Flutter Dev

Flutter Dev

1624869985

Implement Search in Flutter on a listview - Flutter 2.0

In today’s video will show you how to create Flutter Search Implementation application on list view - Flutter 2.0

Source code: https://github.com/hadikachmar3/Flutt…

Subscribe: https://www.youtube.com/channel/UCTGDYkqUtgCelc6G09LUm6w/featured

#flutter

What is GEEK

Buddha Community

Implement Search in Flutter on a listview - Flutter 2.0

jaya krishna

1625076392

nice

Google's Flutter 1.20 stable announced with new features - Navoki

Flutter Google cross-platform UI framework has released a new version 1.20 stable.

Flutter is Google’s UI framework to make apps for Android, iOS, Web, Windows, Mac, Linux, and Fuchsia OS. Since the last 2 years, the flutter Framework has already achieved popularity among mobile developers to develop Android and iOS apps. In the last few releases, Flutter also added the support of making web applications and desktop applications.

Last month they introduced the support of the Linux desktop app that can be distributed through Canonical Snap Store(Snapcraft), this enables the developers to publish there Linux desktop app for their users and publish on Snap Store.  If you want to learn how to Publish Flutter Desktop app in Snap Store that here is the tutorial.

Flutter 1.20 Framework is built on Google’s made Dart programming language that is a cross-platform language providing native performance, new UI widgets, and other more features for the developer usage.

Here are the few key points of this release:

Performance improvements for Flutter and Dart

In this release, they have got multiple performance improvements in the Dart language itself. A new improvement is to reduce the app size in the release versions of the app. Another performance improvement is to reduce junk in the display of app animation by using the warm-up phase.

sksl_warm-up

If your app is junk information during the first run then the Skia Shading Language shader provides for pre-compilation as part of your app’s build. This can speed it up by more than 2x.

Added a better support of mouse cursors for web and desktop flutter app,. Now many widgets will show cursor on top of them or you can specify the type of supported cursor you want.

Autofill for mobile text fields

Autofill was already supported in native applications now its been added to the Flutter SDK. Now prefilled information stored by your OS can be used for autofill in the application. This feature will be available soon on the flutter web.

flutter_autofill

A new widget for interaction

InteractiveViewer is a new widget design for common interactions in your app like pan, zoom drag and drop for resizing the widget. Informations on this you can check more on this API documentation where you can try this widget on the DartPad. In this release, drag-drop has more features added like you can know precisely where the drop happened and get the position.

Updated Material Slider, RangeSlider, TimePicker, and DatePicker

In this new release, there are many pre-existing widgets that were updated to match the latest material guidelines, these updates include better interaction with Slider and RangeSliderDatePicker with support for date range and time picker with the new style.

flutter_DatePicker

New pubspec.yaml format

Other than these widget updates there is some update within the project also like in pubspec.yaml file format. If you are a flutter plugin publisher then your old pubspec.yaml  is no longer supported to publish a plugin as the older format does not specify for which platform plugin you are making. All existing plugin will continue to work with flutter apps but you should make a plugin update as soon as possible.

Preview of embedded Dart DevTools in Visual Studio Code

Visual Studio code flutter extension got an update in this release. You get a preview of new features where you can analyze that Dev tools in your coding workspace. Enable this feature in your vs code by _dart.previewEmbeddedDevTools_setting. Dart DevTools menu you can choose your favorite page embed on your code workspace.

Network tracking

The updated the Dev tools comes with the network page that enables network profiling. You can track the timings and other information like status and content type of your** network calls** within your app. You can also monitor gRPC traffic.

Generate type-safe platform channels for platform interop

Pigeon is a command-line tool that will generate types of safe platform channels without adding additional dependencies. With this instead of manually matching method strings on platform channel and serializing arguments, you can invoke native class and pass nonprimitive data objects by directly calling the Dartmethod.

There is still a long list of updates in the new version of Flutter 1.2 that we cannot cover in this blog. You can get more details you can visit the official site to know more. Also, you can subscribe to the Navoki newsletter to get updates on these features and upcoming new updates and lessons. In upcoming new versions, we might see more new features and improvements.

You can get more free Flutter tutorials you can follow these courses:

#dart #developers #flutter #app developed #dart devtools in visual studio code #firebase local emulator suite in flutter #flutter autofill #flutter date picker #flutter desktop linux app build and publish on snapcraft store #flutter pigeon #flutter range slider #flutter slider #flutter time picker #flutter tutorial #flutter widget #google flutter #linux #navoki #pubspec format #setup flutter desktop on windows

Terry  Tremblay

Terry Tremblay

1598396940

What is Flutter and why you should learn it?

Flutter is an open-source UI toolkit for mobile developers, so they can use it to build native-looking** Android and iOS** applications from the same code base for both platforms. Flutter is also working to make Flutter apps for Web, PWA (progressive Web-App) and Desktop platform (Windows,macOS,Linux).

flutter-mobile-desktop-web-embedded_min

Flutter was officially released in December 2018. Since then, it has gone a much stronger flutter community.

There has been much increase in flutter developers, flutter packages, youtube tutorials, blogs, flutter examples apps, official and private events, and more. Flutter is now on top software repos based and trending on GitHub.

Flutter meaning?

What is Flutter? this question comes to many new developer’s mind.

humming_bird_dart_flutter

Flutter means flying wings quickly, and lightly but obviously, this doesn’t apply in our SDK.

So Flutter was one of the companies that were acquired by **Google **for around $40 million. That company was based on providing gesture detection and recognition from a standard webcam. But later when the Flutter was going to release in alpha version for developer it’s name was Sky, but since Google already owned Flutter name, so they rename it to Flutter.

Where Flutter is used?

Flutter is used in many startup companies nowadays, and even some MNCs are also adopting Flutter as a mobile development framework. Many top famous companies are using their apps in Flutter. Some of them here are

Dream11

Dream11

NuBank

NuBank

Reflectly app

Reflectly app

Abbey Road Studios

Abbey Road Studios

and many more other apps. Mobile development companies also adopted Flutter as a service for their clients. Even I was one of them who developed flutter apps as a freelancer and later as an IT company for mobile apps.

Flutter as a service

#dart #flutter #uncategorized #flutter framework #flutter jobs #flutter language #flutter meaning #flutter meaning in hindi #google flutter #how does flutter work #what is flutter

Semantic Similarity Framework for Knowledge Graph

Introduction

Sematch is an integrated framework for the development, evaluation, and application of semantic similarity for Knowledge Graphs (KGs). It is easy to use Sematch to compute semantic similarity scores of concepts, words and entities. Sematch focuses on specific knowledge-based semantic similarity metrics that rely on structural knowledge in taxonomy (e.g. depth, path length, least common subsumer), and statistical information contents (corpus-IC and graph-IC). Knowledge-based approaches differ from their counterpart corpus-based approaches relying on co-occurrence (e.g. Pointwise Mutual Information) or distributional similarity (Latent Semantic Analysis, Word2Vec, GLOVE and etc). Knowledge-based approaches are usually used for structural KGs, while corpus-based approaches are normally applied in textual corpora.

In text analysis applications, a common pipeline is adopted in using semantic similarity from concept level, to word and sentence level. For example, word similarity is first computed based on similarity scores of WordNet concepts, and sentence similarity is computed by composing word similarity scores. Finally, document similarity could be computed by identifying important sentences, e.g. TextRank.

logo

KG based applications also meet similar pipeline in using semantic similarity, from concept similarity (e.g. http://dbpedia.org/class/yago/Actor109765278) to entity similarity (e.g. http://dbpedia.org/resource/Madrid). Furthermore, in computing document similarity, entities are extracted and document similarity is computed by composing entity similarity scores.

kg

In KGs, concepts usually denote ontology classes while entities refer to ontology instances. Moreover, those concepts are usually constructed into hierarchical taxonomies, such as DBpedia ontology class, thus quantifying concept similarity in KG relies on similar semantic information (e.g. path length, depth, least common subsumer, information content) and semantic similarity metrics (e.g. Path, Wu & Palmer,Li, Resnik, Lin, Jiang & Conrad and WPath). In consequence, Sematch provides an integrated framework to develop and evaluate semantic similarity metrics for concepts, words, entities and their applications.


Getting started: 20 minutes to Sematch

Install Sematch

You need to install scientific computing libraries numpy and scipy first. An example of installing them with pip is shown below.

pip install numpy scipy

Depending on different OS, you can use different ways to install them. After sucessful installation of numpy and scipy, you can install sematch with following commands.

pip install sematch
python -m sematch.download

Alternatively, you can use the development version to clone and install Sematch with setuptools. We recommend you to update your pip and setuptools.

git clone https://github.com/gsi-upm/sematch.git
cd sematch
python setup.py install

We also provide a Sematch-Demo Server. You can use it for experimenting with main functionalities or take it as an example for using Sematch to develop applications. Please check our Documentation for more details.

Computing Word Similarity

The core module of Sematch is measuring semantic similarity between concepts that are represented as concept taxonomies. Word similarity is computed based on the maximum semantic similarity of WordNet concepts. You can use Sematch to compute multi-lingual word similarity based on WordNet with various of semantic similarity metrics.

from sematch.semantic.similarity import WordNetSimilarity
wns = WordNetSimilarity()

# Computing English word similarity using Li method
wns.word_similarity('dog', 'cat', 'li') # 0.449327301063
# Computing Spanish word similarity using Lin method
wns.monol_word_similarity('perro', 'gato', 'spa', 'lin') #0.876800984373
# Computing Chinese word similarity using  Wu & Palmer method
wns.monol_word_similarity('狗', '猫', 'cmn', 'wup') # 0.857142857143
# Computing Spanish and English word similarity using Resnik method
wns.crossl_word_similarity('perro', 'cat', 'spa', 'eng', 'res') #7.91166650904
# Computing Spanish and Chinese word similarity using Jiang & Conrad method
wns.crossl_word_similarity('perro', '猫', 'spa', 'cmn', 'jcn') #0.31023804699
# Computing Chinese and English word similarity using WPath method
wns.crossl_word_similarity('狗', 'cat', 'cmn', 'eng', 'wpath')#0.593666388463

Computing semantic similarity of YAGO concepts.

from sematch.semantic.similarity import YagoTypeSimilarity
sim = YagoTypeSimilarity()

#Measuring YAGO concept similarity through WordNet taxonomy and corpus based information content
sim.yago_similarity('http://dbpedia.org/class/yago/Dancer109989502','http://dbpedia.org/class/yago/Actor109765278', 'wpath') #0.642
sim.yago_similarity('http://dbpedia.org/class/yago/Dancer109989502','http://dbpedia.org/class/yago/Singer110599806', 'wpath') #0.544
#Measuring YAGO concept similarity based on graph-based IC
sim.yago_similarity('http://dbpedia.org/class/yago/Dancer109989502','http://dbpedia.org/class/yago/Actor109765278', 'wpath_graph') #0.423
sim.yago_similarity('http://dbpedia.org/class/yago/Dancer109989502','http://dbpedia.org/class/yago/Singer110599806', 'wpath_graph') #0.328

Computing semantic similarity of DBpedia concepts.

from sematch.semantic.graph import DBpediaDataTransform, Taxonomy
from sematch.semantic.similarity import ConceptSimilarity
concept = ConceptSimilarity(Taxonomy(DBpediaDataTransform()),'models/dbpedia_type_ic.txt')
concept.name2concept('actor')
concept.similarity('http://dbpedia.org/ontology/Actor','http://dbpedia.org/ontology/Film', 'path')
concept.similarity('http://dbpedia.org/ontology/Actor','http://dbpedia.org/ontology/Film', 'wup')
concept.similarity('http://dbpedia.org/ontology/Actor','http://dbpedia.org/ontology/Film', 'li')
concept.similarity('http://dbpedia.org/ontology/Actor','http://dbpedia.org/ontology/Film', 'res')
concept.similarity('http://dbpedia.org/ontology/Actor','http://dbpedia.org/ontology/Film', 'lin')
concept.similarity('http://dbpedia.org/ontology/Actor','http://dbpedia.org/ontology/Film', 'jcn')
concept.similarity('http://dbpedia.org/ontology/Actor','http://dbpedia.org/ontology/Film', 'wpath')

Computing semantic similarity of DBpedia entities.

from sematch.semantic.similarity import EntitySimilarity
sim = EntitySimilarity()
sim.similarity('http://dbpedia.org/resource/Madrid','http://dbpedia.org/resource/Barcelona') #0.409923677282
sim.similarity('http://dbpedia.org/resource/Apple_Inc.','http://dbpedia.org/resource/Steve_Jobs')#0.0904545454545
sim.relatedness('http://dbpedia.org/resource/Madrid','http://dbpedia.org/resource/Barcelona')#0.457984139871
sim.relatedness('http://dbpedia.org/resource/Apple_Inc.','http://dbpedia.org/resource/Steve_Jobs')#0.465991132787

Evaluate semantic similarity metrics with word similarity datasets

from sematch.evaluation import WordSimEvaluation
from sematch.semantic.similarity import WordNetSimilarity
evaluation = WordSimEvaluation()
evaluation.dataset_names()
wns = WordNetSimilarity()
# define similarity metrics
wpath = lambda x, y: wns.word_similarity_wpath(x, y, 0.8)
# evaluate similarity metrics with SimLex dataset
evaluation.evaluate_metric('wpath', wpath, 'noun_simlex')
# performa Steiger's Z significance Test
evaluation.statistical_test('wpath', 'path', 'noun_simlex')
# define similarity metrics for Spanish words
wpath_es = lambda x, y: wns.monol_word_similarity(x, y, 'spa', 'path')
# define cross-lingual similarity metrics for English-Spanish
wpath_en_es = lambda x, y: wns.crossl_word_similarity(x, y, 'eng', 'spa', 'wpath')
# evaluate metrics in multilingual word similarity datasets
evaluation.evaluate_metric('wpath_es', wpath_es, 'rg65_spanish')
evaluation.evaluate_metric('wpath_en_es', wpath_en_es, 'rg65_EN-ES')

Evaluate semantic similarity metrics with category classification

Although the word similarity correlation measure is the standard way to evaluate the semantic similarity metrics, it relies on human judgements over word pairs which may not have same performance in real applications. Therefore, apart from word similarity evaluation, the Sematch evaluation framework also includes a simple aspect category classification. The task classifies noun concepts such as pasta, noodle, steak, tea into their ontological parent concept FOOD, DRINKS.

from sematch.evaluation import AspectEvaluation
from sematch.application import SimClassifier, SimSVMClassifier
from sematch.semantic.similarity import WordNetSimilarity

# create aspect classification evaluation
evaluation = AspectEvaluation()
# load the dataset
X, y = evaluation.load_dataset()
# define word similarity function
wns = WordNetSimilarity()
word_sim = lambda x, y: wns.word_similarity(x, y)
# Train and evaluate metrics with unsupervised classification model
simclassifier = SimClassifier.train(zip(X,y), word_sim)
evaluation.evaluate(X,y, simclassifier)

macro averge:  (0.65319812882333839, 0.7101245049198579, 0.66317566364913016, None)
micro average:  (0.79210167952791644, 0.79210167952791644, 0.79210167952791644, None)
weighted average:  (0.80842645056024054, 0.79210167952791644, 0.79639496616636352, None)
accuracy:  0.792101679528
             precision    recall  f1-score   support

    SERVICE       0.50      0.43      0.46       519
 RESTAURANT       0.81      0.66      0.73       228
       FOOD       0.95      0.87      0.91      2256
   LOCATION       0.26      0.67      0.37        54
   AMBIENCE       0.60      0.70      0.65       597
     DRINKS       0.81      0.93      0.87       752

avg / total       0.81      0.79      0.80      4406

Matching Entities with type using SPARQL queries

You can use Sematch to download a list of entities having a specific type using different languages. Sematch will generate SPARQL queries and execute them in DBpedia Sparql Endpoint.

from sematch.application import Matcher
matcher = Matcher()
# matching scientist entities from DBpedia
matcher.match_type('scientist')
matcher.match_type('científico', 'spa')
matcher.match_type('科学家', 'cmn')
matcher.match_entity_type('movies with Tom Cruise')

Example of automatically generated SPARQL query.

SELECT DISTINCT ?s, ?label, ?abstract WHERE {
    {  
    ?s <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://dbpedia.org/class/yago/NuclearPhysicist110364643> . }
 UNION {  
    ?s <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://dbpedia.org/class/yago/Econometrician110043491> . }
 UNION {  
    ?s <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://dbpedia.org/class/yago/Sociologist110620758> . }
 UNION {  
    ?s <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://dbpedia.org/class/yago/Archeologist109804806> . }
 UNION {  
    ?s <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://dbpedia.org/class/yago/Neurolinguist110354053> . } 
    ?s <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> <http://www.w3.org/2002/07/owl#Thing> . 
    ?s <http://www.w3.org/2000/01/rdf-schema#label> ?label . 
    FILTER( lang(?label) = "en") . 
    ?s <http://dbpedia.org/ontology/abstract> ?abstract . 
    FILTER( lang(?abstract) = "en") .
} LIMIT 5000

Entity feature extraction with Similarity Graph

Apart from semantic matching of entities from DBpedia, you can also use Sematch to extract features of entities and apply semantic similarity analysis using graph-based ranking algorithms. Given a list of objects (concepts, words, entities), Sematch compute their pairwise semantic similarity and generate similarity graph where nodes denote objects and edges denote similarity scores. An example of using similarity graph for extracting important words from an entity description.

from sematch.semantic.graph import SimGraph
from sematch.semantic.similarity import WordNetSimilarity
from sematch.nlp import Extraction, word_process
from sematch.semantic.sparql import EntityFeatures
from collections import Counter
tom = EntityFeatures().features('http://dbpedia.org/resource/Tom_Cruise')
words = Extraction().extract_nouns(tom['abstract'])
words = word_process(words)
wns = WordNetSimilarity()
word_graph = SimGraph(words, wns.word_similarity)
word_scores = word_graph.page_rank()
words, scores =zip(*Counter(word_scores).most_common(10))
print words
(u'picture', u'action', u'number', u'film', u'post', u'sport', 
u'program', u'men', u'performance', u'motion')

Publications

Ganggao Zhu, and Carlos A. Iglesias. "Computing Semantic Similarity of Concepts in Knowledge Graphs." IEEE Transactions on Knowledge and Data Engineering 29.1 (2017): 72-85.

Oscar Araque, Ganggao Zhu, Manuel Garcia-Amado and Carlos A. Iglesias Mining the Opinionated Web: Classification and Detection of Aspect Contexts for Aspect Based Sentiment Analysis, ICDM sentire, 2016.

Ganggao Zhu, and Carlos Angel Iglesias. "Sematch: Semantic Entity Search from Knowledge Graph." SumPre-HSWI@ ESWC. 2015.


Support

You can post bug reports and feature requests in Github issues. Make sure to read our guidelines first. This project is still under active development approaching to its goals. The project is mainly maintained by Ganggao Zhu. You can contact him via gzhu [at] dit.upm.es


Why this name, Sematch and Logo?

The name of Sematch is composed based on Spanish "se" and English "match". It is also the abbreviation of semantic matching because semantic similarity metrics helps to determine semantic distance of concepts, words, entities, instead of exact matching.

The logo of Sematch is based on Chinese Yin and Yang which is written in I Ching. Somehow, it correlates to 0 and 1 in computer science.

Author: Gsi-upm
Source Code: https://github.com/gsi-upm/sematch 
License: View license

#python #jupyternotebook #graph 

Let Developers Just Need to Grasp only One Button Component

 From then on, developers only need to master one Button component, which is enough.

Support corners, borders, icons, special effects, loading mode, high-quality Neumorphism style.

Author:Newton(coorchice.cb@alibaba-inc.com)

✨ Features

Rich corner effect

Exquisite border decoration

Gradient effect

Flexible icon support

Intimate Loading mode

Cool interaction Special effects

More sense of space Shadow

High-quality Neumorphism style

🛠 Guide

⚙️ Parameters

🔩 Basic parameters

ParamTypeNecessaryDefaultdesc
onPressedVoidCallbacktruenullClick callback. If null, FButton will enter an unavailable state
onPressedDownVoidCallbackfalsenullCallback when pressed
onPressedUpVoidCallbackfalsenullCallback when lifted
onPressedCancelVoidCallbackfalsenullCallback when cancel is pressed
heightdoublefalsenullheight
widthdoublefalsenullwidth
styleTextStylefalsenulltext style
disableStyleTextStylefalsenullUnavailable text style
alignmentAlignmentfalsenullalignment
textStringfalsenullbutton text
colorColorfalsenullButton color
disabledColorColorfalsenullColor when FButton is unavailable
paddingEdgeInsetsGeometryfalsenullFButton internal spacing
cornerFCornerfalsenullConfigure corners of Widget
cornerStyleFCornerStylefalseFCornerStyle.roundConfigure the corner style of Widget. round-rounded corners, bevel-beveled
strokeColorColorfalseColors.blackBorder color
strokeWidthdoublefalse0Border width. The border will appear when strokeWidth > 0
gradientGradientfalsenullConfigure gradient colors. Will override the color
activeMaskColorColorColors.transparentThe color of the mask when pressed
surfaceStyleFSurfacefalseFSurface.FlatSurface style. Default [FSurface.Flat]. See [FSurface] for details

💫 Effect parameters

ParamTypeNecessaryDefaultdesc
clickEffectboolfalsefalseWhether to enable click effects
hoverColorColorfalsenullFButton color when hovering
onHoverValueChangedfalsenullCallback when the mouse enters/exits the component range
highlightColorColorfalsenullThe color of the FButton when touched. effect:true required

🔳 Shadow parameters

ParamTypeNecessaryDefaultdesc
shadowColorColorfalseColors.greyShadow color
shadowOffsetOffsetfalseOffset.zeroShadow offset
shadowBlurdoublefalse1.0Shadow blur degree, the larger the value, the larger the shadow range

🖼 Icon & Loading parameters

ParamTypeNecessaryDefaultdesc
imageWidgetfalsenullAn icon can be configured for FButton
imageMargindoublefalse6.0Spacing between icon and text
imageAlignmentImageAlignmentfalseImageAlignment.leftRelative position of icon and text
loadingboolfalsefalseWhether to enter the Loading state
loadingWidgetWidgetfalsenullLoading widget in loading state. Will override the default Loading effect
clickLoadingboolfalsefalseWhether to enter Loading state after clicking FButton
loadingColorColorfalsenullLoading colors
loadingStrokeWidthdoublefalse4.0Loading width
hideTextOnLoadingboolfalsefalseWhether to hide text in the loading state
loadingTextStringfalsenullLoading text
loadingSizedoublefalse12Loading size

🍭 Neumorphism Style

ParamTypeNecessaryDefaultdesc
isSupportNeumorphismboolfalsefalseWhether to support the Neumorphism style. Open this item [highlightColor] will be invalid
lightOrientationFLightOrientationfalseFLightOrientation.LeftTopValid when [isSupportNeumorphism] is true. The direction of the light source is divided into four directions: upper left, lower left, upper right, and lower right. Used to control the illumination direction of the light source, which will affect the highlight direction and shadow direction
highlightShadowColorColorfalsenullAfter the Neumorphism style is turned on, the bright shadow color

📺 Demo

🔩 Basic Demo

// FButton #1
FButton(
  height: 40,
  alignment: Alignment.center,
  text: "FButton #1",
  style: TextStyle(color: Colors.white),
  color: Color(0xffffab91),
  onPressed: () {},
)

// FButton #2
FButton(
  padding: const EdgeInsets.fromLTRB(12, 8, 12, 8),
  text: "FButton #2",
  style: TextStyle(color: Colors.white),
  color: Color(0xffffab91),
  corner: FCorner.all(6.0),
)

// FButton #3
FButton(
  padding: const EdgeInsets.fromLTRB(12, 8, 12, 8),
  text: "FButton #3",
  style: TextStyle(color: Colors.white),
  disableStyle: TextStyle(color: Colors.black38),
  color: Color(0xffF8AD36),

  /// set disable Color
  disabledColor: Colors.grey[300],
  corner: FCorner.all(6.0),
)

By simply configuring text andonPressed, you can construct an available FButton.

If onPressed is not set, FButton will be automatically recognized as not unavailable. At this time, ** FButton ** will have a default unavailable status style.

You can also freely configure the style of FButton when it is not available via the disabledXXX attribute.

🎈 Corner & Stroke

// #1
FButton(
  width: 130,
  text: "FButton #1",
  style: TextStyle(color: Colors.white),
  color: Color(0xffFF7043),
  onPressed: () {},
  clickEffect: true,
  
  /// 配置边角大小
  ///
  /// set corner size
  corner: FCorner.all(25),
),

// #2
FButton(
  width: 130,
  text: "FButton #2",
  style: TextStyle(color: Colors.white),
  color: Color(0xffFFA726),
  onPressed: () {},
  clickEffect: true,
  corner: FCorner(
    leftBottomCorner: 40,
    leftTopCorner: 6,
    rightTopCorner: 40,
    rightBottomCorner: 6,
  ),
),

// #3
FButton(
  width: 130,
  text: "FButton #3",
  style: TextStyle(color: Colors.white),
  color: Color(0xffFFc900),
  onPressed: () {},
  clickEffect: true,
  corner: FCorner(leftTopCorner: 10),
  
  /// 设置边角风格
  ///
  /// set corner style
  cornerStyle: FCornerStyle.bevel,
  strokeWidth: 0.5,
  strokeColor: Color(0xffF9A825),
),

// #4
FButton(
  width: 130,
  padding: EdgeInsets.fromLTRB(6, 16, 30, 16),
  text: "FButton #4",
  style: TextStyle(color: Colors.white),
  color: Color(0xff00B0FF),
  onPressed: () {},
  clickEffect: true,
  corner: FCorner(
      rightTopCorner: 25,
      rightBottomCorner: 25),
  cornerStyle: FCornerStyle.bevel,
  strokeWidth: 0.5,
  strokeColor: Color(0xff000000),
),

You can add rounded corners to FButton via the corner property. You can even control each fillet individually。

By default, the corners of FButton are rounded. By setting cornerStyle: FCornerStyle.bevel, you can get a bevel effect.

FButton supports control borders, provided that strokeWidth> 0 can get the effect 🥳.

🌈 Gradient


FButton(
  width: 100,
  height: 60,
  text: "#1",
  style: TextStyle(color: Colors.white),
  color: Color(0xffFFc900),
  
  /// 配置渐变色
  ///
  /// set gradient
  gradient: LinearGradient(colors: [
    Color(0xff00B0FF),
    Color(0xffFFc900),
  ]),
  onPressed: () {},
  clickEffect: true,
  corner: FCorner.all(8),
)

Through the gradient attribute, you can build FButton with gradient colors. You can freely build many types of gradient colors.

🍭 Icon

FButton(
  width: 88,
  height: 38,
  padding: EdgeInsets.all(0),
  text: "Back",
  style: TextStyle(color: Colors.white),
  color: Color(0xffffc900),
  onPressed: () {
    toast(context, "Back!");
  },
  clickEffect: true,
  corner: FCorner(
    leftTopCorner: 25,
    leftBottomCorner: 25,),
  
  /// 配置图标
  /// 
  /// set icon
  image: Icon(
    Icons.arrow_back_ios,
    color: Colors.white,
    size: 12,
  ),

  /// 配置图标与文字的间距
  ///
  /// Configure the spacing between icon and text
  imageMargin: 8,
),

FButton(
  onPressed: () {},
  image: Icon(
    Icons.print,
    color: Colors.grey,
  ),
  imageMargin: 8,

  /// 配置图标与文字相对位置
  ///
  /// Configure the relative position of icons and text
  imageAlignment: ImageAlignment.top,
  text: "Print",
  style: TextStyle(color: textColor),
  color: Colors.transparent,
),

The image property can set an image for FButton and you can adjust the position of the image relative to the text, throughimageAlignment.

If the button does not need a background, just set color: Colors.transparent.

🔥 Effect


FButton(
  width: 200,
  text: "Try Me!",
  style: TextStyle(color: textColor),
  color: Color(0xffffc900),
  onPressed: () {},
  clickEffect: true,
  corner: FCorner.all(9),
  
  /// 配置按下时颜色
  ///
  /// set pressed color
  highlightColor: Color(0xffE65100).withOpacity(0.20),
  
  /// 配置 hover 状态时颜色
  ///
  /// set hover color
  hoverColor: Colors.redAccent.withOpacity(0.16),
),

The highlight color of FButton can be configured through the highlightColor property。

hoverColor can configure the color when the mouse moves to the range of FButton, which will be used during Web development.

🔆 Loading

FButton(
  text: "Click top loading",
  style: TextStyle(color: textColor),
  color: Color(0xffffc900),
  ...

  /// 配置 loading 大小
  /// 
  /// set loading size
  loadingSize: 15,

  /// 配置 loading 与文本的间距
  ///
  // Configure the spacing between loading and text
  imageMargin: 6,
  
  /// 配置 loading 的宽
  ///
  /// set loading width
  loadingStrokeWidth: 2,

  /// 是否支持点击自动开始 loading
  /// 
  /// Whether to support automatic loading by clicking
  clickLoading: true,

  /// 配置 loading 的颜色
  ///
  /// set loading color
  loadingColor: Colors.white,

  /// 配置 loading 状态时的文本
  /// 
  /// set loading text
  loadingText: "Loading...",

  /// 配置 loading 与文本的相对位置
  ///
  /// Configure the relative position of loading and text
  imageAlignment: ImageAlignment.top,
),

// #2
FButton(
  width: 170,
  height: 70,
  text: "Click to loading",
  style: TextStyle(color: textColor),
  color: Color(0xffffc900),
  onPressed: () { },
  ...
  imageMargin: 8,
  loadingSize: 15,
  loadingStrokeWidth: 2,
  clickLoading: true,
  loadingColor: Colors.white,
  loadingText: "Loading...",

  /// loading 时隐藏文本
  ///
  /// Hide text when loading
  hideTextOnLoading: true,
)


FButton(
  width: 170,
  height: 70,
  alignment: Alignment.center,
  text: "Click to loading",
  style: TextStyle(color: Colors.white),
  color: Color(0xff90caf9),
  ...
  imageMargin: 8,
  clickLoading: true,
  hideTextOnLoading: true,

  /// 配置自定义 loading 样式
  ///
  /// Configure custom loading style
  loadingWidget: CupertinoActivityIndicator(),
),

Through the loading attribute, you can configure Loading effects for ** FButton **.

When FButton is in Loading state, FButton will enter an unavailable state, onPress will no longer be triggered, and unavailable styles will also be applied.

At the same time loadingText will overwritetext if it is not null.

The click start Loading effect can be achieved through the clickLoading attribute.

The position of loading will be affected by theimageAlignment attribute.

When hideTextOnLoading: true, if FButton is inloading state, its text will be hidden.

Through loadingWidget, developers can set completely customized loading styles.

Shadow


FButton(
  width: 200,
  text: "Shadow",
  textColor: Colors.white,
  color: Color(0xffffc900),
  onPressed: () {},
  clickEffect: true,
  corner: FCorner.all(28),
  
  /// 配置阴影颜色
  ///
  /// set shadow color
  shadowColor: Colors.black87,

  /// 设置组件高斯与阴影形状卷积的标准偏差。
  /// 
  /// Sets the standard deviation of the component's Gaussian convolution with the shadow shape.
  shadowBlur: _shadowBlur,
),

FButton allows you to configure the color, size, and position of the shadow.

🍭 Neumorphism Style

FButton(

  /// 开启 Neumorphism 支持
  ///
  /// Turn on Neumorphism support
  isSupportNeumorphism: true,

  /// 配置光源方向
  ///
  /// Configure light source direction
  lightOrientation: lightOrientation,

  /// 配置亮部阴影
  ///
  /// Configure highlight shadow
  highlightShadowColor: Colors.white,

  /// 配置暗部阴影
  ///
  /// Configure dark shadows
  shadowColor: mainShadowColor,
  strokeColor: mainBackgroundColor,
  strokeWidth: 3.0,
  width: 190,
  height: 60,
  text: "FWidget",
  style: TextStyle(
      color: mainTextTitleColor, fontSize: neumorphismSize_2_2),
  alignment: Alignment.center,
  color: mainBackgroundColor,
  ...
)

FButton brings an incredible, ultra-high texture Neumorphism style to developers.

Developers only need to configure the isSupportNeumorphism parameter to enable and disable the Neumorphism style.

If you want to adjust the style of Neumorphism, you can make subtle adjustments through several attributes related to Shadow, among which:

shadowColor: configure the shadow of the shadow

highlightShadowColor: configure highlight shadow

FButton also provides lightOrientation parameters, and even allows developers to adjust the care angle, and has obtained different Neumorphism effects.

😃 How to use?

Add dependencies in the project pubspec.yaml file:

🌐 pub dependency

dependencies:
  fbutton: ^<version number>

⚠️ Attention,please go to [pub] (https://pub.dev/packages/fbutton) to get the latest version number of FButton

🖥 git dependencies

dependencies:
  fbutton:
    git:
      url: 'git@github.com:Fliggy-Mobile/fbutton.git'
      ref: '<Branch number or tag number>'

Use this package as a library

Depend on it

Run this command:

With Flutter:

 $ flutter pub add fbutton_nullsafety

This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get):

dependencies:
  fbutton_nullsafety: ^5.0.0

Alternatively, your editor might support or flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:fbutton_nullsafety/fbutton_nullsafety.dart';

Download Details:

Author: Fliggy-Mobile

Source Code: https://github.com/Fliggy-Mobile/fbutton

#button  #flutter 

Punith Raaj

1640672627

Flutter Hotel Booking UI - Book your Stay At A New Hotel With Flutter - Ep1

https://youtu.be/-tHUmjIkGJ4
Flutter Hotel Booking UI - Book your Stay At A New Hotel With Flutter - Ep1
#flutter #fluttertravelapp #hotelbookingui #flutter ui design 

In this video, I'm going to show you how to make a Cool Hotel Booking App using Flutter and visual studio code. 

In this tutorial, you will learn how to create a Splash Screen and Introduction Screen, how to implement a SmoothPageIndicator in Flutter. 

🚀 Nice, clean and modern Hotel Booking #App #UI made in #Flutter 

⚠️ IMPORTANT: If you want to learn, I strongly advise you to watch the video at a slow speed and try to follow the code and understand what is done, without having to copy the code, and then download it from GitHub. 

► Social Media 

    GitHub: https://github.com/Punithraaj 

    LinkedIn: https://www.linkedin.com/in/roaring-r...

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I hope you liked it, and don't forget to like,comment, subscribe, share this video with your friends, and star the repository on GitHub! 

⭐️ Thanks for watching the video and for more updates don't forget to click on the notification.⭐️Please comment your suggestion for my improvement. ⭐️Remember to like, subscribe, share this video, and star the repo on Github :)Hope you enjoyed this video! If you loved it, you can Buy me a coffee : https://www.buymeacoffee.com/roaringraaj

#flutter riverpod #flutter travel app #appointment app flutter #morioh