Edward Jackson

Edward Jackson


The most useful operators and techniques in RxJS Patterns

RxJS is a library that helps make it easier to compose asynchronous or callback-based code, as described on its home page.

But did you know that RxJS could also help to make your applications more efficient and performant thanks to its powerful operators?


Filtering operators allow us to filter events from the stream that we want to disregard and avoid sending them to the observable’s subscribers. If we filter the events soon enough in the pipeline, we avoid passing them down to other operators and to the subscription callback.

Of course, this is especially important if the pipeline is doing heavy-computations or HTTP requests.

These operators are primarily used for logic rather than performance reasons, although they’re still useful to avoid computing needless tasks.

The questions you can ask yourself when writing a stream is: should I pass all items through or can I skip them at some point in the pipeline?


The simplest operator to avoid needless computation (among other things) is filter.

If you are already familiar with the method Array.prototype.filter, then you’ll probably know its usage already: we pass a predicate as a parameter to the operator, and if it returns true for the event being streamed, the event will be passed through the pipeline, otherwise, it will be discarded.

const numbers$ = of(1, 2, 3, 4, 5);

const predicate = (n) => n <= 2;numbers$





// will log 1,2


Another type of filtering operator is distinctUntilChanged.

This operator will compare the current value with the previous value of the source Observable, and if these are different, it will then pass the item through. In short, it works just like filter, but will compare the previous and the current value.

A very common scenario that we can use in order to explain how this operator works is receiving inputs from a text-input and skip all the events whose value is unchanged from the previous.

const textChanges$ = fromEvent(textElement, ‘input’);textChanges$






But this only works for primitive values. If you want to pass a more powerful equality predicate, then you can supply a function and compare manually the previous and current values.

const stream$ = /* some Rx stream with objects */

const isEqual = require(‘lodash/isEqual’);stream$





Debouncing and Throttling

Debouncing and throttling are techniques used to batch events emitted within a time window in a single emission.

These two techniques are sometimes used and referred to interchangeably even though they achieve similar things in different ways.


The operators throttleTime is used to only emit the first item received within the time window specified in milliseconds, then wait again for the entire amount of the time window before a subsequent event can be emitted.

const textChanges$ = fromEvent(textElement, ‘input’);textChanges$







Let’s explain this with a simple visual representation:

time in ms : 0—500—1000—1500—2000

events     : a_____b__________c__d___e_

Which events emitted? a and c! The first event a was collected within the time frame 0 and 1000, the second event b was skipped as it got emitted within the window. Then c emitted, and d and e were filtered.


Contrary to throttleTime, the operator debounceTime is used to only emit the latest item received within the time window specified in milliseconds. Just like throttling, debouncing will wait for the time windows before a new event can be emitted.

const textChanges$ = fromEvent(textElement, ‘input’);textChanges$







Let’s repeat the same representation used with throttleTime to understand the difference:

time in ms : 0—500—1000—1500—2000

events     : a_____b__________c__d___e_

In this scenario, only b and e emitted.

How do throttling and debouncing help?

These operators are used to delay and batch the execution of repeated events within a time frame.

They help in various situations where we want to avoid useless execution of commands or expensive operations like HTTP requests.

Imagine user-input changes that trigger requests to a server for each change: if we didn’t debounce it, we would not only spam our service but also degrade the UX for our users. In my experience, debouncing every 250 to 500 ms is the sweet spot to ensure smooth user experience.


Canceling subscriptions is an important and too often neglected task that I see very often when reviewing PRs.

Canceling is not only important to reduce useless computations and avoid memory leaks, but also, more importantly, to prevent possible bugs in our applications.


The easiest, imperative way to cancel subscriptions is to simply call the unsubscribe method that every subscription object should have implemented.

const inputs$ = fromEvent(element, ‘input’);

const subscription = inputs.subscribe(/some work/);subscription.unsubscribe();

While this is a totally effective and working example for unsubscribing streams, it is usually not considered a best-practice. In fact, Rx provides powerful operators that can help us achieve the same, but in a more declarative and reactive way.


My favorite way of unsubscribing from streams is takeUntil. This operator will allow you to unsubscribe a stream when the stream passed as input to the operator emits an event. Oh, that seems too complicated, but it’s actually not.

Let’s see an example:

  • we have two observables that emit with an interval of respectively 1000 ms (1 second) and 100 ms
  • the stream that emits every 100ms will unsubscribe when the other stream emits, which will happen every 1 second
// emit every 1 second

const slow$ = interval(1000);// emit every 100 ms

const fast$ = interval(100).pipe(



  next(n) {



  complete() {

    console.log(‘I am unsubscribed!’);



Which will produce the following output:










I am unsubscribed!


This operator is very useful to unsubscribe streams based on their own value. One of the ways I needed to use this operator is to stop certain timers once they reach a certain number of iterations. For instance, a countdown timer.

In the following example, I want to stop a timer once it iterates for 5 times. —

  • the takeWhile operator accepts a predicate function whose parameter is the current value of the stream
  • if the predicate is truthy, it will keep emitting values; if it’s falsy, then it will unsubscribe the stream
const stream$ = interval(1000).pipe(

  takeWhile(n => n < 5)



  next(n) {



  complete() {

    console.log(‘I am unsubscribed!’)



Which will produce the following output:






I am unsubscribed!


The operator switchMap is commonly used for flattening a stream of observables.

What you may know, is that it has a peculiar behavior: on each emission, instead of maintaining more than one inner observables, it will complete the previous inner observable and then emit the new one.

That is, if we have an in-flight HTTP request, it will be canceled when another emission takes place. Of course, depending on the observable type you use, you’d have different teardown effects.

In the example below, I created a simple snippet that will issue requests when the user inputs values in a form. The request will query Github’s API for repositories and render them on screen.

const repositoryTextInput = document.querySelector(‘#repositoryName’);
const repositoriesElement = document.querySelector(‘#repositories’);

const SEARCH_URL = ‘https://api.github.com/search/repositories?q=’;

const repositoryNameChanges$ = fromEvent(repositoryTextInput, ‘input’).pipe(
map(e => e.target.value)

const stopClicked$ = fromEvent(stopElement, ‘click’);

const repositories$ = repositoryNameChanges$.pipe(
switchMap((name) => fromFetch(SEARCH_URL + name)),
switchMap((response) => response.json())

repositories$.subscribe((repos) => {
const elements = repos ? repos.items.reduce((acc, repo) => {
return acc + &lt;div&gt;${repo.name}&lt;/div&gt;;
}, ‘’) : ‘’;

repositoriesElement.innerHTML = elements;

SwitchMap example

At the end of the article, we will revisit this example by adding a powerful caching mechanism, and the link to the code.


In situations where you repeatedly perform a very expensive operation within a very small time frame, such as re-rendering a DOM tree on updates from a stream, batching can help collect updates and render them at once.

The first time I employed this technique was when working with Angular.js: on every update from the back-end, the digest cycle was called so many times it was clocking up the application.

That’s when I thought: why not batch the updates in an array, and then update only every 1 or 2 seconds? And in order to do this, we can use the buffer or bufferTime operators (or, the other operators in the buffering family).


The operator bufferTime is a shortcut for the operator buffer that accepts an amount of time in milliseconds and will batch the stream every n milliseconds in an array.

For example, in the following example we mock up a stream that emits every 500 milliseconds. The buffer will be set at 2 seconds. That means, we collect 4 updates within a 2-second window.

this.stream$ = interval(500);this.data$ = this.stream$.pipe(


  filter((items) => items.length > 0),

  scan((acc, items) => {

    return […acc, …items];

  }, [])

);this.data$.subscribe((items) => {

  /* expensive operation here */  console.log(‘re-render!’);


Let’s summarise the above:

  • we have a stream that emits events with data (in the example, it’s simply an interval with numbers)
  • we batch the events every 2 seconds with bufferTime(2000)
  • we filter all the events that are empty; in our example makes little sense as we always have values, but this is something you may want to do in a real application as sometimes you’ll be receiving data that doesn’t need to be re-rendered
  • we use the scan operator that works just like Array.prototype.reduce. We collect events and group them all in an array — in case we are working with a large list we want to re-render

There are two things to notice when using this technique:

  • test performance! buffering will keep working under the hood collecting events: only use this if rendering, or another expensive operation, is a real bottleneck in your application
  • because of the above, do remember to unsubscribe the stream when not needed


Every application needs some level of caching for improving efficiency and performance. One of the most common situations where caching is important is HTTP requests, and we can leverage RxJS to make this very easily.

For example, we may not only want to return the cached response, but we may also want to stop any in-flight requests that return the same values, assuming of course that the requests are idempotent.

In the below example, we will extend our repositories search application with a cache. The cache works in this way:

  • we create a Map to store the name and the result of the request
  • when we are about to issue the request, we check if we have a cached result. If not, we go on and execute the request
  • when the request is executed, we place the observable itself in a cache, and we use the operator shareReplay(1) to store in memory the latest 1 emissions. When the observable (in the cache) is subscribed again, it will yield its result rather than issue the request again
const repositoryTextInput = document.querySelector(‘#repositoryName’);
const repositoriesElement = document.querySelector(‘#repositories’);

const SEARCH_URL = ‘https://api.github.com/search/repositories?q=’;
const cache = new Map();

const repositoryNameChanges$ = fromEvent(repositoryTextInput, ‘input’).pipe(
map(e => e.target.value)

const stopClicked$ = fromEvent(stopElement, ‘click’);

const repositories$ = repositoryNameChanges$.pipe(
switchMap((name: string) => {
if (cache.get(name)) {
return cache.get(name);

const request$ = fromFetch(SEARCH_URL + name).pipe(
  switchMap((response) =&gt; response.json()),
  tap((result) =&gt; cache.set(name, request$)),

return request$;


repositories$.subscribe((repos) => {
const elements = repos ? repos.items.reduce((acc, repo) => {
return acc + &lt;div&gt;${repo.name}&lt;/div&gt;;
}, ‘’) : ‘’;

repositoriesElement.innerHTML = elements;

SwitchMap + cache Example

The example above is simplified and doesn’t take into account error-handling and such. As a result, if you use it as inspiration for your code, you may want to handle more situations.

If you want to see this in action, please visit the following Stackblitz link.


RxJS is an incredibly powerful tool. While its learning curve might be steep at first, learning how to use it is a great skill to add to your personal developer arsenal.

While it can easily make your code more declarative and readable, it can also help us improve the efficiency and performance of our applications with just a few lines of code added to our streams.

The techniques above are an exhaustive, yet far from complete, list of techniques that use RxJS operators to make your code efficient and performant.

If you need any clarifications, or if you think something is unclear or wrong, do please leave a comment! Feedback is always welcome.

Thanks for reading

If you liked this post, please do share/like it with all of your programming buddies!

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Further reading

☞ Angular + WebSocket + Node.js Express = RxJS WebSocketSubject ❤️

☞ Simple state management in Angular with only Services and RxJS

☞ Create an Audio Player app using Angular and RxJS

Originally published by Giancarlo Buomprisco at https://blog.bitsrc.io

#javascript #reactjs #web-development #angular

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The most useful operators and techniques in RxJS Patterns
Chloe  Butler

Chloe Butler


Pdf2gerb: Perl Script Converts PDF Files to Gerber format


Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)

#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .030,  #heavy-current traces; be careful with these ones!
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
#number of elements in each shape type:
use constant
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,

#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license


Why Use WordPress? What Can You Do With WordPress?

Can you use WordPress for anything other than blogging? To your surprise, yes. WordPress is more than just a blogging tool, and it has helped thousands of websites and web applications to thrive. The use of WordPress powers around 40% of online projects, and today in our blog, we would visit some amazing uses of WordPress other than blogging.
What Is The Use Of WordPress?

WordPress is the most popular website platform in the world. It is the first choice of businesses that want to set a feature-rich and dynamic Content Management System. So, if you ask what WordPress is used for, the answer is – everything. It is a super-flexible, feature-rich and secure platform that offers everything to build unique websites and applications. Let’s start knowing them:

1. Multiple Websites Under A Single Installation
WordPress Multisite allows you to develop multiple sites from a single WordPress installation. You can download WordPress and start building websites you want to launch under a single server. Literally speaking, you can handle hundreds of sites from one single dashboard, which now needs applause.
It is a highly efficient platform that allows you to easily run several websites under the same login credentials. One of the best things about WordPress is the themes it has to offer. You can simply download them and plugin for various sites and save space on sites without losing their speed.

2. WordPress Social Network
WordPress can be used for high-end projects such as Social Media Network. If you don’t have the money and patience to hire a coder and invest months in building a feature-rich social media site, go for WordPress. It is one of the most amazing uses of WordPress. Its stunning CMS is unbeatable. And you can build sites as good as Facebook or Reddit etc. It can just make the process a lot easier.
To set up a social media network, you would have to download a WordPress Plugin called BuddyPress. It would allow you to connect a community page with ease and would provide all the necessary features of a community or social media. It has direct messaging, activity stream, user groups, extended profiles, and so much more. You just have to download and configure it.
If BuddyPress doesn’t meet all your needs, don’t give up on your dreams. You can try out WP Symposium or PeepSo. There are also several themes you can use to build a social network.

3. Create A Forum For Your Brand’s Community
Communities are very important for your business. They help you stay in constant connection with your users and consumers. And allow you to turn them into a loyal customer base. Meanwhile, there are many good technologies that can be used for building a community page – the good old WordPress is still the best.
It is the best community development technology. If you want to build your online community, you need to consider all the amazing features you get with WordPress. Plugins such as BB Press is an open-source, template-driven PHP/ MySQL forum software. It is very simple and doesn’t hamper the experience of the website.
Other tools such as wpFoRo and Asgaros Forum are equally good for creating a community blog. They are lightweight tools that are easy to manage and integrate with your WordPress site easily. However, there is only one tiny problem; you need to have some technical knowledge to build a WordPress Community blog page.

4. Shortcodes
Since we gave you a problem in the previous section, we would also give you a perfect solution for it. You might not know to code, but you have shortcodes. Shortcodes help you execute functions without having to code. It is an easy way to build an amazing website, add new features, customize plugins easily. They are short lines of code, and rather than memorizing multiple lines; you can have zero technical knowledge and start building a feature-rich website or application.
There are also plugins like Shortcoder, Shortcodes Ultimate, and the Basics available on WordPress that can be used, and you would not even have to remember the shortcodes.

5. Build Online Stores
If you still think about why to use WordPress, use it to build an online store. You can start selling your goods online and start selling. It is an affordable technology that helps you build a feature-rich eCommerce store with WordPress.
WooCommerce is an extension of WordPress and is one of the most used eCommerce solutions. WooCommerce holds a 28% share of the global market and is one of the best ways to set up an online store. It allows you to build user-friendly and professional online stores and has thousands of free and paid extensions. Moreover as an open-source platform, and you don’t have to pay for the license.
Apart from WooCommerce, there are Easy Digital Downloads, iThemes Exchange, Shopify eCommerce plugin, and so much more available.

6. Security Features
WordPress takes security very seriously. It offers tons of external solutions that help you in safeguarding your WordPress site. While there is no way to ensure 100% security, it provides regular updates with security patches and provides several plugins to help with backups, two-factor authorization, and more.
By choosing hosting providers like WP Engine, you can improve the security of the website. It helps in threat detection, manage patching and updates, and internal security audits for the customers, and so much more.

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#use of wordpress #use wordpress for business website #use wordpress for website #what is use of wordpress #why use wordpress #why use wordpress to build a website

Ray  Patel

Ray Patel


Ternary operator in Python?

  1. Ternary Operator in Python

What is a ternary operator: The ternary operator is a conditional expression that means this is a comparison operator and results come on a true or false condition and it is the shortest way to writing an if-else statement. It is a condition in a single line replacing the multiline if-else code.

syntax : condition ? value_if_true : value_if_false

condition: A boolean expression evaluates true or false

value_if_true: a value to be assigned if the expression is evaluated to true.

value_if_false: A value to be assigned if the expression is evaluated to false.

How to use ternary operator in python here are some examples of Python ternary operator if-else.

Brief description of examples we have to take two variables a and b. The value of a is 10 and b is 20. find the minimum number using a ternary operator with one line of code. ( **min = a if a < b else b ) **. if a less than b then print a otherwise print b and second examples are the same as first and the third example is check number is even or odd.

#python #python ternary operator #ternary operator #ternary operator in if-else #ternary operator in python #ternary operator with dict #ternary operator with lambda

Samanta  Moore

Samanta Moore


Builder Design Pattern

What is Builder Design Pattern ? Why we should care about it ?

Starting from **Creational Design Pattern, **so wikipedia says “creational design pattern are design pattern that deals with object creation mechanism, trying to create objects in manner that is suitable to the situation”.

The basic form of object creations could result in design problems and result in complex design problems, so to overcome this problem Creational Design Pattern somehow allows you to create the object.

Builder is one of the** Creational Design Pattern**.

When to consider the Builder Design Pattern ?

Builder is useful when you need to do lot of things to build an Object. Let’s imagine DOM (Document Object Model), so if we need to create the DOM, We could have to do lot of things, appending plenty of nodes and attaching attributes to them. We could also imagine about the huge XML Object creation where we will have to do lot of work to create the Object. A Factory is used basically when we could create the entire object in one shot.

As **Joshua Bloch (**He led the Design of the many library Java Collections Framework and many more) – “Builder Pattern is good choice when designing the class whose constructor or static factories would have more than handful of parameters

#java #builder #builder pattern #creational design pattern #design pattern #factory pattern #java design pattern

Alverta  Crist

Alverta Crist


RxJS. Transformation Operators in Examples (part 1)

Operators are functions. There are two kinds of operators:
Pipeable Operators are the kind that can be piped to Observables using the syntax observable$.pipe(someOperator()). When called, they do not change the existing Observable instance, instead, they return a new Observable, whose subscription logic is based on the first Observable.
“A Pipeable Operator is a function that takes an Observable as its input and returns another Observable. It is a pure operation: the previous Observable stays unmodified"

#asynchronous #rxjs #transformation-operators #operators #buffer #java