Building a game with TypeScript. Drawing Grid 2/5

Building a game with TypeScript. Drawing Grid 2/5

Chapter III in the series of tutorials on how to build a game from scratch with TypeScript and native browser APIs. Hello there, and welcome back! This is the series of articles where we discuss how to build a simple turn-based game with TypeScript and native browser APIs! Chapter III is dedicated to building a grid for this game, other Chapters are available

Hello there, and welcome back! This is the series of articles where we discuss how to build a simple turn-based game with TypeScript and native browser APIs! Chapter III is dedicated to building a grid for this game, other Chapters are available here:

  • Introduction
  • Chapter I. Entity Component System
  • Chapter II. Game loop (Part 1Part 2)
  • Chapter III. Drawing Grid (Part 1, Part 2, Part 3, Part 4, Part 5)
  • Chapter IV. Drawing ships
  • Chapter V. Interaction System
  • Chapter VI. Pathfinding
  • Chapter VII. Moving ship
  • Chapter VIII. State Machina
  • Chapter IX. Attack System: Health and Damage
  • Chapter X. Winning and Losing the Game
  • Chapter XI. Enemy AI

In the first part of this chapter, we successfully drew the grid. Canvas API was in great help for us then. However, the solution was rather dirty and not flexible. We simply put all the code into the single place: Game Entity. If we continue going this path, soon enough, our game script becomes enormously large and hard to maintain. Moreover, we wrote no tests last time, leaving ourselves without any insurance. In this post, we are going to improve our code and make it more maintainable and extendable.

There is something else we have to think about, aside from the code quality. At this point, all we did is drew a static image of the Grid. It has no functionality what’s so ever. In fact, the only dynamic part of the grid now is its size and color. But as we’ll see in future Chapters, Grid is much more than just an image. It is a vital part of the gameplay, and we need it to be ready to fulfill our growing needs. The Grid should become an Entity.

Feel free to switch to the `drawing-grid-1_` branch of the [repository_](https://github.com/soloschenko-grigoriy/gamedev-patterns-ts). It contains the working result of the previous posts and is a great starting point for this one.

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