Unique Von

Unique Von

1618190218

Ancient Developer Answers your Code Questions

Ancient Developer Answers your Code Questions

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Ancient Developer Answers your Code Questions
Fredy  Larson

Fredy Larson

1595059664

How long does it take to develop/build an app?

With more of us using smartphones, the popularity of mobile applications has exploded. In the digital era, the number of people looking for products and services online is growing rapidly. Smartphone owners look for mobile applications that give them quick access to companies’ products and services. As a result, mobile apps provide customers with a lot of benefits in just one device.

Likewise, companies use mobile apps to increase customer loyalty and improve their services. Mobile Developers are in high demand as companies use apps not only to create brand awareness but also to gather information. For that reason, mobile apps are used as tools to collect valuable data from customers to help companies improve their offer.

There are many types of mobile applications, each with its own advantages. For example, native apps perform better, while web apps don’t need to be customized for the platform or operating system (OS). Likewise, hybrid apps provide users with comfortable user experience. However, you may be wondering how long it takes to develop an app.

To give you an idea of how long the app development process takes, here’s a short guide.

App Idea & Research

app-idea-research

_Average time spent: two to five weeks _

This is the initial stage and a crucial step in setting the project in the right direction. In this stage, you brainstorm ideas and select the best one. Apart from that, you’ll need to do some research to see if your idea is viable. Remember that coming up with an idea is easy; the hard part is to make it a reality.

All your ideas may seem viable, but you still have to run some tests to keep it as real as possible. For that reason, when Web Developers are building a web app, they analyze the available ideas to see which one is the best match for the targeted audience.

Targeting the right audience is crucial when you are developing an app. It saves time when shaping the app in the right direction as you have a clear set of objectives. Likewise, analyzing how the app affects the market is essential. During the research process, App Developers must gather information about potential competitors and threats. This helps the app owners develop strategies to tackle difficulties that come up after the launch.

The research process can take several weeks, but it determines how successful your app can be. For that reason, you must take your time to know all the weaknesses and strengths of the competitors, possible app strategies, and targeted audience.

The outcomes of this stage are app prototypes and the minimum feasible product.

#android app #frontend #ios app #minimum viable product (mvp) #mobile app development #web development #android app development #app development #app development for ios and android #app development process #ios and android app development #ios app development #stages in app development

Sigrid  Farrell

Sigrid Farrell

1623718560

Top 10 Critical Spring Boot Interview Questions and Answers [For Beginners & Experienced]

offers powerful features for the rapid development of deployment-ready applications. It is the most used and best java framework for the development of scalable microservices and web applications.

If you want to become a domain expert, you have come to the right place. We have curated some the most repeatedly asked spring boot interview questions and answers to help you ace the interview.

Basic Spring Boot Interview Questions And Answers

Technical Spring Boot Interview Questions And Answers

Conclusion

#full stack development #interview question answer #spring boot interview questions answer #top spring boot interview questions #top 10 critical spring boot interview questions #answers

Mitchel  Carter

Mitchel Carter

1602979200

Developer Career Path: To Become a Team Lead or Stay a Developer?

For a developer, becoming a team leader can be a trap or open up opportunities for creating software. Two years ago, when I was a developer, I was thinking, “I want to be a team leader. It’s so cool, he’s in charge of everything and gets more money. It’s the next step after a senior.” Back then, no one could tell me how wrong I was. I had to find it out myself.

I Got to Be a Team Leader — Twice

I’m naturally very organized. Whatever I do, I try to put things in order, create systems and processes. So I’ve always been inclined to take on more responsibilities than just coding. My first startup job, let’s call it T, was complete chaos in terms of development processes.

Now I probably wouldn’t work in a place like that, but at the time, I enjoyed the vibe. Just imagine it — numerous clients and a team leader who set tasks to the developers in person (and often privately). We would often miss deadlines and had to work late. Once, my boss called and asked me to come back to work at 8 p.m. to finish one feature — all because the deadline was “the next morning.” But at T, we were a family.

We also did everything ourselves — or at least tried to. I’ll never forget how I had to install Ubuntu on a rack server that we got from one of our investors. When I would turn it on, it sounded like a helicopter taking off!

At T, I became a CTO and managed a team of 10 people. So it was my first experience as a team leader.

Then I came to work at D — as a developer. And it was so different in every way when it came to processes.

They employed classic Scrum with sprints, burndown charts, demos, story points, planning, and backlog grooming. I was amazed by the quality of processes, but at first, I was just coding and minding my own business. Then I became friends with the Scrum master. I would ask him lots of questions, and he would willingly answer them and recommend good books.

My favorite was Scrum and XP from the Trenches by Henrik Kniberg. The process at D was based on its methods. As a result, both managers and sellers knew when to expect the result.

Then I joined Skyeng, also as a developer. Unlike my other jobs, it excels at continuous integration with features shipped every day. Within my team, we used a Kanban-like method.

We were also lucky to have our team leader, Petya. At our F2F meetings, we could discuss anything, from missing deadlines to setting up a task tracker. Sometimes I would just give feedback or he would give me advice.

That’s how Petya got to know I’d had some management experience at T and learned Scrum at D.

So one day, he offered me to host a stand-up.

#software-development #developer #dev-team-leadership #agile-software-development #web-development #mobile-app-development #ios-development #android-development

Top 130 Android Interview Questions - Crack Technical Interview Now!

Android Interview Questions and Answers from Beginner to Advanced level

DataFlair is committed to provide you all the resources to make you an android professional. We started with android tutorials along with practicals, then we published Real-time android projects along with source code. Now, we come up with frequently asked android interview questions, which will help you in showing expertise in your next interview.

android interview questions

Android Interview Questions – Get ready for your next interview

Android – one of the hottest technologies, which is having a bright future. Get ready to crack your next interview with the following android interview questions. These interview questions start with basic and cover deep concepts along with advanced topics.

Android Interview Questions for Freshers

1. What is Android?

Android is an open-source mobile operating system that is based on the modified versions of Linux kernel. Though it was mainly designed for smartphones, now it is being used for Tablets, Televisions, Smartwatches, and other Android wearables.

2. Who is the inventor of Android Technology?

The inventors of Android Technology are- Andry Rubin, Nick Sears, and Rich Miner.

3. What is the latest version of Android?

The latest version of Android is Android 10.0, known as Android Q. The upcoming major Android release is Android 11, which is the 18th version of Android. [Note: Keep checking the versions, it is as of June 2020.]

4. How many Android versions can you recall right now?

Till now, there are 17 versions of Android, which have their names in alphabetical order. The 18th version of Android is also going to come later this year. The versions of Android are here:

  • Android 1.0 – Its release is 23 September 2008.
  • Android 1.1 – Its release date is 9 February 2009.
  • Android 1.5 – Its name is Cupcake, Released on 27 April 2009.
  • Android 1.6 – Its name is Donut, Released on 15 September 2009.
  • Android 2.0 – Its name is Eclair, Released on 26 October 2009
  • Android 2.2 – Its name is Froyo, Released on 20 May 2010.
  • Android 2.3 – Its name is Gingerbread, Released on 06 December 2010.
  • Android 3.0 – Its name is Honeycomb, Released on 22 February 2011.
  • Android 4.0 – Its name is Ice Cream Sandwich, Released on 18 October 2011.
  • Android 4.1 – Its name is Jelly Bean, Released on 9 July 2012.
  • Android 4.4 – Its name is KitKat, Released on 31 October 2013.
  • Android 5.0 – Its name is Lollipop, Released on 12 November 2014.
  • Android 6.0 – Its name is Marshmallow, Released on 5 October 2015.
  • Android 7.0 – Its name is Nougat, Released on 22 August 2016.
  • Android 8.0 – Its name is Oreo, Released on 21 August 2017.
  • Android 9.0 – Its name is Pie, Released on 6 August 2018.
  • Android 10.0 – Its name is Android Q, Released on 3 September 2019.
  • Android 11.0 – As of now, it is Android 11.

5. Explain the Android Architecture with its components.

This is a popular android developer interview question

Android Architecture consists of 5 components that are-

a. Linux Kernel: It is the foundation of the Android Architecture that resides at the lowest level. It provides the level of abstraction for hardware devices and upper layer components. Linux Kernel also provides various important hardware drivers that act as software interfaces for hardwares like camera, bluetooth, etc.

b. Native Libraries: These are the libraries for Android that are written in C/C++. These libraries are useful to build many core services like ART and HAL. It provides support for core features.

c. Android Runtime: It is an Android Runtime Environment. Android Operating System uses it during the execution of the app. It performs the translation of the application bytecode into the native instructions. The runtime environment of the device then executes these native instructions.

d. Application Framework: Application Framework provides many java classes and interfaces for app development. And it also provides various high-level services. This complete Application framework makes use of Java.

e. Applications: This is the topmost layer of Android Architecture. It provides applications for the end-user, so they can use the android device and compute the tasks.

6. What are the services that the Application framework provides?

The Android application framework has the following key services-

a. Activity Manager: It uses testing and debugging methods.

b. Content provider: It provides the data from application to other layers.

c. Resource Manager: This provides users access to resources.

d. Notification Manager: This gives notification to the users regarding actions taking place in the background.

e. View System: It is the base class for widgets, and it is also responsible for event handling.

7. What are the important features of Linux Kernel?

The important features of the Linux Kernel are as follows:

a. Power Management: Linux Kernel does power management to enhance and improve the battery life of the device.

b. Memory Management: It is useful for the maximum utilization of the available memory of the device.

c. Device Management: It includes managing all the hardware device drivers. It maximizes the utilization of the available resources.

d. Security: It ensures that no application has any such permission that it affects any other application in order to maintain security.

e. Multi-tasking: Multi-tasking provides the users the ease of doing multiple tasks at the same time.

8. What are the building blocks of an Android Application?

This is a popular android interview question for freshers.

The main components of any Android application are- Activity, Services, Content Provider, and Broadcast Receiver. You can understand them as follows:

a. Activity- It is a class that acts as the entry point representing a single screen to the user. It is like a window to show the user interface.

b. Services- Services are the longest-running component that runs in the background.

c. Content Provider- The content provider is an essential component that allows apps to share data between themselves.

d. Broadcast receivers- Broadcast receiver is another most crucial application component. It helps the apps to receive and respond to broadcast messages from the system or some other application.

9. What are the important components of Android Application?

The Components of Android application are listed below:

  1. Widgets
  2. Intents
  3. Views
  4. Notification
  5. Fragments
  6. Layout XML files
  7. Resources

10. What are the widgets?

Widgets are the variations of Broadcast receivers. They are an important part of home screen customization. They often display some data and also allow users to perform actions on them. Mostly they display the app icon on the screen.

11. Can you name some types of widgets?

Mentioned below are the types of widgets-

a. Informative Widgets: These widgets show some important information. Like, the clock widget or a weather widget.

b. Collective Widgets: They are the collection of some types of elements. For example, a music widget that lets us change, skip, or forward the song.

c. Control Widgets: These widgets help us control the actions within the application through it. Like an email widget that helps check the recent mails.

d. Hybrid Widgets: Hybrid widgets are those that consist of at least two or more types of widgets.

12. What are Intents?

Intents are an important part of Android Applications. They enable communication between components of the same application as well as separate applications. The Intent signals the Android system about a certain event that has occurred.

13. Explain the types of intents briefly?

Intent is of three types that are-

a. Implicit Intents: Implicit intents are those in which there is no description of the component name but only the action.

b. Explicit Intents: In explicit intents, the target component is present by declaring the name of the component.

c. Pending Intents: These are those intents that act as a shield over the Intent objects. It covers the intent objects and grants permission to the external app components to access them.

14. What is a View?

A view is an important building block that helps in designing the user interface of the application. It can be a rectangular box or a circular shape, for example, Text View, Edit Text, Buttons, etc. Views occupy a certain area of the screen, and it is also responsible for event handling. A view is the superclass of all the graphical user interface components.

15. What do you understand by View Group?

It is the subclass of the ViewClass. It gives an invisible container to hold layouts or views. You can understand view groups as special views that are capable of holding other views, that are Child View.

16. What do you understand about Shared Preferences?

It is a simple mechanism for data storage in Android. In this, there is no need to create files, and using APIs, it stores the data in XML files. It stores the data in the pair of key-values. SharedPreferences class lets the user save the values and retrieve them when required. Using SharedPreferences we can save primitive data like- boolean, float, integer, string and long.

17. What is a Notification?

A notification is just like a message that shows up outside the Application UI to provide reminders to the users. They remind the user about a message received, or some other timely information from the app.

18. Give names of Notification types.

There are three types of notifications namely-

a. Toast Notification- This notification is the one that fades away sometime after it pops up.

b. Status Notification- This notification stays till the user takes some action on it.

c. Dialog Notification- This notification is the result of an Active Activity.

19. What are fragments?

A fragment is a part of the complete user interface. These are present in Activity, and an activity can have one or more fragments at the same time. We can reuse a fragment in multiple activities as well.

20. What are the types of fragments?

There are three types of fragments that are: Single Fragment, List Fragment, Fragment Transactions.

  1. Single Transactions can only show a single view for the user.
  2. List Fragments have a special list view feature that provides a list from which the user can select one.
  3. Fragment Transactions are helpful for the transition between one fragment to the other.

Frequently asked Android Interview Questions and Answers

21. What are Layout XML files?

Layout XML files contain the structure for the user interface of the application. The XML file also contains various different layouts and views, and they also specify various GUI components that are there in Activity or fragments.

22. What are Resources in Android Application?

The resources in Android Apps defines images, texts, strings, colors, etc. Everything in resources directory is referenced in the source code of the app so that we can use them.

23. Can you develop Android Apps with languages other than Java? If so, name some.

Yes, there are many languages that we can work with, for the development of Android Applications. To name some, I would say Java, Python, C, C++, Kotlin, C#, Corona/LUA.

24. What are the states of the Activity Lifecycle?

Activity lifecycle has the following four stages-

a. Running State: As soon as the activity starts, it is the first state.

b. Paused State: When some other activity starts without closing the previous one, the running activity turns into the Paused state.

c. Resume State: When the activity opens again after being in pause state, it comes into the Resume State.

d. Stopped State: When the user closes the application or stops using it, the activity goes to the Stopped state.

25. What are some methods of Activity?

The methods of Activity are as follows:

  • onCreate()
  • onStart()
  • onPause()
  • onRestart()
  • onResume()
  • onStop()
  • onDestroy()

26. How can you launch an activity in Android?

We launch an activity using Intents. For this we need to use intent as follows:

  1. ntent intent_name= new Intent(this, Activity_name.class);
  2. startActivity(intent_name);

27. What is the service lifecycle?

There are two states of a service that are-

a. Started State: This is when the service starts its execution. A Services come in start state only through the startService() method.

b. Bounded State: A service is in the bounded state when it calls the method bindService().

28. What are some methods of Services?

The methods of service are as follows-

  • onStartCommand()
  • onBind()
  • onCreate()
  • onUnbind()
  • onDestroy()
  • onRebind()

29. What are the types of Broadcast?

Broadcasts are of two types that are-

a. Ordered Broadcast: Ordered broadcasts are Synchronous and work in a proper order. It decides the order by using the priority assigned to the broadcasts.

b. Normal Broadcast: These are asynchronous and unordered. They are more efficient as they run unorderly and all at once. But, they lack full utilization of the results.

30. What are useful impotent folders in Android?

The impotent folders in an Android application are-

  1. build.xml- It is responsible for the build of Android applications.
  2. bin/ – The bin folder works as a staging area to wrap the files packages into the APK.
  3. src/ – The src is a folder where all the source files of the project are present.
  4. res/ – The res is the resource folder that stores values of the resources that are used in the application. These resources can be colors, styles, strings, dimensions, etc.
  5. assets/ – It provides a facility to include files like text, XML, fonts, music, and video in the Android application.

31. What are the important files for Android Application when working on Android Studio?

This is an important android studio interview question

There are following three files that we need to work on for an application to work-

a. The AndroidManifest.xml file: It has all the information about the application.

b. The MainActivity.java file: It is the app file that actually gets converted to the dalvik executable and runs the application. It is written in java.

c. The Activity_main.xml file: It is the layout file that is available in the res/layout directory. It is another mostly used file while developing the application.

32. Which database do you use for Android Application development?

The database that we use for Android Applications is SQLite. It is because SQLite is lightweight and specially developed for Android Apps. SQLite works the same way as SQL using the same commands.

33. Tell us some features of Android OS.

The best features of Android include-

  1. Multi-tasking
  2. Support for a great range of languages
  3. Support for split-screen
  4. High connectivity with 5G support
  5. Motion Control

34. Why did you learn Android development?

Learning Android Studio is a good idea because of the following-

  1. It has a low application development cost.
  2. It is an open-source platform.
  3. It has multi-platform support as well as Multi-carrier support.
  4. It is open for customizations.
  5. Android is a largely used operating system throughout the world.

35. What are the different ways of storage supported in Android?

The various storage ways supported in Android are as follows:

  1. Shared Preference
  2. Internal Storage
  3. External Storage
  4. SQLite Databases
  5. Network Connection

36. What are layouts?

Layout is nothing but arrangements of elements on the device screen. These elements can be images, tests, videos, anything. They basically define the structure of the Android user interface to make it user friendly.

37. How many layout types are there?

The type of layouts used in Android Apps are as follows:

  1. Linear Layout
  2. Relative Layout
  3. Constraint Layout
  4. Table Layout
  5. Frame Layout
  6. Absolute Layout
  7. Scrollview layout

38. What is an APK?

An APK stands for Android Package that is a file format of Android Applications. Android OS uses this package for the distribution and installation of the Android Application.

39. What is an Android Manifest file?

The manifest file describes all the essential information about the project application for build tools, Android operating system, and google play. This file is a must for every Android project that we develop, and it is present in the root of the project source set.

#android tutorials #android basic interview questions #android basic questions #android developer interview questions #android interview question and answer #android interview questions #android interview questions for experienced #android interview questions for fresher

Tyrique  Littel

Tyrique Littel

1604030400

How to tell if your code actually sucks...

There is no better moment for me than starting a brand new project.

Smells like new project spirit… (Whatever it means)

Starting a new project is funny. Everything seems to be in the right place. But as the projects grow and the deadlines come closer the things begin to boiling.

So, let’s talk about signals that can tell us if our code sucks and we how we can avoid that.

Everyone is afraid of adding or removing stuff

I guess we all have known at least one project that anyone wants to touch, or heard the phrase:

It works, don’t touch it!

Well, that’s not a good signal. I know there are complex projects, big projects, but if nobody in your team can touch it without breaking something, then there is something wrong with that code.

Code is like a garden, it needs to be treat and maintained, if it grows in size or complexity with no control, then will be harder to maintain and easily can get death.

Code grows out of control when there are no conventions to work in it, team practices, even solo practices are important to keep our code under control.

If you see yourself in a scenario where is hard to add things to your project, then you should rethink the whole thing.

Only the creator understands it (Sometimes even the creator can’t.)

If only one person in your team can understand a project, then that’s a problem and hopefully that person never gets sick or goes on vacation.

If you are working by yourself please don’t write overcomplicated code; in my experience simplicity is better; writing code that anyone can read is the right thing to do.

t is clear today may not be that clear in a couple of weeks, even for you.

Use comments on your code. Do not comment on every single line but put enough comments on the complicated and crucial parts.

1

If you develop on javascript this is a great repo with good practices.

It is difficult to read

I have to insist on this. Simple is better; there is no need to show anyone how abstract you can be or how much you know the language. Keeping things simple is way much more productive than trying to show off your knowledge and skill.

Keep your code as readable as possible, simple as possible. Clear variable names, descriptive functions names, clear statements. This will save time for you and your team.

A good way to measure how readable your code is is to overcome the necessity of comments. If the code does not need many comments to describe it, then it means the code is readable enough.

Conclusion

The best code is not only the one that is fast and performant; the best code is also the one you enjoy working on. I’ve had nightmares of codebases that I had to work with, and I also have had codebases that I enjoy.

Coding is a team sport, and every member of the team must be able to play the game, so write for the team.

#development #programming #software-development #coding #coding-skills #software-engineering #code-quality #code