Git Submodules Explained: Tutorial | Example | Guide | GitHub | Update | GitModules

Git Submodules allow you to keep a Git repository as a subdirectory of another Git repository (Git Submodules Explained). This lets you clone another repository into your project and keep your commits separate. Let’s get started by creating two github repositories. Let’s use module-a name for the main project and module-b for the git submodule.

Did I help you out?
☕ Buy Me a Coffe: https://www.buymeacoffee.com/antonputra
🔴 Add me on LinkedIn: https://www.linkedin.com/in/anton-putra

=========
⏱️TIMESTAMPS⏱️
0:00 Intro
0:10 Starting with Submodules
1:35 Cloning a Project with Submodules
2:36 Pulling Upstream Changes from the Project Remote
4:20 Working on a Submodule
5:26 Publishing Submodule Changes

=========
Source Code
🖥️ - GitHub: https://github.com/antonputra/tutorials/tree/main/lessons/068

=========
SOCIAL
🎙 - Twitter: https://twitter.com/antonvputra
📨 - Email: me@antonputra.com

#Git #GitSubmodules #GitModules

#gitmodules #gitsubmodules #git

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Buddha Community

Git Submodules Explained: Tutorial | Example | Guide | GitHub | Update | GitModules
Lawrence  Lesch

Lawrence Lesch

1677668905

TS-mockito: Mocking Library for TypeScript

TS-mockito

Mocking library for TypeScript inspired by http://mockito.org/

1.x to 2.x migration guide

1.x to 2.x migration guide

Main features

  • Strongly typed
  • IDE autocomplete
  • Mock creation (mock) (also abstract classes) #example
  • Spying on real objects (spy) #example
  • Changing mock behavior (when) via:
  • Checking if methods were called with given arguments (verify)
    • anything, notNull, anyString, anyOfClass etc. - for more flexible comparision
    • once, twice, times, atLeast etc. - allows call count verification #example
    • calledBefore, calledAfter - allows call order verification #example
  • Resetting mock (reset, resetCalls) #example, #example
  • Capturing arguments passed to method (capture) #example
  • Recording multiple behaviors #example
  • Readable error messages (ex. 'Expected "convertNumberToString(strictEqual(3))" to be called 2 time(s). But has been called 1 time(s).')

Installation

npm install ts-mockito --save-dev

Usage

Basics

// Creating mock
let mockedFoo:Foo = mock(Foo);

// Getting instance from mock
let foo:Foo = instance(mockedFoo);

// Using instance in source code
foo.getBar(3);
foo.getBar(5);

// Explicit, readable verification
verify(mockedFoo.getBar(3)).called();
verify(mockedFoo.getBar(anything())).called();

Stubbing method calls

// Creating mock
let mockedFoo:Foo = mock(Foo);

// stub method before execution
when(mockedFoo.getBar(3)).thenReturn('three');

// Getting instance
let foo:Foo = instance(mockedFoo);

// prints three
console.log(foo.getBar(3));

// prints null, because "getBar(999)" was not stubbed
console.log(foo.getBar(999));

Stubbing getter value

// Creating mock
let mockedFoo:Foo = mock(Foo);

// stub getter before execution
when(mockedFoo.sampleGetter).thenReturn('three');

// Getting instance
let foo:Foo = instance(mockedFoo);

// prints three
console.log(foo.sampleGetter);

Stubbing property values that have no getters

Syntax is the same as with getter values.

Please note, that stubbing properties that don't have getters only works if Proxy object is available (ES6).

Call count verification

// Creating mock
let mockedFoo:Foo = mock(Foo);

// Getting instance
let foo:Foo = instance(mockedFoo);

// Some calls
foo.getBar(1);
foo.getBar(2);
foo.getBar(2);
foo.getBar(3);

// Call count verification
verify(mockedFoo.getBar(1)).once();               // was called with arg === 1 only once
verify(mockedFoo.getBar(2)).twice();              // was called with arg === 2 exactly two times
verify(mockedFoo.getBar(between(2, 3))).thrice(); // was called with arg between 2-3 exactly three times
verify(mockedFoo.getBar(anyNumber()).times(4);    // was called with any number arg exactly four times
verify(mockedFoo.getBar(2)).atLeast(2);           // was called with arg === 2 min two times
verify(mockedFoo.getBar(anything())).atMost(4);   // was called with any argument max four times
verify(mockedFoo.getBar(4)).never();              // was never called with arg === 4

Call order verification

// Creating mock
let mockedFoo:Foo = mock(Foo);
let mockedBar:Bar = mock(Bar);

// Getting instance
let foo:Foo = instance(mockedFoo);
let bar:Bar = instance(mockedBar);

// Some calls
foo.getBar(1);
bar.getFoo(2);

// Call order verification
verify(mockedFoo.getBar(1)).calledBefore(mockedBar.getFoo(2));    // foo.getBar(1) has been called before bar.getFoo(2)
verify(mockedBar.getFoo(2)).calledAfter(mockedFoo.getBar(1));    // bar.getFoo(2) has been called before foo.getBar(1)
verify(mockedFoo.getBar(1)).calledBefore(mockedBar.getFoo(999999));    // throws error (mockedBar.getFoo(999999) has never been called)

Throwing errors

let mockedFoo:Foo = mock(Foo);

when(mockedFoo.getBar(10)).thenThrow(new Error('fatal error'));

let foo:Foo = instance(mockedFoo);
try {
    foo.getBar(10);
} catch (error:Error) {
    console.log(error.message); // 'fatal error'
}

Custom function

You can also stub method with your own implementation

let mockedFoo:Foo = mock(Foo);
let foo:Foo = instance(mockedFoo);

when(mockedFoo.sumTwoNumbers(anyNumber(), anyNumber())).thenCall((arg1:number, arg2:number) => {
    return arg1 * arg2; 
});

// prints '50' because we've changed sum method implementation to multiply!
console.log(foo.sumTwoNumbers(5, 10));

Resolving / rejecting promises

You can also stub method to resolve / reject promise

let mockedFoo:Foo = mock(Foo);

when(mockedFoo.fetchData("a")).thenResolve({id: "a", value: "Hello world"});
when(mockedFoo.fetchData("b")).thenReject(new Error("b does not exist"));

Resetting mock calls

You can reset just mock call counter

// Creating mock
let mockedFoo:Foo = mock(Foo);

// Getting instance
let foo:Foo = instance(mockedFoo);

// Some calls
foo.getBar(1);
foo.getBar(1);
verify(mockedFoo.getBar(1)).twice();      // getBar with arg "1" has been called twice

// Reset mock
resetCalls(mockedFoo);

// Call count verification
verify(mockedFoo.getBar(1)).never();      // has never been called after reset

You can also reset calls of multiple mocks at once resetCalls(firstMock, secondMock, thirdMock)

Resetting mock

Or reset mock call counter with all stubs

// Creating mock
let mockedFoo:Foo = mock(Foo);
when(mockedFoo.getBar(1)).thenReturn("one").

// Getting instance
let foo:Foo = instance(mockedFoo);

// Some calls
console.log(foo.getBar(1));               // "one" - as defined in stub
console.log(foo.getBar(1));               // "one" - as defined in stub
verify(mockedFoo.getBar(1)).twice();      // getBar with arg "1" has been called twice

// Reset mock
reset(mockedFoo);

// Call count verification
verify(mockedFoo.getBar(1)).never();      // has never been called after reset
console.log(foo.getBar(1));               // null - previously added stub has been removed

You can also reset multiple mocks at once reset(firstMock, secondMock, thirdMock)

Capturing method arguments

let mockedFoo:Foo = mock(Foo);
let foo:Foo = instance(mockedFoo);

// Call method
foo.sumTwoNumbers(1, 2);

// Check first arg captor values
const [firstArg, secondArg] = capture(mockedFoo.sumTwoNumbers).last();
console.log(firstArg);    // prints 1
console.log(secondArg);    // prints 2

You can also get other calls using first(), second(), byCallIndex(3) and more...

Recording multiple behaviors

You can set multiple returning values for same matching values

const mockedFoo:Foo = mock(Foo);

when(mockedFoo.getBar(anyNumber())).thenReturn('one').thenReturn('two').thenReturn('three');

const foo:Foo = instance(mockedFoo);

console.log(foo.getBar(1));    // one
console.log(foo.getBar(1));    // two
console.log(foo.getBar(1));    // three
console.log(foo.getBar(1));    // three - last defined behavior will be repeated infinitely

Another example with specific values

let mockedFoo:Foo = mock(Foo);

when(mockedFoo.getBar(1)).thenReturn('one').thenReturn('another one');
when(mockedFoo.getBar(2)).thenReturn('two');

let foo:Foo = instance(mockedFoo);

console.log(foo.getBar(1));    // one
console.log(foo.getBar(2));    // two
console.log(foo.getBar(1));    // another one
console.log(foo.getBar(1));    // another one - this is last defined behavior for arg '1' so it will be repeated
console.log(foo.getBar(2));    // two
console.log(foo.getBar(2));    // two - this is last defined behavior for arg '2' so it will be repeated

Short notation:

const mockedFoo:Foo = mock(Foo);

// You can specify return values as multiple thenReturn args
when(mockedFoo.getBar(anyNumber())).thenReturn('one', 'two', 'three');

const foo:Foo = instance(mockedFoo);

console.log(foo.getBar(1));    // one
console.log(foo.getBar(1));    // two
console.log(foo.getBar(1));    // three
console.log(foo.getBar(1));    // three - last defined behavior will be repeated infinity

Possible errors:

const mockedFoo:Foo = mock(Foo);

// When multiple matchers, matches same result:
when(mockedFoo.getBar(anyNumber())).thenReturn('one');
when(mockedFoo.getBar(3)).thenReturn('one');

const foo:Foo = instance(mockedFoo);
foo.getBar(3); // MultipleMatchersMatchSameStubError will be thrown, two matchers match same method call

Mocking interfaces

You can mock interfaces too, just instead of passing type to mock function, set mock function generic type Mocking interfaces requires Proxy implementation

let mockedFoo:Foo = mock<FooInterface>(); // instead of mock(FooInterface)
const foo: SampleGeneric<FooInterface> = instance(mockedFoo);

Mocking types

You can mock abstract classes

const mockedFoo: SampleAbstractClass = mock(SampleAbstractClass);
const foo: SampleAbstractClass = instance(mockedFoo);

You can also mock generic classes, but note that generic type is just needed by mock type definition

const mockedFoo: SampleGeneric<SampleInterface> = mock(SampleGeneric);
const foo: SampleGeneric<SampleInterface> = instance(mockedFoo);

Spying on real objects

You can partially mock an existing instance:

const foo: Foo = new Foo();
const spiedFoo = spy(foo);

when(spiedFoo.getBar(3)).thenReturn('one');

console.log(foo.getBar(3)); // 'one'
console.log(foo.getBaz()); // call to a real method

You can spy on plain objects too:

const foo = { bar: () => 42 };
const spiedFoo = spy(foo);

foo.bar();

console.log(capture(spiedFoo.bar).last()); // [42] 

Thanks


Download Details:

Author: NagRock
Source Code: https://github.com/NagRock/ts-mockito 
License: MIT license

#typescript #testing #mock 

Git Submodules Explained: Tutorial | Example | Guide | GitHub | Update | GitModules

Git Submodules allow you to keep a Git repository as a subdirectory of another Git repository (Git Submodules Explained). This lets you clone another repository into your project and keep your commits separate. Let’s get started by creating two github repositories. Let’s use module-a name for the main project and module-b for the git submodule.

Did I help you out?
☕ Buy Me a Coffe: https://www.buymeacoffee.com/antonputra
🔴 Add me on LinkedIn: https://www.linkedin.com/in/anton-putra

=========
⏱️TIMESTAMPS⏱️
0:00 Intro
0:10 Starting with Submodules
1:35 Cloning a Project with Submodules
2:36 Pulling Upstream Changes from the Project Remote
4:20 Working on a Submodule
5:26 Publishing Submodule Changes

=========
Source Code
🖥️ - GitHub: https://github.com/antonputra/tutorials/tree/main/lessons/068

=========
SOCIAL
🎙 - Twitter: https://twitter.com/antonvputra
📨 - Email: me@antonputra.com

#Git #GitSubmodules #GitModules

#gitmodules #gitsubmodules #git

7 Best Practices in GIT for Your Code Quality

There is no doubt that Git plays a significant role in software development. It allows developers to work on the same code base at the same time. Still, developers struggle for code quality. Why? They fail to follow git best practices. In this post, I will explain seven core best practices of Git and a Bonus Section.

1. Atomic Commit

Committing something to Git means that you have changed your code and want to save these changes as a new trusted version.

Version control systems will not limit you in how you commit your code.

  • You can commit 1000 changes in one single commit.
  • Commit all the dll and other dependencies
  • Or you can check in broken code to your repository.

But is it good? Not quite.

Because you are compromising code quality, and it will take more time to review codeSo overall, team productivity will be reduced. The best practice is to make an atomic commit.

When you do an atomic commit, you’re committing only one change. It might be across multiple files, but it’s one single change.

2. Clarity About What You Can (& Can’t) Commit

Many developers make some changes, then commit, then push. And I have seen many repositories with unwanted files like dll, pdf, etc.

You can ask two questions to yourself, before check-in your code into the repository

  1. Are you suppose to check-in all these files?
  2. Are they part of your source code?

You can simply use the .gitignore file to avoid unwanted files in the repository. If you are working on more then one repo, it’s easy to use a global .gitignore file (without adding or pushing). And .gitignore file adds clarity and helps you to keep your code clean. What you can commit, and it will automatically ignore the unwanted files like autogenerated files like .dll and .class, etc.

#git basics #git command #git ignore #git best practices #git tutorial for beginners #git tutorials

Monty  Boehm

Monty Boehm

1617428820

How To Delete Files or Folders From Remote Git Repository

GIT is great, it has made collaboration with other developers so easy, I can’t thank GIT enough. But GIT is vast and not every command remains on my mind. I find myself googling over and over again to get that right GIT command that can solve my problem.

Recently when working on one of the projects that had just started, I accidentally pushed the IDE folder to the remote repository and I was there googling again, so I thought, why not write a blog for this? I can always come straight to my blog if this happens again and I can also help my fellow developers this way, right?

All sensitive information and IDE related folders should be added to gitignore so they are not tracked by git. You may already know this, but it doesn’t help if your file or folder is already in the remote repository. Today we will learn how we can remove files or folders from remote repositories. Let’s get started!

#git #github #gitlab #git-tags #git-basics #tutorial #guide #version-control

Madyson  Reilly

Madyson Reilly

1604109000

Best Practices for Using Git

Git has become ubiquitous as the preferred version control system (VCS) used by developers. Using Git adds immense value especially for engineering teams where several developers work together since it becomes critical to have a system of integrating everyone’s code reliably.

But with every powerful tool, especially one that involves collaboration with others, it is better to establish conventions to follow lest we shoot ourselves in the foot.

At DeepSource, we’ve put together some guiding principles for our own team that make working with a VCS like Git easier. Here are 5 simple rules you can follow:

1. Make Clean, Single-Purpose Commits

Oftentimes programmers working on something get sidetracked into doing too many things when working on one particular thing — like when you are trying to fix one particular bug and you spot another one, and you can’t resist the urge to fix that as well. And another one. Soon, it snowballs and you end up with so many changes all going together in one commit.

This is problematic, and it is better to keep commits as small and focused as possible for many reasons, including:

  • It makes it easier for other people in the team to look at your change, making code reviews more efficient.
  • If the commit has to be rolled back completely, it’s far easier to do so.
  • It’s straightforward to track these changes with your ticketing system.

Additionally, it helps you mentally parse changes you’ve made using git log.

#open source #git #git basics #git tools #git best practices #git tutorials #git commit