WebEngage Flutter Plugin

WebEngage Flutter SDK

For more information checkout our website and documentation.

Installation

Add WebEngage Flutter Plugin

  • Add webengage_flutter in your pubspec.yaml file.
dependencies:
webengage_flutter: 1.0.3
  • Run flutter packages get to install the SDK

Initialization

Android

  1. Initialize WebEngage in main.dart in initState();
WebEngagePlugin _webEngagePlugin = new WebEngagePlugin();
  1. Initialize WebEngage Android SDK in your <your-project>/android/app/src/main/java/<your-package-path>/MainApplication.java class.
...
import com.webengage.sdk.android.WebEngageActivityLifeCycleCallbacks;
import io.flutter.app.FlutterApplication;

public class MainApplication extends FlutterApplication {
    @Override
    public void onCreate() {
        super.onCreate();
         WebEngageConfig webEngageConfig = new WebEngageConfig.Builder()
                .setWebEngageKey("YOUR_LICENCSE_CODE")
                .setAutoGCMRegistrationFlag(false)
                .setLocationTrackingStrategy(LocationTrackingStrategy.ACCURACY_BEST)
                .setDebugMode(true) // only in development mode
                .build();
        WebengageInitializer.initialize(this,webEngageConfig);
        ...
    }
    ...
}

Push Notifications

  1. Add below dependencies in app-level build gradle
    implementation platform('com.google.firebase:firebase-bom:25.12.0')
    implementation 'com.google.firebase:firebase-analytics'
    implementation 'com.google.firebase:firebase-messaging:20.2.1'
    implementation 'com.google.android.gms:play-services-ads:15.0.1'
  1. Add the following to your dependencies section in project/build.gradle
        classpath 'com.google.gms:google-services:4.3.4'
  1. Firebase tokens can be passed to WebEngage using FirebaseMessagingService
import com.google.firebase.messaging.FirebaseMessagingService;
import com.webengage.sdk.android.WebEngage;

public class MyFirebaseMessagingService extends FirebaseMessagingService {
    @Override
    public void onNewToken(String s) {
        super.onNewToken(s);
        WebEngage.get().setRegistrationID(s);
    }
}

It is also recommended that you pass Firebase token to WebEngage from onCreate of your Application class as shown below. This will ensure that changes in user’s Firebase token are communicated to WebEngage.

import com.google.android.gms.tasks.OnSuccessListener;
import com.google.firebase.iid.FirebaseInstanceId;
import com.google.firebase.iid.InstanceIdResult;
import com.webengage.sdk.android.WebEngage;

public class MainApplication extends FlutterApplication {
    @Override
    public void onCreate() {
        super.onCreate();
    FirebaseMessaging.getInstance().getToken()
    .addOnCompleteListener(new OnCompleteListener<String>() {
        @Override
        public void onComplete(@NonNull Task<String> task) {
          if (!task.isSuccessful()) {
            Log.w(TAG, "Fetching FCM registration token failed", task.getException());
            return;
          }
          // Get new FCM registration token
          String token = task.getResult();
          WebEngage.get().setRegistrationID(token);
        }
    });
     
    }
}
  1. Pass Messages to WebEngage Create a class that extends FirebaseMessagingService and pass messages to WebEngage. All incoming messages from WebEngage will contain key source with the value as webengage.
package your.application.package;

import com.google.firebase.messaging.FirebaseMessagingService;
import com.google.firebase.messaging.RemoteMessage;
import com.webengage.sdk.android.WebEngage;

public class MyFirebaseMessagingService extends FirebaseMessagingService {
  @Override
  public void onMessageReceived(RemoteMessage remoteMessage) {
    Map<String, String> data = remoteMessage.getData();
    if(data != null) {
      if(data.containsKey("source") && "webengage".equals(data.get("source"))) {
        WebEngage.get().receive(data);
      }
    }
  }
}

Next, register the service to the application element of your AndroidManifest.xml as follows.

<service
    android:name=".MyFirebaseMessagingService">
    <intent-filter>
        <action android:name="com.google.firebase.MESSAGING_EVENT"/>
    </intent-filter>
</service>

iOS

  1. Add WebEngage configurations <your-project>/ios/<YourApp>/Info.plist file.
<dict>
	<key>WEGLicenseCode</key>
	<string>YOUR-WEBENGAGE-LICENSE-CODE</string>

	<key>WEGLogLevel</key>
	<string>VERBOSE</string>
    ...
</dict>
  1. Initialize WebEngage iOS SDK in <your-project>/ios/<YourApp>/AppDelegate.m file.
#import <WebEngage/WebEngage.h>
...

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary * launchOptions {
    ...
  
    [[WebEngage sharedInstance] application:application didFinishLaunchingWithOptions:launchOptions];
    
  return [super application:application didFinishLaunchingWithOptions:launchOptions];
}

@end

Push Notifications

Push Notification Callbacks

  1. Add Below code in AppDelegate.h file
  #import <WebEngagePlugin.h>
  
  @property (nonatomic, strong) WebEngagePlugin *bridge;
  1. Add Below code in AppDelegate.m file
    self.bridge = [WebEngagePlugin new];
    //For setting push click callback set pushNotificationDelegate after webengage SDK is initialised
    
    [[WebEngage sharedInstance] application:application didFinishLaunchingWithOptions:launchOptions notificationDelegate:self.bridge];
    [WebEngage sharedInstance].pushNotificationDelegate = self.bridge;
  1. Add below subscribeToPushCallbacks() method in main.dart and call it from initMethod()
  void subscribeToPushCallbacks() {
      //Push click stream listener
      _webEngagePlugin.pushStream.listen((event) {
        String deepLink = event.deepLink;
        Map<String, dynamic> messagePayload = event.payload;
      });

      //Push action click listener
      _webEngagePlugin.pushActionStream.listen((event) {
        print("pushActionStream:" + event.toString());
        String deepLink = event.deepLink;
        Map<String, dynamic> messagePayload = event.payload;
      });
  }
  1. Add below code in dispose() of the main.dart
  //Close the streams in dispose()
  @override
  void dispose() {
    _webEngagePlugin.pushSink.close();
    _webEngagePlugin.pushActionSink.close();
    super.dispose();
  }

Universal Link

  1. Add Below code in AppDelegate.m file
  - (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray<id<UIUserActivityRestoring>> * _Nullable))restorationHandler {
  [[[WebEngage sharedInstance] deeplinkManager] getAndTrackDeeplink:userActivity.webpageURL callbackBlock:^(id location){
    [self.bridge trackDeeplinkURLCallback:location];
  }];
  return YES;
}
  1. Add below subscribeToTrackUniversalLink() method in main.dart and call it from initMethod()
 void subscribeToTrackUniversalLink() {
    _webEngagePlugin.trackDeeplinkStream.listen((location) {
      print("trackDeeplinkStream: " + location);
    });
  }
  1. Add below code in dispose() of the main.dart
  //Close the streams in dispose()
  @override
  void dispose() {
    _webEngagePlugin.trackDeeplinkURLStreamSink.close();
    super.dispose();
  }

Track Users

import 'package:webengage_flutter/webengage_flutter.dart';
...
    // User login
    WebEngagePlugin.userLogin('3254');

    // User logout
    WebEngagePlugin.userLogout();

    // Set user first name
    WebEngagePlugin.setUserFirstName('John');

    // Set user last name
    WebEngagePlugin.setUserLastName('Doe');

    // Set user email
    WebEngagePlugin.setUserEmail('john.doe@gmail.com');

    // Set user hashed email
    WebEngagePlugin.setUserHashedEmail('144e0424883546e07dcd727057fd3b62');

    // Set user phone number
    WebEngagePlugin.setUserPhone('+551155256325');

    // Set user hashed phone number
    WebEngagePlugin.setUserHashedPhone('e0ec043b3f9e198ec09041687e4d4e8d');

    // Set user company
    WebEngagePlugin.setUserCompany('WebEngage');

    // Set user birth-date, supported format: 'yyyy-MM-dd'
    WebEngagePlugin.setUserBirthDate('1994-05-24');

    // Set user gender, allowed values are ['male', 'female', 'other']
    WebEngagePlugin.setUserGender('male');

    // Set user channel opt-in status
    WebEngagePlugin.setUserOptIn('in_app', false);

    // Set user location
    WebEngagePlugin.setUserLocation(19.25, 72.45);

    // Set User Attribute with  String value
    WebEngagePlugin.setUserAttribute("twitterusename", "saurav12994");

    // Set User Attribute with  Boolean value
    WebEngagePlugin.setUserAttribute("Subscribed to email", true);

    // Set User Attribute with  Integer value
    WebEngagePlugin.setUserAttribute("Points earned", 2626);

    // Set User Attribute with  Double value
    WebEngagePlugin.setUserAttribute("Dollar Spent", 123.44);

    // Set User Attribute with  Map value
    var details = {'Usrname':'tom','Passiword':'pass@123'};
    WebEngagePlugin.setUserAttributes(details);

Track Events

import 'package:webengage_flutter/webengage_flutter.dart';
...
    // Track simple event
      WebEngagePlugin.trackEvent('Added to Cart');

      // Track event with attributes
      WebEngagePlugin.trackEvent('Order Placed', {'Amount': 808.48});

In-app Notifications

Track Screens

import 'package:webengage_flutter/webengage_flutter.dart';
...
    // Track screen
    WebEngagePlugin.trackScreen('Home Page');

    // Track screen with data
    WebEngagePlugin.trackScreen('Product Page', {'Product Id': 'UHUH799'});

In-app Notification Callbacks

  1. Add Below code in AppDelegate.h file
  #import <WebEngagePlugin.h>
  
  @property (nonatomic, strong) WebEngagePlugin *bridge;
  1. Add Below code in AppDelegate.m file
    self.bridge = [WebEngagePlugin new];
    //For setting in-app click callback set notificationDelegate while initialising WebEngage SDK
    
    [[WebEngage sharedInstance] application:application didFinishLaunchingWithOptions:launchOptions notificationDelegate:self.bridge];
  1. Add Below Method in main.dart
 void _onInAppPrepared(Map<String, dynamic> message) {
    print("This is a inapp Prepated callback from native to flutter. Payload " +
        message.toString());
  }
  void _onInAppClick(Map<String, dynamic> message,String s) {
    print("This is a inapp click callback from native to flutter. Payload " +
        message.toString());

  }

  void _onInAppShown(Map<String, dynamic> message) {
    print("This is a callback on inapp shown from native to flutter. Payload " +
        message.toString());
  }

  void _onInAppDismiss(Map<String, dynamic> message) {
    print("This is a callback on inapp dismiss from native to flutter. Payload " +
        message.toString());
  }
  1. Add Below code inside initmethod() in main.dart
_webEngagePlugin.setUpInAppCallbacks(
        _onInAppClick, _onInAppShown, _onInAppDismiss, _onInAppPrepared);

More Info

Questions?

Reach out to our Support Team for further assistance.

Plugin info

WebEngage Flutter SDK

Use this package as a library

Depend on it

Run this command:

With Flutter:

 $ flutter pub add webengage_flutter

This will add a line like this to your package's pubspec.yaml (and run an implicit dart pub get):


dependencies:
  webengage_flutter: ^1.0.3

Alternatively, your editor might support flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:webengage_flutter/webengage_flutter.dart';

#fluter  #dart #mobile-apps

What is GEEK

Buddha Community

WebEngage Flutter Plugin

Google's Flutter 1.20 stable announced with new features - Navoki

Flutter Google cross-platform UI framework has released a new version 1.20 stable.

Flutter is Google’s UI framework to make apps for Android, iOS, Web, Windows, Mac, Linux, and Fuchsia OS. Since the last 2 years, the flutter Framework has already achieved popularity among mobile developers to develop Android and iOS apps. In the last few releases, Flutter also added the support of making web applications and desktop applications.

Last month they introduced the support of the Linux desktop app that can be distributed through Canonical Snap Store(Snapcraft), this enables the developers to publish there Linux desktop app for their users and publish on Snap Store.  If you want to learn how to Publish Flutter Desktop app in Snap Store that here is the tutorial.

Flutter 1.20 Framework is built on Google’s made Dart programming language that is a cross-platform language providing native performance, new UI widgets, and other more features for the developer usage.

Here are the few key points of this release:

Performance improvements for Flutter and Dart

In this release, they have got multiple performance improvements in the Dart language itself. A new improvement is to reduce the app size in the release versions of the app. Another performance improvement is to reduce junk in the display of app animation by using the warm-up phase.

sksl_warm-up

If your app is junk information during the first run then the Skia Shading Language shader provides for pre-compilation as part of your app’s build. This can speed it up by more than 2x.

Added a better support of mouse cursors for web and desktop flutter app,. Now many widgets will show cursor on top of them or you can specify the type of supported cursor you want.

Autofill for mobile text fields

Autofill was already supported in native applications now its been added to the Flutter SDK. Now prefilled information stored by your OS can be used for autofill in the application. This feature will be available soon on the flutter web.

flutter_autofill

A new widget for interaction

InteractiveViewer is a new widget design for common interactions in your app like pan, zoom drag and drop for resizing the widget. Informations on this you can check more on this API documentation where you can try this widget on the DartPad. In this release, drag-drop has more features added like you can know precisely where the drop happened and get the position.

Updated Material Slider, RangeSlider, TimePicker, and DatePicker

In this new release, there are many pre-existing widgets that were updated to match the latest material guidelines, these updates include better interaction with Slider and RangeSliderDatePicker with support for date range and time picker with the new style.

flutter_DatePicker

New pubspec.yaml format

Other than these widget updates there is some update within the project also like in pubspec.yaml file format. If you are a flutter plugin publisher then your old pubspec.yaml  is no longer supported to publish a plugin as the older format does not specify for which platform plugin you are making. All existing plugin will continue to work with flutter apps but you should make a plugin update as soon as possible.

Preview of embedded Dart DevTools in Visual Studio Code

Visual Studio code flutter extension got an update in this release. You get a preview of new features where you can analyze that Dev tools in your coding workspace. Enable this feature in your vs code by _dart.previewEmbeddedDevTools_setting. Dart DevTools menu you can choose your favorite page embed on your code workspace.

Network tracking

The updated the Dev tools comes with the network page that enables network profiling. You can track the timings and other information like status and content type of your** network calls** within your app. You can also monitor gRPC traffic.

Generate type-safe platform channels for platform interop

Pigeon is a command-line tool that will generate types of safe platform channels without adding additional dependencies. With this instead of manually matching method strings on platform channel and serializing arguments, you can invoke native class and pass nonprimitive data objects by directly calling the Dartmethod.

There is still a long list of updates in the new version of Flutter 1.2 that we cannot cover in this blog. You can get more details you can visit the official site to know more. Also, you can subscribe to the Navoki newsletter to get updates on these features and upcoming new updates and lessons. In upcoming new versions, we might see more new features and improvements.

You can get more free Flutter tutorials you can follow these courses:

#dart #developers #flutter #app developed #dart devtools in visual studio code #firebase local emulator suite in flutter #flutter autofill #flutter date picker #flutter desktop linux app build and publish on snapcraft store #flutter pigeon #flutter range slider #flutter slider #flutter time picker #flutter tutorial #flutter widget #google flutter #linux #navoki #pubspec format #setup flutter desktop on windows

Adobe XD plugin for Flutter with CodePen Tutorial

Recently Adobe XD releases a new version of the plugin that you can use to export designs directly into flutter widgets or screens. Yes, you read it right, now you can make and export your favorite design in Adobe XD and export all the design in the widget form or as a full-screen design, this can save you a lot of time required in designing.

What we will do?
I will make a simple design of a dialogue box with a card design with text over it as shown below. After you complete this exercise you can experiment with the UI. You can make your own components or import UI kits available with the Adobe XD.

#developers #flutter #adobe xd design export to flutter #adobe xd flutter code #adobe xd flutter code generator - plugin #adobe xd flutter plugin #adobe xd flutter plugin tutorial #adobe xd plugins #adobe xd to flutter #adobe xd tutorial #codepen for flutter.

Terry  Tremblay

Terry Tremblay

1598396940

What is Flutter and why you should learn it?

Flutter is an open-source UI toolkit for mobile developers, so they can use it to build native-looking** Android and iOS** applications from the same code base for both platforms. Flutter is also working to make Flutter apps for Web, PWA (progressive Web-App) and Desktop platform (Windows,macOS,Linux).

flutter-mobile-desktop-web-embedded_min

Flutter was officially released in December 2018. Since then, it has gone a much stronger flutter community.

There has been much increase in flutter developers, flutter packages, youtube tutorials, blogs, flutter examples apps, official and private events, and more. Flutter is now on top software repos based and trending on GitHub.

Flutter meaning?

What is Flutter? this question comes to many new developer’s mind.

humming_bird_dart_flutter

Flutter means flying wings quickly, and lightly but obviously, this doesn’t apply in our SDK.

So Flutter was one of the companies that were acquired by **Google **for around $40 million. That company was based on providing gesture detection and recognition from a standard webcam. But later when the Flutter was going to release in alpha version for developer it’s name was Sky, but since Google already owned Flutter name, so they rename it to Flutter.

Where Flutter is used?

Flutter is used in many startup companies nowadays, and even some MNCs are also adopting Flutter as a mobile development framework. Many top famous companies are using their apps in Flutter. Some of them here are

Dream11

Dream11

NuBank

NuBank

Reflectly app

Reflectly app

Abbey Road Studios

Abbey Road Studios

and many more other apps. Mobile development companies also adopted Flutter as a service for their clients. Even I was one of them who developed flutter apps as a freelancer and later as an IT company for mobile apps.

Flutter as a service

#dart #flutter #uncategorized #flutter framework #flutter jobs #flutter language #flutter meaning #flutter meaning in hindi #google flutter #how does flutter work #what is flutter

Brain  Crist

Brain Crist

1602147600

Flutter App Development Trends 2020

As the new decade dawns upon us, a slew of technologies has been making a lot of noise to grab the developers’ attention. While native app development is going strong, the trade winds are now blowing towards going cross-platform.

Adobe PhoneGap, React Native, Xamarin and Ionic are all leaving no stone unturned to be the undefeated champion of cross-platform development. Still, Google’s Flutter is all set to take them all on at once.

There are a tonne of resources available online to learn about Flutter, and you can start with this step by step flutter guide.

With reduced code development time, increased time-to-market speed, near-native performance, and a bevy of advantages under its hood, Flutter is set to dominate the market this decade.

Before we take a look at trends making the Flutter race ahead in 2020, let us do a quick recap of what Flutter is, for those who have been living under a rock.

#flutter #flutter-for-mobile-app #flutter-app-development #mobile-app-development #flutter-trends #software-development #advantages-of-flutter-mobile #pros-and-cons-of-flutter

Maida  Ratke

Maida Ratke

1590832500

Themes in Flutter: Part 3

In the 1st part, we saw 15 parameters of ThemeData class. Those were brightness, visualDensity, primaryColor, primaryColorBrightness, primaryColorLight, primaryColorDark, canvasColor, ascentColor, ascentColorBrightness, scaffoldNBackgroundColor, bottomAppBarColor, cardColor, dividerColor, focusColor.
In the 2nd part, we saw 27 parameters of ThemeData class. Those were hoverColor, hightlightColor, splashColor, splashFactory, selectedRowColor, unselectedWidgetColor, disabledColor, buttonTheme, toggleButtonsTheme, buttonColor, secondaryHeaderColor, textSelectionColor, cursorColor, textSelectionHandleColor, backgroundColor, dialogBackgroundColor, indicatorColor, hintColor, errorColor, toggleableActiveColor, textTheme, primaryTextTheme, accentTextTheme, inputDecorationTheme, iconTheme, primaryIconTheme, accentIconTheme.
Let’s start with 3rd set fo ThemeData parameters.

#flutter #flutter-color #flutter-widget #flutter-theme #flutter-ui