Tanya  Shields

Tanya Shields

1591080540

Webpack 5 Federation: A Game-changer to Javascript architecture

Module Federation is a type of JavaScript architecture I invented and prototyped. Then with the help of my co-creator and the founder of Webpack — it was turned into one of the most exciting features in the Webpack 5 core (there’s some cool stuff in there, and the new API is really powerful and clean).

Module Federation allows a JavaScript application to dynamically load code from another application and  in the process, share dependencies. If an application consuming a federated module does not have a dependency needed by the federated code,  Webpack will download the missing dependency from that federated build origin.

Code is shared if it can be, but fallbacks exist in each case. Federated code can always load its dependencies but will attempt to use the consumers’ dependencies before downloading more payload. This means less code duplication and dependency sharing just like a monolithic Webpack build. While I may have invented this initial system, it was co-authored into Webpack 5 by myself (Zack Jackson) and Marais Rossouw with lots of guidance, pair-programming, and assistance from Tobias Koppers. These engineers played a key role in rewriting and stabilizing Module Federation within the Webpack 5 core. Thank you for the continued collaboration and support.

#webpack #javascript #web-development #programming

What is GEEK

Buddha Community

Webpack 5 Federation: A Game-changer to Javascript architecture
Tanya  Shields

Tanya Shields

1591080540

Webpack 5 Federation: A Game-changer to Javascript architecture

Module Federation is a type of JavaScript architecture I invented and prototyped. Then with the help of my co-creator and the founder of Webpack — it was turned into one of the most exciting features in the Webpack 5 core (there’s some cool stuff in there, and the new API is really powerful and clean).

Module Federation allows a JavaScript application to dynamically load code from another application and  in the process, share dependencies. If an application consuming a federated module does not have a dependency needed by the federated code,  Webpack will download the missing dependency from that federated build origin.

Code is shared if it can be, but fallbacks exist in each case. Federated code can always load its dependencies but will attempt to use the consumers’ dependencies before downloading more payload. This means less code duplication and dependency sharing just like a monolithic Webpack build. While I may have invented this initial system, it was co-authored into Webpack 5 by myself (Zack Jackson) and Marais Rossouw with lots of guidance, pair-programming, and assistance from Tobias Koppers. These engineers played a key role in rewriting and stabilizing Module Federation within the Webpack 5 core. Thank you for the continued collaboration and support.

#webpack #javascript #web-development #programming

JavaScript Snake Game Tutorial - Develop a Simple Snake Game

Work on real-time JavaScript Snake game project and become a pro

Snake game is an interesting JavaScript project for beginners. Snake game is a single-player game, which we’ve been playing for a very long time. The game mainly consists of two components – snake and fruit. And we just need to take our snake to the food so that it can eat and grow faster and as the number of fruits eaten increases, the length of snake increases which makes the game more interesting. While moving if the snake eats its own body, then the snake dies and the game ends. Now let’s see how we can create this.

JavaScript Project Prerequisites

To implement the snake game in JavaScript you should have basic knowledge of:

1. Basic concepts of JavaScript

2. HTML

3. CSS

Download Project Code

Before proceeding ahead please download source code of Snake Game: Snake Game in JavaScript

Steps to Build the Project – JavaScript Snake game

1. Create Html file

HTML builds the basic structure. This file contains some basic HTML tags like div, h1, title, etc. also we’ve used bootstrap (CDN is already included).

index.html:

Code:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>DataFlair Snake game</title>
    <link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.5.0/css/bootstrap.min.css" integrity="sha384-9aIt2nRpC12Uk9gS9baDl411NQApFmC26EwAOH8WgZl5MYYxFfc+NcPb1dKGj7Sk" crossorigin="anonymous">
    <link rel="stylesheet" href="static/style.css">
</head>
<body>
    <div class="container">
        <div class ="Jumbotron">
        <h1>DataFlair Snake game using vanilla JavaScript</h1>

            <h2 class="btn btn-info"> 
                Score:   0 
            </h2>

            <div class="containerCanvas">
                <canvas id="canvas" width="500" height="500" class="canvasmain"> </canvas>
            </div>
        </div>
    </div>
    <script src="static/fruit.js"></script>
    <script src="static/snake.js"></script>
    <script src="static/draw.js"></script>
</body>
</html>

We have used simple HTML tags except tag. This new tag was introduced in HTML5, which is used to draw graphics, via JavaScript. It is nothing without JavaScript so we will use it in our JavaScript file to actually draw the board and the objects required. We’ll see its implementation in JS files.

#javascript tutorial #javascript project #javascript snake game #simple snake game #javascript

Webpack: A Bundler for Javascript and Friends

Webpack

Webpack is a module bundler. Its main purpose is to bundle JavaScript files for usage in a browser, yet it is also capable of transforming, bundling, or packaging just about any resource or asset.

Install

Install with npm:

npm install --save-dev webpack

Install with yarn:

yarn add webpack --dev

Introduction

Webpack is a bundler for modules. The main purpose is to bundle JavaScript files for usage in a browser, yet it is also capable of transforming, bundling, or packaging just about any resource or asset.

TL;DR

  • Bundles ES Modules, CommonJS, and AMD modules (even combined).
  • Can create a single bundle or multiple chunks that are asynchronously loaded at runtime (to reduce initial loading time).
  • Dependencies are resolved during compilation, reducing the runtime size.
  • Loaders can preprocess files while compiling, e.g. TypeScript to JavaScript, Handlebars strings to compiled functions, images to Base64, etc.
  • Highly modular plugin system to do whatever else your application requires.

Get Started

Check out webpack's quick Get Started guide and the other guides.

Browser Compatibility

Webpack supports all browsers that are ES5-compliant (IE8 and below are not supported). Webpack also needs Promise for import() and require.ensure(). If you want to support older browsers, you will need to load a polyfill before using these expressions.

Concepts

Plugins

Webpack has a rich plugin interface. Most of the features within webpack itself use this plugin interface. This makes webpack very flexible.

NameStatusInstall SizeDescription
mini-css-extract-pluginmini-css-npmmini-css-sizeExtracts CSS into separate files. It creates a CSS file per JS file which contains CSS.
compression-webpack-plugincompression-npmcompression-sizePrepares compressed versions of assets to serve them with Content-Encoding
html-webpack-pluginhtml-plugin-npmhtml-plugin-sizeSimplifies creation of HTML files (index.html) to serve your bundles
pug-pluginpug-plugin-npmpug-plugin-sizeRenders Pug files to HTML, extracts JS and CSS from sources specified directly in Pug.

Loaders

Webpack enables the use of loaders to preprocess files. This allows you to bundle any static resource way beyond JavaScript. You can easily write your own loaders using Node.js.

Loaders are activated by using loadername! prefixes in require() statements, or are automatically applied via regex from your webpack configuration.

Files

NameStatusInstall SizeDescription
val-loaderval-npmval-sizeExecutes code as module and considers exports as JS code

JSON

NameStatusInstall SizeDescription
cson-npmcson-sizeLoads and transpiles a CSON file

Transpiling

NameStatusInstall SizeDescription
babel-npmbabel-sizeLoads ES2015+ code and transpiles to ES5 using Babel
type-npmtype-sizeLoads TypeScript like JavaScript
coffee-npmcoffee-sizeLoads CoffeeScript like JavaScript

Templating

NameStatusInstall SizeDescription
![html-npm]![html-size]Exports HTML as string, requires references to static resources
![pug-npm]![pug-size]Loads Pug templates and returns a function
![pug3-npm]![pug3-size]Compiles Pug to a function or HTML string, useful for use with Vue, React, Angular
![md-npm]![md-size]Compiles Markdown to HTML
![posthtml-npm]![posthtml-size]Loads and transforms a HTML file using PostHTML
![hbs-npm]![hbs-size]Compiles Handlebars to HTML

Styling

NameStatusInstall SizeDescription
<style>![style-npm]![style-size]Add exports of a module as style to DOM
![css-npm]![css-size]Loads CSS file with resolved imports and returns CSS code
![less-npm]![less-size]Loads and compiles a LESS file
![sass-npm]![sass-size]Loads and compiles a Sass/SCSS file
![stylus-npm]![stylus-size]Loads and compiles a Stylus file
![postcss-npm]![postcss-size]Loads and transforms a CSS/SSS file using PostCSS

Frameworks

NameStatusInstall SizeDescription
![vue-npm]![vue-size]Loads and compiles Vue Components
![polymer-npm]![polymer-size]Process HTML & CSS with preprocessor of choice and require() Web Components like first-class modules
![angular-npm]![angular-size]Loads and compiles Angular 2 Components
![riot-npm]![riot-size]Riot official webpack loader

Performance

Webpack uses async I/O and has multiple caching levels. This makes webpack fast and incredibly fast on incremental compilations.

Module Formats

Webpack supports ES2015+, CommonJS and AMD modules out of the box. It performs clever static analysis on the AST of your code. It even has an evaluation engine to evaluate simple expressions. This allows you to support most existing libraries out of the box.

Code Splitting

Webpack allows you to split your codebase into multiple chunks. Chunks are loaded asynchronously at runtime. This reduces the initial loading time.

Optimizations

Webpack can do many optimizations to reduce the output size of your JavaScript by deduplicating frequently used modules, minifying, and giving you full control of what is loaded initially and what is loaded at runtime through code splitting. It can also make your code chunks cache friendly by using hashes.

Contributing

We want contributing to webpack to be fun, enjoyable, and educational for anyone, and everyone. We have a vibrant ecosystem that spans beyond this single repo. We welcome you to check out any of the repositories in our organization or webpack-contrib organization which houses all of our loaders and plugins.

Contributions go far beyond pull requests and commits. Although we love giving you the opportunity to put your stamp on webpack, we also are thrilled to receive a variety of other contributions including:

  • Documentation updates, enhancements, designs, or bugfixes
  • Spelling or grammar fixes
  • README.md corrections or redesigns
  • Adding unit, or functional tests
  • Triaging GitHub issues -- especially determining whether an issue still persists or is reproducible.
  • Searching #webpack on twitter and helping someone else who needs help
  • Teaching others how to contribute to one of the many webpack's repos!
  • Blogging, speaking about, or creating tutorials about one of webpack's many features.
  • Helping others in our webpack gitter channel.

To get started have a look at our documentation on contributing.

If you are worried or don't know where to start, you can always reach out to Sean Larkin (@TheLarkInn) on Twitter or simply submit an issue and a maintainer can help give you guidance!

We have also started a series on our Medium Publication called The Contributor's Guide to webpack. We welcome you to read it and post any questions or responses if you still need help.

Looking to speak about webpack? We'd love to review your talk abstract/CFP! You can email it to webpack [at] opencollective [dot] com and we can give pointers or tips!!!

Creating your own plugins and loaders

If you create a loader or plugin, we would <3 for you to open source it, and put it on npm. We follow the x-loader, x-webpack-plugin naming convention.

Support

We consider webpack to be a low-level tool used not only individually but also layered beneath other awesome tools. Because of its flexibility, webpack isn't always the easiest entry-level solution, however we do believe it is the most powerful. That said, we're always looking for ways to improve and simplify the tool without compromising functionality. If you have any ideas on ways to accomplish this, we're all ears!

If you're just getting started, take a look at our new docs and concepts page. This has a high level overview that is great for beginners!!

Looking for webpack 1 docs? Please check out the old wiki, but note that this deprecated version is no longer supported.

If you want to discuss something or just need help, here is our Gitter room where there are always individuals looking to help out!

If you are still having difficulty, we would love for you to post a question to StackOverflow with the webpack tag. It is much easier to answer questions that include your webpack.config.js and relevant files! So if you can provide them, we'd be extremely grateful (and more likely to help you find the answer!)

If you are twitter savvy you can tweet #webpack with your question and someone should be able to reach out and help also.

If you have discovered a 🐜 or have a feature suggestion, feel free to create an issue on Github.

Sponsoring

Most of the core team members, webpack contributors and contributors in the ecosystem do this open source work in their free time. If you use webpack for a serious task, and you'd like us to invest more time on it, please donate. This project increases your income/productivity too. It makes development and applications faster and it reduces the required bandwidth.

This is how we use the donations:

  • Allow the core team to work on webpack
  • Thank contributors if they invested a large amount of time in contributing
  • Support projects in the ecosystem that are of great value for users
  • Support projects that are voted most (work in progress)
  • Infrastructure cost
  • Fees for money handling

Download Details:

Author: webpack
Source Code: https://github.com/webpack/webpack 
License: MIT license

#javascript #web #webpack #es6

Autumn  Blick

Autumn Blick

1602565700

Game Development with .NET

We’ve launched a new Game Development with .NET section on our site. It’s designed for current .NET developers to explore all the choices available to them when developing games. It’s also designed for new developers trying to learn how to use .NET by making games. We’ve also launched a new game development Learn portal for .NET filled with tutorials, videos, and documentation provided by Microsoft and others in the .NET game development community. Finally, we launched a step-by-step Unity get-started tutorial that will get you started with Unity and writing C## scripts for it in no time. We are excited to show you what .NET has to offer to you when making games. .NET is also part of Microsoft Game Stack, a comprehensive suite of tools and services just for game development.

A picture of a game controller

.NET for game developers

.NET is cross-platform. With .NET you can target over 25+ different platforms with a single code base. You can make games for, but not limited to, Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, Nintendo, and mixed reality devices.

C## is the most popular programming language in game development. The wider .NET community is also big. There is no lack of expertise and support you can find from individuals and user groups, locally or online.

.NET does not just cover building your game. You can also use it to build your game’s website with ASP.NET, your mobile app using Xamarin, and even do remote rendering with Microsoft Azure. Your skills will transfer across the entire game development pipeline.

logos of some gaming platforms supported by .NET

Available game engines

The first step to developing games in .NET is to choose a game engine. You can think of engines as the frameworks and tools you use for developing your game. There are many game engines that use .NET and they differ widely. Some of the engines are commercial and some are completely royalty free and open source. I am excited to see some of them planning to adopt .NET 5 soon. Just choose the engine that better works for you and your game. Would you like to read a blog post to help you learn about .NET game engines, and which one would be best for you?

#.net #.net core #azure #c# #game development #azure #cryengine #game developers #game development #game development with .net #game engines #games #monogame #playfab #stride #unity #visual studio #waveengine

Madelyn  Frami

Madelyn Frami

1602497460

Configuring Your Phaser 3 Game With Webpack For Production

I am writing this article to help people that are just starting to learn Phaser 3 and need extra support when deploying their game to production. This tutorial will focus on configuring your app with Webpack, I will run through each line of code explaining what they are doing and why they are important. This tutorial won’t show you how to set up your Phaser 3 game, in that case I recommend you to start with this template and jump to configuring your

prod.jsin this article (Step 5).

Step 1: Create webpack files

First of all, create a

webpackfolder in the root of your app. Inside this folder, create two files:base.jsandprod.js. The former will be responsible for bundling your app both in development, the latter will be merged to the former and create your production bundle.

Step 2: Install dependencies

Before starting with the configuration files, you need to install the dependencies we will need. Below is the list of required modules used in this tutorial:

  • webpack (obviously);
  • path;
  • html-webpack-plugin;
  • clean-webpack-plugin;
  • webpack-merge;
  • terser-webpack-plugin;
  • copy-webpack-plugin;
  • webpack-dev-server;
  • babel-loader;
  • file-loader.

#phaser3 #webpack #javascript #babel #microverse #game-development #production #gaming