Criando Minimapa no Unity | Simpliv

Criando Minimapa no Unity | Simpliv

Criando Minimapa no Unity

Description
Diferente de muitos cursos, este por sua vez é de curta duração (menos de uma hora e dez minutos ), no qual trata especificamente um determinadado assunto de maneira bem detalhada. A proposta deste curso é resolver um problema, a construção do Minimapa de um jogo, fazendo uso de explicações passo a passo.

Utilizando de uma metodologia prática, o aluno usará um projeto base para início das atividades, no qual cada vídeo aula fará com que o este evolua.

O projeto base disponibilizado no curso, foi desenvolvido especificamente para esta atividade. Nele haverá uma cena em primeira pessoal no qual será adicionado o minimapa (estilo bússula) com suas funcionalidades propostas nesse curso.

O conteúdo estará dividido nas seguintes seções:

  1. Introdução
    1.1. Apresentação
    1.2. Arquivos da aula
  2. Câmera do Minimapa
    2.1. Criação e configuração
    2.2. Resolvendo limites de visualização
    2.3. Adicionando uma seta como referência
    2.4. Otimizando a visualização
  3. Aparência do Minimapa
    3.1. Configurando a renderização para imagem
    3.2. Criando elementos UI
    3.3. Agrupando e alinhando elementos UI
    3.4. Finalizando o visual da bússola
  4. Adicionado Interatividade
    4.1. Criando o script e entendendo o acesso ao componente Camera
    4.2. Inicializando as variáveis públicas
    4.3. Usando a classe Input
    4.4. Criando a função troca mapa e a classe MinimapaSetup
    4.5. Adicionando as variáveis níveis e visualizando no painel
    4.6. Criando a função troca mapa e a classe Minimapa Setup
    4.7. Implementando a função troca mapa
  5. Adicionado Controle de Transparência
    5.1. Criando a função para mudar a transparência
    5.2. Adicionando o componente Canvas Group
    5.3. Seguindo a configuração inicial de transparência
  6. Adicionado Conectividade com a Bússola
    6.1. Adicionado método de atualização
    6.2. Entendendo o pseudo código
    6.3. Entendendo Quaternion
    6.4. Programando a rotação do jogador com a user interface
    Basic knowledge
    Conhecimento básico de Unity e programação C#
    Um computador que rode Unity2D
    Conexão com Internet (banda larga)
    What will you learn
    Desenvolvedores de jogos Iniciantes e intermediários
    Alunos de Ciências da Computação
    Alunos de Jogos Digitais

How to Send Data to Unity WebGL from Javascript or PHP

How to Send Data to Unity WebGL from Javascript or PHP

Let's check out how to send Data from Javascript/PHP into a Unity WebGL build!

WebGL is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics and image processing and effects as part of the web page canvas...

In this video, you will learn how to submit Javascript / PHP Data into the Unity WebGL build!

Unity Game Development Course For Beginners [2020]

Unity Game Development Course For Beginners [2020]

Unity Game Development Course covers plenty of information, from the basics to more advanced techniques; it's fun and engaging, thanks to solid fundamentals, from the user interface to animation, through coding and every other aspect that you need to know if you are planning to work in the game industry, or simply as a hobby,This tutorial course is for you.

Unity Game Development Course covers plenty of information, from the basics to more advanced techniques; it's fun and engaging, thanks to solid fundamentals, from the user interface to animation, through coding and every other aspect that you need to know if you are planning to work in the game industry, or simply as a hobby,This tutorial course is for you.

Unity 3D Creating a 2D Side Scroller game | Simpliv

Unity 3D Creating a 2D Side Scroller game | Simpliv

This course is divided into four parts, in the first part, you will start by creating a player character. Learn how to create animations using the Animation window and control animation states in the Animator controller window. We will then create our first C# script to handle player input and use it to transition animations from one state to another. We will then learn about Unity physics system.

Description
Learn creating 2D side scroller game in Unity 3D using C#.

This course is divided into four parts, in the first part you will start by creating player character. Learn how to create animations using the Animation window and control animation states in the Animator controller window. We will then create our first C# script to handle player input and use it to transition animations from one state to another. We will then learn about Unity physics system.

In part 2 we will make our game a bit challenging by adding obstacles to our game, write scripts to move objects, learn about collision detection and understand the difference between collision and trigger. You will edit the Unity Collision matrix, and learn how you can enable or disable collisions between objects in different layers. We will then work on object pooling technique, where you reuse different types of obstacles, after instantiating it only once. You will learn about rendering order for 2D games and control the order of objects being rendered on screen. We will add parallaxing effect to our game by adding different layered objects.Then finally we will work on integrating UI to the game, where you add buttons and other UI elements and add functionality from scripts. We will also add touch based controls to our game to support mobile devices.

This course covers widely used techniques like object pooling and parallaxing and some intermediate unity concepts like Collision matrix, Delegates and co-routines. This is useful for both Beginners and intermediate students in Unity and game development.

Basic knowledge
Experience with any programming language
Some understanding of Unity 3D editor is useful
What will you learn
Learn about Unity 3D Animations, physics system,UI
Using C# script to access and control animations and other components
Learn about Untiy's Collision matrix
Learn about game level building
Controlling Objects through script
Learn about delegates,co-routines and scene management
Object pooling and parallaxing techniques