Useful Python Tips and Tricks Every Developer Should Know

Python is one of the world’s most popular, in-demand programming languages. Here, I’ve made an attempt at sharing some of them in an A-Z format.

Python is one of the world’s most popular, in-demand programming languages. This is for many reasons:

  • it’s easy to learn
  • it’s super versatile
  • it has a huge range of modules and libraries

I use Python daily as an integral part of my job as a data scientist. Along the way, I’ve picked up a few useful tricks and tips.

Here, I’ve made an attempt at sharing some of them in an A-Z format.

Most of these ‘tricks’ are things I’ve used or stumbled upon during my day-to-day work. Some I found while browsing the Python Standard Library docs. A few others I found searching through PyPi.

However, credit where it is due — I discovered four or five of them over at awesome-python.com. This is a curated list of hundreds of interesting Python tools and modules. It is worth browsing for inspiration!

all or any

One of the many reasons why Python is such a popular language is because it is readable and expressive.

It is often joked that Python is ‘executable pseudocode’. But when you can write code like this, it’s difficult to argue otherwise:

x = [True, True, False]

if any(x):
    print("At least one True")

if all(x):
    print("Not one False")

if any(x) and not all(x):
    print("At least one True and one False")

bashplotlib

You want to plot graphs in the console?

$ pip install bashplotlib

You can have graphs in the console.

collections

Python has some great default datatypes, but sometimes they just won’t behave exactly how you’d like them to.

Luckily, the Python Standard Library offers the collections module. This handy add-on provides you with further datatypes.

from collections import OrderedDict, Counter

# Remembers the order the keys are added!
x = OrderedDict(a=1, b=2, c=3)

# Counts the frequency of each character
y = Counter("Hello World!")

dir

Ever wondered how you can look inside a Python object and see what attributes it has? Of course you have.

From the command line:

>>> dir()
>>> dir("Hello World")
>>> dir(dir)

This can be a really useful feature when running Python interactively, and for dynamically exploring objects and modules you are working with.

Read more here.

emoji

Yes, really.

$ pip install emoji

Don’t pretend you’re not gonna try it out…

from emoji import emojize

print(emojize(":thumbs_up:"))

👍

from future import

One consequence of Python’s popularity is that there are always new versions under development. New versions mean new features — unless your version is out-of-date.

Fear not, however. The future module lets you import functionality from future versions of Python. It’s literally like time travel, or magic, or something.

from __future__ import print_function

print("Hello World!")

Why not have a go importing curly braces?

geopy

Geography can be a challenging terrain for programmers to navigate (ha, a pun!). But the geopy module makes it unnervingly easy.

$ pip install geopy

It works by abstracting the APIs of a range of different geocoding services. It enables you to obtain a place’s full street address, latitude, longitude, and even altitude.

There’s also a useful distance class. It calculates the distance between two locations in your favorite unit of measurement.

from geopy import GoogleV3

place = "221b Baker Street, London"
location = GoogleV3().geocode(place)

print(location.address)
print(location.location)

howdoi

Stuck on a coding problem and can’t remember that solution you saw before? Need to check StackOverflow, but don’t want to leave the terminal?

Then you need this useful command line tool.

$ pip install howdoi

Ask it whatever question you have, and it’ll do its best to return an answer.

$ howdoi vertical align css
$ howdoi for loop in java
$ howdoi undo commits in git

Be aware though — it scrapes code from top answers from StackOverflow. It might not always give the most helpful information…

$ howdoi exit vim

inspect

Python’s inspect module is great for understanding what is happening behind the scenes. You can even call its methods on itself!

The code sample below uses inspect.getsource() to print its own source code. It also uses inspect.getmodule() to print the module in which it was defined.

The last line of code prints out its own line number.

import inspect

print(inspect.getsource(inspect.getsource))
print(inspect.getmodule(inspect.getmodule))
print(inspect.currentframe().f_lineno)

Of course, beyond these trivial uses, the inspect module can prove useful for understanding what your code is doing. You could also use it for writing self-documenting code.

Jedi

The Jedi library is an autocompletion and code analysis library. It makes writing code quicker and more productive.

Unless you’re developing your own IDE, you’ll probably be most interested in using Jedi as an editor plugin. Luckily, there are already loads available!

You may already be using Jedi, however. The IPython project makes use of Jedi for its code autocompletion functionality.

**kwargs

When learning any language, there are many milestones along the way. With Python, understanding the mysterious **kwargs syntax probably counts as one.

The double-asterisk in front of a dictionary object lets you pass the contents of that dictionary as named arguments to a function.

The dictionary’s keys are the argument names, and the values are the values passed to the function. You don’t even need to call it kwargs!

dictionary = {"a": 1, "b": 2}

def someFunction(a, b):
    print(a + b)
    return

# these do the same thing:
someFunction(**dictionary)
someFunction(a=1, b=2)

This is useful when you want to write functions that can handle named arguments not defined in advance.

List comprehensions

One of my favourite things about programming in Python are its list comprehensions.

These expressions make it easy to write very clean code that reads almost like natural language.

You can read more about how to use them here.

numbers = [1,2,3,4,5,6,7]
evens = [x for x in numbers if x % 2 is 0]
odds = [y for y in numbers if y not in evens]

cities = ['London', 'Dublin', 'Oslo']

def visit(city):
    print("Welcome to "+city)

for city in cities:
    visit(city)

map

Python supports functional programming through a number of inbuilt features. One of the most useful is the map() function — especially in combination with lambda functions.

x = [1, 2, 3]
y = map(lambda x : x + 1 , x)

# prints out [2,3,4]
print(list(y))

In the example above, map() applies a simple lambda function to each element in x. It returns a map object, which can be converted to some iterable object such as a list or tuple.

newspaper3k

If you haven’t seen it already, then be prepared to have your mind blown by Python’s newspaper module.

It lets you retrieve news articles and associated meta-data from a range of leading international publications. You can retrieve images, text and author names.

It even has some inbuilt NLP functionality.

So if you were thinking of using BeautifulSoup or some other DIY webscraping library for your next project, save yourself the time and effort and $ pip install newspaper3k instead.

Operator overloading

Python provides support for operator overloading, which is one of those terms that make you sound like a legit computer scientist.

It’s actually a simple concept. Ever wondered why Python lets you use the + operator to add numbers and also to concatenate strings? That’s operator overloading in action.

You can define objects which use Python’s standard operator symbols in their own specific way. This lets you use them in contexts relevant to the objects you’re working with.

class Thing:
    def __init__(self, value):
        self.__value = value
    def __gt__(self, other):
        return self.__value > other.__value
    def __lt__(self, other):
        return self.__value < other.__value

something = Thing(100)
nothing = Thing(0)

# True
something > nothing

# False
something < nothing

# Error
something + nothing

pprint

Python’s default print function does its job. But try printing out any large, nested object, and the result is rather ugly.

Here’s where the Standard Library’s pretty-print module steps in. This prints out complex structured objects in an easy-to-read format.

A must-have for any Python developer who works with non-trivial data structures.

import requests
import pprint

url = 'https://randomuser.me/api/?results=1'
users = requests.get(url).json()

pprint.pprint(users)

Queue

Python supports multithreading, and this is facilitated by the Standard Library’s Queue module.

This module lets you implement queue data structures. These are data structures that let you add and retrieve entries according to a specific rule.

‘First in, first out’ (or FIFO) queues let you retrieve objects in the order they were added. ‘Last in, first out’ (LIFO) queues let you access the most recently added objects first.

Finally, priority queues let you retrieve objects according to the order in which they are sorted.

Here’s an example of how to use queues for multithreaded programming in Python.

repr

When defining a class or an object in Python, it is useful to provide an ‘official’ way of representing that object as a string. For example:

>>> file = open('file.txt', 'r')
>>> print(file)
<open file 'file.txt', mode 'r' at 0x10d30aaf0>

This makes debugging code a lot easier. Add it to your class definitions as below:

class someClass:
    def __repr__(self):
        return "<some description here>"

someInstance = someClass()

# prints <some description here>
print(someInstance)

sh

Python makes a great scripting language. Sometimes using the standard os and subprocess libraries can be a bit of a headache.

The sh library provides a neat alternative.

It lets you call any program as if it were an ordinary function — useful for automating workflows and tasks, all from within Python.

import sh

sh.pwd()
sh.mkdir('new_folder')
sh.touch('new_file.txt')
sh.whoami()
sh.echo('This is great!')

Type hints

Python is a dynamically-typed language. You don’t need to specify datatypes when you define variables, functions, classes etc.

This allows for rapid development times. However, there are few things more annoying than a runtime error caused by a simple typing issue.

Since Python 3.5, you have the option to provide type hints when defining functions.

def addTwo(x : Int) -> Int:
    return x + 2

You can also define type aliases:

from typing import List

Vector = List[float]
Matrix = List[Vector]

def addMatrix(a : Matrix, b : Matrix) -> Matrix:
  result = []
  for i,row in enumerate(a):
    result_row =[]
    for j, col in enumerate(row):
      result_row += [a[i][j] + b[i][j]]
    result += [result_row]
  return result

x = [[1.0, 0.0], [0.0, 1.0]]
y = [[2.0, 1.0], [0.0, -2.0]]

z = addMatrix(x, y)

Although not compulsory, type annotations can make your code easier to understand.

They also allow you to use type checking tools to catch those stray TypeErrors before runtime. Probably worthwhile if you are working on large, complex projects!

uuid

A quick and easy way to generate Universally Unique IDs (or ‘UUIDs’) is through the Python Standard Library’s uuid module.

import uuid

user_id = uuid.uuid4()
print(user_id)

This creates a randomized 128-bit number that will almost certainly be unique.

In fact, there are over 2¹²² possible UUIDs that can be generated. That’s over five undecillion (or 5,000,000,000,000,000,000,000,000,000,000,000,000).

The probability of finding duplicates in a given set is extremely low. Even with a trillion UUIDs, the probability of a duplicate existing is much, much less than one-in-a-billion.

Pretty good for two lines of code.

Virtual environments

This is probably my favorite Python thing of all.

Chances are you are working on multiple Python projects at any one time. Unfortunately, sometimes two projects will rely on different versions of the same dependency. Which do you install on your system?

Luckily, Python’s support for virtual environments lets you have the best of both worlds. From the command line:

python -m venv my-project
source my-project/bin/activate
pip install all-the-modules 

Now you can have standalone versions and installations of Python running on the same machine. Sorted!

wikipedia

Wikipedia has a great API that allows users programmatic access to an unrivalled body of completely free knowledge and information.

The wikipedia module makes accessing this API almost embarrassingly convenient.

import wikipedia

result = wikipedia.page('freeCodeCamp')
print(result.summary)
for link in result.links:
    print(link)

Like the real site, the module provides support for multiple languages, page disambiguation, random page retrieval, and even has a donate() method.

xkcd

Humour is a key feature of the Python language — after all, it is named after the British comedy sketch show Monty Python’s Flying Circus. Much of Python’s official documentation references the show’s most famous sketches.

The sense of humour isn’t restricted to the docs, though. Have a go running the line below:

import antigravity

Never change, Python. Never change.

YAML

YAML stands for ‘YAML Ain’t Markup Language’. It is a data formatting language, and is a superset of JSON.

Unlike JSON, it can store more complex objects and refer to its own elements. You can also write comments, making it particularly suited to writing configuration files.

The PyYAML module lets you use YAML with Python. Install with:

$ pip install pyyaml

And then import into your projects:

import yaml

PyYAML lets you store Python objects of any datatype, and instances of any user-defined classes also.

zip

One last trick for ya, and it really is a cool one. Ever needed to form a dictionary out of two lists?

keys = ['a', 'b', 'c']
vals = [1, 2, 3]
zipped = dict(zip(keys, vals))

The zip() inbuilt function takes a number of iterable objects and returns a list of tuples. Each tuple groups the elements of the input objects by their positional index.

You can also ‘unzip’ objects by calling *zip() on them.

Thanks for reading!

So there you have it, an A-Z of Python tricks — hopefully you’ve found something useful for your next project.

Python’s a very diverse and well-developed language, so there’s bound to be many features I haven’t got round to including.

Please share any of your own favorite Python tricks by leaving a response below!

The Original Article can be found on freecodecamp.org

#python #web-development #machine-learning #programming #developer

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Buddha Community

Useful Python Tips and Tricks Every Developer Should Know
Art  Lind

Art Lind

1602968400

Python Tricks Every Developer Should Know

Python is awesome, it’s one of the easiest languages with simple and intuitive syntax but wait, have you ever thought that there might ways to write your python code simpler?

In this tutorial, you’re going to learn a variety of Python tricks that you can use to write your Python code in a more readable and efficient way like a pro.

Let’s get started

Swapping value in Python

Instead of creating a temporary variable to hold the value of the one while swapping, you can do this instead

>>> FirstName = "kalebu"
>>> LastName = "Jordan"
>>> FirstName, LastName = LastName, FirstName 
>>> print(FirstName, LastName)
('Jordan', 'kalebu')

#python #python-programming #python3 #python-tutorials #learn-python #python-tips #python-skills #python-development

Hire Python Developers

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At HourlyDeveloper.io, our full-stack Python development services deploy cutting edge technologies and offer outstanding solutions to make most of the major web and mobile technologies.

Hire Python developers, who have deep knowledge of utilizing the full potential of this open-source programming language. Scalability is the biggest advantage of Python, which is why it is loved by developers.

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Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

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