Neal  Bode

Neal Bode

1599298740

Golang Structs Example | Structs In Go Explained

Golang Structs are the user-defined type that contains the collection of named fields/properties. It is used to group related data to form a single unit.  Any real-world entity that has the set of properties can be represented using a struct.

Structs are useful for grouping data together to create records.

If you’re coming from the object-oriented programming background, you can think of a struct as the lightweight class that supports the composition but not an inheritance.

Go Structs example

Go struct is a user-defined type that represents the collection of fields.

It can be used in the places where it makes sense to group data into the single unit rather than maintaining each of them as the separate types.

For instance, a student has firstName, lastName, and age. It makes sense to group these three fields into a single structure student.

#golang #golang structs #go

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Golang Structs Example | Structs In Go Explained
Lawrence  Lesch

Lawrence Lesch

1677668905

TS-mockito: Mocking Library for TypeScript

TS-mockito

Mocking library for TypeScript inspired by http://mockito.org/

1.x to 2.x migration guide

1.x to 2.x migration guide

Main features

  • Strongly typed
  • IDE autocomplete
  • Mock creation (mock) (also abstract classes) #example
  • Spying on real objects (spy) #example
  • Changing mock behavior (when) via:
  • Checking if methods were called with given arguments (verify)
    • anything, notNull, anyString, anyOfClass etc. - for more flexible comparision
    • once, twice, times, atLeast etc. - allows call count verification #example
    • calledBefore, calledAfter - allows call order verification #example
  • Resetting mock (reset, resetCalls) #example, #example
  • Capturing arguments passed to method (capture) #example
  • Recording multiple behaviors #example
  • Readable error messages (ex. 'Expected "convertNumberToString(strictEqual(3))" to be called 2 time(s). But has been called 1 time(s).')

Installation

npm install ts-mockito --save-dev

Usage

Basics

// Creating mock
let mockedFoo:Foo = mock(Foo);

// Getting instance from mock
let foo:Foo = instance(mockedFoo);

// Using instance in source code
foo.getBar(3);
foo.getBar(5);

// Explicit, readable verification
verify(mockedFoo.getBar(3)).called();
verify(mockedFoo.getBar(anything())).called();

Stubbing method calls

// Creating mock
let mockedFoo:Foo = mock(Foo);

// stub method before execution
when(mockedFoo.getBar(3)).thenReturn('three');

// Getting instance
let foo:Foo = instance(mockedFoo);

// prints three
console.log(foo.getBar(3));

// prints null, because "getBar(999)" was not stubbed
console.log(foo.getBar(999));

Stubbing getter value

// Creating mock
let mockedFoo:Foo = mock(Foo);

// stub getter before execution
when(mockedFoo.sampleGetter).thenReturn('three');

// Getting instance
let foo:Foo = instance(mockedFoo);

// prints three
console.log(foo.sampleGetter);

Stubbing property values that have no getters

Syntax is the same as with getter values.

Please note, that stubbing properties that don't have getters only works if Proxy object is available (ES6).

Call count verification

// Creating mock
let mockedFoo:Foo = mock(Foo);

// Getting instance
let foo:Foo = instance(mockedFoo);

// Some calls
foo.getBar(1);
foo.getBar(2);
foo.getBar(2);
foo.getBar(3);

// Call count verification
verify(mockedFoo.getBar(1)).once();               // was called with arg === 1 only once
verify(mockedFoo.getBar(2)).twice();              // was called with arg === 2 exactly two times
verify(mockedFoo.getBar(between(2, 3))).thrice(); // was called with arg between 2-3 exactly three times
verify(mockedFoo.getBar(anyNumber()).times(4);    // was called with any number arg exactly four times
verify(mockedFoo.getBar(2)).atLeast(2);           // was called with arg === 2 min two times
verify(mockedFoo.getBar(anything())).atMost(4);   // was called with any argument max four times
verify(mockedFoo.getBar(4)).never();              // was never called with arg === 4

Call order verification

// Creating mock
let mockedFoo:Foo = mock(Foo);
let mockedBar:Bar = mock(Bar);

// Getting instance
let foo:Foo = instance(mockedFoo);
let bar:Bar = instance(mockedBar);

// Some calls
foo.getBar(1);
bar.getFoo(2);

// Call order verification
verify(mockedFoo.getBar(1)).calledBefore(mockedBar.getFoo(2));    // foo.getBar(1) has been called before bar.getFoo(2)
verify(mockedBar.getFoo(2)).calledAfter(mockedFoo.getBar(1));    // bar.getFoo(2) has been called before foo.getBar(1)
verify(mockedFoo.getBar(1)).calledBefore(mockedBar.getFoo(999999));    // throws error (mockedBar.getFoo(999999) has never been called)

Throwing errors

let mockedFoo:Foo = mock(Foo);

when(mockedFoo.getBar(10)).thenThrow(new Error('fatal error'));

let foo:Foo = instance(mockedFoo);
try {
    foo.getBar(10);
} catch (error:Error) {
    console.log(error.message); // 'fatal error'
}

Custom function

You can also stub method with your own implementation

let mockedFoo:Foo = mock(Foo);
let foo:Foo = instance(mockedFoo);

when(mockedFoo.sumTwoNumbers(anyNumber(), anyNumber())).thenCall((arg1:number, arg2:number) => {
    return arg1 * arg2; 
});

// prints '50' because we've changed sum method implementation to multiply!
console.log(foo.sumTwoNumbers(5, 10));

Resolving / rejecting promises

You can also stub method to resolve / reject promise

let mockedFoo:Foo = mock(Foo);

when(mockedFoo.fetchData("a")).thenResolve({id: "a", value: "Hello world"});
when(mockedFoo.fetchData("b")).thenReject(new Error("b does not exist"));

Resetting mock calls

You can reset just mock call counter

// Creating mock
let mockedFoo:Foo = mock(Foo);

// Getting instance
let foo:Foo = instance(mockedFoo);

// Some calls
foo.getBar(1);
foo.getBar(1);
verify(mockedFoo.getBar(1)).twice();      // getBar with arg "1" has been called twice

// Reset mock
resetCalls(mockedFoo);

// Call count verification
verify(mockedFoo.getBar(1)).never();      // has never been called after reset

You can also reset calls of multiple mocks at once resetCalls(firstMock, secondMock, thirdMock)

Resetting mock

Or reset mock call counter with all stubs

// Creating mock
let mockedFoo:Foo = mock(Foo);
when(mockedFoo.getBar(1)).thenReturn("one").

// Getting instance
let foo:Foo = instance(mockedFoo);

// Some calls
console.log(foo.getBar(1));               // "one" - as defined in stub
console.log(foo.getBar(1));               // "one" - as defined in stub
verify(mockedFoo.getBar(1)).twice();      // getBar with arg "1" has been called twice

// Reset mock
reset(mockedFoo);

// Call count verification
verify(mockedFoo.getBar(1)).never();      // has never been called after reset
console.log(foo.getBar(1));               // null - previously added stub has been removed

You can also reset multiple mocks at once reset(firstMock, secondMock, thirdMock)

Capturing method arguments

let mockedFoo:Foo = mock(Foo);
let foo:Foo = instance(mockedFoo);

// Call method
foo.sumTwoNumbers(1, 2);

// Check first arg captor values
const [firstArg, secondArg] = capture(mockedFoo.sumTwoNumbers).last();
console.log(firstArg);    // prints 1
console.log(secondArg);    // prints 2

You can also get other calls using first(), second(), byCallIndex(3) and more...

Recording multiple behaviors

You can set multiple returning values for same matching values

const mockedFoo:Foo = mock(Foo);

when(mockedFoo.getBar(anyNumber())).thenReturn('one').thenReturn('two').thenReturn('three');

const foo:Foo = instance(mockedFoo);

console.log(foo.getBar(1));    // one
console.log(foo.getBar(1));    // two
console.log(foo.getBar(1));    // three
console.log(foo.getBar(1));    // three - last defined behavior will be repeated infinitely

Another example with specific values

let mockedFoo:Foo = mock(Foo);

when(mockedFoo.getBar(1)).thenReturn('one').thenReturn('another one');
when(mockedFoo.getBar(2)).thenReturn('two');

let foo:Foo = instance(mockedFoo);

console.log(foo.getBar(1));    // one
console.log(foo.getBar(2));    // two
console.log(foo.getBar(1));    // another one
console.log(foo.getBar(1));    // another one - this is last defined behavior for arg '1' so it will be repeated
console.log(foo.getBar(2));    // two
console.log(foo.getBar(2));    // two - this is last defined behavior for arg '2' so it will be repeated

Short notation:

const mockedFoo:Foo = mock(Foo);

// You can specify return values as multiple thenReturn args
when(mockedFoo.getBar(anyNumber())).thenReturn('one', 'two', 'three');

const foo:Foo = instance(mockedFoo);

console.log(foo.getBar(1));    // one
console.log(foo.getBar(1));    // two
console.log(foo.getBar(1));    // three
console.log(foo.getBar(1));    // three - last defined behavior will be repeated infinity

Possible errors:

const mockedFoo:Foo = mock(Foo);

// When multiple matchers, matches same result:
when(mockedFoo.getBar(anyNumber())).thenReturn('one');
when(mockedFoo.getBar(3)).thenReturn('one');

const foo:Foo = instance(mockedFoo);
foo.getBar(3); // MultipleMatchersMatchSameStubError will be thrown, two matchers match same method call

Mocking interfaces

You can mock interfaces too, just instead of passing type to mock function, set mock function generic type Mocking interfaces requires Proxy implementation

let mockedFoo:Foo = mock<FooInterface>(); // instead of mock(FooInterface)
const foo: SampleGeneric<FooInterface> = instance(mockedFoo);

Mocking types

You can mock abstract classes

const mockedFoo: SampleAbstractClass = mock(SampleAbstractClass);
const foo: SampleAbstractClass = instance(mockedFoo);

You can also mock generic classes, but note that generic type is just needed by mock type definition

const mockedFoo: SampleGeneric<SampleInterface> = mock(SampleGeneric);
const foo: SampleGeneric<SampleInterface> = instance(mockedFoo);

Spying on real objects

You can partially mock an existing instance:

const foo: Foo = new Foo();
const spiedFoo = spy(foo);

when(spiedFoo.getBar(3)).thenReturn('one');

console.log(foo.getBar(3)); // 'one'
console.log(foo.getBaz()); // call to a real method

You can spy on plain objects too:

const foo = { bar: () => 42 };
const spiedFoo = spy(foo);

foo.bar();

console.log(capture(spiedFoo.bar).last()); // [42] 

Thanks


Download Details:

Author: NagRock
Source Code: https://github.com/NagRock/ts-mockito 
License: MIT license

#typescript #testing #mock 

Neal  Bode

Neal Bode

1599298740

Golang Structs Example | Structs In Go Explained

Golang Structs are the user-defined type that contains the collection of named fields/properties. It is used to group related data to form a single unit.  Any real-world entity that has the set of properties can be represented using a struct.

Structs are useful for grouping data together to create records.

If you’re coming from the object-oriented programming background, you can think of a struct as the lightweight class that supports the composition but not an inheritance.

Go Structs example

Go struct is a user-defined type that represents the collection of fields.

It can be used in the places where it makes sense to group data into the single unit rather than maintaining each of them as the separate types.

For instance, a student has firstName, lastName, and age. It makes sense to group these three fields into a single structure student.

#golang #golang structs #go

Fannie  Zemlak

Fannie Zemlak

1599854400

What's new in the go 1.15

Go announced Go 1.15 version on 11 Aug 2020. Highlighted updates and features include Substantial improvements to the Go linker, Improved allocation for small objects at high core counts, X.509 CommonName deprecation, GOPROXY supports skipping proxies that return errors, New embedded tzdata package, Several Core Library improvements and more.

As Go promise for maintaining backward compatibility. After upgrading to the latest Go 1.15 version, almost all existing Golang applications or programs continue to compile and run as older Golang version.

#go #golang #go 1.15 #go features #go improvement #go package #go new features

Neal  Bode

Neal Bode

1599287850

Golang Array Example | Arrays in Go Tutorial Explained

Golang array is a fixed-size collection of items of the same type. The items of an array are stored sequentially and can be accessed using their index. If we want to declare an array in Go, a programmer specifies the type of the elements and the number of items required by an array.

Golang array example

Golang programming language provides a data structure called an** array**, which can store the fixed-size sequential collection of items of the same type.

The array is used to store the collection of data, but it is often more useful to think of the array as the collection of variables of the same type.

Instead of declaring individual variables, such as no1, no2, …, and no99, you declare one array variable such as numbers and use no[0], no[1], and …, no[99] to represent individual variables.

#golang #go #golang array #golang programming

Go-web-workshop: Build Web Applications with Go on App Engine

Building Web Applications with Go

Welcome, gopher! You're not a gopher? Well, this workshop is for gophers, or people that use the Go programming language. But fear not if you've never written any Go before! I'd recommend you learn the basics for the language first with the Go tour.

This workshop has been run a couple of times with an instructor leading. The goal of this repo is to make it as easy as possible for individuals to follow the content by themselves. If you get stuck at any point, feel free to file issues asking questions.

Setting up your workspace

To go through this you will need the following:

  1. You have installed the Go Programming Language.
  2. You have set up a GOPATH by following the How to Write Go Code tutorial.
  3. You are somewhat familiar with the basics of Go. (The Go Tour is a pretty good place to start)
  4. You have a Google account and you have installed the Google Cloud SDK.

Contents

There's a lot to say about how to build web applications, in Go or any other language. But we only have one day so we won't try to cover too much. Instead we'll cover the basics, so you'll be able to explore other solutions and frameworks later.

The workshops is divided in eleven sections:

Resources

These are places where you can find more information for Go:

My favorite aspect of Go is its community, and you are now part of it too. Welcome!

As a newcomer to the Go community you might have questions or get blocked at some point. This is completely normal, and we're here to help you. Some of the places where gophers tend to hang out are:

Disclaimer

This is not an official Google product (experimental or otherwise), it is just code that happens to be owned by Google.

Author: Campoy
Source Code: https://github.com/campoy/go-web-workshop 
License: Apache-2.0 license

#go #golang #web