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A while ago my colleague, Victor, took an initial look at Flutter, a new framework for mobile development from Google. At the time Flutter was still in its early stages, the first beta having just been released. Here, we will look into how to extend an app with a Redux store, Thunk future actions, and the Redux Persistor.
Redux is a container for a store of information for applications. It started with Redux for the React.js framework, where it alleviated a lot of the issues with passing information around the app tree. In React, just like in Flutter, an application is composed of components (in Flutter called Widgets), which are related to each other in a parent-child structure. The data flow is then top-down: the parent provides its children with prop(ertie)s and each component can have its own state.
For small applications this is not a big problem — the data can be centralised at the root node, or just passed around with props. However, with any application that has any degree of complexity, this gets rather tricky. Take as an example, an online shopping app and its integral part — the shopping cart. The cart has to follow the user around any screen that they might navigate to, and sometimes even share its information with other components like a checkout page. Passing that data around, with easy access to its modification would be a lot of work. And here comes in Redux — a single source of truth that is accessible from any component within the app, no matter where it is in the tree.
A Redux store is therefore mostly just an object that holds information about the state of the app and handles its delivery and changes. Any component connected to the store can emit Actions — think API calls or reactions to user input — that take a copy of the current state and modify it. That new state is then committed to the store through the Reducers. After the commit, the changes are visible to every component that relies on them, triggering a re-rendering to reflect the shift in state.
#google #flutter-app-development #flutter #app-development #redux
1675381680
Do you want to make a Simple Tic-Tac-Toe game using JavaScript?
In this article you will learn how to create tic tac toe game using html css and javascript. If you are a beginner in JavaScript then Tic Tac Toe Game is perfect for you. This simple javascript game will help you improve your knowledge of javascript.
Earlier I shared another Simple Tic-Tac-Toe JavaScript game for beginners. So I made this design in a very advanced way. Here basically we will play with the computer that is we will play with the computer.
To create this tic-tac-toe javascript first I created the basic structure by html. Then I designed it with css and finally activated this project (tic tac toe javascript code against computer) with javascript.
JavaScript Tic Tac Toe is a simple game where two players take turns marking a grid of 3×3 squares, typically using X and O symbols. JavaScript is a programming language that can be used to create interactive websites and games, such as a Tic Tac Toe game.
A JavaScript implementation of Tic Tac Toe would involve creating a grid of squares using HTML and CSS, and then using JavaScript to handle the logic of the game, including determining the winner and allowing players to take turns.
As you can see above this is an advanced Tic Tac Toe game that I made with javascript. Like a normal JavaScript Tic Tac Toe game, there are 9 cells and two symbols.
Here I have defined symbol “0” for user and “X” for computer. But you can change it if you want. When you click in any one of those 9 cells, another cell will automatically be filled by the computer.
Besides, I have added different types of color FF in the project (tic tac toe javascript code against computer) to make this design more modern.
Now if you want to build it then you can follow the tutorial below. I have explained the complete codes step by step keeping the beginners in mind.
Hope you know the rules of this game. It is a simple javascript game where two players take turns marking the spaces in a 3×3 grid with X’s and O’s, with the goal of getting three of their marks in a row, either horizontally, vertically, or diagonally. The player who succeeds in placing three of their marks in a row is the winner.
First I created a basic structure of this project using the following HTML and CSS codes. Besides, I have added a heading here mainly to enhance the beauty. This heading is created by H1 tag in HTML.
<div class="container">
<h1>Tic-Tac-Toe</h1>
</div>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: Arial, Helvetica, sans-serif;
}
.container {
min-height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
background: #eee;
}
h1 {
font-size: 4rem;
margin-bottom: 0.5em;
}
Now create a small area for this tic tac toe javascript. Within this box are nine smaller boxes into which players can input their symbols. Also we designed this area by some css.
<div class="play-area">
</div>
.play-area {
display: grid;
box-shadow: 0 0 20px rgba(0,139,253,0.25);
grid-template-columns: auto auto auto;
background-color: #fff;
padding: 20px;
}
Now another heading we need to create is within this project(How to Build Tic Tac Toe with JavaScript, HTML and CSS). This heading is mainly for showing results.
Although this heading is currently not visible to us because there is no information in the heading. We will add this information via javascript. Results will be available automatically after Tic Tac Toe game is over.
<h2 id="winner"></h2>
h2 {
margin-top: 1em;
font-size: 2rem;
margin-bottom: 0.5em;
}
Now we have to create a button in this simple Tic-Tac-Toe game. This button will basically work as a reset button. When you click on this button, the game will restart from a new state.
<button onclick="reset_board()">RESET</button>
button {
outline: none;
background: rgb(8, 88, 208);
padding: 12px 40px;
font-size: 1rem;
font-weight: bold;
color: #fff;
border: none;
transition: all 0.2s ease-in-out;
}
button:hover {
cursor: pointer;
background: green;
color: white;
}
Above we have designed this project(How to create a tic tac toe grid in JavaScript?). Now it’s time to make it work using JavaScript. We have used quite a bit of JavaScript code to make this game work. But don’t worry I will tell you all the codes step by step.
const player = "O";
const computer = "X";
let board_full = false;
let play_board = ["", "", "", "", "", "", "", "", ""];
const board_container = document.querySelector(".play-area");
const winner_statement = document.getElementById("winner");
With these variables, you’ve defined the player and computer as “O” and “X” respectively, and created an empty board to play on. The board_full
variable will be used to check if the board is full and the game is over, and the play_board
array will hold the state of the game.
The board_container
variable is used to select the element on the page where the Tic Tac Toe board will be rendered, and the winner_statement
variable is used to select the element where the winner statement will be displayed.
check_board_complete = () => {
let flag = true;
play_board.forEach(element => {
if (element != player && element != computer) {
flag = false;
}
});
board_full = flag;
};
The function is using the forEach()
method to iterate over the play_board
array, and it checks if each element is not equal to the player or computer. If any element is not equal to the player or computer, it sets the flag variable to false and breaks out of the loop.
If the loop completes and the flag variable is still true, it means that all the elements are equal to the player or computer, and the board is full. Then the board_full
variable is updated to reflect that the board is full.
You can use this function at the end of the player’s turn and computer’s turn, to check if the board is full and the game is over.
const check_line = (a, b, c) => {
return (
play_board[a] == play_board[b] &&
play_board[b] == play_board[c] &&
(play_board[a] == player || play_board[a] == computer)
);
};
The function takes in 3 arguments, a
, b
, c
, which represent the indices of the 3 cells on the board that need to be checked for a winning line.
The function uses the ternary operator to check if the values at the indices a
, b
, c
in the play_board
array are the same and not empty. If the values are the same and not empty, the function returns true, otherwise it returns false.
You can use this function in a larger function that checks for all the possible winning combinations on the board.
const check_match = () => {
for (i = 0; i < 9; i += 3) {
if (check_line(i, i + 1, i + 2)) {
document.querySelector(`#block_${i}`).classList.add("win");
document.querySelector(`#block_${i + 1}`).classList.add("win");
document.querySelector(`#block_${i + 2}`).classList.add("win");
return play_board[i];
}
}
for (i = 0; i < 3; i++) {
if (check_line(i, i + 3, i + 6)) {
document.querySelector(`#block_${i}`).classList.add("win");
document.querySelector(`#block_${i + 3}`).classList.add("win");
document.querySelector(`#block_${i + 6}`).classList.add("win");
return play_board[i];
}
}
if (check_line(0, 4, 8)) {
document.querySelector("#block_0").classList.add("win");
document.querySelector("#block_4").classList.add("win");
document.querySelector("#block_8").classList.add("win");
return play_board[0];
}
if (check_line(2, 4, 6)) {
document.querySelector("#block_2").classList.add("win");
document.querySelector("#block_4").classList.add("win");
document.querySelector("#block_6").classList.add("win");
return play_board[2];
}
return "";
};
The check_match()
function uses two for loops to check for all the possible winning combinations on the board, both horizontally and vertically. It also includes two if statements to check for the two diagonal winning combinations.
The function uses the check_line
function you created earlier to check if a line is a winning line. If a winning line is found, the function highlights the winning cells by adding the “win” class to them. This class can be used in your CSS to change the appearance of the winning cells, for example by adding a different background color.
The function also returns the value of the first cell in the winning line, which should be either “X” or “O” depending on who won the game.
You can use this function in another function that checks for a win or a draw and updates the UI accordingly.
const check_for_winner = () => {
let res = check_match()
if (res == player) {
winner.innerText = "Winner is player!!";
winner.classList.add("playerWin");
board_full = true
} else if (res == computer) {
winner.innerText = "Winner is computer";
winner.classList.add("computerWin");
board_full = true
} else if (board_full) {
winner.innerText = "Draw!";
winner.classList.add("draw");
}
};
This code looks like it’s checking for a winner in a javascript Tic Tac Toe game. The check_line
function takes in 3 indices of the play_board array and checks if the values at those indices are equal to each other and if they are equal to either the player or computer.
The check_match
function uses the check_line
function to check for a winner across the rows, columns, and diagonals of the Tic Tac Toe board. If a winning line is found, the check_match
function adds a “win” class to the corresponding HTML elements of the Tic Tac Toe board and returns the winning player.
The check_for_winner
function calls the check_match
function and checks the returned value. If the returned value is the player, it sets the winner statement to “Winner is player!!” and adds playerWin class.
const render_board = () => {
board_container.innerHTML = ""
play_board.forEach((e, i) => {
board_container.innerHTML += `<div id="block_${i}" class="block" onclick="addPlayerMove(${i})">${play_board[i]}</div>`
if (e == player || e == computer) {
document.querySelector(`#block_${i}`).classList.add("occupied");
}
});
};
The render_board()
function creates a grid of divs in the HTML, each one representing a cell in the Tic-Tac-Toe board. The addPlayerMove()
function allows the player to make a move by clicking on a cell in the grid.
The check_board_complete()
function checks if the board is full and the check_for_winner()
function checks for a winner or draw. It also uses the check_match()
function to check if any winning combination is formed.
const game_loop = () => {
render_board();
check_board_complete();
check_for_winner();
}
The game_loop
function combines all of these functions together to create the game loop that updates the game state and renders the game board to the user.
It calls the render_board
function to render the current state of the game board to the user, check_board_complete
to check if the board is full and check_for_winner
which checks if there is a winner or a draw, and updates the UI accordingly.
const addPlayerMove = e => {
if (!board_full && play_board[e] == "") {
play_board[e] = player;
game_loop();
addComputerMove();
}
};
The above code defines a Tic Tac Toe game in JavaScript that uses HTML and CSS for the game board and styling. The game’s state is maintained in the play_board
array, and the game_loop
function updates the state of the game, renders the board, and checks for a winner.
The addPlayerMove
function allows players to make a move by clicking on a block on the board, and the addComputerMove
function allows the computer to make a move. The check_match
, check_for_winner
, render_board
functions are also defined and used in the game loop to check for a winner or a draw, render the board and check if the game is complete.
const addComputerMove = () => {
if (!board_full) {
do {
selected = Math.floor(Math.random() * 9);
} while (play_board[selected] != "");
play_board[selected] = computer;
game_loop();
}
};
Great! Your code is now complete and should be able to run a game of javascript Tic-Tac-Toe between a player and the computer. The player can make moves by clicking on the blocks on the game board, and the computer will randomly select an available space to make its move. The code also checks for a winner or a draw after each move, and updates the game board and the winner statement accordingly.
const reset_board = () => {
play_board = ["", "", "", "", "", "", "", "", ""];
board_full = false;
winner.classList.remove("playerWin");
winner.classList.remove("computerWin");
winner.classList.remove("draw");
winner.innerText = "";
render_board();
};
This code defines a function called “reset_board” that sets the play_board array back to an empty array, sets the board_full variable to false, removes any classes related to winning or drawing from the winner element, sets the inner text of the winner element to an empty string, and then calls the render_board function to update the display. This function is likely intended to be used as a way to clear the game board and start a new game.
//initial render
render_board();
That’s it, you have created a complete Tic-Tac-Toe game using JavaScript. To start the game, the player can click on any of the empty blocks on the board and the computer will automatically make its move.
The game checks for a winner or a draw after each move and updates the board accordingly. The game can also be reset by calling the reset_board()
function.
Above we enabled Tic-tac-toe in JavaScript by JavaScript. Now we need to design it with some more CSS. We know there are 9 small boxes in this game that are currently too small for us to see. So a fixed size must be defined for each box.
.block {
display: flex;
width: 100px;
height: 100px;
align-items: center;
justify-content: center;
font-size: 3rem;
font-weight: bold;
border: 3px solid black;
transition: background 0.2s ease-in-out;
}
.block:hover {
cursor: pointer;
background: #0ff30f;
}
.occupied:hover {
background: #ff3a3a;
}
.win {
background: #0ff30f;
}
.win:hover {
background: #0ff30f;
}
As we can see in the above image there are 9 boxes created. But we want to hide some borders here. We will use the following CSS to hide those borders.
#block_0,
#block_1,
#block_2 {
border-top: none;
}
#block_0,
#block_3,
#block_6 {
border-left: none;
}
#block_6,
#block_7,
#block_8 {
border-bottom: none;
}
#block_2,
#block_5,
#block_8 {
border-right: none;
}
.playerWin {
color: green;
}
.computerWin {
color: red;
}
.draw {
color: orangered;
}
We’ll make this project(Create a Tic-Tac-Toe with HTML and JavaScript) responsive using a small amount of our own code. Here for Responsive only headings have been resized or reduced.
@media only screen and (max-width: 600px) {
h1 {
font-size: 3rem;
margin-bottom: 0.5em;
}
h2 {
margin-top: 1em;
font-size: 1.3rem;
}
}
Hope from this tutorial you got to know how I made this Simple Tic-Tac-Toe JavaScript game.
Not only this but earlier I have shared more advanced game tutorials. Earlier I shared another JavaScript Tic-Tac-Toe which is basically made by Simple Code. Where you can play with two users rather than with the computer. Be sure to comment how you like this project(How to Recreate Tic-Tac-Toe in Vanilla JavaScript).
Original article source at: https://foolishdeveloper.com/
1597014000
Flutter Google cross-platform UI framework has released a new version 1.20 stable.
Flutter is Google’s UI framework to make apps for Android, iOS, Web, Windows, Mac, Linux, and Fuchsia OS. Since the last 2 years, the flutter Framework has already achieved popularity among mobile developers to develop Android and iOS apps. In the last few releases, Flutter also added the support of making web applications and desktop applications.
Last month they introduced the support of the Linux desktop app that can be distributed through Canonical Snap Store(Snapcraft), this enables the developers to publish there Linux desktop app for their users and publish on Snap Store. If you want to learn how to Publish Flutter Desktop app in Snap Store that here is the tutorial.
Flutter 1.20 Framework is built on Google’s made Dart programming language that is a cross-platform language providing native performance, new UI widgets, and other more features for the developer usage.
Here are the few key points of this release:
In this release, they have got multiple performance improvements in the Dart language itself. A new improvement is to reduce the app size in the release versions of the app. Another performance improvement is to reduce junk in the display of app animation by using the warm-up phase.
If your app is junk information during the first run then the Skia Shading Language shader provides for pre-compilation as part of your app’s build. This can speed it up by more than 2x.
Added a better support of mouse cursors for web and desktop flutter app,. Now many widgets will show cursor on top of them or you can specify the type of supported cursor you want.
Autofill was already supported in native applications now its been added to the Flutter SDK. Now prefilled information stored by your OS can be used for autofill in the application. This feature will be available soon on the flutter web.
A new widget for interaction
InteractiveViewer
is a new widget design for common interactions in your app like pan, zoom drag and drop for resizing the widget. Informations on this you can check more on this API documentation where you can try this widget on the DartPad. In this release, drag-drop has more features added like you can know precisely where the drop happened and get the position.
In this new release, there are many pre-existing widgets that were updated to match the latest material guidelines, these updates include better interaction with Slider
and RangeSlider
, DatePicker
with support for date range and time picker with the new style.
pubspec.yaml
formatOther than these widget updates there is some update within the project also like in pubspec.yaml
file format. If you are a flutter plugin publisher then your old pubspec.yaml
is no longer supported to publish a plugin as the older format does not specify for which platform plugin you are making. All existing plugin will continue to work with flutter apps but you should make a plugin update as soon as possible.
Visual Studio code flutter extension got an update in this release. You get a preview of new features where you can analyze that Dev tools in your coding workspace. Enable this feature in your vs code by _dart.previewEmbeddedDevTools_
setting. Dart DevTools menu you can choose your favorite page embed on your code workspace.
The updated the Dev tools comes with the network page that enables network profiling. You can track the timings and other information like status and content type of your** network calls** within your app. You can also monitor gRPC traffic.
Pigeon is a command-line tool that will generate types of safe platform channels without adding additional dependencies. With this instead of manually matching method strings on platform channel and serializing arguments, you can invoke native class and pass nonprimitive data objects by directly calling the Dart
method.
There is still a long list of updates in the new version of Flutter 1.2 that we cannot cover in this blog. You can get more details you can visit the official site to know more. Also, you can subscribe to the Navoki newsletter to get updates on these features and upcoming new updates and lessons. In upcoming new versions, we might see more new features and improvements.
You can get more free Flutter tutorials you can follow these courses:
#dart #developers #flutter #app developed #dart devtools in visual studio code #firebase local emulator suite in flutter #flutter autofill #flutter date picker #flutter desktop linux app build and publish on snapcraft store #flutter pigeon #flutter range slider #flutter slider #flutter time picker #flutter tutorial #flutter widget #google flutter #linux #navoki #pubspec format #setup flutter desktop on windows
1598396940
Flutter is an open-source UI toolkit for mobile developers, so they can use it to build native-looking** Android and iOS** applications from the same code base for both platforms. Flutter is also working to make Flutter apps for Web, PWA (progressive Web-App) and Desktop platform (Windows,macOS,Linux).
Flutter was officially released in December 2018. Since then, it has gone a much stronger flutter community.
There has been much increase in flutter developers, flutter packages, youtube tutorials, blogs, flutter examples apps, official and private events, and more. Flutter is now on top software repos based and trending on GitHub.
What is Flutter? this question comes to many new developer’s mind.
Flutter means flying wings quickly, and lightly but obviously, this doesn’t apply in our SDK.
So Flutter was one of the companies that were acquired by **Google **for around $40 million. That company was based on providing gesture detection and recognition from a standard webcam. But later when the Flutter was going to release in alpha version for developer it’s name was Sky, but since Google already owned Flutter name, so they rename it to Flutter.
Flutter is used in many startup companies nowadays, and even some MNCs are also adopting Flutter as a mobile development framework. Many top famous companies are using their apps in Flutter. Some of them here are
and many more other apps. Mobile development companies also adopted Flutter as a service for their clients. Even I was one of them who developed flutter apps as a freelancer and later as an IT company for mobile apps.
#dart #flutter #uncategorized #flutter framework #flutter jobs #flutter language #flutter meaning #flutter meaning in hindi #google flutter #how does flutter work #what is flutter
1640672627
https://youtu.be/-tHUmjIkGJ4
Flutter Hotel Booking UI - Book your Stay At A New Hotel With Flutter - Ep1
#flutter #fluttertravelapp #hotelbookingui #flutter ui design
In this video, I'm going to show you how to make a Cool Hotel Booking App using Flutter and visual studio code.
In this tutorial, you will learn how to create a Splash Screen and Introduction Screen, how to implement a SmoothPageIndicator in Flutter.
🚀 Nice, clean and modern Hotel Booking #App #UI made in #Flutter
⚠️ IMPORTANT: If you want to learn, I strongly advise you to watch the video at a slow speed and try to follow the code and understand what is done, without having to copy the code, and then download it from GitHub.
► Social Media
GitHub: https://github.com/Punithraaj
LinkedIn: https://www.linkedin.com/in/roaring-r...
Twitter: https://twitter.com/roaringraaj
Facebook: https://www.facebook.com/flutterdartacademy
I hope you liked it, and don't forget to like,comment, subscribe, share this video with your friends, and star the repository on GitHub!
⭐️ Thanks for watching the video and for more updates don't forget to click on the notification.⭐️Please comment your suggestion for my improvement. ⭐️Remember to like, subscribe, share this video, and star the repo on Github :)Hope you enjoyed this video! If you loved it, you can Buy me a coffee : https://www.buymeacoffee.com/roaringraaj
#flutter riverpod #flutter travel app #appointment app flutter #morioh
1642514982
Flutter Hotel Booking UI - Book your Stay At A New Hotel - Ep3
In this video, I'm going to show you how to make a Cool Hotel Booking App using Flutter from scratch.
In this Episode , you will learn how to create a Custom Navigation Bar for Navigating between Screen.
🚀 Nice, clean and modern Hotel Booking #App #UI made in #Flutter
⚠️ IMPORTANT: If you want to learn, I strongly advise you to watch the video at a slow speed and try to follow the code and understand what is done, without having to copy the code, and then download it from GitHub.
Starter Project : https://github.com/Punithraaj/Flutter_Hotel_Booking_UI/tree/Episode-2
► Timestamps
0:00 Intro
0:15 Custom Bottom Navigation Screen
07:26 Tab Button
► Social Media
GitHub: https://github.com/Punithraaj/Flutter_Hotel_Booking_UI
LinkedIn: https://www.linkedin.com/in/roaring-r...
Twitter: https://twitter.com/roaringraaj
Facebook: https://www.facebook.com/flutterdartacademy
► Previous Episode : https://youtu.be/A0QdZPpMBb0
► Playlist: https://www.youtube.com/playlist?list=PL6vcAuTKAaYdboy1OOxnMekOEuRzHUvR6
I hope you liked it, and don't forget to like,comment, subscribe, share this video with your friends, and star the repository on GitHub!
⭐️ Thanks for watching the video and for more updates don't forget to click on the notification. ⭐️Please comment your suggestion for my improvement. ⭐️Remember to like, subscribe, share this video, and star the repo on Github :)
Hope you enjoyed this video!If you loved it, you can Buy me a coffee : https://www.buymeacoffee.com/roaringraaj
#morioh #flutter travel app #appointment app flutter #flutter #fluttertravelapp #hotelbookingui #flutter ui design #book your stay at a new hotel app #hotel booking app flutter #flutter travel ui tutorial