Daisy Rees

Daisy Rees

1586445000

How to use Default Props in React Application

This tutorial explains how to use default props in react application. A React component is simply a JavaScript function that takes an object of arbitrary inputs known as props and returns React elements describing what should be rendered on the UI. Similarly in this example we are using static property of ES6 class that will pass static object parameter as props in react application.

For a React component created using the ES6 class syntax, you can set default props by adding a static property named defaultProps to the component class.

NOTE :

  1. The defaultProps static property should be set to an object representing the default props for the component.
  2. you can define defaultProps on the component class itself, outside of the class body.
  3. when you are using static keyword with defaultProps, then you should define static default props inside the class.

Class components

In this example, we are defining the **defaultProps ** on component class using ES6 class. Lets see the below example.



import React from "react";
import ReactDOM from "react-dom";

import "./styles.css";

class App extends React.Component {
  render() {
    // ...implement render method
    return (
      <div>
        <h1> Static default props value </h1>
        {this.props.one}
        <br />
        {this.props.two}
        <br />
        {this.props.three}
        <br />
      </div>
    );
  }
}

// Set default props
App.defaultProps = {
  one: "welcome",
  two: "to",
  three: "skptricks"
};

const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);

Output:

In this example, we are defining defaultProps with static keyword with ES6 class.



import React from "react";
import ReactDOM from "react-dom";

import "./styles.css";

class App extends React.Component {
  // Set default props
  static defaultProps = {
    one: "welcome",
    two: "to",
    three: "skptricks"
  };

  render() {
    // ...implement render method
    return (
      <div>
        <h1> Static defaultProps value </h1>
        {this.props.one}
        <br />
        {this.props.two}
        <br />
        {this.props.three}
        <br />
      </div>
    );
  }
}

const rootElement = document.getElementById("r

Output:

Functional components

Similarly, we can use defaultProps in functional components as well. Lets see the below example, which provides you complete understanding how to use defaultProps in functional components.



import React from "react";
import ReactDOM from "react-dom";

import "./styles.css";

function App(props) {
  // ...implement render method
  return (
    <div>
      <h1> Static defaultProps value </h1>
      {props.one}
      <br />
      {props.two}
      <br />
      {props.three}
      <br />
    </div>
  );
}

// Set default props
App.defaultProps = {
  one: "welcome",
  two: "to",
  three: "skptricks"
};

const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);

Output:

This is all about default props example in react application.

Thank you for reading this article, and if you have any problem, have a another better useful solution about this article, please write message in the comment section.

#reactjs #javascript #web-development

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How to use Default Props in React Application
Autumn  Blick

Autumn Blick

1598839687

How native is React Native? | React Native vs Native App Development

If you are undertaking a mobile app development for your start-up or enterprise, you are likely wondering whether to use React Native. As a popular development framework, React Native helps you to develop near-native mobile apps. However, you are probably also wondering how close you can get to a native app by using React Native. How native is React Native?

In the article, we discuss the similarities between native mobile development and development using React Native. We also touch upon where they differ and how to bridge the gaps. Read on.

A brief introduction to React Native

Let’s briefly set the context first. We will briefly touch upon what React Native is and how it differs from earlier hybrid frameworks.

React Native is a popular JavaScript framework that Facebook has created. You can use this open-source framework to code natively rendering Android and iOS mobile apps. You can use it to develop web apps too.

Facebook has developed React Native based on React, its JavaScript library. The first release of React Native came in March 2015. At the time of writing this article, the latest stable release of React Native is 0.62.0, and it was released in March 2020.

Although relatively new, React Native has acquired a high degree of popularity. The “Stack Overflow Developer Survey 2019” report identifies it as the 8th most loved framework. Facebook, Walmart, and Bloomberg are some of the top companies that use React Native.

The popularity of React Native comes from its advantages. Some of its advantages are as follows:

  • Performance: It delivers optimal performance.
  • Cross-platform development: You can develop both Android and iOS apps with it. The reuse of code expedites development and reduces costs.
  • UI design: React Native enables you to design simple and responsive UI for your mobile app.
  • 3rd party plugins: This framework supports 3rd party plugins.
  • Developer community: A vibrant community of developers support React Native.

Why React Native is fundamentally different from earlier hybrid frameworks

Are you wondering whether React Native is just another of those hybrid frameworks like Ionic or Cordova? It’s not! React Native is fundamentally different from these earlier hybrid frameworks.

React Native is very close to native. Consider the following aspects as described on the React Native website:

  • Access to many native platforms features: The primitives of React Native render to native platform UI. This means that your React Native app will use many native platform APIs as native apps would do.
  • Near-native user experience: React Native provides several native components, and these are platform agnostic.
  • The ease of accessing native APIs: React Native uses a declarative UI paradigm. This enables React Native to interact easily with native platform APIs since React Native wraps existing native code.

Due to these factors, React Native offers many more advantages compared to those earlier hybrid frameworks. We now review them.

#android app #frontend #ios app #mobile app development #benefits of react native #is react native good for mobile app development #native vs #pros and cons of react native #react mobile development #react native development #react native experience #react native framework #react native ios vs android #react native pros and cons #react native vs android #react native vs native #react native vs native performance #react vs native #why react native #why use react native

Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

What are hooks in React JS? - INFO AT ONE

In this article, you will learn what are hooks in React JS? and when to use react hooks? React JS is developed by Facebook in the year 2013. There are many students and the new developers who have confusion between react and hooks in react. Well, it is not different, react is a programming language and hooks is a function which is used in react programming language.
Read More:- https://infoatone.com/what-are-hooks-in-react-js/

#react #hooks in react #react hooks example #react js projects for beginners #what are hooks in react js? #when to use react hooks

Props In React JS

Let’s take an example if you want to print your family members’ details that is the name, age, and profession, etc. Now, one way is you make one div for your info than another div for your mother, father, etc. It will look so clumsy something like this, a lot of div’s are used in the below example.

<div>
  <div>
     <p> name is manu </p>
     <span> age is 22 </span>
  </div>
  <div>
     <p> name is abc</p>
     <span> age is 27 </span>
  </div>
  <div>
     <p> name is xyz</p>
     <span> age is 25</span>
  </div>
<div>

So, in place of a big structure what we can do is make one common structure and then pass information in some way that we don’t have to create so many div’s. Here, comes the need for props in React JS.

#coding #props #react-for-begineers #basic-react #react-course #react

A Vue 2 Component Collection for Stripe.js

Vue Stripe Elements

Flexible and powerful Vue components for Stripe. It's a glue between Stripe.js and Vue component lifecycle.

  • Vue 2 component collection: stable ✅
  • Vue 3 version: in development 🚧

Quickstart

1. Install package:

# npm
npm i vue-stripe-elements-plus --save-dev

# yarn
yarn add vue-stripe-elements-plus --dev

2. Add Stripe.js library to the page:

<script src="https://js.stripe.com/v3/"></script>

Alternatively, you can load Stripe library dynamically. Just make sure it's ready before your components mount.

3. Use built-in components

Create card

<template>
  <div class="payment-simple">
    <StripeElements
      :stripe-key="stripeKey"
      :instance-options="instanceOptions"
      :elements-options="elementsOptions"
      #default="{ elements }" // attention: important part!
      ref="elms"
    >
      <StripeElement
        type="card"
        :elements="elements"
        :options="cardOptions"
        ref="card"
      />
    </StripeElements>
    <button @click="pay" type="button">Pay</button>
  </div>
</template>

<script>
import { StripeElements, StripeElement } from 'vue-stripe-elements-plus'

export default {
  name: 'PaymentSimple',

  components: {
    StripeElements,
    StripeElement
  },

  data () {
    return {
      stripeKey: 'pk_test_TYooMQauvdEDq54NiTphI7jx', // test key, don't hardcode
      instanceOptions: {
        // https://stripe.com/docs/js/initializing#init_stripe_js-options
      },
      elementsOptions: {
        // https://stripe.com/docs/js/elements_object/create#stripe_elements-options
      },
      cardOptions: {
        // reactive
        // remember about Vue 2 reactivity limitations when dealing with options
        value: {
          postalCode: ''
        }
        // https://stripe.com/docs/stripe.js#element-options
      }
    }
  },

  methods: {
    pay () {
      // ref in template
      const groupComponent = this.$refs.elms
      const cardComponent = this.$refs.card
      // Get stripe element
      const cardElement = cardComponent.stripeElement

      // Access instance methods, e.g. createToken()
      groupComponent.instance.createToken(cardElement).then(result => {
        // Handle result.error or result.token
      })
    }
  }
}
</script>

4. Get advanced

Create multiple elements

<StripeElements
  :stripe-key="stripeKey"
  :instance-options="instanceOptions"
  :elements-options="elementsOptions"
  #default="{ elements }" // attention: important part!
>
  <StripeElement
    type="cardNumber"
    :elements="elements"
    :options="cardNumberOptions"
  />
  <StripeElement
    type="postalCode"
    :elements="elements"
    :options="postalCodeOptions"
  />
</StripeElements>

5. Go wild

You can even create multiple groups, don't ask me why. It's possible.

<StripeElements
  :stripe-key="stripeKey1"
  :instance-options="instanceOptions1"
  :elements-options="elementsOptions1"
  #default="{ elements }" // attention: important part!
>
  <StripeElement
    :elements="elements"
    :options="cardOptions"
  />
</StripeElements>
<StripeElements
  :stripe-key="stripeKey2"
  :instance-options="instanceOptions2"
  :elements-options="elementsOptions2"
  #default="{ elements }" // attention: important part!
>
  <StripeElement
    type="iban"
    :elements="elements"
    :options="ibanOptions"
  />
</StripeElements>

Styles

No base style included. Main reason: overriding it isn't fun. Style as you wish via element options: see details.

API Reference

StripeElements.vue

Think of it as of individual group of elements. It creates stripe instance and elements object.

import { StripeElements } from 'vue-stripe-elements-plus'

props

// https://stripe.com/docs/js/initializing#init_stripe_js-options
stripeKey: {
  type: String,
  required: true,
},
// https://stripe.com/docs/js/elements_object/create#stripe_elements-options
instanceOptions: {
  type: Object,
  default: () => ({}),
},
// https://stripe.com/docs/stripe.js#element-options
elementsOptions: {
  type: Object,
  default: () => ({}),
},

data

You can access instance and elements by adding ref to StripeElements component.

// data of StripeElements.vue
instance: {},
elements: {},

default scoped slot

Elegant solution for props. Really handy because you can make instance and elements available to all children without adding extra code.

<!-- Isn't it cool? I really like it! -->
<StripeElements #default="{elements, instance}">
  <StripeElement :elements="elements" />
  <CustomComponent :instance="instance" />
</StripeElements>

StripeElement.vue

Universal and type agnostic component. Create any element supported by Stripe.

props

// elements object
// https://stripe.com/docs/js/elements_object/create
elements: {
  type: Object,
  required: true,
},
// type of the element
// https://stripe.com/docs/js/elements_object/create_element?type=card
type: {
  type: String,
  default: () => 'card',
},
// element options
// https://stripe.com/docs/js/elements_object/create_element?type=card#elements_create-options
options: {
  type: [Object, undefined],
},

data

stripeElement
domElement

options

Element options are reactive. Recommendation: don't use v-model on StripeElement, instead pass value via options.

data() {
  return {
    elementOptions: {
      value: {
        postalCode: ''
      }
    }
  }
},

methods: {
  changePostalCode() {
    // will update stripe element automatically
    this.elementOptions.value.postalCode = '12345'
  }
}

events

Following events are emitted on StripeElement

  • change
  • ready
  • focus
  • blur
  • escape
<StripeElement
  :elements="elements"
  @blur="doSomething"
/>

Helpers

In case you like the manual gearbox. Check stripeElements.js for details.

import { initStripe, createElements, createElement } from 'vue-stripe-elements-plus'

Download Details:
Author: ectoflow
Download Link: Download The Source Code
Official Website: https://github.com/ectoflow/vue-stripe-elements
License: MIT
#vue #stripe