Dylan  Iqbal

Dylan Iqbal

1559268291

Using ESLint and Prettier in a TypeScript Project

ESLint’s large set of linting rules and the increased commitment to use ESLint by the TypeScript team makes ESLint a great tool for linting .

When it comes to linting TypeScript code, there are two major linting options to choose from: TSLint and ESLint. TSLint is a linter than can only be used for TypeScript, while ESLint supports both JavaScript and TypeScript.

In the TypeScript 2019 Roadmap, the TypeScript core team explains that ESLint has a more performant architecture than TSLint and that they will only be focusing on ESLint when providing editor linting integration for TypeScript. For that reason, I would recommend using ESLint for linting TypeScript projects.


Setting up ESLint to work with TypeScript

First, install all the required dev dependencies:

yarn add eslint @typescript-eslint/parser @typescript-eslint/eslint-plugin --dev

  • [eslint](https://www.npmjs.com/package/eslint "eslint"): The core ESLint linting library
  • [@typescript-eslint/parser](https://www.npmjs.com/package/@typescript-eslint/parser "@typescript-eslint/parser"): The parser that will allow ESLint to lint TypeScript code
  • [@typescript-eslint/eslint-plugin](https://www.npmjs.com/package/@typescript-eslint/eslint-plugin "@typescript-eslint/eslint-plugin"): A plugin that contains a bunch of ESLint rules that are TypeScript specific

Next, add an .eslintrc.js configuration file in the root project directory. Here is a sample configuration for a TypeScript project:

module.exports =  {
  parser:  '@typescript-eslint/parser',  // Specifies the ESLint parser
  extends:  [
    'plugin:@typescript-eslint/recommended',  // Uses the recommended rules from the @typescript-eslint/eslint-plugin
  ],
 parserOptions:  {
    ecmaVersion:  2018,  // Allows for the parsing of modern ECMAScript features
    sourceType:  'module',  // Allows for the use of imports
  },
  rules:  {
    // Place to specify ESLint rules. Can be used to overwrite rules specified from the extended configs
    // e.g. "@typescript-eslint/explicit-function-return-type": "off",
  },
};

Note: I prefer using a JavaScript file for the .eslintrc file (instead of a JSON file) as it supports comments that can be used to better describe rules.

If using TypeScript with React, the [eslint-plugin-react](https://www.npmjs.com/package/eslint-plugin-react) dev dependency should be installed and the following configuration can be used:

module.exports =  {
  parser:  '@typescript-eslint/parser',  // Specifies the ESLint parser
  extends:  [
    'plugin:react/recommended',  // Uses the recommended rules from @eslint-plugin-react
    'plugin:@typescript-eslint/recommended',  // Uses the recommended rules from @typescript-eslint/eslint-plugin
  ],
  parserOptions:  {
  ecmaVersion:  2018,  // Allows for the parsing of modern ECMAScript features
  sourceType:  'module',  // Allows for the use of imports
  ecmaFeatures:  {
    jsx:  true,  // Allows for the parsing of JSX
  },
  },
  rules:  {
    // Place to specify ESLint rules. Can be used to overwrite rules specified from the extended configs
    // e.g. "@typescript-eslint/explicit-function-return-type": "off",
  },
  settings:  {
    react:  {
      version:  'detect',  // Tells eslint-plugin-react to automatically detect the version of React to use
    },
  },
};

Ultimately it’s up to you to decide what rules you would like to extend from and which ones to use within the rules object in your .eslintrc.js file.

Adding Prettier to the mix

What works well along with ESLint is prettier, which does a great job at handling code formatting. Install the required dev dependencies to get prettier working with ESLint:

yarn add prettier eslint-config-prettier eslint-plugin-prettier --dev

  • [prettier](https://www.npmjs.com/package/prettier "prettier"): The core prettier library
  • [eslint-config-prettier](https://www.npmjs.com/package/eslint-config-prettier): Disables ESLint rules that might conflict with prettier
  • [eslint-plugin-prettier](https://www.npmjs.com/package/eslint-plugin-prettier): Runs prettier as an ESLint rule

In order to configure prettier, a .prettierrc.js file is required at the root project directory. Here is a sample .prettierrc.js file:

module.exports =  {
  semi:  true,
  trailingComma:  'all',
  singleQuote:  true,
  printWidth:  120,
  tabWidth:  4,
};

Next, the .eslintrc.js file needs to be updated:

module.exports =  {
  parser:  '@typescript-eslint/parser',  // Specifies the ESLint parser
  extends:  [
    'plugin:@typescript-eslint/recommended',  // Uses the recommended rules from the @typescript-eslint/eslint-plugin
    'prettier/@typescript-eslint',  // Uses eslint-config-prettier to disable ESLint rules from @typescript-eslint/eslint-plugin that would conflict with prettier
    'plugin:prettier/recommended',  // Enables eslint-plugin-prettier and displays prettier errors as ESLint errors. Make sure this is always the last configuration in the extends array.
  ],
  parserOptions:  {
    ecmaVersion:  2018,  // Allows for the parsing of modern ECMAScript features
    sourceType:  'module',  // Allows for the use of imports
  },
};

The advantage of having prettier setup as an ESLint rule using eslint-plugin-prettier is that code can automatically be fixed using ESLint’s --fix option.

Automatically Fixing Code (VS Code)

For a good developer experience, it’s useful to setup your editor to automatically run ESLint’s automatic fix command (i.e. eslint --fix) whenever a file is saved. Since i’m using VS Code, here is the config required in the settings.json file in VS Code to get automatic fixing whenever saving a file:

"eslint.autoFixOnSave":  true,
"eslint.validate":  [
  "javascript",
  "javascriptreact",
  {"language":  "typescript",  "autoFix":  true  },
  {"language":  "typescriptreact",  "autoFix":  true  }
],

If you’ve also set the editor.formatOnSave option to true in your settings.json, you’ll need to add the following config to prevent running 2 formatting commands on save for JavaScript and TypeScript files:

"editor.formatOnSave":  true,
"[javascript]":  {
  "editor.formatOnSave":  false,
},
"[javascriptreact]":  {
  "editor.formatOnSave":  false,
},
"[typescript]":  {
  "editor.formatOnSave":  false,
},
"[typescriptreact]":  {
  "editor.formatOnSave":  false,
},


And there you have it. That’s how you can lint a TypeScript project using ESLint. If you want to make sure all the files you commit to git pass the ESLint checks, take a look at lint-staged, which can run ESLint on files being commited.

Originally published at robertcooper.me

#typescript #javascript

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Buddha Community

Using ESLint and Prettier in a TypeScript Project
Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

Autumn  Blick

Autumn Blick

1593867420

Top Android Projects with Source Code

Android Projects with Source Code – Your entry pass into the world of Android

Hello Everyone, welcome to this article, which is going to be really important to all those who’re in dilemma for their projects and the project submissions. This article is also going to help you if you’re an enthusiast looking forward to explore and enhance your Android skills. The reason is that we’re here to provide you the best ideas of Android Project with source code that you can choose as per your choice.

These project ideas are simple suggestions to help you deal with the difficulty of choosing the correct projects. In this article, we’ll see the project ideas from beginners level and later we’ll move on to intermediate to advance.

top android projects with source code

Android Projects with Source Code

Before working on real-time projects, it is recommended to create a sample hello world project in android studio and get a flavor of project creation as well as execution: Create your first android project

Android Projects for beginners

1. Calculator

build a simple calculator app in android studio source code

Android Project: A calculator will be an easy application if you have just learned Android and coding for Java. This Application will simply take the input values and the operation to be performed from the users. After taking the input it’ll return the results to them on the screen. This is a really easy application and doesn’t need use of any particular package.

To make a calculator you’d need Android IDE, Kotlin/Java for coding, and for layout of your application, you’d need XML or JSON. For this, coding would be the same as that in any language, but in the form of an application. Not to forget creating a calculator initially will increase your logical thinking.

Once the user installs the calculator, they’re ready to use it even without the internet. They’ll enter the values, and the application will show them the value after performing the given operations on the entered operands.

Source Code: Simple Calculator Project

2. A Reminder App

Android Project: This is a good project for beginners. A Reminder App can help you set reminders for different events that you have throughout the day. It’ll help you stay updated with all your tasks for the day. It can be useful for all those who are not so good at organizing their plans and forget easily. This would be a simple application just whose task would be just to remind you of something at a particular time.

To make a Reminder App you need to code in Kotlin/Java and design the layout using XML or JSON. For the functionality of the app, you’d need to make use of AlarmManager Class and Notifications in Android.

In this, the user would be able to set reminders and time in the application. Users can schedule reminders that would remind them to drink water again and again throughout the day. Or to remind them of their medications.

3. Quiz Application

Android Project: Another beginner’s level project Idea can be a Quiz Application in android. Here you can provide the users with Quiz on various general knowledge topics. These practices will ensure that you’re able to set the layouts properly and slowly increase your pace of learning the Android application development. In this you’ll learn to use various Layout components at the same time understanding them better.

To make a quiz application you’ll need to code in Java and set layouts using xml or java whichever you prefer. You can also use JSON for the layouts whichever preferable.

In the app, questions would be asked and answers would be shown as multiple choices. The user selects the answer and gets shown on the screen if the answers are correct. In the end the final marks would be shown to the users.

4. Simple Tic-Tac-Toe

android project tic tac toe game app

Android Project: Tic-Tac-Toe is a nice game, I guess most of you all are well aware of it. This will be a game for two players. In this android game, users would be putting X and O in the given 9 parts of a box one by one. The first player to arrange X or O in an adjacent line of three wins.

To build this game, you’d need Java and XML for Android Studio. And simply apply the logic on that. This game will have a set of three matches. So, it’ll also have a scoreboard. This scoreboard will show the final result at the end of one complete set.

Upon entering the game they’ll enter their names. And that’s when the game begins. They’ll touch one of the empty boxes present there and get their turn one by one. At the end of the game, there would be a winner declared.

Source Code: Tic Tac Toe Game Project

5. Stopwatch

Android Project: A stopwatch is another simple android project idea that will work the same as a normal handheld timepiece that measures the time elapsed between its activation and deactivation. This application will have three buttons that are: start, stop, and hold.

This application would need to use Java and XML. For this application, we need to set the timer properly as it is initially set to milliseconds, and that should be converted to minutes and then hours properly. The users can use this application and all they’d need to do is, start the stopwatch and then stop it when they are done. They can also pause the timer and continue it again when they like.

6. To Do App

Android Project: This is another very simple project idea for you as a beginner. This application as the name suggests will be a To-Do list holding app. It’ll store the users schedules and their upcoming meetings or events. In this application, users will be enabled to write their important notes as well. To make it safe, provide a login page before the user can access it.

So, this app will have a login page, sign-up page, logout system, and the area to write their tasks, events, or important notes. You can build it in android studio using Java and XML at ease. Using XML you can build the user interface as user-friendly as you can. And to store the users’ data, you can use SQLite enabling the users to even delete the data permanently.

Now for users, they will sign up and get access to the write section. Here the users can note down the things and store them permanently. Users can also alter the data or delete them. Finally, they can logout and also, login again and again whenever they like.

7. Roman to decimal converter

Android Project: This app is aimed at the conversion of Roman numbers to their significant decimal number. It’ll help to check the meaning of the roman numbers. Moreover, it will be easy to develop and will help you get your hands on coding and Android.

You need to use Android Studio, Java for coding and XML for interface. The application will take input from the users and convert them to decimal. Once it converts the Roman no. into decimal, it will show the results on the screen.

The users are supposed to just enter the Roman Number and they’ll get the decimal values on the screen. This can be a good android project for final year students.

8. Virtual Dice Roller

Android Project: Well, coming to this part that is Virtual Dice or a random no. generator. It is another simple but interesting app for computer science students. The only task that it would need to do would be to generate a number randomly. This can help people who’re often confused between two or more things.

Using a simple random number generator you can actually create something as good as this. All you’d need to do is get you hands-on OnClick listeners. And a good layout would be cherry on the cake.

The user’s task would be to set the range of the numbers and then click on the roll button. And the app will show them a randomly generated number. Isn’t it interesting ? Try soon!

9. A Scientific Calculator App

Android Project: This application is very important for you as a beginner as it will let you use your logical thinking and improve your programming skills. This is a scientific calculator that will help the users to do various calculations at ease.

To make this application you’d need to use Android Studio. Here you’d need to use arithmetic logics for the calculations. The user would need to give input to the application that will be in terms of numbers. After that, the user will give the operator as an input. Then the Application will calculate and generate the result on the user screen.

10. SMS App

Android Project: An SMS app is another easy but effective idea. It will let you send the SMS to various no. just in the same way as you use the default messaging application in your phone. This project will help you with better understanding of SMSManager in Android.

For this application, you would need to implement Java class SMSManager in Android. For the Layout you can use XML or JSON. Implementing SMSManager into the app is an easy task, so you would love this.

The user would be provided with the facility to text to whichever number they wish also, they’d be able to choose the numbers from the contact list. Another thing would be the Textbox, where they’ll enter their message. Once the message is entered they can happily click on the send button.

#android tutorials #android application final year project #android mini projects #android project for beginners #android project ideas #android project ideas for beginners #android projects #android projects for students #android projects with source code #android topics list #intermediate android projects #real-time android projects

Shawn  Durgan

Shawn Durgan

1595547778

10 Writing steps to create a good project brief - Mobile app development

Developing a mobile application can often be more challenging than it seems at first glance. Whether you’re a developer, UI designer, project lead or CEO of a mobile-based startup, writing good project briefs prior to development is pivotal. According to Tech Jury, 87% of smartphone users spend time exclusively on mobile apps, with 18-24-year-olds spending 66% of total digital time on mobile apps. Of that, 89% of the time is spent on just 18 apps depending on individual users’ preferences, making proper app planning crucial for success.

Today’s audiences know what they want and don’t want in their mobile apps, encouraging teams to carefully write their project plans before they approach development. But how do you properly write a mobile app development brief without sacrificing your vision and staying within the initial budget? Why should you do so in the first place? Let’s discuss that and more in greater detail.

Why a Good Mobile App Project Brief Matters?

Why-a-Good-Mobile-App-Project-Brief-Matters

It’s worth discussing the significance of mobile app project briefs before we tackle the writing process itself. In practice, a project brief is used as a reference tool for developers to remain focused on the client’s deliverables. Approaching the development process without written and approved documentation can lead to drastic, last-minute changes, misunderstanding, as well as a loss of resources and brand reputation.

For example, developing a mobile app that filters restaurants based on food type, such as Happy Cow, means that developers should stay focused on it. Knowing that such and such features, UI elements, and API are necessary will help team members collaborate better in order to meet certain expectations. Whether you develop an app under your brand’s banner or outsource coding and design services to would-be clients, briefs can provide you with several benefits:

  • Clarity on what your mobile app project “is” and “isn’t” early in development
  • Point of reference for developers, project leads, and clients throughout the cycle
  • Smart allocation of available time and resources based on objective development criteria
  • Streamlined project data storage for further app updates and iterations

Writing Steps to Create a Good Mobile App Project Brief

Writing-Steps-to-Create-a-Good-Mobile-App-Project-Brief

1. Establish the “You” Behind the App

Depending on how “open” your project is to the public, you will want to write a detailed section about who the developers are. Elements such as company name, address, project lead, project title, as well as contact information, should be included in this introductory segment. Regardless of whether you build an in-house app or outsource developers to a client, this section is used for easy document storage and access.

#android app #ios app #minimum viable product (mvp) #mobile app development #web development #how do you write a project design #how to write a brief #how to write a project summary #how to write project summary #program brief example #project brief #project brief example #project brief template #project proposal brief #simple project brief template

The Definitive Guide to TypeScript & Possibly The Best TypeScript Book

TypeScript Deep Dive

I've been looking at the issues that turn up commonly when people start using TypeScript. This is based on the lessons from Stack Overflow / DefinitelyTyped and general engagement with the TypeScript community. You can follow for updates and don't forget to ★ on GitHub 🌹

Reviews

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Get Started

If you are here to read the book online get started.

Translations

Book is completely free so you can copy paste whatever you want without requiring permission. If you have a translation you want me to link here. Send a PR.

Other Options

You can also download one of the Epub, Mobi, or PDF formats from the actions tab by clicking on the latest build run. You will find the files in the artifacts section.

Special Thanks

All the amazing contributors 🌹

Share

Share URL: https://basarat.gitbook.io/typescript/

Author: Basarat
Source Code: https://github.com/basarat/typescript-book/ 
License: View license

#typescript #opensource 

Setting up efficient workflows with ESLint, Prettier and TypeScript

In this article I would like to start very easily and go into more depth from topic to topic. In the first step we will use simple rules and options. Then we will learn the correct use of configs and plugins. During the whole learning process you will get useful tips and information so you will be able to build your own ESLint and Prettier environment.

How it all began#

Actually I did not want to use ESLint and Prettier because I never felt the need for it because Angular, which i use in my daily life, brings a linting tool and a simple code formatter. But in the end several other things made my decision to use ESLint and Prettier in a more professional way.

First the endless discussions how code should be written or formatted. This is a really annoying subject, for me at least. Personal preferences should go away here. There are more important things to consider.

Secondly, if I want to introduce this to the team, team members will definitely ask me questions and I don’t want to stand there helplessly. It can happen that colleagues lose interest if you do not answer questions or if you cannot promote it.

Thirdly, the power of these tools. It helps you to focus on the essentials in your daily life instead of consistently being forced out of your flow because of for example code has been formatted incorrectly which is mostly reported by a colleague in a code-review.

At the end of the day its all about business no matter how much fun we have in what we do. It is just waste of time. You can spend your time better.

As you can see, for a developer there are many disruptive factors in daily business. Let’s eliminate these disturbances together based on established web tools.

Info: There will be maybe no TSLint with Angular in the near future because TypeScript decided to support ESLint instead of TSLint. The Angular Team is currently working on a migration from TSLint to ESLint. See here.

What is ESLint and how can it help us?#

ESLint is a tool which can analyze written code. Basically it is a static code analyzer and it can find syntax errors, bugs or styling improvements. In other languages such as Go is the a core part of the programming language.

What do I need to get started with ESLint?#

I assume that you have node and npm installed on your operating system and are familiar with it.

Create a playground directory#

You should change into a directory where your JavaScript or TypeScript project is or like me create a test directory “lint-examples” where we can work on it according to this article. On a Linux-based operating system just type mkdir lint-examples in the command-line and then change to this directory with cd lint-examples.

Install ESLint#

Now let’s create a package.json so we can install ESLint. Execute the following command: npm init create a package.json which is required for installing eslint in your directory.

Add eslint to your npm scripts#

{
  "name": "eslint-examples",
  "version": "0.0.0",
  "description": "",
  "main": "index.js",
  "scripts": {
    "eslint": "eslint"
  },
  "devDependencies": {
    "eslint": "7.1.0"
  }
}

Tip: "eslint": "eslint" in scripts is a shortcut for node_modules/.bin/eslint

Create test.js#

Now let’s create a simple JavaScript file in lint-examples directory where we can apply ESLint on. Don’t worry about why the code sample is weirdly formatted. We need this as a starting point.

var foo = 1
console.log(foo)
var bar
bar = 1
function test(

    ) {
  console.log(baz)
}
var baz = 123

#javascript #eslint #prettier #typescript