Annie  Emard

Annie Emard

1652413920

CWE Checker: Finds Vulnerable Patterns in Binary Executables

cwe_checker

What is cwe_checker?

cwe_checker is a suite of checks to detect common bug classes such as use of dangerous functions and simple integer overflows. These bug classes are formally known as Common Weakness Enumerations (CWEs). Its main goal is to aid analysts to quickly find vulnerable code paths.

Its main focus are ELF binaries that are commonly found on Linux and Unix operating systems. The cwe_checker uses Ghidra to disassemble binaries into one common intermediate representation and implements its own analyses on this IR. Hence, the analyses can be run on all CPU architectures that Ghidra can disassemble, which makes the cwe_checker a valuable tool for firmware analysis.

The following arguments should convince you to give cwe_checker a try:

  • it is very easy to set up, just build the Docker container!
  • it analyzes ELF binaries of several CPU architectures including x86, ARM, MIPS, and PPC
  • it is extensible due to its plugin-based architecture
  • it is configureable, e.g. apply analyses to new APIs
  • view results annotated in Ghidra
  • cwe_checker can be integrated as a plugin into FACT

Usage Example

Installation

Using the docker image

The simplest way is to pull the latest Docker image from dockerhub:

  • docker pull fkiecad/cwe_checker:latest yields an image based on the current master branch.
  • docker pull fkiecad/cwe_checker:stable yields an image based on the latest stable release version.

If you want to build the docker image yourself, just run docker build -t cwe_checker .

Local installation

The following dependencies must be installed in order to build and install the cwe_checker locally:

Run make all GHIDRA_PATH=/path/to/ghidra_folder (with the correct path to the local Ghidra installation inserted) to compile and install the cwe_checker.

Usage

The cwe_checker takes a binary as input, runs several checks based on static analysis on the binary and then outputs a list of CWE warnings that have been found during the analysis.

If you use the official docker image, just run

docker run --rm -v /PATH/TO/BINARY:/input fkiecad/cwe_checker /input

If you installed the cwe_checker locally, run

cwe_checker BINARY

You can adjust the behavior of most checks via a configuration file located at src/config.json. If you modify it, add the command line flag --config=src/config.json to tell the cwe_checker to use the modified file. For information about other available command line flags you can pass the --help flag to the cwe_checker.

If you use the stable version, you can also look at the online documentation for more information.

For Bare-Metal Binaries

The cwe_checker offers experimental support for analyzing bare-metal binaries. For that one needs to provide a bare metal configuration file via the --bare-metal-config command line option. An example for such a configuration file can be found at bare_metal/stm32f407vg.json (which was created and tested for an STM32F407VG MCU).

For more information build and read the documentation locally via make documentation. Note that this analysis mode is not yet included in the stable version of the cwe_checker.

Documentation and Tests

The test binaries for our test suite can be built with make compile_test_files (needs Docker to be installed!). The test suite can then be run with make test.

Source code documentation can be built with make documentation. For the stable version, the documentation can be found here.

Implemented Checks

So far the following analyses are implemented:

  • CWE-78: OS Command Injection (currently disabled on standard runs)
  • CWE-119 and its variants CWE-125 and CWE-787: Buffer Overflow
  • CWE-134: Use of Externally-Controlled Format String
  • CWE-190: Integer Overflow or Wraparound
  • CWE-215: Information Exposure Through Debug Information
  • CWE-243: Creation of chroot Jail Without Changing Working Directory
  • CWE-332: Insufficient Entropy in PRNG
  • CWE-367: Time-of-check Time-of-use (TOCTOU) Race Condition
  • CWE-415: Double Free
  • CWE-416: Use After Free
  • CWE-426: Untrusted Search Path
  • CWE-467: Use of sizeof() on a Pointer Type
  • CWE-476: NULL Pointer Dereference
  • CWE-560: Use of umask() with chmod-style Argument
  • CWE-676: Use of Potentially Dangerous Function
  • CWE-782: Exposed IOCTL with Insufficient Access Control

Please note that some of the above analyses are only partially implemented at the moment. Furthermore, both false positives and false negatives are to be expected due to shortcuts and the nature of static analysis as well as over-approximation.

Integration into other tools

cwe_checker comes with a script for Ghidra, which parses the output of the cwe_checker and annotates the found CWEs in the disassembler for easier manual analysis. The script is located at ghidra_plugin/cwe_checker_ghidra_plugin.py, usage instructions are contained in the file.

Ghidra Integration

How does cwe_checker work internally?

Building the documentation using cargo doc --open --document-private-items will give you more information about the internal structure of the cwe_checker. However, the best documentation is still the source code itself. If you have questions, be sure to ask them on our discussions page! We are constantly striving to improve extensibility and documentation and your questions will help us to achieve that!

To get a quick/initial overview of its internals you can also look at the slides of conference presentations on the cwe_checker in the doc folder. We presented cwe_checker at the following conferences so far:

Contribute

Contributions are always welcome. Just fork it and open a pull request!

Acknowledgements

This project is partly financed by German Federal Office for Information Security (BSI).

A special thanks goes out to the BAP community (especially the official gitter) for answering questions and discussing solutions.

License

    Copyright (C) 2018 -       Fraunhofer FKIE  (firmware-security@fkie.fraunhofer.de)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 3 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

Author: fkie-cad
Source Code: https://github.com/fkie-cad/cwe_checker
License: LGPL-3.0 License

#binary 

What is GEEK

Buddha Community

CWE Checker: Finds Vulnerable Patterns in Binary Executables
Grace  Lesch

Grace Lesch

1639778400

PySQL Tutorial: A Database Framework for Python

PySQL 

PySQL is database framework for Python (v3.x) Language, Which is based on Python module mysql.connector, this module can help you to make your code more short and more easier. Before using this framework you must have knowledge about list, tuple, set, dictionary because all codes are designed using it. It's totally free and open source.

Tutorial Video in English (Watch Now)

IMAGE ALT TEXT HERE

Installation

Before we said that this framework is based on mysql.connector so you have to install mysql.connector first on your system. Then you can import pysql and enjoy coding!

python -m pip install mysql-connector-python

After Install mysql.connector successfully create Python file download/install pysql on the same dir where you want to create program. You can clone is using git or npm command, and you can also downlaod manually from repository site.

PyPi Command

Go to https://pypi.org/project/pysql-framework/ or use command

pip install pysql-framework

Git Command

git clone https://github.com/rohit-chouhan/pysql

Npm Command

Go to https://www.npmjs.com/package/pysql or use command

$ npm i pysql

Snippet Extention for VS Code

Install From Here https://marketplace.visualstudio.com/items?itemName=rohit-chouhan.pysql

IMAGE ALT TEXT HERE

Table of contents

Connecting a Server


To connect a database with localhost server or phpmyadmin, use connect method to establish your python with database server.

import pysql

db = pysql.connect(
    "host",
    "username",
    "password"
 )

Create a Database in Server


Creating database in server, to use this method

import pysql

db = pysql.connect(
    "host",
    "username",
    "password"
 )
 pysql.createDb(db,"demo")
 #execute: CREATE DATABASE demo

Drop Database


To drop database use this method .

Syntex Code -

pysql.dropDb([connect_obj,"table_name"])

Example Code -

pysql.dropDb([db,"demo"])
#execute:DROP DATABASE demo

Connecting a Database


To connect a database with localhost server or phpmyadmin, use connect method to establish your python with database server.

import pysql

db = pysql.connect(
    "host",
    "username",
    "password",
    "database"
 )

Creating Table in Database


To create table in database use this method to pass column name as key and data type as value.

Syntex Code -


pysql.createTable([db,"table_name_to_create"],{
    "column_name":"data_type", 
    "column_name":"data_type"
})

Example Code -


pysql.createTable([db,"details"],{
    "id":"int(11) primary", 
     "name":"text", 
    "email":"varchar(50)",
    "address":"varchar(500)"
})

2nd Example Code -

Use can use any Constraint with Data Value


pysql.createTable([db,"details"],{
    "id":"int NOT NULL PRIMARY KEY", 
     "name":"varchar(20) NOT NULL", 
    "email":"varchar(50)",
    "address":"varchar(500)"
})

Drop Table in Database


To drop table in database use this method .

Syntex Code -

pysql.dropTable([connect_obj,"table_name"])

Example Code -

pysql.dropTable([db,"users"])
#execute:DROP TABLE users

Selecting data from Table


For Select data from table, you have to mention the connector object with table name. pass column names in set.

Syntex For All Data (*)-

records = pysql.selectAll([db,"table_name"])
for x in records:
  print(x)

Example - -

records = pysql.selectAll([db,"details"])
for x in records:
  print(x)
#execute: SELECT * FROM details

Syntex For Specific Column-

records = pysql.select([db,"table_name"],{"column","column"})
for x in records:
  print(x)

Example - -

records = pysql.select([db,"details"],{"name","email"})
for x in records:
  print(x)
#execute: SELECT name, email FROM details

Syntex Where and Where Not-

#For Where Column=Data
records = pysql.selectWhere([db,"table_name"],{"column","column"},("column","data"))

#For Where Not Column=Data (use ! with column)
records = pysql.selectWhere([db,"table_name"],{"column","column"},("column!","data"))
for x in records:
  print(x)

Example - -

records = pysql.selectWhere([db,"details"],{"name","email"},("county","india"))
for x in records:
  print(x)
#execute: SELECT name, email FROM details WHERE country='india'

Add New Column to Table


To add column in table, use this method to pass column name as key and data type as value. Note: you can only add one column only one call

Syntex Code -


pysql.addColumn([db,"table_name"],{
    "column_name":"data_type"
})

Example Code -


pysql.addColumn([db,"details"],{
    "email":"varchar(50)"
})
#execute: ALTER TABLE details ADD email varchar(50);

Modify Column to Table


To modify data type of column table, use this method to pass column name as key and data type as value.

Syntex Code -

pysql.modifyColumn([db,"table_name"],{
    "column_name":"new_data_type"
})

Example Code -

pysql.modifyColumn([db,"details"],{
    "email":"text"
})
#execute: ALTER TABLE details MODIFY COLUMN email text;

Drop Column from Table


Note: you can only add one column only one call

Syntex Code -

pysql.dropColumn([db,"table_name"],"column_name")

Example Code -

pysql.dropColumn([db,"details"],"name")
#execute: ALTER TABLE details DROP COLUMN name

Manual Execute Query


To execute manual SQL Query to use this method.

Syntex Code -

pysql.query(connector_object,your_query)

Example Code -

pysql.query(db,"INSERT INTO users (name) VALUES ('Rohit')")

Inserting data


For Inserting data in database, you have to mention the connector object with table name, and data as sets.

Syntex -

data =     {
    "db_column":"Data for Insert",
    "db_column":"Data for Insert"
}
pysql.insert([db,"table_name"],data)

Example Code -

data =     {
    "name":"Komal Sharma",
    "contry":"India"
}
pysql.insert([db,"users"],data)

Updating data


For Update data in database, you have to mention the connector object with table name, and data as tuple.

Syntex For Updating All Data-

data = ("column","data to update")
pysql.updateAll([db,"users"],data)

Example - -

data = ("name","Rohit")
pysql.updateAll([db,"users"],data)
#execute: UPDATE users SET name='Rohit'

Syntex For Updating Data (Where and Where Not)-

data = ("column","data to update")
#For Where Column=Data
where = ("column","data")

#For Where Not Column=Data (use ! with column)
where = ("column!","data")
pysql.update([db,"users"],data,where)

Example -

data = ("name","Rohit")
where = ("id",1)
pysql.update([db,"users"],data,where)
#execute: UPDATE users SET name='Rohit' WHERE id=1

Deleting data


For Delete data in database, you have to mention the connector object with table name.

Syntex For Delete All Data-

pysql.deleteAll([db,"table_name"])

Example - -

pysql.deleteAll([db,"users"])
#execute: DELETE FROM users

Syntex For Deleting Data (Where and Where Not)-

where = ("column","data")

pysql.delete([db,"table_name"],where)

Example -

#For Where Column=Data
where = ("id",1)

#For Where Not Column=Data (use ! with column)
where = ("id!",1)
pysql.delete([db,"users"],where)
#execute: DELETE FROM users WHERE id=1

--- Finish ---

Change Logs

[19/06/2021]
 - ConnectSever() removed and merged to Connect()
 - deleteAll() [Fixed]
 - dropTable() [Added]
 - dropDb() [Added]
 
[20/06/2021]
 - Where Not Docs [Added]

The module is designed by Rohit Chouhan, contact us for any bug report, feature or business inquiry.

Author: rohit-chouhan
Source Code: https://github.com/rohit-chouhan/pysql
License: Apache-2.0 License

#python 

Activeinteraction: Manage Application Specific Business Logic Of Ruby

ActiveInteraction

ActiveInteraction manages application-specific business logic. It's an implementation of service objects designed to blend seamlessly into Rails. 


ActiveInteraction gives you a place to put your business logic. It also helps you write safer code by validating that your inputs conform to your expectations. If ActiveModel deals with your nouns, then ActiveInteraction handles your verbs.

API Documentation

Installation

Add it to your Gemfile:

gem 'active_interaction', '~> 5.1'

Or install it manually:

$ gem install active_interaction --version '~> 5.1'

This project uses Semantic Versioning. Check out GitHub releases for a detailed list of changes.

Basic usage

To define an interaction, create a subclass of ActiveInteraction::Base. Then you need to do two things:

Define your inputs. Use class filter methods to define what you expect your inputs to look like. For instance, if you need a boolean flag for pepperoni, use boolean :pepperoni. Check out the filters section for all the available options.

Define your business logic. Do this by implementing the #execute method. Each input you defined will be available as the type you specified. If any of the inputs are invalid, #execute won't be run. Filters are responsible for checking your inputs. Check out the validations section if you need more than that.

That covers the basics. Let's put it all together into a simple example that squares a number.

require 'active_interaction'

class Square < ActiveInteraction::Base
  float :x

  def execute
    x**2
  end
end

Call .run on your interaction to execute it. You must pass a single hash to .run. It will return an instance of your interaction. By convention, we call this an outcome. You can use the #valid? method to ask the outcome if it's valid. If it's invalid, take a look at its errors with #errors. In either case, the value returned from #execute will be stored in #result.

outcome = Square.run(x: 'two point one')
outcome.valid?
# => nil
outcome.errors.messages
# => {:x=>["is not a valid float"]}

outcome = Square.run(x: 2.1)
outcome.valid?
# => true
outcome.result
# => 4.41

You can also use .run! to execute interactions. It's like .run but more dangerous. It doesn't return an outcome. If the outcome would be invalid, it will instead raise an error. But if the outcome would be valid, it simply returns the result.

Square.run!(x: 'two point one')
# ActiveInteraction::InvalidInteractionError: X is not a valid float
Square.run!(x: 2.1)
# => 4.41

Validations

ActiveInteraction checks your inputs. Often you'll want more than that. For instance, you may want an input to be a string with at least one non-whitespace character. Instead of writing your own validation for that, you can use validations from ActiveModel.

These validations aren't provided by ActiveInteraction. They're from ActiveModel. You can also use any custom validations you wrote yourself in your interactions.

class SayHello < ActiveInteraction::Base
  string :name

  validates :name,
    presence: true

  def execute
    "Hello, #{name}!"
  end
end

When you run this interaction, two things will happen. First ActiveInteraction will check your inputs. Then ActiveModel will validate them. If both of those are happy, it will be executed.

SayHello.run!(name: nil)
# ActiveInteraction::InvalidInteractionError: Name is required

SayHello.run!(name: '')
# ActiveInteraction::InvalidInteractionError: Name can't be blank

SayHello.run!(name: 'Taylor')
# => "Hello, Taylor!"

Filters

You can define filters inside an interaction using the appropriate class method. Each method has the same signature:

Some symbolic names. These are the attributes to create.

An optional hash of options. Each filter supports at least these two options:

default is the fallback value to use if nil is given. To make a filter optional, set default: nil.

desc is a human-readable description of the input. This can be useful for generating documentation. For more information about this, read the descriptions section.

An optional block of sub-filters. Only array and hash filters support this. Other filters will ignore blocks when given to them.

Let's take a look at an example filter. It defines three inputs: x, y, and z. Those inputs are optional and they all share the same description ("an example filter").

array :x, :y, :z,
  default: nil,
  desc: 'an example filter' do
    # Some filters support sub-filters here.
  end

In general, filters accept values of the type they correspond to, plus a few alternatives that can be reasonably coerced. Typically the coercions come from Rails, so "1" can be interpreted as the boolean value true, the string "1", or the number 1.

Basic Filters

Array

In addition to accepting arrays, array inputs will convert ActiveRecord::Relations into arrays.

class ArrayInteraction < ActiveInteraction::Base
  array :toppings

  def execute
    toppings.size
  end
end

ArrayInteraction.run!(toppings: 'everything')
# ActiveInteraction::InvalidInteractionError: Toppings is not a valid array
ArrayInteraction.run!(toppings: [:cheese, 'pepperoni'])
# => 2

Use a block to constrain the types of elements an array can contain. Note that you can only have one filter inside an array block, and it must not have a name.

array :birthdays do
  date
end

For interface, object, and record filters, the name of the array filter will be singularized and used to determine the type of value passed. In the example below, the objects passed would need to be of type Cow.

array :cows do
  object
end

You can override this by passing the necessary information to the inner filter.

array :managers do
  object class: People
end

Errors that occur will be indexed based on the Rails configuration setting index_nested_attribute_errors. You can also manually override this setting with the :index_errors option. In this state is is possible to get multiple errors from a single filter.

class ArrayInteraction < ActiveInteraction::Base
  array :favorite_numbers, index_errors: true do
    integer
  end

  def execute
    favorite_numbers
  end
end

ArrayInteraction.run(favorite_numbers: [8, 'bazillion']).errors.details
=> {:"favorite_numbers[1]"=>[{:error=>:invalid_type, :type=>"array"}]}

With :index_errors set to false the error would have been:

{:favorite_numbers=>[{:error=>:invalid_type, :type=>"array"}]}

Boolean

Boolean filters convert the strings "1", "true", and "on" (case-insensitive) into true. They also convert "0", "false", and "off" into false. Blank strings will be treated as nil.

class BooleanInteraction < ActiveInteraction::Base
  boolean :kool_aid

  def execute
    'Oh yeah!' if kool_aid
  end
end

BooleanInteraction.run!(kool_aid: 1)
# ActiveInteraction::InvalidInteractionError: Kool aid is not a valid boolean
BooleanInteraction.run!(kool_aid: true)
# => "Oh yeah!"

File

File filters also accept TempFiles and anything that responds to #rewind. That means that you can pass the params from uploading files via forms in Rails.

class FileInteraction < ActiveInteraction::Base
  file :readme

  def execute
    readme.size
  end
end

FileInteraction.run!(readme: 'README.md')
# ActiveInteraction::InvalidInteractionError: Readme is not a valid file
FileInteraction.run!(readme: File.open('README.md'))
# => 21563

Hash

Hash filters accept hashes. The expected value types are given by passing a block and nesting other filters. You can have any number of filters inside a hash, including other hashes.

class HashInteraction < ActiveInteraction::Base
  hash :preferences do
    boolean :newsletter
    boolean :sweepstakes
  end

  def execute
    puts 'Thanks for joining the newsletter!' if preferences[:newsletter]
    puts 'Good luck in the sweepstakes!' if preferences[:sweepstakes]
  end
end

HashInteraction.run!(preferences: 'yes, no')
# ActiveInteraction::InvalidInteractionError: Preferences is not a valid hash
HashInteraction.run!(preferences: { newsletter: true, 'sweepstakes' => false })
# Thanks for joining the newsletter!
# => nil

Setting default hash values can be tricky. The default value has to be either nil or {}. Use nil to make the hash optional. Use {} if you want to set some defaults for values inside the hash.

hash :optional,
  default: nil
# => {:optional=>nil}

hash :with_defaults,
  default: {} do
    boolean :likes_cookies,
      default: true
  end
# => {:with_defaults=>{:likes_cookies=>true}}

By default, hashes remove any keys that aren't given as nested filters. To allow all hash keys, set strip: false. In general we don't recommend doing this, but it's sometimes necessary.

hash :stuff,
  strip: false

String

String filters define inputs that only accept strings.

class StringInteraction < ActiveInteraction::Base
  string :name

  def execute
    "Hello, #{name}!"
  end
end

StringInteraction.run!(name: 0xDEADBEEF)
# ActiveInteraction::InvalidInteractionError: Name is not a valid string
StringInteraction.run!(name: 'Taylor')
# => "Hello, Taylor!"

String filter strips leading and trailing whitespace by default. To disable it, set the strip option to false.

string :comment,
  strip: false

Symbol

Symbol filters define inputs that accept symbols. Strings will be converted into symbols.

class SymbolInteraction < ActiveInteraction::Base
  symbol :method

  def execute
    method.to_proc
  end
end

SymbolInteraction.run!(method: -> {})
# ActiveInteraction::InvalidInteractionError: Method is not a valid symbol
SymbolInteraction.run!(method: :object_id)
# => #<Proc:0x007fdc9ba94118>

Dates and times

Filters that work with dates and times behave similarly. By default, they all convert strings into their expected data types using .parse. Blank strings will be treated as nil. If you give the format option, they will instead convert strings using .strptime. Note that formats won't work with DateTime and Time filters if a time zone is set.

Date

class DateInteraction < ActiveInteraction::Base
  date :birthday

  def execute
    birthday + (18 * 365)
  end
end

DateInteraction.run!(birthday: 'yesterday')
# ActiveInteraction::InvalidInteractionError: Birthday is not a valid date
DateInteraction.run!(birthday: Date.new(1989, 9, 1))
# => #<Date: 2007-08-28 ((2454341j,0s,0n),+0s,2299161j)>
date :birthday,
  format: '%Y-%m-%d'

DateTime

class DateTimeInteraction < ActiveInteraction::Base
  date_time :now

  def execute
    now.iso8601
  end
end

DateTimeInteraction.run!(now: 'now')
# ActiveInteraction::InvalidInteractionError: Now is not a valid date time
DateTimeInteraction.run!(now: DateTime.now)
# => "2015-03-11T11:04:40-05:00"
date_time :start,
  format: '%Y-%m-%dT%H:%M:%S'

Time

In addition to converting strings with .parse (or .strptime), time filters convert numbers with .at.

class TimeInteraction < ActiveInteraction::Base
  time :epoch

  def execute
    Time.now - epoch
  end
end

TimeInteraction.run!(epoch: 'a long, long time ago')
# ActiveInteraction::InvalidInteractionError: Epoch is not a valid time
TimeInteraction.run!(epoch: Time.new(1970))
# => 1426068362.5136619
time :start,
  format: '%Y-%m-%dT%H:%M:%S'

Numbers

All numeric filters accept numeric input. They will also convert strings using the appropriate method from Kernel (like .Float). Blank strings will be treated as nil.

Decimal

class DecimalInteraction < ActiveInteraction::Base
  decimal :price

  def execute
    price * 1.0825
  end
end

DecimalInteraction.run!(price: 'one ninety-nine')
# ActiveInteraction::InvalidInteractionError: Price is not a valid decimal
DecimalInteraction.run!(price: BigDecimal(1.99, 2))
# => #<BigDecimal:7fe792a42028,'0.2165E1',18(45)>

To specify the number of significant digits, use the digits option.

decimal :dollars,
  digits: 2

Float

class FloatInteraction < ActiveInteraction::Base
  float :x

  def execute
    x**2
  end
end

FloatInteraction.run!(x: 'two point one')
# ActiveInteraction::InvalidInteractionError: X is not a valid float
FloatInteraction.run!(x: 2.1)
# => 4.41

Integer

class IntegerInteraction < ActiveInteraction::Base
  integer :limit

  def execute
    limit.downto(0).to_a
  end
end

IntegerInteraction.run!(limit: 'ten')
# ActiveInteraction::InvalidInteractionError: Limit is not a valid integer
IntegerInteraction.run!(limit: 10)
# => [10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]

When a String is passed into an integer input, the value will be coerced. A default base of 10 is used though it may be overridden with the base option. If a base of 0 is provided, the coercion will respect radix indicators present in the string.

class IntegerInteraction < ActiveInteraction::Base
  integer :limit1
  integer :limit2, base: 8
  integer :limit3, base: 0

  def execute
    [limit1, limit2, limit3]
  end
end

IntegerInteraction.run!(limit1: 71, limit2: 71, limit3: 71)
# => [71, 71, 71]
IntegerInteraction.run!(limit1: "071", limit2: "071", limit3: "0x71")
# => [71, 57, 113]
IntegerInteraction.run!(limit1: "08", limit2: "08", limit3: "08")
ActiveInteraction::InvalidInteractionError: Limit2 is not a valid integer, Limit3 is not a valid integer

Advanced Filters

Interface

Interface filters allow you to specify an interface that the passed value must meet in order to pass. The name of the interface is used to look for a constant inside the ancestor listing for the passed value. This allows for a variety of checks depending on what's passed. Class instances are checked for an included module or an inherited ancestor class. Classes are checked for an extended module or an inherited ancestor class. Modules are checked for an extended module.

class InterfaceInteraction < ActiveInteraction::Base
  interface :exception

  def execute
    exception
  end
end

InterfaceInteraction.run!(exception: Exception)
# ActiveInteraction::InvalidInteractionError: Exception is not a valid interface
InterfaceInteraction.run!(exception: NameError) # a subclass of Exception
# => NameError

You can use :from to specify a class or module. This would be the equivalent of what's above.

class InterfaceInteraction < ActiveInteraction::Base
  interface :error,
    from: Exception

  def execute
    error
  end
end

You can also create an anonymous interface on the fly by passing the methods option.

class InterfaceInteraction < ActiveInteraction::Base
  interface :serializer,
    methods: %i[dump load]

  def execute
    input = '{ "is_json" : true }'
    object = serializer.load(input)
    output = serializer.dump(object)

    output
  end
end

require 'json'

InterfaceInteraction.run!(serializer: Object.new)
# ActiveInteraction::InvalidInteractionError: Serializer is not a valid interface
InterfaceInteraction.run!(serializer: JSON)
# => "{\"is_json\":true}"

Object

Object filters allow you to require an instance of a particular class or one of its subclasses.

class Cow
  def moo
    'Moo!'
  end
end

class ObjectInteraction < ActiveInteraction::Base
  object :cow

  def execute
    cow.moo
  end
end

ObjectInteraction.run!(cow: Object.new)
# ActiveInteraction::InvalidInteractionError: Cow is not a valid object
ObjectInteraction.run!(cow: Cow.new)
# => "Moo!"

The class name is automatically determined by the filter name. If your filter name is different than your class name, use the class option. It can be either the class, a string, or a symbol.

object :dolly1,
  class: Sheep
object :dolly2,
  class: 'Sheep'
object :dolly3,
  class: :Sheep

If you have value objects or you would like to build one object from another, you can use the converter option. It is only called if the value provided is not an instance of the class or one of its subclasses. The converter option accepts a symbol that specifies a class method on the object class or a proc. Both will be passed the value and any errors thrown inside the converter will cause the value to be considered invalid. Any returned value that is not the correct class will also be treated as invalid. Any default that is not an instance of the class or subclass and is not nil will also be converted.

class ObjectInteraction < ActiveInteraction::Base
  object :ip_address,
    class: IPAddr,
    converter: :new

  def execute
    ip_address
  end
end

ObjectInteraction.run!(ip_address: '192.168.1.1')
# #<IPAddr: IPv4:192.168.1.1/255.255.255.255>

ObjectInteraction.run!(ip_address: 1)
# ActiveInteraction::InvalidInteractionError: Ip address is not a valid object

Record

Record filters allow you to require an instance of a particular class (or one of its subclasses) or a value that can be used to locate an instance of the object. If the value does not match, it will call find on the class of the record. This is particularly useful when working with ActiveRecord objects. Like an object filter, the class is derived from the name passed but can be specified with the class option. Any default that is not an instance of the class or subclass and is not nil will also be found. Blank strings passed in will be treated as nil.

class RecordInteraction < ActiveInteraction::Base
  record :encoding

  def execute
    encoding
  end
end

> RecordInteraction.run!(encoding: Encoding::US_ASCII)
=> #<Encoding:US-ASCII>

> RecordInteraction.run!(encoding: 'ascii')
=> #<Encoding:US-ASCII>

A different method can be specified by providing a symbol to the finder option.

Rails

ActiveInteraction plays nicely with Rails. You can use interactions to handle your business logic instead of models or controllers. To see how it all works, let's take a look at a complete example of a controller with the typical resourceful actions.

Setup

We recommend putting your interactions in app/interactions. It's also very helpful to group them by model. That way you can look in app/interactions/accounts for all the ways you can interact with accounts.

- app/
  - controllers/
    - accounts_controller.rb
  - interactions/
    - accounts/
      - create_account.rb
      - destroy_account.rb
      - find_account.rb
      - list_accounts.rb
      - update_account.rb
  - models/
    - account.rb
  - views/
    - account/
      - edit.html.erb
      - index.html.erb
      - new.html.erb
      - show.html.erb

Controller

Index

# GET /accounts
def index
  @accounts = ListAccounts.run!
end

Since we're not passing any inputs to ListAccounts, it makes sense to use .run! instead of .run. If it failed, that would mean we probably messed up writing the interaction.

class ListAccounts < ActiveInteraction::Base
  def execute
    Account.not_deleted.order(last_name: :asc, first_name: :asc)
  end
end

Show

Up next is the show action. For this one we'll define a helper method to handle raising the correct errors. We have to do this because calling .run! would raise an ActiveInteraction::InvalidInteractionError instead of an ActiveRecord::RecordNotFound. That means Rails would render a 500 instead of a 404.

# GET /accounts/:id
def show
  @account = find_account!
end

private

def find_account!
  outcome = FindAccount.run(params)

  if outcome.valid?
    outcome.result
  else
    fail ActiveRecord::RecordNotFound, outcome.errors.full_messages.to_sentence
  end
end

This probably looks a little different than you're used to. Rails commonly handles this with a before_filter that sets the @account instance variable. Why is all this interaction code better? Two reasons: One, you can reuse the FindAccount interaction in other places, like your API controller or a Resque task. And two, if you want to change how accounts are found, you only have to change one place.

Inside the interaction, we could use #find instead of #find_by_id. That way we wouldn't need the #find_account! helper method in the controller because the error would bubble all the way up. However, you should try to avoid raising errors from interactions. If you do, you'll have to deal with raised exceptions as well as the validity of the outcome.

class FindAccount < ActiveInteraction::Base
  integer :id

  def execute
    account = Account.not_deleted.find_by_id(id)

    if account
      account
    else
      errors.add(:id, 'does not exist')
    end
  end
end

Note that it's perfectly fine to add errors during execution. Not all errors have to come from checking or validation.

New

The new action will be a little different than the ones we've looked at so far. Instead of calling .run or .run!, it's going to initialize a new interaction. This is possible because interactions behave like ActiveModels.

# GET /accounts/new
def new
  @account = CreateAccount.new
end

Since interactions behave like ActiveModels, we can use ActiveModel validations with them. We'll use validations here to make sure that the first and last names are not blank. The validations section goes into more detail about this.

class CreateAccount < ActiveInteraction::Base
  string :first_name, :last_name

  validates :first_name, :last_name,
    presence: true

  def to_model
    Account.new
  end

  def execute
    account = Account.new(inputs)

    unless account.save
      errors.merge!(account.errors)
    end

    account
  end
end

We used a couple of advanced features here. The #to_model method helps determine the correct form to use in the view. Check out the section on forms for more about that. Inside #execute, we merge errors. This is a convenient way to move errors from one object to another. Read more about it in the errors section.

Create

The create action has a lot in common with the new action. Both of them use the CreateAccount interaction. And if creating the account fails, this action falls back to rendering the new action.

# POST /accounts
def create
  outcome = CreateAccount.run(params.fetch(:account, {}))

  if outcome.valid?
    redirect_to(outcome.result)
  else
    @account = outcome
    render(:new)
  end
end

Note that we have to pass a hash to .run. Passing nil is an error.

Since we're using an interaction, we don't need strong parameters. The interaction will ignore any inputs that weren't defined by filters. So you can forget about params.require and params.permit because interactions handle that for you.

Destroy

The destroy action will reuse the #find_account! helper method we wrote earlier.

# DELETE /accounts/:id
def destroy
  DestroyAccount.run!(account: find_account!)
  redirect_to(accounts_url)
end

In this simple example, the destroy interaction doesn't do much. It's not clear that you gain anything by putting it in an interaction. But in the future, when you need to do more than account.destroy, you'll only have to update one spot.

class DestroyAccount < ActiveInteraction::Base
  object :account

  def execute
    account.destroy
  end
end

Edit

Just like the destroy action, editing uses the #find_account! helper. Then it creates a new interaction instance to use as a form object.

# GET /accounts/:id/edit
def edit
  account = find_account!
  @account = UpdateAccount.new(
    account: account,
    first_name: account.first_name,
    last_name: account.last_name)
end

The interaction that updates accounts is more complicated than the others. It requires an account to update, but the other inputs are optional. If they're missing, it'll ignore those attributes. If they're present, it'll update them.

class UpdateAccount < ActiveInteraction::Base
  object :account

  string :first_name, :last_name,
    default: nil

  validates :first_name,
    presence: true,
    unless: -> { first_name.nil? }
  validates :last_name,
    presence: true,
    unless: -> { last_name.nil? }

  def execute
    account.first_name = first_name if first_name.present?
    account.last_name = last_name if last_name.present?

    unless account.save
      errors.merge!(account.errors)
    end

    account
  end
end

Update

Hopefully you've gotten the hang of this by now. We'll use #find_account! to get the account. Then we'll build up the inputs for UpdateAccount. Then we'll run the interaction and either redirect to the updated account or back to the edit page.

# PUT /accounts/:id
def update
  inputs = { account: find_account! }.reverse_merge(params[:account])
  outcome = UpdateAccount.run(inputs)

  if outcome.valid?
    redirect_to(outcome.result)
  else
    @account = outcome
    render(:edit)
  end
end

Advanced usage

Callbacks

ActiveSupport::Callbacks provides a powerful framework for defining callbacks. ActiveInteraction uses that framework to allow hooking into various parts of an interaction's lifecycle.

class Increment < ActiveInteraction::Base
  set_callback :filter, :before, -> { puts 'before filter' }

  integer :x

  set_callback :validate, :after, -> { puts 'after validate' }

  validates :x,
    numericality: { greater_than_or_equal_to: 0 }

  set_callback :execute, :around, lambda { |_interaction, block|
    puts '>>>'
    block.call
    puts '<<<'
  }

  def execute
    puts 'executing'
    x + 1
  end
end

Increment.run!(x: 1)
# before filter
# after validate
# >>>
# executing
# <<<
# => 2

In order, the available callbacks are filter, validate, and execute. You can set before, after, or around on any of them.

Composition

You can run interactions from within other interactions with #compose. If the interaction is successful, it'll return the result (just like if you had called it with .run!). If something went wrong, execution will halt immediately and the errors will be moved onto the caller.

class Add < ActiveInteraction::Base
  integer :x, :y

  def execute
    x + y
  end
end

class AddThree < ActiveInteraction::Base
  integer :x

  def execute
    compose(Add, x: x, y: 3)
  end
end

AddThree.run!(x: 5)
# => 8

To bring in filters from another interaction, use .import_filters. Combined with inputs, delegating to another interaction is a piece of cake.

class AddAndDouble < ActiveInteraction::Base
  import_filters Add

  def execute
    compose(Add, inputs) * 2
  end
end

Note that errors in composed interactions have a few tricky cases. See the errors section for more information about them.

Defaults

The default value for an input can take on many different forms. Setting the default to nil makes the input optional. Setting it to some value makes that the default value for that input. Setting it to a lambda will lazily set the default value for that input. That means the value will be computed when the interaction is run, as opposed to when it is defined.

Lambda defaults are evaluated in the context of the interaction, so you can use the values of other inputs in them.

# This input is optional.
time :a, default: nil
# This input defaults to `Time.at(123)`.
time :b, default: Time.at(123)
# This input lazily defaults to `Time.now`.
time :c, default: -> { Time.now }
# This input defaults to the value of `c` plus 10 seconds.
time :d, default: -> { c + 10 }

Descriptions

Use the desc option to provide human-readable descriptions of filters. You should prefer these to comments because they can be used to generate documentation. The interaction class has a .filters method that returns a hash of filters. Each filter has a #desc method that returns the description.

class Descriptive < ActiveInteraction::Base
  string :first_name,
    desc: 'your first name'
  string :last_name,
    desc: 'your last name'
end

Descriptive.filters.each do |name, filter|
  puts "#{name}: #{filter.desc}"
end
# first_name: your first name
# last_name: your last name

Errors

ActiveInteraction provides detailed errors for easier introspection and testing of errors. Detailed errors improve on regular errors by adding a symbol that represents the type of error that has occurred. Let's look at an example where an item is purchased using a credit card.

class BuyItem < ActiveInteraction::Base
  object :credit_card, :item
  hash :options do
    boolean :gift_wrapped
  end

  def execute
    order = credit_card.purchase(item)
    notify(credit_card.account)
    order
  end

  private def notify(account)
    # ...
  end
end

Having missing or invalid inputs causes the interaction to fail and return errors.

outcome = BuyItem.run(item: 'Thing', options: { gift_wrapped: 'yes' })
outcome.errors.messages
# => {:credit_card=>["is required"], :item=>["is not a valid object"], :"options.gift_wrapped"=>["is not a valid boolean"]}

Determining the type of error based on the string is difficult if not impossible. Calling #details instead of #messages on errors gives you the same list of errors with a testable label representing the error.

outcome.errors.details
# => {:credit_card=>[{:error=>:missing}], :item=>[{:error=>:invalid_type, :type=>"object"}], :"options.gift_wrapped"=>[{:error=>:invalid_type, :type=>"boolean"}]}

Detailed errors can also be manually added during the execute call by passing a symbol to #add instead of a string.

def execute
  errors.add(:monster, :no_passage)
end

ActiveInteraction also supports merging errors. This is useful if you want to delegate validation to some other object. For example, if you have an interaction that updates a record, you might want that record to validate itself. By using the #merge! helper on errors, you can do exactly that.

class UpdateThing < ActiveInteraction::Base
  object :thing

  def execute
    unless thing.save
      errors.merge!(thing.errors)
    end

    thing
  end
end

When a composed interaction fails, its errors are merged onto the caller. This generally produces good error messages, but there are a few cases to look out for.

class Inner < ActiveInteraction::Base
  boolean :x, :y
end

class Outer < ActiveInteraction::Base
  string :x
  boolean :z, default: nil

  def execute
    compose(Inner, x: x, y: z)
  end
end

outcome = Outer.run(x: 'yes')
outcome.errors.details
# => { :x    => [{ :error => :invalid_type, :type => "boolean" }],
#      :base => [{ :error => "Y is required" }] }
outcome.errors.full_messages.join(' and ')
# => "X is not a valid boolean and Y is required"

Since both interactions have an input called x, the inner error for that input is moved to the x error on the outer interaction. This results in a misleading error that claims the input x is not a valid boolean even though it's a string on the outer interaction.

Since only the inner interaction has an input called y, the inner error for that input is moved to the base error on the outer interaction. This results in a confusing error that claims the input y is required even though it's not present on the outer interaction.

Forms

The outcome returned by .run can be used in forms as though it were an ActiveModel object. You can also create a form object by calling .new on the interaction.

Given an application with an Account model we'll create a new Account using the CreateAccount interaction.

# GET /accounts/new
def new
  @account = CreateAccount.new
end

# POST /accounts
def create
  outcome = CreateAccount.run(params.fetch(:account, {}))

  if outcome.valid?
    redirect_to(outcome.result)
  else
    @account = outcome
    render(:new)
  end
end

The form used to create a new Account has slightly more information on the form_for call than you might expect.

<%= form_for @account, as: :account, url: accounts_path do |f| %>
  <%= f.text_field :first_name %>
  <%= f.text_field :last_name %>
  <%= f.submit 'Create' %>
<% end %>

This is necessary because we want the form to act like it is creating a new Account. Defining to_model on the CreateAccount interaction tells the form to treat our interaction like an Account.

class CreateAccount < ActiveInteraction::Base
  # ...

  def to_model
    Account.new
  end
end

Now our form_for call knows how to generate the correct URL and param name (i.e. params[:account]).

# app/views/accounts/new.html.erb
<%= form_for @account do |f| %>
  <%# ... %>
<% end %>

If you have an interaction that updates an Account, you can define to_model to return the object you're updating.

class UpdateAccount < ActiveInteraction::Base
  # ...

  object :account

  def to_model
    account
  end
end

ActiveInteraction also supports formtastic and simple_form. The filters used to define the inputs on your interaction will relay type information to these gems. As a result, form fields will automatically use the appropriate input type.

Shared input options

It can be convenient to apply the same options to a bunch of inputs. One common use case is making many inputs optional. Instead of setting default: nil on each one of them, you can use with_options to reduce duplication.

with_options default: nil do
  date :birthday
  string :name
  boolean :wants_cake
end

Optional inputs

Optional inputs can be defined by using the :default option as described in the filters section. Within the interaction, provided and default values are merged to create inputs. There are times where it is useful to know whether a value was passed to run or the result of a filter default. In particular, it is useful when nil is an acceptable value. For example, you may optionally track your users' birthdays. You can use the inputs.given? predicate to see if an input was even passed to run. With inputs.given? you can also check the input of a hash or array filter by passing a series of keys or indexes to check.

class UpdateUser < ActiveInteraction::Base
  object :user
  date :birthday,
    default: nil

  def execute
    user.birthday = birthday if inputs.given?(:birthday)
    errors.merge!(user.errors) unless user.save
    user
  end
end

Now you have a few options. If you don't want to update their birthday, leave it out of the hash. If you want to remove their birthday, set birthday: nil. And if you want to update it, pass in the new value as usual.

user = User.find(...)

# Don't update their birthday.
UpdateUser.run!(user: user)

# Remove their birthday.
UpdateUser.run!(user: user, birthday: nil)

# Update their birthday.
UpdateUser.run!(user: user, birthday: Date.new(2000, 1, 2))

Translations

ActiveInteraction is i18n aware out of the box! All you have to do is add translations to your project. In Rails, these typically go into config/locales. For example, let's say that for some reason you want to print everything out backwards. Simply add translations for ActiveInteraction to your hsilgne locale.

# config/locales/hsilgne.yml
hsilgne:
  active_interaction:
    types:
      array: yarra
      boolean: naeloob
      date: etad
      date_time: emit etad
      decimal: lamiced
      file: elif
      float: taolf
      hash: hsah
      integer: regetni
      interface: ecafretni
      object: tcejbo
      string: gnirts
      symbol: lobmys
      time: emit
    errors:
      messages:
        invalid: dilavni si
        invalid_type: '%{type} dilav a ton si'
        missing: deriuqer si

Then set your locale and run interactions like normal.

class I18nInteraction < ActiveInteraction::Base
  string :name
end

I18nInteraction.run(name: false).errors.messages[:name]
# => ["is not a valid string"]

I18n.locale = :hsilgne
I18nInteraction.run(name: false).errors.messages[:name]
# => ["gnirts dilav a ton si"]

Everything else works like an activerecord entry. For example, to rename an attribute you can use attributes.

Here we'll rename the num attribute on an interaction named product:

en:
  active_interaction:
    attributes:
      product:
        num: 'Number'

Credits

ActiveInteraction is brought to you by Aaron Lasseigne. Along with Aaron, Taylor Fausak helped create and maintain ActiveInteraction but has since moved on.

If you want to contribute to ActiveInteraction, please read our contribution guidelines. A complete list of contributors is available on GitHub.

ActiveInteraction is licensed under the MIT License.


Author: AaronLasseigne
Source code: https://github.com/AaronLasseigne/active_interaction
License: MIT license

#ruby 

Lets Cms

Lets Cms

1652250166

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Anissa  Barrows

Anissa Barrows

1669099573

What Is Face Recognition? Facial Recognition with Python and OpenCV

In this article, we will know what is face recognition and how is different from face detection. We will go briefly over the theory of face recognition and then jump on to the coding section. At the end of this article, you will be able to make a face recognition program for recognizing faces in images as well as on a live webcam feed.

What is Face Detection?

In computer vision, one essential problem we are trying to figure out is to automatically detect objects in an image without human intervention. Face detection can be thought of as such a problem where we detect human faces in an image. There may be slight differences in the faces of humans but overall, it is safe to say that there are certain features that are associated with all the human faces. There are various face detection algorithms but Viola-Jones Algorithm is one of the oldest methods that is also used today and we will use the same later in the article. You can go through the Viola-Jones Algorithm after completing this article as I’ll link it at the end of this article.

Face detection is usually the first step towards many face-related technologies, such as face recognition or verification. However, face detection can have very useful applications. The most successful application of face detection would probably be photo taking. When you take a photo of your friends, the face detection algorithm built into your digital camera detects where the faces are and adjusts the focus accordingly.

For a tutorial on Real-Time Face detection

What is Face Recognition?

face recognition

Now that we are successful in making such algorithms that can detect faces, can we also recognise whose faces are they?

Face recognition is a method of identifying or verifying the identity of an individual using their face. There are various algorithms that can do face recognition but their accuracy might vary. Here I am going to describe how we do face recognition using deep learning.

So now let us understand how we recognise faces using deep learning. We make use of face embedding in which each face is converted into a vector and this technique is called deep metric learning. Let me further divide this process into three simple steps for easy understanding:

Face Detection: The very first task we perform is detecting faces in the image or video stream. Now that we know the exact location/coordinates of face, we extract this face for further processing ahead.
 

Feature Extraction: Now that we have cropped the face out of the image, we extract features from it. Here we are going to use face embeddings to extract the features out of the face. A neural network takes an image of the person’s face as input and outputs a vector which represents the most important features of a face. In machine learning, this vector is called embedding and thus we call this vector as face embedding. Now how does this help in recognizing faces of different persons? 
 

While training the neural network, the network learns to output similar vectors for faces that look similar. For example, if I have multiple images of faces within different timespan, of course, some of the features of my face might change but not up to much extent. So in this case the vectors associated with the faces are similar or in short, they are very close in the vector space. Take a look at the below diagram for a rough idea:

Now after training the network, the network learns to output vectors that are closer to each other(similar) for faces of the same person(looking similar). The above vectors now transform into:

We are not going to train such a network here as it takes a significant amount of data and computation power to train such networks. We will use a pre-trained network trained by Davis King on a dataset of ~3 million images. The network outputs a vector of 128 numbers which represent the most important features of a face.

Now that we know how this network works, let us see how we use this network on our own data. We pass all the images in our data to this pre-trained network to get the respective embeddings and save these embeddings in a file for the next step.

Comparing faces: Now that we have face embeddings for every face in our data saved in a file, the next step is to recognise a new t image that is not in our data. So the first step is to compute the face embedding for the image using the same network we used above and then compare this embedding with the rest of the embeddings we have. We recognise the face if the generated embedding is closer or similar to any other embedding as shown below:

So we passed two images, one of the images is of Vladimir Putin and other of George W. Bush. In our example above, we did not save the embeddings for Putin but we saved the embeddings of Bush. Thus when we compared the two new embeddings with the existing ones, the vector for Bush is closer to the other face embeddings of Bush whereas the face embeddings of Putin are not closer to any other embedding and thus the program cannot recognise him.

What is OpenCV

In the field of Artificial Intelligence, Computer Vision is one of the most interesting and Challenging tasks. Computer Vision acts like a bridge between Computer Software and visualizations around us. It allows computer software to understand and learn about the visualizations in the surroundings. For Example: Based on the color, shape and size determining the fruit. This task can be very easy for the human brain however in the Computer Vision pipeline, first we gather the data, then we perform the data processing activities and then we train and teach the model to understand how to distinguish between the fruits based on size, shape and color of fruit. 

Currently, various packages are present to perform machine learning, deep learning and computer vision tasks. By far, computer vision is the best module for such complex activities. OpenCV is an open-source library. It is supported by various programming languages such as R, Python. It runs on most of the platforms such as Windows, Linux and MacOS.

To know more about how face recognition works on opencv, check out the free course on face recognition in opencv.

Advantages of OpenCV:

  • OpenCV is an open-source library and is free of cost.
  • As compared to other libraries, it is fast since it is written in C/C++.
  • It works better on System with lesser RAM
  • To supports most of the Operating Systems such as Windows, Linux and MacOS.
  •  

Installation: 

Here we will be focusing on installing OpenCV for python only. We can install OpenCV using pip or conda(for anaconda environment). 

  1. Using pip: 

Using pip, the installation process of openCV can be done by using the following command in the command prompt.

pip install opencv-python

  1. Anaconda:

If you are using anaconda environment, either you can execute the above code in anaconda prompt or you can execute the following code in anaconda prompt.

conda install -c conda-forge opencv

Face Recognition using Python

In this section, we shall implement face recognition using OpenCV and Python. First, let us see the libraries we will need and how to install them:

  • OpenCV
  • dlib
  • Face_recognition

OpenCV is an image and video processing library and is used for image and video analysis, like facial detection, license plate reading, photo editing, advanced robotic vision, optical character recognition, and a whole lot more.
 

The dlib library, maintained by Davis King, contains our implementation of “deep metric learning” which is used to construct our face embeddings used for the actual recognition process.
 

The face_recognition  library, created by Adam Geitgey, wraps around dlib’s facial recognition functionality, and this library is super easy to work with and we will be using this in our code. Remember to install dlib library first before you install face_recognition.
 

To install OpenCV, type in command prompt 
 

pip install opencv-python

I have tried various ways to install dlib on Windows but the easiest of all of them is via Anaconda. First, install Anaconda (here is a guide to install it) and then use this command in your command prompt:
 

conda install -c conda-forge dlib

Next to install face_recognition, type in command prompt

pip install face_recognition

Now that we have all the dependencies installed, let us start coding. We will have to create three files, one will take our dataset and extract face embedding for each face using dlib. Next, we will save these embedding in a file.
 

In the next file we will compare the faces with the existing the recognise faces in images and next we will do the same but recognise faces in live webcam feed
 

Extracting features from Face

First, you need to get a dataset or even create one of you own. Just make sure to arrange all images in folders with each folder containing images of just one person.

Next, save the dataset in a folder the same as you are going to make the file. Now here is the code:

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from imutils import paths

import face_recognition

import pickle

import cv2

import os

#get paths of each file in folder named Images

#Images here contains my data(folders of various persons)

imagePaths = list(paths.list_images('Images'))

knownEncodings = []

knownNames = []

# loop over the image paths

for (i, imagePath) in enumerate(imagePaths):

    # extract the person name from the image path

    name = imagePath.split(os.path.sep)[-2]

    # load the input image and convert it from BGR (OpenCV ordering)

    # to dlib ordering (RGB)

    image = cv2.imread(imagePath)

    rgb = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)

    #Use Face_recognition to locate faces

    boxes = face_recognition.face_locations(rgb,model='hog')

    # compute the facial embedding for the face

    encodings = face_recognition.face_encodings(rgb, boxes)

    # loop over the encodings

    for encoding in encodings:

        knownEncodings.append(encoding)

        knownNames.append(name)

#save emcodings along with their names in dictionary data

data = {"encodings": knownEncodings, "names": knownNames}

#use pickle to save data into a file for later use

f = open("face_enc", "wb")

f.write(pickle.dumps(data))

f.close()

Now that we have stored the embedding in a file named “face_enc”, we can use them to recognise faces in images or live video stream.

Face Recognition in Live webcam Feed

Here is the script to recognise faces on a live webcam feed:

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import face_recognition

import imutils

import pickle

import time

import cv2

import os

#find path of xml file containing haarcascade file

cascPathface = os.path.dirname(

 cv2.__file__) + "/data/haarcascade_frontalface_alt2.xml"

# load the harcaascade in the cascade classifier

faceCascade = cv2.CascadeClassifier(cascPathface)

# load the known faces and embeddings saved in last file

data = pickle.loads(open('face_enc', "rb").read())

print("Streaming started")

video_capture = cv2.VideoCapture(0)

# loop over frames from the video file stream

while True:

    # grab the frame from the threaded video stream

    ret, frame = video_capture.read()

    gray = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)

    faces = faceCascade.detectMultiScale(gray,

                                         scaleFactor=1.1,

                                         minNeighbors=5,

                                         minSize=(60, 60),

                                         flags=cv2.CASCADE_SCALE_IMAGE)

    # convert the input frame from BGR to RGB

    rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)

    # the facial embeddings for face in input

    encodings = face_recognition.face_encodings(rgb)

    names = []

    # loop over the facial embeddings incase

    # we have multiple embeddings for multiple fcaes

    for encoding in encodings:

       #Compare encodings with encodings in data["encodings"]

       #Matches contain array with boolean values and True for the embeddings it matches closely

       #and False for rest

        matches = face_recognition.compare_faces(data["encodings"],

         encoding)

        #set name =inknown if no encoding matches

        name = "Unknown"

        # check to see if we have found a match

        if True in matches:

            #Find positions at which we get True and store them

            matchedIdxs = [i for (i, b) in enumerate(matches) if b]

            counts = {}

            # loop over the matched indexes and maintain a count for

            # each recognized face face

            for i in matchedIdxs:

                #Check the names at respective indexes we stored in matchedIdxs

                name = data["names"][i]

                #increase count for the name we got

                counts[name] = counts.get(name, 0) + 1

            #set name which has highest count

            name = max(counts, key=counts.get)

        # update the list of names

        names.append(name)

        # loop over the recognized faces

        for ((x, y, w, h), name) in zip(faces, names):

            # rescale the face coordinates

            # draw the predicted face name on the image

            cv2.rectangle(frame, (x, y), (x + w, y + h), (0, 255, 0), 2)

            cv2.putText(frame, name, (x, y), cv2.FONT_HERSHEY_SIMPLEX,

             0.75, (0, 255, 0), 2)

    cv2.imshow("Frame", frame)

    if cv2.waitKey(1) & 0xFF == ord('q'):

        break

video_capture.release()

cv2.destroyAllWindows()

https://www.youtube.com/watch?v=fLnGdkZxRkg

Although in the example above we have used haar cascade to detect faces, you can also use face_recognition.face_locations to detect a face as we did in the previous script

Face Recognition in Images

The script for detecting and recognising faces in images is almost similar to what you saw above. Try it yourself and if you can’t take a look at the code below:

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import face_recognition

import imutils

import pickle

import time

import cv2

import os

#find path of xml file containing haarcascade file

cascPathface = os.path.dirname(

 cv2.__file__) + "/data/haarcascade_frontalface_alt2.xml"

# load the harcaascade in the cascade classifier

faceCascade = cv2.CascadeClassifier(cascPathface)

# load the known faces and embeddings saved in last file

data = pickle.loads(open('face_enc', "rb").read())

#Find path to the image you want to detect face and pass it here

image = cv2.imread(Path-to-img)

rgb = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)

#convert image to Greyscale for haarcascade

gray = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)

faces = faceCascade.detectMultiScale(gray,

                                     scaleFactor=1.1,

                                     minNeighbors=5,

                                     minSize=(60, 60),

                                     flags=cv2.CASCADE_SCALE_IMAGE)

# the facial embeddings for face in input

encodings = face_recognition.face_encodings(rgb)

names = []

# loop over the facial embeddings incase

# we have multiple embeddings for multiple fcaes

for encoding in encodings:

    #Compare encodings with encodings in data["encodings"]

    #Matches contain array with boolean values and True for the embeddings it matches closely

    #and False for rest

    matches = face_recognition.compare_faces(data["encodings"],

    encoding)

    #set name =inknown if no encoding matches

    name = "Unknown"

    # check to see if we have found a match

    if True in matches:

        #Find positions at which we get True and store them

        matchedIdxs = [i for (i, b) in enumerate(matches) if b]

        counts = {}

        # loop over the matched indexes and maintain a count for

        # each recognized face face

        for i in matchedIdxs:

            #Check the names at respective indexes we stored in matchedIdxs

            name = data["names"][i]

            #increase count for the name we got

            counts[name] = counts.get(name, 0) + 1

            #set name which has highest count

            name = max(counts, key=counts.get)

        # update the list of names

        names.append(name)

        # loop over the recognized faces

        for ((x, y, w, h), name) in zip(faces, names):

            # rescale the face coordinates

            # draw the predicted face name on the image

            cv2.rectangle(image, (x, y), (x + w, y + h), (0, 255, 0), 2)

            cv2.putText(image, name, (x, y), cv2.FONT_HERSHEY_SIMPLEX,

             0.75, (0, 255, 0), 2)

    cv2.imshow("Frame", image)

    cv2.waitKey(0)

Output:

InputOutput

This brings us to the end of this article where we learned about face recognition.

You can also upskill with Great Learning’s PGP Artificial Intelligence and Machine Learning Course. The course offers mentorship from industry leaders, and you will also have the opportunity to work on real-time industry-relevant projects.


Original article source at: https://www.mygreatlearning.com

#python #opencv 

Muhammad  Price

Muhammad Price

1659511140

Roadie: Making HTML Emails Comfortable for The Ruby Rockstars

Roadie 

  
:warning:This gem is now in [passive maintenance mode][passive]. [(more)][passive]

Making HTML emails comfortable for the Ruby rockstars

Roadie tries to make sending HTML emails a little less painful by inlining stylesheets and rewriting relative URLs for you inside your emails.

How does it work?

Email clients have bad support for stylesheets, and some of them blocks stylesheets from downloading. The easiest way to handle this is to work with inline styles (style="..."), but that is error prone and hard to work with as you cannot use classes and/or reuse styling over your HTML.

This gem makes this easier by automatically inlining stylesheets into the document. You give Roadie your CSS, or let it find it by itself from the <link> and <style> tags in the markup, and it will go through all of the selectors assigning the styles to the matching elements. Careful attention has been put into selectors being applied in the correct order, so it should behave just like in the browser.

"Dynamic" selectors (:hover, :visited, :focus, etc.), or selectors not understood by Nokogiri will be inlined into a single <style> element for those email clients that support it. This changes specificity a great deal for these rules, so it might not work 100% out of the box. (See more about this below)

Roadie also rewrites all relative URLs in the email to an absolute counterpart, making images you insert and those referenced in your stylesheets work. No more headaches about how to write the stylesheets while still having them work with emails from your acceptance environments. You can disable this on specific elements using a data-roadie-ignore marker.

Features

  • Writes CSS styles inline.
    • Respects !important styles.
    • Does not overwrite styles already present in the style attribute of tags.
    • Supports the same CSS selectors as Nokogiri; use CSS3 selectors in your emails!
    • Keeps :hover, @media { ... } and friends around in a separate <style> element.
  • Makes image urls absolute.
    • Hostname and port configurable on a per-environment basis.
    • Can be disabled on individual elements.
  • Makes link hrefs and img srcs absolute.
  • Automatically adds proper HTML skeleton when missing; you don't have to create a layout for emails.
    • Also supports HTML fragments / partial documents, where layout is not added.
  • Allows you to inject stylesheets in a number of ways, at runtime.
  • Removes data-roadie-ignore markers before finishing the HTML.

Install & Usage

Add this gem to your Gemfile as recommended by Rubygems and run bundle install.

gem 'roadie', '~> 4.0'

Your document instance can be configured with several options:

  • url_options - Dictates how absolute URLs should be built.
  • keep_uninlinable_css - Set to false to skip CSS that cannot be inlined.
  • merge_media_queries - Set to false to not group media queries. Some users might prefer to not group rules within media queries because it will result in rules getting reordered. e.g.
@media(max-width: 600px) { .col-6 { display: block; } }
@media(max-width: 400px) { .col-12 { display: inline-block; } }
@media(max-width: 600px) { .col-12 { display: block; } }
  • will become
@media(max-width: 600px) { .col-6 { display: block; } .col-12 { display: block; } }
@media(max-width: 400px) { .col-12 { display: inline-block; } }
  • asset_providers - A list of asset providers that are invoked when CSS files are referenced. See below.
  • external_asset_providers - A list of asset providers that are invoked when absolute CSS URLs are referenced. See below.
  • before_transformation - A callback run before transformation starts.
  • after_transformation - A callback run after transformation is completed.

Making URLs absolute

In order to make URLs absolute you need to first configure the URL options of the document.

html = '... <a href="/about-us">Read more!</a> ...'
document = Roadie::Document.new html
document.url_options = {host: "myapp.com", protocol: "https"}
document.transform
  # => "... <a href=\"https://myapp.com/about-us\">Read more!</a> ..."

The following URLs will be rewritten for you:

  • a[href] (HTML)
  • img[src] (HTML)
  • url() (CSS)

You can disable individual elements by adding an data-roadie-ignore marker on them. CSS will still be inlined on those elements, but URLs will not be rewritten.

<a href="|UNSUBSCRIBE_URL|" data-roadie-ignore>Unsubscribe</a>

Referenced stylesheets

By default, style and link elements in the email document's head are processed along with the stylesheets and removed from the head.

You can set a special data-roadie-ignore attribute on style and link tags that you want to ignore (the attribute will be removed, however). This is the place to put things like :hover selectors that you want to have for email clients allowing them.

Style and link elements with media="print" are also ignored.

<head>
  <link rel="stylesheet" type="text/css" href="/assets/emails/rock.css">         <!-- Will be inlined with normal providers -->
  <link rel="stylesheet" type="text/css" href="http://www.metal.org/metal.css">  <!-- Will be inlined with external providers, *IF* specified; otherwise ignored. -->
  <link rel="stylesheet" type="text/css" href="/assets/jazz.css" media="print">  <!-- Will NOT be inlined; print style -->
  <link rel="stylesheet" type="text/css" href="/ambient.css" data-roadie-ignore> <!-- Will NOT be inlined; ignored -->
  <style></style>                    <!-- Will be inlined -->
  <style data-roadie-ignore></style> <!-- Will NOT be inlined; ignored -->
</head>

Roadie will use the given asset providers to look for the actual CSS that is referenced. If you don't change the default, it will use the Roadie::FilesystemProvider which looks for stylesheets on the filesystem, relative to the current working directory.

Example:

# /home/user/foo/stylesheets/primary.css
body { color: green; }

# /home/user/foo/script.rb
html = <<-HTML
<html>
  <head>
  <link rel="stylesheet" type="text/css" href="/stylesheets/primary.css">
  </head>
  <body>
  </body>
</html>
HTML

Dir.pwd # => "/home/user/foo"
document = Roadie::Document.new html
document.transform # =>
                   # <!DOCTYPE html>
                   # <html>
                   #   <head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"></head>
                   #   <body style="color:green;"></body>
                   # </html>

If a referenced stylesheet cannot be found, the #transform method will raise an Roadie::CssNotFound error. If you instead want to ignore missing stylesheets, you can use the NullProvider.

Configuring providers

You can write your own providers if you need very specific behavior for your app, or you can use the built-in providers. Providers come in two groups: normal and external. Normal providers handle paths without host information (/style/foo.css) while external providers handle URLs with host information (//example.com/foo.css, localhost:3001/bar.css, and so on).

The default configuration is to not have any external providers configured, which will cause those referenced stylesheets to be ignored. Adding one or more providers for external assets causes all of them to be searched and inlined, so if you only want this to happen to specific stylesheets you need to add ignore markers to every other styleshheet (see above).

Included providers:

  • FilesystemProvider – Looks for files on the filesystem, relative to the given directory unless otherwise specified.
  • ProviderList – Wraps a list of other providers and searches them in order. The asset_providers setting is an instance of this. It behaves a lot like an array, so you can push, pop, shift and unshift to it.
  • NullProvider – Does not actually provide anything, it always finds empty stylesheets. Use this in tests or if you want to ignore stylesheets that cannot be found by your other providers (or if you want to force the other providers to never run).
  • NetHttpProvider – Downloads stylesheets using Net::HTTP. Can be given a whitelist of hosts to download from.
  • CachedProvider – Wraps another provider (or ProviderList) and caches responses inside the provided cache store.
  • PathRewriterProvider – Rewrites the passed path and then passes it on to another provider (or ProviderList).

If you want to search several locations on the filesystem, you can declare that:

document.asset_providers = [
  Roadie::FilesystemProvider.new(App.root.join("resources", "stylesheets")),
  Roadie::FilesystemProvider.new(App.root.join("system", "uploads", "stylesheets")),
]

NullProvider

If you want to ignore stylesheets that cannot be found instead of crashing, push the NullProvider to the end:

# Don't crash on missing assets
document.asset_providers << Roadie::NullProvider.new

# Don't download assets in tests
document.external_asset_providers.unshift Roadie::NullProvider.new

Note: This will cause the referenced stylesheet to be removed from the source code, so email client will never see it either.

NetHttpProvider

The NetHttpProvider will download the URLs that is is given using Ruby's standard Net::HTTP library.

You can give it a whitelist of hosts that downloads are allowed from:

document.external_asset_providers << Roadie::NetHttpProvider.new(
  whitelist: ["myapp.com", "assets.myapp.com", "cdn.cdnnetwork.co.jp"],
)
document.external_asset_providers << Roadie::NetHttpProvider.new # Allows every host

CachedProvider

You might want to cache providers from working several times. If you are sending several emails quickly from the same process, this might also save a lot of time on parsing the stylesheets if you use in-memory storage such as a hash.

You can wrap any other kind of providers with it, even a ProviderList:

document.external_asset_providers = Roadie::CachedProvider.new(document.external_asset_providers, my_cache)

If you don't pass a cache backend, it will use a normal Hash. The cache store must follow this protocol:

my_cache["key"] = some_stylesheet_instance # => #<Roadie::Stylesheet instance>
my_cache["key"]                            # => #<Roadie::Stylesheet instance>
my_cache["missing"]                        # => nil

Warning: The default Hash store will never be cleared, so make sure you don't allow the number of unique asset paths to grow too large in a single run. This is especially important if you run Roadie in a daemon that accepts arbritary documents, and/or if you use hash digests in your filenames. Making a new instance of CachedProvider will use a new Hash instance.

You can implement your own custom cache store by implementing the [] and []= methods.

class MyRoadieMemcacheStore
  def initialize(memcache)
    @memcache = memcache
  end

  def [](path)
    css = memcache.read("assets/#{path}/css")
    if css
      name = memcache.read("assets/#{path}/name") || "cached #{path}"
      Roadie::Stylesheet.new(name, css)
    end
  end

  def []=(path, stylesheet)
    memcache.write("assets/#{path}/css", stylesheet.to_s)
    memcache.write("assets/#{path}/name", stylesheet.name)
    stylesheet # You need to return the set Stylesheet
  end
end

document.external_asset_providers = Roadie::CachedProvider.new(
  document.external_asset_providers,
  MyRoadieMemcacheStore.new(MemcacheClient.instance)
)

If you are using Rspec, you can test your implementation by using the shared examples for the "roadie cache store" role:

require "roadie/rspec"

describe MyRoadieMemcacheStore do
  let(:memcache_client) { MemcacheClient.instance }
  subject { MyRoadieMemcacheStore.new(memcache_client) }

  it_behaves_like "roadie cache store" do
    before { memcache_client.clear }
  end
end

PathRewriterProvider

With this provider, you can rewrite the paths that are searched in order to more easily support another provider. Examples could include rewriting absolute URLs into something that can be found on the filesystem, or to access internal hosts instead of external ones.

filesystem = Roadie::FilesystemProvider.new("assets")
document.asset_providers << Roadie::PathRewriterProvider.new(filesystem) do |path|
  path.sub('stylesheets', 'css').downcase
end

document.external_asset_providers = Roadie::PathRewriterProvider.new(filesystem) do |url|
  if url =~ /myapp\.com/
    URI.parse(url).path.sub(%r{^/assets}, '')
  else
    url
  end
end

You can also wrap a list, for example to implement external_asset_providers by composing the normal asset_providers:

document.external_asset_providers =
  Roadie::PathRewriterProvider.new(document.asset_providers) do |url|
    URI.parse(url).path
  end

Writing your own provider

Writing your own provider is also easy. You need to provide:

  • #find_stylesheet(name), returning either a Roadie::Stylesheet or nil.
  • #find_stylesheet!(name), returning either a Roadie::Stylesheet or raising Roadie::CssNotFound.
class UserAssetsProvider
  def initialize(user_collection)
    @user_collection = user_collection
  end

  def find_stylesheet(name)
    if name =~ %r{^/users/(\d+)\.css$}
      user = @user_collection.find_user($1)
      Roadie::Stylesheet.new("user #{user.id} stylesheet", user.stylesheet)
    end
  end

  def find_stylesheet!(name)
    find_stylesheet(name) or
      raise Roadie::CssNotFound.new(
        css_name: name, message: "does not match a user stylesheet", provider: self
      )
  end

  # Instead of implementing #find_stylesheet!, you could also:
  #     include Roadie::AssetProvider
  # That will give you a default implementation without any error message. If
  # you have multiple error cases, it's recommended that you implement
  # #find_stylesheet! without #find_stylesheet and raise with an explanatory
  # error message.
end

# Try to look for a user stylesheet first, then fall back to normal filesystem lookup.
document.asset_providers = [
  UserAssetsProvider.new(app),
  Roadie::FilesystemProvider.new('./stylesheets'),
]

You can test for compliance by using the built-in RSpec examples:

require 'spec_helper'
require 'roadie/rspec'

describe MyOwnProvider do
  # Will use the default `subject` (MyOwnProvider.new)
  it_behaves_like "roadie asset provider", valid_name: "found.css", invalid_name: "does_not_exist.css"

  # Extra setup just for these tests:
  it_behaves_like "roadie asset provider", valid_name: "found.css", invalid_name: "does_not_exist.css" do
    subject { MyOwnProvider.new(...) }
    before { stub_dependencies }
  end
end

Keeping CSS that is impossible to inline

Some CSS is impossible to inline properly. :hover and ::after comes to mind. Roadie tries its best to keep these around by injecting them inside a new <style> element in the <head> (or at the beginning of the partial if transforming a partial document).

The problem here is that Roadie cannot possible adjust the specificity for you, so they will not apply the same way as they did before the styles were inlined.

Another caveat is that a lot of email clients does not support this (which is the entire point of inlining in the first place), so don't put anything important in here. Always handle the case of these selectors not being part of the email.

Specificity problems

Inlined styles will have much higher specificity than styles in a <style>. Here's an example:

<style>p:hover { color: blue; }</style>
<p style="color: green;">Hello world</p>

When hovering over this <p>, the color will not change as the color: green rule takes precedence. You can get it to work by adding !important to the :hover rule.

It would be foolish to try to automatically inject !important on every rule automatically, so this is a manual process.

Turning it off

If you'd rather skip this and have the styles not possible to inline disappear, you can turn off this feature by setting the keep_uninlinable_css option to false.

document.keep_uninlinable_css = false

Callbacks

Callbacks allow you to do custom work on documents before they are transformed. The Nokogiri document tree is passed to the callable along with the Roadie::Document instance:

class TrackNewsletterLinks
  def call(dom, document)
    dom.css("a").each { |link| fix_link(link) }
  end

  def fix_link(link)
    divider = (link['href'] =~ /?/ ? '&' : '?')
    link['href'] = link['href'] + divider + 'source=newsletter'
  end
end

document.before_transformation = ->(dom, document) {
  logger.debug "Inlining document with title #{dom.at_css('head > title').try(:text)}"
}
document.after_transformation = TrackNewsletterLinks.new

XHTML vs HTML

You can configure the underlying HTML/XML engine to output XHTML or HTML (which is the default). One usecase for this is that { tokens usually gets escaped to &#123;, which would be a problem if you then pass the resulting HTML on to some other templating engine that uses those tokens (like Handlebars or Mustache).

document.mode = :xhtml

This will also affect the emitted <!DOCTYPE> if transforming a full document. Partial documents does not have a <!DOCTYPE>.

Build Status

Tested with Github CI using:

  • MRI 2.6
  • MRI 2.7
  • MRI 3.0
  • MRI 3.1

Let me know if you want any other runtime supported officially.

Versioning

This project follows Semantic Versioning and has been since version 1.0.0.

FAQ

Why is my markup changed in subtle ways?

Roadie uses Nokogiri to parse and regenerate the HTML of your email, which means that some unintentional changes might show up.

One example would be that Nokogiri might remove your &nbsp;s in some cases.

Another example is Nokogiri's lack of HTML5 support, so certain new element might have spaces removed. I recommend you don't use HTML5 in emails anyway because of bad email client support (that includes web mail!).

I'm getting segmentation faults (or other C-like problems)! What should I do?

Roadie uses Nokogiri to parse the HTML of your email, so any C-like problems like segfaults are likely in that end. The best way to fix this is to first upgrade libxml2 on your system and then reinstall Nokogiri. Instructions on how to do this on most platforms, see Nokogiri's official install guide.

What happened to my @keyframes?

The CSS Parser used in Roadie does not handle keyframes. I don't think any email clients do either, but if you want to keep on trying you can add them manually to a <style> element (or a separate referenced stylesheet) and tell Roadie not to touch them.

My @media queries are reordered, how can I fix this?

Different @media query blocks with the same conditions are merged by default, which will change the order in some cases. You can disable this by setting merge_media_queries to false. (See Install & Usage section above).

How do I get rid of the <body> elements that are added?

It sounds like you want to transform a partial document. Maybe you are building partials or template fragments to later place in other documents. Use Document#transform_partial instead of Document#transform in order to treat the HTML as a partial document.

Can I skip URL rewriting on a specific element?

If you add the data-roadie-ignore attribute on an element, URL rewriting will not be performed on that element. This could be really useful for you if you intend to send the email through some other rendering pipeline that replaces some placeholders/variables.

<a href="/about-us">About us</a>
<a href="|UNSUBSCRIBE_URL|" data-roadie-ignore>Unsubscribe</a>

Note that this will not skip CSS inlining on the element; it will still get the correct styles applied.

What should I do about "Invalid URL" errors?

If the URL is invalid on purpose, see Can I skip URL rewriting on a specific element? above. Otherwise, you can try to parse it yourself using Ruby's URI class and see if you can figure it out.

require "uri"
URI.parse("https://example.com/best image.jpg") # raises
URI.parse("https://example.com/best%20image.jpg") # Works!

Documentation

Running specs

bundle install
rake

Security

Roadie is set up with the assumption that all CSS and HTML passing through it is under your control. It is not recommended to run arbritary HTML with the default settings.

Care has been given to try to secure all file system accesses, but it is never guaranteed that someone cannot access something they should not be able to access.

In order to secure Roadie against file system access, only use your own asset providers that you yourself can secure against your particular environment.

If you have found any security vulnerability, please email me at magnus.bergmark+security@gmail.com to disclose it. For very sensitive issues, please use my public GPG key. You can also encrypt your message with my public key and open an issue if you do not want to email me directly. Thank you.

History and contributors

This gem was previously tied to Rails. It is now framework-agnostic and supports any type of HTML documents. If you want to use it with Rails, check out roadie-rails.

Major contributors to Roadie:

You can see all contributors on GitHub.

License

(The MIT License)

Copyright (c) 2009-2022 Magnus Bergmark, Jim Neath / Purify, and contributors.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ‘Software’), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED ‘AS IS’, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Author: Mange
Source code: https://github.com/Mange/roadie
License: MIT license

#ruby   #ruby-on-rails #html