Samanta  Moore

Samanta Moore

1630646220

Detailed instructions on Singleton Design Pattern In Java 11

Singleton design pattern is one the most useful and well known pattern that every developer should know.

  • Singleton pattern is one of the simplest design patterns in software engineering. It is a design pattern that restricts the instantiation of a class to one “single” instance. This pattern involves a single class which is responsible to create an object while making sure that only single object gets created. It comes from the mathematical concept of a singleton which means a set with exactly one element.
  • There are two main reasons for this pattern:

1- Ensure that the class has just a single instance.

2- Provide a global access point to that instance.

#Java 

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Detailed instructions on Singleton Design Pattern In Java 11
Tyrique  Littel

Tyrique Littel

1600135200

How to Install OpenJDK 11 on CentOS 8

What is OpenJDK?

OpenJDk or Open Java Development Kit is a free, open-source framework of the Java Platform, Standard Edition (or Java SE). It contains the virtual machine, the Java Class Library, and the Java compiler. The difference between the Oracle OpenJDK and Oracle JDK is that OpenJDK is a source code reference point for the open-source model. Simultaneously, the Oracle JDK is a continuation or advanced model of the OpenJDK, which is not open source and requires a license to use.

In this article, we will be installing OpenJDK on Centos 8.

#tutorials #alternatives #centos #centos 8 #configuration #dnf #frameworks #java #java development kit #java ee #java environment variables #java framework #java jdk #java jre #java platform #java sdk #java se #jdk #jre #open java development kit #open source #openjdk #openjdk 11 #openjdk 8 #openjdk runtime environment

Samanta  Moore

Samanta Moore

1623835440

Builder Design Pattern

What is Builder Design Pattern ? Why we should care about it ?

Starting from **Creational Design Pattern, **so wikipedia says “creational design pattern are design pattern that deals with object creation mechanism, trying to create objects in manner that is suitable to the situation”.

The basic form of object creations could result in design problems and result in complex design problems, so to overcome this problem Creational Design Pattern somehow allows you to create the object.

Builder is one of the** Creational Design Pattern**.

When to consider the Builder Design Pattern ?

Builder is useful when you need to do lot of things to build an Object. Let’s imagine DOM (Document Object Model), so if we need to create the DOM, We could have to do lot of things, appending plenty of nodes and attaching attributes to them. We could also imagine about the huge XML Object creation where we will have to do lot of work to create the Object. A Factory is used basically when we could create the entire object in one shot.

As **Joshua Bloch (**He led the Design of the many library Java Collections Framework and many more) – “Builder Pattern is good choice when designing the class whose constructor or static factories would have more than handful of parameters

#java #builder #builder pattern #creational design pattern #design pattern #factory pattern #java design pattern

Seamus  Quitzon

Seamus Quitzon

1601479980

Confused With Java Singleton Design Pattern? Have a Look at This Article.

What Is a Singleton Design Pattern?

  1. Singleton design pattern allows us to create only one instance of a class and make sure that there exists only one Object in JVM.
  2. Singleton class must have a public static method to get the instance of the class from anywhere in the application [from different classes, different packages, etc].
  3. Singleton class must have a private constructor to instantiate the object of the class.
  4. Singleton class must have a private static variable of the same class which is the only reference of the class[basically this variable will point to only Object of class].

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Singleton Design Pattern

All these different implementation methods lead to one goal that is having a single instance of a class at any given point of time in JVM. Let’s see different implementation approaches for the Singleton design pattern


1. Eager Initialization :

  1. This is the simplest implementation of the singleton design pattern class. In this method, the private static variable of the same class [reference] is assigned the object of class at the time of loading the class into the JVM memory.
  2. This type of implementation is applicable to the scenarios when we always want the instance of the class.

Let’s see the program to understand this …

package com.vikram;

	public class EagerSingleton {
	    //Only object created when class is loaded and theInstance is private static var pointing to it.
	    private static EagerSingleton theInstance = new EagerSingleton();

	    //private constructor
	    private EagerSingleton(){

	    }
	    //public method to return single instance of class .
	    public static EagerSingleton getInstance(){
	        return theInstance;
	    }
	}

Eager Initialization

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Composite design pattern — Java

Composite Pattern tutorial

Definition of Composite pattern

In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to “compose” objects into tree structures to represent part-whole hierarchies. Implementing the composite pattern lets clients treat individual objects and compositions uniformly.

Where to use the Composite pattern?

UML example

Implementation of the Composite pattern

#design-patterns #java #code #composite-design-pattern #tutorial #composite design pattern — java

Joseph  Murray

Joseph Murray

1624442280

Factory design pattern — Java

Definition of the Factory pattern

In class-based programming, the factory method pattern is a creational pattern that uses factory methods to deal with the problem of creating objects without having to specify the exact class of the object that will be created. This is done by creating objects by calling a _factory method _— either specified in an interface and implemented by child classes, or implemented in a base class and optionally overridden by derived classes — rather than by calling a constructor.

Where to use the Factory pattern

  • When a class doesn’t know what sub-classes will be required to create
  • When a class wants that its sub-classes specify the objects to be created.
  • When the parent classes choose the creation of objects to its sub-classes.

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