Game engine high poly to low poly conversion?

I have a simple scene link this&nbsp;<a href="https://i.stack.imgur.com/HxJLL.png" target="_blank"><img src="https://i.stack.imgur.com/HxJLL.png"></a>

I have a simple scene link this 

I want to have the first model to have details of 3rd one.

the second one is having a cut-out and third one I have added bevel modifier.

as far as i know normal map can be used to give the bevel details but what about the cutouts .. Please help i am using blender cycles

Running Blender python script outside of blender

I want to visualize some scientific data, which is, at the moment, only an animation of some spheres with different colours and sizes.

I want to visualize some scientific data, which is, at the moment, only an animation of some spheres with different colours and sizes.

I already created a script within Mathematica which creates the input for POV-Ray.

My problem is, that I'm not satisfied with the quality of POV-Ray's results and wanted to write a Python script, which could set up the corresponding blender scenes and render them. An important constraint is, that I want to render on a headless machine, so I can't use Blender's internal console.

My question: Is it possible to use Blender's api from an external console to get POV-Ray-like behaviour?

After reading George Profenza's answer I did further research and found Don’t Use Blender! in Blender's documentation.

In contrast to my thoughts, one has to create a python script which is executed by blender in background mode.

./blender --background --python myscript.py


Learning Path: Unity: Conquer the 2D Game World with Unity 5

Learning Path: Unity: Conquer the 2D Game World with Unity 5

Simpliv LLC, a platform for learning and teaching online courses. We basically focus on online learning which helps to learn business concepts, software technology to develop personal and professional goals through video library by recognized industry experts and trainers.

Unity is one of the exciting and popular game engine that is used to create stunning games in the game industry. If you're interested to gain the skills to develop interesting 2D games with this powerful engine, then go for this Learning Path.

Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.

The highlights of this Learning Path are:

Gain a strong hands-on experience in 2D game development
Learn to publish games on the Web and various mobile devices
Let’s take a quick look at your learning journey. To start with, you will be introduced to 2D game development. The Learning Path describes the process of setting up a project in 2D mode, covers the use of 2D sprites, discusses ways to access 2D objects through code, and explains the basics of the User Interface. You will then build your first game, a “text adventure game” and you will then go on to create an example of this with the various elements.

After making a text adventure game, you will go back to the challenges and use them to improve the game and your 2D game development skills.

Moving ahead you'll understand how to build your initial code structure, and from there, create controllers for your player and the camera. You'll then add in weapons and learn how to keep track of enemy kills, after which, you'll create game-play by scripting in C#. Finally, you'll create the visuals and publish the game to multiple platforms

By the end of this Learning Path, you will have a basic 2D game as well as a reusable game framework and an editor extension to expedite the creation of the 2D game you make.

About the Author

Dr. Ashley Godbold is a programmer, game designer, artist, mathematician, and teacher. She holds a Bachelor of Science in Mathematics, a Master of Science in Mathematics, a Bachelor of Science in Game Art and Design, and a Doctor of Computer Science in Emerging Media where her dissertation research focused on educational video game design. She works full-time as a game developer and also runs a small indie/passion studio. She teaches college courses in Unity, 3ds Max, Adobe Flash, game design, and mathematics. She is also the author of Mastering Unity 2D Game Development, Second Edition by Packt Publishing.
Ethan Casner creates both single-player and Massively-Multiplayer Online Role-Playing Games (MMORPGs) with the Unity Engine. He has created games written in the industry standard C# programming language and runs an independent consultation and development studio called Stained Glass Llama, which is officially sponsored by Microsoft. Working alongside Exit Games (Photon), Ethan and SGL succeeded in creating the largest Unity-based multiplayer networking system to date. He also submitted his own game based on its software to Valve Corporation (the world's largest digital distributor of PC and console games) in its Greenlight program and it won the #1 spot in the world out of over 1,700 submissions.
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