Jonah Lawrence

Jonah Lawrence

1614445589

Tic-Tac-Toe JavaScript Tutorial (best coding practices)

https://youtu.be/TjKLbj9Ssqo

Tic-Tac-Toe JavaScript Tutorial with best coding practices and advanced CSS explained!

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In this tutorial I will show you how to create a simple Tic-Tac-Toe game that runs in a browser using HTML, CSS, and Javascript. It may not be as easy as you think! In this video, you will learn how to build the markup, how to use flex boxes and grids to display the tic-toe-board, creating outlined X’s and O’s in pure CSS by styling psuedo-elements, how to organize JavaScript code using JavaScript objects (hash maps), how to program and debug JavaScript code for playing Tic-Tac-Toe and detecting when the game is over, and much more!

The editor I will be using is Visual Studio Code with the Live Server Extension and Emmet Abbreviations.

📺 In this video:
0:00 - Intro
0:14 - Creating the HTML markup
1:28 - Creating the CSS stylesheet
4:05 - Styling the Tic-Tac-Toe board
6:34 - Styling the button
11:31 - Beginning the JavaScript code
14:05 - Adding Event Listeners
15:13 - Play function (when a square is clicked)
17:09 - Function for resetting the game (newGame)
19:51 - Drawing the X and O symbols with CSS
28:16 - Check if you win
32:59 - Check if there is a draw
34:28 - Change the turn to the next player
38:07 - Set the indicator to show the active player and winner
40:36 - Game over variable
40:59 - Resetting the board on newGame
41:53 - Adding event listener to the New Game button
43:46 - End of game function
44:56 - Removing square highlights when the game is over
46:42 - Removing square highlights from squares that are taken
47:37 - Setting the turn indicator on newGame
49:03 - Everything is working

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Tic-Tac-Toe JavaScript Tutorial (best coding practices)
Monty  Boehm

Monty Boehm

1675304280

How to Use Hotwire Rails

Introduction

We are back with another exciting and much-talked-about Rails tutorial on how to use Hotwire with the Rails application. This Hotwire Rails tutorial is an alternate method for building modern web applications that consume a pinch of JavaScript.

Rails 7 Hotwire is the default front-end framework shipped with Rails 7 after it was launched. It is used to represent HTML over the wire in the Rails application. Previously, we used to add a hotwire-rails gem in our gem file and then run rails hotwire: install. However, with the introduction of Rails 7, the gem got deprecated. Now, we use turbo-rails and stimulus rails directly, which work as Hotwire’s SPA-like page accelerator and Hotwire’s modest JavaScript framework.

What is Hotwire?

Hotwire is a package of different frameworks that help to build applications. It simplifies the developer’s work for writing web pages without the need to write JavaScript, and instead sending HTML code over the wire.

Introduction to The Hotwire Framework:

1. Turbo:

It uses simplified techniques to build web applications while decreasing the usage of JavaScript in the application. Turbo offers numerous handling methods for the HTML data sent over the wire and displaying the application’s data without actually loading the entire page. It helps to maintain the simplicity of web applications without destroying the single-page application experience by using the below techniques:

Turbo Frames: Turbo Frames help to load the different sections of our markup without any dependency as it divides the page into different contexts separately called frames and updates these frames individually.
Turbo Drive: Every link doesn’t have to make the entire page reload when clicked. Only the HTML contained within the tag will be displayed.
Turbo Streams: To add real-time features to the application, this technique is used. It helps to bring real-time data to the application using CRUD actions.

2. Stimulus

It represents the JavaScript framework, which is required when JS is a requirement in the application. The interaction with the HTML is possible with the help of a stimulus, as the controllers that help those interactions are written by a stimulus.

3. Strada

Not much information is available about Strada as it has not been officially released yet. However, it works with native applications, and by using HTML bridge attributes, interaction is made possible between web applications and native apps.

Simple diagrammatic representation of Hotwire Stack:

Hotwire Stack

Prerequisites For Hotwire Rails Tutorial

As we are implementing the Ruby on Rails Hotwire tutorial, make sure about the following installations before you can get started.

  • Ruby on Rails
  • Hotwire gem
  • PostgreSQL/SQLite (choose any one database)
  • Turbo Rails
  • Stimulus.js

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Create a new Rails Project

Find the following commands to create a rails application.

mkdir ~/projects/railshotwire
cd ~/projects/railshotwire
echo "source 'https://rubygems.org'" > Gemfile
echo "gem 'rails', '~> 7.0.0'" >> Gemfile
bundle install  
bundle exec rails new . --force -d=postgresql

Now create some files for the project, up till now no usage of Rails Hotwire can be seen.
Fire the following command in your terminal.

  • For creating a default controller for the application
echo "class HomeController < ApplicationController" > app/controllers/home_controller.rb
echo "end" >> app/controllers/home_controller.rb
  • For creating another controller for the application
echo "class OtherController < ApplicationController" > app/controllers/other_controller.rb
echo "end" >> app/controllers/home_controller.rb
  • For creating routes for the application
echo "Rails.application.routes.draw do" > config/routes.rb
echo '  get "home/index"' >> config/routes.rb
echo '  get "other/index"' >> config/routes.rb
echo '  root to: "home#index"' >> config/routes.rb
echo 'end' >> config/routes.rb
  • For creating a default view for the application
mkdir app/views/home
echo '<h1>This is Rails Hotwire homepage</h1>' > app/views/home/index.html.erb
echo '<div><%= link_to "Enter to other page", other_index_path %></div>' >> app/views/home/index.html.erb
  • For creating another view for the application
mkdir app/views/other
echo '<h1>This is Another page</h1>' > app/views/other/index.html.erb
echo '<div><%= link_to "Enter to home page", root_path %></div>' >> app/views/other/index.html.erb
  • For creating a database and schema.rb file for the application
bin/rails db:create
bin/rails db:migrate
  • For checking the application run bin/rails s and open your browser, your running application will have the below view.

Rails Hotwire Home Page

Additionally, you can clone the code and browse through the project. Here’s the source code of the repository: Rails 7 Hotwire application

Now, let’s see how Hotwire Rails can work its magic with various Turbo techniques.

Hotwire Rails: Turbo Drive

Go to your localhost:3000 on your web browser and right-click on the Inspect and open a Network tab of the DevTools of the browser.

Now click on go to another page link that appears on the home page to redirect from the home page to another page. In our Network tab, we can see that this action of navigation is achieved via XHR. It appears only the part inside HTML is reloaded, here neither the CSS is reloaded nor the JS is reloaded when the navigation action is performed.

Hotwire Rails Turbo Drive

By performing this action we can see that Turbo Drive helps to represent the HTML response without loading the full page and only follows redirect and reindeer HTML responses which helps to make the application faster to access.

Hotwire Rails: Turbo Frame

This technique helps to divide the current page into different sections called frames that can be updated separately independently when new data is added from the server.
Below we discuss the different use cases of Turbo frame like inline edition, sorting, searching, and filtering of data.

Let’s perform some practical actions to see the example of these use cases.

Make changes in the app/controllers/home_controller.rb file

#CODE

class HomeController < ApplicationController
   def turbo_frame_form
   end
   
   def turbo_frame submit
      extracted_anynumber = params[:any][:anynumber]
      render :turbo_frame_form, status: :ok, locals: {anynumber: extracted_anynumber,      comment: 'turbo_frame_submit ok' }
   end
end

Turbo Frame

Add app/views/home/turbo_frame_form.html.erb file to the application and add this content inside the file.

#CODE

<section>

    <%= turbo_frame_tag 'anyframe' do %>
            
      <div>
          <h2>Frame view</h2>
          <%= form_with scope: :any, url: turbo_frame_submit_path, local: true do |form| %>
              <%= form.label :anynumber, 'Type an integer (odd or even)', 'class' => 'my-0  d-inline'  %>
              <%= form.text_field :anynumber, type: 'number', 'required' => 'true', 'value' => "#{local_assigns[:anynumber] || 0}",  'aria-describedby' => 'anynumber' %>
              <%= form.submit 'Submit this number', 'id' => 'submit-number' %>
          <% end %>
      </div>
      <div>
        <h2>Data of the view</h2>
        <pre style="font-size: .7rem;"><%= JSON.pretty_generate(local_assigns) %></pre> 
      </div>
      
    <% end %>

</section>

Add the content inside file

Make some adjustments in routes.rb

#CODE

Rails.application.routes.draw do
  get 'home/index'
  get 'other/index'

  get '/home/turbo_frame_form' => 'home#turbo_frame_form', as: 'turbo_frame_form'
  post '/home/turbo_frame_submit' => 'home#turbo_frame_submit', as: 'turbo_frame_submit'


  root to: "home#index"
end
  • Next step is to change homepage view in app/views/home/index.html.erb

#CODE

<h1>This is Rails Hotwire home page</h1>
<div><%= link_to "Enter to other page", other_index_path %></div>

<%= turbo_frame_tag 'anyframe' do %>        
  <div>
      <h2>Home view</h2>
      <%= form_with scope: :any, url: turbo_frame_submit_path, local: true do |form| %>
          <%= form.label :anynumber, 'Type an integer (odd or even)', 'class' => 'my-0  d-inline'  %>
          <%= form.text_field :anynumber, type: 'number', 'required' => 'true', 'value' => "#{local_assigns[:anynumber] || 0}",  'aria-describedby' => 'anynumber' %>
          <%= form.submit 'Submit this number', 'id' => 'submit-number' %>
      <% end %>
  <div>
<% end %>

Change HomePage

After making all the changes, restart the rails server and refresh the browser, the default view will appear on the browser.

restart the rails serverNow in the field enter any digit, after entering the digit click on submit button, and as the submit button is clicked we can see the Turbo Frame in action in the below screen, we can observe that the frame part changed, the first title and first link didn’t move.

submit button is clicked

Hotwire Rails: Turbo Streams

Turbo Streams deliver page updates over WebSocket, SSE or in response to form submissions by only using HTML and a series of CRUD-like operations, you are free to say that either

  • Update the piece of HTML while responding to all the other actions like the post, put, patch, and delete except the GET action.
  • Transmit a change to all users, without reloading the browser page.

This transmit can be represented by a simple example.

  • Make changes in app/controllers/other_controller.rb file of rails application

#CODE

class OtherController < ApplicationController

  def post_something
    respond_to do |format|
      format.turbo_stream {  }
    end
  end

   end

file of rails application

Add the below line in routes.rb file of the application

#CODE

post '/other/post_something' => 'other#post_something', as: 'post_something'
Add the below line

Superb! Rails will now attempt to locate the app/views/other/post_something.turbo_stream.erb template at any moment the ‘/other/post_something’ endpoint is reached.

For this, we need to add app/views/other/post_something.turbo_stream.erb template in the rails application.

#CODE

<turbo-stream action="append" target="messages">
  <template>
    <div id="message_1">This changes the existing message!</div>
  </template>
</turbo-stream>
Add template in the rails application

This states that the response will try to append the template of the turbo frame with ID “messages”.

Now change the index.html.erb file in app/views/other paths with the below content.

#CODE

<h1>This is Another page</h1>
<div><%= link_to "Enter to home page", root_path %></div>

<div style="margin-top: 3rem;">
  <%= form_with scope: :any, url: post_something_path do |form| %>
      <%= form.submit 'Post any message %>
  <% end %>
  <turbo-frame id="messages">
    <div>An empty message</div>
  </turbo-frame>
</div>
change the index.html.erb file
  • After making all the changes, restart the rails server and refresh the browser, and go to the other page.

go to the other page

  • Once the above screen appears, click on the Post any message button

Post any message button

This action shows that after submitting the response, the Turbo Streams help the developer to append the message, without reloading the page.

Another use case we can test is that rather than appending the message, the developer replaces the message. For that, we need to change the content of app/views/other/post_something.turbo_stream.erb template file and change the value of the action attribute from append to replace and check the changes in the browser.

#CODE

<turbo-stream action="replace" target="messages">
  <template>
    <div id="message_1">This changes the existing message!</div>
  </template>
</turbo-stream>

change the value of the action attributeWhen we click on Post any message button, the message that appear below that button will get replaced with the message that is mentioned in the app/views/other/post_something.turbo_stream.erb template

click on Post any message button

Stimulus

There are some cases in an application where JS is needed, therefore to cover those scenarios we require Hotwire JS tool. Hotwire has a JS tool because in some scenarios Turbo-* tools are not sufficient. But as we know that Hotwire is used to reduce the usage of JS in an application, Stimulus considers HTML as the single source of truth. Consider the case where we have to give elements on a page some JavaScript attributes, such as data controller, data-action, and data target. For that, a stimulus controller that can access elements and receive events based on those characteristics will be created.

Make a change in app/views/other/index.html.erb template file in rails application

#CODE

<h1>This is Another page</h1>
<div><%= link_to "Enter to home page", root_path %></div>

<div style="margin-top: 2rem;">
  <%= form_with scope: :any, url: post_something_path do |form| %>
      <%= form.submit 'Post something' %>
  <% end %>
  <turbo-frame id="messages">
    <div>An empty message</div>
  </turbo-frame>
</div>

<div style="margin-top: 2rem;">
  <h2>Stimulus</h2>  
  <div data-controller="hello">
    <input data-hello-target="name" type="text">
    <button data-action="click->hello#greet">
      Greet
    </button>
    <span data-hello-target="output">
    </span>
  </div>
</div>

Make A changeMake changes in the hello_controller.js in path app/JavaScript/controllers and add a stimulus controller in the file, which helps to bring the HTML into life.

#CODE

import { Controller } from "@hotwired/stimulus"

export default class extends Controller {
  static targets = [ "name", "output" ]

  greet() {
    this.outputTarget.textContent =
      `Hello, ${this.nameTarget.value}!`
  }
}

add a stimulus controller in the fileGo to your browser after making the changes in the code and click on Enter to other page link which will navigate to the localhost:3000/other/index page there you can see the changes implemented by the stimulus controller that is designed to augment your HTML with just enough behavior to make it more responsive.

With just a little bit of work, Turbo and Stimulus together offer a complete answer for applications that are quick and compelling.

Using Rails 7 Hotwire helps to load the pages at a faster speed and allows you to render templates on the server, where you have access to your whole domain model. It is a productive development experience in ROR, without compromising any of the speed or responsiveness associated with SPA.

Conclusion

We hope you were satisfied with our Rails Hotwire tutorial. Write to us at service@bacancy.com for any query that you want to resolve, or if you want us to share a tutorial on your query.

For more such solutions on RoR, check out our Ruby on Rails Tutorials. We will always strive to amaze you and cater to your needs.

Original article source at: https://www.bacancytechnology.com/

#rails #ruby 

bindu singh

bindu singh

1647351133

Procedure To Become An Air Hostess/Cabin Crew

Minimum educational required – 10+2 passed in any stream from a recognized board.

The age limit is 18 to 25 years. It may differ from one airline to another!

 

Physical and Medical standards –

  • Females must be 157 cm in height and males must be 170 cm in height (for males). This parameter may vary from one airline toward the next.
  • The candidate's body weight should be proportional to his or her height.
  • Candidates with blemish-free skin will have an advantage.
  • Physical fitness is required of the candidate.
  • Eyesight requirements: a minimum of 6/9 vision is required. Many airlines allow applicants to fix their vision to 20/20!
  • There should be no history of mental disease in the candidate's past.
  • The candidate should not have a significant cardiovascular condition.

You can become an air hostess if you meet certain criteria, such as a minimum educational level, an age limit, language ability, and physical characteristics.

As can be seen from the preceding information, a 10+2 pass is the minimal educational need for becoming an air hostess in India. So, if you have a 10+2 certificate from a recognized board, you are qualified to apply for an interview for air hostess positions!

You can still apply for this job if you have a higher qualification (such as a Bachelor's or Master's Degree).

So That I may recommend, joining Special Personality development courses, a learning gallery that offers aviation industry courses by AEROFLY INTERNATIONAL AVIATION ACADEMY in CHANDIGARH. They provide extra sessions included in the course and conduct the entire course in 6 months covering all topics at an affordable pricing structure. They pay particular attention to each and every aspirant and prepare them according to airline criteria. So be a part of it and give your aspirations So be a part of it and give your aspirations wings.

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For more information:

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Address:     Aerofly International Aviation Academy, SCO 68, 4th Floor, Sector 17-D,                            Chandigarh, Pin 160017 

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Samanta  Moore

Samanta Moore

1623402799

Tic Tac Toe Game in Java [source code included]

Tic Tac Toe Game in Java [source code included]

Tic-Tac-Toe is a simple classic famous game which is played mostly by kids. The java tic tac toe game also helps to improve the concentration of the kids.

The objective of this tic-tac-toe game java project is to build a tic-tac-toe game so anyone can play it without wasting paper. The Tic-Tac-Toe game is also called the X and O game. The player who succeeds in placing their marks in a diagonal, horizontal, or vertical row is the winner.

Java Tic Tac Toe – Project Details

The interesting java project will be build using the AWT and Swings libraries. We will be explaining all the steps as well as methods that are used in this project. Swings is a popular java library that is used to develop beautiful GUI applications.

Tic Tac Toe Project Prerequisites:

  • IDE Used: NetBeans 11.2.
  • Java should be installed on the machine.
  • To build a tic-tac-toe game using java we require basic knowledge of java.
  • Abstract Window Toolkit (AWT) & Swing packages are standard graphical user interfaces used to render graphics. By default, these packages are installed by java.

Download Tic Tac Toe Project Code

Please download the full source code of tic-tac-toe java project: Tic Tac Toe Java Project

Step to build Tic-Tac-Toe game using java:

  1. Import packages
  2. Initialize User Interface
  3. Adding Actions to buttons
  4. Function to check the winner

#java tutorials #java project #tic tac toe game #tic tac toe java #tic tac toe game in java [source code included]

How to Write an Unbeatable Tic-Tac-Toe in JavaScript

Writing small puzzle games is a nice way of improving your programming skills as those games tend to present you with challenge after challenge and force you to really put tremendous thought into writing your code.

One such game is the classic Tic-Tac-Toe.

In this little walk-through (read long and descriptive) about writing an unbeatable tic-tac-toe, I will be using Vanilla JavaScript for logic and HTML/CSS for UI. I won’t be concentrating much on UI part of it, because, duh!

Another little disclaimer — we will be concentrating on logic primarily and code will come second to that. Again, if you want to skip the “walk-through” and jump right to the code, I have a public repository on GitHub at https://github.com/FaisalST32/tic-tac-toe. I also have a live version of the game available at http://games.faisalrashid.xyz/tictactoe/

So, let’s dive in.

First of all you need to create the UI. Just use simple HTML to create 9 input boxes, or divs even to hold your X’s and O’s. The id’s of these input boxes are important as they will be our reference to the X’s and O’s. To keep it consistent with the positioning of our boxes, I have given the input boxes the id’s “0–0” to “2–2”. To visualize:

0–0 0–1 0–2

1–0 1–1 1–2

2–0 2–1 2–2

This will give us an easy to use 3x3 matrix. You can design your UI whatever way you want. It should simply employ this form of queryable HTML elements.

Here’s a screenshot of my UI. Simple boxes with a little gloss of CSS.

Now, the logic! First of all, whenever a user, or a participant in this case, clicks or taps an empty box, the value of that box should change to either an X or an O, depending upon whose turn it is.

Implementing that is simple. I use a global variable to hold the ‘currentPlayer’. This variable has a value of either X or O. Then I simply write a method to toggle current player, whenever a box is tapped. I call the method changePlayer.

All this is started by tapping a box. So, we need a function to get us started. We write a function that marks the box with X or O and changes player. We call the function onCheckBox. So far, the function checks a box and and then changes player.

#unbeatable-tic-tac-toe #vanilla-javascript #javascript-game #faisal-rashid #tic-tac-toe

Murray  Beatty

Murray Beatty

1592707440

Tutorial — Tic-Tac-Toe Game with Vanilla JavaScript

This is a tutorial on how to build a very basic tic-tac-toe game with vanilla javascript, html, css.

  • Board size is dynamically generated upon user’s input instead of being static and hard-coded.
  • Winning score can be set manually.

#tic-tac-toe #javascript #vanilla-javascript