Create Password Protected Webpage Using PHP, HTML And CSS

In this tutorial we will show you how to create password protected webpage using PHP, HTML and CSS.
In this user have to write correct password to see the webpage content without password user will not be able to see the webpage content.

To Create Password Protected webpage It Takes Only Two Steps:-

  1. Make a PHP file and define markup
  2. Make a CSS file and define styling

Step 1. Make a PHP file and define markup

We make a PHP file and save it with a name password.php

<?php
session_start();

if(isset($_POST['submit_pass']) && $_POST['pass'])
{
 $pass=$_POST['pass'];
 if($pass=="123")
 {
  $_SESSION['password']=$pass;
 }
 else
 {
  $error="Incorrect Pssword";
 }
}

if(isset($_POST['page_logout']))
{
 unset($_SESSION['password']);
}
?>

<html>
<head>
<link rel="stylesheet" type="text/css" href="password_style.css">
</head>
<body>
<div id="wrapper">

<?php
if($_SESSION['password']=="123")
{
 ?>
 <h1>Create Password Protected Webpage Using PHP, HTML And CSS</h1>
 <form method="post" action="" id="logout_form">
  <input type="submit" name="page_logout" value="LOGOUT">
 </form>
 <?php
}
else
{
 ?>
 <form method="post" action="" id="login_form">
  <h1>LOGIN TO PROCEED</h1>
  <input type="password" name="pass" placeholder="*******">
  <input type="submit" name="submit_pass" value="DO SUBMIT">
  <p>"Password : 123"</p>
  <p><font style="color:red;"><?php echo $error;?></font></p>
 </form>
 <?php	
}
?>

</div>
</body>
</html>

In this step we first check if user logged in or not by checking session variable if the user is not logged in we display login form and if user is logged in we display webpage content with logout button.

We use two isset() condition to do login or logout.In first condition we simply get the password and check if the password is '123' if yes we put the password in session variable and then display the webpage.

In second condition we simply unset the session variable which stores password value. You may also like simple http authentication using PHP .

Step 2. Make a CSS file and define styling

We make a CSS file and save it with a name password_style.css

body
{
 margin:0 auto;
 padding:0px;
 text-align:center;
 width:100%;
 font-family: "Myriad Pro","Helvetica Neue",Helvetica,Arial,Sans-Serif;
 background-color:#8A4B08;
}
#wrapper
{
 margin:0 auto;
 padding:0px;
 text-align:center;
 width:995px;
}
#wrapper h1
{
 margin-top:50px;
 font-size:45px;
 color:white;
}
#wrapper p
{
 font-size:16px;
}
#logout_form input[type="submit"]
{
 width:250px;
 margin-top:10px;
 height:40px;
 font-size:16px;
 background:none;
 border:2px solid white;
 color:white;
}
#login_form
{
 margin-top:200px;
 background-color:white;
 width:350px;
 margin-left:310px;
 padding:20px;
 box-sizing:border-box;
 box-shadow:0px 0px 10px 0px #3B240B;
}
#login_form h1
{
 margin:0px;
 font-size:25px;
 color:#8A4B08;
}
#login_form input[type="password"]
{
 width:250px;
 margin-top:10px;
 height:40px;
 padding-left:10px;
 font-size:16px;
}
#login_form input[type="submit"]
{
 width:250px;
 margin-top:10px;
 height:40px;
 font-size:16px;
 background-color:#8A4B08;
 border:none;
 box-shadow:0px 4px 0px 0px #61380B;
 color:white;
 border-radius:3px;
}
#login_form p
{
 margin:0px;
 margin-top:15px;
 color:#8A4B08;
 font-size:17px;
 font-weight:bold;
}

What is GEEK

Buddha Community

Easter  Deckow

Easter Deckow

1655630160

PyTumblr: A Python Tumblr API v2 Client

PyTumblr

Installation

Install via pip:

$ pip install pytumblr

Install from source:

$ git clone https://github.com/tumblr/pytumblr.git
$ cd pytumblr
$ python setup.py install

Usage

Create a client

A pytumblr.TumblrRestClient is the object you'll make all of your calls to the Tumblr API through. Creating one is this easy:

client = pytumblr.TumblrRestClient(
    '<consumer_key>',
    '<consumer_secret>',
    '<oauth_token>',
    '<oauth_secret>',
)

client.info() # Grabs the current user information

Two easy ways to get your credentials to are:

  1. The built-in interactive_console.py tool (if you already have a consumer key & secret)
  2. The Tumblr API console at https://api.tumblr.com/console
  3. Get sample login code at https://api.tumblr.com/console/calls/user/info

Supported Methods

User Methods

client.info() # get information about the authenticating user
client.dashboard() # get the dashboard for the authenticating user
client.likes() # get the likes for the authenticating user
client.following() # get the blogs followed by the authenticating user

client.follow('codingjester.tumblr.com') # follow a blog
client.unfollow('codingjester.tumblr.com') # unfollow a blog

client.like(id, reblogkey) # like a post
client.unlike(id, reblogkey) # unlike a post

Blog Methods

client.blog_info(blogName) # get information about a blog
client.posts(blogName, **params) # get posts for a blog
client.avatar(blogName) # get the avatar for a blog
client.blog_likes(blogName) # get the likes on a blog
client.followers(blogName) # get the followers of a blog
client.blog_following(blogName) # get the publicly exposed blogs that [blogName] follows
client.queue(blogName) # get the queue for a given blog
client.submission(blogName) # get the submissions for a given blog

Post Methods

Creating posts

PyTumblr lets you create all of the various types that Tumblr supports. When using these types there are a few defaults that are able to be used with any post type.

The default supported types are described below.

  • state - a string, the state of the post. Supported types are published, draft, queue, private
  • tags - a list, a list of strings that you want tagged on the post. eg: ["testing", "magic", "1"]
  • tweet - a string, the string of the customized tweet you want. eg: "Man I love my mega awesome post!"
  • date - a string, the customized GMT that you want
  • format - a string, the format that your post is in. Support types are html or markdown
  • slug - a string, the slug for the url of the post you want

We'll show examples throughout of these default examples while showcasing all the specific post types.

Creating a photo post

Creating a photo post supports a bunch of different options plus the described default options * caption - a string, the user supplied caption * link - a string, the "click-through" url for the photo * source - a string, the url for the photo you want to use (use this or the data parameter) * data - a list or string, a list of filepaths or a single file path for multipart file upload

#Creates a photo post using a source URL
client.create_photo(blogName, state="published", tags=["testing", "ok"],
                    source="https://68.media.tumblr.com/b965fbb2e501610a29d80ffb6fb3e1ad/tumblr_n55vdeTse11rn1906o1_500.jpg")

#Creates a photo post using a local filepath
client.create_photo(blogName, state="queue", tags=["testing", "ok"],
                    tweet="Woah this is an incredible sweet post [URL]",
                    data="/Users/johnb/path/to/my/image.jpg")

#Creates a photoset post using several local filepaths
client.create_photo(blogName, state="draft", tags=["jb is cool"], format="markdown",
                    data=["/Users/johnb/path/to/my/image.jpg", "/Users/johnb/Pictures/kittens.jpg"],
                    caption="## Mega sweet kittens")

Creating a text post

Creating a text post supports the same options as default and just a two other parameters * title - a string, the optional title for the post. Supports markdown or html * body - a string, the body of the of the post. Supports markdown or html

#Creating a text post
client.create_text(blogName, state="published", slug="testing-text-posts", title="Testing", body="testing1 2 3 4")

Creating a quote post

Creating a quote post supports the same options as default and two other parameter * quote - a string, the full text of the qote. Supports markdown or html * source - a string, the cited source. HTML supported

#Creating a quote post
client.create_quote(blogName, state="queue", quote="I am the Walrus", source="Ringo")

Creating a link post

  • title - a string, the title of post that you want. Supports HTML entities.
  • url - a string, the url that you want to create a link post for.
  • description - a string, the desciption of the link that you have
#Create a link post
client.create_link(blogName, title="I like to search things, you should too.", url="https://duckduckgo.com",
                   description="Search is pretty cool when a duck does it.")

Creating a chat post

Creating a chat post supports the same options as default and two other parameters * title - a string, the title of the chat post * conversation - a string, the text of the conversation/chat, with diablog labels (no html)

#Create a chat post
chat = """John: Testing can be fun!
Renee: Testing is tedious and so are you.
John: Aw.
"""
client.create_chat(blogName, title="Renee just doesn't understand.", conversation=chat, tags=["renee", "testing"])

Creating an audio post

Creating an audio post allows for all default options and a has 3 other parameters. The only thing to keep in mind while dealing with audio posts is to make sure that you use the external_url parameter or data. You cannot use both at the same time. * caption - a string, the caption for your post * external_url - a string, the url of the site that hosts the audio file * data - a string, the filepath of the audio file you want to upload to Tumblr

#Creating an audio file
client.create_audio(blogName, caption="Rock out.", data="/Users/johnb/Music/my/new/sweet/album.mp3")

#lets use soundcloud!
client.create_audio(blogName, caption="Mega rock out.", external_url="https://soundcloud.com/skrillex/sets/recess")

Creating a video post

Creating a video post allows for all default options and has three other options. Like the other post types, it has some restrictions. You cannot use the embed and data parameters at the same time. * caption - a string, the caption for your post * embed - a string, the HTML embed code for the video * data - a string, the path of the file you want to upload

#Creating an upload from YouTube
client.create_video(blogName, caption="Jon Snow. Mega ridiculous sword.",
                    embed="http://www.youtube.com/watch?v=40pUYLacrj4")

#Creating a video post from local file
client.create_video(blogName, caption="testing", data="/Users/johnb/testing/ok/blah.mov")

Editing a post

Updating a post requires you knowing what type a post you're updating. You'll be able to supply to the post any of the options given above for updates.

client.edit_post(blogName, id=post_id, type="text", title="Updated")
client.edit_post(blogName, id=post_id, type="photo", data="/Users/johnb/mega/awesome.jpg")

Reblogging a Post

Reblogging a post just requires knowing the post id and the reblog key, which is supplied in the JSON of any post object.

client.reblog(blogName, id=125356, reblog_key="reblog_key")

Deleting a post

Deleting just requires that you own the post and have the post id

client.delete_post(blogName, 123456) # Deletes your post :(

A note on tags: When passing tags, as params, please pass them as a list (not a comma-separated string):

client.create_text(blogName, tags=['hello', 'world'], ...)

Getting notes for a post

In order to get the notes for a post, you need to have the post id and the blog that it is on.

data = client.notes(blogName, id='123456')

The results include a timestamp you can use to make future calls.

data = client.notes(blogName, id='123456', before_timestamp=data["_links"]["next"]["query_params"]["before_timestamp"])

Tagged Methods

# get posts with a given tag
client.tagged(tag, **params)

Using the interactive console

This client comes with a nice interactive console to run you through the OAuth process, grab your tokens (and store them for future use).

You'll need pyyaml installed to run it, but then it's just:

$ python interactive-console.py

and away you go! Tokens are stored in ~/.tumblr and are also shared by other Tumblr API clients like the Ruby client.

Running tests

The tests (and coverage reports) are run with nose, like this:

python setup.py test

Author: tumblr
Source Code: https://github.com/tumblr/pytumblr
License: Apache-2.0 license

#python #api 

Ayan Code

1656193861

Simple Login Page in HTML and CSS | Source Code

Hello guys, Today in this post we’ll learn How to Create a Simple Login Page with a fantastic design. To create it we are going to use pure CSS and HTML. Hope you enjoy this post.

A login page is one of the most important component of a website or app that allows authorized users to access an entire site or a part of a website. You would have already seen them when visiting a website. Let's head to create it.

Whether it’s a signup or login page, it should be catchy, user-friendly and easy to use. These types of Forms lead to increased sales, lead generation, and customer growth.


Demo

Click to watch demo!

Simple Login Page HTML CSS (source code)

<!DOCTYPE html>
  <html lang="en" >
  <head>
    <meta charset="UTF-8">
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css">
  <link rel="stylesheet" href="styledfer.css">
  </head>

  <body>
   <div id="login-form-wrap">
    <h2>Login</h2>
    <form id="login-form">
      <p>
      <input type="email" id="email" name="email" placeholder="Email " required><i class="validation"><span></span><span></span></i>
      </p>
      <p>
      <input type="password" id="password" name="password" placeholder="Password" required><i class="validation"><span></span><span></span></i>
      </p>
      <p>
      <input type="submit" id="login" value="Login">
      </p>

      </form>
    <div id="create-account-wrap">
      <p>Don't have an accout? <a href="#">Create One</a><p>
    </div>
   </div>
    
  <script src='https://code.jquery.com/jquery-2.2.4.min.js'></script>
  <script src='https://cdnjs.cloudflare.com/ajax/libs/jquery-validate/1.15.0/jquery.validate.min.js'></script>
  </body>
</html>

CSS CODE

body {
  background-color: #020202;
  font-size: 1.6rem;
  font-family: "Open Sans", sans-serif;
  color: #2b3e51;
}
h2 {
  font-weight: 300;
  text-align: center;
}
p {
  position: relative;
}
a,
a:link,
a:visited,
a:active {
  color: #ff9100;
  -webkit-transition: all 0.2s ease;
  transition: all 0.2s ease;
}
a:focus, a:hover,
a:link:focus,
a:link:hover,
a:visited:focus,
a:visited:hover,
a:active:focus,
a:active:hover {
  color: #ff9f22;
  -webkit-transition: all 0.2s ease;
  transition: all 0.2s ease;
}
#login-form-wrap {
  background-color: #fff;
  width: 16em;
  margin: 30px auto;
  text-align: center;
  padding: 20px 0 0 0;
  border-radius: 4px;
  box-shadow: 0px 30px 50px 0px rgba(0, 0, 0, 0.2);
}
#login-form {
  padding: 0 60px;
}
input {
  display: block;
  box-sizing: border-box;
  width: 100%;
  outline: none;
  height: 60px;
  line-height: 60px;
  border-radius: 4px;
}
#email,
#password {
  width: 100%;
  padding: 0 0 0 10px;
  margin: 0;
  color: #8a8b8e;
  border: 1px solid #c2c0ca;
  font-style: normal;
  font-size: 16px;
  -webkit-appearance: none;
     -moz-appearance: none;
          appearance: none;
  position: relative;
  display: inline-block;
  background: none;
}
#email:focus,
#password:focus {
  border-color: #3ca9e2;
}
#email:focus:invalid,
#password:focus:invalid {
  color: #cc1e2b;
  border-color: #cc1e2b;
}
#email:valid ~ .validation,
#password:valid ~ .validation 
{
  display: block;
  border-color: #0C0;
}
#email:valid ~ .validation span,
#password:valid ~ .validation span{
  background: #0C0;
  position: absolute;
  border-radius: 6px;
}
#email:valid ~ .validation span:first-child,
#password:valid ~ .validation span:first-child{
  top: 30px;
  left: 14px;
  width: 20px;
  height: 3px;
  -webkit-transform: rotate(-45deg);
          transform: rotate(-45deg);
}
#email:valid ~ .validation span:last-child
#password:valid ~ .validation span:last-child
{
  top: 35px;
  left: 8px;
  width: 11px;
  height: 3px;
  -webkit-transform: rotate(45deg);
          transform: rotate(45deg);
}
.validation {
  display: none;
  position: absolute;
  content: " ";
  height: 60px;
  width: 30px;
  right: 15px;
  top: 0px;
}
input[type="submit"] {
  border: none;
  display: block;
  background-color: #ff9100;
  color: #fff;
  font-weight: bold;
  text-transform: uppercase;
  cursor: pointer;
  -webkit-transition: all 0.2s ease;
  transition: all 0.2s ease;
  font-size: 18px;
  position: relative;
  display: inline-block;
  cursor: pointer;
  text-align: center;
}
input[type="submit"]:hover {
  background-color: #ff9b17;
  -webkit-transition: all 0.2s ease;
  transition: all 0.2s ease;
}

#create-account-wrap {
  background-color: #eeedf1;
  color: #8a8b8e;
  font-size: 14px;
  width: 100%;
  padding: 10px 0;
  border-radius: 0 0 4px 4px;
}

Congratulations! You have now successfully created our Simple Login Page in HTML and CSS.

My Website: codewithayan, see this to checkout all of my amazing Tutorials.

Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

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