Blockchain Dev

Blockchain Dev

1634957089

Building Ethereum Dapps in Angular using Moralis Web3

Ethereum Angular Boilerplate - Moralis Web3 Programming Tutorial

Building Ethereum dapps in Angular is easy using Moralis - this short tutorial shows how to login a user using Metamask or WalletConnect and get all their assets.

Github: https://github.com/MoralisWeb3/demo-apps/tree/main/moralis-angular-app 

#blockchain #angular #dapps 

What is GEEK

Buddha Community

Building Ethereum Dapps in Angular using Moralis Web3
Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

Jack  Shaw

Jack Shaw

1672986240

A Curated List Of Awesome Ethereum Ressources

A curated list of awesome Ethereum Ressources. Inspired by awesome-go.

Contributing

Please take a quick gander at the contribution guidelines first. Thanks to all contributors; you rock!

If you see a link or project here that is no longer maintained or is not a good fit, please submit a pull request to improve this file. Thank you!


Basic {#basic}

What is Ethereum? {#what-is-ethereum}

Bitcoin 2.0? a world computer? a smart contracts platform?

Papers {#papers}

If you feel like going to the source

Roadmap {#roadmap}

  • Timeline - Expected timeline - Post from Mars 2015.
    • Olympic - 0: Olympic.
    • Frontier - 1: Frontier.
    • Homestead - 2: Homestead <----- HERE WE ARE.
    • Metropolis - 3: Metropolis - "when we finally officially release a relatively full-featured user interface for non-technical users of Ethereum"
    • Serenity - 4: Serenity - Switching the network from Proof of Work to Proof of Stake ( Casper). end of 2016?.

Branding / Logo {#branding}

Crowfunding {#crowfunding}

Remembering a time where the price of Ether was 2000 ETH per BTC

Foundation {#foundation}

The Ethereum Foundation’s mission is to promote and support research, development and education to bring decentralized protocols and tools to the world that empower developers to produce next generation decentralized applications (DAPPs), and together build a more globally accessible, more free and more trustworthy Internet.

  • Website - The Ethereum foundation Page.

Clients {#clients}

Implementations of the Ethereum protocol.

The Ethereum network {#network}

Network Stat {#network-stats}

Need information about a block, a current difficulty, the network hashrate?

  • Ethstats - See latest data of the Ethereum Network.

Blockhain Explorer {#blockchain-explorer}

Mainnet

Testnet

Ether {#ether}

Ether is the name of the currency used within Ethereum

Info {#ether-info}

SPOILER: There are about 77 million ethers in existence and every new block (an average of 15 seconds) creates 5 new ether.

Exchanges {#exchanges}

Where you can trade ethers - Remember: if you don't control the private you don't really control the ethers

Faucets {#faucets}

Free Ether? don't have big expectation :)

Mainnet

Testnet

Wallets {#wallets}

To store your ethers

  • Mist - Mist - Official wallet with integrated full node.
  • Jaxx - By KryptoKit, Wallets that unify the Bitcoin and Ethereum experience accross Devices.
  • Myetherwallet - Open Source JavaScript Client-Side Ether Wallet.
  • Icebox - Lightwallet-powered cold storage solution..

Mining {#mining}

let's make the network work! and earn some ethers!

How to {#mining-hoe-to}

Mining pools {#mining-pools}

Fell alone? join a pool

Smart Contract languages {#smart-contracts-languages}

Solidity

Solidity, the JavaScript-like language

Serpent

Serpent, the Python-like language

LLL

LLL, the Lisp-like languagee

DAPP {#dapp}

Tutorials {#tutorials}

IDE {#ide}

Others awesome things & concepts {#others}

Casper {#casper}

  • Casper - Casper - Proof of Work (PoW) for Serenity.
  • Research - ethereum/research

Whisper {#whisper}

an upcoming P2P messaging protocol that will be integrated into the EtherBrowser.

  • Whisper Wiki Wiki article about Whisper ( December 2014)-
  • Whisper ? - What is Whisper and what is it used for?.

Swarm {#swarm}

  • Swarm - Swarm for Storage .

web3-j {#web3-j}

Ethereum compatible JavaScript API which implements the Generic JSON RPC spec.

Gas {#gas}

Gas is the fundamental network cost unit and is paid for exclusively in ether.

  • Gas Doc - Gas and transaction costs from the Ethereum Documentation.
  • What is Gas? - What is the “Gas” in Ethereum? -Post from CryptoCompare.
  • Cost calculator - Calculate the cost of conducting a transaction or executing a contract on Ethereum.

Projects using Ethereum {#projects}

Big ones

  • Augur - Prediction Market.
  • Slock.it - Rent, sell or share anything - without middlemen.
  • Digix - Transparent asset tracking of LBMA GOLD with blockchain technology 2.0.

Lists of projects

Companies {#companies}

Community {#community}

Social {#social}

Skype {#skype}

Main Skype Channels

  • Ethereum - Ethereum: the main channel, bridged to IRC #ethereum.
  • Ethereum-dev - Ethereum-dev: the developer's channel, bridged to IRC #ethereum-dev.

Speciality Skype Channels

Regional Skype Channels

  • London - London General: London-based Etherians.
  • Italia - Italia: Italian Etherians.
  • Romania - Romania: Romanian Etherians.
  • Russia - Russia - Russian Etherians (Russian language).

Gitter channels

IRC channels (Freenode)

  • Go-Ethereum -
    • #ethereum: for general discussion
    • #ethereum-dev: for development specific questions and discussions
    • ##ethereum: for offtopic and banter
    • #ethereum-mining: for mining only conversations
    • #ethereum-markets: for discussions about markets

Meetups {#meetups}

Events {#events}

Devcon

Stay up to date! {#up-to-date}

Newsletter {#newsletter}

Podcast {#podcast}

Contributing

Your contributions are always welcome! Please take a look at the contribution guidelines first.

I would keep some pull requests open if I'm not sure whether the content are awesome, you could vote for them by leaving a comment that contains +1.

To be added

  • Jobs
  • Courses

Download details:

Author: lampGit
Source code: https://github.com/lampGit/awesome-ethereum

#ethereum 

Blockchain Dev

Blockchain Dev

1638497239

Build a Prediction Market dApp with Ethereum Boilerplate, Moralis Web3 SDK and Chainlink Oracles

I CLONED AUGUR IN 6 HOURS - BUILDING OWN PREDICTION MARKET - Web3 Programming Course

In this video, we'll be learning how to build a full-fledged prediction market dApp from scratch using Ethereum Boilerplate, Moralis Web3 SDK and Chainlink Oracles in 6 hours.

✅ Final Code: https://github.com/ethereum-boilerplate/ethereum-prediction-market-boilerplate 
☑️ Starter Code: https://github.com/ethereum-boilerplate/ethereum-boilerplate 
Content:
0:00 Introduction
5:51 Outline
7:14 Part 1 - Environment Setup
19:59 Part 2 - Smart Contract w/ Solidity
57:30 Part 3 - Handling ERC20 Token (Burn, Deposit, Withdraw)
1:40:16 Part 4 - Chainlink Price Feeds + Chainlink VRF
2:26:30 Part 5 - Deploying with Moralis Speedy Nodes
2:56:31 Part 6 - Integrate Smart Contracts on React w/ Moralis SDK
4:41:39 Part 7 - Event Sync + Moralis DB + Moralis Cloud Function
5:54:10 Part 8 - Host dApp w/ Moralis Server

#web3 #blockchain #ethereum #moralis #dapp

Building Sim City Web3 game Using Moralis Web3 Unity SDK, NFTs

Sim City Web3

Explore the world map to buy and sell virtual properties

This is a sample game to demonstrate the

The "Sim City Web3" sample game demonstrates the Moralis Web3 Unity SDK, geo mapping, and NFTs.

Getting Started

  1. Download this repo (*.zip or *.git)
  2. Download the Unity Editor
  3. Open this repo in the Unity Editor
  4. Enjoy

See docs.moralis.io/unity for more info.

Bonus: Service Type

This game features flexibility on the service layer. Toggle the SimCityWeb3ServiceType enum to explore various ways that the game communicates with external services.

Select The Config Here

Select The Desired SimCityWeb3ServiceType Enum value

 

Documentation

  • README.md - The primary documentation for this repo
  • Assets/Moralis Web3 Unity SDK Samples/SimCityWeb3/Documentation/ReadMe.asset - Select this asset in Unity to get started

Configuration

Structure

  • Unity/ - Open this folder in the Unity Editor
  • Assets/Moralis Web3 Unity SDK Samples/SimCityWeb3/Scenes/ - Open any Scene. Press 'Play'!

Dependencies

Media

Video: Unity Web3 Development - Sim City Web3 Sample Game

ThumbnailTimeStamps
  • 0:00 Intro Topic
  • 1:18 Main Topic
  • 2:52 Theory - OVERVIEW
  • 4:21 Theory - Polygon Blockchain
  • 5:49 Theory - NFTs For Gaming
  • 9:23 Theory - Project Setup
  • 13:03 Theory - Project Todo List
  • 14:38 Live Coding - OVERVIEW
  • 16:16 Live Coding - Hardhat / Solidity
  • 28:24 Live Coding - Unity / C#
  • 35:31 Live Coding - Web3ContractService
  • 46:49 Live Coding - Playing Finished Game
  • 51:07 Recap Topic

Images

Images

Intro MenuGame
Readme.assetProject Window
Sequence Diagram

What is Moralis?

Moralis

  • Moralis provides a single workflow for building high performance dapps. Fully compatible with your favorite web3 tools and services.
  • See moralis.io for more info.

Web3 Unity SDK

Need Help?

Download details:

Author: MoralisWeb3
Source code: https://github.com/MoralisWeb3/web3-unity-sdk-sample-game-scw

#solidity #smartcontract #blockchain #web3 #ethereum #dapp #moralis  #unity #nft

Mark Anderson

Mark Anderson

1616681478

DApps Development Platform kickstart your business development

We at Blockchain App Factory provide a DApps Development platform for users to connect developers directly with no middleman interaction to handle program and data changes. The DApp focuses on backend programming to run as a decentralized peer-to-peer (P2P) network. The DApp benefits from Zero downtime, secured privacy, complete data integrity, and resistance to censorship.

#dapps platform development #dapps platform development company #ethereum dapp development companies #ethereum dapps platform development company #dapps development company #how to build dapps