Thomas  Granger

Thomas Granger

1565084602

Using React Hooks to make API Calls

With the new updates coming up in the React library, it's indeed impossible to use all the new React features in your application. It’s been 6 months since the official release of React Hooks which was released with React 16.8.0 (February 6, 2019)

Let’s start with Quick Introduction to React Hooks

Hooks are functions that let you “hook into” React state and lifecycle features from function components. Hooks don’t work in classes — they let you use React without classes.

useState

useState is a Hook, We call it inside a function component when we want to add some local state to it. The good thing about this is that the state will be preserved during re-rendering.useState returns a pair: the current state value and a function

that lets you update your component. Calling a function will work similarly to this.setState where it will update the values of the state, except it will not merge old and new state.

useEffect

The Effect Hook, useEffect adds the ability to perform side effects from a function component.

The purpose of useEffect is similar to the purpose of Lifecycle methods in the class component like componentDidMount, componentDidUpdate and componentWillUnMount

You can also decide when to re-render. Consider below the example where we have passed a count array after the useEffect.

useEffect(() => {
  document.title = `You clicked ${count} times`;
}, [count]); // Only re-run the effect if count changes

Let’s consider if the count value is 60 and if the component re-renders with the count value being unchanged i.e. 60, React will compare the previous render value and decide whether to call effect or not. If values are different then only the effect is called. Now that’s a way to increase performance and avoid unnecessary calls.

If there are multiple items in the array, React will re-run the effect even if just one of them is different.

Converting Class Component into a Functional Component with Hooks ⚖️

Let’s look at the example of how we can get the same behavior as a class component in a function component using Hooks.

Example: Consider an example where you need to make API calls and fetch the data and populate in our component and clicking on the load more button would fetch more data from the server.

Until the Release of React 16.8.0(Hooks), it wasn't possible to achieve these using functional components as lifecycle methods aren’t accessible in the functional component and it wasn’t possible to manage the state inside a functional component.

For making API calls we will use Github APIs https://developer.github.com/v3/search/#search-commits

Here is what a typical React code looks like for both ordinary class component and functional component using Hooks.

API call code [ Icon Credit — Roundicons ]

Whenever API calls are involved we need multiple state values —

  • Holding that data that is to be rendered
  • Page count to make API call
  • Loading state (show loading screen/component until the data is received from server)
  • Error state (show error message when something goes wrong while fetching data)

Thus above image with Class component and the functional component does the same thing of loading the commits from the Github. Thus this simple example will help you understand how easy it is to start using hook into your application. With hooks, you can use write code neatly and sort.

API Calls with React Hooks

Code Snippet

Class Component API calling Code

import React from "react";
import ReactDOM from "react-dom";

import “./styles.css”;

class GithubCommit extends React.Component {
constructor() {
super();
this.state = {
commitHistory: [],
page: 1,
isLoading: true
};
this.loadMoreCommit = this.loadMoreCommit.bind(this);
}

componentDidMount() {
this.loadCommitHistory();
}

loadMoreCommit() {
const { page } = this.state;
this.setState(
{
page: page + 1
},
() => this.loadCommitHistory()
);
}

loadCommitHistory() {
const { page } = this.state;
// Fetching data from FaceBook Jest Repo
fetch(
https://api.github.com/search/commits?q=repo:facebook/react+css&page=${page},
{
method: “GET”,
headers: new Headers({
Accept: “application/vnd.github.cloak-preview”
})
}
)
.then(res => res.json())
.then(response =>
this.setState({ commitHistory: response.items, isLoading: false })
)
.catch(error => console.log(error));
}

render() {
const { commitHistory, isLoading } = this.state;
return (
<div>
<h1> API calls with React Class Component </h1>
{isLoading && <p>Wait I’m Loading comments for you</p>}

    {commitHistory.length !== 0 &amp;&amp; (
      &lt;button onClick={() =&gt; this.loadMoreCommit()}&gt;
        Load More Commits
      &lt;/button&gt;
    )}

    {commitHistory.map((c, index) =&gt; (
      &lt;div key={index}&gt;
        {c.commit &amp;&amp; (
          &lt;&gt;
            &lt;div&gt;
              &lt;h2 style={{ textDecoration: "Underline" }}&gt;
                {c.commit.committer.name}
              &lt;/h2&gt;
              &lt;p&gt;{c.commit.message}&lt;/p&gt;
            &lt;/div&gt;
            &lt;hr /&gt;
          &lt;/&gt;
        )}
      &lt;/div&gt;
    ))}
  &lt;/div&gt;
);

}
}

const rootElement = document.getElementById(“root”);
ReactDOM.render(<GithubCommit />, rootElement);

Hooks API calling Code

import React, { useState, useEffect } from “react”;
import ReactDOM from “react-dom”;

import “./styles.css”;

function GithubCommit() {
const [page, setPage] = useState(1);
const [commitHistory, setCommitHistory] = useState([]);
const [isLoading, setIsLoading] = useState(true);

const loadMoreCommit = () => {
setPage(page + 1);
};

useEffect(() => {
fetch(
https://api.github.com/search/commits?q=repo:facebook/react+css&amp;page=${page},
{
method: “GET”,
headers: new Headers({
Accept: “application/vnd.github.cloak-preview”
})
}
)
.then(res => res.json())
.then(response => {
setCommitHistory(response.items);
setIsLoading(false);
})
.catch(error => console.log(error));
}, [page]);

return (
<div>
<h1> API calls with React Hooks </h1>
{isLoading && <p>Wait I’m Loading comments for you</p>}

  {commitHistory.length !== 0 &amp;&amp; (
    &lt;button onClick={loadMoreCommit}&gt;Load More Commits&lt;/button&gt;
  )}

  {commitHistory.map((c, index) =&gt; (
    &lt;div key={index}&gt;
      {c.commit &amp;&amp; (
        &lt;&gt;
          &lt;div&gt;
            &lt;h2 style={{ textDecoration: "Underline" }}&gt;
              {c.commit.committer.name}
            &lt;/h2&gt;
            &lt;p&gt;{c.commit.message}&lt;/p&gt;
          &lt;/div&gt;
          &lt;hr /&gt;
        &lt;/&gt;
      )}
    &lt;/div&gt;
  ))}
&lt;/div&gt;

);
}

const rootElement = document.getElementById(“root”);
ReactDOM.render(<GithubCommit />, rootElement);

Links to Live Demo

Here are the rules you should keep in mind while working with React Hooks

  1. Don’t try to convert the old code written in class components into Hooks. However, it is recommended you can try using Hooks in the new implementation
  2. useState and useEffect are the two new concepts which you should know to master Hooks
  3. Only call Hooks at the top level . Don’t call Hooks inside loops, conditions, or nested functions.
  4. Only call Hooks from React function components . Don’t call Hooks from regular JavaScript functions.

Thus this is how React Hooks can be useful in making API calls, sometimes we have to convert a functional component into a class component only because of not being able to manage the state inside the functional component.


#reactjs #javascript

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Using React Hooks to make API Calls
Autumn  Blick

Autumn Blick

1598839687

How native is React Native? | React Native vs Native App Development

If you are undertaking a mobile app development for your start-up or enterprise, you are likely wondering whether to use React Native. As a popular development framework, React Native helps you to develop near-native mobile apps. However, you are probably also wondering how close you can get to a native app by using React Native. How native is React Native?

In the article, we discuss the similarities between native mobile development and development using React Native. We also touch upon where they differ and how to bridge the gaps. Read on.

A brief introduction to React Native

Let’s briefly set the context first. We will briefly touch upon what React Native is and how it differs from earlier hybrid frameworks.

React Native is a popular JavaScript framework that Facebook has created. You can use this open-source framework to code natively rendering Android and iOS mobile apps. You can use it to develop web apps too.

Facebook has developed React Native based on React, its JavaScript library. The first release of React Native came in March 2015. At the time of writing this article, the latest stable release of React Native is 0.62.0, and it was released in March 2020.

Although relatively new, React Native has acquired a high degree of popularity. The “Stack Overflow Developer Survey 2019” report identifies it as the 8th most loved framework. Facebook, Walmart, and Bloomberg are some of the top companies that use React Native.

The popularity of React Native comes from its advantages. Some of its advantages are as follows:

  • Performance: It delivers optimal performance.
  • Cross-platform development: You can develop both Android and iOS apps with it. The reuse of code expedites development and reduces costs.
  • UI design: React Native enables you to design simple and responsive UI for your mobile app.
  • 3rd party plugins: This framework supports 3rd party plugins.
  • Developer community: A vibrant community of developers support React Native.

Why React Native is fundamentally different from earlier hybrid frameworks

Are you wondering whether React Native is just another of those hybrid frameworks like Ionic or Cordova? It’s not! React Native is fundamentally different from these earlier hybrid frameworks.

React Native is very close to native. Consider the following aspects as described on the React Native website:

  • Access to many native platforms features: The primitives of React Native render to native platform UI. This means that your React Native app will use many native platform APIs as native apps would do.
  • Near-native user experience: React Native provides several native components, and these are platform agnostic.
  • The ease of accessing native APIs: React Native uses a declarative UI paradigm. This enables React Native to interact easily with native platform APIs since React Native wraps existing native code.

Due to these factors, React Native offers many more advantages compared to those earlier hybrid frameworks. We now review them.

#android app #frontend #ios app #mobile app development #benefits of react native #is react native good for mobile app development #native vs #pros and cons of react native #react mobile development #react native development #react native experience #react native framework #react native ios vs android #react native pros and cons #react native vs android #react native vs native #react native vs native performance #react vs native #why react native #why use react native

Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

What are hooks in React JS? - INFO AT ONE

In this article, you will learn what are hooks in React JS? and when to use react hooks? React JS is developed by Facebook in the year 2013. There are many students and the new developers who have confusion between react and hooks in react. Well, it is not different, react is a programming language and hooks is a function which is used in react programming language.
Read More:- https://infoatone.com/what-are-hooks-in-react-js/

#react #hooks in react #react hooks example #react js projects for beginners #what are hooks in react js? #when to use react hooks

Vegard  Sandnes

Vegard Sandnes

1602643749

How to Fetch Data from APIs using useEffect React Hook

In this article, we will take a look at **_useEffect _**React hook to fetch data from an API. We will create a sample React application to pull data from the provider and use it in our application.

Setting up a basic React app

Let’s create a new React application using the following command:

npx create-react-app react-useeffect-demo

#react #javascript #reactjs #react-hooks #react-hook #api

Sival Alethea

Sival Alethea

1624302000

APIs for Beginners - How to use an API (Full Course / Tutorial)

What is an API? Learn all about APIs (Application Programming Interfaces) in this full tutorial for beginners. You will learn what APIs do, why APIs exist, and the many benefits of APIs. APIs are used all the time in programming and web development so it is important to understand how to use them.

You will also get hands-on experience with a few popular web APIs. As long as you know the absolute basics of coding and the web, you’ll have no problem following along.
⭐️ Unit 1 - What is an API
⌨️ Video 1 - Welcome (0:00:00)
⌨️ Video 2 - Defining Interface (0:03:57)
⌨️ Video 3 - Defining API (0:07:51)
⌨️ Video 4 - Remote APIs (0:12:55)
⌨️ Video 5 - How the web works (0:17:04)
⌨️ Video 6 - RESTful API Constraint Scavenger Hunt (0:22:00)

⭐️ Unit 2 - Exploring APIs
⌨️ Video 1 - Exploring an API online (0:27:36)
⌨️ Video 2 - Using an API from the command line (0:44:30)
⌨️ Video 3 - Using Postman to explore APIs (0:53:56)
⌨️ Video 4 - Please please Mr. Postman (1:03:33)
⌨️ Video 5 - Using Helper Libraries (JavaScript) (1:14:41)
⌨️ Video 6 - Using Helper Libraries (Python) (1:24:40)

⭐️ Unit 3 - Using APIs
⌨️ Video 1 - Introducing the project (1:34:18)
⌨️ Video 2 - Flask app (1:36:07)
⌨️ Video 3 - Dealing with API Limits (1:50:00)
⌨️ Video 4 - JavaScript Single Page Application (1:54:27)
⌨️ Video 5 - Moar JavaScript and Recap (2:07:53)
⌨️ Video 6 - Review (2:18:03)
📺 The video in this post was made by freeCodeCamp.org
The origin of the article: https://www.youtube.com/watch?v=GZvSYJDk-us&list=PLWKjhJtqVAblfum5WiQblKPwIbqYXkDoC&index=5
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