1580992080
Learn build a simple wasm module that renders markdown using Rust.
#rust #web-development #webassembly #wasm
1659694200
public_activity
provides easy activity tracking for your ActiveRecord, Mongoid 3 and MongoMapper models in Rails 3 and 4.
Simply put: it can record what happens in your application and gives you the ability to present those recorded activities to users - in a similar way to how GitHub does it.
You probably don't want to read the docs for this unreleased version 2.0.
For the stable 1.5.X
readme see: https://github.com/chaps-io/public_activity/blob/1-5-stable/README.md
Here is a simple example showing what this gem is about:
Ryan Bates made a great screencast describing how to integrate Public Activity.
A great step-by-step guide on implementing activity feeds using public_activity by Ilya Bodrov.
You can see an actual application using this gem here: http://public-activity-example.herokuapp.com/feed
The source code of the demo is hosted here: https://github.com/pokonski/activity_blog
You can install public_activity
as you would any other gem:
gem install public_activity
or in your Gemfile:
gem 'public_activity'
By default public_activity
uses Active Record. If you want to use Mongoid or MongoMapper as your backend, create an initializer file in your Rails application with the corresponding code inside:
For Mongoid:
# config/initializers/public_activity.rb
PublicActivity.configure do |config|
config.orm = :mongoid
end
For MongoMapper:
# config/initializers/public_activity.rb
PublicActivity.configure do |config|
config.orm = :mongo_mapper
end
(ActiveRecord only) Create migration for activities and migrate the database (in your Rails project):
rails g public_activity:migration
rake db:migrate
Include PublicActivity::Model
and add tracked
to the model you want to keep track of:
For ActiveRecord:
class Article < ActiveRecord::Base
include PublicActivity::Model
tracked
end
For Mongoid:
class Article
include Mongoid::Document
include PublicActivity::Model
tracked
end
For MongoMapper:
class Article
include MongoMapper::Document
include PublicActivity::Model
tracked
end
And now, by default create/update/destroy activities are recorded in activities table. This is all you need to start recording activities for basic CRUD actions.
Optional: If you don't need #tracked
but still want the comfort of #create_activity
, you can include only the lightweight Common
module instead of Model
.
You can trigger custom activities by setting all your required parameters and triggering create_activity
on the tracked model, like this:
@article.create_activity key: 'article.commented_on', owner: current_user
See this entry http://rubydoc.info/gems/public_activity/PublicActivity/Common:create_activity for more details.
To display them you simply query the PublicActivity::Activity
model:
# notifications_controller.rb
def index
@activities = PublicActivity::Activity.all
end
And in your views:
<%= render_activities(@activities) %>
Note: render_activities
is an alias for render_activity
and does the same.
You can also pass options to both activity#render
and #render_activity
methods, which are passed deeper to the internally used render_partial
method. A useful example would be to render activities wrapped in layout, which shares common elements of an activity, like a timestamp, owner's avatar etc:
<%= render_activities(@activities, layout: :activity) %>
The activity will be wrapped with the app/views/layouts/_activity.html.erb
layout, in the above example.
Important: please note that layouts for activities are also partials. Hence the _
prefix.
Sometimes, it's desirable to pass additional local variables to partials. It can be done this way:
<%= render_activity(@activity, locals: {friends: current_user.friends}) %>
Note: Before 1.4.0, one could pass variables directly to the options hash for #render_activity
and access it from activity parameters. This functionality is retained in 1.4.0 and later, but the :locals
method is preferred, since it prevents bugs from shadowing variables from activity parameters in the database.
public_activity
looks for views in app/views/public_activity
.
For example, if you have an activity with :key
set to "activity.user.changed_avatar"
, the gem will look for a partial in app/views/public_activity/user/_changed_avatar.html.(|erb|haml|slim|something_else)
.
Hint: the "activity."
prefix in :key
is completely optional and kept for backwards compatibility, you can skip it in new projects.
If you would like to fallback to a partial, you can utilize the fallback
parameter to specify the path of a partial to use when one is missing:
<%= render_activity(@activity, fallback: 'default') %>
When used in this manner, if a partial with the specified :key
cannot be located it will use the partial defined in the fallback
instead. In the example above this would resolve to public_activity/_default.html.(|erb|haml|slim|something_else)
.
If a view file does not exist then ActionView::MisingTemplate will be raised. If you wish to fallback to the old behaviour and use an i18n based translation in this situation you can specify a :fallback
parameter of text
to fallback to this mechanism like such:
<%= render_activity(@activity, fallback: :text) %>
Translations are used by the #text
method, to which you can pass additional options in form of a hash. #render
method uses translations when view templates have not been provided. You can render pure i18n strings by passing {display: :i18n}
to #render_activity
or #render
.
Translations should be put in your locale .yml
files. To render pure strings from I18n Example structure:
activity:
article:
create: 'Article has been created'
update: 'Someone has edited the article'
destroy: 'Some user removed an article!'
This structure is valid for activities with keys "activity.article.create"
or "article.create"
. As mentioned before, "activity."
part of the key is optional.
For RSpec you can first disable public_activity
and add require helper methods in the rails_helper.rb
with:
#rails_helper.rb
require 'public_activity/testing'
PublicActivity.enabled = false
In your specs you can then blockwise decide whether to turn public_activity
on or off.
# file_spec.rb
PublicActivity.with_tracking do
# your test code goes here
end
PublicActivity.without_tracking do
# your test code goes here
end
For more documentation go here
You can set up a default value for :owner
by doing this:
PublicActivity::StoreController
in your ApplicationController
like this:class ApplicationController < ActionController::Base
include PublicActivity::StoreController
end
:owner
attribute for tracked
class method in your desired model. For example:class Article < ActiveRecord::Base
tracked owner: Proc.new{ |controller, model| controller.current_user }
end
Note: current_user
applies to Devise, if you are using a different authentication gem or your own code, change the current_user
to a method you use.
If you need to disable tracking temporarily, for example in tests or db/seeds.rb
then you can use PublicActivity.enabled=
attribute like below:
# Disable p_a globally
PublicActivity.enabled = false
# Perform some operations that would normally be tracked by p_a:
Article.create(title: 'New article')
# Switch it back on
PublicActivity.enabled = true
You can also disable public_activity for a specific class:
# Disable p_a for Article class
Article.public_activity_off
# p_a will not do anything here:
@article = Article.create(title: 'New article')
# But will be enabled for other classes:
# (creation of the comment will be recorded if you are tracking the Comment class)
@article.comments.create(body: 'some comment!')
# Enable it again for Article:
Article.public_activity_on
Besides standard, automatic activities created on CRUD actions on your model (deactivatable), you can post your own activities that can be triggered without modifying the tracked model. There are a few ways to do this, as PublicActivity gives three tiers of options to be set.
Because every activity needs a key (otherwise: NoKeyProvided
is raised), the shortest and minimal way to post an activity is:
@user.create_activity :mood_changed
# the key of the action will be user.mood_changed
@user.create_activity action: :mood_changed # this is exactly the same as above
Besides assigning your key (which is obvious from the code), it will take global options from User class (given in #tracked
method during class definition) and overwrite them with instance options (set on @user
by #activity
method). You can read more about options and how PublicActivity inherits them for you here.
Note the action parameter builds the key like this: "#{model_name}.#{action}"
. You can read further on options for #create_activity
here.
To provide more options, you can do:
@user.create_activity action: 'poke', parameters: {reason: 'bored'}, recipient: @friend, owner: current_user
In this example, we have provided all the things we could for a standard Activity.
Besides the few fields that every Activity has (key
, owner
, recipient
, trackable
, parameters
), you can also set custom fields. This could be very beneficial, as parameters
are a serialized hash, which cannot be queried easily from the database. That being said, use custom fields when you know that you will set them very often and search by them (don't forget database indexes :) ).
owner
and recipient
based on associationsclass Comment < ActiveRecord::Base
include PublicActivity::Model
tracked owner: :commenter, recipient: :commentee
belongs_to :commenter, :class_name => "User"
belongs_to :commentee, :class_name => "User"
end
class Post < ActiveRecord::Base
include PublicActivity::Model
tracked only: [:update], parameters: :tracked_values
def tracked_values
{}.tap do |hash|
hash[:tags] = tags if tags_changed?
end
end
end
Skip this step if you are using ActiveRecord in Rails 4 or Mongoid
The first step is similar in every ORM available (except mongoid):
PublicActivity::Activity.class_eval do
attr_accessible :custom_field
end
place this code under config/initializers/public_activity.rb
, you have to create it first.
To be able to assign to that field, we need to move it to the mass assignment sanitizer's whitelist.
If you're using ActiveRecord, you will also need to provide a migration to add the actual field to the Activity
. Taken from our tests:
class AddCustomFieldToActivities < ActiveRecord::Migration
def change
change_table :activities do |t|
t.string :custom_field
end
end
end
Assigning is done by the same methods that you use for normal parameters: #tracked
, #create_activity
. You can just pass the name of your custom variable and assign its value. Even better, you can pass it to #tracked
to tell us how to harvest your data for custom fields so we can do that for you.
class Article < ActiveRecord::Base
include PublicActivity::Model
tracked custom_field: proc {|controller, model| controller.some_helper }
end
If you need help with using public_activity please visit our discussion group and ask a question there:
https://groups.google.com/forum/?fromgroups#!forum/public-activity
Please do not ask general questions in the Github Issues.
Author: public-activity
Source code: https://github.com/public-activity/public_activity
License: MIT license
1643176207
Serde
*Serde is a framework for serializing and deserializing Rust data structures efficiently and generically.*
You may be looking for:
#[derive(Serialize, Deserialize)]
Click to show Cargo.toml. Run this code in the playground.
[dependencies]
# The core APIs, including the Serialize and Deserialize traits. Always
# required when using Serde. The "derive" feature is only required when
# using #[derive(Serialize, Deserialize)] to make Serde work with structs
# and enums defined in your crate.
serde = { version = "1.0", features = ["derive"] }
# Each data format lives in its own crate; the sample code below uses JSON
# but you may be using a different one.
serde_json = "1.0"
use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize, Debug)]
struct Point {
x: i32,
y: i32,
}
fn main() {
let point = Point { x: 1, y: 2 };
// Convert the Point to a JSON string.
let serialized = serde_json::to_string(&point).unwrap();
// Prints serialized = {"x":1,"y":2}
println!("serialized = {}", serialized);
// Convert the JSON string back to a Point.
let deserialized: Point = serde_json::from_str(&serialized).unwrap();
// Prints deserialized = Point { x: 1, y: 2 }
println!("deserialized = {:?}", deserialized);
}
Serde is one of the most widely used Rust libraries so any place that Rustaceans congregate will be able to help you out. For chat, consider trying the #rust-questions or #rust-beginners channels of the unofficial community Discord (invite: https://discord.gg/rust-lang-community), the #rust-usage or #beginners channels of the official Rust Project Discord (invite: https://discord.gg/rust-lang), or the #general stream in Zulip. For asynchronous, consider the [rust] tag on StackOverflow, the /r/rust subreddit which has a pinned weekly easy questions post, or the Rust Discourse forum. It's acceptable to file a support issue in this repo but they tend not to get as many eyes as any of the above and may get closed without a response after some time.
Download Details:
Author: serde-rs
Source Code: https://github.com/serde-rs/serde
License: View license
1580992080
Learn build a simple wasm module that renders markdown using Rust.
#rust #web-development #webassembly #wasm
1602576000
I’ve recently been working on a Rust course for the Qvault app. In order to write a more engaging course, I want students to be able to write and execute code right in the browser. As I’ve learned from my previous posts on this topic, the easiest way to sandbox code execution on a server is to not execute code on a server. Enter Web Assembly, stage left.
For those of you who don’t care about how it works, and just want to give it a try, checkout the demo: Rust WASM Playground.
The architecture is fairly simple:
Writing code and shipping it to the server hopefully needs no explanation, it’s a simple text editor coupled with the fetch API. The first interesting thing we do is compile the code on the server.
Qvault’s server is written in Go. I have a simple HTTP handler with the following signature:
func (cfg config) compileRustHandler(w http.ResponseWriter, r *http.Request)
At the start of the function we unmarshal the code which was provided in a JSON body:
type parameters struct {
Code string
}
decoder := json.NewDecoder(r.Body)
params := parameters{}
err := decoder.Decode(¶ms)
if err != nil {
respondWithError(w, 500, "Couldn't decode parameters")
return
}
Next, we create a temporary folder on disk that we’ll use as a “scratch pad” to create a Rust project.
usr, err := user.Current()
if err != nil {
respondWithError(w, 500, "Couldn't get system user")
return
}
workingDir := filepath.Join(usr.HomeDir, ".wasm", uuid.New().String())
err = os.MkdirAll(workingDir, os.ModePerm)
if err != nil {
respondWithError(w, 500, "Couldn't create directory for compilation")
return
}
defer func() {
err = os.RemoveAll(workingDir)
if err != nil {
respondWithError(w, 500, "Couldn't clean up code from compilation")
return
}
}()
As you can see, we create the project under the .wasm/uuid
path in the home directory. We also defer
an os.RemoveAll
function that will delete this folder when we are doing handling this request.
#golang #languages #rust #wasm #rust #rustlang #wasm #web assembly
1654894080
Serde JSON
Serde is a framework for serializing and deserializing Rust data structures efficiently and generically.
[dependencies]
serde_json = "1.0"
You may be looking for:
#[derive(Serialize, Deserialize)]
JSON is a ubiquitous open-standard format that uses human-readable text to transmit data objects consisting of key-value pairs.
{
"name": "John Doe",
"age": 43,
"address": {
"street": "10 Downing Street",
"city": "London"
},
"phones": [
"+44 1234567",
"+44 2345678"
]
}
There are three common ways that you might find yourself needing to work with JSON data in Rust.
Serde JSON provides efficient, flexible, safe ways of converting data between each of these representations.
Any valid JSON data can be manipulated in the following recursive enum representation. This data structure is serde_json::Value
.
enum Value {
Null,
Bool(bool),
Number(Number),
String(String),
Array(Vec<Value>),
Object(Map<String, Value>),
}
A string of JSON data can be parsed into a serde_json::Value
by the serde_json::from_str
function. There is also from_slice
for parsing from a byte slice &[u8] and from_reader
for parsing from any io::Read
like a File or a TCP stream.
use serde_json::{Result, Value};
fn untyped_example() -> Result<()> {
// Some JSON input data as a &str. Maybe this comes from the user.
let data = r#"
{
"name": "John Doe",
"age": 43,
"phones": [
"+44 1234567",
"+44 2345678"
]
}"#;
// Parse the string of data into serde_json::Value.
let v: Value = serde_json::from_str(data)?;
// Access parts of the data by indexing with square brackets.
println!("Please call {} at the number {}", v["name"], v["phones"][0]);
Ok(())
}
The result of square bracket indexing like v["name"]
is a borrow of the data at that index, so the type is &Value
. A JSON map can be indexed with string keys, while a JSON array can be indexed with integer keys. If the type of the data is not right for the type with which it is being indexed, or if a map does not contain the key being indexed, or if the index into a vector is out of bounds, the returned element is Value::Null
.
When a Value
is printed, it is printed as a JSON string. So in the code above, the output looks like Please call "John Doe" at the number "+44 1234567"
. The quotation marks appear because v["name"]
is a &Value
containing a JSON string and its JSON representation is "John Doe"
. Printing as a plain string without quotation marks involves converting from a JSON string to a Rust string with as_str()
or avoiding the use of Value
as described in the following section.
The Value
representation is sufficient for very basic tasks but can be tedious to work with for anything more significant. Error handling is verbose to implement correctly, for example imagine trying to detect the presence of unrecognized fields in the input data. The compiler is powerless to help you when you make a mistake, for example imagine typoing v["name"]
as v["nmae"]
in one of the dozens of places it is used in your code.
Serde provides a powerful way of mapping JSON data into Rust data structures largely automatically.
use serde::{Deserialize, Serialize};
use serde_json::Result;
#[derive(Serialize, Deserialize)]
struct Person {
name: String,
age: u8,
phones: Vec<String>,
}
fn typed_example() -> Result<()> {
// Some JSON input data as a &str. Maybe this comes from the user.
let data = r#"
{
"name": "John Doe",
"age": 43,
"phones": [
"+44 1234567",
"+44 2345678"
]
}"#;
// Parse the string of data into a Person object. This is exactly the
// same function as the one that produced serde_json::Value above, but
// now we are asking it for a Person as output.
let p: Person = serde_json::from_str(data)?;
// Do things just like with any other Rust data structure.
println!("Please call {} at the number {}", p.name, p.phones[0]);
Ok(())
}
This is the same serde_json::from_str
function as before, but this time we assign the return value to a variable of type Person
so Serde will automatically interpret the input data as a Person
and produce informative error messages if the layout does not conform to what a Person
is expected to look like.
Any type that implements Serde's Deserialize
trait can be deserialized this way. This includes built-in Rust standard library types like Vec<T>
and HashMap<K, V>
, as well as any structs or enums annotated with #[derive(Deserialize)]
.
Once we have p
of type Person
, our IDE and the Rust compiler can help us use it correctly like they do for any other Rust code. The IDE can autocomplete field names to prevent typos, which was impossible in the serde_json::Value
representation. And the Rust compiler can check that when we write p.phones[0]
, then p.phones
is guaranteed to be a Vec<String>
so indexing into it makes sense and produces a String
.
The necessary setup for using Serde's derive macros is explained on the Using derive page of the Serde site.
Serde JSON provides a json!
macro to build serde_json::Value
objects with very natural JSON syntax.
use serde_json::json;
fn main() {
// The type of `john` is `serde_json::Value`
let john = json!({
"name": "John Doe",
"age": 43,
"phones": [
"+44 1234567",
"+44 2345678"
]
});
println!("first phone number: {}", john["phones"][0]);
// Convert to a string of JSON and print it out
println!("{}", john.to_string());
}
The Value::to_string()
function converts a serde_json::Value
into a String
of JSON text.
One neat thing about the json!
macro is that variables and expressions can be interpolated directly into the JSON value as you are building it. Serde will check at compile time that the value you are interpolating is able to be represented as JSON.
let full_name = "John Doe";
let age_last_year = 42;
// The type of `john` is `serde_json::Value`
let john = json!({
"name": full_name,
"age": age_last_year + 1,
"phones": [
format!("+44 {}", random_phone())
]
});
This is amazingly convenient, but we have the problem we had before with Value
: the IDE and Rust compiler cannot help us if we get it wrong. Serde JSON provides a better way of serializing strongly-typed data structures into JSON text.
A data structure can be converted to a JSON string by serde_json::to_string
. There is also serde_json::to_vec
which serializes to a Vec<u8>
and serde_json::to_writer
which serializes to any io::Write
such as a File or a TCP stream.
use serde::{Deserialize, Serialize};
use serde_json::Result;
#[derive(Serialize, Deserialize)]
struct Address {
street: String,
city: String,
}
fn print_an_address() -> Result<()> {
// Some data structure.
let address = Address {
street: "10 Downing Street".to_owned(),
city: "London".to_owned(),
};
// Serialize it to a JSON string.
let j = serde_json::to_string(&address)?;
// Print, write to a file, or send to an HTTP server.
println!("{}", j);
Ok(())
}
Any type that implements Serde's Serialize
trait can be serialized this way. This includes built-in Rust standard library types like Vec<T>
and HashMap<K, V>
, as well as any structs or enums annotated with #[derive(Serialize)]
.
It is fast. You should expect in the ballpark of 500 to 1000 megabytes per second deserialization and 600 to 900 megabytes per second serialization, depending on the characteristics of your data. This is competitive with the fastest C and C++ JSON libraries or even 30% faster for many use cases. Benchmarks live in the serde-rs/json-benchmark repo.
Serde is one of the most widely used Rust libraries, so any place that Rustaceans congregate will be able to help you out. For chat, consider trying the #rust-questions or #rust-beginners channels of the unofficial community Discord (invite: https://discord.gg/rust-lang-community), the #rust-usage or #beginners channels of the official Rust Project Discord (invite: https://discord.gg/rust-lang), or the #general stream in Zulip. For asynchronous, consider the [rust] tag on StackOverflow, the /r/rust subreddit which has a pinned weekly easy questions post, or the Rust Discourse forum. It's acceptable to file a support issue in this repo, but they tend not to get as many eyes as any of the above and may get closed without a response after some time.
As long as there is a memory allocator, it is possible to use serde_json without the rest of the Rust standard library. This is supported on Rust 1.36+. Disable the default "std" feature and enable the "alloc" feature:
[dependencies]
serde_json = { version = "1.0", default-features = false, features = ["alloc"] }
For JSON support in Serde without a memory allocator, please see the serde-json-core
crate.