1591080540
Module Federation is a type of JavaScript architecture I invented and prototyped. Then with the help of my co-creator and the founder of Webpack — it was turned into one of the most exciting features in the Webpack 5 core (there’s some cool stuff in there, and the new API is really powerful and clean).
Module Federation allows a JavaScript application to dynamically load code from another application and in the process, share dependencies. If an application consuming a federated module does not have a dependency needed by the federated code, Webpack will download the missing dependency from that federated build origin.
Code is shared if it can be, but fallbacks exist in each case. Federated code can always load its dependencies but will attempt to use the consumers’ dependencies before downloading more payload. This means less code duplication and dependency sharing just like a monolithic Webpack build. While I may have invented this initial system, it was co-authored into Webpack 5 by myself (Zack Jackson) and Marais Rossouw with lots of guidance, pair-programming, and assistance from Tobias Koppers. These engineers played a key role in rewriting and stabilizing Module Federation within the Webpack 5 core. Thank you for the continued collaboration and support.
#webpack #javascript #web-development #programming
1591080540
Module Federation is a type of JavaScript architecture I invented and prototyped. Then with the help of my co-creator and the founder of Webpack — it was turned into one of the most exciting features in the Webpack 5 core (there’s some cool stuff in there, and the new API is really powerful and clean).
Module Federation allows a JavaScript application to dynamically load code from another application and in the process, share dependencies. If an application consuming a federated module does not have a dependency needed by the federated code, Webpack will download the missing dependency from that federated build origin.
Code is shared if it can be, but fallbacks exist in each case. Federated code can always load its dependencies but will attempt to use the consumers’ dependencies before downloading more payload. This means less code duplication and dependency sharing just like a monolithic Webpack build. While I may have invented this initial system, it was co-authored into Webpack 5 by myself (Zack Jackson) and Marais Rossouw with lots of guidance, pair-programming, and assistance from Tobias Koppers. These engineers played a key role in rewriting and stabilizing Module Federation within the Webpack 5 core. Thank you for the continued collaboration and support.
#webpack #javascript #web-development #programming
1598015898
Work on real-time JavaScript Snake game project and become a pro
Snake game is an interesting JavaScript project for beginners. Snake game is a single-player game, which we’ve been playing for a very long time. The game mainly consists of two components – snake and fruit. And we just need to take our snake to the food so that it can eat and grow faster and as the number of fruits eaten increases, the length of snake increases which makes the game more interesting. While moving if the snake eats its own body, then the snake dies and the game ends. Now let’s see how we can create this.
To implement the snake game in JavaScript you should have basic knowledge of:
1. Basic concepts of JavaScript
2. HTML
3. CSS
Before proceeding ahead please download source code of Snake Game: Snake Game in JavaScript
HTML builds the basic structure. This file contains some basic HTML tags like div, h1, title, etc. also we’ve used bootstrap (CDN is already included).
index.html:
Code:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>DataFlair Snake game</title>
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.5.0/css/bootstrap.min.css" integrity="sha384-9aIt2nRpC12Uk9gS9baDl411NQApFmC26EwAOH8WgZl5MYYxFfc+NcPb1dKGj7Sk" crossorigin="anonymous">
<link rel="stylesheet" href="static/style.css">
</head>
<body>
<div class="container">
<div class ="Jumbotron">
<h1>DataFlair Snake game using vanilla JavaScript</h1>
<h2 class="btn btn-info">
Score: 0
</h2>
<div class="containerCanvas">
<canvas id="canvas" width="500" height="500" class="canvasmain"> </canvas>
</div>
</div>
</div>
<script src="static/fruit.js"></script>
<script src="static/snake.js"></script>
<script src="static/draw.js"></script>
</body>
</html>
We have used simple HTML tags except
#javascript tutorial #javascript project #javascript snake game #simple snake game #javascript
1686034740
Webpack is a module bundler. Its main purpose is to bundle JavaScript files for usage in a browser, yet it is also capable of transforming, bundling, or packaging just about any resource or asset.
Install with npm:
npm install --save-dev webpack
Install with yarn:
yarn add webpack --dev
Webpack is a bundler for modules. The main purpose is to bundle JavaScript files for usage in a browser, yet it is also capable of transforming, bundling, or packaging just about any resource or asset.
TL;DR
Check out webpack's quick Get Started guide and the other guides.
Webpack supports all browsers that are ES5-compliant (IE8 and below are not supported). Webpack also needs Promise
for import()
and require.ensure()
. If you want to support older browsers, you will need to load a polyfill before using these expressions.
Webpack has a rich plugin interface. Most of the features within webpack itself use this plugin interface. This makes webpack very flexible.
Name | Status | Install Size | Description |
---|---|---|---|
mini-css-extract-plugin | Extracts CSS into separate files. It creates a CSS file per JS file which contains CSS. | ||
compression-webpack-plugin | Prepares compressed versions of assets to serve them with Content-Encoding | ||
html-webpack-plugin | Simplifies creation of HTML files (index.html ) to serve your bundles | ||
pug-plugin | Renders Pug files to HTML, extracts JS and CSS from sources specified directly in Pug. |
Webpack enables the use of loaders to preprocess files. This allows you to bundle any static resource way beyond JavaScript. You can easily write your own loaders using Node.js.
Loaders are activated by using loadername!
prefixes in require()
statements, or are automatically applied via regex from your webpack configuration.
Name | Status | Install Size | Description |
---|---|---|---|
val-loader | Executes code as module and considers exports as JS code |
Name | Status | Install Size | Description |
---|---|---|---|
Loads ES2015+ code and transpiles to ES5 using Babel | |||
Loads TypeScript like JavaScript | |||
Loads CoffeeScript like JavaScript |
Name | Status | Install Size | Description |
---|---|---|---|
![html-npm] | ![html-size] | Exports HTML as string, requires references to static resources | |
![pug-npm] | ![pug-size] | Loads Pug templates and returns a function | |
![pug3-npm] | ![pug3-size] | Compiles Pug to a function or HTML string, useful for use with Vue, React, Angular | |
![md-npm] | ![md-size] | Compiles Markdown to HTML | |
![posthtml-npm] | ![posthtml-size] | Loads and transforms a HTML file using PostHTML | |
![hbs-npm] | ![hbs-size] | Compiles Handlebars to HTML |
Name | Status | Install Size | Description |
---|---|---|---|
<style> | ![style-npm] | ![style-size] | Add exports of a module as style to DOM |
![css-npm] | ![css-size] | Loads CSS file with resolved imports and returns CSS code | |
![less-npm] | ![less-size] | Loads and compiles a LESS file | |
![sass-npm] | ![sass-size] | Loads and compiles a Sass/SCSS file | |
![stylus-npm] | ![stylus-size] | Loads and compiles a Stylus file | |
![postcss-npm] | ![postcss-size] | Loads and transforms a CSS/SSS file using PostCSS |
Webpack uses async I/O and has multiple caching levels. This makes webpack fast and incredibly fast on incremental compilations.
Webpack supports ES2015+, CommonJS and AMD modules out of the box. It performs clever static analysis on the AST of your code. It even has an evaluation engine to evaluate simple expressions. This allows you to support most existing libraries out of the box.
Webpack allows you to split your codebase into multiple chunks. Chunks are loaded asynchronously at runtime. This reduces the initial loading time.
Webpack can do many optimizations to reduce the output size of your JavaScript by deduplicating frequently used modules, minifying, and giving you full control of what is loaded initially and what is loaded at runtime through code splitting. It can also make your code chunks cache friendly by using hashes.
We want contributing to webpack to be fun, enjoyable, and educational for anyone, and everyone. We have a vibrant ecosystem that spans beyond this single repo. We welcome you to check out any of the repositories in our organization or webpack-contrib organization which houses all of our loaders and plugins.
Contributions go far beyond pull requests and commits. Although we love giving you the opportunity to put your stamp on webpack, we also are thrilled to receive a variety of other contributions including:
To get started have a look at our documentation on contributing.
If you are worried or don't know where to start, you can always reach out to Sean Larkin (@TheLarkInn) on Twitter or simply submit an issue and a maintainer can help give you guidance!
We have also started a series on our Medium Publication called The Contributor's Guide to webpack. We welcome you to read it and post any questions or responses if you still need help.
Looking to speak about webpack? We'd love to review your talk abstract/CFP! You can email it to webpack [at] opencollective [dot] com and we can give pointers or tips!!!
If you create a loader or plugin, we would <3 for you to open source it, and put it on npm. We follow the x-loader
, x-webpack-plugin
naming convention.
We consider webpack to be a low-level tool used not only individually but also layered beneath other awesome tools. Because of its flexibility, webpack isn't always the easiest entry-level solution, however we do believe it is the most powerful. That said, we're always looking for ways to improve and simplify the tool without compromising functionality. If you have any ideas on ways to accomplish this, we're all ears!
If you're just getting started, take a look at our new docs and concepts page. This has a high level overview that is great for beginners!!
Looking for webpack 1 docs? Please check out the old wiki, but note that this deprecated version is no longer supported.
If you want to discuss something or just need help, here is our Gitter room where there are always individuals looking to help out!
If you are still having difficulty, we would love for you to post a question to StackOverflow with the webpack tag. It is much easier to answer questions that include your webpack.config.js and relevant files! So if you can provide them, we'd be extremely grateful (and more likely to help you find the answer!)
If you are twitter savvy you can tweet #webpack with your question and someone should be able to reach out and help also.
If you have discovered a 🐜 or have a feature suggestion, feel free to create an issue on Github.
Most of the core team members, webpack contributors and contributors in the ecosystem do this open source work in their free time. If you use webpack for a serious task, and you'd like us to invest more time on it, please donate. This project increases your income/productivity too. It makes development and applications faster and it reduces the required bandwidth.
This is how we use the donations:
Author: webpack
Source Code: https://github.com/webpack/webpack
License: MIT license
1602565700
We’ve launched a new Game Development with .NET section on our site. It’s designed for current .NET developers to explore all the choices available to them when developing games. It’s also designed for new developers trying to learn how to use .NET by making games. We’ve also launched a new game development Learn portal for .NET filled with tutorials, videos, and documentation provided by Microsoft and others in the .NET game development community. Finally, we launched a step-by-step Unity get-started tutorial that will get you started with Unity and writing C## scripts for it in no time. We are excited to show you what .NET has to offer to you when making games. .NET is also part of Microsoft Game Stack, a comprehensive suite of tools and services just for game development.
.NET is cross-platform. With .NET you can target over 25+ different platforms with a single code base. You can make games for, but not limited to, Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, Nintendo, and mixed reality devices.
C## is the most popular programming language in game development. The wider .NET community is also big. There is no lack of expertise and support you can find from individuals and user groups, locally or online.
.NET does not just cover building your game. You can also use it to build your game’s website with ASP.NET, your mobile app using Xamarin, and even do remote rendering with Microsoft Azure. Your skills will transfer across the entire game development pipeline.
The first step to developing games in .NET is to choose a game engine. You can think of engines as the frameworks and tools you use for developing your game. There are many game engines that use .NET and they differ widely. Some of the engines are commercial and some are completely royalty free and open source. I am excited to see some of them planning to adopt .NET 5 soon. Just choose the engine that better works for you and your game. Would you like to read a blog post to help you learn about .NET game engines, and which one would be best for you?
#.net #.net core #azure #c# #game development #azure #cryengine #game developers #game development #game development with .net #game engines #games #monogame #playfab #stride #unity #visual studio #waveengine
1602497460
I am writing this article to help people that are just starting to learn Phaser 3 and need extra support when deploying their game to production. This tutorial will focus on configuring your app with Webpack, I will run through each line of code explaining what they are doing and why they are important. This tutorial won’t show you how to set up your Phaser 3 game, in that case I recommend you to start with this template and jump to configuring your
prod.js
in this article (Step 5).
First of all, create a
webpack
folder in the root of your app. Inside this folder, create two files:base.js
andprod.js
. The former will be responsible for bundling your app both in development, the latter will be merged to the former and create your production bundle.
Before starting with the configuration files, you need to install the dependencies we will need. Below is the list of required modules used in this tutorial:
#phaser3 #webpack #javascript #babel #microverse #game-development #production #gaming