1597498140
Since travelling has become practically impossible, I decided to think about how I could start preparing for my next trip. That’s right, I got travel on my mind.
As most people know, plane tickets prices vary a lot. That is because airline companies use yield management, a pricing strategy that aims to anticipate consumer behaviour to maximize profits.
For instance, with the code I will present below, I looked at a plane ticket Montreal-Oslo 48 times per day for 2 days. **The price varied between 891$ and 1298$ **(all data was scrapped from Kayak, right here). Same dates, same destinations, a huge difference in prices.
With that in mind, I created a code that would search for cheap plane tickets and notify me via email if a great deal was found.
Here is the code.
#smtplib #cheap-flights #beautiful-soul #python #travel
1675304280
We are back with another exciting and much-talked-about Rails tutorial on how to use Hotwire with the Rails application. This Hotwire Rails tutorial is an alternate method for building modern web applications that consume a pinch of JavaScript.
Rails 7 Hotwire is the default front-end framework shipped with Rails 7 after it was launched. It is used to represent HTML over the wire in the Rails application. Previously, we used to add a hotwire-rails gem in our gem file and then run rails hotwire: install. However, with the introduction of Rails 7, the gem got deprecated. Now, we use turbo-rails and stimulus rails directly, which work as Hotwire’s SPA-like page accelerator and Hotwire’s modest JavaScript framework.
Hotwire is a package of different frameworks that help to build applications. It simplifies the developer’s work for writing web pages without the need to write JavaScript, and instead sending HTML code over the wire.
Introduction to The Hotwire Framework:
It uses simplified techniques to build web applications while decreasing the usage of JavaScript in the application. Turbo offers numerous handling methods for the HTML data sent over the wire and displaying the application’s data without actually loading the entire page. It helps to maintain the simplicity of web applications without destroying the single-page application experience by using the below techniques:
Turbo Frames: Turbo Frames help to load the different sections of our markup without any dependency as it divides the page into different contexts separately called frames and updates these frames individually.
Turbo Drive: Every link doesn’t have to make the entire page reload when clicked. Only the HTML contained within the tag will be displayed.
Turbo Streams: To add real-time features to the application, this technique is used. It helps to bring real-time data to the application using CRUD actions.
It represents the JavaScript framework, which is required when JS is a requirement in the application. The interaction with the HTML is possible with the help of a stimulus, as the controllers that help those interactions are written by a stimulus.
Not much information is available about Strada as it has not been officially released yet. However, it works with native applications, and by using HTML bridge attributes, interaction is made possible between web applications and native apps.
Simple diagrammatic representation of Hotwire Stack:
As we are implementing the Ruby on Rails Hotwire tutorial, make sure about the following installations before you can get started.
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Find the following commands to create a rails application.
mkdir ~/projects/railshotwire
cd ~/projects/railshotwire
echo "source 'https://rubygems.org'" > Gemfile
echo "gem 'rails', '~> 7.0.0'" >> Gemfile
bundle install
bundle exec rails new . --force -d=postgresql
Now create some files for the project, up till now no usage of Rails Hotwire can be seen.
Fire the following command in your terminal.
echo "class HomeController < ApplicationController" > app/controllers/home_controller.rb
echo "end" >> app/controllers/home_controller.rb
echo "class OtherController < ApplicationController" > app/controllers/other_controller.rb
echo "end" >> app/controllers/home_controller.rb
echo "Rails.application.routes.draw do" > config/routes.rb
echo ' get "home/index"' >> config/routes.rb
echo ' get "other/index"' >> config/routes.rb
echo ' root to: "home#index"' >> config/routes.rb
echo 'end' >> config/routes.rb
mkdir app/views/home
echo '<h1>This is Rails Hotwire homepage</h1>' > app/views/home/index.html.erb
echo '<div><%= link_to "Enter to other page", other_index_path %></div>' >> app/views/home/index.html.erb
mkdir app/views/other
echo '<h1>This is Another page</h1>' > app/views/other/index.html.erb
echo '<div><%= link_to "Enter to home page", root_path %></div>' >> app/views/other/index.html.erb
bin/rails db:create
bin/rails db:migrate
Additionally, you can clone the code and browse through the project. Here’s the source code of the repository: Rails 7 Hotwire application
Now, let’s see how Hotwire Rails can work its magic with various Turbo techniques.
Go to your localhost:3000 on your web browser and right-click on the Inspect and open a Network tab of the DevTools of the browser.
Now click on go to another page link that appears on the home page to redirect from the home page to another page. In our Network tab, we can see that this action of navigation is achieved via XHR. It appears only the part inside HTML is reloaded, here neither the CSS is reloaded nor the JS is reloaded when the navigation action is performed.
By performing this action we can see that Turbo Drive helps to represent the HTML response without loading the full page and only follows redirect and reindeer HTML responses which helps to make the application faster to access.
This technique helps to divide the current page into different sections called frames that can be updated separately independently when new data is added from the server.
Below we discuss the different use cases of Turbo frame like inline edition, sorting, searching, and filtering of data.
Let’s perform some practical actions to see the example of these use cases.
Make changes in the app/controllers/home_controller.rb file
#CODE
class HomeController < ApplicationController
def turbo_frame_form
end
def turbo_frame submit
extracted_anynumber = params[:any][:anynumber]
render :turbo_frame_form, status: :ok, locals: {anynumber: extracted_anynumber, comment: 'turbo_frame_submit ok' }
end
end
Add app/views/home/turbo_frame_form.html.erb file to the application and add this content inside the file.
#CODE
<section>
<%= turbo_frame_tag 'anyframe' do %>
<div>
<h2>Frame view</h2>
<%= form_with scope: :any, url: turbo_frame_submit_path, local: true do |form| %>
<%= form.label :anynumber, 'Type an integer (odd or even)', 'class' => 'my-0 d-inline' %>
<%= form.text_field :anynumber, type: 'number', 'required' => 'true', 'value' => "#{local_assigns[:anynumber] || 0}", 'aria-describedby' => 'anynumber' %>
<%= form.submit 'Submit this number', 'id' => 'submit-number' %>
<% end %>
</div>
<div>
<h2>Data of the view</h2>
<pre style="font-size: .7rem;"><%= JSON.pretty_generate(local_assigns) %></pre>
</div>
<% end %>
</section>
Make some adjustments in routes.rb
#CODE
Rails.application.routes.draw do
get 'home/index'
get 'other/index'
get '/home/turbo_frame_form' => 'home#turbo_frame_form', as: 'turbo_frame_form'
post '/home/turbo_frame_submit' => 'home#turbo_frame_submit', as: 'turbo_frame_submit'
root to: "home#index"
end
#CODE
<h1>This is Rails Hotwire home page</h1>
<div><%= link_to "Enter to other page", other_index_path %></div>
<%= turbo_frame_tag 'anyframe' do %>
<div>
<h2>Home view</h2>
<%= form_with scope: :any, url: turbo_frame_submit_path, local: true do |form| %>
<%= form.label :anynumber, 'Type an integer (odd or even)', 'class' => 'my-0 d-inline' %>
<%= form.text_field :anynumber, type: 'number', 'required' => 'true', 'value' => "#{local_assigns[:anynumber] || 0}", 'aria-describedby' => 'anynumber' %>
<%= form.submit 'Submit this number', 'id' => 'submit-number' %>
<% end %>
<div>
<% end %>
After making all the changes, restart the rails server and refresh the browser, the default view will appear on the browser.
Now in the field enter any digit, after entering the digit click on submit button, and as the submit button is clicked we can see the Turbo Frame in action in the below screen, we can observe that the frame part changed, the first title and first link didn’t move.
Turbo Streams deliver page updates over WebSocket, SSE or in response to form submissions by only using HTML and a series of CRUD-like operations, you are free to say that either
This transmit can be represented by a simple example.
#CODE
class OtherController < ApplicationController
def post_something
respond_to do |format|
format.turbo_stream { }
end
end
end
Add the below line in routes.rb file of the application
#CODE
post '/other/post_something' => 'other#post_something', as: 'post_something'
Superb! Rails will now attempt to locate the app/views/other/post_something.turbo_stream.erb template at any moment the ‘/other/post_something’ endpoint is reached.
For this, we need to add app/views/other/post_something.turbo_stream.erb template in the rails application.
#CODE
<turbo-stream action="append" target="messages">
<template>
<div id="message_1">This changes the existing message!</div>
</template>
</turbo-stream>
This states that the response will try to append the template of the turbo frame with ID “messages”.
Now change the index.html.erb file in app/views/other paths with the below content.
#CODE
<h1>This is Another page</h1>
<div><%= link_to "Enter to home page", root_path %></div>
<div style="margin-top: 3rem;">
<%= form_with scope: :any, url: post_something_path do |form| %>
<%= form.submit 'Post any message %>
<% end %>
<turbo-frame id="messages">
<div>An empty message</div>
</turbo-frame>
</div>
This action shows that after submitting the response, the Turbo Streams help the developer to append the message, without reloading the page.
Another use case we can test is that rather than appending the message, the developer replaces the message. For that, we need to change the content of app/views/other/post_something.turbo_stream.erb template file and change the value of the action attribute from append to replace and check the changes in the browser.
#CODE
<turbo-stream action="replace" target="messages">
<template>
<div id="message_1">This changes the existing message!</div>
</template>
</turbo-stream>
When we click on Post any message button, the message that appear below that button will get replaced with the message that is mentioned in the app/views/other/post_something.turbo_stream.erb template
There are some cases in an application where JS is needed, therefore to cover those scenarios we require Hotwire JS tool. Hotwire has a JS tool because in some scenarios Turbo-* tools are not sufficient. But as we know that Hotwire is used to reduce the usage of JS in an application, Stimulus considers HTML as the single source of truth. Consider the case where we have to give elements on a page some JavaScript attributes, such as data controller, data-action, and data target. For that, a stimulus controller that can access elements and receive events based on those characteristics will be created.
Make a change in app/views/other/index.html.erb template file in rails application
#CODE
<h1>This is Another page</h1>
<div><%= link_to "Enter to home page", root_path %></div>
<div style="margin-top: 2rem;">
<%= form_with scope: :any, url: post_something_path do |form| %>
<%= form.submit 'Post something' %>
<% end %>
<turbo-frame id="messages">
<div>An empty message</div>
</turbo-frame>
</div>
<div style="margin-top: 2rem;">
<h2>Stimulus</h2>
<div data-controller="hello">
<input data-hello-target="name" type="text">
<button data-action="click->hello#greet">
Greet
</button>
<span data-hello-target="output">
</span>
</div>
</div>
Make changes in the hello_controller.js in path app/JavaScript/controllers and add a stimulus controller in the file, which helps to bring the HTML into life.
#CODE
import { Controller } from "@hotwired/stimulus"
export default class extends Controller {
static targets = [ "name", "output" ]
greet() {
this.outputTarget.textContent =
`Hello, ${this.nameTarget.value}!`
}
}
Go to your browser after making the changes in the code and click on Enter to other page link which will navigate to the localhost:3000/other/index page there you can see the changes implemented by the stimulus controller that is designed to augment your HTML with just enough behavior to make it more responsive.
With just a little bit of work, Turbo and Stimulus together offer a complete answer for applications that are quick and compelling.
Using Rails 7 Hotwire helps to load the pages at a faster speed and allows you to render templates on the server, where you have access to your whole domain model. It is a productive development experience in ROR, without compromising any of the speed or responsiveness associated with SPA.
We hope you were satisfied with our Rails Hotwire tutorial. Write to us at service@bacancy.com for any query that you want to resolve, or if you want us to share a tutorial on your query.
For more such solutions on RoR, check out our Ruby on Rails Tutorials. We will always strive to amaze you and cater to your needs.
Original article source at: https://www.bacancytechnology.com/
1661577180
The following is a collection of tips I find to be useful when working with the Swift language. More content is available on my Twitter account!
Property Wrappers allow developers to wrap properties with specific behaviors, that will be seamlessly triggered whenever the properties are accessed.
While their primary use case is to implement business logic within our apps, it's also possible to use Property Wrappers as debugging tools!
For example, we could build a wrapper called @History
, that would be added to a property while debugging and would keep track of all the values set to this property.
import Foundation
@propertyWrapper
struct History<Value> {
private var value: Value
private(set) var history: [Value] = []
init(wrappedValue: Value) {
self.value = wrappedValue
}
var wrappedValue: Value {
get { value }
set {
history.append(value)
value = newValue
}
}
var projectedValue: Self {
return self
}
}
// We can then decorate our business code
// with the `@History` wrapper
struct User {
@History var name: String = ""
}
var user = User()
// All the existing call sites will still
// compile, without the need for any change
user.name = "John"
user.name = "Jane"
// But now we can also access an history of
// all the previous values!
user.$name.history // ["", "John"]
String
interpolationSwift 5 gave us the possibility to define our own custom String
interpolation methods.
This feature can be used to power many use cases, but there is one that is guaranteed to make sense in most projects: localizing user-facing strings.
import Foundation
extension String.StringInterpolation {
mutating func appendInterpolation(localized key: String, _ args: CVarArg...) {
let localized = String(format: NSLocalizedString(key, comment: ""), arguments: args)
appendLiteral(localized)
}
}
/*
Let's assume that this is the content of our Localizable.strings:
"welcome.screen.greetings" = "Hello %@!";
*/
let userName = "John"
print("\(localized: "welcome.screen.greetings", userName)") // Hello John!
structs
If you’ve always wanted to use some kind of inheritance mechanism for your structs, Swift 5.1 is going to make you very happy!
Using the new KeyPath-based dynamic member lookup, you can implement some pseudo-inheritance, where a type inherits the API of another one 🎉
(However, be careful, I’m definitely not advocating inheritance as a go-to solution 🙃)
import Foundation
protocol Inherits {
associatedtype SuperType
var `super`: SuperType { get }
}
extension Inherits {
subscript<T>(dynamicMember keyPath: KeyPath<SuperType, T>) -> T {
return self.`super`[keyPath: keyPath]
}
}
struct Person {
let name: String
}
@dynamicMemberLookup
struct User: Inherits {
let `super`: Person
let login: String
let password: String
}
let user = User(super: Person(name: "John Appleseed"), login: "Johnny", password: "1234")
user.name // "John Appleseed"
user.login // "Johnny"
NSAttributedString
through a Function BuilderSwift 5.1 introduced Function Builders: a great tool for building custom DSL syntaxes, like SwiftUI. However, one doesn't need to be building a full-fledged DSL in order to leverage them.
For example, it's possible to write a simple Function Builder, whose job will be to compose together individual instances of NSAttributedString
through a nicer syntax than the standard API.
import UIKit
@_functionBuilder
class NSAttributedStringBuilder {
static func buildBlock(_ components: NSAttributedString...) -> NSAttributedString {
let result = NSMutableAttributedString(string: "")
return components.reduce(into: result) { (result, current) in result.append(current) }
}
}
extension NSAttributedString {
class func composing(@NSAttributedStringBuilder _ parts: () -> NSAttributedString) -> NSAttributedString {
return parts()
}
}
let result = NSAttributedString.composing {
NSAttributedString(string: "Hello",
attributes: [.font: UIFont.systemFont(ofSize: 24),
.foregroundColor: UIColor.red])
NSAttributedString(string: " world!",
attributes: [.font: UIFont.systemFont(ofSize: 20),
.foregroundColor: UIColor.orange])
}
switch
and if
as expressionsContrary to other languages, like Kotlin, Swift does not allow switch
and if
to be used as expressions. Meaning that the following code is not valid Swift:
let constant = if condition {
someValue
} else {
someOtherValue
}
A common solution to this problem is to wrap the if
or switch
statement within a closure, that will then be immediately called. While this approach does manage to achieve the desired goal, it makes for a rather poor syntax.
To avoid the ugly trailing ()
and improve on the readability, you can define a resultOf
function, that will serve the exact same purpose, in a more elegant way.
import Foundation
func resultOf<T>(_ code: () -> T) -> T {
return code()
}
let randomInt = Int.random(in: 0...3)
let spelledOut: String = resultOf {
switch randomInt {
case 0:
return "Zero"
case 1:
return "One"
case 2:
return "Two"
case 3:
return "Three"
default:
return "Out of range"
}
}
print(spelledOut)
guard
statementsA guard
statement is a very convenient way for the developer to assert that a condition is met, in order for the execution of the program to keep going.
However, since the body of a guard
statement is meant to be executed when the condition evaluates to false
, the use of the negation (!
) operator within the condition of a guard
statement can make the code hard to read, as it becomes a double negative.
A nice trick to avoid such double negatives is to encapsulate the use of the !
operator within a new property or function, whose name does not include a negative.
import Foundation
extension Collection {
var hasElements: Bool {
return !isEmpty
}
}
let array = Bool.random() ? [1, 2, 3] : []
guard array.hasElements else { fatalError("array was empty") }
print(array)
init
without loosing the compiler-generated oneIt's common knowledge for Swift developers that, when you define a struct
, the compiler is going to automatically generate a memberwise init
for you. That is, unless you also define an init
of your own. Because then, the compiler won't generate any memberwise init
.
Yet, there are many instances where we might enjoy the opportunity to get both. As it turns out, this goal is quite easy to achieve: you just need to define your own init
in an extension
rather than inside the type definition itself.
import Foundation
struct Point {
let x: Int
let y: Int
}
extension Point {
init() {
x = 0
y = 0
}
}
let usingDefaultInit = Point(x: 4, y: 3)
let usingCustomInit = Point()
enum
Swift does not really have an out-of-the-box support of namespaces. One could argue that a Swift module can be seen as a namespace, but creating a dedicated Framework for this sole purpose can legitimately be regarded as overkill.
Some developers have taken the habit to use a struct
which only contains static
fields to implement a namespace. While this does the job, it requires us to remember to implement an empty private
init()
, because it wouldn't make sense for such a struct
to be instantiated.
It's actually possible to take this approach one step further, by replacing the struct
with an enum
. While it might seem weird to have an enum
with no case
, it's actually a very idiomatic way to declare a type that cannot be instantiated.
import Foundation
enum NumberFormatterProvider {
static var currencyFormatter: NumberFormatter {
let formatter = NumberFormatter()
formatter.numberStyle = .currency
formatter.roundingIncrement = 0.01
return formatter
}
static var decimalFormatter: NumberFormatter {
let formatter = NumberFormatter()
formatter.numberStyle = .decimal
formatter.decimalSeparator = ","
return formatter
}
}
NumberFormatterProvider() // ❌ impossible to instantiate by mistake
NumberFormatterProvider.currencyFormatter.string(from: 2.456) // $2.46
NumberFormatterProvider.decimalFormatter.string(from: 2.456) // 2,456
Never
to represent impossible code pathsNever
is quite a peculiar type in the Swift Standard Library: it is defined as an empty enum enum Never { }
.
While this might seem odd at first glance, it actually yields a very interesting property: it makes it a type that cannot be constructed (i.e. it possesses no instances).
This way, Never
can be used as a generic parameter to let the compiler know that a particular feature will not be used.
import Foundation
enum Result<Value, Error> {
case success(value: Value)
case failure(error: Error)
}
func willAlwaysSucceed(_ completion: @escaping ((Result<String, Never>) -> Void)) {
completion(.success(value: "Call was successful"))
}
willAlwaysSucceed( { result in
switch result {
case .success(let value):
print(value)
// the compiler knows that the `failure` case cannot happen
// so it doesn't require us to handle it.
}
})
Decodable
enum
Swift's Codable
framework does a great job at seamlessly decoding entities from a JSON stream. However, when we integrate web-services, we are sometimes left to deal with JSONs that require behaviors that Codable
does not provide out-of-the-box.
For instance, we might have a string-based or integer-based enum
, and be required to set it to a default value when the data found in the JSON does not match any of its cases.
We might be tempted to implement this via an extensive switch
statement over all the possible cases, but there is a much shorter alternative through the initializer init?(rawValue:)
:
import Foundation
enum State: String, Decodable {
case active
case inactive
case undefined
init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
let decodedString = try container.decode(String.self)
self = State(rawValue: decodedString) ?? .undefined
}
}
let data = """
["active", "inactive", "foo"]
""".data(using: .utf8)!
let decoded = try! JSONDecoder().decode([State].self, from: data)
print(decoded) // [State.active, State.inactive, State.undefined]
Dependency injection boils down to a simple idea: when an object requires a dependency, it shouldn't create it by itself, but instead it should be given a function that does it for him.
Now the great thing with Swift is that, not only can a function take another function as a parameter, but that parameter can also be given a default value.
When you combine both those features, you can end up with a dependency injection pattern that is both lightweight on boilerplate, but also type safe.
import Foundation
protocol Service {
func call() -> String
}
class ProductionService: Service {
func call() -> String {
return "This is the production"
}
}
class MockService: Service {
func call() -> String {
return "This is a mock"
}
}
typealias Provider<T> = () -> T
class Controller {
let service: Service
init(serviceProvider: Provider<Service> = { return ProductionService() }) {
self.service = serviceProvider()
}
func work() {
print(service.call())
}
}
let productionController = Controller()
productionController.work() // prints "This is the production"
let mockedController = Controller(serviceProvider: { return MockService() })
mockedController.work() // prints "This is a mock"
Singletons are pretty bad. They make your architecture rigid and tightly coupled, which then results in your code being hard to test and refactor. Instead of using singletons, your code should rely on dependency injection, which is a much more architecturally sound approach.
But singletons are so easy to use, and dependency injection requires us to do extra-work. So maybe, for simple situations, we could find an in-between solution?
One possible solution is to rely on one of Swift's most know features: protocol-oriented programming. Using a protocol
, we declare and access our dependency. We then store it in a private singleton, and perform the injection through an extension of said protocol
.
This way, our code will indeed be decoupled from its dependency, while at the same time keeping the boilerplate to a minimum.
import Foundation
protocol Formatting {
var formatter: NumberFormatter { get }
}
private let sharedFormatter: NumberFormatter = {
let sharedFormatter = NumberFormatter()
sharedFormatter.numberStyle = .currency
return sharedFormatter
}()
extension Formatting {
var formatter: NumberFormatter { return sharedFormatter }
}
class ViewModel: Formatting {
var displayableAmount: String?
func updateDisplay(to amount: Double) {
displayableAmount = formatter.string(for: amount)
}
}
let viewModel = ViewModel()
viewModel.updateDisplay(to: 42000.45)
viewModel.displayableAmount // "$42,000.45"
[weak self]
and guard
Callbacks are a part of almost all iOS apps, and as frameworks such as RxSwift
keep gaining in popularity, they become ever more present in our codebase.
Seasoned Swift developers are aware of the potential memory leaks that @escaping
callbacks can produce, so they make real sure to always use [weak self]
, whenever they need to use self
inside such a context. And when they need to have self
be non-optional, they then add a guard
statement along.
Consequently, this syntax of a [weak self]
followed by a guard
rapidly tends to appear everywhere in the codebase. The good thing is that, through a little protocol-oriented trick, it's actually possible to get rid of this tedious syntax, without loosing any of its benefits!
import Foundation
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
protocol Weakifiable: class { }
extension Weakifiable {
func weakify(_ code: @escaping (Self) -> Void) -> () -> Void {
return { [weak self] in
guard let self = self else { return }
code(self)
}
}
func weakify<T>(_ code: @escaping (T, Self) -> Void) -> (T) -> Void {
return { [weak self] arg in
guard let self = self else { return }
code(arg, self)
}
}
}
extension NSObject: Weakifiable { }
class Producer: NSObject {
deinit {
print("deinit Producer")
}
private var handler: (Int) -> Void = { _ in }
func register(handler: @escaping (Int) -> Void) {
self.handler = handler
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0, execute: { self.handler(42) })
}
}
class Consumer: NSObject {
deinit {
print("deinit Consumer")
}
let producer = Producer()
func consume() {
producer.register(handler: weakify { result, strongSelf in
strongSelf.handle(result)
})
}
private func handle(_ result: Int) {
print("🎉 \(result)")
}
}
var consumer: Consumer? = Consumer()
consumer?.consume()
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0, execute: { consumer = nil })
// This code prints:
// 🎉 42
// deinit Consumer
// deinit Producer
Asynchronous functions are a big part of iOS APIs, and most developers are familiar with the challenge they pose when one needs to sequentially call several asynchronous APIs.
This often results in callbacks being nested into one another, a predicament often referred to as callback hell.
Many third-party frameworks are able to tackle this issue, for instance RxSwift or PromiseKit. Yet, for simple instances of the problem, there is no need to use such big guns, as it can actually be solved with simple function composition.
import Foundation
typealias CompletionHandler<Result> = (Result?, Error?) -> Void
infix operator ~>: MultiplicationPrecedence
func ~> <T, U>(_ first: @escaping (CompletionHandler<T>) -> Void, _ second: @escaping (T, CompletionHandler<U>) -> Void) -> (CompletionHandler<U>) -> Void {
return { completion in
first({ firstResult, error in
guard let firstResult = firstResult else { completion(nil, error); return }
second(firstResult, { (secondResult, error) in
completion(secondResult, error)
})
})
}
}
func ~> <T, U>(_ first: @escaping (CompletionHandler<T>) -> Void, _ transform: @escaping (T) -> U) -> (CompletionHandler<U>) -> Void {
return { completion in
first({ result, error in
guard let result = result else { completion(nil, error); return }
completion(transform(result), nil)
})
}
}
func service1(_ completionHandler: CompletionHandler<Int>) {
completionHandler(42, nil)
}
func service2(arg: String, _ completionHandler: CompletionHandler<String>) {
completionHandler("🎉 \(arg)", nil)
}
let chainedServices = service1
~> { int in return String(int / 2) }
~> service2
chainedServices({ result, _ in
guard let result = result else { return }
print(result) // Prints: 🎉 21
})
Asynchronous functions are a great way to deal with future events without blocking a thread. Yet, there are times where we would like them to behave in exactly such a blocking way.
Think about writing unit tests and using mocked network calls. You will need to add complexity to your test in order to deal with asynchronous functions, whereas synchronous ones would be much easier to manage.
Thanks to Swift proficiency in the functional paradigm, it is possible to write a function whose job is to take an asynchronous function and transform it into a synchronous one.
import Foundation
func makeSynchrone<A, B>(_ asyncFunction: @escaping (A, (B) -> Void) -> Void) -> (A) -> B {
return { arg in
let lock = NSRecursiveLock()
var result: B? = nil
asyncFunction(arg) {
result = $0
lock.unlock()
}
lock.lock()
return result!
}
}
func myAsyncFunction(arg: Int, completionHandler: (String) -> Void) {
completionHandler("🎉 \(arg)")
}
let syncFunction = makeSynchrone(myAsyncFunction)
print(syncFunction(42)) // prints 🎉 42
Closures are a great way to interact with generic APIs, for instance APIs that allow to manipulate data structures through the use of generic functions, such as filter()
or sorted()
.
The annoying part is that closures tend to clutter your code with many instances of {
, }
and $0
, which can quickly undermine its readably.
A nice alternative for a cleaner syntax is to use a KeyPath
instead of a closure, along with an operator that will deal with transforming the provided KeyPath
in a closure.
import Foundation
prefix operator ^
prefix func ^ <Element, Attribute>(_ keyPath: KeyPath<Element, Attribute>) -> (Element) -> Attribute {
return { element in element[keyPath: keyPath] }
}
struct MyData {
let int: Int
let string: String
}
let data = [MyData(int: 2, string: "Foo"), MyData(int: 4, string: "Bar")]
data.map(^\.int) // [2, 4]
data.map(^\.string) // ["Foo", "Bar"]
userInfo
Dictionary
Many iOS APIs still rely on a userInfo
Dictionary
to handle use-case specific data. This Dictionary
usually stores untyped values, and is declared as follows: [String: Any]
(or sometimes [AnyHashable: Any]
.
Retrieving data from such a structure will involve some conditional casting (via the as?
operator), which is prone to both errors and repetitions. Yet, by introducing a custom subscript
, it's possible to encapsulate all the tedious logic, and end-up with an easier and more robust API.
import Foundation
typealias TypedUserInfoKey<T> = (key: String, type: T.Type)
extension Dictionary where Key == String, Value == Any {
subscript<T>(_ typedKey: TypedUserInfoKey<T>) -> T? {
return self[typedKey.key] as? T
}
}
let userInfo: [String : Any] = ["Foo": 4, "Bar": "forty-two"]
let integerTypedKey = TypedUserInfoKey(key: "Foo", type: Int.self)
let intValue = userInfo[integerTypedKey] // returns 4
type(of: intValue) // returns Int?
let stringTypedKey = TypedUserInfoKey(key: "Bar", type: String.self)
let stringValue = userInfo[stringTypedKey] // returns "forty-two"
type(of: stringValue) // returns String?
MVVM is a great pattern to separate business logic from presentation logic. The main challenge to make it work, is to define a mechanism for the presentation layer to be notified of model updates.
RxSwift is a perfect choice to solve such a problem. Yet, some developers don't feel confortable with leveraging a third-party library for such a central part of their architecture.
For those situation, it's possible to define a lightweight Variable
type, that will make the MVVM pattern very easy to use!
import Foundation
class Variable<Value> {
var value: Value {
didSet {
onUpdate?(value)
}
}
var onUpdate: ((Value) -> Void)? {
didSet {
onUpdate?(value)
}
}
init(_ value: Value, _ onUpdate: ((Value) -> Void)? = nil) {
self.value = value
self.onUpdate = onUpdate
self.onUpdate?(value)
}
}
let variable: Variable<String?> = Variable(nil)
variable.onUpdate = { data in
if let data = data {
print(data)
}
}
variable.value = "Foo"
variable.value = "Bar"
// prints:
// Foo
// Bar
typealias
to its fullestThe keyword typealias
allows developers to give a new name to an already existing type. For instance, Swift defines Void
as a typealias
of ()
, the empty tuple.
But a less known feature of this mechanism is that it allows to assign concrete types for generic parameters, or to rename them. This can help make the semantics of generic types much clearer, when used in specific use cases.
import Foundation
enum Either<Left, Right> {
case left(Left)
case right(Right)
}
typealias Result<Value> = Either<Value, Error>
typealias IntOrString = Either<Int, String>
forEach
Iterating through objects via the forEach(_:)
method is a great alternative to the classic for
loop, as it allows our code to be completely oblivious of the iteration logic. One limitation, however, is that forEach(_:)
does not allow to stop the iteration midway.
Taking inspiration from the Objective-C implementation, we can write an overload that will allow the developer to stop the iteration, if needed.
import Foundation
extension Sequence {
func forEach(_ body: (Element, _ stop: inout Bool) throws -> Void) rethrows {
var stop = false
for element in self {
try body(element, &stop)
if stop {
return
}
}
}
}
["Foo", "Bar", "FooBar"].forEach { element, stop in
print(element)
stop = (element == "Bar")
}
// Prints:
// Foo
// Bar
reduce()
Functional programing is a great way to simplify a codebase. For instance, reduce
is an alternative to the classic for
loop, without most the boilerplate. Unfortunately, simplicity often comes at the price of performance.
Consider that you want to remove duplicate values from a Sequence
. While reduce()
is a perfectly fine way to express this computation, the performance will be sub optimal, because of all the unnecessary Array
copying that will happen every time its closure gets called.
That's when reduce(into:_:)
comes into play. This version of reduce
leverages the capacities of copy-on-write type (such as Array
or Dictionnary
) in order to avoid unnecessary copying, which results in a great performance boost.
import Foundation
func time(averagedExecutions: Int = 1, _ code: () -> Void) {
let start = Date()
for _ in 0..<averagedExecutions { code() }
let end = Date()
let duration = end.timeIntervalSince(start) / Double(averagedExecutions)
print("time: \(duration)")
}
let data = (1...1_000).map { _ in Int(arc4random_uniform(256)) }
// runs in 0.63s
time {
let noDuplicates: [Int] = data.reduce([], { $0.contains($1) ? $0 : $0 + [$1] })
}
// runs in 0.15s
time {
let noDuplicates: [Int] = data.reduce(into: [], { if !$0.contains($1) { $0.append($1) } } )
}
UI components such as UITableView
and UICollectionView
rely on reuse identifiers in order to efficiently recycle the views they display. Often, those reuse identifiers take the form of a static hardcoded String
, that will be used for every instance of their class.
Through protocol-oriented programing, it's possible to avoid those hardcoded values, and instead use the name of the type as a reuse identifier.
import Foundation
import UIKit
protocol Reusable {
static var reuseIdentifier: String { get }
}
extension Reusable {
static var reuseIdentifier: String {
return String(describing: self)
}
}
extension UITableViewCell: Reusable { }
extension UITableView {
func register<T: UITableViewCell>(_ class: T.Type) {
register(`class`, forCellReuseIdentifier: T.reuseIdentifier)
}
func dequeueReusableCell<T: UITableViewCell>(for indexPath: IndexPath) -> T {
return dequeueReusableCell(withIdentifier: T.reuseIdentifier, for: indexPath) as! T
}
}
class MyCell: UITableViewCell { }
let tableView = UITableView()
tableView.register(MyCell.self)
let myCell: MyCell = tableView.dequeueReusableCell(for: [0, 0])
The C language has a construct called union
, that allows a single variable to hold values from different types. While Swift does not provide such a construct, it provides enums with associated values, which allows us to define a type called Either
that implements a union
of two types.
import Foundation
enum Either<A, B> {
case left(A)
case right(B)
func either(ifLeft: ((A) -> Void)? = nil, ifRight: ((B) -> Void)? = nil) {
switch self {
case let .left(a):
ifLeft?(a)
case let .right(b):
ifRight?(b)
}
}
}
extension Bool { static func random() -> Bool { return arc4random_uniform(2) == 0 } }
var intOrString: Either<Int, String> = Bool.random() ? .left(2) : .right("Foo")
intOrString.either(ifLeft: { print($0 + 1) }, ifRight: { print($0 + "Bar") })
If you're interested by this kind of data structure, I strongly recommend that you learn more about Algebraic Data Types.
Most of the time, when we create a .xib
file, we give it the same name as its associated class. From that, if we later refactor our code and rename such a class, we run the risk of forgetting to rename the associated .xib
.
While the error will often be easy to catch, if the .xib
is used in a remote section of its app, it might go unnoticed for sometime. Fortunately it's possible to build custom test predicates that will assert that 1) for a given class, there exists a .nib
with the same name in a given Bundle
, 2) for all the .nib
in a given Bundle
, there exists a class with the same name.
import XCTest
public func XCTAssertClassHasNib(_ class: AnyClass, bundle: Bundle, file: StaticString = #file, line: UInt = #line) {
let associatedNibURL = bundle.url(forResource: String(describing: `class`), withExtension: "nib")
XCTAssertNotNil(associatedNibURL, "Class \"\(`class`)\" has no associated nib file", file: file, line: line)
}
public func XCTAssertNibHaveClasses(_ bundle: Bundle, file: StaticString = #file, line: UInt = #line) {
guard let bundleName = bundle.infoDictionary?["CFBundleName"] as? String,
let basePath = bundle.resourcePath,
let enumerator = FileManager.default.enumerator(at: URL(fileURLWithPath: basePath),
includingPropertiesForKeys: nil,
options: [.skipsHiddenFiles, .skipsSubdirectoryDescendants]) else { return }
var nibFilesURLs = [URL]()
for case let fileURL as URL in enumerator {
if fileURL.pathExtension.uppercased() == "NIB" {
nibFilesURLs.append(fileURL)
}
}
nibFilesURLs.map { $0.lastPathComponent }
.compactMap { $0.split(separator: ".").first }
.map { String($0) }
.forEach {
let associatedClass: AnyClass? = bundle.classNamed("\(bundleName).\($0)")
XCTAssertNotNil(associatedClass, "File \"\($0).nib\" has no associated class", file: file, line: line)
}
}
XCTAssertClassHasNib(MyFirstTableViewCell.self, bundle: Bundle(for: AppDelegate.self))
XCTAssertClassHasNib(MySecondTableViewCell.self, bundle: Bundle(for: AppDelegate.self))
XCTAssertNibHaveClasses(Bundle(for: AppDelegate.self))
Many thanks Benjamin Lavialle for coming up with the idea behind the second test predicate.
Seasoned Swift developers know it: a protocol with associated type (PAT) "can only be used as a generic constraint because it has Self or associated type requirements". When we really need to use a PAT to type a variable, the goto workaround is to use a type-erased wrapper.
While this solution works perfectly, it requires a fair amount of boilerplate code. In instances where we are only interested in exposing one particular function of the PAT, a shorter approach using function types is possible.
import Foundation
import UIKit
protocol Configurable {
associatedtype Model
func configure(with model: Model)
}
typealias Configurator<Model> = (Model) -> ()
extension UILabel: Configurable {
func configure(with model: String) {
self.text = model
}
}
let label = UILabel()
let configurator: Configurator<String> = label.configure
configurator("Foo")
label.text // "Foo"
UIKit
exposes a very powerful and simple API to perform view animations. However, this API can become a little bit quirky to use when we want to perform animations sequentially, because it involves nesting closure within one another, which produces notoriously hard to maintain code.
Nonetheless, it's possible to define a rather simple class, that will expose a really nicer API for this particular use case 👌
import Foundation
import UIKit
class AnimationSequence {
typealias Animations = () -> Void
private let current: Animations
private let duration: TimeInterval
private var next: AnimationSequence? = nil
init(animations: @escaping Animations, duration: TimeInterval) {
self.current = animations
self.duration = duration
}
@discardableResult func append(animations: @escaping Animations, duration: TimeInterval) -> AnimationSequence {
var lastAnimation = self
while let nextAnimation = lastAnimation.next {
lastAnimation = nextAnimation
}
lastAnimation.next = AnimationSequence(animations: animations, duration: duration)
return self
}
func run() {
UIView.animate(withDuration: duration, animations: current, completion: { finished in
if finished, let next = self.next {
next.run()
}
})
}
}
var firstView = UIView()
var secondView = UIView()
firstView.alpha = 0
secondView.alpha = 0
AnimationSequence(animations: { firstView.alpha = 1.0 }, duration: 1)
.append(animations: { secondView.alpha = 1.0 }, duration: 0.5)
.append(animations: { firstView.alpha = 0.0 }, duration: 2.0)
.run()
Debouncing is a very useful tool when dealing with UI inputs. Consider a search bar, whose content is used to query an API. It wouldn't make sense to perform a request for every character the user is typing, because as soon as a new character is entered, the result of the previous request has become irrelevant.
Instead, our code will perform much better if we "debounce" the API call, meaning that we will wait until some delay has passed, without the input being modified, before actually performing the call.
import Foundation
func debounced(delay: TimeInterval, queue: DispatchQueue = .main, action: @escaping (() -> Void)) -> () -> Void {
var workItem: DispatchWorkItem?
return {
workItem?.cancel()
workItem = DispatchWorkItem(block: action)
queue.asyncAfter(deadline: .now() + delay, execute: workItem!)
}
}
let debouncedPrint = debounced(delay: 1.0) { print("Action performed!") }
debouncedPrint()
debouncedPrint()
debouncedPrint()
// After a 1 second delay, this gets
// printed only once to the console:
// Action performed!
Optional
booleansWhen we need to apply the standard boolean operators to Optional
booleans, we often end up with a syntax unnecessarily crowded with unwrapping operations. By taking a cue from the world of three-valued logics, we can define a couple operators that make working with Bool?
values much nicer.
import Foundation
func && (lhs: Bool?, rhs: Bool?) -> Bool? {
switch (lhs, rhs) {
case (false, _), (_, false):
return false
case let (unwrapLhs?, unwrapRhs?):
return unwrapLhs && unwrapRhs
default:
return nil
}
}
func || (lhs: Bool?, rhs: Bool?) -> Bool? {
switch (lhs, rhs) {
case (true, _), (_, true):
return true
case let (unwrapLhs?, unwrapRhs?):
return unwrapLhs || unwrapRhs
default:
return nil
}
}
false && nil // false
true && nil // nil
[true, nil, false].reduce(true, &&) // false
nil || true // true
nil || false // nil
[true, nil, false].reduce(false, ||) // true
Sequence
Transforming a Sequence
in order to remove all the duplicate values it contains is a classic use case. To implement it, one could be tempted to transform the Sequence
into a Set
, then back to an Array
. The downside with this approach is that it will not preserve the order of the sequence, which can definitely be a dealbreaker. Using reduce()
it is possible to provide a concise implementation that preserves ordering:
import Foundation
extension Sequence where Element: Equatable {
func duplicatesRemoved() -> [Element] {
return reduce([], { $0.contains($1) ? $0 : $0 + [$1] })
}
}
let data = [2, 5, 2, 3, 6, 5, 2]
data.duplicatesRemoved() // [2, 5, 3, 6]
Optional strings are very common in Swift code, for instance many objects from UIKit
expose the text they display as a String?
. Many times you will need to manipulate this data as an unwrapped String
, with a default value set to the empty string for nil
cases.
While the nil-coalescing operator (e.g. ??
) is a perfectly fine way to a achieve this goal, defining a computed variable like orEmpty
can help a lot in cleaning the syntax.
import Foundation
import UIKit
extension Optional where Wrapped == String {
var orEmpty: String {
switch self {
case .some(let value):
return value
case .none:
return ""
}
}
}
func doesNotWorkWithOptionalString(_ param: String) {
// do something with `param`
}
let label = UILabel()
label.text = "This is some text."
doesNotWorkWithOptionalString(label.text.orEmpty)
Every seasoned iOS developers knows it: objects from UIKit
can only be accessed from the main thread. Any attempt to access them from a background thread is a guaranteed crash.
Still, running a costly computation on the background, and then using it to update the UI can be a common pattern.
In such cases you can rely on asyncUI
to encapsulate all the boilerplate code.
import Foundation
import UIKit
func asyncUI<T>(_ computation: @autoclosure @escaping () -> T, qos: DispatchQoS.QoSClass = .userInitiated, _ completion: @escaping (T) -> Void) {
DispatchQueue.global(qos: qos).async {
let value = computation()
DispatchQueue.main.async {
completion(value)
}
}
}
let label = UILabel()
func costlyComputation() -> Int { return (0..<10_000).reduce(0, +) }
asyncUI(costlyComputation()) { value in
label.text = "\(value)"
}
A debug view, from which any controller of an app can be instantiated and pushed on the navigation stack, has the potential to bring some real value to a development process. A requirement to build such a view is to have a list of all the classes from a given Bundle
that inherit from UIViewController
. With the following extension
, retrieving this list becomes a piece of cake 🍰
import Foundation
import UIKit
import ObjectiveC
extension Bundle {
func viewControllerTypes() -> [UIViewController.Type] {
guard let bundlePath = self.executablePath else { return [] }
var size: UInt32 = 0
var rawClassNames: UnsafeMutablePointer<UnsafePointer<Int8>>!
var parsedClassNames = [String]()
rawClassNames = objc_copyClassNamesForImage(bundlePath, &size)
for index in 0..<size {
let className = rawClassNames[Int(index)]
if let name = NSString.init(utf8String:className) as String?,
NSClassFromString(name) is UIViewController.Type {
parsedClassNames.append(name)
}
}
return parsedClassNames
.sorted()
.compactMap { NSClassFromString($0) as? UIViewController.Type }
}
}
// Fetch all view controller types in UIKit
Bundle(for: UIViewController.self).viewControllerTypes()
I share the credit for this tip with Benoît Caron.
Update As it turns out, map
is actually a really bad name for this function, because it does not preserve composition of transformations, a property that is required to fit the definition of a real map
function.
Surprisingly enough, the standard library doesn't define a map()
function for dictionaries that allows to map both keys
and values
into a new Dictionary
. Nevertheless, such a function can be helpful, for instance when converting data across different frameworks.
import Foundation
extension Dictionary {
func map<T: Hashable, U>(_ transform: (Key, Value) throws -> (T, U)) rethrows -> [T: U] {
var result: [T: U] = [:]
for (key, value) in self {
let (transformedKey, transformedValue) = try transform(key, value)
result[transformedKey] = transformedValue
}
return result
}
}
let data = [0: 5, 1: 6, 2: 7]
data.map { ("\($0)", $1 * $1) } // ["2": 49, "0": 25, "1": 36]
nil
valuesSwift provides the function compactMap()
, that can be used to remove nil
values from a Sequence
of optionals when calling it with an argument that just returns its parameter (i.e. compactMap { $0 }
). Still, for such use cases it would be nice to get rid of the trailing closure.
The implementation isn't as straightforward as your usual extension
, but once it has been written, the call site definitely gets cleaner 👌
import Foundation
protocol OptionalConvertible {
associatedtype Wrapped
func asOptional() -> Wrapped?
}
extension Optional: OptionalConvertible {
func asOptional() -> Wrapped? {
return self
}
}
extension Sequence where Element: OptionalConvertible {
func compacted() -> [Element.Wrapped] {
return compactMap { $0.asOptional() }
}
}
let data = [nil, 1, 2, nil, 3, 5, nil, 8, nil]
data.compacted() // [1, 2, 3, 5, 8]
It might happen that your code has to deal with values that come with an expiration date. In a game, it could be a score multiplier that will only last for 30 seconds. Or it could be an authentication token for an API, with a 15 minutes lifespan. In both instances you can rely on the type Expirable
to encapsulate the expiration logic.
import Foundation
struct Expirable<T> {
private var innerValue: T
private(set) var expirationDate: Date
var value: T? {
return hasExpired() ? nil : innerValue
}
init(value: T, expirationDate: Date) {
self.innerValue = value
self.expirationDate = expirationDate
}
init(value: T, duration: Double) {
self.innerValue = value
self.expirationDate = Date().addingTimeInterval(duration)
}
func hasExpired() -> Bool {
return expirationDate < Date()
}
}
let expirable = Expirable(value: 42, duration: 3)
sleep(2)
expirable.value // 42
sleep(2)
expirable.value // nil
I share the credit for this tip with Benoît Caron.
map()
Almost all Apple devices able to run Swift code are powered by a multi-core CPU, consequently making a good use of parallelism is a great way to improve code performance. map()
is a perfect candidate for such an optimization, because it is almost trivial to define a parallel implementation.
import Foundation
extension Array {
func parallelMap<T>(_ transform: (Element) -> T) -> [T] {
let res = UnsafeMutablePointer<T>.allocate(capacity: count)
DispatchQueue.concurrentPerform(iterations: count) { i in
res[i] = transform(self[i])
}
let finalResult = Array<T>(UnsafeBufferPointer(start: res, count: count))
res.deallocate(capacity: count)
return finalResult
}
}
let array = (0..<1_000).map { $0 }
func work(_ n: Int) -> Int {
return (0..<n).reduce(0, +)
}
array.parallelMap { work($0) }
🚨 Make sure to only use parallelMap()
when the transform
function actually performs some costly computations. Otherwise performances will be systematically slower than using map()
, because of the multithreading overhead.
During development of a feature that performs some heavy computations, it can be helpful to measure just how much time a chunk of code takes to run. The time()
function is a nice tool for this purpose, because of how simple it is to add and then to remove when it is no longer needed.
import Foundation
func time(averagedExecutions: Int = 1, _ code: () -> Void) {
let start = Date()
for _ in 0..<averagedExecutions { code() }
let end = Date()
let duration = end.timeIntervalSince(start) / Double(averagedExecutions)
print("time: \(duration)")
}
time {
(0...10_000).map { $0 * $0 }
}
// time: 0.183973908424377
Concurrency is definitely one of those topics were the right encapsulation bears the potential to make your life so much easier. For instance, with this piece of code you can easily launch two computations in parallel, and have the results returned in a tuple.
import Foundation
func parallel<T, U>(_ left: @autoclosure () -> T, _ right: @autoclosure () -> U) -> (T, U) {
var leftRes: T?
var rightRes: U?
DispatchQueue.concurrentPerform(iterations: 2, execute: { id in
if id == 0 {
leftRes = left()
} else {
rightRes = right()
}
})
return (leftRes!, rightRes!)
}
let values = (1...100_000).map { $0 }
let results = parallel(values.map { $0 * $0 }, values.reduce(0, +))
Swift exposes three special variables #file
, #line
and #function
, that are respectively set to the name of the current file, line and function. Those variables become very useful when writing custom logging functions or test predicates.
import Foundation
func log(_ message: String, _ file: String = #file, _ line: Int = #line, _ function: String = #function) {
print("[\(file):\(line)] \(function) - \(message)")
}
func foo() {
log("Hello world!")
}
foo() // [MyPlayground.playground:8] foo() - Hello world!
Swift 4.1 has introduced a new feature called Conditional Conformance, which allows a type to implement a protocol only when its generic type also does.
With this addition it becomes easy to let Optional
implement Comparable
only when Wrapped
also implements Comparable
:
import Foundation
extension Optional: Comparable where Wrapped: Comparable {
public static func < (lhs: Optional, rhs: Optional) -> Bool {
switch (lhs, rhs) {
case let (lhs?, rhs?):
return lhs < rhs
case (nil, _?):
return true // anything is greater than nil
case (_?, nil):
return false // nil in smaller than anything
case (nil, nil):
return true // nil is not smaller than itself
}
}
}
let data: [Int?] = [8, 4, 3, nil, 12, 4, 2, nil, -5]
data.sorted() // [nil, nil, Optional(-5), Optional(2), Optional(3), Optional(4), Optional(4), Optional(8), Optional(12)]
Any attempt to access an Array
beyond its bounds will result in a crash. While it's possible to write conditions such as if index < array.count { array[index] }
in order to prevent such crashes, this approach will rapidly become cumbersome.
A great thing is that this condition can be encapsulated in a custom subscript
that will work on any Collection
:
import Foundation
extension Collection {
subscript (safe index: Index) -> Element? {
return indices.contains(index) ? self[index] : nil
}
}
let data = [1, 3, 4]
data[safe: 1] // Optional(3)
data[safe: 10] // nil
Subscripting a string with a range can be very cumbersome in Swift 4. Let's face it, no one wants to write lines like someString[index(startIndex, offsetBy: 0)..<index(startIndex, offsetBy: 10)]
on a regular basis.
Luckily, with the addition of one clever extension, strings can be sliced as easily as arrays 🎉
import Foundation
extension String {
public subscript(value: CountableClosedRange<Int>) -> Substring {
get {
return self[index(startIndex, offsetBy: value.lowerBound)...index(startIndex, offsetBy: value.upperBound)]
}
}
public subscript(value: CountableRange<Int>) -> Substring {
get {
return self[index(startIndex, offsetBy: value.lowerBound)..<index(startIndex, offsetBy: value.upperBound)]
}
}
public subscript(value: PartialRangeUpTo<Int>) -> Substring {
get {
return self[..<index(startIndex, offsetBy: value.upperBound)]
}
}
public subscript(value: PartialRangeThrough<Int>) -> Substring {
get {
return self[...index(startIndex, offsetBy: value.upperBound)]
}
}
public subscript(value: PartialRangeFrom<Int>) -> Substring {
get {
return self[index(startIndex, offsetBy: value.lowerBound)...]
}
}
}
let data = "This is a string!"
data[..<4] // "This"
data[5..<9] // "is a"
data[10...] // "string!"
By using a KeyPath
along with a generic type, a very clean and concise syntax for sorting data can be implemented:
import Foundation
extension Sequence {
func sorted<T: Comparable>(by attribute: KeyPath<Element, T>) -> [Element] {
return sorted(by: { $0[keyPath: attribute] < $1[keyPath: attribute] })
}
}
let data = ["Some", "words", "of", "different", "lengths"]
data.sorted(by: \.count) // ["of", "Some", "words", "lengths", "different"]
If you like this syntax, make sure to checkout KeyPathKit!
By capturing a local variable in a returned closure, it is possible to manufacture cache-efficient versions of pure functions. Be careful though, this trick only works with non-recursive function!
import Foundation
func cached<In: Hashable, Out>(_ f: @escaping (In) -> Out) -> (In) -> Out {
var cache = [In: Out]()
return { (input: In) -> Out in
if let cachedValue = cache[input] {
return cachedValue
} else {
let result = f(input)
cache[input] = result
return result
}
}
}
let cachedCos = cached { (x: Double) in cos(x) }
cachedCos(.pi * 2) // value of cos for 2π is now cached
When distinguishing between complex boolean conditions, using a switch
statement along with pattern matching can be more readable than the classic series of if {} else if {}
.
import Foundation
let expr1: Bool
let expr2: Bool
let expr3: Bool
if expr1 && !expr3 {
functionA()
} else if !expr2 && expr3 {
functionB()
} else if expr1 && !expr2 && expr3 {
functionC()
}
switch (expr1, expr2, expr3) {
case (true, _, false):
functionA()
case (_, false, true):
functionB()
case (true, false, true):
functionC()
default:
break
}
Using map()
on a range makes it easy to generate an array of data.
import Foundation
func randomInt() -> Int { return Int(arc4random()) }
let randomArray = (1...10).map { _ in randomInt() }
Using @autoclosure
enables the compiler to automatically wrap an argument within a closure, thus allowing for a very clean syntax at call sites.
import UIKit
extension UIView {
class func animate(withDuration duration: TimeInterval, _ animations: @escaping @autoclosure () -> Void) {
UIView.animate(withDuration: duration, animations: animations)
}
}
let view = UIView()
UIView.animate(withDuration: 0.3, view.backgroundColor = .orange)
When working with RxSwift, it's very easy to observe both the current and previous value of an observable sequence by simply introducing a shift using skip()
.
import RxSwift
let values = Observable.of(4, 8, 15, 16, 23, 42)
let newAndOld = Observable.zip(values, values.skip(1)) { (previous: $0, current: $1) }
.subscribe(onNext: { pair in
print("current: \(pair.current) - previous: \(pair.previous)")
})
//current: 8 - previous: 4
//current: 15 - previous: 8
//current: 16 - previous: 15
//current: 23 - previous: 16
//current: 42 - previous: 23
Using protocols such as ExpressibleByStringLiteral
it is possible to provide an init
that will be automatically when a literal value is provided, allowing for nice and short syntax. This can be very helpful when writing mock or test data.
import Foundation
extension URL: ExpressibleByStringLiteral {
public init(stringLiteral value: String) {
self.init(string: value)!
}
}
let url: URL = "http://www.google.fr"
NSURLConnection.canHandle(URLRequest(url: "http://www.google.fr"))
Through some clever use of Swift private
visibility it is possible to define a container that holds any untrusted value (such as a user input) from which the only way to retrieve the value is by making it successfully pass a validation test.
import Foundation
struct Untrusted<T> {
private(set) var value: T
}
protocol Validator {
associatedtype T
static func validation(value: T) -> Bool
}
extension Validator {
static func validate(untrusted: Untrusted<T>) -> T? {
if self.validation(value: untrusted.value) {
return untrusted.value
} else {
return nil
}
}
}
struct FrenchPhoneNumberValidator: Validator {
static func validation(value: String) -> Bool {
return (value.count) == 10 && CharacterSet(charactersIn: value).isSubset(of: CharacterSet.decimalDigits)
}
}
let validInput = Untrusted(value: "0122334455")
let invalidInput = Untrusted(value: "0123")
FrenchPhoneNumberValidator.validate(untrusted: validInput) // returns "0122334455"
FrenchPhoneNumberValidator.validate(untrusted: invalidInput) // returns nil
With the addition of keypaths in Swift 4, it is now possible to easily implement the builder pattern, that allows the developer to clearly separate the code that initializes a value from the code that uses it, without the burden of defining a factory method.
import UIKit
protocol With {}
extension With where Self: AnyObject {
@discardableResult
func with<T>(_ property: ReferenceWritableKeyPath<Self, T>, setTo value: T) -> Self {
self[keyPath: property] = value
return self
}
}
extension UIView: With {}
let view = UIView()
let label = UILabel()
.with(\.textColor, setTo: .red)
.with(\.text, setTo: "Foo")
.with(\.textAlignment, setTo: .right)
.with(\.layer.cornerRadius, setTo: 5)
view.addSubview(label)
🚨 The Swift compiler does not perform OS availability checks on properties referenced by keypaths. Any attempt to use a KeyPath
for an unavailable property will result in a runtime crash.
I share the credit for this tip with Marion Curtil.
When a type stores values for the sole purpose of parametrizing its functions, it’s then possible to not store the values but directly the function, with no discernable difference at the call site.
import Foundation
struct MaxValidator {
let max: Int
let strictComparison: Bool
func isValid(_ value: Int) -> Bool {
return self.strictComparison ? value < self.max : value <= self.max
}
}
struct MaxValidator2 {
var isValid: (_ value: Int) -> Bool
init(max: Int, strictComparison: Bool) {
self.isValid = strictComparison ? { $0 < max } : { $0 <= max }
}
}
MaxValidator(max: 5, strictComparison: true).isValid(5) // false
MaxValidator2(max: 5, strictComparison: false).isValid(5) // true
Functions are first-class citizen types in Swift, so it is perfectly legal to define operators for them.
import Foundation
let firstRange = { (0...3).contains($0) }
let secondRange = { (5...6).contains($0) }
func ||(_ lhs: @escaping (Int) -> Bool, _ rhs: @escaping (Int) -> Bool) -> (Int) -> Bool {
return { value in
return lhs(value) || rhs(value)
}
}
(firstRange || secondRange)(2) // true
(firstRange || secondRange)(4) // false
(firstRange || secondRange)(6) // true
Typealiases are great to express function signatures in a more comprehensive manner, which then enables us to easily define functions that operate on them, resulting in a nice way to write and use some powerful API.
import Foundation
typealias RangeSet = (Int) -> Bool
func union(_ left: @escaping RangeSet, _ right: @escaping RangeSet) -> RangeSet {
return { left($0) || right($0) }
}
let firstRange = { (0...3).contains($0) }
let secondRange = { (5...6).contains($0) }
let unionRange = union(firstRange, secondRange)
unionRange(2) // true
unionRange(4) // false
By returning a closure that captures a local variable, it's possible to encapsulate a mutable state within a function.
import Foundation
func counterFactory() -> () -> Int {
var counter = 0
return {
counter += 1
return counter
}
}
let counter = counterFactory()
counter() // returns 1
counter() // returns 2
⚠️ Since Swift 4.2,
allCases
can now be synthesized at compile-time by simply conforming to the protocolCaseIterable
. The implementation below should no longer be used in production code.
Through some clever leveraging of how enums are stored in memory, it is possible to generate an array that contains all the possible cases of an enum. This can prove particularly useful when writing unit tests that consume random data.
import Foundation
enum MyEnum { case first; case second; case third; case fourth }
protocol EnumCollection: Hashable {
static var allCases: [Self] { get }
}
extension EnumCollection {
public static var allCases: [Self] {
var i = 0
return Array(AnyIterator {
let next = withUnsafePointer(to: &i) {
$0.withMemoryRebound(to: Self.self, capacity: 1) { $0.pointee }
}
if next.hashValue != i { return nil }
i += 1
return next
})
}
}
extension MyEnum: EnumCollection { }
MyEnum.allCases // [.first, .second, .third, .fourth]
The if-let syntax is a great way to deal with optional values in a safe manner, but at times it can prove to be just a little bit to cumbersome. In such cases, using the Optional.map()
function is a nice way to achieve a shorter code while retaining safeness and readability.
import UIKit
let date: Date? = Date() // or could be nil, doesn't matter
let formatter = DateFormatter()
let label = UILabel()
if let safeDate = date {
label.text = formatter.string(from: safeDate)
}
label.text = date.map { return formatter.string(from: $0) }
label.text = date.map(formatter.string(from:)) // even shorter, tough less readable
📣 NEW 📣 Swift Tips are now available on YouTube 👇
Summary
String
interpolationstructs
NSAttributedString
through a Function Builderswitch
and if
as expressionsguard
statementsinit
without loosing the compiler-generated oneenum
Never
to represent impossible code pathsDecodable
enum
[weak self]
and guard
userInfo
Dictionary
typealias
to its fullestforEach
reduce()
Optional
booleansSequence
nil
valuesmap()
Tips
Author: vincent-pradeilles
Source code: https://github.com/vincent-pradeilles/swift-tips
License: MIT license
#swift
1659283860
ActiveInteraction manages application-specific business logic. It's an implementation of service objects designed to blend seamlessly into Rails.
ActiveInteraction gives you a place to put your business logic. It also helps you write safer code by validating that your inputs conform to your expectations. If ActiveModel deals with your nouns, then ActiveInteraction handles your verbs.
Add it to your Gemfile:
gem 'active_interaction', '~> 5.1'
Or install it manually:
$ gem install active_interaction --version '~> 5.1'
This project uses Semantic Versioning. Check out GitHub releases for a detailed list of changes.
To define an interaction, create a subclass of ActiveInteraction::Base
. Then you need to do two things:
Define your inputs. Use class filter methods to define what you expect your inputs to look like. For instance, if you need a boolean flag for pepperoni, use boolean :pepperoni
. Check out the filters section for all the available options.
Define your business logic. Do this by implementing the #execute
method. Each input you defined will be available as the type you specified. If any of the inputs are invalid, #execute
won't be run. Filters are responsible for checking your inputs. Check out the validations section if you need more than that.
That covers the basics. Let's put it all together into a simple example that squares a number.
require 'active_interaction'
class Square < ActiveInteraction::Base
float :x
def execute
x**2
end
end
Call .run
on your interaction to execute it. You must pass a single hash to .run
. It will return an instance of your interaction. By convention, we call this an outcome. You can use the #valid?
method to ask the outcome if it's valid. If it's invalid, take a look at its errors with #errors
. In either case, the value returned from #execute
will be stored in #result
.
outcome = Square.run(x: 'two point one')
outcome.valid?
# => nil
outcome.errors.messages
# => {:x=>["is not a valid float"]}
outcome = Square.run(x: 2.1)
outcome.valid?
# => true
outcome.result
# => 4.41
You can also use .run!
to execute interactions. It's like .run
but more dangerous. It doesn't return an outcome. If the outcome would be invalid, it will instead raise an error. But if the outcome would be valid, it simply returns the result.
Square.run!(x: 'two point one')
# ActiveInteraction::InvalidInteractionError: X is not a valid float
Square.run!(x: 2.1)
# => 4.41
ActiveInteraction checks your inputs. Often you'll want more than that. For instance, you may want an input to be a string with at least one non-whitespace character. Instead of writing your own validation for that, you can use validations from ActiveModel.
These validations aren't provided by ActiveInteraction. They're from ActiveModel. You can also use any custom validations you wrote yourself in your interactions.
class SayHello < ActiveInteraction::Base
string :name
validates :name,
presence: true
def execute
"Hello, #{name}!"
end
end
When you run this interaction, two things will happen. First ActiveInteraction will check your inputs. Then ActiveModel will validate them. If both of those are happy, it will be executed.
SayHello.run!(name: nil)
# ActiveInteraction::InvalidInteractionError: Name is required
SayHello.run!(name: '')
# ActiveInteraction::InvalidInteractionError: Name can't be blank
SayHello.run!(name: 'Taylor')
# => "Hello, Taylor!"
You can define filters inside an interaction using the appropriate class method. Each method has the same signature:
Some symbolic names. These are the attributes to create.
An optional hash of options. Each filter supports at least these two options:
default
is the fallback value to use if nil
is given. To make a filter optional, set default: nil
.
desc
is a human-readable description of the input. This can be useful for generating documentation. For more information about this, read the descriptions section.
An optional block of sub-filters. Only array and hash filters support this. Other filters will ignore blocks when given to them.
Let's take a look at an example filter. It defines three inputs: x
, y
, and z
. Those inputs are optional and they all share the same description ("an example filter").
array :x, :y, :z,
default: nil,
desc: 'an example filter' do
# Some filters support sub-filters here.
end
In general, filters accept values of the type they correspond to, plus a few alternatives that can be reasonably coerced. Typically the coercions come from Rails, so "1"
can be interpreted as the boolean value true
, the string "1"
, or the number 1
.
In addition to accepting arrays, array inputs will convert ActiveRecord::Relation
s into arrays.
class ArrayInteraction < ActiveInteraction::Base
array :toppings
def execute
toppings.size
end
end
ArrayInteraction.run!(toppings: 'everything')
# ActiveInteraction::InvalidInteractionError: Toppings is not a valid array
ArrayInteraction.run!(toppings: [:cheese, 'pepperoni'])
# => 2
Use a block to constrain the types of elements an array can contain. Note that you can only have one filter inside an array block, and it must not have a name.
array :birthdays do
date
end
For interface
, object
, and record
filters, the name of the array filter will be singularized and used to determine the type of value passed. In the example below, the objects passed would need to be of type Cow
.
array :cows do
object
end
You can override this by passing the necessary information to the inner filter.
array :managers do
object class: People
end
Errors that occur will be indexed based on the Rails configuration setting index_nested_attribute_errors
. You can also manually override this setting with the :index_errors
option. In this state is is possible to get multiple errors from a single filter.
class ArrayInteraction < ActiveInteraction::Base
array :favorite_numbers, index_errors: true do
integer
end
def execute
favorite_numbers
end
end
ArrayInteraction.run(favorite_numbers: [8, 'bazillion']).errors.details
=> {:"favorite_numbers[1]"=>[{:error=>:invalid_type, :type=>"array"}]}
With :index_errors
set to false
the error would have been:
{:favorite_numbers=>[{:error=>:invalid_type, :type=>"array"}]}
Boolean filters convert the strings "1"
, "true"
, and "on"
(case-insensitive) into true
. They also convert "0"
, "false"
, and "off"
into false
. Blank strings will be treated as nil
.
class BooleanInteraction < ActiveInteraction::Base
boolean :kool_aid
def execute
'Oh yeah!' if kool_aid
end
end
BooleanInteraction.run!(kool_aid: 1)
# ActiveInteraction::InvalidInteractionError: Kool aid is not a valid boolean
BooleanInteraction.run!(kool_aid: true)
# => "Oh yeah!"
File filters also accept TempFile
s and anything that responds to #rewind
. That means that you can pass the params
from uploading files via forms in Rails.
class FileInteraction < ActiveInteraction::Base
file :readme
def execute
readme.size
end
end
FileInteraction.run!(readme: 'README.md')
# ActiveInteraction::InvalidInteractionError: Readme is not a valid file
FileInteraction.run!(readme: File.open('README.md'))
# => 21563
Hash filters accept hashes. The expected value types are given by passing a block and nesting other filters. You can have any number of filters inside a hash, including other hashes.
class HashInteraction < ActiveInteraction::Base
hash :preferences do
boolean :newsletter
boolean :sweepstakes
end
def execute
puts 'Thanks for joining the newsletter!' if preferences[:newsletter]
puts 'Good luck in the sweepstakes!' if preferences[:sweepstakes]
end
end
HashInteraction.run!(preferences: 'yes, no')
# ActiveInteraction::InvalidInteractionError: Preferences is not a valid hash
HashInteraction.run!(preferences: { newsletter: true, 'sweepstakes' => false })
# Thanks for joining the newsletter!
# => nil
Setting default hash values can be tricky. The default value has to be either nil
or {}
. Use nil
to make the hash optional. Use {}
if you want to set some defaults for values inside the hash.
hash :optional,
default: nil
# => {:optional=>nil}
hash :with_defaults,
default: {} do
boolean :likes_cookies,
default: true
end
# => {:with_defaults=>{:likes_cookies=>true}}
By default, hashes remove any keys that aren't given as nested filters. To allow all hash keys, set strip: false
. In general we don't recommend doing this, but it's sometimes necessary.
hash :stuff,
strip: false
String filters define inputs that only accept strings.
class StringInteraction < ActiveInteraction::Base
string :name
def execute
"Hello, #{name}!"
end
end
StringInteraction.run!(name: 0xDEADBEEF)
# ActiveInteraction::InvalidInteractionError: Name is not a valid string
StringInteraction.run!(name: 'Taylor')
# => "Hello, Taylor!"
String filter strips leading and trailing whitespace by default. To disable it, set the strip
option to false
.
string :comment,
strip: false
Symbol filters define inputs that accept symbols. Strings will be converted into symbols.
class SymbolInteraction < ActiveInteraction::Base
symbol :method
def execute
method.to_proc
end
end
SymbolInteraction.run!(method: -> {})
# ActiveInteraction::InvalidInteractionError: Method is not a valid symbol
SymbolInteraction.run!(method: :object_id)
# => #<Proc:0x007fdc9ba94118>
Filters that work with dates and times behave similarly. By default, they all convert strings into their expected data types using .parse
. Blank strings will be treated as nil
. If you give the format
option, they will instead convert strings using .strptime
. Note that formats won't work with DateTime
and Time
filters if a time zone is set.
Date
class DateInteraction < ActiveInteraction::Base
date :birthday
def execute
birthday + (18 * 365)
end
end
DateInteraction.run!(birthday: 'yesterday')
# ActiveInteraction::InvalidInteractionError: Birthday is not a valid date
DateInteraction.run!(birthday: Date.new(1989, 9, 1))
# => #<Date: 2007-08-28 ((2454341j,0s,0n),+0s,2299161j)>
date :birthday,
format: '%Y-%m-%d'
DateTime
class DateTimeInteraction < ActiveInteraction::Base
date_time :now
def execute
now.iso8601
end
end
DateTimeInteraction.run!(now: 'now')
# ActiveInteraction::InvalidInteractionError: Now is not a valid date time
DateTimeInteraction.run!(now: DateTime.now)
# => "2015-03-11T11:04:40-05:00"
date_time :start,
format: '%Y-%m-%dT%H:%M:%S'
Time
In addition to converting strings with .parse
(or .strptime
), time filters convert numbers with .at
.
class TimeInteraction < ActiveInteraction::Base
time :epoch
def execute
Time.now - epoch
end
end
TimeInteraction.run!(epoch: 'a long, long time ago')
# ActiveInteraction::InvalidInteractionError: Epoch is not a valid time
TimeInteraction.run!(epoch: Time.new(1970))
# => 1426068362.5136619
time :start,
format: '%Y-%m-%dT%H:%M:%S'
All numeric filters accept numeric input. They will also convert strings using the appropriate method from Kernel
(like .Float
). Blank strings will be treated as nil
.
Decimal
class DecimalInteraction < ActiveInteraction::Base
decimal :price
def execute
price * 1.0825
end
end
DecimalInteraction.run!(price: 'one ninety-nine')
# ActiveInteraction::InvalidInteractionError: Price is not a valid decimal
DecimalInteraction.run!(price: BigDecimal(1.99, 2))
# => #<BigDecimal:7fe792a42028,'0.2165E1',18(45)>
To specify the number of significant digits, use the digits
option.
decimal :dollars,
digits: 2
Float
class FloatInteraction < ActiveInteraction::Base
float :x
def execute
x**2
end
end
FloatInteraction.run!(x: 'two point one')
# ActiveInteraction::InvalidInteractionError: X is not a valid float
FloatInteraction.run!(x: 2.1)
# => 4.41
Integer
class IntegerInteraction < ActiveInteraction::Base
integer :limit
def execute
limit.downto(0).to_a
end
end
IntegerInteraction.run!(limit: 'ten')
# ActiveInteraction::InvalidInteractionError: Limit is not a valid integer
IntegerInteraction.run!(limit: 10)
# => [10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]
When a String
is passed into an integer
input, the value will be coerced. A default base of 10
is used though it may be overridden with the base
option. If a base of 0
is provided, the coercion will respect radix indicators present in the string.
class IntegerInteraction < ActiveInteraction::Base
integer :limit1
integer :limit2, base: 8
integer :limit3, base: 0
def execute
[limit1, limit2, limit3]
end
end
IntegerInteraction.run!(limit1: 71, limit2: 71, limit3: 71)
# => [71, 71, 71]
IntegerInteraction.run!(limit1: "071", limit2: "071", limit3: "0x71")
# => [71, 57, 113]
IntegerInteraction.run!(limit1: "08", limit2: "08", limit3: "08")
ActiveInteraction::InvalidInteractionError: Limit2 is not a valid integer, Limit3 is not a valid integer
Interface filters allow you to specify an interface that the passed value must meet in order to pass. The name of the interface is used to look for a constant inside the ancestor listing for the passed value. This allows for a variety of checks depending on what's passed. Class instances are checked for an included module or an inherited ancestor class. Classes are checked for an extended module or an inherited ancestor class. Modules are checked for an extended module.
class InterfaceInteraction < ActiveInteraction::Base
interface :exception
def execute
exception
end
end
InterfaceInteraction.run!(exception: Exception)
# ActiveInteraction::InvalidInteractionError: Exception is not a valid interface
InterfaceInteraction.run!(exception: NameError) # a subclass of Exception
# => NameError
You can use :from
to specify a class or module. This would be the equivalent of what's above.
class InterfaceInteraction < ActiveInteraction::Base
interface :error,
from: Exception
def execute
error
end
end
You can also create an anonymous interface on the fly by passing the methods
option.
class InterfaceInteraction < ActiveInteraction::Base
interface :serializer,
methods: %i[dump load]
def execute
input = '{ "is_json" : true }'
object = serializer.load(input)
output = serializer.dump(object)
output
end
end
require 'json'
InterfaceInteraction.run!(serializer: Object.new)
# ActiveInteraction::InvalidInteractionError: Serializer is not a valid interface
InterfaceInteraction.run!(serializer: JSON)
# => "{\"is_json\":true}"
Object filters allow you to require an instance of a particular class or one of its subclasses.
class Cow
def moo
'Moo!'
end
end
class ObjectInteraction < ActiveInteraction::Base
object :cow
def execute
cow.moo
end
end
ObjectInteraction.run!(cow: Object.new)
# ActiveInteraction::InvalidInteractionError: Cow is not a valid object
ObjectInteraction.run!(cow: Cow.new)
# => "Moo!"
The class name is automatically determined by the filter name. If your filter name is different than your class name, use the class
option. It can be either the class, a string, or a symbol.
object :dolly1,
class: Sheep
object :dolly2,
class: 'Sheep'
object :dolly3,
class: :Sheep
If you have value objects or you would like to build one object from another, you can use the converter
option. It is only called if the value provided is not an instance of the class or one of its subclasses. The converter
option accepts a symbol that specifies a class method on the object class or a proc. Both will be passed the value and any errors thrown inside the converter will cause the value to be considered invalid. Any returned value that is not the correct class will also be treated as invalid. Any default
that is not an instance of the class or subclass and is not nil
will also be converted.
class ObjectInteraction < ActiveInteraction::Base
object :ip_address,
class: IPAddr,
converter: :new
def execute
ip_address
end
end
ObjectInteraction.run!(ip_address: '192.168.1.1')
# #<IPAddr: IPv4:192.168.1.1/255.255.255.255>
ObjectInteraction.run!(ip_address: 1)
# ActiveInteraction::InvalidInteractionError: Ip address is not a valid object
Record filters allow you to require an instance of a particular class (or one of its subclasses) or a value that can be used to locate an instance of the object. If the value does not match, it will call find
on the class of the record. This is particularly useful when working with ActiveRecord objects. Like an object filter, the class is derived from the name passed but can be specified with the class
option. Any default
that is not an instance of the class or subclass and is not nil
will also be found. Blank strings passed in will be treated as nil
.
class RecordInteraction < ActiveInteraction::Base
record :encoding
def execute
encoding
end
end
> RecordInteraction.run!(encoding: Encoding::US_ASCII)
=> #<Encoding:US-ASCII>
> RecordInteraction.run!(encoding: 'ascii')
=> #<Encoding:US-ASCII>
A different method can be specified by providing a symbol to the finder
option.
ActiveInteraction plays nicely with Rails. You can use interactions to handle your business logic instead of models or controllers. To see how it all works, let's take a look at a complete example of a controller with the typical resourceful actions.
We recommend putting your interactions in app/interactions
. It's also very helpful to group them by model. That way you can look in app/interactions/accounts
for all the ways you can interact with accounts.
- app/
- controllers/
- accounts_controller.rb
- interactions/
- accounts/
- create_account.rb
- destroy_account.rb
- find_account.rb
- list_accounts.rb
- update_account.rb
- models/
- account.rb
- views/
- account/
- edit.html.erb
- index.html.erb
- new.html.erb
- show.html.erb
# GET /accounts
def index
@accounts = ListAccounts.run!
end
Since we're not passing any inputs to ListAccounts
, it makes sense to use .run!
instead of .run
. If it failed, that would mean we probably messed up writing the interaction.
class ListAccounts < ActiveInteraction::Base
def execute
Account.not_deleted.order(last_name: :asc, first_name: :asc)
end
end
Up next is the show action. For this one we'll define a helper method to handle raising the correct errors. We have to do this because calling .run!
would raise an ActiveInteraction::InvalidInteractionError
instead of an ActiveRecord::RecordNotFound
. That means Rails would render a 500 instead of a 404.
# GET /accounts/:id
def show
@account = find_account!
end
private
def find_account!
outcome = FindAccount.run(params)
if outcome.valid?
outcome.result
else
fail ActiveRecord::RecordNotFound, outcome.errors.full_messages.to_sentence
end
end
This probably looks a little different than you're used to. Rails commonly handles this with a before_filter
that sets the @account
instance variable. Why is all this interaction code better? Two reasons: One, you can reuse the FindAccount
interaction in other places, like your API controller or a Resque task. And two, if you want to change how accounts are found, you only have to change one place.
Inside the interaction, we could use #find
instead of #find_by_id
. That way we wouldn't need the #find_account!
helper method in the controller because the error would bubble all the way up. However, you should try to avoid raising errors from interactions. If you do, you'll have to deal with raised exceptions as well as the validity of the outcome.
class FindAccount < ActiveInteraction::Base
integer :id
def execute
account = Account.not_deleted.find_by_id(id)
if account
account
else
errors.add(:id, 'does not exist')
end
end
end
Note that it's perfectly fine to add errors during execution. Not all errors have to come from checking or validation.
The new action will be a little different than the ones we've looked at so far. Instead of calling .run
or .run!
, it's going to initialize a new interaction. This is possible because interactions behave like ActiveModels.
# GET /accounts/new
def new
@account = CreateAccount.new
end
Since interactions behave like ActiveModels, we can use ActiveModel validations with them. We'll use validations here to make sure that the first and last names are not blank. The validations section goes into more detail about this.
class CreateAccount < ActiveInteraction::Base
string :first_name, :last_name
validates :first_name, :last_name,
presence: true
def to_model
Account.new
end
def execute
account = Account.new(inputs)
unless account.save
errors.merge!(account.errors)
end
account
end
end
We used a couple of advanced features here. The #to_model
method helps determine the correct form to use in the view. Check out the section on forms for more about that. Inside #execute
, we merge errors. This is a convenient way to move errors from one object to another. Read more about it in the errors section.
The create action has a lot in common with the new action. Both of them use the CreateAccount
interaction. And if creating the account fails, this action falls back to rendering the new action.
# POST /accounts
def create
outcome = CreateAccount.run(params.fetch(:account, {}))
if outcome.valid?
redirect_to(outcome.result)
else
@account = outcome
render(:new)
end
end
Note that we have to pass a hash to .run
. Passing nil
is an error.
Since we're using an interaction, we don't need strong parameters. The interaction will ignore any inputs that weren't defined by filters. So you can forget about params.require
and params.permit
because interactions handle that for you.
The destroy action will reuse the #find_account!
helper method we wrote earlier.
# DELETE /accounts/:id
def destroy
DestroyAccount.run!(account: find_account!)
redirect_to(accounts_url)
end
In this simple example, the destroy interaction doesn't do much. It's not clear that you gain anything by putting it in an interaction. But in the future, when you need to do more than account.destroy
, you'll only have to update one spot.
class DestroyAccount < ActiveInteraction::Base
object :account
def execute
account.destroy
end
end
Just like the destroy action, editing uses the #find_account!
helper. Then it creates a new interaction instance to use as a form object.
# GET /accounts/:id/edit
def edit
account = find_account!
@account = UpdateAccount.new(
account: account,
first_name: account.first_name,
last_name: account.last_name)
end
The interaction that updates accounts is more complicated than the others. It requires an account to update, but the other inputs are optional. If they're missing, it'll ignore those attributes. If they're present, it'll update them.
class UpdateAccount < ActiveInteraction::Base
object :account
string :first_name, :last_name,
default: nil
validates :first_name,
presence: true,
unless: -> { first_name.nil? }
validates :last_name,
presence: true,
unless: -> { last_name.nil? }
def execute
account.first_name = first_name if first_name.present?
account.last_name = last_name if last_name.present?
unless account.save
errors.merge!(account.errors)
end
account
end
end
Hopefully you've gotten the hang of this by now. We'll use #find_account!
to get the account. Then we'll build up the inputs for UpdateAccount
. Then we'll run the interaction and either redirect to the updated account or back to the edit page.
# PUT /accounts/:id
def update
inputs = { account: find_account! }.reverse_merge(params[:account])
outcome = UpdateAccount.run(inputs)
if outcome.valid?
redirect_to(outcome.result)
else
@account = outcome
render(:edit)
end
end
ActiveSupport::Callbacks provides a powerful framework for defining callbacks. ActiveInteraction uses that framework to allow hooking into various parts of an interaction's lifecycle.
class Increment < ActiveInteraction::Base
set_callback :filter, :before, -> { puts 'before filter' }
integer :x
set_callback :validate, :after, -> { puts 'after validate' }
validates :x,
numericality: { greater_than_or_equal_to: 0 }
set_callback :execute, :around, lambda { |_interaction, block|
puts '>>>'
block.call
puts '<<<'
}
def execute
puts 'executing'
x + 1
end
end
Increment.run!(x: 1)
# before filter
# after validate
# >>>
# executing
# <<<
# => 2
In order, the available callbacks are filter
, validate
, and execute
. You can set before
, after
, or around
on any of them.
You can run interactions from within other interactions with #compose
. If the interaction is successful, it'll return the result (just like if you had called it with .run!
). If something went wrong, execution will halt immediately and the errors will be moved onto the caller.
class Add < ActiveInteraction::Base
integer :x, :y
def execute
x + y
end
end
class AddThree < ActiveInteraction::Base
integer :x
def execute
compose(Add, x: x, y: 3)
end
end
AddThree.run!(x: 5)
# => 8
To bring in filters from another interaction, use .import_filters
. Combined with inputs
, delegating to another interaction is a piece of cake.
class AddAndDouble < ActiveInteraction::Base
import_filters Add
def execute
compose(Add, inputs) * 2
end
end
Note that errors in composed interactions have a few tricky cases. See the errors section for more information about them.
The default value for an input can take on many different forms. Setting the default to nil
makes the input optional. Setting it to some value makes that the default value for that input. Setting it to a lambda will lazily set the default value for that input. That means the value will be computed when the interaction is run, as opposed to when it is defined.
Lambda defaults are evaluated in the context of the interaction, so you can use the values of other inputs in them.
# This input is optional.
time :a, default: nil
# This input defaults to `Time.at(123)`.
time :b, default: Time.at(123)
# This input lazily defaults to `Time.now`.
time :c, default: -> { Time.now }
# This input defaults to the value of `c` plus 10 seconds.
time :d, default: -> { c + 10 }
Use the desc
option to provide human-readable descriptions of filters. You should prefer these to comments because they can be used to generate documentation. The interaction class has a .filters
method that returns a hash of filters. Each filter has a #desc
method that returns the description.
class Descriptive < ActiveInteraction::Base
string :first_name,
desc: 'your first name'
string :last_name,
desc: 'your last name'
end
Descriptive.filters.each do |name, filter|
puts "#{name}: #{filter.desc}"
end
# first_name: your first name
# last_name: your last name
ActiveInteraction provides detailed errors for easier introspection and testing of errors. Detailed errors improve on regular errors by adding a symbol that represents the type of error that has occurred. Let's look at an example where an item is purchased using a credit card.
class BuyItem < ActiveInteraction::Base
object :credit_card, :item
hash :options do
boolean :gift_wrapped
end
def execute
order = credit_card.purchase(item)
notify(credit_card.account)
order
end
private def notify(account)
# ...
end
end
Having missing or invalid inputs causes the interaction to fail and return errors.
outcome = BuyItem.run(item: 'Thing', options: { gift_wrapped: 'yes' })
outcome.errors.messages
# => {:credit_card=>["is required"], :item=>["is not a valid object"], :"options.gift_wrapped"=>["is not a valid boolean"]}
Determining the type of error based on the string is difficult if not impossible. Calling #details
instead of #messages
on errors
gives you the same list of errors with a testable label representing the error.
outcome.errors.details
# => {:credit_card=>[{:error=>:missing}], :item=>[{:error=>:invalid_type, :type=>"object"}], :"options.gift_wrapped"=>[{:error=>:invalid_type, :type=>"boolean"}]}
Detailed errors can also be manually added during the execute call by passing a symbol to #add
instead of a string.
def execute
errors.add(:monster, :no_passage)
end
ActiveInteraction also supports merging errors. This is useful if you want to delegate validation to some other object. For example, if you have an interaction that updates a record, you might want that record to validate itself. By using the #merge!
helper on errors
, you can do exactly that.
class UpdateThing < ActiveInteraction::Base
object :thing
def execute
unless thing.save
errors.merge!(thing.errors)
end
thing
end
end
When a composed interaction fails, its errors are merged onto the caller. This generally produces good error messages, but there are a few cases to look out for.
class Inner < ActiveInteraction::Base
boolean :x, :y
end
class Outer < ActiveInteraction::Base
string :x
boolean :z, default: nil
def execute
compose(Inner, x: x, y: z)
end
end
outcome = Outer.run(x: 'yes')
outcome.errors.details
# => { :x => [{ :error => :invalid_type, :type => "boolean" }],
# :base => [{ :error => "Y is required" }] }
outcome.errors.full_messages.join(' and ')
# => "X is not a valid boolean and Y is required"
Since both interactions have an input called x
, the inner error for that input is moved to the x
error on the outer interaction. This results in a misleading error that claims the input x
is not a valid boolean even though it's a string on the outer interaction.
Since only the inner interaction has an input called y
, the inner error for that input is moved to the base
error on the outer interaction. This results in a confusing error that claims the input y
is required even though it's not present on the outer interaction.
The outcome returned by .run
can be used in forms as though it were an ActiveModel object. You can also create a form object by calling .new
on the interaction.
Given an application with an Account
model we'll create a new Account
using the CreateAccount
interaction.
# GET /accounts/new
def new
@account = CreateAccount.new
end
# POST /accounts
def create
outcome = CreateAccount.run(params.fetch(:account, {}))
if outcome.valid?
redirect_to(outcome.result)
else
@account = outcome
render(:new)
end
end
The form used to create a new Account
has slightly more information on the form_for
call than you might expect.
<%= form_for @account, as: :account, url: accounts_path do |f| %>
<%= f.text_field :first_name %>
<%= f.text_field :last_name %>
<%= f.submit 'Create' %>
<% end %>
This is necessary because we want the form to act like it is creating a new Account
. Defining to_model
on the CreateAccount
interaction tells the form to treat our interaction like an Account
.
class CreateAccount < ActiveInteraction::Base
# ...
def to_model
Account.new
end
end
Now our form_for
call knows how to generate the correct URL and param name (i.e. params[:account]
).
# app/views/accounts/new.html.erb
<%= form_for @account do |f| %>
<%# ... %>
<% end %>
If you have an interaction that updates an Account
, you can define to_model
to return the object you're updating.
class UpdateAccount < ActiveInteraction::Base
# ...
object :account
def to_model
account
end
end
ActiveInteraction also supports formtastic and simple_form. The filters used to define the inputs on your interaction will relay type information to these gems. As a result, form fields will automatically use the appropriate input type.
It can be convenient to apply the same options to a bunch of inputs. One common use case is making many inputs optional. Instead of setting default: nil
on each one of them, you can use with_options
to reduce duplication.
with_options default: nil do
date :birthday
string :name
boolean :wants_cake
end
Optional inputs can be defined by using the :default
option as described in the filters section. Within the interaction, provided and default values are merged to create inputs
. There are times where it is useful to know whether a value was passed to run
or the result of a filter default. In particular, it is useful when nil
is an acceptable value. For example, you may optionally track your users' birthdays. You can use the inputs.given?
predicate to see if an input was even passed to run
. With inputs.given?
you can also check the input of a hash or array filter by passing a series of keys or indexes to check.
class UpdateUser < ActiveInteraction::Base
object :user
date :birthday,
default: nil
def execute
user.birthday = birthday if inputs.given?(:birthday)
errors.merge!(user.errors) unless user.save
user
end
end
Now you have a few options. If you don't want to update their birthday, leave it out of the hash. If you want to remove their birthday, set birthday: nil
. And if you want to update it, pass in the new value as usual.
user = User.find(...)
# Don't update their birthday.
UpdateUser.run!(user: user)
# Remove their birthday.
UpdateUser.run!(user: user, birthday: nil)
# Update their birthday.
UpdateUser.run!(user: user, birthday: Date.new(2000, 1, 2))
ActiveInteraction is i18n aware out of the box! All you have to do is add translations to your project. In Rails, these typically go into config/locales
. For example, let's say that for some reason you want to print everything out backwards. Simply add translations for ActiveInteraction to your hsilgne
locale.
# config/locales/hsilgne.yml
hsilgne:
active_interaction:
types:
array: yarra
boolean: naeloob
date: etad
date_time: emit etad
decimal: lamiced
file: elif
float: taolf
hash: hsah
integer: regetni
interface: ecafretni
object: tcejbo
string: gnirts
symbol: lobmys
time: emit
errors:
messages:
invalid: dilavni si
invalid_type: '%{type} dilav a ton si'
missing: deriuqer si
Then set your locale and run interactions like normal.
class I18nInteraction < ActiveInteraction::Base
string :name
end
I18nInteraction.run(name: false).errors.messages[:name]
# => ["is not a valid string"]
I18n.locale = :hsilgne
I18nInteraction.run(name: false).errors.messages[:name]
# => ["gnirts dilav a ton si"]
Everything else works like an activerecord
entry. For example, to rename an attribute you can use attributes
.
Here we'll rename the num
attribute on an interaction named product
:
en:
active_interaction:
attributes:
product:
num: 'Number'
ActiveInteraction is brought to you by Aaron Lasseigne. Along with Aaron, Taylor Fausak helped create and maintain ActiveInteraction but has since moved on.
If you want to contribute to ActiveInteraction, please read our contribution guidelines. A complete list of contributors is available on GitHub.
ActiveInteraction is licensed under the MIT License.
Author: AaronLasseigne
Source code: https://github.com/AaronLasseigne/active_interaction
License: MIT license
1659511140
:warning: | This gem is now in [passive maintenance mode][passive]. [(more)][passive] |
Making HTML emails comfortable for the Ruby rockstars
Roadie tries to make sending HTML emails a little less painful by inlining stylesheets and rewriting relative URLs for you inside your emails.
Email clients have bad support for stylesheets, and some of them blocks stylesheets from downloading. The easiest way to handle this is to work with inline styles (style="..."
), but that is error prone and hard to work with as you cannot use classes and/or reuse styling over your HTML.
This gem makes this easier by automatically inlining stylesheets into the document. You give Roadie your CSS, or let it find it by itself from the <link>
and <style>
tags in the markup, and it will go through all of the selectors assigning the styles to the matching elements. Careful attention has been put into selectors being applied in the correct order, so it should behave just like in the browser.
"Dynamic" selectors (:hover
, :visited
, :focus
, etc.), or selectors not understood by Nokogiri will be inlined into a single <style>
element for those email clients that support it. This changes specificity a great deal for these rules, so it might not work 100% out of the box. (See more about this below)
Roadie also rewrites all relative URLs in the email to an absolute counterpart, making images you insert and those referenced in your stylesheets work. No more headaches about how to write the stylesheets while still having them work with emails from your acceptance environments. You can disable this on specific elements using a data-roadie-ignore
marker.
!important
styles.style
attribute of tags.:hover
, @media { ... }
and friends around in a separate <style>
element.href
s and img
src
s absolute.data-roadie-ignore
markers before finishing the HTML.Add this gem to your Gemfile as recommended by Rubygems and run bundle install
.
gem 'roadie', '~> 4.0'
Your document instance can be configured with several options:
url_options
- Dictates how absolute URLs should be built.keep_uninlinable_css
- Set to false to skip CSS that cannot be inlined.merge_media_queries
- Set to false to not group media queries. Some users might prefer to not group rules within media queries because it will result in rules getting reordered. e.g.@media(max-width: 600px) { .col-6 { display: block; } }
@media(max-width: 400px) { .col-12 { display: inline-block; } }
@media(max-width: 600px) { .col-12 { display: block; } }
@media(max-width: 600px) { .col-6 { display: block; } .col-12 { display: block; } }
@media(max-width: 400px) { .col-12 { display: inline-block; } }
asset_providers
- A list of asset providers that are invoked when CSS files are referenced. See below.external_asset_providers
- A list of asset providers that are invoked when absolute CSS URLs are referenced. See below.before_transformation
- A callback run before transformation starts.after_transformation
- A callback run after transformation is completed.In order to make URLs absolute you need to first configure the URL options of the document.
html = '... <a href="/about-us">Read more!</a> ...'
document = Roadie::Document.new html
document.url_options = {host: "myapp.com", protocol: "https"}
document.transform
# => "... <a href=\"https://myapp.com/about-us\">Read more!</a> ..."
The following URLs will be rewritten for you:
a[href]
(HTML)img[src]
(HTML)url()
(CSS)You can disable individual elements by adding an data-roadie-ignore
marker on them. CSS will still be inlined on those elements, but URLs will not be rewritten.
<a href="|UNSUBSCRIBE_URL|" data-roadie-ignore>Unsubscribe</a>
By default, style
and link
elements in the email document's head
are processed along with the stylesheets and removed from the head
.
You can set a special data-roadie-ignore
attribute on style
and link
tags that you want to ignore (the attribute will be removed, however). This is the place to put things like :hover
selectors that you want to have for email clients allowing them.
Style and link elements with media="print"
are also ignored.
<head>
<link rel="stylesheet" type="text/css" href="/assets/emails/rock.css"> <!-- Will be inlined with normal providers -->
<link rel="stylesheet" type="text/css" href="http://www.metal.org/metal.css"> <!-- Will be inlined with external providers, *IF* specified; otherwise ignored. -->
<link rel="stylesheet" type="text/css" href="/assets/jazz.css" media="print"> <!-- Will NOT be inlined; print style -->
<link rel="stylesheet" type="text/css" href="/ambient.css" data-roadie-ignore> <!-- Will NOT be inlined; ignored -->
<style></style> <!-- Will be inlined -->
<style data-roadie-ignore></style> <!-- Will NOT be inlined; ignored -->
</head>
Roadie will use the given asset providers to look for the actual CSS that is referenced. If you don't change the default, it will use the Roadie::FilesystemProvider
which looks for stylesheets on the filesystem, relative to the current working directory.
Example:
# /home/user/foo/stylesheets/primary.css
body { color: green; }
# /home/user/foo/script.rb
html = <<-HTML
<html>
<head>
<link rel="stylesheet" type="text/css" href="/stylesheets/primary.css">
</head>
<body>
</body>
</html>
HTML
Dir.pwd # => "/home/user/foo"
document = Roadie::Document.new html
document.transform # =>
# <!DOCTYPE html>
# <html>
# <head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"></head>
# <body style="color:green;"></body>
# </html>
If a referenced stylesheet cannot be found, the #transform
method will raise an Roadie::CssNotFound
error. If you instead want to ignore missing stylesheets, you can use the NullProvider
.
You can write your own providers if you need very specific behavior for your app, or you can use the built-in providers. Providers come in two groups: normal and external. Normal providers handle paths without host information (/style/foo.css
) while external providers handle URLs with host information (//example.com/foo.css
, localhost:3001/bar.css
, and so on).
The default configuration is to not have any external providers configured, which will cause those referenced stylesheets to be ignored. Adding one or more providers for external assets causes all of them to be searched and inlined, so if you only want this to happen to specific stylesheets you need to add ignore markers to every other styleshheet (see above).
Included providers:
FilesystemProvider
– Looks for files on the filesystem, relative to the given directory unless otherwise specified.ProviderList
– Wraps a list of other providers and searches them in order. The asset_providers
setting is an instance of this. It behaves a lot like an array, so you can push, pop, shift and unshift to it.NullProvider
– Does not actually provide anything, it always finds empty stylesheets. Use this in tests or if you want to ignore stylesheets that cannot be found by your other providers (or if you want to force the other providers to never run).NetHttpProvider
– Downloads stylesheets using Net::HTTP
. Can be given a whitelist of hosts to download from.CachedProvider
– Wraps another provider (or ProviderList
) and caches responses inside the provided cache store.PathRewriterProvider
– Rewrites the passed path and then passes it on to another provider (or ProviderList
).If you want to search several locations on the filesystem, you can declare that:
document.asset_providers = [
Roadie::FilesystemProvider.new(App.root.join("resources", "stylesheets")),
Roadie::FilesystemProvider.new(App.root.join("system", "uploads", "stylesheets")),
]
NullProvider
If you want to ignore stylesheets that cannot be found instead of crashing, push the NullProvider
to the end:
# Don't crash on missing assets
document.asset_providers << Roadie::NullProvider.new
# Don't download assets in tests
document.external_asset_providers.unshift Roadie::NullProvider.new
Note: This will cause the referenced stylesheet to be removed from the source code, so email client will never see it either.
NetHttpProvider
The NetHttpProvider
will download the URLs that is is given using Ruby's standard Net::HTTP
library.
You can give it a whitelist of hosts that downloads are allowed from:
document.external_asset_providers << Roadie::NetHttpProvider.new(
whitelist: ["myapp.com", "assets.myapp.com", "cdn.cdnnetwork.co.jp"],
)
document.external_asset_providers << Roadie::NetHttpProvider.new # Allows every host
CachedProvider
You might want to cache providers from working several times. If you are sending several emails quickly from the same process, this might also save a lot of time on parsing the stylesheets if you use in-memory storage such as a hash.
You can wrap any other kind of providers with it, even a ProviderList
:
document.external_asset_providers = Roadie::CachedProvider.new(document.external_asset_providers, my_cache)
If you don't pass a cache backend, it will use a normal Hash
. The cache store must follow this protocol:
my_cache["key"] = some_stylesheet_instance # => #<Roadie::Stylesheet instance>
my_cache["key"] # => #<Roadie::Stylesheet instance>
my_cache["missing"] # => nil
Warning: The default Hash
store will never be cleared, so make sure you don't allow the number of unique asset paths to grow too large in a single run. This is especially important if you run Roadie in a daemon that accepts arbritary documents, and/or if you use hash digests in your filenames. Making a new instance of CachedProvider
will use a new Hash
instance.
You can implement your own custom cache store by implementing the []
and []=
methods.
class MyRoadieMemcacheStore
def initialize(memcache)
@memcache = memcache
end
def [](path)
css = memcache.read("assets/#{path}/css")
if css
name = memcache.read("assets/#{path}/name") || "cached #{path}"
Roadie::Stylesheet.new(name, css)
end
end
def []=(path, stylesheet)
memcache.write("assets/#{path}/css", stylesheet.to_s)
memcache.write("assets/#{path}/name", stylesheet.name)
stylesheet # You need to return the set Stylesheet
end
end
document.external_asset_providers = Roadie::CachedProvider.new(
document.external_asset_providers,
MyRoadieMemcacheStore.new(MemcacheClient.instance)
)
If you are using Rspec, you can test your implementation by using the shared examples for the "roadie cache store" role:
require "roadie/rspec"
describe MyRoadieMemcacheStore do
let(:memcache_client) { MemcacheClient.instance }
subject { MyRoadieMemcacheStore.new(memcache_client) }
it_behaves_like "roadie cache store" do
before { memcache_client.clear }
end
end
PathRewriterProvider
With this provider, you can rewrite the paths that are searched in order to more easily support another provider. Examples could include rewriting absolute URLs into something that can be found on the filesystem, or to access internal hosts instead of external ones.
filesystem = Roadie::FilesystemProvider.new("assets")
document.asset_providers << Roadie::PathRewriterProvider.new(filesystem) do |path|
path.sub('stylesheets', 'css').downcase
end
document.external_asset_providers = Roadie::PathRewriterProvider.new(filesystem) do |url|
if url =~ /myapp\.com/
URI.parse(url).path.sub(%r{^/assets}, '')
else
url
end
end
You can also wrap a list, for example to implement external_asset_providers
by composing the normal asset_providers
:
document.external_asset_providers =
Roadie::PathRewriterProvider.new(document.asset_providers) do |url|
URI.parse(url).path
end
Writing your own provider is also easy. You need to provide:
#find_stylesheet(name)
, returning either a Roadie::Stylesheet
or nil
.#find_stylesheet!(name)
, returning either a Roadie::Stylesheet
or raising Roadie::CssNotFound
.class UserAssetsProvider
def initialize(user_collection)
@user_collection = user_collection
end
def find_stylesheet(name)
if name =~ %r{^/users/(\d+)\.css$}
user = @user_collection.find_user($1)
Roadie::Stylesheet.new("user #{user.id} stylesheet", user.stylesheet)
end
end
def find_stylesheet!(name)
find_stylesheet(name) or
raise Roadie::CssNotFound.new(
css_name: name, message: "does not match a user stylesheet", provider: self
)
end
# Instead of implementing #find_stylesheet!, you could also:
# include Roadie::AssetProvider
# That will give you a default implementation without any error message. If
# you have multiple error cases, it's recommended that you implement
# #find_stylesheet! without #find_stylesheet and raise with an explanatory
# error message.
end
# Try to look for a user stylesheet first, then fall back to normal filesystem lookup.
document.asset_providers = [
UserAssetsProvider.new(app),
Roadie::FilesystemProvider.new('./stylesheets'),
]
You can test for compliance by using the built-in RSpec examples:
require 'spec_helper'
require 'roadie/rspec'
describe MyOwnProvider do
# Will use the default `subject` (MyOwnProvider.new)
it_behaves_like "roadie asset provider", valid_name: "found.css", invalid_name: "does_not_exist.css"
# Extra setup just for these tests:
it_behaves_like "roadie asset provider", valid_name: "found.css", invalid_name: "does_not_exist.css" do
subject { MyOwnProvider.new(...) }
before { stub_dependencies }
end
end
Some CSS is impossible to inline properly. :hover
and ::after
comes to mind. Roadie tries its best to keep these around by injecting them inside a new <style>
element in the <head>
(or at the beginning of the partial if transforming a partial document).
The problem here is that Roadie cannot possible adjust the specificity for you, so they will not apply the same way as they did before the styles were inlined.
Another caveat is that a lot of email clients does not support this (which is the entire point of inlining in the first place), so don't put anything important in here. Always handle the case of these selectors not being part of the email.
Inlined styles will have much higher specificity than styles in a <style>
. Here's an example:
<style>p:hover { color: blue; }</style>
<p style="color: green;">Hello world</p>
When hovering over this <p>
, the color will not change as the color: green
rule takes precedence. You can get it to work by adding !important
to the :hover
rule.
It would be foolish to try to automatically inject !important
on every rule automatically, so this is a manual process.
If you'd rather skip this and have the styles not possible to inline disappear, you can turn off this feature by setting the keep_uninlinable_css
option to false.
document.keep_uninlinable_css = false
Callbacks allow you to do custom work on documents before they are transformed. The Nokogiri document tree is passed to the callable along with the Roadie::Document
instance:
class TrackNewsletterLinks
def call(dom, document)
dom.css("a").each { |link| fix_link(link) }
end
def fix_link(link)
divider = (link['href'] =~ /?/ ? '&' : '?')
link['href'] = link['href'] + divider + 'source=newsletter'
end
end
document.before_transformation = ->(dom, document) {
logger.debug "Inlining document with title #{dom.at_css('head > title').try(:text)}"
}
document.after_transformation = TrackNewsletterLinks.new
You can configure the underlying HTML/XML engine to output XHTML or HTML (which is the default). One usecase for this is that {
tokens usually gets escaped to {
, which would be a problem if you then pass the resulting HTML on to some other templating engine that uses those tokens (like Handlebars or Mustache).
document.mode = :xhtml
This will also affect the emitted <!DOCTYPE>
if transforming a full document. Partial documents does not have a <!DOCTYPE>
.
Tested with Github CI using:
Let me know if you want any other runtime supported officially.
This project follows Semantic Versioning and has been since version 1.0.0.
Roadie uses Nokogiri to parse and regenerate the HTML of your email, which means that some unintentional changes might show up.
One example would be that Nokogiri might remove your
s in some cases.
Another example is Nokogiri's lack of HTML5 support, so certain new element might have spaces removed. I recommend you don't use HTML5 in emails anyway because of bad email client support (that includes web mail!).
Roadie uses Nokogiri to parse the HTML of your email, so any C-like problems like segfaults are likely in that end. The best way to fix this is to first upgrade libxml2 on your system and then reinstall Nokogiri. Instructions on how to do this on most platforms, see Nokogiri's official install guide.
@keyframes
?The CSS Parser used in Roadie does not handle keyframes. I don't think any email clients do either, but if you want to keep on trying you can add them manually to a <style>
element (or a separate referenced stylesheet) and tell Roadie not to touch them.
@media
queries are reordered, how can I fix this?Different @media
query blocks with the same conditions are merged by default, which will change the order in some cases. You can disable this by setting merge_media_queries
to false
. (See Install & Usage section above).
<body>
elements that are added?It sounds like you want to transform a partial document. Maybe you are building partials or template fragments to later place in other documents. Use Document#transform_partial
instead of Document#transform
in order to treat the HTML as a partial document.
If you add the data-roadie-ignore
attribute on an element, URL rewriting will not be performed on that element. This could be really useful for you if you intend to send the email through some other rendering pipeline that replaces some placeholders/variables.
<a href="/about-us">About us</a>
<a href="|UNSUBSCRIBE_URL|" data-roadie-ignore>Unsubscribe</a>
Note that this will not skip CSS inlining on the element; it will still get the correct styles applied.
If the URL is invalid on purpose, see Can I skip URL rewriting on a specific element? above. Otherwise, you can try to parse it yourself using Ruby's URI
class and see if you can figure it out.
require "uri"
URI.parse("https://example.com/best image.jpg") # raises
URI.parse("https://example.com/best%20image.jpg") # Works!
bundle install
rake
Roadie is set up with the assumption that all CSS and HTML passing through it is under your control. It is not recommended to run arbritary HTML with the default settings.
Care has been given to try to secure all file system accesses, but it is never guaranteed that someone cannot access something they should not be able to access.
In order to secure Roadie against file system access, only use your own asset providers that you yourself can secure against your particular environment.
If you have found any security vulnerability, please email me at magnus.bergmark+security@gmail.com
to disclose it. For very sensitive issues, please use my public GPG key. You can also encrypt your message with my public key and open an issue if you do not want to email me directly. Thank you.
This gem was previously tied to Rails. It is now framework-agnostic and supports any type of HTML documents. If you want to use it with Rails, check out roadie-rails.
Major contributors to Roadie:
You can see all contributors on GitHub.
(The MIT License)
Copyright (c) 2009-2022 Magnus Bergmark, Jim Neath / Purify, and contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ‘Software’), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED ‘AS IS’, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Author: Mange
Source code: https://github.com/Mange/roadie
License: MIT license
1669099573
In this article, we will know what is face recognition and how is different from face detection. We will go briefly over the theory of face recognition and then jump on to the coding section. At the end of this article, you will be able to make a face recognition program for recognizing faces in images as well as on a live webcam feed.
In computer vision, one essential problem we are trying to figure out is to automatically detect objects in an image without human intervention. Face detection can be thought of as such a problem where we detect human faces in an image. There may be slight differences in the faces of humans but overall, it is safe to say that there are certain features that are associated with all the human faces. There are various face detection algorithms but Viola-Jones Algorithm is one of the oldest methods that is also used today and we will use the same later in the article. You can go through the Viola-Jones Algorithm after completing this article as I’ll link it at the end of this article.
Face detection is usually the first step towards many face-related technologies, such as face recognition or verification. However, face detection can have very useful applications. The most successful application of face detection would probably be photo taking. When you take a photo of your friends, the face detection algorithm built into your digital camera detects where the faces are and adjusts the focus accordingly.
For a tutorial on Real-Time Face detection
Now that we are successful in making such algorithms that can detect faces, can we also recognise whose faces are they?
Face recognition is a method of identifying or verifying the identity of an individual using their face. There are various algorithms that can do face recognition but their accuracy might vary. Here I am going to describe how we do face recognition using deep learning.
So now let us understand how we recognise faces using deep learning. We make use of face embedding in which each face is converted into a vector and this technique is called deep metric learning. Let me further divide this process into three simple steps for easy understanding:
Face Detection: The very first task we perform is detecting faces in the image or video stream. Now that we know the exact location/coordinates of face, we extract this face for further processing ahead.
Feature Extraction: Now that we have cropped the face out of the image, we extract features from it. Here we are going to use face embeddings to extract the features out of the face. A neural network takes an image of the person’s face as input and outputs a vector which represents the most important features of a face. In machine learning, this vector is called embedding and thus we call this vector as face embedding. Now how does this help in recognizing faces of different persons?
While training the neural network, the network learns to output similar vectors for faces that look similar. For example, if I have multiple images of faces within different timespan, of course, some of the features of my face might change but not up to much extent. So in this case the vectors associated with the faces are similar or in short, they are very close in the vector space. Take a look at the below diagram for a rough idea:
Now after training the network, the network learns to output vectors that are closer to each other(similar) for faces of the same person(looking similar). The above vectors now transform into:
We are not going to train such a network here as it takes a significant amount of data and computation power to train such networks. We will use a pre-trained network trained by Davis King on a dataset of ~3 million images. The network outputs a vector of 128 numbers which represent the most important features of a face.
Now that we know how this network works, let us see how we use this network on our own data. We pass all the images in our data to this pre-trained network to get the respective embeddings and save these embeddings in a file for the next step.
Comparing faces: Now that we have face embeddings for every face in our data saved in a file, the next step is to recognise a new t image that is not in our data. So the first step is to compute the face embedding for the image using the same network we used above and then compare this embedding with the rest of the embeddings we have. We recognise the face if the generated embedding is closer or similar to any other embedding as shown below:
So we passed two images, one of the images is of Vladimir Putin and other of George W. Bush. In our example above, we did not save the embeddings for Putin but we saved the embeddings of Bush. Thus when we compared the two new embeddings with the existing ones, the vector for Bush is closer to the other face embeddings of Bush whereas the face embeddings of Putin are not closer to any other embedding and thus the program cannot recognise him.
In the field of Artificial Intelligence, Computer Vision is one of the most interesting and Challenging tasks. Computer Vision acts like a bridge between Computer Software and visualizations around us. It allows computer software to understand and learn about the visualizations in the surroundings. For Example: Based on the color, shape and size determining the fruit. This task can be very easy for the human brain however in the Computer Vision pipeline, first we gather the data, then we perform the data processing activities and then we train and teach the model to understand how to distinguish between the fruits based on size, shape and color of fruit.
Currently, various packages are present to perform machine learning, deep learning and computer vision tasks. By far, computer vision is the best module for such complex activities. OpenCV is an open-source library. It is supported by various programming languages such as R, Python. It runs on most of the platforms such as Windows, Linux and MacOS.
To know more about how face recognition works on opencv, check out the free course on face recognition in opencv.
Advantages of OpenCV:
Installation:
Here we will be focusing on installing OpenCV for python only. We can install OpenCV using pip or conda(for anaconda environment).
Using pip, the installation process of openCV can be done by using the following command in the command prompt.
pip install opencv-python
If you are using anaconda environment, either you can execute the above code in anaconda prompt or you can execute the following code in anaconda prompt.
conda install -c conda-forge opencv
In this section, we shall implement face recognition using OpenCV and Python. First, let us see the libraries we will need and how to install them:
OpenCV is an image and video processing library and is used for image and video analysis, like facial detection, license plate reading, photo editing, advanced robotic vision, optical character recognition, and a whole lot more.
The dlib library, maintained by Davis King, contains our implementation of “deep metric learning” which is used to construct our face embeddings used for the actual recognition process.
The face_recognition library, created by Adam Geitgey, wraps around dlib’s facial recognition functionality, and this library is super easy to work with and we will be using this in our code. Remember to install dlib library first before you install face_recognition.
To install OpenCV, type in command prompt
pip install opencv-python |
I have tried various ways to install dlib on Windows but the easiest of all of them is via Anaconda. First, install Anaconda (here is a guide to install it) and then use this command in your command prompt:
conda install -c conda-forge dlib |
Next to install face_recognition, type in command prompt
pip install face_recognition |
Now that we have all the dependencies installed, let us start coding. We will have to create three files, one will take our dataset and extract face embedding for each face using dlib. Next, we will save these embedding in a file.
In the next file we will compare the faces with the existing the recognise faces in images and next we will do the same but recognise faces in live webcam feed
First, you need to get a dataset or even create one of you own. Just make sure to arrange all images in folders with each folder containing images of just one person.
Next, save the dataset in a folder the same as you are going to make the file. Now here is the code:
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Now that we have stored the embedding in a file named “face_enc”, we can use them to recognise faces in images or live video stream.
Here is the script to recognise faces on a live webcam feed:
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https://www.youtube.com/watch?v=fLnGdkZxRkg
Although in the example above we have used haar cascade to detect faces, you can also use face_recognition.face_locations to detect a face as we did in the previous script
The script for detecting and recognising faces in images is almost similar to what you saw above. Try it yourself and if you can’t take a look at the code below:
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Output:
InputOutput
This brings us to the end of this article where we learned about face recognition.
You can also upskill with Great Learning’s PGP Artificial Intelligence and Machine Learning Course. The course offers mentorship from industry leaders, and you will also have the opportunity to work on real-time industry-relevant projects.
Original article source at: https://www.mygreatlearning.com