In this tutorial, you'll see Async Rust: history strikes back. I figured I would take the time to write about that recent failure, reflect a bit about how asynchronous Rust can be much harder and full of surprises than it seems, and what this means for its future.
Those who do not study history, are doomed to repeat it.
Those who study history, are doomed to sit and watch while some idiot repeats it.
Last week we have released a new version of Glommio, a thread-per-core asynchronous executor for Rust. Having each individual executor working within the confines of a single thread allow us to make a lot of guarantees that the ecosystem at large can’t. In our latest release, we were positive we had crafted a well defined API that would simplify the creation of asynchronous Glommio programs. Only to find out we were simply repeating the mistakes of giants that came before us.
As a rule of thumb, we as people like to talk about our successes and not so much about our failures. Upending that a bit, I figured I would take the time to write about that recent failure, reflect a bit about how asynchronous Rust can be much harder and full of surprises than it seems, and what this means for its future.
A mix of topics of casting, shadowing, constants and static variables inside the Rust Programming Language. This Rust programming language tutorial series is aimed at easing your training step by step.
This presentation was the first experiment with livestreaming of the Rust Zürisee meetup group in Switzerland. Gerhard is sharing parts of his story migratin...
Steve Klabnik is a member of the Rust core team, an active open-source contributor, and author of The Rust Programming Language, Rails 4 in Action, and Designing Hypermedia APIs books. In 2012 and 2016, we invited Steve to speak at the RailsClub (now RubyRussia) conference. Since then, Steve has been working on Rust a lot, did a lot of interesting things and we realized that we should definitely interview him once again!
Hello everyone, recently I have come across a feature in Rust, known as non_exhaustive. It was introduced in Rust 1.40.0 . This attribute prevents source code-breaking changes in projects downstream.
Rust vs Go - Which Is More Popular - Go and Rust are two of the hottest compiled programming languages. I develop in Go full-time and love it, and I'm learning more about Rust recently - its an exc