Make a grid-based game with Unity: dev-log day 5

Make a grid-based game with Unity: dev-log day 5

Generate a few levels and slap an outer wall on em.

Goals

Let’s use what I’ve done so far to generate some basic levels to be used for further production.

How am I going to do this?

I’m at the point now where I have a way to make some stable levels that won’t cause any game-breaking crashes. My grid_manager can take in any text file and generate the level.

Now, I want there to be a ring of walls on the outside of whatever map I make, and I want there to be a super wall on the outer edge of that. Moving forward, the super wall will be totally impassible under any circumstances.

The first thing I’m going to do is make a super wall sprite and prefab.

Then, I’m going to make a quick ruby script to add the ring of walls and super wall tags to my floor file. After that, I’ll make some floors and save them in my Unity environment.

ruby c-sharp-programming unity programming game-development

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