.name }
private let originPlace: Place
}
private extension User {
struct Place: Codable {
let name: String
}
}
extension User {
struct Container: Codable {
let user: User
}
}
🚢 Instead of using feature branches, I merge almost all of my code directly into master - and then I use feature flags to conditionally enable features when they're ready. That way I can avoid merge conflicts and keep shipping!
extension ListViewController {
func addSearchIfNeeded() {
// Rather than having to keep maintaining a separate
// feature branch for a new feature, we can use a flag
// to conditionally turn it on.
guard FeatureFlags.searchEnabled else {
return
}
let resultsVC = SearchResultsViewController()
let searchVC = UISearchController(
searchResultsController: resultsVC
)
searchVC.searchResultsUpdater = resultsVC
navigationItem.searchController = searchVC
}
}
You can read more about feature flags in "Feature flags in Swift".
💾 Here I'm using tuples to create a lightweight hierarchy for my data, giving me a nice structure without having to introduce any additional types.
struct CodeSegment {
var tokens: (
previous: String?,
current: String
)
var delimiters: (
previous: Character?
next: Character?
)
}
handle(segment.tokens.current)
You can read more about tuples in "Using tuples as lightweight types in Swift"
3️⃣ Whenever I have 3 properties or local variables that share the same prefix, I usually try to extract them into their own method or type. That way I can avoid massive types & methods, and also increase readability, without falling into a "premature optimization" trap.
Before
public func generate() throws {
let contentFolder = try folder.subfolder(named: "content")
let articleFolder = try contentFolder.subfolder(named: "posts")
let articleProcessor = ContentProcessor(folder: articleFolder)
let articles = try articleProcessor.process()
...
}
After
public func generate() throws {
let contentFolder = try folder.subfolder(named: "content")
let articles = try processArticles(in: contentFolder)
...
}
private func processArticles(in folder: Folder) throws -> [ContentItem] {
let folder = try folder.subfolder(named: "posts")
let processor = ContentProcessor(folder: folder)
return try processor.process()
}
👨🔧 Here's two extensions that I always add to the Encodable
& Decodable
protocols, which for me really make the Codable API nicer to use. By using type inference for decoding, a lot of boilerplate can be removed when the compiler is already able to infer the resulting type.
extension Encodable {
func encoded() throws -> Data {
return try JSONEncoder().encode(self)
}
}
extension Data {
func decoded<T: Decodable>() throws -> T {
return try JSONDecoder().decode(T.self, from: self)
}
}
let data = try user.encoded()
// By using a generic type in the decoded() method, the
// compiler can often infer the type we want to decode
// from the current context.
try userDidLogin(data.decoded())
// And if not, we can always supply the type, still making
// the call site read very nicely.
let otherUser = try data.decoded() as User
📦 UserDefaults
is a lot more powerful than what it first might seem like. Not only can it store more complex values (like dates & dictionaries) and parse command line arguments - it also enables easy sharing of settings & lightweight data between apps in the same App Group.
let sharedDefaults = UserDefaults(suiteName: "my-app-group")!
let useDarkMode = sharedDefaults.bool(forKey: "dark-mode")
// This value is put into the shared suite.
sharedDefaults.set(true, forKey: "dark-mode")
// If you want to treat the shared settings as read-only (and add
// local overrides on top of them), you can simply add the shared
// suite to the standard UserDefaults.
let combinedDefaults = UserDefaults.standard
combinedDefaults.addSuite(named: "my-app-group")
// This value is a local override, not added to the shared suite.
combinedDefaults.set(true, forKey: "app-specific-override")
🎨 By overriding layerClass
you can tell UIKit what CALayer
class to use for a UIView
's backing layer. That way you can reduce the amount of layers, and don't have to do any manual layout.
final class GradientView: UIView {
override class var layerClass: AnyClass { return CAGradientLayer.self }
var colors: (start: UIColor, end: UIColor)? {
didSet { updateLayer() }
}
private func updateLayer() {
let layer = self.layer as! CAGradientLayer
layer.colors = colors.map { [$0.start.cgColor, $0.end.cgColor] }
}
}
✅ That the compiler now automatically synthesizes Equatable conformances is such a huge upgrade for Swift! And the cool thing is that it works for all kinds of types - even for enums with associated values! Especially useful when using enums for verification in unit tests.
struct Article: Equatable {
let title: String
let text: String
}
struct User: Equatable {
let name: String
let age: Int
}
extension Navigator {
enum Destination: Equatable {
case profile(User)
case article(Article)
}
}
func testNavigatingToArticle() {
let article = Article(title: "Title", text: "Text")
controller.select(article)
XCTAssertEqual(navigator.destinations, [.article(article)])
}
🤝 Associated types can have defaults in Swift - which is super useful for types that are not easily inferred (for example when they're not used for a specific instance method or property).
protocol Identifiable {
associatedtype RawIdentifier: Codable = String
var id: Identifier<Self> { get }
}
struct User: Identifiable {
let id: Identifier<User>
let name: String
}
struct Group: Identifiable {
typealias RawIdentifier = Int
let id: Identifier<Group>
let name: String
}
🆔 If you want to avoid using plain strings as identifiers (which can increase both type safety & readability), it's really easy to create a custom Identifier type that feels just like a native Swift type, thanks to protocols!
More on this topic in "Type-safe identifiers in Swift".
struct Identifier: Hashable {
let string: String
}
extension Identifier: ExpressibleByStringLiteral {
init(stringLiteral value: String) {
string = value
}
}
extension Identifier: CustomStringConvertible {
var description: String {
return string
}
}
extension Identifier: Codable {
init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
string = try container.decode(String.self)
}
func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
try container.encode(string)
}
}
struct Article: Codable {
let id: Identifier
let title: String
}
let article = Article(id: "my-article", title: "Hello world!")
🙌 A really cool thing about using tuples to model the internal state of a Swift type, is that you can unwrap an optional tuple's members directly into local variables.
Very useful in order to group multiple optional values together for easy unwrapping & handling.
class ImageTransformer {
private var queue = [(image: UIImage, transform: Transform)]()
private func processNext() {
// When unwrapping an optional tuple, you can assign the members
// directly to local variables.
guard let (image, transform) = queue.first else {
return
}
let context = Context()
context.draw(image)
context.apply(transform)
...
}
}
❤️ I love to structure my code using extensions in Swift. One big benefit of doing so when it comes to struct initializers, is that defining a convenience initializer doesn't remove the default one the compiler generates - best of both worlds!
struct Article {
let date: Date
var title: String
var text: String
var comments: [Comment]
}
extension Article {
init(title: String, text: String) {
self.init(date: Date(), title: title, text: text, comments: [])
}
}
let articleA = Article(title: "Best Cupcake Recipe", text: "...")
let articleB = Article(
date: Date(),
title: "Best Cupcake Recipe",
text: "...",
comments: [
Comment(user: currentUser, text: "Yep, can confirm!")
]
)
🏈 A big benefit of using throwing functions for synchronous Swift APIs is that the caller can decide whether they want to treat the return value as optional (try?
) or required (try
).
func loadFile(named name: String) throws -> File {
guard let url = urlForFile(named: name) else {
throw File.Error.missing
}
do {
let data = try Data(contentsOf: url)
return File(url: url, data: data)
} catch {
throw File.Error.invalidData(error)
}
}
let requiredFile = try loadFile(named: "AppConfig.json")
let optionalFile = try? loadFile(named: "UserSettings.json")
🐝 Types that are nested in generics automatically inherit their parent's generic types - which is super useful when defining accessory types (for things like states or outcomes).
struct Task<Input, Output> {
typealias Closure = (Input) throws -> Output
let closure: Closure
}
extension Task {
enum Result {
case success(Output)
case failure(Error)
}
}
🤖 Now that the Swift compiler automatically synthesizes Equatable & Hashable conformances for value types, it's easier than ever to setup model structures with nested types that are all Equatable
/Hashable
!
typealias Value = Hashable & Codable
struct User: Value {
var name: String
var age: Int
var lastLoginDate: Date?
var settings: Settings
}
extension User {
struct Settings: Value {
var itemsPerPage: Int
var theme: Theme
}
}
extension User.Settings {
enum Theme: String, Value {
case light
case dark
}
}
You can read more about using nested types in Swift here.
🎉 Swift 4.1 is here! One of the key features it brings is conditional conformances, which lets you have a type only conform to a protocol under certain constraints.
protocol UnboxTransformable {
associatedtype RawValue
static func transform(_ value: RawValue) throws -> Self?
}
extension Array: UnboxTransformable where Element: UnboxTransformable {
typealias RawValue = [Element.RawValue]
static func transform(_ value: RawValue) throws -> [Element]? {
return try value.compactMap(Element.transform)
}
}
I also have an article with lots of more info on conditional conformances here. Paul Hudson also has a great overview of all Swift 4.1 features here.
🕵️♀️ A cool thing about Swift type aliases is that they can be generic! Combine that with tuples and you can easily define simple generic types.
typealias Pair<T> = (T, T)
extension Game {
func calculateScore(for players: Pair<Player>) -> Int {
...
}
}
You can read more about using tuples as lightweight types here.
☑️ A really cool "hidden" feature of UserDefaults is that it contains any arguments that were passed to the app at launch!
Super useful both in Swift command line tools & scripts, but also to temporarily override a value when debugging iOS apps.
let defaults = UserDefaults.standard
let query = defaults.string(forKey: "query")
let resultCount = defaults.integer(forKey: "results")
👏 Swift's &
operator is awesome! Not only can you use it to compose protocols, you can compose other types too! Very useful if you want to hide concrete types & implementation details.
protocol LoadableFromURL {
func load(from url: URL)
}
class ContentViewController: UIViewController, LoadableFromURL {
func load(from url: URL) {
...
}
}
class ViewControllerFactory {
func makeContentViewController() -> UIViewController & LoadableFromURL {
return ContentViewController()
}
}
🤗 When capturing values in mocks, using an array (instead of just a single value) makes it easy to verify that only a certain number of values were passed.
Perfect for protecting against "over-calling" something.
class UserManagerTests: XCTestCase {
func testObserversCalledWhenUserFirstLogsIn() {
let manager = UserManager()
let observer = ObserverMock()
manager.addObserver(observer)
// First login, observers should be notified
let user = User(id: 123, name: "John")
manager.userDidLogin(user)
XCTAssertEqual(observer.users, [user])
// If the same user logs in again, observers shouldn't be notified
manager.userDidLogin(user)
XCTAssertEqual(observer.users, [user])
}
}
private extension UserManagerTests {
class ObserverMock: UserManagerObserver {
private(set) var users = [User]()
func userDidChange(to user: User) {
users.append(user)
}
}
}
👋 When writing tests, you don't always need to create mocks - you can create stubs using real instances of things like errors, URLs & UserDefaults.
Here's how to do that for some common tasks/object types in Swift:
// Create errors using NSError (#function can be used to reference the name of the test)
let error = NSError(domain: #function, code: 1, userInfo: nil)
// Create non-optional URLs using file paths
let url = URL(fileURLWithPath: "Some/URL")
// Reference the test bundle using Bundle(for:)
let bundle = Bundle(for: type(of: self))
// Create an explicit UserDefaults object (instead of having to use a mock)
let userDefaults = UserDefaults(suiteName: #function)
// Create queues to control/await concurrent operations
let queue = DispatchQueue(label: #function)
For when you actually do need mocking, check out "Mocking in Swift".
⏱ I've started using "then" as an external parameter label for completion handlers. Makes the call site read really nicely (Because I do ❤️ conversational API design) regardless of whether trailing closure syntax is used or not.
protocol DataLoader {
// Adding type aliases to protocols can be a great way to
// reduce verbosity for parameter types.
typealias Handler = (Result<Data>) -> Void
associatedtype Endpoint
func loadData(from endpoint: Endpoint, then handler: @escaping Handler)
}
loader.loadData(from: .messages) { result in
...
}
loader.loadData(from: .messages, then: { result in
...
})
😴 Combining lazily evaluated sequences with builder pattern-like properties can lead to some pretty sweet APIs for configurable sequences in Swift.
Also useful for queries & other things you "build up" and then execute.
// Extension adding builder pattern-like properties that return
// a new sequence value with the given configuration applied
extension FileSequence {
var recursive: FileSequence {
var sequence = self
sequence.isRecursive = true
return sequence
}
var includingHidden: FileSequence {
var sequence = self
sequence.includeHidden = true
return sequence
}
}
// BEFORE
let files = folder.makeFileSequence(recursive: true, includeHidden: true)
// AFTER
let files = folder.files.recursive.includingHidden
Want an intro to lazy sequences? Check out "Swift sequences: The art of being lazy".
My top 3 tips for faster & more stable UI tests:
📱 Reset the app's state at the beginning of every test.
🆔 Use accessibility identifiers instead of UI strings.
⏱ Use expectations instead of waiting time.
func testOpeningArticle() {
// Launch the app with an argument that tells it to reset its state
let app = XCUIApplication()
app.launchArguments.append("--uitesting")
app.launch()
// Check that the app is displaying an activity indicator
let activityIndicator = app.activityIndicator.element
XCTAssertTrue(activityIndicator.exists)
// Wait for the loading indicator to disappear = content is ready
expectation(for: NSPredicate(format: "exists == 0"),
evaluatedWith: activityIndicator)
// Use a generous timeout in case the network is slow
waitForExpectations(timeout: 10)
// Tap the cell for the first article
app.tables.cells["Article.0"].tap()
// Assert that a label with the accessibility identifier "Article.Title" exists
let label = app.staticTexts["Article.Title"]
XCTAssertTrue(label.exists)
}
📋 It's super easy to access the contents of the clipboard from a Swift script. A big benefit of Swift scripting is being able to use Cocoa's powerful APIs for Mac apps.
import Cocoa
let clipboard = NSPasteboard.general.string(forType: .string)
🎯 Using Swift tuples for view state can be a super nice way to group multiple properties together and render them reactively using the layout system.
By using a tuple we don't have to either introduce a new type or make our view model-aware.
class TextView: UIView {
var state: (title: String?, text: String?) {
// By telling UIKit that our view needs layout and binding our
// state in layoutSubviews, we can react to state changes without
// doing unnecessary layout work.
didSet { setNeedsLayout() }
}
private let titleLabel = UILabel()
private let textLabel = UILabel()
override func layoutSubviews() {
super.layoutSubviews()
titleLabel.text = state.title
textLabel.text = state.text
...
}
}
⚾️ Swift tests can throw, which is super useful in order to avoid complicated logic or force unwrapping. By making errors conform to LocalizedError
, you can also get a nice error message in Xcode if there's a failure.
class ImageCacheTests: XCTestCase {
func testCachingAndLoadingImage() throws {
let bundle = Bundle(for: type(of: self))
let cache = ImageCache(bundle: bundle)
// Bonus tip: You can easily load images from your test
// bundle using this UIImage initializer
let image = try require(UIImage(named: "sample", in: bundle, compatibleWith: nil))
try cache.cache(image, forKey: "key")
let cachedImage = try cache.image(forKey: "key")
XCTAssertEqual(image, cachedImage)
}
}
enum ImageCacheError {
case emptyKey
case dataConversionFailed
}
// When using throwing tests, making your errors conform to
// LocalizedError will render a much nicer error message in
// Xcode (per default only the error code is shown).
extension ImageCacheError: LocalizedError {
var errorDescription: String? {
switch self {
case .emptyKey:
return "An empty key was given"
case .dataConversionFailed:
return "Failed to convert the given image to Data"
}
}
}
For more information, and the implementation of the require
method used above, check out "Avoiding force unwrapping in Swift unit tests".
✍️ Unlike static
properties, class
properties can be overridden by subclasses (however, they can't be stored, only computed).
class TableViewCell: UITableViewCell {
class var preferredHeight: CGFloat { return 60 }
}
class TallTableViewCell: TableViewCell {
override class var preferredHeight: CGFloat { return 100 }
}
👨🎨 Creating extensions with static factory methods can be a great alternative to subclassing in Swift, especially for things like setting up UIViews, CALayers or other kinds of styling.
It also lets you remove a lot of styling & setup from your view controllers.
extension UILabel {
static func makeForTitle() -> UILabel {
let label = UILabel()
label.font = .boldSystemFont(ofSize: 24)
label.textColor = .darkGray
label.adjustsFontSizeToFitWidth = true
label.minimumScaleFactor = 0.75
return label
}
static func makeForText() -> UILabel {
let label = UILabel()
label.font = .systemFont(ofSize: 16)
label.textColor = .black
label.numberOfLines = 0
return label
}
}
class ArticleViewController: UIViewController {
lazy var titleLabel = UILabel.makeForTitle()
lazy var textLabel = UILabel.makeForText()
}
🧒 An awesome thing about child view controllers is that they're automatically resized to match their parent, making them a super nice solution for things like loading & error views.
class ListViewController: UIViewController {
func loadItems() {
let loadingViewController = LoadingViewController()
add(loadingViewController)
dataLoader.loadItems { [weak self] result in
loadingViewController.remove()
self?.handle(result)
}
}
}
For more about child view controller (including the add
and remove
methods used above), check out "Using child view controllers as plugins in Swift".
🤐 Using the zip function in Swift you can easily combine two sequences. Super useful when using two sequences to do some work, since zip takes care of all the bounds-checking.
func render(titles: [String]) {
for (label, text) in zip(titleLabels, titles) {
print(text)
label.text = text
}
}
🎛 The awesome thing about option sets in Swift is that they can automatically either be passed as a single member or as a set. Even cooler is that you can easily define your own option sets as well, perfect for options and other non-exclusive values.
// Option sets are awesome, because you can easily pass them
// both using dot syntax and array literal syntax, like when
// using the UIView animation API:
UIView.animate(withDuration: 0.3,
delay: 0,
options: .allowUserInteraction,
animations: animations)
UIView.animate(withDuration: 0.3,
delay: 0,
options: [.allowUserInteraction, .layoutSubviews],
animations: animations)
// The cool thing is that you can easily define your own option
// sets as well, by defining a struct that has an Int rawValue,
// that will be used as a bit mask.
extension Cache {
struct Options: OptionSet {
static let saveToDisk = Options(rawValue: 1)
static let clearOnMemoryWarning = Options(rawValue: 1 << 1)
static let clearDaily = Options(rawValue: 1 << 2)
let rawValue: Int
}
}
// We can now use Cache.Options just like UIViewAnimationOptions:
Cache(options: .saveToDisk)
Cache(options: [.saveToDisk, .clearDaily])
🙌 Using the where
clause when designing protocol-oriented APIs in Swift can let your implementations (or others' if it's open source) have a lot more freedom, especially when it comes to collections.
See "Using generic type constraints in Swift 4" for more info.
public protocol PathFinderMap {
associatedtype Node
// Using the 'where' clause for associated types, we can
// ensure that a type meets certain requirements (in this
// case that it's a sequence with Node elements).
associatedtype NodeSequence: Sequence where NodeSequence.Element == Node
// Instead of using a concrete type (like [Node]) here, we
// give implementors of this protocol more freedom while
// still meeting our requirements. For example, one
// implementation might use Set<Node>.
func neighbors(of node: Node) -> NodeSequence
}
👨🍳 Combine first class functions in Swift with the fact that Dictionary elements are (Key, Value) tuples and you can build yourself some pretty awesome functional chains when iterating over a Dictionary.
func makeActor(at coordinate: Coordinate, for building: Building) -> Actor {
let actor = Actor()
actor.position = coordinate.point
actor.animation = building.animation
return actor
}
func render(_ buildings: [Coordinate : Building]) {
buildings.map(makeActor).forEach(add)
}
😎 In Swift, you can call any instance method as a static function and it will return a closure representing that method. This is how running tests using SPM on Linux works.
More about this topic in my blog post "First class functions in Swift".
// This produces a '() -> Void' closure which is a reference to the
// given view's 'removeFromSuperview' method.
let closure = UIView.removeFromSuperview(view)
// We can now call it just like we would any other closure, and it
// will run 'view.removeFromSuperview()'
closure()
// This is how running tests using the Swift Package Manager on Linux
// works, you return your test functions as closures:
extension UserManagerTests {
static var allTests = [
("testLoggingIn", testLoggingIn),
("testLoggingOut", testLoggingOut),
("testUserPermissions", testUserPermissions)
]
}
👏 One really nice benefit of dropping suffixes from method names (and just using verbs, when possible) is that it becomes super easy to support both single and multiple arguments, and it works really well semantically.
extension UIView {
func add(_ subviews: UIView...) {
subviews.forEach(addSubview)
}
}
view.add(button)
view.add(label)
// By dropping the "Subview" suffix from the method name, both
// single and multiple arguments work really well semantically.
view.add(button, label)
👽 Using the AnyObject
(or class
) constraint on protocols is not only useful when defining delegates (or other weak references), but also when you always want instances to be mutable without copying.
// By constraining a protocol with 'AnyObject' it can only be adopted
// by classes, which means all instances will always be mutable, and
// that it's the original instance (not a copy) that will be mutated.
protocol DataContainer: AnyObject {
var data: Data? { get set }
}
class UserSettingsManager {
private var settings: Settings
private let dataContainer: DataContainer
// Since DataContainer is a protocol, we an easily mock it in
// tests if we use dependency injection
init(settings: Settings, dataContainer: DataContainer) {
self.settings = settings
self.dataContainer = dataContainer
}
func saveSettings() throws {
let data = try settings.serialize()
// We can now assign properties on an instance of our protocol
// because the compiler knows it's always going to be a class
dataContainer.data = data
}
}
🍣 Even if you define a custom raw value for a string-based enum in Swift, the full case name will be used in string interpolation.
Super useful when using separate raw values for JSON, while still wanting to use the full case name in other contexts.
extension Building {
// This enum has custom raw values that are used when decoding
// a value, for example from JSON.
enum Kind: String {
case castle = "C"
case town = "T"
case barracks = "B"
case goldMine = "G"
case camp = "CA"
case blacksmith = "BL"
}
var animation: Animation {
return Animation(
// When used in string interpolation, the full case name is still used.
// For 'castle' this will be 'buildings/castle'.
name: "buildings/\(kind)",
frameCount: frameCount,
frameDuration: frameDuration
)
}
}
👨🔬 Continuing to experiment with expressive ways of comparing a value with a list of candidates in Swift. Adding an extension on Equatable is probably my favorite approach so far.
extension Equatable {
func isAny(of candidates: Self...) -> Bool {
return candidates.contains(self)
}
}
let isHorizontal = direction.isAny(of: .left, .right)
See tip #35 for my previous experiment.
📐 A really interesting side-effect of a UIView
's bounds
being its rect within its own coordinate system is that transforms don't affect it at all. That's why it's usually a better fit than frame
when doing layout calculations of subviews.
let view = UIView()
view.frame.size = CGSize(width: 100, height: 100)
view.transform = CGAffineTransform(scaleX: 2, y: 2)
print(view.frame) // (-50.0, -50.0, 200.0, 200.0)
print(view.bounds) // (0.0, 0.0, 100.0, 100.0)
👏 It's awesome that many UIKit APIs with completion handlers and other optional parameters import into Swift with default arguments (even though they are written in Objective-C). Getting rid of all those nil arguments is so nice!
// BEFORE: All parameters are specified, just like in Objective-C
viewController.present(modalViewController, animated: true, completion: nil)
modalViewController.dismiss(animated: true, completion: nil)
viewController.transition(from: loadingViewController,
to: contentViewController,
duration: 0.3,
options: [],
animations: animations,
completion: nil)
// AFTER: Since many UIKit APIs with completion handlers and other
// optional parameters import into Swift with default arguments,
// we can make our calls shorter
viewController.present(modalViewController, animated: true)
modalViewController.dismiss(animated: true)
viewController.transition(from: loadingViewController,
to: contentViewController,
duration: 0.3,
animations: animations)
✂️ Avoiding Massive View Controllers is all about finding the right levels of abstraction and splitting things up.
My personal rule of thumb is that as soon as I have 3 methods or properties that have the same prefix, I break them out into their own type.
// BEFORE
class LoginViewController: UIViewController {
private lazy var signUpLabel = UILabel()
private lazy var signUpImageView = UIImageView()
private lazy var signUpButton = UIButton()
}
// AFTER
class LoginViewController: UIViewController {
private lazy var signUpView = SignUpView()
}
class SignUpView: UIView {
private lazy var label = UILabel()
private lazy var imageView = UIImageView()
private lazy var button = UIButton()
}
❤️ I love the fact that optionals are enums in Swift - it makes it so easy to extend them with convenience APIs for certain types. Especially useful when doing things like data validation on optional values.
func validateTextFields() -> Bool {
guard !usernameTextField.text.isNilOrEmpty else {
return false
}
...
return true
}
// Since all optionals are actual enum values in Swift, we can easily
// extend them for certain types, to add our own convenience APIs
extension Optional where Wrapped == String {
var isNilOrEmpty: Bool {
switch self {
case let string?:
return string.isEmpty
case nil:
return true
}
}
}
// Since strings are now Collections in Swift 4, you can even
// add this property to all optional collections:
extension Optional where Wrapped: Collection {
var isNilOrEmpty: Bool {
switch self {
case let collection?:
return collection.isEmpty
case nil:
return true
}
}
}
🗺 Using the where
keyword can be a super nice way to quickly apply a filter in a for
-loop in Swift. You can of course use map
, filter
and forEach
, or guard
, but for simple loops I think this is very expressive and nice.
func archiveMarkedPosts() {
for post in posts where post.isMarked {
archive(post)
}
}
func healAllies() {
for player in players where player.isAllied(to: currentPlayer) {
player.heal()
}
}
👻 Variable shadowing can be super useful in Swift, especially when you want to create a local copy of a parameter value in order to use it as state within a closure.
init(repeatMode: RepeatMode, closure: @escaping () -> UpdateOutcome) {
// Shadow the argument with a local, mutable copy
var repeatMode = repeatMode
self.closure = {
// With shadowing, there's no risk of accidentially
// referring to the immutable version
switch repeatMode {
case .forever:
break
case .times(let count):
guard count > 0 else {
return .finished
}
// We can now capture the mutable version and use
// it for state in a closure
repeatMode = .times(count - 1)
}
return closure()
}
}
✒️ Dot syntax is one of my favorite features of Swift. What's really cool is that it's not only for enums, any static method or property can be used with dot syntax - even initializers! Perfect for convenience APIs and default parameters.
public enum RepeatMode {
case times(Int)
case forever
}
public extension RepeatMode {
static var never: RepeatMode {
return .times(0)
}
static var once: RepeatMode {
return .times(1)
}
}
view.perform(animation, repeated: .once)
// To make default parameters more compact, you can even use init with dot syntax
class ImageLoader {
init(cache: Cache = .init(), decoder: ImageDecoder = .init()) {
...
}
}
🚀 One really cool aspect of Swift having first class functions is that you can pass any function (or even initializer) as a closure, and even call it with a tuple containing its parameters!
// This function lets us treat any "normal" function or method as
// a closure and run it with a tuple that contains its parameters
func call<Input, Output>(_ function: (Input) -> Output, with input: Input) -> Output {
return function(input)
}
class ViewFactory {
func makeHeaderView() -> HeaderView {
// We can now pass an initializer as a closure, and a tuple
// containing its parameters
return call(HeaderView.init, with: loadTextStyles())
}
private func loadTextStyles() -> (font: UIFont, color: UIColor) {
return (theme.font, theme.textColor)
}
}
class HeaderView {
init(font: UIFont, textColor: UIColor) {
...
}
}
💉 If you've been struggling to test code that uses static APIs, here's a technique you can use to enable static dependency injection without having to modify any call sites:
// Before: Almost impossible to test due to the use of singletons
class Analytics {
static func log(_ event: Event) {
Database.shared.save(event)
let dictionary = event.serialize()
NetworkManager.shared.post(dictionary, to: eventURL)
}
}
// After: Much easier to test, since we can inject mocks as arguments
class Analytics {
static func log(_ event: Event,
database: Database = .shared,
networkManager: NetworkManager = .shared) {
database.save(event)
let dictionary = event.serialize()
networkManager.post(dictionary, to: eventURL)
}
}
🎉 In Swift 4, type inference works for lazy properties and you don't need to explicitly refer to self
!
// Swift 3
class PurchaseView: UIView {
private lazy var buyButton: UIButton = self.makeBuyButton()
private func makeBuyButton() -> UIButton {
let button = UIButton()
button.setTitle("Buy", for: .normal)
button.setTitleColor(.blue, for: .normal)
return button
}
}
// Swift 4
class PurchaseView: UIView {
private lazy var buyButton = makeBuyButton()
private func makeBuyButton() -> UIButton {
let button = UIButton()
button.setTitle("Buy", for: .normal)
button.setTitleColor(.blue, for: .normal)
return button
}
}
😎 You can turn any Swift Error
into an NSError
, which is super useful when pattern matching with a code 👍. Also, switching on optionals is pretty cool!
let task = urlSession.dataTask(with: url) { data, _, error in
switch error {
case .some(let error as NSError) where error.code == NSURLErrorNotConnectedToInternet:
presenter.showOfflineView()
case .some(let error):
presenter.showGenericErrorView()
case .none:
presenter.renderContent(from: data)
}
}
task.resume()
Also make sure to check out Kostas Kremizas' tip about how you can pattern match directly against a member of URLError
.
🖥 Here's an easy way to make iOS model code that uses UIImage
macOS compatible - like me and Gui Rambo discussed on the Swift by Sundell Podcast.
// Either put this in a separate file that you only include in your macOS target or wrap the code in #if os(macOS) / #endif
import Cocoa
// Step 1: Typealias UIImage to NSImage
typealias UIImage = NSImage
// Step 2: You might want to add these APIs that UIImage has but NSImage doesn't.
extension NSImage {
var cgImage: CGImage? {
var proposedRect = CGRect(origin: .zero, size: size)
return cgImage(forProposedRect: &proposedRect,
context: nil,
hints: nil)
}
convenience init?(named name: String) {
self.init(named: Name(name))
}
}
// Step 3: Profit - you can now make your model code that uses UIImage cross-platform!
struct User {
let name: String
let profileImage: UIImage
}
🤖 You can easily define a protocol-oriented API that can only be mutated internally, by using an internal protocol that extends a public one.
// Declare a public protocol that acts as your immutable API
public protocol ModelHolder {
associatedtype Model
var model: Model { get }
}
// Declare an extended, internal protocol that provides a mutable API
internal protocol MutableModelHolder: ModelHolder {
var model: Model { get set }
}
// You can now implement the requirements using 'public internal(set)'
public class UserHolder: MutableModelHolder {
public internal(set) var model: User
internal init(model: User) {
self.model = model
}
}
🎛 You can switch on a set using array literals as cases in Swift! Can be really useful to avoid many if
/else if
statements.
class RoadTile: Tile {
var connectedDirections = Set<Direction>()
func render() {
switch connectedDirections {
case [.up, .down]:
image = UIImage(named: "road-vertical")
case [.left, .right]:
image = UIImage(named: "road-horizontal")
default:
image = UIImage(named: "road")
}
}
}
🌍 When caching localized content in an app, it's a good idea to add the current locale to all keys, to prevent bugs when switching languages.
func cache(_ content: Content, forKey key: String) throws {
let data = try wrap(content) as Data
let key = localize(key: key)
try storage.store(data, forKey: key)
}
func loadCachedContent(forKey key: String) -> Content? {
let key = localize(key: key)
let data = storage.loadData(forKey: key)
return data.flatMap { try? unbox(data: $0) }
}
private func localize(key: String) -> String {
return key + "-" + Bundle.main.preferredLocalizations[0]
}
🚳 Here's an easy way to setup a test to avoid accidental retain cycles with object relationships (like weak delegates & observers) in Swift:
func testDelegateNotRetained() {
// Assign the delegate (weak) and also retain it using a local var
var delegate: Delegate? = DelegateMock()
controller.delegate = delegate
XCTAssertNotNil(controller.delegate)
// Release the local var, which should also release the weak reference
delegate = nil
XCTAssertNil(controller.delegate)
}
👨🔬 Playing around with an expressive way to check if a value matches any of a list of candidates in Swift:
// Instead of multiple conditions like this:
if string == "One" || string == "Two" || string == "Three" {
}
// You can now do:
if string == any(of: "One", "Two", "Three") {
}
You can find a gist with the implementation here.
👪 APIs in a Swift extension automatically inherit its access control level, making it a neat way to organize public, internal & private APIs.
public extension Animation {
init(textureNamed textureName: String) {
frames = [Texture(name: textureName)]
}
init(texturesNamed textureNames: [String], frameDuration: TimeInterval = 1) {
frames = textureNames.map(Texture.init)
self.frameDuration = frameDuration
}
init(image: Image) {
frames = [Texture(image: image)]
}
}
internal extension Animation {
func loadFrameImages() -> [Image] {
return frames.map { $0.loadImageIfNeeded() }
}
}
🗺 Using map
you can transform an optional value into an optional Result
type by simply passing in the enum case.
enum Result<Value> {
case value(Value)
case error(Error)
}
class Promise<Value> {
private var result: Result<Value>?
init(value: Value? = nil) {
result = value.map(Result.value)
}
}
👌 It's so nice that you can assign directly to self
in struct
initializers in Swift. Very useful when adding conformance to protocols.
extension Bool: AnswerConvertible {
public init(input: String) throws {
switch input.lowercased() {
case "y", "yes", "👍":
self = true
default:
self = false
}
}
}
☎️ Defining Swift closures as inline functions enables you to recursively call them, which is super useful in things like custom sequences.
class Database {
func records(matching query: Query) -> AnySequence<Record> {
var recordIterator = loadRecords().makeIterator()
func iterate() -> Record? {
guard let nextRecord = recordIterator.next() else {
return nil
}
guard nextRecord.matches(query) else {
// Since the closure is an inline function, it can be recursively called,
// in this case in order to advance to the next item.
return iterate()
}
return nextRecord
}
// AnySequence/AnyIterator are part of the standard library and provide an easy way
// to define custom sequences using closures.
return AnySequence { AnyIterator(iterate) }
}
}
Rob Napier points out that using the above might cause crashes if used on a large databaset, since Swift has no guaranteed Tail Call Optimization (TCO).
Slava Pestov also points out that another benefit of inline functions vs closures is that they can have their own generic parameter list.
🏖 Using lazy properties in Swift, you can pass self
to required Objective-C dependencies without having to use force-unwrapped optionals.
class DataLoader: NSObject {
lazy var urlSession: URLSession = self.makeURLSession()
private func makeURLSession() -> URLSession {
return URLSession(configuration: .default, delegate: self, delegateQueue: .main)
}
}
class Renderer {
lazy var displayLink: CADisplayLink = self.makeDisplayLink()
private func makeDisplayLink() -> CADisplayLink {
return CADisplayLink(target: self, selector: #selector(screenDidRefresh))
}
}
👓 If you have a property in Swift that needs to be weak
or lazy
, you can still make it readonly by using private(set)
.
class Node {
private(set) weak var parent: Node?
private(set) lazy var children = [Node]()
func add(child: Node) {
children.append(child)
child.parent = self
}
}
🌏 Tired of using URL(string: "url")!
for static URLs? Make URL
conform to ExpressibleByStringLiteral
and you can now simply use "url"
instead.
extension URL: ExpressibleByStringLiteral {
// By using 'StaticString' we disable string interpolation, for safety
public init(stringLiteral value: StaticString) {
self = URL(string: "\(value)").require(hint: "Invalid URL string literal: \(value)")
}
}
// We can now define URLs using static string literals 🎉
let url: URL = "https://www.swiftbysundell.com"
let task = URLSession.shared.dataTask(with: "https://www.swiftbysundell.com")
// In Swift 3 or earlier, you also have to implement 2 additional initializers
extension URL {
public init(extendedGraphemeClusterLiteral value: StaticString) {
self.init(stringLiteral: value)
}
public init(unicodeScalarLiteral value: StaticString) {
self.init(stringLiteral: value)
}
}
To find the extension that adds the require()
method on Optional
that I use above, check out Require.
✚ I'm always careful with operator overloading, but for manipulating things like sizes, points & frames I find them super useful.
extension CGSize {
static func *(lhs: CGSize, rhs: CGFloat) -> CGSize {
return CGSize(width: lhs.width * rhs, height: lhs.height * rhs)
}
}
button.frame.size = image.size * 2
If you like the above idea, check out CGOperators, which contains math operator overloads for all Core Graphics' vector types.
🔗 You can use closure types in generic constraints in Swift. Enables nice APIs for handling sequences of closures.
extension Sequence where Element == () -> Void {
func callAll() {
forEach { $0() }
}
}
extension Sequence where Element == () -> String {
func joinedResults(separator: String) -> String {
return map { $0() }.joined(separator: separator)
}
}
callbacks.callAll()
let names = nameProviders.joinedResults(separator: ", ")
(If you're using Swift 3, you have to change Element
to Iterator.Element
)
🎉 Using associated enum values is a super nice way to encapsulate mutually exclusive state info (and avoiding state-specific optionals).
// BEFORE: Lots of state-specific, optional properties
class Player {
var isWaitingForMatchMaking: Bool
var invitingUser: User?
var numberOfLives: Int
var playerDefeatedBy: Player?
var roundDefeatedIn: Int?
}
// AFTER: All state-specific information is encapsulated in enum cases
class Player {
enum State {
case waitingForMatchMaking
case waitingForInviteResponse(from: User)
case active(numberOfLives: Int)
case defeated(by: Player, roundNumber: Int)
}
var state: State
}
👍 I really like using enums for all async result types, even boolean ones. Self-documenting, and makes the call site a lot nicer to read too!
protocol PushNotificationService {
// Before
func enablePushNotifications(completionHandler: @escaping (Bool) -> Void)
// After
func enablePushNotifications(completionHandler: @escaping (PushNotificationStatus) -> Void)
}
enum PushNotificationStatus {
case enabled
case disabled
}
service.enablePushNotifications { status in
if status == .enabled {
enableNotificationsButton.removeFromSuperview()
}
}
🏃 Want to work on your async code in a Swift Playground? Just set needsIndefiniteExecution
to true to keep it running:
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
let greeting = "Hello after 3 seconds"
print(greeting)
}
To stop the playground from executing, simply call PlaygroundPage.current.finishExecution()
.
💦 Avoid memory leaks when accidentially refering to self
in closures by overriding it locally with a weak reference:
Swift >= 4.2
dataLoader.loadData(from: url) { [weak self] result in
guard let self = self else {
return
}
self.cache(result)
...
Swift < 4.2
dataLoader.loadData(from: url) { [weak self] result in
guard let `self` = self else {
return
}
self.cache(result)
...
Note that the reason the above currently works is because of a compiler bug (which I hope gets turned into a properly supported feature soon).
🕓 Using dispatch work items you can easily cancel a delayed asynchronous GCD task if you no longer need it:
let workItem = DispatchWorkItem {
// Your async code goes in here
}
// Execute the work item after 1 second
DispatchQueue.main.asyncAfter(deadline: .now() + 1, execute: workItem)
// You can cancel the work item if you no longer need it
workItem.cancel()
➕ While working on a new Swift developer tool (to be open sourced soon 😉), I came up with a pretty neat way of organizing its sequence of operations, by combining their functions into a closure:
internal func +<A, B, C>(lhs: @escaping (A) throws -> B,
rhs: @escaping (B) throws -> C) -> (A) throws -> C {
return { try rhs(lhs($0)) }
}
public func run() throws {
try (determineTarget + build + analyze + output)()
}
If you're familiar with the functional programming world, you might know the above technique as the pipe operator (thanks to Alexey Demedreckiy for pointing this out!)
🗺 Using map()
and flatMap()
on optionals you can chain multiple operations without having to use lengthy if lets
or guards
:
// BEFORE
guard let string = argument(at: 1) else {
return
}
guard let url = URL(string: string) else {
return
}
handle(url)
// AFTER
argument(at: 1).flatMap(URL.init).map(handle)
🚀 Using self-executing closures is a great way to encapsulate lazy property initialization:
class StoreViewController: UIViewController {
private lazy var collectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
let view = UICollectionView(frame: self.view.bounds, collectionViewLayout: layout)
view.delegate = self
view.dataSource = self
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(collectionView)
}
}
⚡️ You can speed up your Swift package tests using the --parallel
flag. For Marathon, the tests execute 3 times faster that way!
swift test --parallel
🛠 Struggling with mocking UserDefaults
in a test? The good news is: you don't need mocking - just create a real instance:
class LoginTests: XCTestCase {
private var userDefaults: UserDefaults!
private var manager: LoginManager!
override func setUp() {
super.setup()
userDefaults = UserDefaults(suiteName: #file)
userDefaults.removePersistentDomain(forName: #file)
manager = LoginManager(userDefaults: userDefaults)
}
}
👍 Using variadic parameters in Swift, you can create some really nice APIs that take a list of objects without having to use an array:
extension Canvas {
func add(_ shapes: Shape...) {
shapes.forEach(add)
}
}
let circle = Circle(center: CGPoint(x: 5, y: 5), radius: 5)
let lineA = Line(start: .zero, end: CGPoint(x: 10, y: 10))
let lineB = Line(start: CGPoint(x: 0, y: 10), end: CGPoint(x: 10, y: 0))
let canvas = Canvas()
canvas.add(circle, lineA, lineB)
canvas.render()
😮 Just like you can refer to a Swift function as a closure, you can do the same thing with enum cases with associated values:
enum UnboxPath {
case key(String)
case keyPath(String)
}
struct UserSchema {
static let name = key("name")
static let age = key("age")
static let posts = key("posts")
private static let key = UnboxPath.key
}
📈 The ===
operator lets you check if two objects are the same instance. Very useful when verifying that an array contains an instance in a test:
protocol InstanceEquatable: class, Equatable {}
extension InstanceEquatable {
static func ==(lhs: Self, rhs: Self) -> Bool {
return lhs === rhs
}
}
extension Enemy: InstanceEquatable {}
func testDestroyingEnemy() {
player.attack(enemy)
XCTAssertTrue(player.destroyedEnemies.contains(enemy))
}
😎 Cool thing about Swift initializers: you can call them using dot syntax and pass them as closures! Perfect for mocking dates in tests.
class Logger {
private let storage: LogStorage
private let dateProvider: () -> Date
init(storage: LogStorage = .init(), dateProvider: @escaping () -> Date = Date.init) {
self.storage = storage
self.dateProvider = dateProvider
}
func log(event: Event) {
storage.store(event: event, date: dateProvider())
}
}
📱 Most of my UI testing logic is now categories on XCUIApplication
. Makes the test cases really easy to read:
func testLoggingInAndOut() {
XCTAssertFalse(app.userIsLoggedIn)
app.launch()
app.login()
XCTAssertTrue(app.userIsLoggedIn)
app.logout()
XCTAssertFalse(app.userIsLoggedIn)
}
func testDisplayingCategories() {
XCTAssertFalse(app.isDisplayingCategories)
app.launch()
app.login()
app.goToCategories()
XCTAssertTrue(app.isDisplayingCategories)
}
🙂 It’s a good idea to avoid “default” cases when switching on Swift enums - it’ll “force you” to update your logic when a new case is added:
enum State {
case loggedIn
case loggedOut
case onboarding
}
func handle(_ state: State) {
switch state {
case .loggedIn:
showMainUI()
case .loggedOut:
showLoginUI()
// Compiler error: Switch must be exhaustive
}
}
💂 It's really cool that you can use Swift's 'guard' statement to exit out of pretty much any scope, not only return from functions:
// You can use the 'guard' statement to...
for string in strings {
// ...continue an iteration
guard shouldProcess(string) else {
continue
}
// ...or break it
guard !shouldBreak(for: string) else {
break
}
// ...or return
guard !shouldReturn(for: string) else {
return
}
// ..or throw an error
guard string.isValid else {
throw StringError.invalid(string)
}
// ...or exit the program
guard !shouldExit(for: string) else {
exit(1)
}
}
❤️ Love how you can pass functions & operators as closures in Swift. For example, it makes the syntax for sorting arrays really nice!
let array = [3, 9, 1, 4, 6, 2]
let sorted = array.sorted(by: <)
🗝 Here's a neat little trick I use to get UserDefault key consistency in Swift (#function expands to the property name in getters/setters). Just remember to write a good suite of tests that'll guard you against bugs when changing property names.
extension UserDefaults {
var onboardingCompleted: Bool {
get { return bool(forKey: #function) }
set { set(newValue, forKey: #function) }
}
}
📛 Want to use a name already taken by the standard library for a nested type? No problem - just use Swift.
to disambiguate:
extension Command {
enum Error: Swift.Error {
case missing
case invalid(String)
}
}
📦 Playing around with using Wrap to implement Equatable
for any type, primarily for testing:
protocol AutoEquatable: Equatable {}
extension AutoEquatable {
static func ==(lhs: Self, rhs: Self) -> Bool {
let lhsData = try! wrap(lhs) as Data
let rhsData = try! wrap(rhs) as Data
return lhsData == rhsData
}
}
📏 One thing that I find really useful in Swift is to use typealiases to reduce the length of method signatures in generic types:
public class PathFinder<Object: PathFinderObject> {
public typealias Map = Object.Map
public typealias Node = Map.Node
public typealias Path = PathFinderPath<Object>
public static func possiblePaths(for object: Object, at rootNode: Node, on map: Map) -> Path.Sequence {
return .init(object: object, rootNode: rootNode, map: map)
}
}
📖 You can reference either the external or internal parameter label when writing Swift docs - and they get parsed the same:
// EITHER:
class Foo {
/**
* - parameter string: A string
*/
func bar(with string: String) {}
}
// OR:
class Foo {
/**
* - parameter with: A string
*/
func bar(with string: String) {}
}
👍 Finding more and more uses for auto closures in Swift. Can enable some pretty nice APIs:
extension Dictionary {
mutating func value(for key: Key, orAdd valueClosure: @autoclosure () -> Value) -> Value {
if let value = self[key] {
return value
}
let value = valueClosure()
self[key] = value
return value
}
}
🚀 I’ve started to become a really big fan of nested types in Swift. Love the additional namespacing it gives you!
public struct Map {
public struct Model {
public let size: Size
public let theme: Theme
public var terrain: [Position : Terrain.Model]
public var units: [Position : Unit.Model]
public var buildings: [Position : Building.Model]
}
public enum Direction {
case up
case right
case down
case left
}
public struct Position {
public var x: Int
public var y: Int
}
public enum Size: String {
case small = "S"
case medium = "M"
case large = "L"
case extraLarge = "XL"
}
}
Author: JohnSundell
Source code: https://github.com/JohnSundell/SwiftTips
License: MIT license
#swift