Vishal Gouda

Vishal Gouda

1626610440

Trader Commissions Review - 3 Steps to earn passive income?

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Trader Commissions Review - 3 Steps to earn passive income?
Veronica  Roob

Veronica Roob

1653475560

A Pure PHP Implementation Of The MessagePack Serialization Format

msgpack.php

A pure PHP implementation of the MessagePack serialization format.

Features

Installation

The recommended way to install the library is through Composer:

composer require rybakit/msgpack

Usage

Packing

To pack values you can either use an instance of a Packer:

$packer = new Packer();
$packed = $packer->pack($value);

or call a static method on the MessagePack class:

$packed = MessagePack::pack($value);

In the examples above, the method pack automatically packs a value depending on its type. However, not all PHP types can be uniquely translated to MessagePack types. For example, the MessagePack format defines map and array types, which are represented by a single array type in PHP. By default, the packer will pack a PHP array as a MessagePack array if it has sequential numeric keys, starting from 0 and as a MessagePack map otherwise:

$mpArr1 = $packer->pack([1, 2]);               // MP array [1, 2]
$mpArr2 = $packer->pack([0 => 1, 1 => 2]);     // MP array [1, 2]
$mpMap1 = $packer->pack([0 => 1, 2 => 3]);     // MP map {0: 1, 2: 3}
$mpMap2 = $packer->pack([1 => 2, 2 => 3]);     // MP map {1: 2, 2: 3}
$mpMap3 = $packer->pack(['a' => 1, 'b' => 2]); // MP map {a: 1, b: 2}

However, sometimes you need to pack a sequential array as a MessagePack map. To do this, use the packMap method:

$mpMap = $packer->packMap([1, 2]); // {0: 1, 1: 2}

Here is a list of type-specific packing methods:

$packer->packNil();           // MP nil
$packer->packBool(true);      // MP bool
$packer->packInt(42);         // MP int
$packer->packFloat(M_PI);     // MP float (32 or 64)
$packer->packFloat32(M_PI);   // MP float 32
$packer->packFloat64(M_PI);   // MP float 64
$packer->packStr('foo');      // MP str
$packer->packBin("\x80");     // MP bin
$packer->packArray([1, 2]);   // MP array
$packer->packMap(['a' => 1]); // MP map
$packer->packExt(1, "\xaa");  // MP ext

Check the "Custom types" section below on how to pack custom types.

Packing options

The Packer object supports a number of bitmask-based options for fine-tuning the packing process (defaults are in bold):

NameDescription
FORCE_STRForces PHP strings to be packed as MessagePack UTF-8 strings
FORCE_BINForces PHP strings to be packed as MessagePack binary data
DETECT_STR_BINDetects MessagePack str/bin type automatically
  
FORCE_ARRForces PHP arrays to be packed as MessagePack arrays
FORCE_MAPForces PHP arrays to be packed as MessagePack maps
DETECT_ARR_MAPDetects MessagePack array/map type automatically
  
FORCE_FLOAT32Forces PHP floats to be packed as 32-bits MessagePack floats
FORCE_FLOAT64Forces PHP floats to be packed as 64-bits MessagePack floats

The type detection mode (DETECT_STR_BIN/DETECT_ARR_MAP) adds some overhead which can be noticed when you pack large (16- and 32-bit) arrays or strings. However, if you know the value type in advance (for example, you only work with UTF-8 strings or/and associative arrays), you can eliminate this overhead by forcing the packer to use the appropriate type, which will save it from running the auto-detection routine. Another option is to explicitly specify the value type. The library provides 2 auxiliary classes for this, Map and Bin. Check the "Custom types" section below for details.

Examples:

// detect str/bin type and pack PHP 64-bit floats (doubles) to MP 32-bit floats
$packer = new Packer(PackOptions::DETECT_STR_BIN | PackOptions::FORCE_FLOAT32);

// these will throw MessagePack\Exception\InvalidOptionException
$packer = new Packer(PackOptions::FORCE_STR | PackOptions::FORCE_BIN);
$packer = new Packer(PackOptions::FORCE_FLOAT32 | PackOptions::FORCE_FLOAT64);

Unpacking

To unpack data you can either use an instance of a BufferUnpacker:

$unpacker = new BufferUnpacker();

$unpacker->reset($packed);
$value = $unpacker->unpack();

or call a static method on the MessagePack class:

$value = MessagePack::unpack($packed);

If the packed data is received in chunks (e.g. when reading from a stream), use the tryUnpack method, which attempts to unpack data and returns an array of unpacked messages (if any) instead of throwing an InsufficientDataException:

while ($chunk = ...) {
    $unpacker->append($chunk);
    if ($messages = $unpacker->tryUnpack()) {
        return $messages;
    }
}

If you want to unpack from a specific position in a buffer, use seek:

$unpacker->seek(42); // set position equal to 42 bytes
$unpacker->seek(-8); // set position to 8 bytes before the end of the buffer

To skip bytes from the current position, use skip:

$unpacker->skip(10); // set position to 10 bytes ahead of the current position

To get the number of remaining (unread) bytes in the buffer:

$unreadBytesCount = $unpacker->getRemainingCount();

To check whether the buffer has unread data:

$hasUnreadBytes = $unpacker->hasRemaining();

If needed, you can remove already read data from the buffer by calling:

$releasedBytesCount = $unpacker->release();

With the read method you can read raw (packed) data:

$packedData = $unpacker->read(2); // read 2 bytes

Besides the above methods BufferUnpacker provides type-specific unpacking methods, namely:

$unpacker->unpackNil();   // PHP null
$unpacker->unpackBool();  // PHP bool
$unpacker->unpackInt();   // PHP int
$unpacker->unpackFloat(); // PHP float
$unpacker->unpackStr();   // PHP UTF-8 string
$unpacker->unpackBin();   // PHP binary string
$unpacker->unpackArray(); // PHP sequential array
$unpacker->unpackMap();   // PHP associative array
$unpacker->unpackExt();   // PHP MessagePack\Type\Ext object

Unpacking options

The BufferUnpacker object supports a number of bitmask-based options for fine-tuning the unpacking process (defaults are in bold):

NameDescription
BIGINT_AS_STRConverts overflowed integers to strings [1]
BIGINT_AS_GMPConverts overflowed integers to GMP objects [2]
BIGINT_AS_DECConverts overflowed integers to Decimal\Decimal objects [3]

1. The binary MessagePack format has unsigned 64-bit as its largest integer data type, but PHP does not support such integers, which means that an overflow can occur during unpacking.

2. Make sure the GMP extension is enabled.

3. Make sure the Decimal extension is enabled.

Examples:

$packedUint64 = "\xcf"."\xff\xff\xff\xff"."\xff\xff\xff\xff";

$unpacker = new BufferUnpacker($packedUint64);
var_dump($unpacker->unpack()); // string(20) "18446744073709551615"

$unpacker = new BufferUnpacker($packedUint64, UnpackOptions::BIGINT_AS_GMP);
var_dump($unpacker->unpack()); // object(GMP) {...}

$unpacker = new BufferUnpacker($packedUint64, UnpackOptions::BIGINT_AS_DEC);
var_dump($unpacker->unpack()); // object(Decimal\Decimal) {...}

Custom types

In addition to the basic types, the library provides functionality to serialize and deserialize arbitrary types. This can be done in several ways, depending on your use case. Let's take a look at them.

Type objects

If you need to serialize an instance of one of your classes into one of the basic MessagePack types, the best way to do this is to implement the CanBePacked interface in the class. A good example of such a class is the Map type class that comes with the library. This type is useful when you want to explicitly specify that a given PHP array should be packed as a MessagePack map without triggering an automatic type detection routine:

$packer = new Packer();

$packedMap = $packer->pack(new Map([1, 2, 3]));
$packedArray = $packer->pack([1, 2, 3]);

More type examples can be found in the src/Type directory.

Type transformers

As with type objects, type transformers are only responsible for serializing values. They should be used when you need to serialize a value that does not implement the CanBePacked interface. Examples of such values could be instances of built-in or third-party classes that you don't own, or non-objects such as resources.

A transformer class must implement the CanPack interface. To use a transformer, it must first be registered in the packer. Here is an example of how to serialize PHP streams into the MessagePack bin format type using one of the supplied transformers, StreamTransformer:

$packer = new Packer(null, [new StreamTransformer()]);

$packedBin = $packer->pack(fopen('/path/to/file', 'r+'));

More type transformer examples can be found in the src/TypeTransformer directory.

Extensions

In contrast to the cases described above, extensions are intended to handle extension types and are responsible for both serialization and deserialization of values (types).

An extension class must implement the Extension interface. To use an extension, it must first be registered in the packer and the unpacker.

The MessagePack specification divides extension types into two groups: predefined and application-specific. Currently, there is only one predefined type in the specification, Timestamp.

Timestamp

The Timestamp extension type is a predefined type. Support for this type in the library is done through the TimestampExtension class. This class is responsible for handling Timestamp objects, which represent the number of seconds and optional adjustment in nanoseconds:

$timestampExtension = new TimestampExtension();

$packer = new Packer();
$packer = $packer->extendWith($timestampExtension);

$unpacker = new BufferUnpacker();
$unpacker = $unpacker->extendWith($timestampExtension);

$packedTimestamp = $packer->pack(Timestamp::now());
$timestamp = $unpacker->reset($packedTimestamp)->unpack();

$seconds = $timestamp->getSeconds();
$nanoseconds = $timestamp->getNanoseconds();

When using the MessagePack class, the Timestamp extension is already registered:

$packedTimestamp = MessagePack::pack(Timestamp::now());
$timestamp = MessagePack::unpack($packedTimestamp);

Application-specific extensions

In addition, the format can be extended with your own types. For example, to make the built-in PHP DateTime objects first-class citizens in your code, you can create a corresponding extension, as shown in the example. Please note, that custom extensions have to be registered with a unique extension ID (an integer from 0 to 127).

More extension examples can be found in the examples/MessagePack directory.

To learn more about how extension types can be useful, check out this article.

Exceptions

If an error occurs during packing/unpacking, a PackingFailedException or an UnpackingFailedException will be thrown, respectively. In addition, an InsufficientDataException can be thrown during unpacking.

An InvalidOptionException will be thrown in case an invalid option (or a combination of mutually exclusive options) is used.

Tests

Run tests as follows:

vendor/bin/phpunit

Also, if you already have Docker installed, you can run the tests in a docker container. First, create a container:

./dockerfile.sh | docker build -t msgpack -

The command above will create a container named msgpack with PHP 8.1 runtime. You may change the default runtime by defining the PHP_IMAGE environment variable:

PHP_IMAGE='php:8.0-cli' ./dockerfile.sh | docker build -t msgpack -

See a list of various images here.

Then run the unit tests:

docker run --rm -v $PWD:/msgpack -w /msgpack msgpack

Fuzzing

To ensure that the unpacking works correctly with malformed/semi-malformed data, you can use a testing technique called Fuzzing. The library ships with a help file (target) for PHP-Fuzzer and can be used as follows:

php-fuzzer fuzz tests/fuzz_buffer_unpacker.php

Performance

To check performance, run:

php -n -dzend_extension=opcache.so \
-dpcre.jit=1 -dopcache.enable=1 -dopcache.enable_cli=1 \
tests/bench.php

Example output

Filter: MessagePack\Tests\Perf\Filter\ListFilter
Rounds: 3
Iterations: 100000

=============================================
Test/Target            Packer  BufferUnpacker
---------------------------------------------
nil .................. 0.0030 ........ 0.0139
false ................ 0.0037 ........ 0.0144
true ................. 0.0040 ........ 0.0137
7-bit uint #1 ........ 0.0052 ........ 0.0120
7-bit uint #2 ........ 0.0059 ........ 0.0114
7-bit uint #3 ........ 0.0061 ........ 0.0119
5-bit sint #1 ........ 0.0067 ........ 0.0126
5-bit sint #2 ........ 0.0064 ........ 0.0132
5-bit sint #3 ........ 0.0066 ........ 0.0135
8-bit uint #1 ........ 0.0078 ........ 0.0200
8-bit uint #2 ........ 0.0077 ........ 0.0212
8-bit uint #3 ........ 0.0086 ........ 0.0203
16-bit uint #1 ....... 0.0111 ........ 0.0271
16-bit uint #2 ....... 0.0115 ........ 0.0260
16-bit uint #3 ....... 0.0103 ........ 0.0273
32-bit uint #1 ....... 0.0116 ........ 0.0326
32-bit uint #2 ....... 0.0118 ........ 0.0332
32-bit uint #3 ....... 0.0127 ........ 0.0325
64-bit uint #1 ....... 0.0140 ........ 0.0277
64-bit uint #2 ....... 0.0134 ........ 0.0294
64-bit uint #3 ....... 0.0134 ........ 0.0281
8-bit int #1 ......... 0.0086 ........ 0.0241
8-bit int #2 ......... 0.0089 ........ 0.0225
8-bit int #3 ......... 0.0085 ........ 0.0229
16-bit int #1 ........ 0.0118 ........ 0.0280
16-bit int #2 ........ 0.0121 ........ 0.0270
16-bit int #3 ........ 0.0109 ........ 0.0274
32-bit int #1 ........ 0.0128 ........ 0.0346
32-bit int #2 ........ 0.0118 ........ 0.0339
32-bit int #3 ........ 0.0135 ........ 0.0368
64-bit int #1 ........ 0.0138 ........ 0.0276
64-bit int #2 ........ 0.0132 ........ 0.0286
64-bit int #3 ........ 0.0137 ........ 0.0274
64-bit int #4 ........ 0.0180 ........ 0.0285
64-bit float #1 ...... 0.0134 ........ 0.0284
64-bit float #2 ...... 0.0125 ........ 0.0275
64-bit float #3 ...... 0.0126 ........ 0.0283
fix string #1 ........ 0.0035 ........ 0.0133
fix string #2 ........ 0.0094 ........ 0.0216
fix string #3 ........ 0.0094 ........ 0.0222
fix string #4 ........ 0.0091 ........ 0.0241
8-bit string #1 ...... 0.0122 ........ 0.0301
8-bit string #2 ...... 0.0118 ........ 0.0304
8-bit string #3 ...... 0.0119 ........ 0.0315
16-bit string #1 ..... 0.0150 ........ 0.0388
16-bit string #2 ..... 0.1545 ........ 0.1665
32-bit string ........ 0.1570 ........ 0.1756
wide char string #1 .. 0.0091 ........ 0.0236
wide char string #2 .. 0.0122 ........ 0.0313
8-bit binary #1 ...... 0.0100 ........ 0.0302
8-bit binary #2 ...... 0.0123 ........ 0.0324
8-bit binary #3 ...... 0.0126 ........ 0.0327
16-bit binary ........ 0.0168 ........ 0.0372
32-bit binary ........ 0.1588 ........ 0.1754
fix array #1 ......... 0.0042 ........ 0.0131
fix array #2 ......... 0.0294 ........ 0.0367
fix array #3 ......... 0.0412 ........ 0.0472
16-bit array #1 ...... 0.1378 ........ 0.1596
16-bit array #2 ........... S ............. S
32-bit array .............. S ............. S
complex array ........ 0.1865 ........ 0.2283
fix map #1 ........... 0.0725 ........ 0.1048
fix map #2 ........... 0.0319 ........ 0.0405
fix map #3 ........... 0.0356 ........ 0.0665
fix map #4 ........... 0.0465 ........ 0.0497
16-bit map #1 ........ 0.2540 ........ 0.3028
16-bit map #2 ............. S ............. S
32-bit map ................ S ............. S
complex map .......... 0.2372 ........ 0.2710
fixext 1 ............. 0.0283 ........ 0.0358
fixext 2 ............. 0.0291 ........ 0.0371
fixext 4 ............. 0.0302 ........ 0.0355
fixext 8 ............. 0.0288 ........ 0.0384
fixext 16 ............ 0.0293 ........ 0.0359
8-bit ext ............ 0.0302 ........ 0.0439
16-bit ext ........... 0.0334 ........ 0.0499
32-bit ext ........... 0.1845 ........ 0.1888
32-bit timestamp #1 .. 0.0337 ........ 0.0547
32-bit timestamp #2 .. 0.0335 ........ 0.0560
64-bit timestamp #1 .. 0.0371 ........ 0.0575
64-bit timestamp #2 .. 0.0374 ........ 0.0542
64-bit timestamp #3 .. 0.0356 ........ 0.0533
96-bit timestamp #1 .. 0.0362 ........ 0.0699
96-bit timestamp #2 .. 0.0381 ........ 0.0701
96-bit timestamp #3 .. 0.0367 ........ 0.0687
=============================================
Total                  2.7618          4.0820
Skipped                     4               4
Failed                      0               0
Ignored                     0               0

With JIT:

php -n -dzend_extension=opcache.so \
-dpcre.jit=1 -dopcache.jit_buffer_size=64M -dopcache.jit=tracing -dopcache.enable=1 -dopcache.enable_cli=1 \
tests/bench.php

Example output

Filter: MessagePack\Tests\Perf\Filter\ListFilter
Rounds: 3
Iterations: 100000

=============================================
Test/Target            Packer  BufferUnpacker
---------------------------------------------
nil .................. 0.0005 ........ 0.0054
false ................ 0.0004 ........ 0.0059
true ................. 0.0004 ........ 0.0059
7-bit uint #1 ........ 0.0010 ........ 0.0047
7-bit uint #2 ........ 0.0010 ........ 0.0046
7-bit uint #3 ........ 0.0010 ........ 0.0046
5-bit sint #1 ........ 0.0025 ........ 0.0046
5-bit sint #2 ........ 0.0023 ........ 0.0046
5-bit sint #3 ........ 0.0024 ........ 0.0045
8-bit uint #1 ........ 0.0043 ........ 0.0081
8-bit uint #2 ........ 0.0043 ........ 0.0079
8-bit uint #3 ........ 0.0041 ........ 0.0080
16-bit uint #1 ....... 0.0064 ........ 0.0095
16-bit uint #2 ....... 0.0064 ........ 0.0091
16-bit uint #3 ....... 0.0064 ........ 0.0094
32-bit uint #1 ....... 0.0085 ........ 0.0114
32-bit uint #2 ....... 0.0077 ........ 0.0122
32-bit uint #3 ....... 0.0077 ........ 0.0120
64-bit uint #1 ....... 0.0085 ........ 0.0159
64-bit uint #2 ....... 0.0086 ........ 0.0157
64-bit uint #3 ....... 0.0086 ........ 0.0158
8-bit int #1 ......... 0.0042 ........ 0.0080
8-bit int #2 ......... 0.0042 ........ 0.0080
8-bit int #3 ......... 0.0042 ........ 0.0081
16-bit int #1 ........ 0.0065 ........ 0.0095
16-bit int #2 ........ 0.0065 ........ 0.0090
16-bit int #3 ........ 0.0056 ........ 0.0085
32-bit int #1 ........ 0.0067 ........ 0.0107
32-bit int #2 ........ 0.0066 ........ 0.0106
32-bit int #3 ........ 0.0063 ........ 0.0104
64-bit int #1 ........ 0.0072 ........ 0.0162
64-bit int #2 ........ 0.0073 ........ 0.0174
64-bit int #3 ........ 0.0072 ........ 0.0164
64-bit int #4 ........ 0.0077 ........ 0.0161
64-bit float #1 ...... 0.0053 ........ 0.0135
64-bit float #2 ...... 0.0053 ........ 0.0135
64-bit float #3 ...... 0.0052 ........ 0.0135
fix string #1 ....... -0.0002 ........ 0.0044
fix string #2 ........ 0.0035 ........ 0.0067
fix string #3 ........ 0.0035 ........ 0.0077
fix string #4 ........ 0.0033 ........ 0.0078
8-bit string #1 ...... 0.0059 ........ 0.0110
8-bit string #2 ...... 0.0063 ........ 0.0121
8-bit string #3 ...... 0.0064 ........ 0.0124
16-bit string #1 ..... 0.0099 ........ 0.0146
16-bit string #2 ..... 0.1522 ........ 0.1474
32-bit string ........ 0.1511 ........ 0.1483
wide char string #1 .. 0.0039 ........ 0.0084
wide char string #2 .. 0.0073 ........ 0.0123
8-bit binary #1 ...... 0.0040 ........ 0.0112
8-bit binary #2 ...... 0.0075 ........ 0.0123
8-bit binary #3 ...... 0.0077 ........ 0.0129
16-bit binary ........ 0.0096 ........ 0.0145
32-bit binary ........ 0.1535 ........ 0.1479
fix array #1 ......... 0.0008 ........ 0.0061
fix array #2 ......... 0.0121 ........ 0.0165
fix array #3 ......... 0.0193 ........ 0.0222
16-bit array #1 ...... 0.0607 ........ 0.0479
16-bit array #2 ........... S ............. S
32-bit array .............. S ............. S
complex array ........ 0.0749 ........ 0.0824
fix map #1 ........... 0.0329 ........ 0.0431
fix map #2 ........... 0.0161 ........ 0.0189
fix map #3 ........... 0.0205 ........ 0.0262
fix map #4 ........... 0.0252 ........ 0.0205
16-bit map #1 ........ 0.1016 ........ 0.0927
16-bit map #2 ............. S ............. S
32-bit map ................ S ............. S
complex map .......... 0.1096 ........ 0.1030
fixext 1 ............. 0.0157 ........ 0.0161
fixext 2 ............. 0.0175 ........ 0.0183
fixext 4 ............. 0.0156 ........ 0.0185
fixext 8 ............. 0.0163 ........ 0.0184
fixext 16 ............ 0.0164 ........ 0.0182
8-bit ext ............ 0.0158 ........ 0.0207
16-bit ext ........... 0.0203 ........ 0.0219
32-bit ext ........... 0.1614 ........ 0.1539
32-bit timestamp #1 .. 0.0195 ........ 0.0249
32-bit timestamp #2 .. 0.0188 ........ 0.0260
64-bit timestamp #1 .. 0.0207 ........ 0.0281
64-bit timestamp #2 .. 0.0212 ........ 0.0291
64-bit timestamp #3 .. 0.0207 ........ 0.0295
96-bit timestamp #1 .. 0.0222 ........ 0.0358
96-bit timestamp #2 .. 0.0228 ........ 0.0353
96-bit timestamp #3 .. 0.0210 ........ 0.0319
=============================================
Total                  1.6432          1.9674
Skipped                     4               4
Failed                      0               0
Ignored                     0               0

You may change default benchmark settings by defining the following environment variables:

NameDefault
MP_BENCH_TARGETSpure_p,pure_u, see a list of available targets
MP_BENCH_ITERATIONS100_000
MP_BENCH_DURATIONnot set
MP_BENCH_ROUNDS3
MP_BENCH_TESTS-@slow, see a list of available tests

For example:

export MP_BENCH_TARGETS=pure_p
export MP_BENCH_ITERATIONS=1000000
export MP_BENCH_ROUNDS=5
# a comma separated list of test names
export MP_BENCH_TESTS='complex array, complex map'
# or a group name
# export MP_BENCH_TESTS='-@slow' // @pecl_comp
# or a regexp
# export MP_BENCH_TESTS='/complex (array|map)/'

Another example, benchmarking both the library and the PECL extension:

MP_BENCH_TARGETS=pure_p,pure_u,pecl_p,pecl_u \
php -n -dextension=msgpack.so -dzend_extension=opcache.so \
-dpcre.jit=1 -dopcache.enable=1 -dopcache.enable_cli=1 \
tests/bench.php

Example output

Filter: MessagePack\Tests\Perf\Filter\ListFilter
Rounds: 3
Iterations: 100000

===========================================================================
Test/Target            Packer  BufferUnpacker  msgpack_pack  msgpack_unpack
---------------------------------------------------------------------------
nil .................. 0.0031 ........ 0.0141 ...... 0.0055 ........ 0.0064
false ................ 0.0039 ........ 0.0154 ...... 0.0056 ........ 0.0053
true ................. 0.0038 ........ 0.0139 ...... 0.0056 ........ 0.0044
7-bit uint #1 ........ 0.0061 ........ 0.0110 ...... 0.0059 ........ 0.0046
7-bit uint #2 ........ 0.0065 ........ 0.0119 ...... 0.0042 ........ 0.0029
7-bit uint #3 ........ 0.0054 ........ 0.0117 ...... 0.0045 ........ 0.0025
5-bit sint #1 ........ 0.0047 ........ 0.0103 ...... 0.0038 ........ 0.0022
5-bit sint #2 ........ 0.0048 ........ 0.0117 ...... 0.0038 ........ 0.0022
5-bit sint #3 ........ 0.0046 ........ 0.0102 ...... 0.0038 ........ 0.0023
8-bit uint #1 ........ 0.0063 ........ 0.0174 ...... 0.0039 ........ 0.0031
8-bit uint #2 ........ 0.0063 ........ 0.0167 ...... 0.0040 ........ 0.0029
8-bit uint #3 ........ 0.0063 ........ 0.0168 ...... 0.0039 ........ 0.0030
16-bit uint #1 ....... 0.0092 ........ 0.0222 ...... 0.0049 ........ 0.0030
16-bit uint #2 ....... 0.0096 ........ 0.0227 ...... 0.0042 ........ 0.0046
16-bit uint #3 ....... 0.0123 ........ 0.0274 ...... 0.0059 ........ 0.0051
32-bit uint #1 ....... 0.0136 ........ 0.0331 ...... 0.0060 ........ 0.0048
32-bit uint #2 ....... 0.0130 ........ 0.0336 ...... 0.0070 ........ 0.0048
32-bit uint #3 ....... 0.0127 ........ 0.0329 ...... 0.0051 ........ 0.0048
64-bit uint #1 ....... 0.0126 ........ 0.0268 ...... 0.0055 ........ 0.0049
64-bit uint #2 ....... 0.0135 ........ 0.0281 ...... 0.0052 ........ 0.0046
64-bit uint #3 ....... 0.0131 ........ 0.0274 ...... 0.0069 ........ 0.0044
8-bit int #1 ......... 0.0077 ........ 0.0236 ...... 0.0058 ........ 0.0044
8-bit int #2 ......... 0.0087 ........ 0.0244 ...... 0.0058 ........ 0.0048
8-bit int #3 ......... 0.0084 ........ 0.0241 ...... 0.0055 ........ 0.0049
16-bit int #1 ........ 0.0112 ........ 0.0271 ...... 0.0048 ........ 0.0045
16-bit int #2 ........ 0.0124 ........ 0.0292 ...... 0.0057 ........ 0.0049
16-bit int #3 ........ 0.0118 ........ 0.0270 ...... 0.0058 ........ 0.0050
32-bit int #1 ........ 0.0137 ........ 0.0366 ...... 0.0058 ........ 0.0051
32-bit int #2 ........ 0.0133 ........ 0.0366 ...... 0.0056 ........ 0.0049
32-bit int #3 ........ 0.0129 ........ 0.0350 ...... 0.0052 ........ 0.0048
64-bit int #1 ........ 0.0145 ........ 0.0254 ...... 0.0034 ........ 0.0025
64-bit int #2 ........ 0.0097 ........ 0.0214 ...... 0.0034 ........ 0.0025
64-bit int #3 ........ 0.0096 ........ 0.0287 ...... 0.0059 ........ 0.0050
64-bit int #4 ........ 0.0143 ........ 0.0277 ...... 0.0059 ........ 0.0046
64-bit float #1 ...... 0.0134 ........ 0.0281 ...... 0.0057 ........ 0.0052
64-bit float #2 ...... 0.0141 ........ 0.0281 ...... 0.0057 ........ 0.0050
64-bit float #3 ...... 0.0144 ........ 0.0282 ...... 0.0057 ........ 0.0050
fix string #1 ........ 0.0036 ........ 0.0143 ...... 0.0066 ........ 0.0053
fix string #2 ........ 0.0107 ........ 0.0222 ...... 0.0065 ........ 0.0068
fix string #3 ........ 0.0116 ........ 0.0245 ...... 0.0063 ........ 0.0069
fix string #4 ........ 0.0105 ........ 0.0253 ...... 0.0083 ........ 0.0077
8-bit string #1 ...... 0.0126 ........ 0.0318 ...... 0.0075 ........ 0.0088
8-bit string #2 ...... 0.0121 ........ 0.0295 ...... 0.0076 ........ 0.0086
8-bit string #3 ...... 0.0125 ........ 0.0293 ...... 0.0130 ........ 0.0093
16-bit string #1 ..... 0.0159 ........ 0.0368 ...... 0.0117 ........ 0.0086
16-bit string #2 ..... 0.1547 ........ 0.1686 ...... 0.1516 ........ 0.1373
32-bit string ........ 0.1558 ........ 0.1729 ...... 0.1511 ........ 0.1396
wide char string #1 .. 0.0098 ........ 0.0237 ...... 0.0066 ........ 0.0065
wide char string #2 .. 0.0128 ........ 0.0291 ...... 0.0061 ........ 0.0082
8-bit binary #1 ........... I ............. I ........... F ............. I
8-bit binary #2 ........... I ............. I ........... F ............. I
8-bit binary #3 ........... I ............. I ........... F ............. I
16-bit binary ............. I ............. I ........... F ............. I
32-bit binary ............. I ............. I ........... F ............. I
fix array #1 ......... 0.0040 ........ 0.0129 ...... 0.0120 ........ 0.0058
fix array #2 ......... 0.0279 ........ 0.0390 ...... 0.0143 ........ 0.0165
fix array #3 ......... 0.0415 ........ 0.0463 ...... 0.0162 ........ 0.0187
16-bit array #1 ...... 0.1349 ........ 0.1628 ...... 0.0334 ........ 0.0341
16-bit array #2 ........... S ............. S ........... S ............. S
32-bit array .............. S ............. S ........... S ............. S
complex array ............. I ............. I ........... F ............. F
fix map #1 ................ I ............. I ........... F ............. I
fix map #2 ........... 0.0345 ........ 0.0391 ...... 0.0143 ........ 0.0168
fix map #3 ................ I ............. I ........... F ............. I
fix map #4 ........... 0.0459 ........ 0.0473 ...... 0.0151 ........ 0.0163
16-bit map #1 ........ 0.2518 ........ 0.2962 ...... 0.0400 ........ 0.0490
16-bit map #2 ............. S ............. S ........... S ............. S
32-bit map ................ S ............. S ........... S ............. S
complex map .......... 0.2380 ........ 0.2682 ...... 0.0545 ........ 0.0579
fixext 1 .................. I ............. I ........... F ............. F
fixext 2 .................. I ............. I ........... F ............. F
fixext 4 .................. I ............. I ........... F ............. F
fixext 8 .................. I ............. I ........... F ............. F
fixext 16 ................. I ............. I ........... F ............. F
8-bit ext ................. I ............. I ........... F ............. F
16-bit ext ................ I ............. I ........... F ............. F
32-bit ext ................ I ............. I ........... F ............. F
32-bit timestamp #1 ....... I ............. I ........... F ............. F
32-bit timestamp #2 ....... I ............. I ........... F ............. F
64-bit timestamp #1 ....... I ............. I ........... F ............. F
64-bit timestamp #2 ....... I ............. I ........... F ............. F
64-bit timestamp #3 ....... I ............. I ........... F ............. F
96-bit timestamp #1 ....... I ............. I ........... F ............. F
96-bit timestamp #2 ....... I ............. I ........... F ............. F
96-bit timestamp #3 ....... I ............. I ........... F ............. F
===========================================================================
Total                  1.5625          2.3866        0.7735          0.7243
Skipped                     4               4             4               4
Failed                      0               0            24              17
Ignored                    24              24             0               7

With JIT:

MP_BENCH_TARGETS=pure_p,pure_u,pecl_p,pecl_u \
php -n -dextension=msgpack.so -dzend_extension=opcache.so \
-dpcre.jit=1 -dopcache.jit_buffer_size=64M -dopcache.jit=tracing -dopcache.enable=1 -dopcache.enable_cli=1 \
tests/bench.php

Example output

Filter: MessagePack\Tests\Perf\Filter\ListFilter
Rounds: 3
Iterations: 100000

===========================================================================
Test/Target            Packer  BufferUnpacker  msgpack_pack  msgpack_unpack
---------------------------------------------------------------------------
nil .................. 0.0001 ........ 0.0052 ...... 0.0053 ........ 0.0042
false ................ 0.0007 ........ 0.0060 ...... 0.0057 ........ 0.0043
true ................. 0.0008 ........ 0.0060 ...... 0.0056 ........ 0.0041
7-bit uint #1 ........ 0.0031 ........ 0.0046 ...... 0.0062 ........ 0.0041
7-bit uint #2 ........ 0.0021 ........ 0.0043 ...... 0.0062 ........ 0.0041
7-bit uint #3 ........ 0.0022 ........ 0.0044 ...... 0.0061 ........ 0.0040
5-bit sint #1 ........ 0.0030 ........ 0.0048 ...... 0.0062 ........ 0.0040
5-bit sint #2 ........ 0.0032 ........ 0.0046 ...... 0.0062 ........ 0.0040
5-bit sint #3 ........ 0.0031 ........ 0.0046 ...... 0.0062 ........ 0.0040
8-bit uint #1 ........ 0.0054 ........ 0.0079 ...... 0.0062 ........ 0.0050
8-bit uint #2 ........ 0.0051 ........ 0.0079 ...... 0.0064 ........ 0.0044
8-bit uint #3 ........ 0.0051 ........ 0.0082 ...... 0.0062 ........ 0.0044
16-bit uint #1 ....... 0.0077 ........ 0.0094 ...... 0.0065 ........ 0.0045
16-bit uint #2 ....... 0.0077 ........ 0.0094 ...... 0.0063 ........ 0.0045
16-bit uint #3 ....... 0.0077 ........ 0.0095 ...... 0.0064 ........ 0.0047
32-bit uint #1 ....... 0.0088 ........ 0.0119 ...... 0.0063 ........ 0.0043
32-bit uint #2 ....... 0.0089 ........ 0.0117 ...... 0.0062 ........ 0.0039
32-bit uint #3 ....... 0.0089 ........ 0.0118 ...... 0.0063 ........ 0.0044
64-bit uint #1 ....... 0.0097 ........ 0.0155 ...... 0.0063 ........ 0.0045
64-bit uint #2 ....... 0.0095 ........ 0.0153 ...... 0.0061 ........ 0.0045
64-bit uint #3 ....... 0.0096 ........ 0.0156 ...... 0.0063 ........ 0.0047
8-bit int #1 ......... 0.0053 ........ 0.0083 ...... 0.0062 ........ 0.0044
8-bit int #2 ......... 0.0052 ........ 0.0080 ...... 0.0062 ........ 0.0044
8-bit int #3 ......... 0.0052 ........ 0.0080 ...... 0.0062 ........ 0.0043
16-bit int #1 ........ 0.0089 ........ 0.0097 ...... 0.0069 ........ 0.0046
16-bit int #2 ........ 0.0075 ........ 0.0093 ...... 0.0063 ........ 0.0043
16-bit int #3 ........ 0.0075 ........ 0.0094 ...... 0.0062 ........ 0.0046
32-bit int #1 ........ 0.0086 ........ 0.0122 ...... 0.0063 ........ 0.0044
32-bit int #2 ........ 0.0087 ........ 0.0120 ...... 0.0066 ........ 0.0046
32-bit int #3 ........ 0.0086 ........ 0.0121 ...... 0.0060 ........ 0.0044
64-bit int #1 ........ 0.0096 ........ 0.0149 ...... 0.0060 ........ 0.0045
64-bit int #2 ........ 0.0096 ........ 0.0157 ...... 0.0062 ........ 0.0044
64-bit int #3 ........ 0.0096 ........ 0.0160 ...... 0.0063 ........ 0.0046
64-bit int #4 ........ 0.0097 ........ 0.0157 ...... 0.0061 ........ 0.0044
64-bit float #1 ...... 0.0079 ........ 0.0153 ...... 0.0056 ........ 0.0044
64-bit float #2 ...... 0.0079 ........ 0.0152 ...... 0.0057 ........ 0.0045
64-bit float #3 ...... 0.0079 ........ 0.0155 ...... 0.0057 ........ 0.0044
fix string #1 ........ 0.0010 ........ 0.0045 ...... 0.0071 ........ 0.0044
fix string #2 ........ 0.0048 ........ 0.0075 ...... 0.0070 ........ 0.0060
fix string #3 ........ 0.0048 ........ 0.0086 ...... 0.0068 ........ 0.0060
fix string #4 ........ 0.0050 ........ 0.0088 ...... 0.0070 ........ 0.0059
8-bit string #1 ...... 0.0081 ........ 0.0129 ...... 0.0069 ........ 0.0062
8-bit string #2 ...... 0.0086 ........ 0.0128 ...... 0.0069 ........ 0.0065
8-bit string #3 ...... 0.0086 ........ 0.0126 ...... 0.0115 ........ 0.0065
16-bit string #1 ..... 0.0105 ........ 0.0137 ...... 0.0128 ........ 0.0068
16-bit string #2 ..... 0.1510 ........ 0.1486 ...... 0.1526 ........ 0.1391
32-bit string ........ 0.1517 ........ 0.1475 ...... 0.1504 ........ 0.1370
wide char string #1 .. 0.0044 ........ 0.0085 ...... 0.0067 ........ 0.0057
wide char string #2 .. 0.0081 ........ 0.0125 ...... 0.0069 ........ 0.0063
8-bit binary #1 ........... I ............. I ........... F ............. I
8-bit binary #2 ........... I ............. I ........... F ............. I
8-bit binary #3 ........... I ............. I ........... F ............. I
16-bit binary ............. I ............. I ........... F ............. I
32-bit binary ............. I ............. I ........... F ............. I
fix array #1 ......... 0.0014 ........ 0.0059 ...... 0.0132 ........ 0.0055
fix array #2 ......... 0.0146 ........ 0.0156 ...... 0.0155 ........ 0.0148
fix array #3 ......... 0.0211 ........ 0.0229 ...... 0.0179 ........ 0.0180
16-bit array #1 ...... 0.0673 ........ 0.0498 ...... 0.0343 ........ 0.0388
16-bit array #2 ........... S ............. S ........... S ............. S
32-bit array .............. S ............. S ........... S ............. S
complex array ............. I ............. I ........... F ............. F
fix map #1 ................ I ............. I ........... F ............. I
fix map #2 ........... 0.0148 ........ 0.0180 ...... 0.0156 ........ 0.0179
fix map #3 ................ I ............. I ........... F ............. I
fix map #4 ........... 0.0252 ........ 0.0201 ...... 0.0214 ........ 0.0167
16-bit map #1 ........ 0.1027 ........ 0.0836 ...... 0.0388 ........ 0.0510
16-bit map #2 ............. S ............. S ........... S ............. S
32-bit map ................ S ............. S ........... S ............. S
complex map .......... 0.1104 ........ 0.1010 ...... 0.0556 ........ 0.0602
fixext 1 .................. I ............. I ........... F ............. F
fixext 2 .................. I ............. I ........... F ............. F
fixext 4 .................. I ............. I ........... F ............. F
fixext 8 .................. I ............. I ........... F ............. F
fixext 16 ................. I ............. I ........... F ............. F
8-bit ext ................. I ............. I ........... F ............. F
16-bit ext ................ I ............. I ........... F ............. F
32-bit ext ................ I ............. I ........... F ............. F
32-bit timestamp #1 ....... I ............. I ........... F ............. F
32-bit timestamp #2 ....... I ............. I ........... F ............. F
64-bit timestamp #1 ....... I ............. I ........... F ............. F
64-bit timestamp #2 ....... I ............. I ........... F ............. F
64-bit timestamp #3 ....... I ............. I ........... F ............. F
96-bit timestamp #1 ....... I ............. I ........... F ............. F
96-bit timestamp #2 ....... I ............. I ........... F ............. F
96-bit timestamp #3 ....... I ............. I ........... F ............. F
===========================================================================
Total                  0.9642          1.0909        0.8224          0.7213
Skipped                     4               4             4               4
Failed                      0               0            24              17
Ignored                    24              24             0               7

Note that the msgpack extension (v2.1.2) doesn't support ext, bin and UTF-8 str types.

License

The library is released under the MIT License. See the bundled LICENSE file for details.

Author: rybakit
Source Code: https://github.com/rybakit/msgpack.php
License: MIT License

#php 

Vishal Gouda

Vishal Gouda

1626610440

Trader Commissions Review - 3 Steps to earn passive income?

### Trader Commissions Review - Introduction

You probably know this.

There’s nothing better in doing online business than successfully managed to generate Mass traffic. This is not something you can do at will.

You can try as hard as you can, but generating hundreds of thousands of visitors to your News website is not an easy task. That’s until this software launched:

Some people call this “automated m0ney generator”, while the others call it “The NEWS TRAFFIC Machine”.

Regardless of how you’d like to call it, this could be a game-changer in your journey to success.

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Wouldn’t that be something?

You bet, it would.

Many people in our Internet Marketing community have given this software a try. And most of them swear by its features that have eliminated all their headaches from trying to generate traffic manually.

On top of that, you’d be able to generate profits right away!

That’s right.

You just need to spend a few minutes to set up the News website with this software, and the site will be ready to be monetized with three highly-profitable affiliate programs:

1.ClickBank
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These are the programs that pay HUGE commissions for all the affiliates.

Making m0ney with this software is so easy that I believe even uncle Joe who never knows what the heck Affiliate Marketing is, could easily live a laptop lifestyle.

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So make sure you visit that link right now if you feel like this is right for you.

### Trader Commissions Review - About

Trader Commission is Fully Monetized Trade Site Builder, Your Trade Site Is A Commission Magnet! 30 DFY Campaigns For Trade Exchange Affiliate Programs, Exchange Sites With Big Commissions, Udemy Trade And Forex Courses And ClickBank Trade Info Products.

Built-In Free Traffic System Integrated An Entire “List Building System”, Equipped With Popups And Opt-In Forms Designed To Make Sales And Build Your List At The Same Time We’ve Included 7 Newbie Friendly Adsense Alternatives For Even More Easy Commissions.

### Trader Commissions Review - Inside MemberArea

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John  Smith

John Smith

1657107416

Find the Best Restaurant Mobile App Development Company in Abu Dhbai

The era of mobile app development has completely changed the scenario for businesses in regions like Abu Dhabi. Restaurants and food delivery businesses are experiencing huge benefits via smart business applications. The invention and development of the food ordering app have helped all-scale businesses reach new customers and boost sales and profit. 

As a result, many business owners are searching for the best restaurant mobile app development company in Abu Dhabi. If you are also searching for the same, this article is helpful for you. It will let you know the step-by-step process to hire the right team of restaurant mobile app developers. 

Step-by-Step Process to Find the Best Restaurant App Development Company

Searching for the top mobile app development company in Abu Dhabi? Don't know the best way to search for professionals? Don't panic! Here is the step-by-step process to hire the best professionals. 

#Step 1 – Know the Company's Culture

Knowing the organization's culture is very crucial before finalizing a food ordering app development company in Abu Dhabi. An organization's personality is shaped by its common beliefs, goals, practices, or company culture. So, digging into the company culture reveals the core beliefs of the organization, its objectives, and its development team. 

Now, you might be wondering, how will you identify the company's culture? Well, you can take reference from the following sources – 

  • Social media posts 
  • App development process
  • About us Page
  • Client testimonials

#Step 2 - Refer to Clients' Reviews

Another best way to choose the On-demand app development firm for your restaurant business is to refer to the clients' reviews. Reviews are frequently available on the organization's website with a tag of "Reviews" or "Testimonials." It's important to read the reviews as they will help you determine how happy customers are with the company's app development process. 

You can also assess a company's abilities through reviews and customer testimonials. They can let you know if the mobile app developers create a valuable app or not. 

#Step 3 – Analyze the App Development Process

Regardless of the company's size or scope, adhering to the restaurant delivery app development process will ensure the success of your business application. Knowing the processes an app developer follows in designing and producing a top-notch app will help you know the working process. Organizations follow different app development approaches, so getting well-versed in the process is essential before finalizing any mobile app development company. 

#Step 4 – Consider Previous Experience

Besides considering other factors, considering the previous experience of the developers is a must. You can obtain a broad sense of the developer's capacity to assist you in creating a unique mobile application for a restaurant business.

You can also find out if the developers' have contributed to the creation of other successful applications or not. It will help you know the working capacity of a particular developer or organization. Prior experience is essential to evaluating their work. For instance, whether they haven't previously produced an app similar to yours or not. 

#Step 5 – Check for Their Technical Support

As you expect a working and successful restaurant mobile app for your business, checking on this factor is a must. A well-established organization is nothing without a good technical support team. So, ensure whatever restaurant mobile app development company you choose they must be well-equipped with a team of dedicated developers, designers, and testers. 

Strong tech support from your mobile app developers will help you identify new bugs and fix them bugs on time. All this will ensure the application's success. 

#Step 6 – Analyze Design Standards

Besides focusing on an organization's development, testing, and technical support, you should check the design standards. An appealing design is crucial in attracting new users and keeping the existing ones stick to your services. So, spend some time analyzing the design standards of an organization. Now, you might be wondering, how will you do it? Simple! By looking at the organization's portfolio. 

Whether hiring an iPhone app development company or any other, these steps apply to all. So, don't miss these steps. 

#Step 7 – Know Their Location

Finally, the last yet very crucial factor that will not only help you finalize the right person for your restaurant mobile app development but will also decide the mobile app development cost. So, you have to choose the location of the developers wisely, as it is a crucial factor in defining the cost. 

Summing Up!!!

Restaurant mobile applications have taken the food industry to heights none have ever considered. As a result, the demand for restaurant mobile app development companies has risen greatly, which is why businesses find it difficult to finalize the right person. But, we hope that after referring to this article, it will now be easier to hire dedicated developers under the desired budget. So, begin the hiring process now and get a well-craft food ordering app in hand. 

Anastasia soda

Anastasia soda

1624292880

7 Passive Income Ideas - How I Earn $700 A Day!

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A Wrapper for Sembast and SQFlite to Enable Easy

FHIR_DB

This is really just a wrapper around Sembast_SQFLite - so all of the heavy lifting was done by Alex Tekartik. I highly recommend that if you have any questions about working with this package that you take a look at Sembast. He's also just a super nice guy, and even answered a question for me when I was deciding which sembast version to use. As usual, ResoCoder also has a good tutorial.

I have an interest in low-resource settings and thus a specific reason to be able to store data offline. To encourage this use, there are a number of other packages I have created based around the data format FHIR. FHIR® is the registered trademark of HL7 and is used with the permission of HL7. Use of the FHIR trademark does not constitute endorsement of this product by HL7.

Using the Db

So, while not absolutely necessary, I highly recommend that you use some sort of interface class. This adds the benefit of more easily handling errors, plus if you change to a different database in the future, you don't have to change the rest of your app, just the interface.

I've used something like this in my projects:

class IFhirDb {
  IFhirDb();
  final ResourceDao resourceDao = ResourceDao();

  Future<Either<DbFailure, Resource>> save(Resource resource) async {
    Resource resultResource;
    try {
      resultResource = await resourceDao.save(resource);
    } catch (error) {
      return left(DbFailure.unableToSave(error: error.toString()));
    }
    return right(resultResource);
  }

  Future<Either<DbFailure, List<Resource>>> returnListOfSingleResourceType(
      String resourceType) async {
    List<Resource> resultList;
    try {
      resultList =
          await resourceDao.getAllSortedById(resourceType: resourceType);
    } catch (error) {
      return left(DbFailure.unableToObtainList(error: error.toString()));
    }
    return right(resultList);
  }

  Future<Either<DbFailure, List<Resource>>> searchFunction(
      String resourceType, String searchString, String reference) async {
    List<Resource> resultList;
    try {
      resultList =
          await resourceDao.searchFor(resourceType, searchString, reference);
    } catch (error) {
      return left(DbFailure.unableToObtainList(error: error.toString()));
    }
    return right(resultList);
  }
}

I like this because in case there's an i/o error or something, it won't crash your app. Then, you can call this interface in your app like the following:

final patient = Patient(
    resourceType: 'Patient',
    name: [HumanName(text: 'New Patient Name')],
    birthDate: Date(DateTime.now()),
);

final saveResult = await IFhirDb().save(patient);

This will save your newly created patient to the locally embedded database.

IMPORTANT: this database will expect that all previously created resources have an id. When you save a resource, it will check to see if that resource type has already been stored. (Each resource type is saved in it's own store in the database). It will then check if there is an ID. If there's no ID, it will create a new one for that resource (along with metadata on version number and creation time). It will save it, and return the resource. If it already has an ID, it will copy the the old version of the resource into a _history store. It will then update the metadata of the new resource and save that version into the appropriate store for that resource. If, for instance, we have a previously created patient:

{
    "resourceType": "Patient",
    "id": "fhirfli-294057507-6811107",
    "meta": {
        "versionId": "1",
        "lastUpdated": "2020-10-16T19:41:28.054369Z"
    },
    "name": [
        {
            "given": ["New"],
            "family": "Patient"
        }
    ],
    "birthDate": "2020-10-16"
}

And we update the last name to 'Provider'. The above version of the patient will be kept in _history, while in the 'Patient' store in the db, we will have the updated version:

{
    "resourceType": "Patient",
    "id": "fhirfli-294057507-6811107",
    "meta": {
        "versionId": "2",
        "lastUpdated": "2020-10-16T19:45:07.316698Z"
    },
    "name": [
        {
            "given": ["New"],
            "family": "Provider"
        }
    ],
    "birthDate": "2020-10-16"
}

This way we can keep track of all previous version of all resources (which is obviously important in medicine).

For most of the interactions (saving, deleting, etc), they work the way you'd expect. The only difference is search. Because Sembast is NoSQL, we can search on any of the fields in a resource. If in our interface class, we have the following function:

  Future<Either<DbFailure, List<Resource>>> searchFunction(
      String resourceType, String searchString, String reference) async {
    List<Resource> resultList;
    try {
      resultList =
          await resourceDao.searchFor(resourceType, searchString, reference);
    } catch (error) {
      return left(DbFailure.unableToObtainList(error: error.toString()));
    }
    return right(resultList);
  }

You can search for all immunizations of a certain patient:

searchFunction(
        'Immunization', 'patient.reference', 'Patient/$patientId');

This function will search through all entries in the 'Immunization' store. It will look at all 'patient.reference' fields, and return any that match 'Patient/$patientId'.

The last thing I'll mention is that this is a password protected db, using AES-256 encryption (although it can also use Salsa20). Anytime you use the db, you have the option of using a password for encryption/decryption. Remember, if you setup the database using encryption, you will only be able to access it using that same password. When you're ready to change the password, you will need to call the update password function. If we again assume we created a change password method in our interface, it might look something like this:

class IFhirDb {
  IFhirDb();
  final ResourceDao resourceDao = ResourceDao();
  ...
    Future<Either<DbFailure, Unit>> updatePassword(String oldPassword, String newPassword) async {
    try {
      await resourceDao.updatePw(oldPassword, newPassword);
    } catch (error) {
      return left(DbFailure.unableToUpdatePassword(error: error.toString()));
    }
    return right(Unit);
  }

You don't have to use a password, and in that case, it will save the db file as plain text. If you want to add a password later, it will encrypt it at that time.

General Store

After using this for a while in an app, I've realized that it needs to be able to store data apart from just FHIR resources, at least on occasion. For this, I've added a second class for all versions of the database called GeneralDao. This is similar to the ResourceDao, but fewer options. So, in order to save something, it would look like this:

await GeneralDao().save('password', {'new':'map'});
await GeneralDao().save('password', {'new':'map'}, 'key');

The difference between these two options is that the first one will generate a key for the map being stored, while the second will store the map using the key provided. Both will return the key after successfully storing the map.

Other functions available include:

// deletes everything in the general store
await GeneralDao().deleteAllGeneral('password'); 

// delete specific entry
await GeneralDao().delete('password','key'); 

// returns map with that key
await GeneralDao().find('password', 'key'); 

FHIR® is a registered trademark of Health Level Seven International (HL7) and its use does not constitute an endorsement of products by HL7®

Use this package as a library

Depend on it

Run this command:

With Flutter:

 $ flutter pub add fhir_db

This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get):

dependencies:
  fhir_db: ^0.4.3

Alternatively, your editor might support or flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:fhir_db/dstu2.dart';
import 'package:fhir_db/dstu2/fhir_db.dart';
import 'package:fhir_db/dstu2/general_dao.dart';
import 'package:fhir_db/dstu2/resource_dao.dart';
import 'package:fhir_db/encrypt/aes.dart';
import 'package:fhir_db/encrypt/salsa.dart';
import 'package:fhir_db/r4.dart';
import 'package:fhir_db/r4/fhir_db.dart';
import 'package:fhir_db/r4/general_dao.dart';
import 'package:fhir_db/r4/resource_dao.dart';
import 'package:fhir_db/r5.dart';
import 'package:fhir_db/r5/fhir_db.dart';
import 'package:fhir_db/r5/general_dao.dart';
import 'package:fhir_db/r5/resource_dao.dart';
import 'package:fhir_db/stu3.dart';
import 'package:fhir_db/stu3/fhir_db.dart';
import 'package:fhir_db/stu3/general_dao.dart';
import 'package:fhir_db/stu3/resource_dao.dart'; 

example/lib/main.dart

import 'package:fhir/r4.dart';
import 'package:fhir_db/r4.dart';
import 'package:flutter/material.dart';
import 'package:test/test.dart';

Future<void> main() async {
  WidgetsFlutterBinding.ensureInitialized();

  final resourceDao = ResourceDao();

  // await resourceDao.updatePw('newPw', null);
  await resourceDao.deleteAllResources(null);

  group('Playing with passwords', () {
    test('Playing with Passwords', () async {
      final patient = Patient(id: Id('1'));

      final saved = await resourceDao.save(null, patient);

      await resourceDao.updatePw(null, 'newPw');
      final search1 = await resourceDao.find('newPw',
          resourceType: R4ResourceType.Patient, id: Id('1'));
      expect(saved, search1[0]);

      await resourceDao.updatePw('newPw', 'newerPw');
      final search2 = await resourceDao.find('newerPw',
          resourceType: R4ResourceType.Patient, id: Id('1'));
      expect(saved, search2[0]);

      await resourceDao.updatePw('newerPw', null);
      final search3 = await resourceDao.find(null,
          resourceType: R4ResourceType.Patient, id: Id('1'));
      expect(saved, search3[0]);

      await resourceDao.deleteAllResources(null);
    });
  });

  final id = Id('12345');
  group('Saving Things:', () {
    test('Save Patient', () async {
      final humanName = HumanName(family: 'Atreides', given: ['Duke']);
      final patient = Patient(id: id, name: [humanName]);
      final saved = await resourceDao.save(null, patient);

      expect(saved.id, id);

      expect((saved as Patient).name?[0], humanName);
    });

    test('Save Organization', () async {
      final organization = Organization(id: id, name: 'FhirFli');
      final saved = await resourceDao.save(null, organization);

      expect(saved.id, id);

      expect((saved as Organization).name, 'FhirFli');
    });

    test('Save Observation1', () async {
      final observation1 = Observation(
        id: Id('obs1'),
        code: CodeableConcept(text: 'Observation #1'),
        effectiveDateTime: FhirDateTime(DateTime(1981, 09, 18)),
      );
      final saved = await resourceDao.save(null, observation1);

      expect(saved.id, Id('obs1'));

      expect((saved as Observation).code.text, 'Observation #1');
    });

    test('Save Observation1 Again', () async {
      final observation1 = Observation(
          id: Id('obs1'),
          code: CodeableConcept(text: 'Observation #1 - Updated'));
      final saved = await resourceDao.save(null, observation1);

      expect(saved.id, Id('obs1'));

      expect((saved as Observation).code.text, 'Observation #1 - Updated');

      expect(saved.meta?.versionId, Id('2'));
    });

    test('Save Observation2', () async {
      final observation2 = Observation(
        id: Id('obs2'),
        code: CodeableConcept(text: 'Observation #2'),
        effectiveDateTime: FhirDateTime(DateTime(1981, 09, 18)),
      );
      final saved = await resourceDao.save(null, observation2);

      expect(saved.id, Id('obs2'));

      expect((saved as Observation).code.text, 'Observation #2');
    });

    test('Save Observation3', () async {
      final observation3 = Observation(
        id: Id('obs3'),
        code: CodeableConcept(text: 'Observation #3'),
        effectiveDateTime: FhirDateTime(DateTime(1981, 09, 18)),
      );
      final saved = await resourceDao.save(null, observation3);

      expect(saved.id, Id('obs3'));

      expect((saved as Observation).code.text, 'Observation #3');
    });
  });

  group('Finding Things:', () {
    test('Find 1st Patient', () async {
      final search = await resourceDao.find(null,
          resourceType: R4ResourceType.Patient, id: id);
      final humanName = HumanName(family: 'Atreides', given: ['Duke']);

      expect(search.length, 1);

      expect((search[0] as Patient).name?[0], humanName);
    });

    test('Find 3rd Observation', () async {
      final search = await resourceDao.find(null,
          resourceType: R4ResourceType.Observation, id: Id('obs3'));

      expect(search.length, 1);

      expect(search[0].id, Id('obs3'));

      expect((search[0] as Observation).code.text, 'Observation #3');
    });

    test('Find All Observations', () async {
      final search = await resourceDao.getResourceType(
        null,
        resourceTypes: [R4ResourceType.Observation],
      );

      expect(search.length, 3);

      final idList = [];
      for (final obs in search) {
        idList.add(obs.id.toString());
      }

      expect(idList.contains('obs1'), true);

      expect(idList.contains('obs2'), true);

      expect(idList.contains('obs3'), true);
    });

    test('Find All (non-historical) Resources', () async {
      final search = await resourceDao.getAll(null);

      expect(search.length, 5);
      final patList = search.toList();
      final orgList = search.toList();
      final obsList = search.toList();
      patList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Patient);
      orgList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Organization);
      obsList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Observation);

      expect(patList.length, 1);

      expect(orgList.length, 1);

      expect(obsList.length, 3);
    });
  });

  group('Deleting Things:', () {
    test('Delete 2nd Observation', () async {
      await resourceDao.delete(
          null, null, R4ResourceType.Observation, Id('obs2'), null, null);

      final search = await resourceDao.getResourceType(
        null,
        resourceTypes: [R4ResourceType.Observation],
      );

      expect(search.length, 2);

      final idList = [];
      for (final obs in search) {
        idList.add(obs.id.toString());
      }

      expect(idList.contains('obs1'), true);

      expect(idList.contains('obs2'), false);

      expect(idList.contains('obs3'), true);
    });

    test('Delete All Observations', () async {
      await resourceDao.deleteSingleType(null,
          resourceType: R4ResourceType.Observation);

      final search = await resourceDao.getAll(null);

      expect(search.length, 2);

      final patList = search.toList();
      final orgList = search.toList();
      patList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Patient);
      orgList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Organization);

      expect(patList.length, 1);

      expect(patList.length, 1);
    });

    test('Delete All Resources', () async {
      await resourceDao.deleteAllResources(null);

      final search = await resourceDao.getAll(null);

      expect(search.length, 0);
    });
  });

  group('Password - Saving Things:', () {
    test('Save Patient', () async {
      await resourceDao.updatePw(null, 'newPw');
      final humanName = HumanName(family: 'Atreides', given: ['Duke']);
      final patient = Patient(id: id, name: [humanName]);
      final saved = await resourceDao.save('newPw', patient);

      expect(saved.id, id);

      expect((saved as Patient).name?[0], humanName);
    });

    test('Save Organization', () async {
      final organization = Organization(id: id, name: 'FhirFli');
      final saved = await resourceDao.save('newPw', organization);

      expect(saved.id, id);

      expect((saved as Organization).name, 'FhirFli');
    });

    test('Save Observation1', () async {
      final observation1 = Observation(
        id: Id('obs1'),
        code: CodeableConcept(text: 'Observation #1'),
        effectiveDateTime: FhirDateTime(DateTime(1981, 09, 18)),
      );
      final saved = await resourceDao.save('newPw', observation1);

      expect(saved.id, Id('obs1'));

      expect((saved as Observation).code.text, 'Observation #1');
    });

    test('Save Observation1 Again', () async {
      final observation1 = Observation(
          id: Id('obs1'),
          code: CodeableConcept(text: 'Observation #1 - Updated'));
      final saved = await resourceDao.save('newPw', observation1);

      expect(saved.id, Id('obs1'));

      expect((saved as Observation).code.text, 'Observation #1 - Updated');

      expect(saved.meta?.versionId, Id('2'));
    });

    test('Save Observation2', () async {
      final observation2 = Observation(
        id: Id('obs2'),
        code: CodeableConcept(text: 'Observation #2'),
        effectiveDateTime: FhirDateTime(DateTime(1981, 09, 18)),
      );
      final saved = await resourceDao.save('newPw', observation2);

      expect(saved.id, Id('obs2'));

      expect((saved as Observation).code.text, 'Observation #2');
    });

    test('Save Observation3', () async {
      final observation3 = Observation(
        id: Id('obs3'),
        code: CodeableConcept(text: 'Observation #3'),
        effectiveDateTime: FhirDateTime(DateTime(1981, 09, 18)),
      );
      final saved = await resourceDao.save('newPw', observation3);

      expect(saved.id, Id('obs3'));

      expect((saved as Observation).code.text, 'Observation #3');
    });
  });

  group('Password - Finding Things:', () {
    test('Find 1st Patient', () async {
      final search = await resourceDao.find('newPw',
          resourceType: R4ResourceType.Patient, id: id);
      final humanName = HumanName(family: 'Atreides', given: ['Duke']);

      expect(search.length, 1);

      expect((search[0] as Patient).name?[0], humanName);
    });

    test('Find 3rd Observation', () async {
      final search = await resourceDao.find('newPw',
          resourceType: R4ResourceType.Observation, id: Id('obs3'));

      expect(search.length, 1);

      expect(search[0].id, Id('obs3'));

      expect((search[0] as Observation).code.text, 'Observation #3');
    });

    test('Find All Observations', () async {
      final search = await resourceDao.getResourceType(
        'newPw',
        resourceTypes: [R4ResourceType.Observation],
      );

      expect(search.length, 3);

      final idList = [];
      for (final obs in search) {
        idList.add(obs.id.toString());
      }

      expect(idList.contains('obs1'), true);

      expect(idList.contains('obs2'), true);

      expect(idList.contains('obs3'), true);
    });

    test('Find All (non-historical) Resources', () async {
      final search = await resourceDao.getAll('newPw');

      expect(search.length, 5);
      final patList = search.toList();
      final orgList = search.toList();
      final obsList = search.toList();
      patList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Patient);
      orgList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Organization);
      obsList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Observation);

      expect(patList.length, 1);

      expect(orgList.length, 1);

      expect(obsList.length, 3);
    });
  });

  group('Password - Deleting Things:', () {
    test('Delete 2nd Observation', () async {
      await resourceDao.delete(
          'newPw', null, R4ResourceType.Observation, Id('obs2'), null, null);

      final search = await resourceDao.getResourceType(
        'newPw',
        resourceTypes: [R4ResourceType.Observation],
      );

      expect(search.length, 2);

      final idList = [];
      for (final obs in search) {
        idList.add(obs.id.toString());
      }

      expect(idList.contains('obs1'), true);

      expect(idList.contains('obs2'), false);

      expect(idList.contains('obs3'), true);
    });

    test('Delete All Observations', () async {
      await resourceDao.deleteSingleType('newPw',
          resourceType: R4ResourceType.Observation);

      final search = await resourceDao.getAll('newPw');

      expect(search.length, 2);

      final patList = search.toList();
      final orgList = search.toList();
      patList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Patient);
      orgList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Organization);

      expect(patList.length, 1);

      expect(patList.length, 1);
    });

    test('Delete All Resources', () async {
      await resourceDao.deleteAllResources('newPw');

      final search = await resourceDao.getAll('newPw');

      expect(search.length, 0);

      await resourceDao.updatePw('newPw', null);
    });
  });
} 

Download Details:

Author: MayJuun

Source Code: https://github.com/MayJuun/fhir/tree/main/fhir_db

#sqflite  #dart  #flutter