In this section, I will be Introducing you to the SOLID Principle. S.O.L.I.D is a mnemonic acronym that stands for:
S.O.L.I.D, which I will now refer to as SOLID, is a fundamental design principle that is very popular for OOP programming. Every Developer should understand all these principles as it is a key concept for any software engineer.
All design patterns and principles contribute greatly to writing not only good code but also clean code. However, if you were only to learn two of them, go with S - Single Responsibility Principle and O- Open-Closed Principle. The
S & O SOLID is perhaps the most widely used principle and is also the most effective for building robust and maintainable software.
Okay, now that you have been given an idea of what The SOLID principles are, let's start learning them.
This section will go over the Single Responsibility Principle or SRP for short. The SRP applies to classes, components, and microservices.
The main rule for SRP is that: “classes should have a _**_single responsibility_ — a class shouldn’t _change for more than one reason**.”
SRP allows for smaller classes overall. One responsibility means fewer possible reasons we’d need to adjust the code when we run into new problems.
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