1657011600
rollup-plugin-imagemin
is a Rollup plugin that uses imagemin
to optimize images in your Rollup build. If you've used imagemin
on any other platform before, this will feel familiar to you.
npm i rollup-plugin-imagemin --save-dev
// rollup.config.js
import { imagemin } from "rollup-plugin-imagemin";
export default {
plugins: [
imagemin()
],
input: "src/index.js"
output: {
format: "esm",
file: "./dist/index.js"
}
};
// src/index.js
import someImage from "./some-image.png"; // <-- With the above config, this should output an optimized PNG to the dist folder.
rollup-plugin-imagemin
has number of useful options to help you tune your builds to your liking:
disable
(default: false
): Disable all optimizations and output unoptimized images. Useful for speedier development builds.verbose
(default: false
): Enables verbose logging, such as optimization gains.emitFiles
(default: true
): Whether to emit files. Could be useful for server side builds. Be aware that unless disable
is set to true
, images will still be optimized in memory, but will not be written to disk.hashLength
(default: 16
): The length of hashes used in asset filenames.include
(default: "**/*.{svg,png,jpg,jpeg,gif}"
): File glob pattern of assets to be processed by rollup-plugin-imagemin
.exclude
(default: ""
): File glob pattern of assets to not be processed by rollup-plugin-imagemin
. The pattern defined by exclude
is applied after the value of the include
option pattern.fileName
(default: "[name]-[hash][extname]"
): The output filename pattern of images optimized by rollup-plugin-imagemin
. The pattern includes the following tokens:[name]
: The basename of the input file.[hash]
: The has of the input file.[extname]
: The extension of the input file.publicPath
(default: ""
): A folder for where to put optimized assets. Use this to separate your images into a separate folder.preserveTree
(default: false
): If true
, preserve directory structure relative to process.cwd()
. Can also be a path specifying root from where directory structure should be preserved.gifsicle
: (default: { optimizationLevel: 3 }
): Settings to merge with default, to pass to imagemin-gifsicle
.jpegtran
(default: { progressive: true }
): Settings to merge with default, to pass to imagemin-jpegtran
.pngquant
: (default: { speed: 1, strip: true }
): Settings to merge with default, to pass to imagemin-pngquant
.svgo
: (default: { precision: 1, multipass: true }
): Settings to merge with default, to pass to imagemin-svgo
.plugins
: object with plugin names as keys and plugins as value to pass to imagemin
. By default, {gifsicle: 'imagemin-gifsicle', jpegtran: 'imagemin-jpegtran', pngquant: 'imagemin-pngquant', svgo: 'imagemin-svgo'}
are used. Each plugin function must be a factory, taking the plugin's config (the object at options[pluginName]
, merged with defaults), and returning an imagemin buffer transformer.You can use custom plugins the following way:
// rollup.config.js
import imagemin from "rollup-plugin-imagemin";
import myCustomPlugin from "imagemin-my-custom-plugin";
export default {
plugins: [
imagemin({
myCustomPlugin: {
// Config to pass to `myCustomPlugin`'s factory
},
plugins: {
myCustomPlugin,
}
})
],
input: "src/index.js"
output: {
format: "esm",
file: "./dist/index.js"
}
};
Please read the contributing guidelines in CONTRIBUTING.md
.
This is my first Rollup plugin. As such, I drew extensive help from the Rollup documentation, but also from the rollup-plugin-url
and rollup-plugin-image
source code. If anything in the plugin looks familiar to either of those two, it's no coincidence, and I owe a lot to the authors of those plugins for inspiration and guidance.
Author: malchata
Source code: https://github.com/malchata/rollup-plugin-imagemin
License:
#javascript #Rollup
1653123600
This repository is a fork of SimpleMDE, made by Sparksuite. Go to the dedicated section for more information.
A drop-in JavaScript text area replacement for writing beautiful and understandable Markdown. EasyMDE allows users who may be less experienced with Markdown to use familiar toolbar buttons and shortcuts.
In addition, the syntax is rendered while editing to clearly show the expected result. Headings are larger, emphasized words are italicized, links are underlined, etc.
EasyMDE also features both built-in auto saving and spell checking. The editor is entirely customizable, from theming to toolbar buttons and javascript hooks.
Via npm:
npm install easymde
Via the UNPKG CDN:
<link rel="stylesheet" href="https://unpkg.com/easymde/dist/easymde.min.css">
<script src="https://unpkg.com/easymde/dist/easymde.min.js"></script>
Or jsDelivr:
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/easymde/dist/easymde.min.css">
<script src="https://cdn.jsdelivr.net/npm/easymde/dist/easymde.min.js"></script>
After installing and/or importing the module, you can load EasyMDE onto the first textarea
element on the web page:
<textarea></textarea>
<script>
const easyMDE = new EasyMDE();
</script>
Alternatively you can select a specific textarea
, via JavaScript:
<textarea id="my-text-area"></textarea>
<script>
const easyMDE = new EasyMDE({element: document.getElementById('my-text-area')});
</script>
Use easyMDE.value()
to get the content of the editor:
<script>
easyMDE.value();
</script>
Use easyMDE.value(val)
to set the content of the editor:
<script>
easyMDE.value('New input for **EasyMDE**');
</script>
true
, force downloads Font Awesome (used for icons). If set to false
, prevents downloading. Defaults to undefined
, which will intelligently check whether Font Awesome has already been included, then download accordingly.true
, focuses the editor automatically. Defaults to false
.true
, saves the text automatically. Defaults to false
.10000
(10 seconds).autosave.delay
or 10000
(10 seconds).locale: en-US, format: hour:minute
.{ delay: 300 }
, it will check every 300 ms if the editor is visible and if positive, call CodeMirror's refresh()
.**
or __
. Defaults to **
.```
or ~~~
. Defaults to ```
.*
or _
. Defaults to *
.*
, -
or +
. Defaults to *
.textarea
element to use. Defaults to the first textarea
element on the page.true
, force text changes made in EasyMDE to be immediately stored in original text area. Defaults to false
.false
, indent using spaces instead of tabs. Defaults to true
.false
by default, preview for images will appear only for images on separate lines.
as argument and returns a string that serves as the src
attribute of the <img>
tag in the preview. Enables dynamic previewing of images in the frontend without having to upload them to a server, allows copy-pasting of images to the editor with preview.["[", "](http://)"]
.true
, enables line numbers in the editor.false
, disable line wrapping. Defaults to true
."500px"
. Defaults to "300px"
.minHeight
option will be ignored. Should be a string containing a valid CSS value like "500px"
. Defaults to undefined
.true
when the editor is currently going into full screen mode, or false
.true
, will render headers without a space after the #
. Defaults to false
.false
, will not process GFM strikethrough syntax. Defaults to true
.true
, let underscores be a delimiter for separating words. Defaults to false
.false
, will replace CSS classes returned by the default Markdown mode. Otherwise the classes returned by the custom mode will be combined with the classes returned by the default mode. Defaults to true
."editor-preview"
.true
, a JS alert window appears asking for the link or image URL. Defaults to false
.URL of the image:
.URL for the link:
.true
, enables the image upload functionality, which can be triggered by drag and drop, copy-paste and through the browse-file window (opened when the user click on the upload-image icon). Defaults to false
.1024 * 1024 * 2
(2 MB).image/png, image/jpeg
.imageMaxSize
, imageAccept
, imageUploadEndpoint
and imageCSRFToken
ineffective.onSuccess
and onError
callback functions as parameters. onSuccess(imageUrl: string)
and onError(errorMessage: string)
{"data": {"filePath": "<filePath>"}}
where filePath is the path of the image (absolute if imagePathAbsolute
is set to true, relative if otherwise);{"error": "<errorCode>"}
, where errorCode can be noFileGiven
(HTTP 400 Bad Request), typeNotAllowed
(HTTP 415 Unsupported Media Type), fileTooLarge
(HTTP 413 Payload Too Large) or importError
(see errorMessages below). If errorCode is not one of the errorMessages, it is alerted unchanged to the user. This allows for server-side error messages. No default value.true
, will treat imageUrl
from imageUploadFunction
and filePath returned from imageUploadEndpoint
as an absolute rather than relative path, i.e. not prepend window.location.origin
to it.imageCSRFToken
has value, defaults to csrfmiddlewaretoken
.true
, passing CSRF token via header. Defaults to false
, which pass CSRF through request body.#image_name#
, #image_size#
and #image_max_size#
will replaced by their respective values, that can be used for customization or internationalization:uploadImage
is set to true
. Defaults to Attach files by drag and dropping or pasting from clipboard.
.Drop image to upload it.
.Uploading images #images_names#
.Uploading #file_name#: #progress#%
.Uploaded #image_name#
.B, KB, MB
(example: 218 KB
). You can use B,KB,MB
instead if you prefer without whitespaces (218KB
).errorCallback
option, where #image_name#
, #image_size#
and #image_max_size#
will replaced by their respective values, that can be used for customization or internationalization:You must select a file.
.imageAccept
list, or the server returned this error code. Defaults to This image type is not allowed.
.imageMaxSize
, or if the server returned this error code. Defaults to Image #image_name# is too big (#image_size#).\nMaximum file size is #image_max_size#.
.Something went wrong when uploading the image #image_name#.
.(errorMessage) => alert(errorMessage)
.true
, will highlight using highlight.js. Defaults to false
. To use this feature you must include highlight.js on your page or pass in using the hljs
option. For example, include the script and the CSS files like:<script src="https://cdn.jsdelivr.net/highlight.js/latest/highlight.min.js"></script>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/highlight.js/latest/styles/github.min.css">
window.hljs
), you can provide an instance here. Defaults to undefined
.renderingConfig
options will take precedence.false
, disable parsing GitHub Flavored Markdown (GFM) single line breaks. Defaults to true
.false
, disable the spell checker. Defaults to true
. Optionally pass a CodeMirrorSpellChecker-compliant function.textarea
or contenteditable
. Defaults to textarea
for desktop and contenteditable
for mobile. contenteditable
option is necessary to enable nativeSpellcheck.false
, disable native spell checker. Defaults to true
.false
, allows side-by-side editing without going into fullscreen. Defaults to true
.false
, hide the status bar. Defaults to the array of built-in status bar items.false
, remove the CodeMirror-selectedtext
class from selected lines. Defaults to true
.false
, disable syncing scroll in side by side mode. Defaults to true
.2
.easymde
.false
, hide the toolbar. Defaults to the array of icons.false
, disable toolbar button tips. Defaults to true
.rtl
or ltr
. Changes text direction to support right-to-left languages. Defaults to ltr
.Most options demonstrate the non-default behavior:
const editor = new EasyMDE({
autofocus: true,
autosave: {
enabled: true,
uniqueId: "MyUniqueID",
delay: 1000,
submit_delay: 5000,
timeFormat: {
locale: 'en-US',
format: {
year: 'numeric',
month: 'long',
day: '2-digit',
hour: '2-digit',
minute: '2-digit',
},
},
text: "Autosaved: "
},
blockStyles: {
bold: "__",
italic: "_",
},
unorderedListStyle: "-",
element: document.getElementById("MyID"),
forceSync: true,
hideIcons: ["guide", "heading"],
indentWithTabs: false,
initialValue: "Hello world!",
insertTexts: {
horizontalRule: ["", "\n\n-----\n\n"],
image: [""],
link: ["[", "](https://)"],
table: ["", "\n\n| Column 1 | Column 2 | Column 3 |\n| -------- | -------- | -------- |\n| Text | Text | Text |\n\n"],
},
lineWrapping: false,
minHeight: "500px",
parsingConfig: {
allowAtxHeaderWithoutSpace: true,
strikethrough: false,
underscoresBreakWords: true,
},
placeholder: "Type here...",
previewClass: "my-custom-styling",
previewClass: ["my-custom-styling", "more-custom-styling"],
previewRender: (plainText) => customMarkdownParser(plainText), // Returns HTML from a custom parser
previewRender: (plainText, preview) => { // Async method
setTimeout(() => {
preview.innerHTML = customMarkdownParser(plainText);
}, 250);
return "Loading...";
},
promptURLs: true,
promptTexts: {
image: "Custom prompt for URL:",
link: "Custom prompt for URL:",
},
renderingConfig: {
singleLineBreaks: false,
codeSyntaxHighlighting: true,
sanitizerFunction: (renderedHTML) => {
// Using DOMPurify and only allowing <b> tags
return DOMPurify.sanitize(renderedHTML, {ALLOWED_TAGS: ['b']})
},
},
shortcuts: {
drawTable: "Cmd-Alt-T"
},
showIcons: ["code", "table"],
spellChecker: false,
status: false,
status: ["autosave", "lines", "words", "cursor"], // Optional usage
status: ["autosave", "lines", "words", "cursor", {
className: "keystrokes",
defaultValue: (el) => {
el.setAttribute('data-keystrokes', 0);
},
onUpdate: (el) => {
const keystrokes = Number(el.getAttribute('data-keystrokes')) + 1;
el.innerHTML = `${keystrokes} Keystrokes`;
el.setAttribute('data-keystrokes', keystrokes);
},
}], // Another optional usage, with a custom status bar item that counts keystrokes
styleSelectedText: false,
sideBySideFullscreen: false,
syncSideBySidePreviewScroll: false,
tabSize: 4,
toolbar: false,
toolbarTips: false,
});
Below are the built-in toolbar icons (only some of which are enabled by default), which can be reorganized however you like. "Name" is the name of the icon, referenced in the JavaScript. "Action" is either a function or a URL to open. "Class" is the class given to the icon. "Tooltip" is the small tooltip that appears via the title=""
attribute. Note that shortcut hints are added automatically and reflect the specified action if it has a key bind assigned to it (i.e. with the value of action
set to bold
and that of tooltip
set to Bold
, the final text the user will see would be "Bold (Ctrl-B)").
Additionally, you can add a separator between any icons by adding "|"
to the toolbar array.
Name | Action | Tooltip Class |
---|---|---|
bold | toggleBold | Bold fa fa-bold |
italic | toggleItalic | Italic fa fa-italic |
strikethrough | toggleStrikethrough | Strikethrough fa fa-strikethrough |
heading | toggleHeadingSmaller | Heading fa fa-header |
heading-smaller | toggleHeadingSmaller | Smaller Heading fa fa-header |
heading-bigger | toggleHeadingBigger | Bigger Heading fa fa-lg fa-header |
heading-1 | toggleHeading1 | Big Heading fa fa-header header-1 |
heading-2 | toggleHeading2 | Medium Heading fa fa-header header-2 |
heading-3 | toggleHeading3 | Small Heading fa fa-header header-3 |
code | toggleCodeBlock | Code fa fa-code |
quote | toggleBlockquote | Quote fa fa-quote-left |
unordered-list | toggleUnorderedList | Generic List fa fa-list-ul |
ordered-list | toggleOrderedList | Numbered List fa fa-list-ol |
clean-block | cleanBlock | Clean block fa fa-eraser |
link | drawLink | Create Link fa fa-link |
image | drawImage | Insert Image fa fa-picture-o |
table | drawTable | Insert Table fa fa-table |
horizontal-rule | drawHorizontalRule | Insert Horizontal Line fa fa-minus |
preview | togglePreview | Toggle Preview fa fa-eye no-disable |
side-by-side | toggleSideBySide | Toggle Side by Side fa fa-columns no-disable no-mobile |
fullscreen | toggleFullScreen | Toggle Fullscreen fa fa-arrows-alt no-disable no-mobile |
guide | This link | Markdown Guide fa fa-question-circle |
undo | undo | Undo fa fa-undo |
redo | redo | Redo fa fa-redo |
Customize the toolbar using the toolbar
option.
Only the order of existing buttons:
const easyMDE = new EasyMDE({
toolbar: ["bold", "italic", "heading", "|", "quote"]
});
All information and/or add your own icons
const easyMDE = new EasyMDE({
toolbar: [
{
name: "bold",
action: EasyMDE.toggleBold,
className: "fa fa-bold",
title: "Bold",
},
"italics", // shortcut to pre-made button
{
name: "custom",
action: (editor) => {
// Add your own code
},
className: "fa fa-star",
title: "Custom Button",
attributes: { // for custom attributes
id: "custom-id",
"data-value": "custom value" // HTML5 data-* attributes need to be enclosed in quotation marks ("") because of the dash (-) in its name.
}
},
"|" // Separator
// [, ...]
]
});
Put some buttons on dropdown menu
const easyMDE = new EasyMDE({
toolbar: [{
name: "heading",
action: EasyMDE.toggleHeadingSmaller,
className: "fa fa-header",
title: "Headers",
},
"|",
{
name: "others",
className: "fa fa-blind",
title: "others buttons",
children: [
{
name: "image",
action: EasyMDE.drawImage,
className: "fa fa-picture-o",
title: "Image",
},
{
name: "quote",
action: EasyMDE.toggleBlockquote,
className: "fa fa-percent",
title: "Quote",
},
{
name: "link",
action: EasyMDE.drawLink,
className: "fa fa-link",
title: "Link",
}
]
},
// [, ...]
]
});
EasyMDE comes with an array of predefined keyboard shortcuts, but they can be altered with a configuration option. The list of default ones is as follows:
Shortcut (Windows / Linux) | Shortcut (macOS) | Action |
---|---|---|
Ctrl-' | Cmd-' | "toggleBlockquote" |
Ctrl-B | Cmd-B | "toggleBold" |
Ctrl-E | Cmd-E | "cleanBlock" |
Ctrl-H | Cmd-H | "toggleHeadingSmaller" |
Ctrl-I | Cmd-I | "toggleItalic" |
Ctrl-K | Cmd-K | "drawLink" |
Ctrl-L | Cmd-L | "toggleUnorderedList" |
Ctrl-P | Cmd-P | "togglePreview" |
Ctrl-Alt-C | Cmd-Alt-C | "toggleCodeBlock" |
Ctrl-Alt-I | Cmd-Alt-I | "drawImage" |
Ctrl-Alt-L | Cmd-Alt-L | "toggleOrderedList" |
Shift-Ctrl-H | Shift-Cmd-H | "toggleHeadingBigger" |
F9 | F9 | "toggleSideBySide" |
F11 | F11 | "toggleFullScreen" |
Here is how you can change a few, while leaving others untouched:
const editor = new EasyMDE({
shortcuts: {
"toggleOrderedList": "Ctrl-Alt-K", // alter the shortcut for toggleOrderedList
"toggleCodeBlock": null, // unbind Ctrl-Alt-C
"drawTable": "Cmd-Alt-T", // bind Cmd-Alt-T to drawTable action, which doesn't come with a default shortcut
}
});
Shortcuts are automatically converted between platforms. If you define a shortcut as "Cmd-B", on PC that shortcut will be changed to "Ctrl-B". Conversely, a shortcut defined as "Ctrl-B" will become "Cmd-B" for Mac users.
The list of actions that can be bound is the same as the list of built-in actions available for toolbar buttons.
You can catch the following list of events: https://codemirror.net/doc/manual.html#events
const easyMDE = new EasyMDE();
easyMDE.codemirror.on("change", () => {
console.log(easyMDE.value());
});
You can revert to the initial text area by calling the toTextArea
method. Note that this clears up the autosave (if enabled) associated with it. The text area will retain any text from the destroyed EasyMDE instance.
const easyMDE = new EasyMDE();
// ...
easyMDE.toTextArea();
easyMDE = null;
If you need to remove registered event listeners (when the editor is not needed anymore), call easyMDE.cleanup()
.
The following self-explanatory methods may be of use while developing with EasyMDE.
const easyMDE = new EasyMDE();
easyMDE.isPreviewActive(); // returns boolean
easyMDE.isSideBySideActive(); // returns boolean
easyMDE.isFullscreenActive(); // returns boolean
easyMDE.clearAutosavedValue(); // no returned value
EasyMDE is a continuation of SimpleMDE.
SimpleMDE began as an improvement of lepture's Editor project, but has now taken on an identity of its own. It is bundled with CodeMirror and depends on Font Awesome.
CodeMirror is the backbone of the project and parses much of the Markdown syntax as it's being written. This allows us to add styles to the Markdown that's being written. Additionally, a toolbar and status bar have been added to the top and bottom, respectively. Previews are rendered by Marked using GitHub Flavored Markdown (GFM).
I originally made this fork to implement FontAwesome 5 compatibility into SimpleMDE. When that was done I submitted a pull request, which has not been accepted yet. This, and the project being inactive since May 2017, triggered me to make more changes and try to put new life into the project.
Changes include:
https://
by defaultMy intention is to continue development on this project, improving it and keeping it alive.
You may want to edit this library to adapt its behavior to your needs. This can be done in some quick steps:
gulp
command, which will generate files: dist/easymde.min.css
and dist/easymde.min.js
;Want to contribute to EasyMDE? Thank you! We have a contribution guide just for you!
Author: Ionaru
Source Code: https://github.com/Ionaru/easy-markdown-editor
License: MIT license
1620200340
Welcome to my Blog, in this article we learn about how to integrate CKEditor in Django and inside this, we enable the image upload button to add an image in the blog from local. When I add a CKEditor first time in my project then it was very difficult for me but now I can easily implement it in my project so you can learn and implement CKEditor in your project easily.
#django #add image upload in ckeditor #add image upload option ckeditor #ckeditor image upload #ckeditor image upload from local #how to add ckeditor in django #how to add image upload plugin in ckeditor #how to install ckeditor in django #how to integrate ckeditor in django #image upload in ckeditor #image upload option in ckeditor
1622722796
WordPress needs no introduction. It has been in the world for quite a long time. And up till now, it has given a tough fight to leading web development technology. The main reason behind its remarkable success is, it is highly customizable and also SEO-friendly. Other benefits include open-source technology, security, user-friendliness, and the thousands of free plugins it offers.
Talking of WordPress plugins, are a piece of software that enables you to add more features to the website. They are easy to integrate into your website and don’t hamper the performance of the site. WordPress, as a leading technology, has to offer many out-of-the-box plugins.
However, not always the WordPress would be able to meet your all needs. Hence you have to customize the WordPress plugin to provide you the functionality you wished. WordPress Plugins are easy to install and customize. You don’t have to build the solution from scratch and that’s one of the reasons why small and medium-sized businesses love it. It doesn’t need a hefty investment or the hiring of an in-house development team. You can use the core functionality of the plugin and expand it as your like.
In this blog, we would be talking in-depth about plugins and how to customize WordPress plugins to improve the functionality of your web applications.
What Is The Working Of The WordPress Plugins?
Developing your own plugin requires you to have some knowledge of the way they work. It ensures the better functioning of the customized plugins and avoids any mistakes that can hamper the experience on your site.
1. Hooks
Plugins operate primarily using hooks. As a hook attaches you to something, the same way a feature or functionality is hooked to your website. The piece of code interacts with the other components present on the website. There are two types of hooks: a. Action and b. Filter.
A. Action
If you want something to happen at a particular time, you need to use a WordPress “action” hook. With actions, you can add, change and improve the functionality of your plugin. It allows you to attach a new action that can be triggered by your users on the website.
There are several predefined actions available on WordPress, custom WordPress plugin development also allows you to develop your own action. This way you can make your plugin function as your want. It also allows you to set values for which the hook function. The add_ action function will then connect that function to a specific action.
B. Filters
They are the type of hooks that are accepted to a single variable or a series of variables. It sends them back after they have modified it. It allows you to change the content displayed to the user.
You can add the filter on your website with the apply_filter function, then you can define the filter under the function. To add a filter hook on the website, you have to add the $tag (the filter name) and $value (the filtered value or variable), this allows the hook to work. Also, you can add extra function values under $var.
Once you have made your filter, you can execute it with the add_filter function. This will activate your filter and would work when a specific function is triggered. You can also manipulate the variable and return it.
2. Shortcodes
Shortcodes are a good way to create and display the custom functionality of your website to visitors. They are client-side bits of code. They can be placed in the posts and pages like in the menu and widgets, etc.
There are many plugins that use shortcodes. By creating your very own shortcode, you too can customize the WordPress plugin. You can create your own shortcode with the add_shortcode function. The name of the shortcode that you use would be the first variable and the second variable would be the output of it when it is triggered. The output can be – attributes, content, and name.
3. Widgets
Other than the hooks and shortcodes, you can use the widgets to add functionality to the site. WordPress Widgets are a good way to create a widget by extending the WP_Widget class. They render a user-friendly experience, as they have an object-oriented design approach and the functions and values are stored in a single entity.
How To Customize WordPress Plugins?
There are various methods to customize the WordPress plugins. Depending on your need, and the degree of customization you wish to make in the plugin, choose the right option for you. Also, don’t forget to keep in mind that it requires a little bit of technical knowledge too. So find an expert WordPress plugin development company in case you lack the knowledge to do it by yourself.
1. Hire A Plugin Developer3
One of the best ways to customize a WordPress plugin is by hiring a plugin developer. There are many plugin developers listed in the WordPress directory. You can contact them and collaborate with world-class WordPress developers. It is quite easy to find a WordPress plugin developer.
Since it is not much work and doesn’t pay well or for the long term a lot of developers would be unwilling to collaborate but, you will eventually find people.
2. Creating A Supporting Plugin
If you are looking for added functionality in an already existing plugin go for this option. It is a cheap way to meet your needs and creating a supporting plugin takes very little time as it has very limited needs. Furthermore, you can extend a plugin to a current feature set without altering its base code.
However, to do so, you have to hire a WordPress developer as it also requires some technical knowledge.
3. Use Custom Hooks
Use the WordPress hooks to integrate some other feature into an existing plugin. You can add an action or a filter as per your need and improve the functionality of the website.
If the plugin you want to customize has the hook, you don’t have to do much to customize it. You can write your own plugin that works with these hooks. This way you don’t have to build a WordPress plugin right from scratch. If the hook is not present in the plugin code, you can contact a WordPress developer or write the code yourself. It may take some time, but it works.
Once the hook is added, you just have to manually patch each one upon the release of the new plugin update.
4. Override Callbacks
The last way to customize WordPress plugins is by override callbacks. You can alter the core functionality of the WordPress plugin with this method. You can completely change the way it functions with your website. It is a way to completely transform the plugin. By adding your own custom callbacks, you can create the exact functionality you desire.
We suggest you go for a web developer proficient in WordPress as this requires a good amount of technical knowledge and the working of a plugin.
#customize wordpress plugins #how to customize plugins in wordpress #how to customize wordpress plugins #how to edit plugins in wordpress #how to edit wordpress plugins #wordpress plugin customization
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When building a web application there is a good chance you’re going to need to work with images eventually, even if it is something as simple as allowing a user to upload a profile image. In theory this is a simple task, but in reality, your website theme is probably anticipating images of a certain resolution or aspect ratio. If the user tries to upload an image that doesn’t meet your requirements, it might break your theme.
We’re going to see how to include image manipulation capabilities in your Angular application using the popular cropperjs JavaScript package.
To get an idea of what we’re going to accomplish, take a look at the following animated image:
In the above animation you’ll notice a source image which has a crop box. Altering the crop box will affect the image preview to the right of the source image. This image preview is an entirely new image that represents our manipulations and it can be downloaded as such.
Before getting too involved with this tutorial, the assumption is that you’ve got the Angular CLI installed and configured. For context, I’m using Angular 8.0.2 in this example. If you’re using an older or newer version, things may vary slightly.
From the CLI, execute the following:
ng new image-cropper-example
The above command will start the project creation process. When prompted, choose the defaults as we won’t be doing anything particularly fancy when it comes to Angular.
After the project has been created, navigate into the project and execute the following:
npm install cropperjs --save
The above command will install our cropperjs JavaScript dependency. As a fun fact, jQuery is not a requirement for this example.
Installing the cropperjs
package will only install the JavaScript side of things. We’ll still need the CSS for visualizing our image manipulation box within the source image.
Open the project’s src/index.html file and include the following:
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Image Cropping Project</title>
<base href="/">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="icon" type="image/x-icon" href="favicon.ico">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/cropperjs/1.5.1/cropper.min.css">
</head>
<body>
<app-root></app-root>
</body>
</html>
The only change made was in the cropper.min.css file that is now included. You can use it as part of the CDN or download it to be included directly within your project.
Before we get into the core code, let’s create a component to hold our image manipulation code:
ng g component ImageCropper
The above command will create appropriate TypeScript, HTML, and CSS files for our new component. You’ll see how each of these are used in the next step.
We’re going to do most of our development in the new component that we had just created, but before we do that, you might want to find an image to use. For this example, the image should be placed in the project’s src/assets directory.
Open the project’s src/app/image-cropper/image-cropper.component.css file and include the following CSS:
.img-container {
width: 640px;
height: 480px;
float: left;
}
.img-preview {
width: 200px;
height: 200px;
float: left;
margin-left: 10px;
}
The above CSS is not critical to the success of our project, but it makes it a little more attractive to look at. Essentially we are defining the source canvas size and the destination image size.
Now open the project’s src/app/image-cropper/image-cropper.component.html file where we can add the markup for our component:
<div class="img-container">
<img #image [src]="imageSource" crossorigin>
</div>
<img [src]="imageDestination" class="img-preview">
We’re getting a little ahead of ourselves here, but we have two <img>
components, one for our source image and one for our destination image. Each component has a src
variable that we’ll define later in our TypeScript. Notice that the source image has an #image
attribute on it. This is a reference variable that we’ll use within the TypeScript, giving us access to the DOM element. Remember, we can’t just use query selectors in Angular like we can vanilla JavaScript.
With the component HTML out of the way, open the project’s src/app/image-cropper/image-cropper.component.ts file where we’ll do a bulk of the work:
import { Component, OnInit, ViewChild, Input, ElementRef } from '@angular/core';
import Cropper from "cropperjs";
@Component({
selector: 'image-cropper',
templateUrl: './image-croppper.component.html',
styleUrls: ['./image-croppper.component.css']
})
export class ImageCroppperComponent implements OnInit {
@ViewChild("image", { static: false })
public imageElement: ElementRef;
@Input("src")
public imageSource: string;
public imageDestination: string;
private cropper: Cropper;
public constructor() {
this.imageDestination = "";
}
public ngAfterViewInit() {
this.cropper = new Cropper(this.imageElement.nativeElement, {
zoomable: false,
scalable: false,
aspectRatio: 1,
crop: () => {
const canvas = this.cropper.getCroppedCanvas();
this.imageDestination = canvas.toDataURL("image/png");
}
});
}
public ngOnInit() { }
}
The above code is complete, but we’re going to break it down to explain what is happening. It isn’t much, but it is still good to know.
At the top we are importing the cropperjs
package that we had previously downloaded and installed.
Remember that #image
reference from the HTML file? We’re accessing it through the @ViewChild
and mapping it to a variable to be used within our TypeScript code. The @Input
is referring to a possible attribute called src
which we’ll see later.
Because we’re working with elements in the view, we need to wait until the view has initialized before we make any attempts. To do this we can make use of the ngAfterViewInit
method. Inside the ngAfterViewInit
method we initialize our Cropper
using the entire imageElement
that we obtained from the HTML. During the initialization process we can define a few options. There are quite a few to choose from, but for us, we’re going to disable zooming and scaling of our image. In other words we’re only going to allow moving and cropping. We’re also going to define a crop box with a square aspect ratio. None of these are required options. The important option is the crop
method, one of many possible event methods. The crop
method is triggered every time something happens to the crop box. This is important to us because we want to constantly update our preview image.
The preview image is created by getting the cropped canvas and exporting it to an image.
At this point in time our component is done, but not yet being used. To use it, open the project’s src/app/app.component.html file and include the following:
<image-cropper src="assets/angular.png"></image-cropper>
Notice that we’re using image-cropper
which is the selector
value from the project’s src/app/image-cropper/image-cropper.component.ts file. We’re also using src
which was the @Input
that we defined in that same TypeScript file. The src
should reference an image within our src/assets directory.
You just saw how to add image manipulation functionality to your Angular web applications through the cropperjs package. If you’d like to upload these altered images, you might want to check out my previous tutorial titled, Upload Files to Node.js using Angular.
A video version of this tutorial can be found below.
Original article source at: https://www.thepolyglotdeveloper.com/
1657011600
rollup-plugin-imagemin
is a Rollup plugin that uses imagemin
to optimize images in your Rollup build. If you've used imagemin
on any other platform before, this will feel familiar to you.
npm i rollup-plugin-imagemin --save-dev
// rollup.config.js
import { imagemin } from "rollup-plugin-imagemin";
export default {
plugins: [
imagemin()
],
input: "src/index.js"
output: {
format: "esm",
file: "./dist/index.js"
}
};
// src/index.js
import someImage from "./some-image.png"; // <-- With the above config, this should output an optimized PNG to the dist folder.
rollup-plugin-imagemin
has number of useful options to help you tune your builds to your liking:
disable
(default: false
): Disable all optimizations and output unoptimized images. Useful for speedier development builds.verbose
(default: false
): Enables verbose logging, such as optimization gains.emitFiles
(default: true
): Whether to emit files. Could be useful for server side builds. Be aware that unless disable
is set to true
, images will still be optimized in memory, but will not be written to disk.hashLength
(default: 16
): The length of hashes used in asset filenames.include
(default: "**/*.{svg,png,jpg,jpeg,gif}"
): File glob pattern of assets to be processed by rollup-plugin-imagemin
.exclude
(default: ""
): File glob pattern of assets to not be processed by rollup-plugin-imagemin
. The pattern defined by exclude
is applied after the value of the include
option pattern.fileName
(default: "[name]-[hash][extname]"
): The output filename pattern of images optimized by rollup-plugin-imagemin
. The pattern includes the following tokens:[name]
: The basename of the input file.[hash]
: The has of the input file.[extname]
: The extension of the input file.publicPath
(default: ""
): A folder for where to put optimized assets. Use this to separate your images into a separate folder.preserveTree
(default: false
): If true
, preserve directory structure relative to process.cwd()
. Can also be a path specifying root from where directory structure should be preserved.gifsicle
: (default: { optimizationLevel: 3 }
): Settings to merge with default, to pass to imagemin-gifsicle
.jpegtran
(default: { progressive: true }
): Settings to merge with default, to pass to imagemin-jpegtran
.pngquant
: (default: { speed: 1, strip: true }
): Settings to merge with default, to pass to imagemin-pngquant
.svgo
: (default: { precision: 1, multipass: true }
): Settings to merge with default, to pass to imagemin-svgo
.plugins
: object with plugin names as keys and plugins as value to pass to imagemin
. By default, {gifsicle: 'imagemin-gifsicle', jpegtran: 'imagemin-jpegtran', pngquant: 'imagemin-pngquant', svgo: 'imagemin-svgo'}
are used. Each plugin function must be a factory, taking the plugin's config (the object at options[pluginName]
, merged with defaults), and returning an imagemin buffer transformer.You can use custom plugins the following way:
// rollup.config.js
import imagemin from "rollup-plugin-imagemin";
import myCustomPlugin from "imagemin-my-custom-plugin";
export default {
plugins: [
imagemin({
myCustomPlugin: {
// Config to pass to `myCustomPlugin`'s factory
},
plugins: {
myCustomPlugin,
}
})
],
input: "src/index.js"
output: {
format: "esm",
file: "./dist/index.js"
}
};
Please read the contributing guidelines in CONTRIBUTING.md
.
This is my first Rollup plugin. As such, I drew extensive help from the Rollup documentation, but also from the rollup-plugin-url
and rollup-plugin-image
source code. If anything in the plugin looks familiar to either of those two, it's no coincidence, and I owe a lot to the authors of those plugins for inspiration and guidance.
Author: malchata
Source code: https://github.com/malchata/rollup-plugin-imagemin
License:
#javascript #Rollup