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One of the means to achieve decoupling software modules is following Dependency Inversion Principle (DIP). In this post I want to show how to implement the Strategy Design Pattern in order to achieve Dependency Inversion. The basic idea behind Strategy is given that an algorithm, solving a particular problem, we define only skeleton of the algorithm at abstract level, but delegate specific algorithm’s implementation or some of its parts to another class or method. A client using algorithm may choose a specific implementation, while the general algorithm workflow remains the same.
#design-patterns #rustlang #object-oriented #rust #dependency-injection
1623835440
Starting from **Creational Design Pattern, **so wikipedia says “creational design pattern are design pattern that deals with object creation mechanism, trying to create objects in manner that is suitable to the situation”.
The basic form of object creations could result in design problems and result in complex design problems, so to overcome this problem Creational Design Pattern somehow allows you to create the object.
Builder is one of the** Creational Design Pattern**.
Builder is useful when you need to do lot of things to build an Object. Let’s imagine DOM (Document Object Model), so if we need to create the DOM, We could have to do lot of things, appending plenty of nodes and attaching attributes to them. We could also imagine about the huge XML Object creation where we will have to do lot of work to create the Object. A Factory is used basically when we could create the entire object in one shot.
As **Joshua Bloch (**He led the Design of the many library Java Collections Framework and many more) – “Builder Pattern is good choice when designing the class whose constructor or static factories would have more than handful of parameters”
#java #builder #builder pattern #creational design pattern #design pattern #factory pattern #java design pattern
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The prototype pattern is a creational design pattern in software development. It is used when the type of objects to create is determined by a prototypical instance, which is cloned to produce new objects.
If the cost for creating a new object is expensive and costs resources.
#java #design-patterns #code #tutorial #prototype-design-pattern #design pattern
1609840501
Most landscapers think of their website as an online brochure. In reality of consumers have admitted to judging a company’s credibility based on their web design, making your website a virtual sales rep capable of generating massive amounts of leads and sales. If your website isn’t actively increasing leads and new landscaping contracts, it may be time for a redesign.
DataIT Solutions specializes in landscape website designing that are not only beautiful but also rank well in search engine results and convert your visitors into customers. We’ve specialized in the landscaping industry for over 10 years, and we look at your business from an owner’s perspective.
Why use our Landscapes for your landscape design?
Want to talk about your website?
If you are a gardener or have a gardening company please do not hesitate to contact us for a quote.
Need help with your website? Get in touch
#nature landscapes website design #landscapes website design #website design #website designing #website designer #designer
1643176207
Serde
*Serde is a framework for serializing and deserializing Rust data structures efficiently and generically.*
You may be looking for:
#[derive(Serialize, Deserialize)]
Click to show Cargo.toml. Run this code in the playground.
[dependencies]
# The core APIs, including the Serialize and Deserialize traits. Always
# required when using Serde. The "derive" feature is only required when
# using #[derive(Serialize, Deserialize)] to make Serde work with structs
# and enums defined in your crate.
serde = { version = "1.0", features = ["derive"] }
# Each data format lives in its own crate; the sample code below uses JSON
# but you may be using a different one.
serde_json = "1.0"
use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize, Debug)]
struct Point {
x: i32,
y: i32,
}
fn main() {
let point = Point { x: 1, y: 2 };
// Convert the Point to a JSON string.
let serialized = serde_json::to_string(&point).unwrap();
// Prints serialized = {"x":1,"y":2}
println!("serialized = {}", serialized);
// Convert the JSON string back to a Point.
let deserialized: Point = serde_json::from_str(&serialized).unwrap();
// Prints deserialized = Point { x: 1, y: 2 }
println!("deserialized = {:?}", deserialized);
}
Serde is one of the most widely used Rust libraries so any place that Rustaceans congregate will be able to help you out. For chat, consider trying the #rust-questions or #rust-beginners channels of the unofficial community Discord (invite: https://discord.gg/rust-lang-community), the #rust-usage or #beginners channels of the official Rust Project Discord (invite: https://discord.gg/rust-lang), or the #general stream in Zulip. For asynchronous, consider the [rust] tag on StackOverflow, the /r/rust subreddit which has a pinned weekly easy questions post, or the Rust Discourse forum. It's acceptable to file a support issue in this repo but they tend not to get as many eyes as any of the above and may get closed without a response after some time.
Download Details:
Author: serde-rs
Source Code: https://github.com/serde-rs/serde
License: View license
1607581403
Following the app design process and UI/UX design principles rightly guide UI/UX designers to purvey app designs that help in developing efficient mobile apps.
In this article, we will discuss a perfect app designing process that will help you build a mobile app with a great design that attracts the targeted audience and increases user engagement, hence boosting the conversion rate for an app.
#role of ui & ux design in app development #app design tips to follow #ui/ux design strategies #app designing process #ui/ux designers #ui design