Game engine high poly to low poly conversion?

Game engine high poly to low poly conversion?

I have a simple scene link this&nbsp;<a href="https://i.stack.imgur.com/HxJLL.png" target="_blank"><img src="https://i.stack.imgur.com/HxJLL.png"></a>

I have a simple scene link this 

I want to have the first model to have details of 3rd one.

the second one is having a cut-out and third one I have added bevel modifier.

as far as i know normal map can be used to give the bevel details but what about the cutouts .. Please help i am using blender cycles

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