Genopets, a Solana-based non-fungible token (NFT) “move-to-earn” game where players are rewarded for the steps they take in real life, has raised $8.3 million in a seed funding round, the company announced Monday.
The round was led by Konvoy Ventures and Pantera Capital with investments from Alameda Research, Old Fashion Research, Solana Capital, Xoogler Ventures, Mechanism Capital and Animoca Brands.
The game pulls data from users’ phones and wearable fitness devices to convert steps taken in the physical world into rewards within the game. Genopets CEO Albert Chen said in a press release he wants the game to provide “passive income to individuals as an incentive to stay physically active.”
Unlike the popular GameFi title “Axie Infinity,” where users must purchase three NFT characters that can cost hundreds and even thousands of dollars before starting the game, the NFTs required to begin Genopets will be free to mintAfter minting, users can choose to purchase a virtual “habitat” for their characters to expedite the earning process. Once the habitat is purchased, a marketplace of additional NFT items becomes available.
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Source : CoinDesk..
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Hello, there fellow learner! Today we are going to make a fun text-based adventure game from scratch. First, let’s understand what a text-based game and then we will implement the same in the python programming language.
Table of Contents
A text-based game is a completely text-based input-output simple game. In such type of game, users have options to handle various situations as they arrive with choices taken by the user in the form of inputs.
The figure below displays the small story we will be building in python in this tutorial. You can expand or change the story according to your own preferences.
Text Based Story Game
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We’ve launched a new Game Development with .NET section on our site. It’s designed for current .NET developers to explore all the choices available to them when developing games. It’s also designed for new developers trying to learn how to use .NET by making games. We’ve also launched a new game development Learn portal for .NET filled with tutorials, videos, and documentation provided by Microsoft and others in the .NET game development community. Finally, we launched a step-by-step Unity get-started tutorial that will get you started with Unity and writing C## scripts for it in no time. We are excited to show you what .NET has to offer to you when making games. .NET is also part of Microsoft Game Stack, a comprehensive suite of tools and services just for game development.
.NET is cross-platform. With .NET you can target over 25+ different platforms with a single code base. You can make games for, but not limited to, Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, Nintendo, and mixed reality devices.
C## is the most popular programming language in game development. The wider .NET community is also big. There is no lack of expertise and support you can find from individuals and user groups, locally or online.
.NET does not just cover building your game. You can also use it to build your game’s website with ASP.NET, your mobile app using Xamarin, and even do remote rendering with Microsoft Azure. Your skills will transfer across the entire game development pipeline.
The first step to developing games in .NET is to choose a game engine. You can think of engines as the frameworks and tools you use for developing your game. There are many game engines that use .NET and they differ widely. Some of the engines are commercial and some are completely royalty free and open source. I am excited to see some of them planning to adopt .NET 5 soon. Just choose the engine that better works for you and your game. Would you like to read a blog post to help you learn about .NET game engines, and which one would be best for you?
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