How to Level Up Account in League of Legends 2021

Our League of Legends How to level up fast guide contains advice on the best ways to level up in LoL Account quickly.

As a new player, you can’t just jump into the League of Legends ranked system right off the bat. First, you’ll need to reach Summoner level 30 in order to do so. It’s a frustrating restriction for players who feel like they’re ready to get involved, or for those who already have a high level alternate account, but Riot has put it in place to make sure you really understand how the game works. It’s a slow grind to get there, and there’s simply no escaping it - you’ve got to buckle in.

Win all of your games

The best tip for reaching level 30 fast on LoL is to win ALL of your games… or as many as possible. In order to do this, you want to be sure to go for the easier matches as much as possible. What this means is that you will be in matches against bots and players who are at the lowest levels because they don’t have any skill in the game and are easiest to beat. If you’re trying to level up fast, you will probably be prioritizing winning all of your matches over having a more fun and challenging experience. Inexperienced players can be incredibly bad because either they have never played the game before or they are just trying to figure it out and still don’t have a clue what’s going on.

The best way to avoid encountering losses, though, is to play against bots. In order to set this up, just pick the co-op vs. beginner bots mode and you’ll be ready to finish the game as soon as possible. In fact, this strategy is favored because it allows you to destroy the nexus in record time which means you can play more games and reach level 30 much faster than normal games. You don’t want to complete your matches too fast, however, so that you don’t miss out on XP. Make sure your matches are at least 9 minutes long. This is less than a third the time of a normal match (which is typically 30 minutes or longer) and a fantastic way to level up in record time!

Always honor somebody

Honoring your teammates increases your honor level progress, and that means you will get loot rewards like key fragments and hextech boxes much more often, so you will be able to purchase more champions or skins just by clicking once in the post-game lobby!

Team up with your friends

If you have friends that are also looking to level up their smurf accounts to level 30 so that you can start playing ranked games together, you can team up. If you have enough friends to make a team of five, it is much better if you play as a team instead of bots. If your friends can’t make a full team, playing against bots is much better than playing with random people. When you are playing as a team, you can be able to complete your games in around ten minutes, which is much faster than when playing with random people. The only downside of using this method to level up faster in League of Legends is that your friends must be determined.

Purchase an XP boost

If you purchase an XP boost you will win more EXP points every time you win a match. There are two types of boost available, duration and win. Duration boosts give you double EXP, whether you win or lose but only lasts for a short period of time. Win boosts, meanwhile add on an extra 210 EXP points but these are only applied if you win the game. Boosts can be purchased from the Riot store within the game using Riot Points. It is also possible to purchase League of Legend accounts, that are already at a competitive level. Head to UnrankedSmurfs.com to browse some of the available accounts.

Find the best-suited champion

It is essential to understand the abilities and roles of champions in League of Legends: Wild Rift. Firstly try to find which champion role suits you the most and then which champions are best suited for that role. Start mastering them by learning their abilities and the best ways to use them instead of using many champions in the game with different roles.

Try to buff up fast and collect gold as much as possible in the early game to help you against the opponents in the mid and late game.

To become better and help your team win, you need to play as much as you can. It is only through practice that you will become a real champion that your team can depend on to win a match. Did you want to level up fast in League of Legends or Sell League Accounts , click https://lol.igvault.com/League-of-Legends-Accounts!

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Buddha Community

Alex Riley

Alex Riley

1607510226

Best Web App Ideas To Make Money In 2021 - Application Startup Guide

Some Popular Web App Ideas for 2021

Are you looking for best web application business ideas that make money in 2021?

There are lots of simple web app ideas but all those web application business ideas do not make money.

Read More

#trending web app ideas 2021 #trending web application ideas 2021 #web application ideas 2021 #web app ideas 2021 #new web app ideas 2021 #evergreen web app ideas 2021

Adele Hansley

Adele Hansley

1621840404

The Importance of Cost Accounting In Finance

Cost Accounting is the reporting and analysis of an employer’s cost shape. Cost accounting is a technique of assigning costs to objects that normally include an employer’s merchandise, services, and every other sport that contain the business enterprise.

Accounting Assignment Sample is significant for understanding the way of writing an accounting assignment. Accounting is useful because it can identify the spendings of an organization in form of cash, how a lot it earns, and wherein cash is being misplaced. Cost accounting targets to file, analyze, and cause the development of internal cost controls and performance. In short, cost accounting is a device of operational analysis for control.

The Purposes of Cost Accounting - Explained by Online Experts

Regularly, the only and most important objective of cost accounting is to decide selling charges. Cost accounting is likewise used to assist with cost controls. Corporations need to spend less on their inputs and rate extra for their outputs. Cost accounting can be used to identify inefficiencies and practice the essential improvements to manage charges. These controls can consist of budgetary controls, standard costing, and inventory control.

Cost accounting can assist with inner costs which include transfer costs for companies that switch items and services among divisions and subsidiaries. Cost accounting can contribute to the education of the specified monetary statements, a place in any other case reserved for financial accounting. The costs and information advanced and studied through cost accounting are probably to make it easier to acquire records for financial accounting functions. For instance, raw fabric costs and inventory costs are shared between each accounting technique.

Entrepreneurs and business managers depend upon actionable facts than making allocation choices. Cost accounting depends on decision making because it can be tailor-made to the precise wishes of each separate company. That is distinctive from financial accounting, in which GAAP and worldwide financial reporting requirements (IFRS) alter technique and presentation.

**Importance of Cost Accounting **

• Employees: considered one of the most important uses of cost accounting is that it enables us to calculate efficiency. This may assist the company to provide you with an incentive scheme for employees who show efficiency, and as a consequence, they’ll be provided accordingly. It’s also an incentive for employees with decrease efficiency to do better.

• Government: Costing allows the authorities whilst assessing for earnings tax or any other such authorities’ liabilities. It also helps to set enterprise standards and enables cost solving, tariff plans, cost manipulation, and so on.

• Clients: the primary objectives of costing are cost control and improvement in performance. Each of those is very useful to the employer. And ultimately this advantage passes directly to the customers of the goods or offerings.

This is a wide concept that needs expert guidance for students who are looking for an Accounting Assignment Solution. Accounting assignment help experts can help such students for the completion of their work on time.

#accounting assignment sample #accounting assignment solution #accounting assignment help #accounting assignment help experts #accounting assignment help in australia #assignment help in australia

Enos  Prosacco

Enos Prosacco

1598894346

Stolen Fortnite Accounts Earn Hackers Millions Per Year

More than 2 billion breached Fortnite accounts have gone up for sale in underground forums so far in 2020 alone.
“The market for stolen account sales is much larger than just the gaming industry…However, from our research, the black market for the buying and selling of stolen Fortnite accounts is among the most expansive, and also the most lucrative,” said researchers with Night Lion Security in a report last week.
The value of a hacked Fortnite account is centralized around a character’s in-game “skin” (essentially a digital costume), researchers said. Players of the game can purchase these in-game accessories using Fortnite’s currency, called V-Bucks. Some of the skins are rare and worth a lot of money; for instance, the “Recon Expert” skin is one of the most valuable, averaging roughly $2,500 per account.
These Fortnite accounts are initially hacked via simple brute force and password cracking: Username-and-password combinations can be extracted from data breaches of other companies, and checked against Fortnite accounts, as many people reuse passwords.

#hacks #web security #accounts for sale #breach #brute force #compromised account #fortnite #fortnite account #fortnite skin #gaming #hacker #marketplaces #skins #stolen accounts #underground forums

Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

Harry Patel

Harry Patel

1614145832

A Complete Process to Create an App in 2021

It’s 2021, everything is getting replaced by a technologically emerged ecosystem, and mobile apps are one of the best examples to convey this message.

Though bypassing times, the development structure of mobile app has also been changed, but if you still follow the same process to create a mobile app for your business, then you are losing a ton of opportunities by not giving top-notch mobile experience to your users, which your competitors are doing.

You are about to lose potential existing customers you have, so what’s the ideal solution to build a successful mobile app in 2021?

This article will discuss how to build a mobile app in 2021 to help out many small businesses, startups & entrepreneurs by simplifying the mobile app development process for their business.

The first thing is to EVALUATE your mobile app IDEA means how your mobile app will change your target audience’s life and why your mobile app only can be the solution to their problem.

Now you have proposed a solution to a specific audience group, now start to think about the mobile app functionalities, the features would be in it, and simple to understand user interface with impressive UI designs.

From designing to development, everything is covered at this point; now, focus on a prelaunch marketing plan to create hype for your mobile app’s targeted audience, which will help you score initial downloads.

Boom, you are about to cross a particular download to generate a specific revenue through your mobile app.

#create an app in 2021 #process to create an app in 2021 #a complete process to create an app in 2021 #complete process to create an app in 2021 #process to create an app #complete process to create an app