1578061593
In most browsers there are three possible kinds of events triggered when a keyboard key is pressed or released,
You can check which key was pressed or released whenever KeyboardEvent is triggered because that event contains information and based on that event information you can write you custom logic to handle that event.
Note
The implementation will fail if the user disables JavaScript.
Base Code to trace any javascript event,
document.addEventListener("keydown", function(event)
{
console.log(event.which);
console.log(event.keyCode);
console.log(event.shiftKey);
console.log(event.altKey);
console.log(event.ctrlKey);
console.log(event.metaKey);
}
List of Avaibale Javascript Code
We can use the below code to prevent opening of context menu, copy cut paste, or view source code on any page.
Many times we want to disable some existing functionality on a webpage for any security reason.
Eg: prevent images from being downloaded, copy the content, etc…,
Disable context menu on right click,
$("body").on("contextmenu", function (e)
{
return false;
});
});
Or,
document.oncontextmenu = function() {
return false;
}
Disable right click menu on particular section on page,
$(document).ready(function(){
$("#youDivSectionId").bind("contextmenu", function(e) {
return false;
});
});
Disable Cut, copy, paste,
$(document).ready(function(){
$('body').bind('cut copy paste', function (e)
{
e.preventDefault();
});
});
Let’s Block the same cut, copy, paste events with javascript codes,
$(document).ready(function(){
$(document).keydown(function(event) {
//event.ctrlKey = check ctrl key is press or not
//event.which = check for F7
// event.which =check for v key
if (event.ctrlKey==true && (event.which == '118' || event.which == '86')) {
event.preventDefault();
}
});
});
Prevent browser Debugger console example,
$(document).keydown(function (event) {
// Prevent F12 -
if (event.keyCode == 123) {
return false;
}
// Prevent Ctrl+a = disable select all
// Prevent Ctrl+u = disable view page source
// Prevent Ctrl+s = disable save
if (event.ctrlKey && (event.keyCode === 85 || event.keyCode === 83 || event.keyCode ===65 )) {
return false;
}
// Prevent Ctrl+Shift+I = disabled debugger console using keys open
else if (event.ctrlKey && event.shiftKey && event.keyCode === 73)
{
return false;
}
});
Thank you for reading ! I hope this tutorial will surely help and you if you liked this tutorial, please consider sharing it with others.
#javascript #code #programming #developer
1675381680
Do you want to make a Simple Tic-Tac-Toe game using JavaScript?
In this article you will learn how to create tic tac toe game using html css and javascript. If you are a beginner in JavaScript then Tic Tac Toe Game is perfect for you. This simple javascript game will help you improve your knowledge of javascript.
Earlier I shared another Simple Tic-Tac-Toe JavaScript game for beginners. So I made this design in a very advanced way. Here basically we will play with the computer that is we will play with the computer.
To create this tic-tac-toe javascript first I created the basic structure by html. Then I designed it with css and finally activated this project (tic tac toe javascript code against computer) with javascript.
JavaScript Tic Tac Toe is a simple game where two players take turns marking a grid of 3×3 squares, typically using X and O symbols. JavaScript is a programming language that can be used to create interactive websites and games, such as a Tic Tac Toe game.
A JavaScript implementation of Tic Tac Toe would involve creating a grid of squares using HTML and CSS, and then using JavaScript to handle the logic of the game, including determining the winner and allowing players to take turns.
As you can see above this is an advanced Tic Tac Toe game that I made with javascript. Like a normal JavaScript Tic Tac Toe game, there are 9 cells and two symbols.
Here I have defined symbol “0” for user and “X” for computer. But you can change it if you want. When you click in any one of those 9 cells, another cell will automatically be filled by the computer.
Besides, I have added different types of color FF in the project (tic tac toe javascript code against computer) to make this design more modern.
Now if you want to build it then you can follow the tutorial below. I have explained the complete codes step by step keeping the beginners in mind.
Hope you know the rules of this game. It is a simple javascript game where two players take turns marking the spaces in a 3×3 grid with X’s and O’s, with the goal of getting three of their marks in a row, either horizontally, vertically, or diagonally. The player who succeeds in placing three of their marks in a row is the winner.
First I created a basic structure of this project using the following HTML and CSS codes. Besides, I have added a heading here mainly to enhance the beauty. This heading is created by H1 tag in HTML.
<div class="container">
<h1>Tic-Tac-Toe</h1>
</div>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: Arial, Helvetica, sans-serif;
}
.container {
min-height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
background: #eee;
}
h1 {
font-size: 4rem;
margin-bottom: 0.5em;
}
Now create a small area for this tic tac toe javascript. Within this box are nine smaller boxes into which players can input their symbols. Also we designed this area by some css.
<div class="play-area">
</div>
.play-area {
display: grid;
box-shadow: 0 0 20px rgba(0,139,253,0.25);
grid-template-columns: auto auto auto;
background-color: #fff;
padding: 20px;
}
Now another heading we need to create is within this project(How to Build Tic Tac Toe with JavaScript, HTML and CSS). This heading is mainly for showing results.
Although this heading is currently not visible to us because there is no information in the heading. We will add this information via javascript. Results will be available automatically after Tic Tac Toe game is over.
<h2 id="winner"></h2>
h2 {
margin-top: 1em;
font-size: 2rem;
margin-bottom: 0.5em;
}
Now we have to create a button in this simple Tic-Tac-Toe game. This button will basically work as a reset button. When you click on this button, the game will restart from a new state.
<button onclick="reset_board()">RESET</button>
button {
outline: none;
background: rgb(8, 88, 208);
padding: 12px 40px;
font-size: 1rem;
font-weight: bold;
color: #fff;
border: none;
transition: all 0.2s ease-in-out;
}
button:hover {
cursor: pointer;
background: green;
color: white;
}
Above we have designed this project(How to create a tic tac toe grid in JavaScript?). Now it’s time to make it work using JavaScript. We have used quite a bit of JavaScript code to make this game work. But don’t worry I will tell you all the codes step by step.
const player = "O";
const computer = "X";
let board_full = false;
let play_board = ["", "", "", "", "", "", "", "", ""];
const board_container = document.querySelector(".play-area");
const winner_statement = document.getElementById("winner");
With these variables, you’ve defined the player and computer as “O” and “X” respectively, and created an empty board to play on. The board_full
variable will be used to check if the board is full and the game is over, and the play_board
array will hold the state of the game.
The board_container
variable is used to select the element on the page where the Tic Tac Toe board will be rendered, and the winner_statement
variable is used to select the element where the winner statement will be displayed.
check_board_complete = () => {
let flag = true;
play_board.forEach(element => {
if (element != player && element != computer) {
flag = false;
}
});
board_full = flag;
};
The function is using the forEach()
method to iterate over the play_board
array, and it checks if each element is not equal to the player or computer. If any element is not equal to the player or computer, it sets the flag variable to false and breaks out of the loop.
If the loop completes and the flag variable is still true, it means that all the elements are equal to the player or computer, and the board is full. Then the board_full
variable is updated to reflect that the board is full.
You can use this function at the end of the player’s turn and computer’s turn, to check if the board is full and the game is over.
const check_line = (a, b, c) => {
return (
play_board[a] == play_board[b] &&
play_board[b] == play_board[c] &&
(play_board[a] == player || play_board[a] == computer)
);
};
The function takes in 3 arguments, a
, b
, c
, which represent the indices of the 3 cells on the board that need to be checked for a winning line.
The function uses the ternary operator to check if the values at the indices a
, b
, c
in the play_board
array are the same and not empty. If the values are the same and not empty, the function returns true, otherwise it returns false.
You can use this function in a larger function that checks for all the possible winning combinations on the board.
const check_match = () => {
for (i = 0; i < 9; i += 3) {
if (check_line(i, i + 1, i + 2)) {
document.querySelector(`#block_${i}`).classList.add("win");
document.querySelector(`#block_${i + 1}`).classList.add("win");
document.querySelector(`#block_${i + 2}`).classList.add("win");
return play_board[i];
}
}
for (i = 0; i < 3; i++) {
if (check_line(i, i + 3, i + 6)) {
document.querySelector(`#block_${i}`).classList.add("win");
document.querySelector(`#block_${i + 3}`).classList.add("win");
document.querySelector(`#block_${i + 6}`).classList.add("win");
return play_board[i];
}
}
if (check_line(0, 4, 8)) {
document.querySelector("#block_0").classList.add("win");
document.querySelector("#block_4").classList.add("win");
document.querySelector("#block_8").classList.add("win");
return play_board[0];
}
if (check_line(2, 4, 6)) {
document.querySelector("#block_2").classList.add("win");
document.querySelector("#block_4").classList.add("win");
document.querySelector("#block_6").classList.add("win");
return play_board[2];
}
return "";
};
The check_match()
function uses two for loops to check for all the possible winning combinations on the board, both horizontally and vertically. It also includes two if statements to check for the two diagonal winning combinations.
The function uses the check_line
function you created earlier to check if a line is a winning line. If a winning line is found, the function highlights the winning cells by adding the “win” class to them. This class can be used in your CSS to change the appearance of the winning cells, for example by adding a different background color.
The function also returns the value of the first cell in the winning line, which should be either “X” or “O” depending on who won the game.
You can use this function in another function that checks for a win or a draw and updates the UI accordingly.
const check_for_winner = () => {
let res = check_match()
if (res == player) {
winner.innerText = "Winner is player!!";
winner.classList.add("playerWin");
board_full = true
} else if (res == computer) {
winner.innerText = "Winner is computer";
winner.classList.add("computerWin");
board_full = true
} else if (board_full) {
winner.innerText = "Draw!";
winner.classList.add("draw");
}
};
This code looks like it’s checking for a winner in a javascript Tic Tac Toe game. The check_line
function takes in 3 indices of the play_board array and checks if the values at those indices are equal to each other and if they are equal to either the player or computer.
The check_match
function uses the check_line
function to check for a winner across the rows, columns, and diagonals of the Tic Tac Toe board. If a winning line is found, the check_match
function adds a “win” class to the corresponding HTML elements of the Tic Tac Toe board and returns the winning player.
The check_for_winner
function calls the check_match
function and checks the returned value. If the returned value is the player, it sets the winner statement to “Winner is player!!” and adds playerWin class.
const render_board = () => {
board_container.innerHTML = ""
play_board.forEach((e, i) => {
board_container.innerHTML += `<div id="block_${i}" class="block" onclick="addPlayerMove(${i})">${play_board[i]}</div>`
if (e == player || e == computer) {
document.querySelector(`#block_${i}`).classList.add("occupied");
}
});
};
The render_board()
function creates a grid of divs in the HTML, each one representing a cell in the Tic-Tac-Toe board. The addPlayerMove()
function allows the player to make a move by clicking on a cell in the grid.
The check_board_complete()
function checks if the board is full and the check_for_winner()
function checks for a winner or draw. It also uses the check_match()
function to check if any winning combination is formed.
const game_loop = () => {
render_board();
check_board_complete();
check_for_winner();
}
The game_loop
function combines all of these functions together to create the game loop that updates the game state and renders the game board to the user.
It calls the render_board
function to render the current state of the game board to the user, check_board_complete
to check if the board is full and check_for_winner
which checks if there is a winner or a draw, and updates the UI accordingly.
const addPlayerMove = e => {
if (!board_full && play_board[e] == "") {
play_board[e] = player;
game_loop();
addComputerMove();
}
};
The above code defines a Tic Tac Toe game in JavaScript that uses HTML and CSS for the game board and styling. The game’s state is maintained in the play_board
array, and the game_loop
function updates the state of the game, renders the board, and checks for a winner.
The addPlayerMove
function allows players to make a move by clicking on a block on the board, and the addComputerMove
function allows the computer to make a move. The check_match
, check_for_winner
, render_board
functions are also defined and used in the game loop to check for a winner or a draw, render the board and check if the game is complete.
const addComputerMove = () => {
if (!board_full) {
do {
selected = Math.floor(Math.random() * 9);
} while (play_board[selected] != "");
play_board[selected] = computer;
game_loop();
}
};
Great! Your code is now complete and should be able to run a game of javascript Tic-Tac-Toe between a player and the computer. The player can make moves by clicking on the blocks on the game board, and the computer will randomly select an available space to make its move. The code also checks for a winner or a draw after each move, and updates the game board and the winner statement accordingly.
const reset_board = () => {
play_board = ["", "", "", "", "", "", "", "", ""];
board_full = false;
winner.classList.remove("playerWin");
winner.classList.remove("computerWin");
winner.classList.remove("draw");
winner.innerText = "";
render_board();
};
This code defines a function called “reset_board” that sets the play_board array back to an empty array, sets the board_full variable to false, removes any classes related to winning or drawing from the winner element, sets the inner text of the winner element to an empty string, and then calls the render_board function to update the display. This function is likely intended to be used as a way to clear the game board and start a new game.
//initial render
render_board();
That’s it, you have created a complete Tic-Tac-Toe game using JavaScript. To start the game, the player can click on any of the empty blocks on the board and the computer will automatically make its move.
The game checks for a winner or a draw after each move and updates the board accordingly. The game can also be reset by calling the reset_board()
function.
Above we enabled Tic-tac-toe in JavaScript by JavaScript. Now we need to design it with some more CSS. We know there are 9 small boxes in this game that are currently too small for us to see. So a fixed size must be defined for each box.
.block {
display: flex;
width: 100px;
height: 100px;
align-items: center;
justify-content: center;
font-size: 3rem;
font-weight: bold;
border: 3px solid black;
transition: background 0.2s ease-in-out;
}
.block:hover {
cursor: pointer;
background: #0ff30f;
}
.occupied:hover {
background: #ff3a3a;
}
.win {
background: #0ff30f;
}
.win:hover {
background: #0ff30f;
}
As we can see in the above image there are 9 boxes created. But we want to hide some borders here. We will use the following CSS to hide those borders.
#block_0,
#block_1,
#block_2 {
border-top: none;
}
#block_0,
#block_3,
#block_6 {
border-left: none;
}
#block_6,
#block_7,
#block_8 {
border-bottom: none;
}
#block_2,
#block_5,
#block_8 {
border-right: none;
}
.playerWin {
color: green;
}
.computerWin {
color: red;
}
.draw {
color: orangered;
}
We’ll make this project(Create a Tic-Tac-Toe with HTML and JavaScript) responsive using a small amount of our own code. Here for Responsive only headings have been resized or reduced.
@media only screen and (max-width: 600px) {
h1 {
font-size: 3rem;
margin-bottom: 0.5em;
}
h2 {
margin-top: 1em;
font-size: 1.3rem;
}
}
Hope from this tutorial you got to know how I made this Simple Tic-Tac-Toe JavaScript game.
Not only this but earlier I have shared more advanced game tutorials. Earlier I shared another JavaScript Tic-Tac-Toe which is basically made by Simple Code. Where you can play with two users rather than with the computer. Be sure to comment how you like this project(How to Recreate Tic-Tac-Toe in Vanilla JavaScript).
Original article source at: https://foolishdeveloper.com/
1675304280
We are back with another exciting and much-talked-about Rails tutorial on how to use Hotwire with the Rails application. This Hotwire Rails tutorial is an alternate method for building modern web applications that consume a pinch of JavaScript.
Rails 7 Hotwire is the default front-end framework shipped with Rails 7 after it was launched. It is used to represent HTML over the wire in the Rails application. Previously, we used to add a hotwire-rails gem in our gem file and then run rails hotwire: install. However, with the introduction of Rails 7, the gem got deprecated. Now, we use turbo-rails and stimulus rails directly, which work as Hotwire’s SPA-like page accelerator and Hotwire’s modest JavaScript framework.
Hotwire is a package of different frameworks that help to build applications. It simplifies the developer’s work for writing web pages without the need to write JavaScript, and instead sending HTML code over the wire.
Introduction to The Hotwire Framework:
It uses simplified techniques to build web applications while decreasing the usage of JavaScript in the application. Turbo offers numerous handling methods for the HTML data sent over the wire and displaying the application’s data without actually loading the entire page. It helps to maintain the simplicity of web applications without destroying the single-page application experience by using the below techniques:
Turbo Frames: Turbo Frames help to load the different sections of our markup without any dependency as it divides the page into different contexts separately called frames and updates these frames individually.
Turbo Drive: Every link doesn’t have to make the entire page reload when clicked. Only the HTML contained within the tag will be displayed.
Turbo Streams: To add real-time features to the application, this technique is used. It helps to bring real-time data to the application using CRUD actions.
It represents the JavaScript framework, which is required when JS is a requirement in the application. The interaction with the HTML is possible with the help of a stimulus, as the controllers that help those interactions are written by a stimulus.
Not much information is available about Strada as it has not been officially released yet. However, it works with native applications, and by using HTML bridge attributes, interaction is made possible between web applications and native apps.
Simple diagrammatic representation of Hotwire Stack:
As we are implementing the Ruby on Rails Hotwire tutorial, make sure about the following installations before you can get started.
Looking for an enthusiastic team of ROR developers to shape the vision of your web project?
Contact Bacancy today and hire Ruby developers to start building your dream project!
Find the following commands to create a rails application.
mkdir ~/projects/railshotwire
cd ~/projects/railshotwire
echo "source 'https://rubygems.org'" > Gemfile
echo "gem 'rails', '~> 7.0.0'" >> Gemfile
bundle install
bundle exec rails new . --force -d=postgresql
Now create some files for the project, up till now no usage of Rails Hotwire can be seen.
Fire the following command in your terminal.
echo "class HomeController < ApplicationController" > app/controllers/home_controller.rb
echo "end" >> app/controllers/home_controller.rb
echo "class OtherController < ApplicationController" > app/controllers/other_controller.rb
echo "end" >> app/controllers/home_controller.rb
echo "Rails.application.routes.draw do" > config/routes.rb
echo ' get "home/index"' >> config/routes.rb
echo ' get "other/index"' >> config/routes.rb
echo ' root to: "home#index"' >> config/routes.rb
echo 'end' >> config/routes.rb
mkdir app/views/home
echo '<h1>This is Rails Hotwire homepage</h1>' > app/views/home/index.html.erb
echo '<div><%= link_to "Enter to other page", other_index_path %></div>' >> app/views/home/index.html.erb
mkdir app/views/other
echo '<h1>This is Another page</h1>' > app/views/other/index.html.erb
echo '<div><%= link_to "Enter to home page", root_path %></div>' >> app/views/other/index.html.erb
bin/rails db:create
bin/rails db:migrate
Additionally, you can clone the code and browse through the project. Here’s the source code of the repository: Rails 7 Hotwire application
Now, let’s see how Hotwire Rails can work its magic with various Turbo techniques.
Go to your localhost:3000 on your web browser and right-click on the Inspect and open a Network tab of the DevTools of the browser.
Now click on go to another page link that appears on the home page to redirect from the home page to another page. In our Network tab, we can see that this action of navigation is achieved via XHR. It appears only the part inside HTML is reloaded, here neither the CSS is reloaded nor the JS is reloaded when the navigation action is performed.
By performing this action we can see that Turbo Drive helps to represent the HTML response without loading the full page and only follows redirect and reindeer HTML responses which helps to make the application faster to access.
This technique helps to divide the current page into different sections called frames that can be updated separately independently when new data is added from the server.
Below we discuss the different use cases of Turbo frame like inline edition, sorting, searching, and filtering of data.
Let’s perform some practical actions to see the example of these use cases.
Make changes in the app/controllers/home_controller.rb file
#CODE
class HomeController < ApplicationController
def turbo_frame_form
end
def turbo_frame submit
extracted_anynumber = params[:any][:anynumber]
render :turbo_frame_form, status: :ok, locals: {anynumber: extracted_anynumber, comment: 'turbo_frame_submit ok' }
end
end
Add app/views/home/turbo_frame_form.html.erb file to the application and add this content inside the file.
#CODE
<section>
<%= turbo_frame_tag 'anyframe' do %>
<div>
<h2>Frame view</h2>
<%= form_with scope: :any, url: turbo_frame_submit_path, local: true do |form| %>
<%= form.label :anynumber, 'Type an integer (odd or even)', 'class' => 'my-0 d-inline' %>
<%= form.text_field :anynumber, type: 'number', 'required' => 'true', 'value' => "#{local_assigns[:anynumber] || 0}", 'aria-describedby' => 'anynumber' %>
<%= form.submit 'Submit this number', 'id' => 'submit-number' %>
<% end %>
</div>
<div>
<h2>Data of the view</h2>
<pre style="font-size: .7rem;"><%= JSON.pretty_generate(local_assigns) %></pre>
</div>
<% end %>
</section>
Make some adjustments in routes.rb
#CODE
Rails.application.routes.draw do
get 'home/index'
get 'other/index'
get '/home/turbo_frame_form' => 'home#turbo_frame_form', as: 'turbo_frame_form'
post '/home/turbo_frame_submit' => 'home#turbo_frame_submit', as: 'turbo_frame_submit'
root to: "home#index"
end
#CODE
<h1>This is Rails Hotwire home page</h1>
<div><%= link_to "Enter to other page", other_index_path %></div>
<%= turbo_frame_tag 'anyframe' do %>
<div>
<h2>Home view</h2>
<%= form_with scope: :any, url: turbo_frame_submit_path, local: true do |form| %>
<%= form.label :anynumber, 'Type an integer (odd or even)', 'class' => 'my-0 d-inline' %>
<%= form.text_field :anynumber, type: 'number', 'required' => 'true', 'value' => "#{local_assigns[:anynumber] || 0}", 'aria-describedby' => 'anynumber' %>
<%= form.submit 'Submit this number', 'id' => 'submit-number' %>
<% end %>
<div>
<% end %>
After making all the changes, restart the rails server and refresh the browser, the default view will appear on the browser.
Now in the field enter any digit, after entering the digit click on submit button, and as the submit button is clicked we can see the Turbo Frame in action in the below screen, we can observe that the frame part changed, the first title and first link didn’t move.
Turbo Streams deliver page updates over WebSocket, SSE or in response to form submissions by only using HTML and a series of CRUD-like operations, you are free to say that either
This transmit can be represented by a simple example.
#CODE
class OtherController < ApplicationController
def post_something
respond_to do |format|
format.turbo_stream { }
end
end
end
Add the below line in routes.rb file of the application
#CODE
post '/other/post_something' => 'other#post_something', as: 'post_something'
Superb! Rails will now attempt to locate the app/views/other/post_something.turbo_stream.erb template at any moment the ‘/other/post_something’ endpoint is reached.
For this, we need to add app/views/other/post_something.turbo_stream.erb template in the rails application.
#CODE
<turbo-stream action="append" target="messages">
<template>
<div id="message_1">This changes the existing message!</div>
</template>
</turbo-stream>
This states that the response will try to append the template of the turbo frame with ID “messages”.
Now change the index.html.erb file in app/views/other paths with the below content.
#CODE
<h1>This is Another page</h1>
<div><%= link_to "Enter to home page", root_path %></div>
<div style="margin-top: 3rem;">
<%= form_with scope: :any, url: post_something_path do |form| %>
<%= form.submit 'Post any message %>
<% end %>
<turbo-frame id="messages">
<div>An empty message</div>
</turbo-frame>
</div>
This action shows that after submitting the response, the Turbo Streams help the developer to append the message, without reloading the page.
Another use case we can test is that rather than appending the message, the developer replaces the message. For that, we need to change the content of app/views/other/post_something.turbo_stream.erb template file and change the value of the action attribute from append to replace and check the changes in the browser.
#CODE
<turbo-stream action="replace" target="messages">
<template>
<div id="message_1">This changes the existing message!</div>
</template>
</turbo-stream>
When we click on Post any message button, the message that appear below that button will get replaced with the message that is mentioned in the app/views/other/post_something.turbo_stream.erb template
There are some cases in an application where JS is needed, therefore to cover those scenarios we require Hotwire JS tool. Hotwire has a JS tool because in some scenarios Turbo-* tools are not sufficient. But as we know that Hotwire is used to reduce the usage of JS in an application, Stimulus considers HTML as the single source of truth. Consider the case where we have to give elements on a page some JavaScript attributes, such as data controller, data-action, and data target. For that, a stimulus controller that can access elements and receive events based on those characteristics will be created.
Make a change in app/views/other/index.html.erb template file in rails application
#CODE
<h1>This is Another page</h1>
<div><%= link_to "Enter to home page", root_path %></div>
<div style="margin-top: 2rem;">
<%= form_with scope: :any, url: post_something_path do |form| %>
<%= form.submit 'Post something' %>
<% end %>
<turbo-frame id="messages">
<div>An empty message</div>
</turbo-frame>
</div>
<div style="margin-top: 2rem;">
<h2>Stimulus</h2>
<div data-controller="hello">
<input data-hello-target="name" type="text">
<button data-action="click->hello#greet">
Greet
</button>
<span data-hello-target="output">
</span>
</div>
</div>
Make changes in the hello_controller.js in path app/JavaScript/controllers and add a stimulus controller in the file, which helps to bring the HTML into life.
#CODE
import { Controller } from "@hotwired/stimulus"
export default class extends Controller {
static targets = [ "name", "output" ]
greet() {
this.outputTarget.textContent =
`Hello, ${this.nameTarget.value}!`
}
}
Go to your browser after making the changes in the code and click on Enter to other page link which will navigate to the localhost:3000/other/index page there you can see the changes implemented by the stimulus controller that is designed to augment your HTML with just enough behavior to make it more responsive.
With just a little bit of work, Turbo and Stimulus together offer a complete answer for applications that are quick and compelling.
Using Rails 7 Hotwire helps to load the pages at a faster speed and allows you to render templates on the server, where you have access to your whole domain model. It is a productive development experience in ROR, without compromising any of the speed or responsiveness associated with SPA.
We hope you were satisfied with our Rails Hotwire tutorial. Write to us at service@bacancy.com for any query that you want to resolve, or if you want us to share a tutorial on your query.
For more such solutions on RoR, check out our Ruby on Rails Tutorials. We will always strive to amaze you and cater to your needs.
Original article source at: https://www.bacancytechnology.com/
1667425440
Perl script converts PDF files to Gerber format
Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.
The general workflow is as follows:
Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).
See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.
#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;
use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)
##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file
use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call
#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software. \nGerber files MAY CONTAIN ERRORS. Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG
use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC
use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)
#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1);
#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
.010, -.001, #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
.031, -.014, #used for vias
.041, -.020, #smallest non-filled plated hole
.051, -.025,
.056, -.029, #useful for IC pins
.070, -.033,
.075, -.040, #heavier leads
# .090, -.043, #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
.100, -.046,
.115, -.052,
.130, -.061,
.140, -.067,
.150, -.079,
.175, -.088,
.190, -.093,
.200, -.100,
.220, -.110,
.160, -.125, #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
.090, -.040, #want a .090 pad option, but use dummy hole size
.065, -.040, #.065 x .065 rect pad
.035, -.040, #.035 x .065 rect pad
#traces:
.001, #too thin for real traces; use only for board outlines
.006, #minimum real trace width; mainly used for text
.008, #mainly used for mid-sized text, not traces
.010, #minimum recommended trace width for low-current signals
.012,
.015, #moderate low-voltage current
.020, #heavier trace for power, ground (even if a lighter one is adequate)
.025,
.030, #heavy-current traces; be careful with these ones!
.040,
.050,
.060,
.080,
.100,
.120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);
#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size: parsed PDF diameter: error:
# .014 .016 +.002
# .020 .02267 +.00267
# .025 .026 +.001
# .029 .03167 +.00267
# .033 .036 +.003
# .040 .04267 +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};
#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
CIRCLE_ADJUST_MINX => 0,
CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
CIRCLE_ADJUST_MAXY => 0,
SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};
#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches
#line join/cap styles:
use constant
{
CAP_NONE => 0, #butt (none); line is exact length
CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
#number of elements in each shape type:
use constant
{
RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
rect => RECT_SHAPELEN,
line => LINE_SHAPELEN,
curve => CURVE_SHAPELEN,
circle => CIRCLE_SHAPELEN,
);
#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions
# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?
#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes.
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes
#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches
# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)
# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time
# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const
use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool
my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time
print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load
#############################################################################################
#junk/experiment:
#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html
#my $caller = "pdf2gerb::";
#sub cfg
#{
# my $proto = shift;
# my $class = ref($proto) || $proto;
# my $settings =
# {
# $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
# };
# bless($settings, $class);
# return $settings;
#}
#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;
#print STDERR "read cfg file\n";
#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names
#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }
Author: swannman
Source Code: https://github.com/swannman/pdf2gerb
License: GPL-3.0 license
1604008800
Static code analysis refers to the technique of approximating the runtime behavior of a program. In other words, it is the process of predicting the output of a program without actually executing it.
Lately, however, the term “Static Code Analysis” is more commonly used to refer to one of the applications of this technique rather than the technique itself — program comprehension — understanding the program and detecting issues in it (anything from syntax errors to type mismatches, performance hogs likely bugs, security loopholes, etc.). This is the usage we’d be referring to throughout this post.
“The refinement of techniques for the prompt discovery of error serves as well as any other as a hallmark of what we mean by science.”
We cover a lot of ground in this post. The aim is to build an understanding of static code analysis and to equip you with the basic theory, and the right tools so that you can write analyzers on your own.
We start our journey with laying down the essential parts of the pipeline which a compiler follows to understand what a piece of code does. We learn where to tap points in this pipeline to plug in our analyzers and extract meaningful information. In the latter half, we get our feet wet, and write four such static analyzers, completely from scratch, in Python.
Note that although the ideas here are discussed in light of Python, static code analyzers across all programming languages are carved out along similar lines. We chose Python because of the availability of an easy to use ast
module, and wide adoption of the language itself.
Before a computer can finally “understand” and execute a piece of code, it goes through a series of complicated transformations:
As you can see in the diagram (go ahead, zoom it!), the static analyzers feed on the output of these stages. To be able to better understand the static analysis techniques, let’s look at each of these steps in some more detail:
The first thing that a compiler does when trying to understand a piece of code is to break it down into smaller chunks, also known as tokens. Tokens are akin to what words are in a language.
A token might consist of either a single character, like (
, or literals (like integers, strings, e.g., 7
, Bob
, etc.), or reserved keywords of that language (e.g, def
in Python). Characters which do not contribute towards the semantics of a program, like trailing whitespace, comments, etc. are often discarded by the scanner.
Python provides the tokenize
module in its standard library to let you play around with tokens:
Python
1
import io
2
import tokenize
3
4
code = b"color = input('Enter your favourite color: ')"
5
6
for token in tokenize.tokenize(io.BytesIO(code).readline):
7
print(token)
Python
1
TokenInfo(type=62 (ENCODING), string='utf-8')
2
TokenInfo(type=1 (NAME), string='color')
3
TokenInfo(type=54 (OP), string='=')
4
TokenInfo(type=1 (NAME), string='input')
5
TokenInfo(type=54 (OP), string='(')
6
TokenInfo(type=3 (STRING), string="'Enter your favourite color: '")
7
TokenInfo(type=54 (OP), string=')')
8
TokenInfo(type=4 (NEWLINE), string='')
9
TokenInfo(type=0 (ENDMARKER), string='')
(Note that for the sake of readability, I’ve omitted a few columns from the result above — metadata like starting index, ending index, a copy of the line on which a token occurs, etc.)
#code quality #code review #static analysis #static code analysis #code analysis #static analysis tools #code review tips #static code analyzer #static code analysis tool #static analyzer
1607523900
In this video, We have created a Tab design in HTML and CSS without using JavaScript. I have also provided HTML and CSS code on my website, you can visit my website by clicking given link.
Subscribe: https://www.youtube.com/@CodingLabYT/featured
Source Code :
HTML :
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="UTF-8">
<!--<title> CSS Vertical Tabs </title>-->
<link rel="stylesheet" href="style.css">
<!-- Fontawesome CDN Link -->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.2/css/all.min.css"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
</head>
<body>
<div class="container">
<div class="topic">CSS Vertical Tabs.</div>
<div class="content">
<input type="radio" name="slider" checked id="home">
<input type="radio" name="slider" id="blog">
<input type="radio" name="slider" id="help">
<input type="radio" name="slider" id="code">
<input type="radio" name="slider" id="about">
<div class="list">
<label for="home" class="home">
<i class="fas fa-home"></i>
<span class="title">Home</span>
</label>
<label for="blog" class="blog">
<span class="icon"><i class="fas fa-blog"></i></span>
<span class="title">Blog</span>
</label>
<label for="help" class="help">
<span class="icon"><i class="far fa-envelope"></i></span>
<span class="title">Help</span>
</label>
<label for="code" class="code">
<span class="icon"><i class="fas fa-code"></i></span>
<span class="title">Code</span>
</label>
<label for="about" class="about">
<span class="icon"><i class="far fa-user"></i></span>
<span class="title">About</span>
</label>
<div class="slider"></div>
</div>
<div class="text-content">
<div class="home text">
<div class="title">Home Content</div>
<p>Lorem ipsum dolor sit amet, consectetur adipisicing elit. Quasi excepturi ducimus sequi dignissimos expedita tempore omnis quos cum, possimus, aspernatur esse nihil commodi est maiores dolorum rem iusto atque, beatae voluptas sit eligendi architecto dolorem temporibus. Non magnam ipsam, voluptas quasi nam dicta ut. Ad corrupti aliquid obcaecati alias, nemo veritatis porro nisi eius sequi dignissimos ea repellendus quibusdam minima ipsum animi quae, libero quisquam a! Laudantium iste est sapiente, ullam itaque odio iure laborum voluptatem quaerat tempore doloremque quam modi, atque minima enim saepe! Dolorem rerum minima incidunt, officia!</p>
</div>
<div class="blog text">
<div class="title">Blog Content</div>
<p>Lorem ipsum dolor sit amet, consectetur adipisicing elit. Alias tempora, unde reprehenderit incidunt excepturi blanditiis ullam dignissimos provident quam? Fugit, enim! Architecto ad officiis dignissimos ex quae iusto amet pariatur, ea eius aut velit, tempora magnam hic autem maiores unde corrupti tenetur delectus! Voluptatum praesentium labore consectetur ea qui illum illo distinctio, sunt, ipsam rerum optio quibusdam cum a? Aut facilis non fuga molestiae voluptatem omnis reprehenderit, dignissimos commodi repellat sapiente natus ipsam, ipsa distinctio. Ducimus repudiandae fuga aliquid, numquam.</p>
</div>
<div class="help text">
<div class="title">Help Content</div>
<p>Lorem ipsum dolor sit amet, consectetur adipisicing elit. Maiores error neque, officia excepturi dolores quis dolor, architecto iusto deleniti a soluta nostrum. Fuga reiciendis beatae, dicta voluptatem, vitae eligendi maxime accusamus. Amet totam aut odio velit cumque autem neque sequi provident mollitia, nisi sunt maiores facilis debitis in officiis asperiores saepe quo soluta laudantium ad non quisquam! Repellendus culpa necessitatibus aliquam quod mollitia perspiciatis ducimus doloribus perferendis autem, omnis, impedit, veniam qui dolorem? Ipsam nihil assumenda, sit ratione blanditiis eius aliquam libero iusto, dolorum aut perferendis modi laboriosam sint dolor.</p>
</div>
<div class="code text">
<div class="title">Code Content</div>
<p>Lorem ipsum dolor sit amet, consectetur adipisicing elit. Tempore magnam vitae inventore blanditiis nam tenetur voluptates doloribus error atque reprehenderit, necessitatibus minima incidunt a eius corrupti placeat, quasi similique deserunt, harum? Quia ut impedit ab earum expedita soluta repellat perferendis hic tempora inventore, accusantium porro consequuntur quisquam et assumenda distinctio dignissimos doloremque enim nemo delectus deserunt! Ullam perspiciatis quae aliquid animi quam amet deleniti, at dolorum tenetur, tempore laborum.</p>
</div>
<div class="about text">
<div class="title">About Content</div>
<p>Lorem ipsum dolor sit amet, consectetur adipisicing elit. Necessitatibus incidunt possimus quas ad, sit nam veniam illo ullam sapiente, aspernatur fugiat atque. Laboriosam libero voluptatum molestiae veniam earum quisquam, laudantium aperiam, eligendi dicta animi maxime sunt non nisi, ex, ipsa! Soluta ex, quibusdam voluptatem distinctio asperiores recusandae veritatis optio dolorem illo nesciunt quos ullam, dicta numquam ipsam cumque sed. Blanditiis omnis placeat, enim sit dicta eligendi voluptatibus laborum consectetur repudiandae tempora numquam molestiae rerum mollitia nemo. Velit perspiciatis, nesciunt, quo illo quas error debitis molestiae et sapiente neque tempore natus?</p>
</div>
</div>
</div>
</div>
</body>
</html>
CSS :
@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@200;300;400;500;600;700&display=swap');
*{
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: 'Poppins', sans-serif;
}
body{
height: 100vh;
display: flex;
align-items: center;
justify-content: center;
background: #dad3f8;
}
::selection{
background: #6d50e2;
color: #fff;
}
.container{
max-width: 950px;
width: 100%;
padding: 40px 50px 40px 40px;
background: #fff;
margin: 0 20px;
border-radius: 12px;
box-shadow: 0 5px 10px rgba(0, 0, 0, 0.2);
}
.container .topic{
font-size: 30px;
font-weight: 500;
margin-bottom: 20px;
}
.content{
display: flex;
align-items: center;
justify-content: space-between;
}
.content .list{
display: flex;
flex-direction: column;
width: 20%;
margin-right: 50px;
position: relative;
}
.content .list label{
height: 60px;
font-size: 22px;
font-weight: 500;
line-height: 60px;
cursor: pointer;
padding-left: 25px;
transition: all 0.5s ease;
color: #333;
z-index: 12;
}
#home:checked ~ .list label.home,
#blog:checked ~ .list label.blog,
#help:checked ~ .list label.help,
#code:checked ~ .list label.code,
#about:checked ~ .list label.about{
color: #fff;
}
.content .list label:hover{
color: #6d50e2;
}
.content .slider{
position: absolute;
left: 0;
top: 0;
height: 60px;
width: 100%;
border-radius: 12px;
background: #6d50e2;
transition: all 0.4s ease;
}
#home:checked ~ .list .slider{
top: 0;
}
#blog:checked ~ .list .slider{
top: 60px;
}
#help:checked ~ .list .slider{
top: 120px;
}
#code:checked ~ .list .slider{
top: 180px;
}
#about:checked ~ .list .slider{
top: 240px;
}
.content .text-content{
width: 80%;
height: 100%;
}
.content .text{
display: none;
}
.content .text .title{
font-size: 25px;
margin-bottom: 10px;
font-weight: 500;
}
.content .text p{
text-align: justify;
}
.content .text-content .home{
display: block;
}
#home:checked ~ .text-content .home,
#blog:checked ~ .text-content .blog,
#help:checked ~ .text-content .help,
#code:checked ~ .text-content .code,
#about:checked ~ .text-content .about{
display: block;
}
#blog:checked ~ .text-content .home,
#help:checked ~ .text-content .home,
#code:checked ~ .text-content .home,
#about:checked ~ .text-content .home{
display: none;
}
.content input{
display: none;
}
#javascript #html #css