Bailee  Streich

Bailee Streich

1628630220

Detailed instructions on How to Save NumPy Arrays To Files

These data structures are very useful when dealing with common problems and can handle all sorts of data types.
However, if you’re working in the domain of Machine Learning and building ML models then you regularly require the use of a highly optimized data structure like NumPy arrays. ML models present in libraries like scikit and Keras usually expect input and produce output like predictions, in the form of NumPy arrays.
Keeping these things in mind, knowing how to save NumPy arrays to a file is a common requirement for all data scientists.


Saving NumPy array to a compressed NPZ file

Let’s start and take a look at how you can save data stored in a NumPy array onto a CSV file.

#numpy 

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Detailed instructions on How to Save NumPy Arrays To Files
Connor Mills

Connor Mills

1670560264

Understanding Arrays in Python

Learn how to use Python arrays. Create arrays in Python using the array module. You'll see how to define them and the different methods commonly used for performing operations on them.
 

The artcile covers arrays that you create by importing the array module. We won't cover NumPy arrays here.

Table of Contents

  1. Introduction to Arrays
    1. The differences between Lists and Arrays
    2. When to use arrays
  2. How to use arrays
    1. Define arrays
    2. Find the length of arrays
    3. Array indexing
    4. Search through arrays
    5. Loop through arrays
    6. Slice an array
  3. Array methods for performing operations
    1. Change an existing value
    2. Add a new value
    3. Remove a value
  4. Conclusion

Let's get started!


What are Python Arrays?

Arrays are a fundamental data structure, and an important part of most programming languages. In Python, they are containers which are able to store more than one item at the same time.

Specifically, they are an ordered collection of elements with every value being of the same data type. That is the most important thing to remember about Python arrays - the fact that they can only hold a sequence of multiple items that are of the same type.

What's the Difference between Python Lists and Python Arrays?

Lists are one of the most common data structures in Python, and a core part of the language.

Lists and arrays behave similarly.

Just like arrays, lists are an ordered sequence of elements.

They are also mutable and not fixed in size, which means they can grow and shrink throughout the life of the program. Items can be added and removed, making them very flexible to work with.

However, lists and arrays are not the same thing.

Lists store items that are of various data types. This means that a list can contain integers, floating point numbers, strings, or any other Python data type, at the same time. That is not the case with arrays.

As mentioned in the section above, arrays store only items that are of the same single data type. There are arrays that contain only integers, or only floating point numbers, or only any other Python data type you want to use.

When to Use Python Arrays

Lists are built into the Python programming language, whereas arrays aren't. Arrays are not a built-in data structure, and therefore need to be imported via the array module in order to be used.

Arrays of the array module are a thin wrapper over C arrays, and are useful when you want to work with homogeneous data.

They are also more compact and take up less memory and space which makes them more size efficient compared to lists.

If you want to perform mathematical calculations, then you should use NumPy arrays by importing the NumPy package. Besides that, you should just use Python arrays when you really need to, as lists work in a similar way and are more flexible to work with.

How to Use Arrays in Python

In order to create Python arrays, you'll first have to import the array module which contains all the necassary functions.

There are three ways you can import the array module:

  1. By using import array at the top of the file. This includes the module array. You would then go on to create an array using array.array().
import array

#how you would create an array
array.array()
  1. Instead of having to type array.array() all the time, you could use import array as arr at the top of the file, instead of import array alone. You would then create an array by typing arr.array(). The arr acts as an alias name, with the array constructor then immediately following it.
import array as arr

#how you would create an array
arr.array()
  1. Lastly, you could also use from array import *, with * importing all the functionalities available. You would then create an array by writing the array() constructor alone.
from array import *

#how you would create an array
array()

How to Define Arrays in Python

Once you've imported the array module, you can then go on to define a Python array.

The general syntax for creating an array looks like this:

variable_name = array(typecode,[elements])

Let's break it down:

  • variable_name would be the name of the array.
  • The typecode specifies what kind of elements would be stored in the array. Whether it would be an array of integers, an array of floats or an array of any other Python data type. Remember that all elements should be of the same data type.
  • Inside square brackets you mention the elements that would be stored in the array, with each element being separated by a comma. You can also create an empty array by just writing variable_name = array(typecode) alone, without any elements.

Below is a typecode table, with the different typecodes that can be used with the different data types when defining Python arrays:

TYPECODEC TYPEPYTHON TYPESIZE
'b'signed charint1
'B'unsigned charint1
'u'wchar_tUnicode character2
'h'signed shortint2
'H'unsigned shortint2
'i'signed intint2
'I'unsigned intint2
'l'signed longint4
'L'unsigned longint4
'q'signed long longint8
'Q'unsigned long longint8
'f'floatfloat4
'd'doublefloat8

Tying everything together, here is an example of how you would define an array in Python:

import array as arr 

numbers = arr.array('i',[10,20,30])


print(numbers)

#output

#array('i', [10, 20, 30])

Let's break it down:

  • First we included the array module, in this case with import array as arr .
  • Then, we created a numbers array.
  • We used arr.array() because of import array as arr .
  • Inside the array() constructor, we first included i, for signed integer. Signed integer means that the array can include positive and negative values. Unsigned integer, with H for example, would mean that no negative values are allowed.
  • Lastly, we included the values to be stored in the array in square brackets.

Keep in mind that if you tried to include values that were not of i typecode, meaning they were not integer values, you would get an error:

import array as arr 

numbers = arr.array('i',[10.0,20,30])


print(numbers)

#output

#Traceback (most recent call last):
# File "/Users/dionysialemonaki/python_articles/demo.py", line 14, in <module>
#   numbers = arr.array('i',[10.0,20,30])
#TypeError: 'float' object cannot be interpreted as an integer

In the example above, I tried to include a floating point number in the array. I got an error because this is meant to be an integer array only.

Another way to create an array is the following:

from array import *

#an array of floating point values
numbers = array('d',[10.0,20.0,30.0])

print(numbers)

#output

#array('d', [10.0, 20.0, 30.0])

The example above imported the array module via from array import * and created an array numbers of float data type. This means that it holds only floating point numbers, which is specified with the 'd' typecode.

How to Find the Length of an Array in Python

To find out the exact number of elements contained in an array, use the built-in len() method.

It will return the integer number that is equal to the total number of elements in the array you specify.

import array as arr 

numbers = arr.array('i',[10,20,30])


print(len(numbers))

#output
# 3

In the example above, the array contained three elements – 10, 20, 30 – so the length of numbers is 3.

Array Indexing and How to Access Individual Items in an Array in Python

Each item in an array has a specific address. Individual items are accessed by referencing their index number.

Indexing in Python, and in all programming languages and computing in general, starts at 0. It is important to remember that counting starts at 0 and not at 1.

To access an element, you first write the name of the array followed by square brackets. Inside the square brackets you include the item's index number.

The general syntax would look something like this:

array_name[index_value_of_item]

Here is how you would access each individual element in an array:

import array as arr 

numbers = arr.array('i',[10,20,30])

print(numbers[0]) # gets the 1st element
print(numbers[1]) # gets the 2nd element
print(numbers[2]) # gets the 3rd element

#output

#10
#20
#30

Remember that the index value of the last element of an array is always one less than the length of the array. Where n is the length of the array, n - 1 will be the index value of the last item.

Note that you can also access each individual element using negative indexing.

With negative indexing, the last element would have an index of -1, the second to last element would have an index of -2, and so on.

Here is how you would get each item in an array using that method:

import array as arr 

numbers = arr.array('i',[10,20,30])

print(numbers[-1]) #gets last item
print(numbers[-2]) #gets second to last item
print(numbers[-3]) #gets first item
 
#output

#30
#20
#10

How to Search Through an Array in Python

You can find out an element's index number by using the index() method.

You pass the value of the element being searched as the argument to the method, and the element's index number is returned.

import array as arr 

numbers = arr.array('i',[10,20,30])

#search for the index of the value 10
print(numbers.index(10))

#output

#0

If there is more than one element with the same value, the index of the first instance of the value will be returned:

import array as arr 


numbers = arr.array('i',[10,20,30,10,20,30])

#search for the index of the value 10
#will return the index number of the first instance of the value 10
print(numbers.index(10))

#output

#0

How to Loop through an Array in Python

You've seen how to access each individual element in an array and print it out on its own.

You've also seen how to print the array, using the print() method. That method gives the following result:

import array as arr 

numbers = arr.array('i',[10,20,30])

print(numbers)

#output

#array('i', [10, 20, 30])

What if you want to print each value one by one?

This is where a loop comes in handy. You can loop through the array and print out each value, one-by-one, with each loop iteration.

For this you can use a simple for loop:

import array as arr 

numbers = arr.array('i',[10,20,30])

for number in numbers:
    print(number)
    
#output
#10
#20
#30

You could also use the range() function, and pass the len() method as its parameter. This would give the same result as above:

import array as arr  

values = arr.array('i',[10,20,30])

#prints each individual value in the array
for value in range(len(values)):
    print(values[value])

#output

#10
#20
#30

How to Slice an Array in Python

To access a specific range of values inside the array, use the slicing operator, which is a colon :.

When using the slicing operator and you only include one value, the counting starts from 0 by default. It gets the first item, and goes up to but not including the index number you specify.


import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

#get the values 10 and 20 only
print(numbers[:2])  #first to second position

#output

#array('i', [10, 20])

When you pass two numbers as arguments, you specify a range of numbers. In this case, the counting starts at the position of the first number in the range, and up to but not including the second one:

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])


#get the values 20 and 30 only
print(numbers[1:3]) #second to third position

#output

#rray('i', [20, 30])

Methods For Performing Operations on Arrays in Python

Arrays are mutable, which means they are changeable. You can change the value of the different items, add new ones, or remove any you don't want in your program anymore.

Let's see some of the most commonly used methods which are used for performing operations on arrays.

How to Change the Value of an Item in an Array

You can change the value of a specific element by speficying its position and assigning it a new value:

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

#change the first element
#change it from having a value of 10 to having a value of 40
numbers[0] = 40

print(numbers)

#output

#array('i', [40, 20, 30])

How to Add a New Value to an Array

To add one single value at the end of an array, use the append() method:

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

#add the integer 40 to the end of numbers
numbers.append(40)

print(numbers)

#output

#array('i', [10, 20, 30, 40])

Be aware that the new item you add needs to be the same data type as the rest of the items in the array.

Look what happens when I try to add a float to an array of integers:

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

#add the integer 40 to the end of numbers
numbers.append(40.0)

print(numbers)

#output

#Traceback (most recent call last):
#  File "/Users/dionysialemonaki/python_articles/demo.py", line 19, in <module>
#   numbers.append(40.0)
#TypeError: 'float' object cannot be interpreted as an integer

But what if you want to add more than one value to the end an array?

Use the extend() method, which takes an iterable (such as a list of items) as an argument. Again, make sure that the new items are all the same data type.

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

#add the integers 40,50,60 to the end of numbers
#The numbers need to be enclosed in square brackets

numbers.extend([40,50,60])

print(numbers)

#output

#array('i', [10, 20, 30, 40, 50, 60])

And what if you don't want to add an item to the end of an array? Use the insert() method, to add an item at a specific position.

The insert() function takes two arguments: the index number of the position the new element will be inserted, and the value of the new element.

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

#add the integer 40 in the first position
#remember indexing starts at 0

numbers.insert(0,40)

print(numbers)

#output

#array('i', [40, 10, 20, 30])

How to Remove a Value from an Array

To remove an element from an array, use the remove() method and include the value as an argument to the method.

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

numbers.remove(10)

print(numbers)

#output

#array('i', [20, 30])

With remove(), only the first instance of the value you pass as an argument will be removed.

See what happens when there are more than one identical values:


import array as arr 

#original array
numbers = arr.array('i',[10,20,30,10,20])

numbers.remove(10)

print(numbers)

#output

#array('i', [20, 30, 10, 20])

Only the first occurence of 10 is removed.

You can also use the pop() method, and specify the position of the element to be removed:

import array as arr 

#original array
numbers = arr.array('i',[10,20,30,10,20])

#remove the first instance of 10
numbers.pop(0)

print(numbers)

#output

#array('i', [20, 30, 10, 20])

Conclusion

And there you have it - you now know the basics of how to create arrays in Python using the array module. Hopefully you found this guide helpful.

You'll start from the basics and learn in an interacitve and beginner-friendly way. You'll also build five projects at the end to put into practice and help reinforce what you learned.

Thanks for reading and happy coding!

Original article source at https://www.freecodecamp.org

#python 

How to Create Arrays in Python

In this tutorial, you'll know the basics of how to create arrays in Python using the array module. Learn how to use Python arrays. You'll see how to define them and the different methods commonly used for performing operations on them.

This tutorialvideo on 'Arrays in Python' will help you establish a strong hold on all the fundamentals in python programming language. Below are the topics covered in this video:  
1:15 What is an array?
2:53 Is python list same as an array?
3:48  How to create arrays in python?
7:19 Accessing array elements
9:59 Basic array operations
        - 10:33  Finding the length of an array
        - 11:44  Adding Elements
        - 15:06  Removing elements
        - 18:32  Array concatenation
       - 20:59  Slicing
       - 23:26  Looping  


Python Array Tutorial – Define, Index, Methods

In this article, you'll learn how to use Python arrays. You'll see how to define them and the different methods commonly used for performing operations on them.

The artcile covers arrays that you create by importing the array module. We won't cover NumPy arrays here.

Table of Contents

  1. Introduction to Arrays
    1. The differences between Lists and Arrays
    2. When to use arrays
  2. How to use arrays
    1. Define arrays
    2. Find the length of arrays
    3. Array indexing
    4. Search through arrays
    5. Loop through arrays
    6. Slice an array
  3. Array methods for performing operations
    1. Change an existing value
    2. Add a new value
    3. Remove a value
  4. Conclusion

Let's get started!

What are Python Arrays?

Arrays are a fundamental data structure, and an important part of most programming languages. In Python, they are containers which are able to store more than one item at the same time.

Specifically, they are an ordered collection of elements with every value being of the same data type. That is the most important thing to remember about Python arrays - the fact that they can only hold a sequence of multiple items that are of the same type.

What's the Difference between Python Lists and Python Arrays?

Lists are one of the most common data structures in Python, and a core part of the language.

Lists and arrays behave similarly.

Just like arrays, lists are an ordered sequence of elements.

They are also mutable and not fixed in size, which means they can grow and shrink throughout the life of the program. Items can be added and removed, making them very flexible to work with.

However, lists and arrays are not the same thing.

Lists store items that are of various data types. This means that a list can contain integers, floating point numbers, strings, or any other Python data type, at the same time. That is not the case with arrays.

As mentioned in the section above, arrays store only items that are of the same single data type. There are arrays that contain only integers, or only floating point numbers, or only any other Python data type you want to use.

When to Use Python Arrays

Lists are built into the Python programming language, whereas arrays aren't. Arrays are not a built-in data structure, and therefore need to be imported via the array module in order to be used.

Arrays of the array module are a thin wrapper over C arrays, and are useful when you want to work with homogeneous data.

They are also more compact and take up less memory and space which makes them more size efficient compared to lists.

If you want to perform mathematical calculations, then you should use NumPy arrays by importing the NumPy package. Besides that, you should just use Python arrays when you really need to, as lists work in a similar way and are more flexible to work with.

How to Use Arrays in Python

In order to create Python arrays, you'll first have to import the array module which contains all the necassary functions.

There are three ways you can import the array module:

  • By using import array at the top of the file. This includes the module array. You would then go on to create an array using array.array().
import array

#how you would create an array
array.array()
  • Instead of having to type array.array() all the time, you could use import array as arr at the top of the file, instead of import array alone. You would then create an array by typing arr.array(). The arr acts as an alias name, with the array constructor then immediately following it.
import array as arr

#how you would create an array
arr.array()
  • Lastly, you could also use from array import *, with * importing all the functionalities available. You would then create an array by writing the array() constructor alone.
from array import *

#how you would create an array
array()

How to Define Arrays in Python

Once you've imported the array module, you can then go on to define a Python array.

The general syntax for creating an array looks like this:

variable_name = array(typecode,[elements])

Let's break it down:

  • variable_name would be the name of the array.
  • The typecode specifies what kind of elements would be stored in the array. Whether it would be an array of integers, an array of floats or an array of any other Python data type. Remember that all elements should be of the same data type.
  • Inside square brackets you mention the elements that would be stored in the array, with each element being separated by a comma. You can also create an empty array by just writing variable_name = array(typecode) alone, without any elements.

Below is a typecode table, with the different typecodes that can be used with the different data types when defining Python arrays:

TYPECODEC TYPEPYTHON TYPESIZE
'b'signed charint1
'B'unsigned charint1
'u'wchar_tUnicode character2
'h'signed shortint2
'H'unsigned shortint2
'i'signed intint2
'I'unsigned intint2
'l'signed longint4
'L'unsigned longint4
'q'signed long longint8
'Q'unsigned long longint8
'f'floatfloat4
'd'doublefloat8

Tying everything together, here is an example of how you would define an array in Python:

import array as arr 

numbers = arr.array('i',[10,20,30])


print(numbers)

#output

#array('i', [10, 20, 30])

Let's break it down:

  • First we included the array module, in this case with import array as arr .
  • Then, we created a numbers array.
  • We used arr.array() because of import array as arr .
  • Inside the array() constructor, we first included i, for signed integer. Signed integer means that the array can include positive and negative values. Unsigned integer, with H for example, would mean that no negative values are allowed.
  • Lastly, we included the values to be stored in the array in square brackets.

Keep in mind that if you tried to include values that were not of i typecode, meaning they were not integer values, you would get an error:

import array as arr 

numbers = arr.array('i',[10.0,20,30])


print(numbers)

#output

#Traceback (most recent call last):
# File "/Users/dionysialemonaki/python_articles/demo.py", line 14, in <module>
#   numbers = arr.array('i',[10.0,20,30])
#TypeError: 'float' object cannot be interpreted as an integer

In the example above, I tried to include a floating point number in the array. I got an error because this is meant to be an integer array only.

Another way to create an array is the following:

from array import *

#an array of floating point values
numbers = array('d',[10.0,20.0,30.0])

print(numbers)

#output

#array('d', [10.0, 20.0, 30.0])

The example above imported the array module via from array import * and created an array numbers of float data type. This means that it holds only floating point numbers, which is specified with the 'd' typecode.

How to Find the Length of an Array in Python

To find out the exact number of elements contained in an array, use the built-in len() method.

It will return the integer number that is equal to the total number of elements in the array you specify.

import array as arr 

numbers = arr.array('i',[10,20,30])


print(len(numbers))

#output
# 3

In the example above, the array contained three elements – 10, 20, 30 – so the length of numbers is 3.

Array Indexing and How to Access Individual Items in an Array in Python

Each item in an array has a specific address. Individual items are accessed by referencing their index number.

Indexing in Python, and in all programming languages and computing in general, starts at 0. It is important to remember that counting starts at 0 and not at 1.

To access an element, you first write the name of the array followed by square brackets. Inside the square brackets you include the item's index number.

The general syntax would look something like this:

array_name[index_value_of_item]

Here is how you would access each individual element in an array:

import array as arr 

numbers = arr.array('i',[10,20,30])

print(numbers[0]) # gets the 1st element
print(numbers[1]) # gets the 2nd element
print(numbers[2]) # gets the 3rd element

#output

#10
#20
#30

Remember that the index value of the last element of an array is always one less than the length of the array. Where n is the length of the array, n - 1 will be the index value of the last item.

Note that you can also access each individual element using negative indexing.

With negative indexing, the last element would have an index of -1, the second to last element would have an index of -2, and so on.

Here is how you would get each item in an array using that method:

import array as arr 

numbers = arr.array('i',[10,20,30])

print(numbers[-1]) #gets last item
print(numbers[-2]) #gets second to last item
print(numbers[-3]) #gets first item
 
#output

#30
#20
#10

How to Search Through an Array in Python

You can find out an element's index number by using the index() method.

You pass the value of the element being searched as the argument to the method, and the element's index number is returned.

import array as arr 

numbers = arr.array('i',[10,20,30])

#search for the index of the value 10
print(numbers.index(10))

#output

#0

If there is more than one element with the same value, the index of the first instance of the value will be returned:

import array as arr 


numbers = arr.array('i',[10,20,30,10,20,30])

#search for the index of the value 10
#will return the index number of the first instance of the value 10
print(numbers.index(10))

#output

#0

How to Loop through an Array in Python

You've seen how to access each individual element in an array and print it out on its own.

You've also seen how to print the array, using the print() method. That method gives the following result:

import array as arr 

numbers = arr.array('i',[10,20,30])

print(numbers)

#output

#array('i', [10, 20, 30])

What if you want to print each value one by one?

This is where a loop comes in handy. You can loop through the array and print out each value, one-by-one, with each loop iteration.

For this you can use a simple for loop:

import array as arr 

numbers = arr.array('i',[10,20,30])

for number in numbers:
    print(number)
    
#output
#10
#20
#30

You could also use the range() function, and pass the len() method as its parameter. This would give the same result as above:

import array as arr  

values = arr.array('i',[10,20,30])

#prints each individual value in the array
for value in range(len(values)):
    print(values[value])

#output

#10
#20
#30

How to Slice an Array in Python

To access a specific range of values inside the array, use the slicing operator, which is a colon :.

When using the slicing operator and you only include one value, the counting starts from 0 by default. It gets the first item, and goes up to but not including the index number you specify.

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

#get the values 10 and 20 only
print(numbers[:2])  #first to second position

#output

#array('i', [10, 20])

When you pass two numbers as arguments, you specify a range of numbers. In this case, the counting starts at the position of the first number in the range, and up to but not including the second one:

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])


#get the values 20 and 30 only
print(numbers[1:3]) #second to third position

#output

#rray('i', [20, 30])

Methods For Performing Operations on Arrays in Python

Arrays are mutable, which means they are changeable. You can change the value of the different items, add new ones, or remove any you don't want in your program anymore.

Let's see some of the most commonly used methods which are used for performing operations on arrays.

How to Change the Value of an Item in an Array

You can change the value of a specific element by speficying its position and assigning it a new value:

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

#change the first element
#change it from having a value of 10 to having a value of 40
numbers[0] = 40

print(numbers)

#output

#array('i', [40, 20, 30])

How to Add a New Value to an Array

To add one single value at the end of an array, use the append() method:

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

#add the integer 40 to the end of numbers
numbers.append(40)

print(numbers)

#output

#array('i', [10, 20, 30, 40])

Be aware that the new item you add needs to be the same data type as the rest of the items in the array.

Look what happens when I try to add a float to an array of integers:

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

#add the integer 40 to the end of numbers
numbers.append(40.0)

print(numbers)

#output

#Traceback (most recent call last):
#  File "/Users/dionysialemonaki/python_articles/demo.py", line 19, in <module>
#   numbers.append(40.0)
#TypeError: 'float' object cannot be interpreted as an integer

But what if you want to add more than one value to the end an array?

Use the extend() method, which takes an iterable (such as a list of items) as an argument. Again, make sure that the new items are all the same data type.

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

#add the integers 40,50,60 to the end of numbers
#The numbers need to be enclosed in square brackets

numbers.extend([40,50,60])

print(numbers)

#output

#array('i', [10, 20, 30, 40, 50, 60])

And what if you don't want to add an item to the end of an array? Use the insert() method, to add an item at a specific position.

The insert() function takes two arguments: the index number of the position the new element will be inserted, and the value of the new element.

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

#add the integer 40 in the first position
#remember indexing starts at 0

numbers.insert(0,40)

print(numbers)

#output

#array('i', [40, 10, 20, 30])

How to Remove a Value from an Array

To remove an element from an array, use the remove() method and include the value as an argument to the method.

import array as arr 

#original array
numbers = arr.array('i',[10,20,30])

numbers.remove(10)

print(numbers)

#output

#array('i', [20, 30])

With remove(), only the first instance of the value you pass as an argument will be removed.

See what happens when there are more than one identical values:

import array as arr 

#original array
numbers = arr.array('i',[10,20,30,10,20])

numbers.remove(10)

print(numbers)

#output

#array('i', [20, 30, 10, 20])

Only the first occurence of 10 is removed.

You can also use the pop() method, and specify the position of the element to be removed:

import array as arr 

#original array
numbers = arr.array('i',[10,20,30,10,20])

#remove the first instance of 10
numbers.pop(0)

print(numbers)

#output

#array('i', [20, 30, 10, 20])

Conclusion

And there you have it - you now know the basics of how to create arrays in Python using the array module. Hopefully you found this guide helpful.

Thanks for reading and happy coding!

#python #programming 

Sasha  Roberts

Sasha Roberts

1659500100

Reform: Form Objects Decoupled From Models In Ruby

Reform

Form objects decoupled from your models.

Reform gives you a form object with validations and nested setup of models. It is completely framework-agnostic and doesn't care about your database.

Although reform can be used in any Ruby framework, it comes with Rails support, works with simple_form and other form gems, allows nesting forms to implement has_one and has_many relationships, can compose a form from multiple objects and gives you coercion.

Full Documentation

Reform is part of the Trailblazer framework. Full documentation is available on the project site.

Reform 2.2

Temporary note: Reform 2.2 does not automatically load Rails files anymore (e.g. ActiveModel::Validations). You need the reform-rails gem, see Installation.

Defining Forms

Forms are defined in separate classes. Often, these classes partially map to a model.

class AlbumForm < Reform::Form
  property :title
  validates :title, presence: true
end

Fields are declared using ::property. Validations work exactly as you know it from Rails or other frameworks. Note that validations no longer go into the model.

The API

Forms have a ridiculously simple API with only a handful of public methods.

  1. #initialize always requires a model that the form represents.
  2. #validate(params) updates the form's fields with the input data (only the form, not the model) and then runs all validations. The return value is the boolean result of the validations.
  3. #errors returns validation messages in a classic ActiveModel style.
  4. #sync writes form data back to the model. This will only use setter methods on the model(s).
  5. #save (optional) will call #save on the model and nested models. Note that this implies a #sync call.
  6. #prepopulate! (optional) will run pre-population hooks to "fill out" your form before rendering.

In addition to the main API, forms expose accessors to the defined properties. This is used for rendering or manual operations.

Setup

In your controller or operation you create a form instance and pass in the models you want to work on.

class AlbumsController
  def new
    @form = AlbumForm.new(Album.new)
  end

This will also work as an editing form with an existing album.

def edit
  @form = AlbumForm.new(Album.find(1))
end

Reform will read property values from the model in setup. In our example, the AlbumForm will call album.title to populate the title field.

Rendering Forms

Your @form is now ready to be rendered, either do it yourself or use something like Rails' #form_for, simple_form or formtastic.

= form_for @form do |f|
  = f.input :title

Nested forms and collections can be easily rendered with fields_for, etc. Note that you no longer pass the model to the form builder, but the Reform instance.

Optionally, you might want to use the #prepopulate! method to pre-populate fields and prepare the form for rendering.

Validation

After form submission, you need to validate the input.

class SongsController
  def create
    @form = SongForm.new(Song.new)

    #=> params: {song: {title: "Rio", length: "366"}}

    if @form.validate(params[:song])

The #validate method first updates the values of the form - the underlying model is still treated as immutuable and remains unchanged. It then runs all validations you provided in the form.

It's the only entry point for updating the form. This is per design, as separating writing and validation doesn't make sense for a form.

This allows rendering the form after validate with the data that has been submitted. However, don't get confused, the model's values are still the old, original values and are only changed after a #save or #sync operation.

Syncing Back

After validation, you have two choices: either call #save and let Reform sort out the rest. Or call #sync, which will write all the properties back to the model. In a nested form, this works recursively, of course.

It's then up to you what to do with the updated models - they're still unsaved.

Saving Forms

The easiest way to save the data is to call #save on the form.

if @form.validate(params[:song])
  @form.save  #=> populates album with incoming data
              #   by calling @form.album.title=.
else
  # handle validation errors.
end

This will sync the data to the model and then call album.save.

Sometimes, you need to do saving manually.

Default values

Reform allows default values to be provided for properties.

class AlbumForm < Reform::Form
  property :price_in_cents, default: 9_95
end

Saving Forms Manually

Calling #save with a block will provide a nested hash of the form's properties and values. This does not call #save on the models and allows you to implement the saving yourself.

The block parameter is a nested hash of the form input.

  @form.save do |hash|
    hash      #=> {title: "Greatest Hits"}
    Album.create(hash)
  end

You can always access the form's model. This is helpful when you were using populators to set up objects when validating.

  @form.save do |hash|
    album = @form.model

    album.update_attributes(hash[:album])
  end

Nesting

Reform provides support for nested objects. Let's say the Album model keeps some associations.

class Album < ActiveRecord::Base
  has_one  :artist
  has_many :songs
end

The implementation details do not really matter here, as long as your album exposes readers and writes like Album#artist and Album#songs, this allows you to define nested forms.

class AlbumForm < Reform::Form
  property :title
  validates :title, presence: true

  property :artist do
    property :full_name
    validates :full_name, presence: true
  end

  collection :songs do
    property :name
  end
end

You can also reuse an existing form from elsewhere using :form.

property :artist, form: ArtistForm

Nested Setup

Reform will wrap defined nested objects in their own forms. This happens automatically when instantiating the form.

album.songs #=> [<Song name:"Run To The Hills">]

form = AlbumForm.new(album)
form.songs[0] #=> <SongForm model: <Song name:"Run To The Hills">>
form.songs[0].name #=> "Run To The Hills"

Nested Rendering

When rendering a nested form you can use the form's readers to access the nested forms.

= text_field :title,         @form.title
= text_field "artist[name]", @form.artist.name

Or use something like #fields_for in a Rails environment.

= form_for @form do |f|
  = f.text_field :title

  = f.fields_for :artist do |a|
    = a.text_field :name

Nested Processing

validate will assign values to the nested forms. sync and save work analogue to the non-nested form, just in a recursive way.

The block form of #save would give you the following data.

@form.save do |nested|
  nested #=> {title:  "Greatest Hits",
         #    artist: {name: "Duran Duran"},
         #    songs: [{title: "Hungry Like The Wolf"},
         #            {title: "Last Chance On The Stairways"}]
         #   }
  end

The manual saving with block is not encouraged. You should rather check the Disposable docs to find out how to implement your manual tweak with the official API.

Populating Forms

Very often, you need to give Reform some information how to create or find nested objects when validateing. This directive is called populator and documented here.

Installation

Add this line to your Gemfile:

gem "reform"

Reform works fine with Rails 3.1-5.0. However, inheritance of validations with ActiveModel::Validations is broken in Rails 3.2 and 4.0.

Since Reform 2.2, you have to add the reform-rails gem to your Gemfile to automatically load ActiveModel/Rails files.

gem "reform-rails"

Since Reform 2.0 you need to specify which validation backend you want to use (unless you're in a Rails environment where ActiveModel will be used).

To use ActiveModel (not recommended because very out-dated).

require "reform/form/active_model/validations"
Reform::Form.class_eval do
  include Reform::Form::ActiveModel::Validations
end

To use dry-validation (recommended).

require "reform/form/dry"
Reform::Form.class_eval do
  feature Reform::Form::Dry
end

Put this in an initializer or on top of your script.

Compositions

Reform allows to map multiple models to one form. The complete documentation is here, however, this is how it works.

class AlbumForm < Reform::Form
  include Composition

  property :id,    on: :album
  property :title, on: :album
  property :songs, on: :cd
  property :cd_id, on: :cd, from: :id
end

When initializing a composition, you have to pass a hash that contains the composees.

AlbumForm.new(album: album, cd: CD.find(1))

More

Reform comes many more optional features, like hash fields, coercion, virtual fields, and so on. Check the full documentation here.

Reform is part of the Trailblazer project. Please buy my book to support the development and learn everything about Reform - there's two chapters dedicated to Reform!

Security And Strong_parameters

By explicitly defining the form layout using ::property there is no more need for protecting from unwanted input. strong_parameter or attr_accessible become obsolete. Reform will simply ignore undefined incoming parameters.

This is not Reform 1.x!

Temporary note: This is the README and API for Reform 2. On the public API, only a few tiny things have changed. Here are the Reform 1.2 docs.

Anyway, please upgrade and report problems and do not simply assume that we will magically find out what needs to get fixed. When in trouble, join us on Gitter.

Full documentation for Reform is available online, or support us and grab the Trailblazer book. There is an Upgrading Guide to help you migrate through versions.

Attributions!!!

Great thanks to Blake Education for giving us the freedom and time to develop this project in 2013 while working on their project.


Author: trailblazer
Source code: https://github.com/trailblazer/reform
License:  MIT license

#ruby  #ruby-on-rails

Luna  Hermann

Luna Hermann

1595467140

NumPy Array Tutorial - Python NumPy Array Operations and Methods

The most important feature of NumPy is the homogeneous high-performance n-dimensional array object. Data manipulation in Python is nearly equivalent to the manipulation of NumPy arrays. NumPy array manipulation is basically related to accessing data and sub-arrays. It also includes array splitting, reshaping, and joining of arrays. Even the other external libraries in Python relate to NumPy arrays.

_Keeping you updated with latest technology trends, _Join DataFlair on Telegram

Numpy Array Basics

Arrays in NumPy are synonymous with lists in Python with a homogenous nature. The homogeneity helps to perform smoother mathematical operations. These arrays are mutable. NumPy is useful to perform basic operations like finding the dimensions, the bite-size, and also the data types of elements of the array.

NumPy Array Creation

Array Creation in NumPy

1. Using the NumPy functions

NumPy has a variety of built-in functions to create an array.

a. Creating one-dimensional array in NumPy

For 1-D arrays the most common function is np.arange(…), passing any value create an array from 0 to that number.

  1. import numpy as np
  2. array=np.arange(20)
  3. array

Output

array([ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11,12, 13, 14, 15, 16, 17, 18, 19])

We can check the dimensions by using array.shape.

#numpy tutorials #array in numpy #numpy array #python numpy array

Swift Tips: A Collection Useful Tips for The Swift Language

SwiftTips

The following is a collection of tips I find to be useful when working with the Swift language. More content is available on my Twitter account!

Property Wrappers as Debugging Tools

Property Wrappers allow developers to wrap properties with specific behaviors, that will be seamlessly triggered whenever the properties are accessed.

While their primary use case is to implement business logic within our apps, it's also possible to use Property Wrappers as debugging tools!

For example, we could build a wrapper called @History, that would be added to a property while debugging and would keep track of all the values set to this property.

import Foundation

@propertyWrapper
struct History<Value> {
    private var value: Value
    private(set) var history: [Value] = []

    init(wrappedValue: Value) {
        self.value = wrappedValue
    }
    
    var wrappedValue: Value {
        get { value }

        set {
            history.append(value)
            value = newValue
        }
    }
    
    var projectedValue: Self {
        return self
    }
}

// We can then decorate our business code
// with the `@History` wrapper
struct User {
    @History var name: String = ""
}

var user = User()

// All the existing call sites will still
// compile, without the need for any change
user.name = "John"
user.name = "Jane"

// But now we can also access an history of
// all the previous values!
user.$name.history // ["", "John"]

Localization through String interpolation

Swift 5 gave us the possibility to define our own custom String interpolation methods.

This feature can be used to power many use cases, but there is one that is guaranteed to make sense in most projects: localizing user-facing strings.

import Foundation

extension String.StringInterpolation {
    mutating func appendInterpolation(localized key: String, _ args: CVarArg...) {
        let localized = String(format: NSLocalizedString(key, comment: ""), arguments: args)
        appendLiteral(localized)
    }
}


/*
 Let's assume that this is the content of our Localizable.strings:
 
 "welcome.screen.greetings" = "Hello %@!";
 */

let userName = "John"
print("\(localized: "welcome.screen.greetings", userName)") // Hello John!

Implementing pseudo-inheritance between structs

If you’ve always wanted to use some kind of inheritance mechanism for your structs, Swift 5.1 is going to make you very happy!

Using the new KeyPath-based dynamic member lookup, you can implement some pseudo-inheritance, where a type inherits the API of another one 🎉

(However, be careful, I’m definitely not advocating inheritance as a go-to solution 🙃)

import Foundation

protocol Inherits {
    associatedtype SuperType
    
    var `super`: SuperType { get }
}

extension Inherits {
    subscript<T>(dynamicMember keyPath: KeyPath<SuperType, T>) -> T {
        return self.`super`[keyPath: keyPath]
    }
}

struct Person {
    let name: String
}

@dynamicMemberLookup
struct User: Inherits {
    let `super`: Person
    
    let login: String
    let password: String
}

let user = User(super: Person(name: "John Appleseed"), login: "Johnny", password: "1234")

user.name // "John Appleseed"
user.login // "Johnny"

Composing NSAttributedString through a Function Builder

Swift 5.1 introduced Function Builders: a great tool for building custom DSL syntaxes, like SwiftUI. However, one doesn't need to be building a full-fledged DSL in order to leverage them.

For example, it's possible to write a simple Function Builder, whose job will be to compose together individual instances of NSAttributedString through a nicer syntax than the standard API.

import UIKit

@_functionBuilder
class NSAttributedStringBuilder {
    static func buildBlock(_ components: NSAttributedString...) -> NSAttributedString {
        let result = NSMutableAttributedString(string: "")
        
        return components.reduce(into: result) { (result, current) in result.append(current) }
    }
}

extension NSAttributedString {
    class func composing(@NSAttributedStringBuilder _ parts: () -> NSAttributedString) -> NSAttributedString {
        return parts()
    }
}

let result = NSAttributedString.composing {
    NSAttributedString(string: "Hello",
                       attributes: [.font: UIFont.systemFont(ofSize: 24),
                                    .foregroundColor: UIColor.red])
    NSAttributedString(string: " world!",
                       attributes: [.font: UIFont.systemFont(ofSize: 20),
                                    .foregroundColor: UIColor.orange])
}

Using switch and if as expressions

Contrary to other languages, like Kotlin, Swift does not allow switch and if to be used as expressions. Meaning that the following code is not valid Swift:

let constant = if condition {
                  someValue
               } else {
                  someOtherValue
               }

A common solution to this problem is to wrap the if or switch statement within a closure, that will then be immediately called. While this approach does manage to achieve the desired goal, it makes for a rather poor syntax.

To avoid the ugly trailing () and improve on the readability, you can define a resultOf function, that will serve the exact same purpose, in a more elegant way.

import Foundation

func resultOf<T>(_ code: () -> T) -> T {
    return code()
}

let randomInt = Int.random(in: 0...3)

let spelledOut: String = resultOf {
    switch randomInt {
    case 0:
        return "Zero"
    case 1:
        return "One"
    case 2:
        return "Two"
    case 3:
        return "Three"
    default:
        return "Out of range"
    }
}

print(spelledOut)

Avoiding double negatives within guard statements

A guard statement is a very convenient way for the developer to assert that a condition is met, in order for the execution of the program to keep going.

However, since the body of a guard statement is meant to be executed when the condition evaluates to false, the use of the negation (!) operator within the condition of a guard statement can make the code hard to read, as it becomes a double negative.

A nice trick to avoid such double negatives is to encapsulate the use of the ! operator within a new property or function, whose name does not include a negative.

import Foundation

extension Collection {
    var hasElements: Bool {
        return !isEmpty
    }
}

let array = Bool.random() ? [1, 2, 3] : []

guard array.hasElements else { fatalError("array was empty") }

print(array)

Defining a custom init without loosing the compiler-generated one

It's common knowledge for Swift developers that, when you define a struct, the compiler is going to automatically generate a memberwise init for you. That is, unless you also define an init of your own. Because then, the compiler won't generate any memberwise init.

Yet, there are many instances where we might enjoy the opportunity to get both. As it turns out, this goal is quite easy to achieve: you just need to define your own init in an extension rather than inside the type definition itself.

import Foundation

struct Point {
    let x: Int
    let y: Int
}

extension Point {
    init() {
        x = 0
        y = 0
    }
}

let usingDefaultInit = Point(x: 4, y: 3)
let usingCustomInit = Point()

Implementing a namespace through an empty enum

Swift does not really have an out-of-the-box support of namespaces. One could argue that a Swift module can be seen as a namespace, but creating a dedicated Framework for this sole purpose can legitimately be regarded as overkill.

Some developers have taken the habit to use a struct which only contains static fields to implement a namespace. While this does the job, it requires us to remember to implement an empty private init(), because it wouldn't make sense for such a struct to be instantiated.

It's actually possible to take this approach one step further, by replacing the struct with an enum. While it might seem weird to have an enum with no case, it's actually a very idiomatic way to declare a type that cannot be instantiated.

import Foundation

enum NumberFormatterProvider {
    static var currencyFormatter: NumberFormatter {
        let formatter = NumberFormatter()
        formatter.numberStyle = .currency
        formatter.roundingIncrement = 0.01
        return formatter
    }
    
    static var decimalFormatter: NumberFormatter {
        let formatter = NumberFormatter()
        formatter.numberStyle = .decimal
        formatter.decimalSeparator = ","
        return formatter
    }
}

NumberFormatterProvider() // ❌ impossible to instantiate by mistake

NumberFormatterProvider.currencyFormatter.string(from: 2.456) // $2.46
NumberFormatterProvider.decimalFormatter.string(from: 2.456) // 2,456

Using Never to represent impossible code paths

Never is quite a peculiar type in the Swift Standard Library: it is defined as an empty enum enum Never { }.

While this might seem odd at first glance, it actually yields a very interesting property: it makes it a type that cannot be constructed (i.e. it possesses no instances).

This way, Never can be used as a generic parameter to let the compiler know that a particular feature will not be used.

import Foundation

enum Result<Value, Error> {
    case success(value: Value)
    case failure(error: Error)
}

func willAlwaysSucceed(_ completion: @escaping ((Result<String, Never>) -> Void)) {
    completion(.success(value: "Call was successful"))
}

willAlwaysSucceed( { result in
    switch result {
    case .success(let value):
        print(value)
    // the compiler knows that the `failure` case cannot happen
    // so it doesn't require us to handle it.
    }
})

Providing a default value to a Decodable enum

Swift's Codable framework does a great job at seamlessly decoding entities from a JSON stream. However, when we integrate web-services, we are sometimes left to deal with JSONs that require behaviors that Codable does not provide out-of-the-box.

For instance, we might have a string-based or integer-based enum, and be required to set it to a default value when the data found in the JSON does not match any of its cases.

We might be tempted to implement this via an extensive switch statement over all the possible cases, but there is a much shorter alternative through the initializer init?(rawValue:):

import Foundation

enum State: String, Decodable {
    case active
    case inactive
    case undefined
    
    init(from decoder: Decoder) throws {
        let container = try decoder.singleValueContainer()
        let decodedString = try container.decode(String.self)
        
        self = State(rawValue: decodedString) ?? .undefined
    }
}

let data = """
["active", "inactive", "foo"]
""".data(using: .utf8)!

let decoded = try! JSONDecoder().decode([State].self, from: data)

print(decoded) // [State.active, State.inactive, State.undefined]

Another lightweight dependency injection through default values for function parameters

Dependency injection boils down to a simple idea: when an object requires a dependency, it shouldn't create it by itself, but instead it should be given a function that does it for him.

Now the great thing with Swift is that, not only can a function take another function as a parameter, but that parameter can also be given a default value.

When you combine both those features, you can end up with a dependency injection pattern that is both lightweight on boilerplate, but also type safe.

import Foundation

protocol Service {
    func call() -> String
}

class ProductionService: Service {
    func call() -> String {
        return "This is the production"
    }
}

class MockService: Service {
    func call() -> String {
        return "This is a mock"
    }
}

typealias Provider<T> = () -> T

class Controller {
    
    let service: Service
    
    init(serviceProvider: Provider<Service> = { return ProductionService() }) {
        self.service = serviceProvider()
    }
    
    func work() {
        print(service.call())
    }
}

let productionController = Controller()
productionController.work() // prints "This is the production"

let mockedController = Controller(serviceProvider: { return MockService() })
mockedController.work() // prints "This is a mock"

Lightweight dependency injection through protocol-oriented programming

Singletons are pretty bad. They make your architecture rigid and tightly coupled, which then results in your code being hard to test and refactor. Instead of using singletons, your code should rely on dependency injection, which is a much more architecturally sound approach.

But singletons are so easy to use, and dependency injection requires us to do extra-work. So maybe, for simple situations, we could find an in-between solution?

One possible solution is to rely on one of Swift's most know features: protocol-oriented programming. Using a protocol, we declare and access our dependency. We then store it in a private singleton, and perform the injection through an extension of said protocol.

This way, our code will indeed be decoupled from its dependency, while at the same time keeping the boilerplate to a minimum.

import Foundation

protocol Formatting {
    var formatter: NumberFormatter { get }
}

private let sharedFormatter: NumberFormatter = {
    let sharedFormatter = NumberFormatter()
    sharedFormatter.numberStyle = .currency
    return sharedFormatter
}()

extension Formatting {
    var formatter: NumberFormatter { return sharedFormatter }
}

class ViewModel: Formatting {
    var displayableAmount: String?
    
    func updateDisplay(to amount: Double) {
        displayableAmount = formatter.string(for: amount)
    }
}

let viewModel = ViewModel()

viewModel.updateDisplay(to: 42000.45)
viewModel.displayableAmount // "$42,000.45"

Getting rid of overabundant [weak self] and guard

Callbacks are a part of almost all iOS apps, and as frameworks such as RxSwift keep gaining in popularity, they become ever more present in our codebase.

Seasoned Swift developers are aware of the potential memory leaks that @escaping callbacks can produce, so they make real sure to always use [weak self], whenever they need to use self inside such a context. And when they need to have self be non-optional, they then add a guard statement along.

Consequently, this syntax of a [weak self] followed by a guard rapidly tends to appear everywhere in the codebase. The good thing is that, through a little protocol-oriented trick, it's actually possible to get rid of this tedious syntax, without loosing any of its benefits!

import Foundation
import PlaygroundSupport

PlaygroundPage.current.needsIndefiniteExecution = true

protocol Weakifiable: class { }

extension Weakifiable {
    func weakify(_ code: @escaping (Self) -> Void) -> () -> Void {
        return { [weak self] in
            guard let self = self else { return }
            
            code(self)
        }
    }
    
    func weakify<T>(_ code: @escaping (T, Self) -> Void) -> (T) -> Void {
        return { [weak self] arg in
            guard let self = self else { return }
            
            code(arg, self)
        }
    }
}

extension NSObject: Weakifiable { }

class Producer: NSObject {
    
    deinit {
        print("deinit Producer")
    }
    
    private var handler: (Int) -> Void = { _ in }
    
    func register(handler: @escaping (Int) -> Void) {
        self.handler = handler
        
        DispatchQueue.main.asyncAfter(deadline: .now() + 1.0, execute: { self.handler(42) })
    }
}

class Consumer: NSObject {
    
    deinit {
        print("deinit Consumer")
    }
    
    let producer = Producer()
    
    func consume() {
        producer.register(handler: weakify { result, strongSelf in
            strongSelf.handle(result)
        })
    }
    
    private func handle(_ result: Int) {
        print("🎉 \(result)")
    }
}

var consumer: Consumer? = Consumer()

consumer?.consume()

DispatchQueue.main.asyncAfter(deadline: .now() + 2.0, execute: { consumer = nil })

// This code prints:
// 🎉 42
// deinit Consumer
// deinit Producer

Solving callback hell with function composition

Asynchronous functions are a big part of iOS APIs, and most developers are familiar with the challenge they pose when one needs to sequentially call several asynchronous APIs.

This often results in callbacks being nested into one another, a predicament often referred to as callback hell.

Many third-party frameworks are able to tackle this issue, for instance RxSwift or PromiseKit. Yet, for simple instances of the problem, there is no need to use such big guns, as it can actually be solved with simple function composition.

import Foundation

typealias CompletionHandler<Result> = (Result?, Error?) -> Void

infix operator ~>: MultiplicationPrecedence

func ~> <T, U>(_ first: @escaping (CompletionHandler<T>) -> Void, _ second: @escaping (T, CompletionHandler<U>) -> Void) -> (CompletionHandler<U>) -> Void {
    return { completion in
        first({ firstResult, error in
            guard let firstResult = firstResult else { completion(nil, error); return }
            
            second(firstResult, { (secondResult, error) in
                completion(secondResult, error)
            })
        })
    }
}

func ~> <T, U>(_ first: @escaping (CompletionHandler<T>) -> Void, _ transform: @escaping (T) -> U) -> (CompletionHandler<U>) -> Void {
    return { completion in
        first({ result, error in
            guard let result = result else { completion(nil, error); return }
            
            completion(transform(result), nil)
        })
    }
}

func service1(_ completionHandler: CompletionHandler<Int>) {
    completionHandler(42, nil)
}

func service2(arg: String, _ completionHandler: CompletionHandler<String>) {
    completionHandler("🎉 \(arg)", nil)
}

let chainedServices = service1
    ~> { int in return String(int / 2) }
    ~> service2

chainedServices({ result, _ in
    guard let result = result else { return }
    
    print(result) // Prints: 🎉 21
})

Transform an asynchronous function into a synchronous one

Asynchronous functions are a great way to deal with future events without blocking a thread. Yet, there are times where we would like them to behave in exactly such a blocking way.

Think about writing unit tests and using mocked network calls. You will need to add complexity to your test in order to deal with asynchronous functions, whereas synchronous ones would be much easier to manage.

Thanks to Swift proficiency in the functional paradigm, it is possible to write a function whose job is to take an asynchronous function and transform it into a synchronous one.

import Foundation

func makeSynchrone<A, B>(_ asyncFunction: @escaping (A, (B) -> Void) -> Void) -> (A) -> B {
    return { arg in
        let lock = NSRecursiveLock()
        
        var result: B? = nil
        
        asyncFunction(arg) {
            result = $0
            lock.unlock()
        }
        
        lock.lock()
        
        return result!
    }
}

func myAsyncFunction(arg: Int, completionHandler: (String) -> Void) {
    completionHandler("🎉 \(arg)")
}

let syncFunction = makeSynchrone(myAsyncFunction)

print(syncFunction(42)) // prints 🎉 42

Using KeyPaths instead of closures

Closures are a great way to interact with generic APIs, for instance APIs that allow to manipulate data structures through the use of generic functions, such as filter() or sorted().

The annoying part is that closures tend to clutter your code with many instances of {, } and $0, which can quickly undermine its readably.

A nice alternative for a cleaner syntax is to use a KeyPath instead of a closure, along with an operator that will deal with transforming the provided KeyPath in a closure.

import Foundation

prefix operator ^

prefix func ^ <Element, Attribute>(_ keyPath: KeyPath<Element, Attribute>) -> (Element) -> Attribute {
    return { element in element[keyPath: keyPath] }
}

struct MyData {
    let int: Int
    let string: String
}

let data = [MyData(int: 2, string: "Foo"), MyData(int: 4, string: "Bar")]

data.map(^\.int) // [2, 4]
data.map(^\.string) // ["Foo", "Bar"]

Bringing some type-safety to a userInfo Dictionary

Many iOS APIs still rely on a userInfo Dictionary to handle use-case specific data. This Dictionary usually stores untyped values, and is declared as follows: [String: Any] (or sometimes [AnyHashable: Any].

Retrieving data from such a structure will involve some conditional casting (via the as? operator), which is prone to both errors and repetitions. Yet, by introducing a custom subscript, it's possible to encapsulate all the tedious logic, and end-up with an easier and more robust API.

import Foundation

typealias TypedUserInfoKey<T> = (key: String, type: T.Type)

extension Dictionary where Key == String, Value == Any {
    subscript<T>(_ typedKey: TypedUserInfoKey<T>) -> T? {
        return self[typedKey.key] as? T
    }
}

let userInfo: [String : Any] = ["Foo": 4, "Bar": "forty-two"]

let integerTypedKey = TypedUserInfoKey(key: "Foo", type: Int.self)
let intValue = userInfo[integerTypedKey] // returns 4
type(of: intValue) // returns Int?

let stringTypedKey = TypedUserInfoKey(key: "Bar", type: String.self)
let stringValue = userInfo[stringTypedKey] // returns "forty-two"
type(of: stringValue) // returns String?

Lightweight data-binding for an MVVM implementation

MVVM is a great pattern to separate business logic from presentation logic. The main challenge to make it work, is to define a mechanism for the presentation layer to be notified of model updates.

RxSwift is a perfect choice to solve such a problem. Yet, some developers don't feel confortable with leveraging a third-party library for such a central part of their architecture.

For those situation, it's possible to define a lightweight Variable type, that will make the MVVM pattern very easy to use!

import Foundation

class Variable<Value> {
    var value: Value {
        didSet {
            onUpdate?(value)
        }
    }
    
    var onUpdate: ((Value) -> Void)? {
        didSet {
            onUpdate?(value)
        }
    }
    
    init(_ value: Value, _ onUpdate: ((Value) -> Void)? = nil) {
        self.value = value
        self.onUpdate = onUpdate
        self.onUpdate?(value)
    }
}

let variable: Variable<String?> = Variable(nil)

variable.onUpdate = { data in
    if let data = data {
        print(data)
    }
}

variable.value = "Foo"
variable.value = "Bar"

// prints:
// Foo
// Bar

Using typealias to its fullest

The keyword typealias allows developers to give a new name to an already existing type. For instance, Swift defines Void as a typealias of (), the empty tuple.

But a less known feature of this mechanism is that it allows to assign concrete types for generic parameters, or to rename them. This can help make the semantics of generic types much clearer, when used in specific use cases.

import Foundation

enum Either<Left, Right> {
    case left(Left)
    case right(Right)
}

typealias Result<Value> = Either<Value, Error>

typealias IntOrString = Either<Int, String>

Writing an interruptible overload of forEach

Iterating through objects via the forEach(_:) method is a great alternative to the classic for loop, as it allows our code to be completely oblivious of the iteration logic. One limitation, however, is that forEach(_:) does not allow to stop the iteration midway.

Taking inspiration from the Objective-C implementation, we can write an overload that will allow the developer to stop the iteration, if needed.

import Foundation

extension Sequence {
    func forEach(_ body: (Element, _ stop: inout Bool) throws -> Void) rethrows {
        var stop = false
        for element in self {
            try body(element, &stop)
            
            if stop {
                return
            }
        }
    }
}

["Foo", "Bar", "FooBar"].forEach { element, stop in
    print(element)
    stop = (element == "Bar")
}

// Prints:
// Foo
// Bar

Optimizing the use of reduce()

Functional programing is a great way to simplify a codebase. For instance, reduce is an alternative to the classic for loop, without most the boilerplate. Unfortunately, simplicity often comes at the price of performance.

Consider that you want to remove duplicate values from a Sequence. While reduce() is a perfectly fine way to express this computation, the performance will be sub optimal, because of all the unnecessary Array copying that will happen every time its closure gets called.

That's when reduce(into:_:) comes into play. This version of reduce leverages the capacities of copy-on-write type (such as Array or Dictionnary) in order to avoid unnecessary copying, which results in a great performance boost.

import Foundation

func time(averagedExecutions: Int = 1, _ code: () -> Void) {
    let start = Date()
    for _ in 0..<averagedExecutions { code() }
    let end = Date()
    
    let duration = end.timeIntervalSince(start) / Double(averagedExecutions)
    
    print("time: \(duration)")
}

let data = (1...1_000).map { _ in Int(arc4random_uniform(256)) }


// runs in 0.63s
time {
    let noDuplicates: [Int] = data.reduce([], { $0.contains($1) ? $0 : $0 + [$1] })
}

// runs in 0.15s
time {
    let noDuplicates: [Int] = data.reduce(into: [], { if !$0.contains($1) { $0.append($1) } } )
}

Avoiding hardcoded reuse identifiers

UI components such as UITableView and UICollectionView rely on reuse identifiers in order to efficiently recycle the views they display. Often, those reuse identifiers take the form of a static hardcoded String, that will be used for every instance of their class.

Through protocol-oriented programing, it's possible to avoid those hardcoded values, and instead use the name of the type as a reuse identifier.

import Foundation
import UIKit

protocol Reusable {
    static var reuseIdentifier: String { get }
}

extension Reusable {
    static var reuseIdentifier: String {
        return String(describing: self)
    }
}

extension UITableViewCell: Reusable { }

extension UITableView {
    func register<T: UITableViewCell>(_ class: T.Type) {
        register(`class`, forCellReuseIdentifier: T.reuseIdentifier)
    }
    func dequeueReusableCell<T: UITableViewCell>(for indexPath: IndexPath) -> T {
        return dequeueReusableCell(withIdentifier: T.reuseIdentifier, for: indexPath) as! T
    }
}

class MyCell: UITableViewCell { }

let tableView = UITableView()

tableView.register(MyCell.self)
let myCell: MyCell = tableView.dequeueReusableCell(for: [0, 0])

Defining a union type

The C language has a construct called union, that allows a single variable to hold values from different types. While Swift does not provide such a construct, it provides enums with associated values, which allows us to define a type called Either that implements a union of two types.

import Foundation

enum Either<A, B> {
    case left(A)
    case right(B)
    
    func either(ifLeft: ((A) -> Void)? = nil, ifRight: ((B) -> Void)? = nil) {
        switch self {
        case let .left(a):
            ifLeft?(a)
        case let .right(b):
            ifRight?(b)
        }
    }
}

extension Bool { static func random() -> Bool { return arc4random_uniform(2) == 0 } }

var intOrString: Either<Int, String> = Bool.random() ? .left(2) : .right("Foo")

intOrString.either(ifLeft: { print($0 + 1) }, ifRight: { print($0 + "Bar") })

If you're interested by this kind of data structure, I strongly recommend that you learn more about Algebraic Data Types.

Asserting that classes have associated NIBs and vice-versa

Most of the time, when we create a .xib file, we give it the same name as its associated class. From that, if we later refactor our code and rename such a class, we run the risk of forgetting to rename the associated .xib.

While the error will often be easy to catch, if the .xib is used in a remote section of its app, it might go unnoticed for sometime. Fortunately it's possible to build custom test predicates that will assert that 1) for a given class, there exists a .nib with the same name in a given Bundle, 2) for all the .nib in a given Bundle, there exists a class with the same name.

import XCTest

public func XCTAssertClassHasNib(_ class: AnyClass, bundle: Bundle, file: StaticString = #file, line: UInt = #line) {
    let associatedNibURL = bundle.url(forResource: String(describing: `class`), withExtension: "nib")
    
    XCTAssertNotNil(associatedNibURL, "Class \"\(`class`)\" has no associated nib file", file: file, line: line)
}

public func XCTAssertNibHaveClasses(_ bundle: Bundle, file: StaticString = #file, line: UInt = #line) {
    guard let bundleName = bundle.infoDictionary?["CFBundleName"] as? String,
        let basePath = bundle.resourcePath,
        let enumerator = FileManager.default.enumerator(at: URL(fileURLWithPath: basePath),
                                                    includingPropertiesForKeys: nil,
                                                    options: [.skipsHiddenFiles, .skipsSubdirectoryDescendants]) else { return }
    
    var nibFilesURLs = [URL]()
    
    for case let fileURL as URL in enumerator {
        if fileURL.pathExtension.uppercased() == "NIB" {
            nibFilesURLs.append(fileURL)
        }
    }
    
    nibFilesURLs.map { $0.lastPathComponent }
        .compactMap { $0.split(separator: ".").first }
        .map { String($0) }
        .forEach {
            let associatedClass: AnyClass? = bundle.classNamed("\(bundleName).\($0)")
            
            XCTAssertNotNil(associatedClass, "File \"\($0).nib\" has no associated class", file: file, line: line)
        }
}

XCTAssertClassHasNib(MyFirstTableViewCell.self, bundle: Bundle(for: AppDelegate.self))
XCTAssertClassHasNib(MySecondTableViewCell.self, bundle: Bundle(for: AppDelegate.self))
        
XCTAssertNibHaveClasses(Bundle(for: AppDelegate.self))

Many thanks Benjamin Lavialle for coming up with the idea behind the second test predicate.

Small footprint type-erasing with functions

Seasoned Swift developers know it: a protocol with associated type (PAT) "can only be used as a generic constraint because it has Self or associated type requirements". When we really need to use a PAT to type a variable, the goto workaround is to use a type-erased wrapper.

While this solution works perfectly, it requires a fair amount of boilerplate code. In instances where we are only interested in exposing one particular function of the PAT, a shorter approach using function types is possible.

import Foundation
import UIKit

protocol Configurable {
    associatedtype Model
    
    func configure(with model: Model)
}

typealias Configurator<Model> = (Model) -> ()

extension UILabel: Configurable {
    func configure(with model: String) {
        self.text = model
    }
}

let label = UILabel()
let configurator: Configurator<String> = label.configure

configurator("Foo")

label.text // "Foo"

Performing animations sequentially

UIKit exposes a very powerful and simple API to perform view animations. However, this API can become a little bit quirky to use when we want to perform animations sequentially, because it involves nesting closure within one another, which produces notoriously hard to maintain code.

Nonetheless, it's possible to define a rather simple class, that will expose a really nicer API for this particular use case 👌

import Foundation
import UIKit

class AnimationSequence {
    typealias Animations = () -> Void
    
    private let current: Animations
    private let duration: TimeInterval
    private var next: AnimationSequence? = nil
    
    init(animations: @escaping Animations, duration: TimeInterval) {
        self.current = animations
        self.duration = duration
    }
    
    @discardableResult func append(animations: @escaping Animations, duration: TimeInterval) -> AnimationSequence {
        var lastAnimation = self
        while let nextAnimation = lastAnimation.next {
            lastAnimation = nextAnimation
        }
        lastAnimation.next = AnimationSequence(animations: animations, duration: duration)
        return self
    }
    
    func run() {
        UIView.animate(withDuration: duration, animations: current, completion: { finished in
            if finished, let next = self.next {
                next.run()
            }
        })
    }
}

var firstView = UIView()
var secondView = UIView()

firstView.alpha = 0
secondView.alpha = 0

AnimationSequence(animations: { firstView.alpha = 1.0 }, duration: 1)
            .append(animations: { secondView.alpha = 1.0 }, duration: 0.5)
            .append(animations: { firstView.alpha = 0.0 }, duration: 2.0)
            .run()

Debouncing a function call

Debouncing is a very useful tool when dealing with UI inputs. Consider a search bar, whose content is used to query an API. It wouldn't make sense to perform a request for every character the user is typing, because as soon as a new character is entered, the result of the previous request has become irrelevant.

Instead, our code will perform much better if we "debounce" the API call, meaning that we will wait until some delay has passed, without the input being modified, before actually performing the call.

import Foundation

func debounced(delay: TimeInterval, queue: DispatchQueue = .main, action: @escaping (() -> Void)) -> () -> Void {
    var workItem: DispatchWorkItem?
    
    return {
        workItem?.cancel()
        workItem = DispatchWorkItem(block: action)
        queue.asyncAfter(deadline: .now() + delay, execute: workItem!)
    }
}

let debouncedPrint = debounced(delay: 1.0) { print("Action performed!") }

debouncedPrint()
debouncedPrint()
debouncedPrint()

// After a 1 second delay, this gets
// printed only once to the console:

// Action performed!

Providing useful operators for Optional booleans

When we need to apply the standard boolean operators to Optional booleans, we often end up with a syntax unnecessarily crowded with unwrapping operations. By taking a cue from the world of three-valued logics, we can define a couple operators that make working with Bool? values much nicer.

import Foundation

func && (lhs: Bool?, rhs: Bool?) -> Bool? {
    switch (lhs, rhs) {
    case (false, _), (_, false):
        return false
    case let (unwrapLhs?, unwrapRhs?):
        return unwrapLhs && unwrapRhs
    default:
        return nil
    }
}

func || (lhs: Bool?, rhs: Bool?) -> Bool? {
    switch (lhs, rhs) {
    case (true, _), (_, true):
        return true
    case let (unwrapLhs?, unwrapRhs?):
        return unwrapLhs || unwrapRhs
    default:
        return nil
    }
}

false && nil // false
true && nil // nil
[true, nil, false].reduce(true, &&) // false

nil || true // true
nil || false // nil
[true, nil, false].reduce(false, ||) // true

Removing duplicate values from a Sequence

Transforming a Sequence in order to remove all the duplicate values it contains is a classic use case. To implement it, one could be tempted to transform the Sequence into a Set, then back to an Array. The downside with this approach is that it will not preserve the order of the sequence, which can definitely be a dealbreaker. Using reduce() it is possible to provide a concise implementation that preserves ordering:

import Foundation

extension Sequence where Element: Equatable {
    func duplicatesRemoved() -> [Element] {
        return reduce([], { $0.contains($1) ? $0 : $0 + [$1] })
    }
}

let data = [2, 5, 2, 3, 6, 5, 2]

data.duplicatesRemoved() // [2, 5, 3, 6]

Shorter syntax to deal with optional strings

Optional strings are very common in Swift code, for instance many objects from UIKit expose the text they display as a String?. Many times you will need to manipulate this data as an unwrapped String, with a default value set to the empty string for nil cases.

While the nil-coalescing operator (e.g. ??) is a perfectly fine way to a achieve this goal, defining a computed variable like orEmpty can help a lot in cleaning the syntax.

import Foundation
import UIKit

extension Optional where Wrapped == String {
    var orEmpty: String {
        switch self {
        case .some(let value):
            return value
        case .none:
            return ""
        }
    }
}

func doesNotWorkWithOptionalString(_ param: String) {
    // do something with `param`
}

let label = UILabel()
label.text = "This is some text."

doesNotWorkWithOptionalString(label.text.orEmpty)

Encapsulating background computation and UI update

Every seasoned iOS developers knows it: objects from UIKit can only be accessed from the main thread. Any attempt to access them from a background thread is a guaranteed crash.

Still, running a costly computation on the background, and then using it to update the UI can be a common pattern.

In such cases you can rely on asyncUI to encapsulate all the boilerplate code.

import Foundation
import UIKit

func asyncUI<T>(_ computation: @autoclosure @escaping () -> T, qos: DispatchQoS.QoSClass = .userInitiated, _ completion: @escaping (T) -> Void) {
    DispatchQueue.global(qos: qos).async {
        let value = computation()
        DispatchQueue.main.async {
            completion(value)
        }
    }
}

let label = UILabel()

func costlyComputation() -> Int { return (0..<10_000).reduce(0, +) }

asyncUI(costlyComputation()) { value in
    label.text = "\(value)"
}

Retrieving all the necessary data to build a debug view

A debug view, from which any controller of an app can be instantiated and pushed on the navigation stack, has the potential to bring some real value to a development process. A requirement to build such a view is to have a list of all the classes from a given Bundle that inherit from UIViewController. With the following extension, retrieving this list becomes a piece of cake 🍰

import Foundation
import UIKit
import ObjectiveC

extension Bundle {
    func viewControllerTypes() -> [UIViewController.Type] {
        guard let bundlePath = self.executablePath else { return [] }
        
        var size: UInt32 = 0
        var rawClassNames: UnsafeMutablePointer<UnsafePointer<Int8>>!
        var parsedClassNames = [String]()
        
        rawClassNames = objc_copyClassNamesForImage(bundlePath, &size)
        
        for index in 0..<size {
            let className = rawClassNames[Int(index)]
            
            if let name = NSString.init(utf8String:className) as String?,
                NSClassFromString(name) is UIViewController.Type {
                parsedClassNames.append(name)
            }
        }
        
        return parsedClassNames
            .sorted()
            .compactMap { NSClassFromString($0) as? UIViewController.Type }
    }
}

// Fetch all view controller types in UIKit
Bundle(for: UIViewController.self).viewControllerTypes()

I share the credit for this tip with Benoît Caron.

Defining a function to map over dictionaries

Update As it turns out, map is actually a really bad name for this function, because it does not preserve composition of transformations, a property that is required to fit the definition of a real map function.

Surprisingly enough, the standard library doesn't define a map() function for dictionaries that allows to map both keys and values into a new Dictionary. Nevertheless, such a function can be helpful, for instance when converting data across different frameworks.

import Foundation

extension Dictionary {
    func map<T: Hashable, U>(_ transform: (Key, Value) throws -> (T, U)) rethrows -> [T: U] {
        var result: [T: U] = [:]
        
        for (key, value) in self {
            let (transformedKey, transformedValue) = try transform(key, value)
            result[transformedKey] = transformedValue
        }
        
        return result
    }
}

let data = [0: 5, 1: 6, 2: 7]
data.map { ("\($0)", $1 * $1) } // ["2": 49, "0": 25, "1": 36]

A shorter syntax to remove nil values

Swift provides the function compactMap(), that can be used to remove nil values from a Sequence of optionals when calling it with an argument that just returns its parameter (i.e. compactMap { $0 }). Still, for such use cases it would be nice to get rid of the trailing closure.

The implementation isn't as straightforward as your usual extension, but once it has been written, the call site definitely gets cleaner 👌

import Foundation

protocol OptionalConvertible {
    associatedtype Wrapped
    func asOptional() -> Wrapped?
}

extension Optional: OptionalConvertible {
    func asOptional() -> Wrapped? {
        return self
    }
}

extension Sequence where Element: OptionalConvertible {
    func compacted() -> [Element.Wrapped] {
        return compactMap { $0.asOptional() }
    }
}

let data = [nil, 1, 2, nil, 3, 5, nil, 8, nil]
data.compacted() // [1, 2, 3, 5, 8]

Dealing with expirable values

It might happen that your code has to deal with values that come with an expiration date. In a game, it could be a score multiplier that will only last for 30 seconds. Or it could be an authentication token for an API, with a 15 minutes lifespan. In both instances you can rely on the type Expirable to encapsulate the expiration logic.

import Foundation

struct Expirable<T> {
    private var innerValue: T
    private(set) var expirationDate: Date
    
    var value: T? {
        return hasExpired() ? nil : innerValue
    }
    
    init(value: T, expirationDate: Date) {
        self.innerValue = value
        self.expirationDate = expirationDate
    }
    
    init(value: T, duration: Double) {
        self.innerValue = value
        self.expirationDate = Date().addingTimeInterval(duration)
    }
    
    func hasExpired() -> Bool {
        return expirationDate < Date()
    }
}

let expirable = Expirable(value: 42, duration: 3)

sleep(2)
expirable.value // 42
sleep(2)
expirable.value // nil

I share the credit for this tip with Benoît Caron.

Using parallelism to speed-up map()

Almost all Apple devices able to run Swift code are powered by a multi-core CPU, consequently making a good use of parallelism is a great way to improve code performance. map() is a perfect candidate for such an optimization, because it is almost trivial to define a parallel implementation.

import Foundation

extension Array {
    func parallelMap<T>(_ transform: (Element) -> T) -> [T] {
        let res = UnsafeMutablePointer<T>.allocate(capacity: count)
        
        DispatchQueue.concurrentPerform(iterations: count) { i in
            res[i] = transform(self[i])
        }
        
        let finalResult = Array<T>(UnsafeBufferPointer(start: res, count: count))
        res.deallocate(capacity: count)
        
        return finalResult
    }
}

let array = (0..<1_000).map { $0 }

func work(_ n: Int) -> Int {
    return (0..<n).reduce(0, +)
}

array.parallelMap { work($0) }

🚨 Make sure to only use parallelMap() when the transform function actually performs some costly computations. Otherwise performances will be systematically slower than using map(), because of the multithreading overhead.

Measuring execution time with minimum boilerplate

During development of a feature that performs some heavy computations, it can be helpful to measure just how much time a chunk of code takes to run. The time() function is a nice tool for this purpose, because of how simple it is to add and then to remove when it is no longer needed.

import Foundation

func time(averagedExecutions: Int = 1, _ code: () -> Void) {
    let start = Date()
    for _ in 0..<averagedExecutions { code() }
    let end = Date()
    
    let duration = end.timeIntervalSince(start) / Double(averagedExecutions)
    
    print("time: \(duration)")
}

time {
    (0...10_000).map { $0 * $0 }
}
// time: 0.183973908424377

Running two pieces of code in parallel

Concurrency is definitely one of those topics were the right encapsulation bears the potential to make your life so much easier. For instance, with this piece of code you can easily launch two computations in parallel, and have the results returned in a tuple.

import Foundation

func parallel<T, U>(_ left: @autoclosure () -> T, _ right: @autoclosure () -> U) -> (T, U) {
    var leftRes: T?
    var rightRes: U?
    
    DispatchQueue.concurrentPerform(iterations: 2, execute: { id in
        if id == 0 {
            leftRes = left()
        } else {
            rightRes = right()
        }
    })
    
    return (leftRes!, rightRes!)
}

let values = (1...100_000).map { $0 }

let results = parallel(values.map { $0 * $0 }, values.reduce(0, +))

Making good use of #file, #line and #function

Swift exposes three special variables #file, #line and #function, that are respectively set to the name of the current file, line and function. Those variables become very useful when writing custom logging functions or test predicates.

import Foundation

func log(_ message: String, _ file: String = #file, _ line: Int = #line, _ function: String = #function) {
    print("[\(file):\(line)] \(function) - \(message)")
}

func foo() {
    log("Hello world!")
}

foo() // [MyPlayground.playground:8] foo() - Hello world!

Comparing Optionals through Conditional Conformance

Swift 4.1 has introduced a new feature called Conditional Conformance, which allows a type to implement a protocol only when its generic type also does.

With this addition it becomes easy to let Optional implement Comparable only when Wrapped also implements Comparable:

import Foundation

extension Optional: Comparable where Wrapped: Comparable {
    public static func < (lhs: Optional, rhs: Optional) -> Bool {
        switch (lhs, rhs) {
        case let (lhs?, rhs?):
            return lhs < rhs
        case (nil, _?):
            return true // anything is greater than nil
        case (_?, nil):
            return false // nil in smaller than anything
        case (nil, nil):
            return true // nil is not smaller than itself
        }
    }
}

let data: [Int?] = [8, 4, 3, nil, 12, 4, 2, nil, -5]
data.sorted() // [nil, nil, Optional(-5), Optional(2), Optional(3), Optional(4), Optional(4), Optional(8), Optional(12)]

Safely subscripting a Collection

Any attempt to access an Array beyond its bounds will result in a crash. While it's possible to write conditions such as if index < array.count { array[index] } in order to prevent such crashes, this approach will rapidly become cumbersome.

A great thing is that this condition can be encapsulated in a custom subscript that will work on any Collection:

import Foundation

extension Collection {
    subscript (safe index: Index) -> Element? {
        return indices.contains(index) ? self[index] : nil
    }
}

let data = [1, 3, 4]

data[safe: 1] // Optional(3)
data[safe: 10] // nil

Easier String slicing using ranges

Subscripting a string with a range can be very cumbersome in Swift 4. Let's face it, no one wants to write lines like someString[index(startIndex, offsetBy: 0)..<index(startIndex, offsetBy: 10)] on a regular basis.

Luckily, with the addition of one clever extension, strings can be sliced as easily as arrays 🎉

import Foundation

extension String {
    public subscript(value: CountableClosedRange<Int>) -> Substring {
        get {
            return self[index(startIndex, offsetBy: value.lowerBound)...index(startIndex, offsetBy: value.upperBound)]
        }
    }
    
    public subscript(value: CountableRange<Int>) -> Substring {
        get {
            return self[index(startIndex, offsetBy: value.lowerBound)..<index(startIndex, offsetBy: value.upperBound)]
        }
    }
    
    public subscript(value: PartialRangeUpTo<Int>) -> Substring {
        get {
            return self[..<index(startIndex, offsetBy: value.upperBound)]
        }
    }
    
    public subscript(value: PartialRangeThrough<Int>) -> Substring {
        get {
            return self[...index(startIndex, offsetBy: value.upperBound)]
        }
    }
    
    public subscript(value: PartialRangeFrom<Int>) -> Substring {
        get {
            return self[index(startIndex, offsetBy: value.lowerBound)...]
        }
    }
}

let data = "This is a string!"

data[..<4]  // "This"
data[5..<9] // "is a"
data[10...] // "string!"

Concise syntax for sorting using a KeyPath

By using a KeyPath along with a generic type, a very clean and concise syntax for sorting data can be implemented:

import Foundation

extension Sequence {
    func sorted<T: Comparable>(by attribute: KeyPath<Element, T>) -> [Element] {
        return sorted(by: { $0[keyPath: attribute] < $1[keyPath: attribute] })
    }
}

let data = ["Some", "words", "of", "different", "lengths"]

data.sorted(by: \.count) // ["of", "Some", "words", "lengths", "different"]

If you like this syntax, make sure to checkout KeyPathKit!

Manufacturing cache-efficient versions of pure functions

By capturing a local variable in a returned closure, it is possible to manufacture cache-efficient versions of pure functions. Be careful though, this trick only works with non-recursive function!

import Foundation

func cached<In: Hashable, Out>(_ f: @escaping (In) -> Out) -> (In) -> Out {
    var cache = [In: Out]()
    
    return { (input: In) -> Out in
        if let cachedValue = cache[input] {
            return cachedValue
        } else {
            let result = f(input)
            cache[input] = result
            return result
        }
    }
}

let cachedCos = cached { (x: Double) in cos(x) }

cachedCos(.pi * 2) // value of cos for 2π is now cached

Simplifying complex conditions with pattern matching

When distinguishing between complex boolean conditions, using a switch statement along with pattern matching can be more readable than the classic series of if {} else if {}.

import Foundation

let expr1: Bool
let expr2: Bool
let expr3: Bool

if expr1 && !expr3 {
    functionA()
} else if !expr2 && expr3 {
    functionB()
} else if expr1 && !expr2 && expr3 {
    functionC()
}

switch (expr1, expr2, expr3) {
    
case (true, _, false):
    functionA()
case (_, false, true):
    functionB()
case (true, false, true):
    functionC()
default:
    break
}

Easily generating arrays of data

Using map() on a range makes it easy to generate an array of data.

import Foundation

func randomInt() -> Int { return Int(arc4random()) }

let randomArray = (1...10).map { _ in randomInt() }

Using @autoclosure for cleaner call sites

Using @autoclosure enables the compiler to automatically wrap an argument within a closure, thus allowing for a very clean syntax at call sites.

import UIKit

extension UIView {
    class func animate(withDuration duration: TimeInterval, _ animations: @escaping @autoclosure () -> Void) {
        UIView.animate(withDuration: duration, animations: animations)
    }
}

let view = UIView()

UIView.animate(withDuration: 0.3, view.backgroundColor = .orange)

Observing new and old value with RxSwift

When working with RxSwift, it's very easy to observe both the current and previous value of an observable sequence by simply introducing a shift using skip().

import RxSwift

let values = Observable.of(4, 8, 15, 16, 23, 42)

let newAndOld = Observable.zip(values, values.skip(1)) { (previous: $0, current: $1) }
    .subscribe(onNext: { pair in
        print("current: \(pair.current) - previous: \(pair.previous)")
    })

//current: 8 - previous: 4
//current: 15 - previous: 8
//current: 16 - previous: 15
//current: 23 - previous: 16
//current: 42 - previous: 23

Implicit initialization from literal values

Using protocols such as ExpressibleByStringLiteral it is possible to provide an init that will be automatically when a literal value is provided, allowing for nice and short syntax. This can be very helpful when writing mock or test data.

import Foundation

extension URL: ExpressibleByStringLiteral {
    public init(stringLiteral value: String) {
        self.init(string: value)!
    }
}

let url: URL = "http://www.google.fr"

NSURLConnection.canHandle(URLRequest(url: "http://www.google.fr"))

Achieving systematic validation of data

Through some clever use of Swift private visibility it is possible to define a container that holds any untrusted value (such as a user input) from which the only way to retrieve the value is by making it successfully pass a validation test.

import Foundation

struct Untrusted<T> {
    private(set) var value: T
}

protocol Validator {
    associatedtype T
    static func validation(value: T) -> Bool
}

extension Validator {
    static func validate(untrusted: Untrusted<T>) -> T? {
        if self.validation(value: untrusted.value) {
            return untrusted.value
        } else {
            return nil
        }
    }
}

struct FrenchPhoneNumberValidator: Validator {
    static func validation(value: String) -> Bool {
       return (value.count) == 10 && CharacterSet(charactersIn: value).isSubset(of: CharacterSet.decimalDigits)
    }
}

let validInput = Untrusted(value: "0122334455")
let invalidInput = Untrusted(value: "0123")

FrenchPhoneNumberValidator.validate(untrusted: validInput) // returns "0122334455"
FrenchPhoneNumberValidator.validate(untrusted: invalidInput) // returns nil

Implementing the builder pattern with keypaths

With the addition of keypaths in Swift 4, it is now possible to easily implement the builder pattern, that allows the developer to clearly separate the code that initializes a value from the code that uses it, without the burden of defining a factory method.

import UIKit

protocol With {}

extension With where Self: AnyObject {
    @discardableResult
    func with<T>(_ property: ReferenceWritableKeyPath<Self, T>, setTo value: T) -> Self {
        self[keyPath: property] = value
        return self
    }
}

extension UIView: With {}

let view = UIView()

let label = UILabel()
    .with(\.textColor, setTo: .red)
    .with(\.text, setTo: "Foo")
    .with(\.textAlignment, setTo: .right)
    .with(\.layer.cornerRadius, setTo: 5)

view.addSubview(label)

🚨 The Swift compiler does not perform OS availability checks on properties referenced by keypaths. Any attempt to use a KeyPath for an unavailable property will result in a runtime crash.

I share the credit for this tip with Marion Curtil.

Storing functions rather than values

When a type stores values for the sole purpose of parametrizing its functions, it’s then possible to not store the values but directly the function, with no discernable difference at the call site.

import Foundation

struct MaxValidator {
    let max: Int
    let strictComparison: Bool
    
    func isValid(_ value: Int) -> Bool {
        return self.strictComparison ? value < self.max : value <= self.max
    }
}

struct MaxValidator2 {
    var isValid: (_ value: Int) -> Bool
    
    init(max: Int, strictComparison: Bool) {
        self.isValid = strictComparison ? { $0 < max } : { $0 <= max }
    }
}

MaxValidator(max: 5, strictComparison: true).isValid(5) // false
MaxValidator2(max: 5, strictComparison: false).isValid(5) // true

Defining operators on function types

Functions are first-class citizen types in Swift, so it is perfectly legal to define operators for them.

import Foundation

let firstRange = { (0...3).contains($0) }
let secondRange = { (5...6).contains($0) }

func ||(_ lhs: @escaping (Int) -> Bool, _ rhs: @escaping (Int) -> Bool) -> (Int) -> Bool {
    return { value in
        return lhs(value) || rhs(value)
    }
}

(firstRange || secondRange)(2) // true
(firstRange || secondRange)(4) // false
(firstRange || secondRange)(6) // true

Typealiases for functions

Typealiases are great to express function signatures in a more comprehensive manner, which then enables us to easily define functions that operate on them, resulting in a nice way to write and use some powerful API.

import Foundation

typealias RangeSet = (Int) -> Bool

func union(_ left: @escaping RangeSet, _ right: @escaping RangeSet) -> RangeSet {
    return { left($0) || right($0) }
}

let firstRange = { (0...3).contains($0) }
let secondRange = { (5...6).contains($0) }

let unionRange = union(firstRange, secondRange)

unionRange(2) // true
unionRange(4) // false

Encapsulating state within a function

By returning a closure that captures a local variable, it's possible to encapsulate a mutable state within a function.

import Foundation

func counterFactory() -> () -> Int {
    var counter = 0
    
    return {
        counter += 1
        return counter
    }
}

let counter = counterFactory()

counter() // returns 1
counter() // returns 2

Generating all cases for an Enum

⚠️ Since Swift 4.2, allCases can now be synthesized at compile-time by simply conforming to the protocol CaseIterable. The implementation below should no longer be used in production code.

Through some clever leveraging of how enums are stored in memory, it is possible to generate an array that contains all the possible cases of an enum. This can prove particularly useful when writing unit tests that consume random data.

import Foundation

enum MyEnum { case first; case second; case third; case fourth }

protocol EnumCollection: Hashable {
    static var allCases: [Self] { get }
}

extension EnumCollection {
    public static var allCases: [Self] {
        var i = 0
        return Array(AnyIterator {
            let next = withUnsafePointer(to: &i) {
                $0.withMemoryRebound(to: Self.self, capacity: 1) { $0.pointee }
            }
            if next.hashValue != i { return nil }
            i += 1
            return next
        })
    }
}

extension MyEnum: EnumCollection { }

MyEnum.allCases // [.first, .second, .third, .fourth]

Using map on optional values

The if-let syntax is a great way to deal with optional values in a safe manner, but at times it can prove to be just a little bit to cumbersome. In such cases, using the Optional.map() function is a nice way to achieve a shorter code while retaining safeness and readability.

import UIKit

let date: Date? = Date() // or could be nil, doesn't matter
let formatter = DateFormatter()
let label = UILabel()

if let safeDate = date {
    label.text = formatter.string(from: safeDate)
}

label.text = date.map { return formatter.string(from: $0) }

label.text = date.map(formatter.string(from:)) // even shorter, tough less readable

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Author: vincent-pradeilles
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License: MIT license
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