Nels  Franecki

Nels Franecki

1625835600

Configuring Kafka Sources and Sinks in Kubernetes

Streaming data into a Kafka cluster and from a Kafka cluster to somewhere else is usually done with a Kafka connect cluster and associated configurations.

This is usually a real pain point for Kafka users. It involves:

  • Deploying and running a Kafka connect cluster
  • Updating and compiling connectors in Java
  • Uploading JARs to specific directories in your Kafka connect cluster

Kafka connect data pipeline from confluent blog

While there is a nice collection of Kafka connectors, few on Confluent cloud are fully managed which leaves Kafka users with a lot of work to do if they want to manage their sources and sinks efficiently.

Following up on the previous two posts where I showed how to produce messages to Kafka and how to consume messages from Kafka I am now going to show you how you can define your Kafka Sources and Sinks declaratively and manage them in your Kubernetes clusters.

Configuring a Kafka Source

From the point of view of a Kafka cluster a Kafka source is something that produces an event into a Kafka topic. With the help of Knative we can configure a Kafka source using an object called a KafkaSink this is super confusing I know and I am really sorry about it :) everything is relative and depends on where you stand.

To create an addressable endpoint in your Kubernetes cluster that will become the source of messages into your Kafka cluster you create an object like that one below:

#kubernetes

What is GEEK

Buddha Community

Configuring Kafka Sources and Sinks in Kubernetes
Christa  Stehr

Christa Stehr

1602964260

50+ Useful Kubernetes Tools for 2020 - Part 2

Introduction

Last year, we provided a list of Kubernetes tools that proved so popular we have decided to curate another list of some useful additions for working with the platform—among which are many tools that we personally use here at Caylent. Check out the original tools list here in case you missed it.

According to a recent survey done by Stackrox, the dominance Kubernetes enjoys in the market continues to be reinforced, with 86% of respondents using it for container orchestration.

(State of Kubernetes and Container Security, 2020)

And as you can see below, more and more companies are jumping into containerization for their apps. If you’re among them, here are some tools to aid you going forward as Kubernetes continues its rapid growth.

(State of Kubernetes and Container Security, 2020)

#blog #tools #amazon elastic kubernetes service #application security #aws kms #botkube #caylent #cli #container monitoring #container orchestration tools #container security #containers #continuous delivery #continuous deployment #continuous integration #contour #developers #development #developments #draft #eksctl #firewall #gcp #github #harbor #helm #helm charts #helm-2to3 #helm-aws-secret-plugin #helm-docs #helm-operator-get-started #helm-secrets #iam #json #k-rail #k3s #k3sup #k8s #keel.sh #keycloak #kiali #kiam #klum #knative #krew #ksniff #kube #kube-prod-runtime #kube-ps1 #kube-scan #kube-state-metrics #kube2iam #kubeapps #kubebuilder #kubeconfig #kubectl #kubectl-aws-secrets #kubefwd #kubernetes #kubernetes command line tool #kubernetes configuration #kubernetes deployment #kubernetes in development #kubernetes in production #kubernetes ingress #kubernetes interfaces #kubernetes monitoring #kubernetes networking #kubernetes observability #kubernetes plugins #kubernetes secrets #kubernetes security #kubernetes security best practices #kubernetes security vendors #kubernetes service discovery #kubernetic #kubesec #kubeterminal #kubeval #kudo #kuma #microsoft azure key vault #mozilla sops #octant #octarine #open source #palo alto kubernetes security #permission-manager #pgp #rafay #rakess #rancher #rook #secrets operations #serverless function #service mesh #shell-operator #snyk #snyk container #sonobuoy #strongdm #tcpdump #tenkai #testing #tigera #tilt #vert.x #wireshark #yaml

Houston  Sipes

Houston Sipes

1600992000

Did Google Open Sourcing Kubernetes Backfired?

Over the last few years, Kubernetes have become the de-facto standard for container orchestration and has also won the race against Docker for being the most loved platforms among developers. Released in 2014, Kubernetes has come a long way with currently being used across the entire cloudscape platforms. In fact, recent reports state that out of 109 tools to manage containers, 89% of them are leveraging Kubernetes versions.

Although inspired by Borg, Kubernetes, is an open-source project by Google, and has been donated to a vendor-neutral firm — The Cloud Native Computing Foundation. This could be attributed to Google’s vision of creating a platform that can be used by every firm of the world, including the large tech companies and can host multiple cloud platforms and data centres. The entire reason for handing over the control to CNCF is to develop the platform in the best interest of its users without vendor lock-in.

#opinions #google open source #google open source tools #google opening kubernetes #kubernetes #kubernetes platform #kubernetes tools #open source kubernetes backfired

Background Fetch for React Native Apps

react-native-background-fetch

Background Fetch is a very simple plugin which attempts to awaken an app in the background about every 15 minutes, providing a short period of background running-time. This plugin will execute your provided callbackFn whenever a background-fetch event occurs.

There is no way to increase the rate which a fetch-event occurs and this plugin sets the rate to the most frequent possible — you will never receive an event faster than 15 minutes. The operating-system will automatically throttle the rate the background-fetch events occur based upon usage patterns. Eg: if user hasn't turned on their phone for a long period of time, fetch events will occur less frequently or if an iOS user disables background refresh they may not happen at all.

:new: Background Fetch now provides a scheduleTask method for scheduling arbitrary "one-shot" or periodic tasks.

iOS

  • There is no way to increase the rate which a fetch-event occurs and this plugin sets the rate to the most frequent possible — you will never receive an event faster than 15 minutes. The operating-system will automatically throttle the rate the background-fetch events occur based upon usage patterns. Eg: if user hasn't turned on their phone for a long period of time, fetch events will occur less frequently.
  • scheduleTask seems only to fire when the device is plugged into power.
  • ⚠️ When your app is terminated, iOS no longer fires events — There is no such thing as stopOnTerminate: false for iOS.
  • iOS can take days before Apple's machine-learning algorithm settles in and begins regularly firing events. Do not sit staring at your logs waiting for an event to fire. If your simulated events work, that's all you need to know that everything is correctly configured.
  • If the user doesn't open your iOS app for long periods of time, iOS will stop firing events.

Android

Installing the plugin

⚠️ If you have a previous version of react-native-background-fetch < 2.7.0 installed into react-native >= 0.60, you should first unlink your previous version as react-native link is no longer required.

$ react-native unlink react-native-background-fetch

With yarn

$ yarn add react-native-background-fetch

With npm

$ npm install --save react-native-background-fetch

Setup Guides

iOS Setup

react-native >= 0.60

Android Setup

react-native >= 0.60

Example

ℹ️ This repo contains its own Example App. See /example

import React from 'react';
import {
  SafeAreaView,
  StyleSheet,
  ScrollView,
  View,
  Text,
  FlatList,
  StatusBar,
} from 'react-native';

import {
  Header,
  Colors
} from 'react-native/Libraries/NewAppScreen';

import BackgroundFetch from "react-native-background-fetch";

class App extends React.Component {
  constructor(props) {
    super(props);
    this.state = {
      events: []
    };
  }

  componentDidMount() {
    // Initialize BackgroundFetch ONLY ONCE when component mounts.
    this.initBackgroundFetch();
  }

  async initBackgroundFetch() {
    // BackgroundFetch event handler.
    const onEvent = async (taskId) => {
      console.log('[BackgroundFetch] task: ', taskId);
      // Do your background work...
      await this.addEvent(taskId);
      // IMPORTANT:  You must signal to the OS that your task is complete.
      BackgroundFetch.finish(taskId);
    }

    // Timeout callback is executed when your Task has exceeded its allowed running-time.
    // You must stop what you're doing immediately BackgroundFetch.finish(taskId)
    const onTimeout = async (taskId) => {
      console.warn('[BackgroundFetch] TIMEOUT task: ', taskId);
      BackgroundFetch.finish(taskId);
    }

    // Initialize BackgroundFetch only once when component mounts.
    let status = await BackgroundFetch.configure({minimumFetchInterval: 15}, onEvent, onTimeout);

    console.log('[BackgroundFetch] configure status: ', status);
  }

  // Add a BackgroundFetch event to <FlatList>
  addEvent(taskId) {
    // Simulate a possibly long-running asynchronous task with a Promise.
    return new Promise((resolve, reject) => {
      this.setState(state => ({
        events: [...state.events, {
          taskId: taskId,
          timestamp: (new Date()).toString()
        }]
      }));
      resolve();
    });
  }

  render() {
    return (
      <>
        <StatusBar barStyle="dark-content" />
        <SafeAreaView>
          <ScrollView
            contentInsetAdjustmentBehavior="automatic"
            style={styles.scrollView}>
            <Header />

            <View style={styles.body}>
              <View style={styles.sectionContainer}>
                <Text style={styles.sectionTitle}>BackgroundFetch Demo</Text>
              </View>
            </View>
          </ScrollView>
          <View style={styles.sectionContainer}>
            <FlatList
              data={this.state.events}
              renderItem={({item}) => (<Text>[{item.taskId}]: {item.timestamp}</Text>)}
              keyExtractor={item => item.timestamp}
            />
          </View>
        </SafeAreaView>
      </>
    );
  }
}

const styles = StyleSheet.create({
  scrollView: {
    backgroundColor: Colors.lighter,
  },
  body: {
    backgroundColor: Colors.white,
  },
  sectionContainer: {
    marginTop: 32,
    paddingHorizontal: 24,
  },
  sectionTitle: {
    fontSize: 24,
    fontWeight: '600',
    color: Colors.black,
  },
  sectionDescription: {
    marginTop: 8,
    fontSize: 18,
    fontWeight: '400',
    color: Colors.dark,
  },
});

export default App;

Executing Custom Tasks

In addition to the default background-fetch task defined by BackgroundFetch.configure, you may also execute your own arbitrary "oneshot" or periodic tasks (iOS requires additional Setup Instructions). However, all events will be fired into the Callback provided to BackgroundFetch#configure:

⚠️ iOS:

  • scheduleTask on iOS seems only to run when the device is plugged into power.
  • scheduleTask on iOS are designed for low-priority tasks, such as purging cache files — they tend to be unreliable for mission-critical tasks. scheduleTask will never run as frequently as you want.
  • The default fetch event is much more reliable and fires far more often.
  • scheduleTask on iOS stop when the user terminates the app. There is no such thing as stopOnTerminate: false for iOS.
// Step 1:  Configure BackgroundFetch as usual.
let status = await BackgroundFetch.configure({
  minimumFetchInterval: 15
}, async (taskId) => {  // <-- Event callback
  // This is the fetch-event callback.
  console.log("[BackgroundFetch] taskId: ", taskId);

  // Use a switch statement to route task-handling.
  switch (taskId) {
    case 'com.foo.customtask':
      print("Received custom task");
      break;
    default:
      print("Default fetch task");
  }
  // Finish, providing received taskId.
  BackgroundFetch.finish(taskId);
}, async (taskId) => {  // <-- Task timeout callback
  // This task has exceeded its allowed running-time.
  // You must stop what you're doing and immediately .finish(taskId)
  BackgroundFetch.finish(taskId);
});

// Step 2:  Schedule a custom "oneshot" task "com.foo.customtask" to execute 5000ms from now.
BackgroundFetch.scheduleTask({
  taskId: "com.foo.customtask",
  forceAlarmManager: true,
  delay: 5000  // <-- milliseconds
});

API Documentation

Config

Common Options

@param {Integer} minimumFetchInterval [15]

The minimum interval in minutes to execute background fetch events. Defaults to 15 minutes. Note: Background-fetch events will never occur at a frequency higher than every 15 minutes. Apple uses a secret algorithm to adjust the frequency of fetch events, presumably based upon usage patterns of the app. Fetch events can occur less often than your configured minimumFetchInterval.

@param {Integer} delay (milliseconds)

ℹ️ Valid only for BackgroundFetch.scheduleTask. The minimum number of milliseconds in future that task should execute.

@param {Boolean} periodic [false]

ℹ️ Valid only for BackgroundFetch.scheduleTask. Defaults to false. Set true to execute the task repeatedly. When false, the task will execute just once.

Android Options

@config {Boolean} stopOnTerminate [true]

Set false to continue background-fetch events after user terminates the app. Default to true.

@config {Boolean} startOnBoot [false]

Set true to initiate background-fetch events when the device is rebooted. Defaults to false.

NOTE: startOnBoot requires stopOnTerminate: false.

@config {Boolean} forceAlarmManager [false]

By default, the plugin will use Android's JobScheduler when possible. The JobScheduler API prioritizes for battery-life, throttling task-execution based upon device usage and battery level.

Configuring forceAlarmManager: true will bypass JobScheduler to use Android's older AlarmManager API, resulting in more accurate task-execution at the cost of higher battery usage.

let status = await BackgroundFetch.configure({
  minimumFetchInterval: 15,
  forceAlarmManager: true
}, async (taskId) => {  // <-- Event callback
  console.log("[BackgroundFetch] taskId: ", taskId);
  BackgroundFetch.finish(taskId);
}, async (taskId) => {  // <-- Task timeout callback
  // This task has exceeded its allowed running-time.
  // You must stop what you're doing and immediately .finish(taskId)
  BackgroundFetch.finish(taskId);
});
.
.
.
// And with with #scheduleTask
BackgroundFetch.scheduleTask({
  taskId: 'com.foo.customtask',
  delay: 5000,       // milliseconds
  forceAlarmManager: true,
  periodic: false
});

@config {Boolean} enableHeadless [false]

Set true to enable React Native's Headless JS mechanism, for handling fetch events after app termination.

  • 📂 index.js (MUST BE IN index.js):
import BackgroundFetch from "react-native-background-fetch";

let MyHeadlessTask = async (event) => {
  // Get task id from event {}:
  let taskId = event.taskId;
  let isTimeout = event.timeout;  // <-- true when your background-time has expired.
  if (isTimeout) {
    // This task has exceeded its allowed running-time.
    // You must stop what you're doing immediately finish(taskId)
    console.log('[BackgroundFetch] Headless TIMEOUT:', taskId);
    BackgroundFetch.finish(taskId);
    return;
  }
  console.log('[BackgroundFetch HeadlessTask] start: ', taskId);

  // Perform an example HTTP request.
  // Important:  await asychronous tasks when using HeadlessJS.
  let response = await fetch('https://reactnative.dev/movies.json');
  let responseJson = await response.json();
  console.log('[BackgroundFetch HeadlessTask] response: ', responseJson);

  // Required:  Signal to native code that your task is complete.
  // If you don't do this, your app could be terminated and/or assigned
  // battery-blame for consuming too much time in background.
  BackgroundFetch.finish(taskId);
}

// Register your BackgroundFetch HeadlessTask
BackgroundFetch.registerHeadlessTask(MyHeadlessTask);

@config {integer} requiredNetworkType [BackgroundFetch.NETWORK_TYPE_NONE]

Set basic description of the kind of network your job requires.

If your job doesn't need a network connection, you don't need to use this option as the default value is BackgroundFetch.NETWORK_TYPE_NONE.

NetworkTypeDescription
BackgroundFetch.NETWORK_TYPE_NONEThis job doesn't care about network constraints, either any or none.
BackgroundFetch.NETWORK_TYPE_ANYThis job requires network connectivity.
BackgroundFetch.NETWORK_TYPE_CELLULARThis job requires network connectivity that is a cellular network.
BackgroundFetch.NETWORK_TYPE_UNMETEREDThis job requires network connectivity that is unmetered. Most WiFi networks are unmetered, as in "you can upload as much as you like".
BackgroundFetch.NETWORK_TYPE_NOT_ROAMINGThis job requires network connectivity that is not roaming (being outside the country of origin)

@config {Boolean} requiresBatteryNotLow [false]

Specify that to run this job, the device's battery level must not be low.

This defaults to false. If true, the job will only run when the battery level is not low, which is generally the point where the user is given a "low battery" warning.

@config {Boolean} requiresStorageNotLow [false]

Specify that to run this job, the device's available storage must not be low.

This defaults to false. If true, the job will only run when the device is not in a low storage state, which is generally the point where the user is given a "low storage" warning.

@config {Boolean} requiresCharging [false]

Specify that to run this job, the device must be charging (or be a non-battery-powered device connected to permanent power, such as Android TV devices). This defaults to false.

@config {Boolean} requiresDeviceIdle [false]

When set true, ensure that this job will not run if the device is in active use.

The default state is false: that is, the for the job to be runnable even when someone is interacting with the device.

This state is a loose definition provided by the system. In general, it means that the device is not currently being used interactively, and has not been in use for some time. As such, it is a good time to perform resource heavy jobs. Bear in mind that battery usage will still be attributed to your application, and shown to the user in battery stats.


Methods

Method NameArgumentsReturnsNotes
configure{FetchConfig}, callbackFn, timeoutFnPromise<BackgroundFetchStatus>Configures the plugin's callbackFn and timeoutFn. This callback will fire each time a background-fetch event occurs in addition to events from #scheduleTask. The timeoutFn will be called when the OS reports your task is nearing the end of its allowed background-time.
scheduleTask{TaskConfig}Promise<boolean>Executes a custom task. The task will be executed in the same Callback function provided to #configure.
statuscallbackFnPromise<BackgroundFetchStatus>Your callback will be executed with the current status (Integer) 0: Restricted, 1: Denied, 2: Available. These constants are defined as BackgroundFetch.STATUS_RESTRICTED, BackgroundFetch.STATUS_DENIED, BackgroundFetch.STATUS_AVAILABLE (NOTE: Android will always return STATUS_AVAILABLE)
finishString taskIdVoidYou MUST call this method in your callbackFn provided to #configure in order to signal to the OS that your task is complete. iOS provides only 30s of background-time for a fetch-event -- if you exceed this 30s, iOS will kill your app.
startnonePromise<BackgroundFetchStatus>Start the background-fetch API. Your callbackFn provided to #configure will be executed each time a background-fetch event occurs. NOTE the #configure method automatically calls #start. You do not have to call this method after you #configure the plugin
stop[taskId:String]Promise<boolean>Stop the background-fetch API and all #scheduleTask from firing events. Your callbackFn provided to #configure will no longer be executed. If you provide an optional taskId, only that #scheduleTask will be stopped.

Debugging

iOS

🆕 BGTaskScheduler API for iOS 13+

  • ⚠️ At the time of writing, the new task simulator does not yet work in Simulator; Only real devices.
  • See Apple docs Starting and Terminating Tasks During Development
  • After running your app in XCode, Click the [||] button to initiate a Breakpoint.
  • In the console (lldb), paste the following command (Note: use cursor up/down keys to cycle through previously run commands):
e -l objc -- (void)[[BGTaskScheduler sharedScheduler] _simulateLaunchForTaskWithIdentifier:@"com.transistorsoft.fetch"]
  • Click the [ > ] button to continue. The task will execute and the Callback function provided to BackgroundFetch.configure will receive the event.

Simulating task-timeout events

  • Only the new BGTaskScheduler api supports simulated task-timeout events. To simulate a task-timeout, your fetchCallback must not call BackgroundFetch.finish(taskId):
let status = await BackgroundFetch.configure({
  minimumFetchInterval: 15
}, async (taskId) => {  // <-- Event callback.
  // This is the task callback.
  console.log("[BackgroundFetch] taskId", taskId);
  //BackgroundFetch.finish(taskId); // <-- Disable .finish(taskId) when simulating an iOS task timeout
}, async (taskId) => {  // <-- Event timeout callback
  // This task has exceeded its allowed running-time.
  // You must stop what you're doing and immediately .finish(taskId)
  print("[BackgroundFetch] TIMEOUT taskId:", taskId);
  BackgroundFetch.finish(taskId);
});
  • Now simulate an iOS task timeout as follows, in the same manner as simulating an event above:
e -l objc -- (void)[[BGTaskScheduler sharedScheduler] _simulateExpirationForTaskWithIdentifier:@"com.transistorsoft.fetch"]

Old BackgroundFetch API

  • Simulate background fetch events in XCode using Debug->Simulate Background Fetch
  • iOS can take some hours or even days to start a consistently scheduling background-fetch events since iOS schedules fetch events based upon the user's patterns of activity. If Simulate Background Fetch works, your can be sure that everything is working fine. You just need to wait.

Android

  • Observe plugin logs in $ adb logcat:
$ adb logcat *:S ReactNative:V ReactNativeJS:V TSBackgroundFetch:V
  • Simulate a background-fetch event on a device (insert <your.application.id>) (only works for sdk 21+:
$ adb shell cmd jobscheduler run -f <your.application.id> 999
  • For devices with sdk <21, simulate a "Headless JS" event with (insert <your.application.id>)
$ adb shell am broadcast -a <your.application.id>.event.BACKGROUND_FETCH

Download Details:
Author: transistorsoft
Source Code: https://github.com/transistorsoft/react-native-background-fetch
License: MIT license

#react  #reactnative  #mobileapp  #javascript 

Maud  Rosenbaum

Maud Rosenbaum

1601051854

Kubernetes in the Cloud: Strategies for Effective Multi Cloud Implementations

Kubernetes is a highly popular container orchestration platform. Multi cloud is a strategy that leverages cloud resources from multiple vendors. Multi cloud strategies have become popular because they help prevent vendor lock-in and enable you to leverage a wide variety of cloud resources. However, multi cloud ecosystems are notoriously difficult to configure and maintain.

This article explains how you can leverage Kubernetes to reduce multi cloud complexities and improve stability, scalability, and velocity.

Kubernetes: Your Multi Cloud Strategy

Maintaining standardized application deployments becomes more challenging as your number of applications and the technologies they are based on increase. As environments, operating systems, and dependencies differ, management and operations require more effort and extensive documentation.

In the past, teams tried to get around these difficulties by creating isolated projects in the data center. Each project, including its configurations and requirements were managed independently. This required accurately predicting performance and the number of users before deployment and taking down applications to update operating systems or applications. There were many chances for error.

Kubernetes can provide an alternative to the old method, enabling teams to deploy applications independent of the environment in containers. This eliminates the need to create resource partitions and enables teams to operate infrastructure as a unified whole.

In particular, Kubernetes makes it easier to deploy a multi cloud strategy since it enables you to abstract away service differences. With Kubernetes deployments you can work from a consistent platform and optimize services and applications according to your business needs.

The Compelling Attributes of Multi Cloud Kubernetes

Multi cloud Kubernetes can provide multiple benefits beyond a single cloud deployment. Below are some of the most notable advantages.

Stability

In addition to the built-in scalability, fault tolerance, and auto-healing features of Kubernetes, multi cloud deployments can provide service redundancy. For example, you can mirror applications or split microservices across vendors. This reduces the risk of a vendor-related outage and enables you to create failovers.

#kubernetes #multicloud-strategy #kubernetes-cluster #kubernetes-top-story #kubernetes-cluster-install #kubernetes-explained #kubernetes-infrastructure #cloud

坂本  篤司

坂本 篤司

1641693600

KivyPythonフレームワークを使用してAndroidアプリケーションを構築する

あなたがモバイル開発を始めることを考えているPython開発者なら、Kivyフレームワークが最善の策です。Kivyを使用すると、iOS、Android、Windows、macOS、およびLinux用にコンパイルされるプラットフォームに依存しないアプリケーションを開発できます。この記事では、Androidが最も使用されているため、特にAndroidについて説明します。

簡単な乱数ジェネレーターアプリを作成します。このアプリを携帯電話にインストールして、完了したらテストできます。この記事を続けるには、Pythonに精通している必要があります。始めましょう!

Kivyを使い始める

まず、アプリ用の新しいディレクトリが必要になります。マシンにPythonがインストールされていることを確認し、新しいPythonファイルを開きます。以下のコマンドのいずれかを使用して、ターミナルからKivyモジュールをインストールする必要があります。パッケージの競合を避けるために、Kivyを仮想環境にインストールしていることを確認してください。

pip install kivy 
//
pip3 install kivy 

Kivyをインストールすると、以下のスクリーンショットのような成功メッセージがターミナルから表示されます。

がっかりしたインストール

Kivyのインストールに成功

 

次に、プロジェクトフォルダに移動します。このmain.pyファイルで、Kivyモジュールをインポートし、必要なバージョンを指定する必要があります。Kivy v2.0.0を使用できますが、Android 8.0より古いスマートフォンを使用している場合は、Kivyv1.9.0を使用することをお勧めします。ビルド中にさまざまなバージョンをいじって、機能とパフォーマンスの違いを確認できます。

import kivy次のように、行の直後にバージョン番号を追加します。

kivy.require('1.9.0')

次に、基本的にアプリを定義するクラスを作成します。私の名前を付けますRandomNumber。このクラスはappKivyからクラスを継承します。したがって、次appを追加してインポートする必要がありますfrom kivy.app import App

class RandomNumber(App): 

ではRandomNumberクラスは、呼び出された関数を追加する必要がありますbuildとり、selfパラメータを。実際にUIを返すには、このbuild関数を使用します。今のところ、単純なラベルとして返送しています。そのためには、次Labelの行を使用してインポートする必要がありますfrom kivy.uix.label import Label

import kivy
from kivy.app import App
from kivy.uix.label import Label

class RandomNumber(App):
  def build(self):
    return Label(text="Random Number Generator")

これで、アプリのスケルトンが完成しました。先に進む前に、RandomNumberクラスのインスタンスを作成し、ターミナルまたはIDEで実行して、インターフェイスを確認する必要があります。

import kivy from kivy.app import App from kivy.uix.label import Label class RandomNumber(App):def build(self):return Label(text = "Random Number Generator")randomApp = RandomNumber()randomApp.run()

テキストを使用してクラスインスタンスを実行すると、Random Number Generator次のスクリーンショットのような単純なインターフェイスまたはウィンドウが表示されます。

 

コードを実行した後のシンプルなインターフェイス

すべての構築が完了するまで、Androidでテキストを実行することはできません。

インターフェースのアウトソーシング

次に、インターフェースをアウトソーシングする方法が必要になります。まず、ディレクトリにKivyファイルを作成します。このファイルには、ほとんどの設計作業が含まれています。このファイルには、小文字と.kv拡張子を使用して、クラスと同じ名前を付けることができます。Kivyはクラス名とファイル名を自動的に関連付けますが、それらがまったく同じである場合、Androidでは機能しない可能性があります。

その.kvファイル内で、ラベル、ボタン、フォームなどの要素を含むアプリのレイアウトを指定する必要があります。このデモを簡単にするために、タイトルRandom Numberのラベル、プレースホルダーとして機能するラベルを追加します。生成される乱数_、および関数Generateを呼び出すボタンgenerate

私の.kvファイルは以下のコードのように見えますが、要件に合わせてさまざまな値をいじることができます。

<boxLayout>:
    orientation: "vertical"
    Label:
        text: "Random Number"
        font_size: 30
        color: 0, 0.62, 0.96

    Label:
        text: "_"
        font_size: 30

    Button:
        text: "Generate"
        font_size: 15 

このmain.pyファイルではLabel、KivyファイルがUIを処理するため、importステートメントは不要になりました。ただし、boxlayoutKivyファイルで使用するをインポートする必要があります。

メインファイルで、importステートメントを追加し、main.pyファイルを編集return BoxLayout()してbuildメソッドで読み取る必要があります。

from kivy.uix.boxlayout import BoxLayout

上記のコマンドを実行すると、乱数のタイトル、_プレースホルダー、およびクリック可能なgenerateボタンを備えたシンプルなインターフェイスが表示されます。

レンダリングされた乱数アプリ

Kivyファイルを機能させるために何もインポートする必要がなかったことに注意してください。基本的に、アプリを実行するboxlayoutと、クラスと同じ名前のKivyファイル内のファイルを検索して戻ります。これはシンプルなインターフェースであり、アプリを必要に応じて堅牢にすることができます。Kv言語のドキュメントを必ず確認してください。

乱数関数を生成する

アプリがほぼ完成したので、ユーザーがgenerateボタンをクリックしたときに乱数を生成し、その乱数をアプリのインターフェイスにレンダリングする簡単な関数が必要になります。そのためには、ファイル内のいくつかの変更を行う必要があります。

まず、で乱数を生成するために使用するモジュールをインポートしますimport random。次に、生成された番号を呼び出す関数またはメソッドを作成します。このデモでは、私は間の範囲を使用します02000。このrandom.randint(0, 2000)コマンドを使用すると、乱数を簡単に生成できます。これをすぐにコードに追加します。

次に、独自のバージョンとなる別のクラスを作成しますbox layout。このbox layoutクラスは、乱数を生成してインターフェイス上でレンダリングするメソッドを含むクラスを継承する必要があります。

class MyRoot(BoxLayout):
    def __init__(self):
        super(MyRoot, self).__init__()

そのクラス内で、generate乱数を生成するだけでなく、Kivyファイルに乱数として表示されるものを制御するラベルを操作するメソッドを作成します。

この方法に対応するには、最初に.kvファイルに変更を加える必要があります。以来MyRootクラスが継承しているbox layout、あなたが作ることができるMyRootあなたのトップレベルの要素.kvファイルを:

<MyRoot>:
    BoxLayout:
        orientation: "vertical"
        Label:
            text: "Random Number"
            font_size: 30
            color: 0, 0.62, 0.96

        Label:
            text: "_"
            font_size: 30

        Button:
            text: "Generate"
            font_size: 15

でインデントされたすべてのUI仕様を保持していることに注意してくださいBox Layout。この後、生成された番号を保持するIDをラベルに追加して、generate関数が呼び出されたときに簡単に操作できるようにする必要があります。このファイルのIDと、上部のメインコードの別のIDとの関係を、次のBoxLayout行の直前に指定する必要があります。

<MyRoot>:
    random_label: random_label
    BoxLayout:
        orientation: "vertical"
        Label:
            text: "Random Number"
            font_size: 30
            color: 0, 0.62, 0.96

        Label:
            id: random_label
            text: "_"
            font_size: 30

        Button:
            text: "Generate"
            font_size: 15

このrandom_label: random_label行は基本的に、IDrandom_labelを持つラベルがファイルrandom_label内にマップされることをmain.py意味します。つまり、操作random_labelするアクションはすべて、指定された名前のラベルにマップされます。

これで、メインファイルに乱数を生成するメソッドを作成できます。

def generate_number(self):
    self.random_label.text = str(random.randint(0, 2000))

# notice how the class method manipulates the text attributre of the random label by a# ssigning it a new random number generate by the 'random.randint(0, 2000)' funcion. S# ince this the random number generated is an integer, typecasting is required to make # it a string otherwise you will get a typeError in your terminal when you run it.

MyRootこのクラスは、以下のコードのようになります。

class MyRoot(BoxLayout):
    def __init__(self):
        super(MyRoot, self).__init__()

    def generate_number(self):
        self.random_label.text = str(random.randint(0, 2000))

おめでとう!これで、アプリのメインファイルが完成しました。あとは、generateボタンがクリックされたときに必ずこの関数を呼び出すようにしてください。ファイルのon_press: root.generate_number()ボタン選択部分に行を追加するだけで済み.kvます。

<MyRoot>:
    random_label: random_label
    BoxLayout:
        orientation: "vertical"
        Label:
            text: "Random Number"
            font_size: 30
            color: 0, 0.62, 0.96

        Label:
            id: random_label
            text: "_"
            font_size: 30

        Button:
            text: "Generate"
            font_size: 15
            on_press: root.generate_number()

これで、アプリを実行できます。

Androidでアプリをコンパイルする

Androidでアプリをコンパイルする前に、Windowsユーザーにとって悪いニュースがあります。Androidアプリケーションをコンパイルするには、LinuxまたはmacOSが必要です。ただし、個別のLinuxディストリビューションを用意する必要はなく、代わりに仮想マシンを使用できます。

完全なAndroid.apkアプリケーションをコンパイルして生成するには、Buildozerというツールを使用します。以下のコマンドのいずれかを使用して、ターミナルからBuildozerをインストールしましょう。

pip3 install buildozer
//
pip install buildozer

次に、Buildozerに必要な依存関係のいくつかをインストールします。私はLinuxErgoを使用しているので、Linux固有のコマンドを使用します。これらのコマンドを1つずつ実行する必要があります。

sudo apt update
sudo apt install -y git zip unzip openjdk-13-jdk python3-pip autoconf libtool pkg-config zlib1g-dev libncurses5-dev libncursesw5-dev libtinfo5 cmake libffi-dev libssl-dev

pip3 install --upgrade Cython==0.29.19 virtualenv 

# add the following line at the end of your ~/.bashrc file
export PATH=$PATH:~/.local/bin/

特定のコマンドを実行した後、を実行しbuildozer initます。以下のスクリーンショットのような出力が表示されます。

Buildozerの初期化が成功しました

上記のコマンドはBuildozer.specファイルを作成します。このファイルを使用して、アプリの名前やアイコンなどをアプリに指定.specできます。ファイルは次のコードブロックのようになります。

[app]

# (str) Title of your application
title = My Application

# (str) Package name
package.name = myapp

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = \['"\](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
#garden_requirements =

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 1.9.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (list) Permissions
#android.permissions = INTERNET

# (int) Target Android API, should be as high as possible.
#android.api = 27

# (int) Minimum API your APK will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 19b

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =

# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes 
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =

# (list) packaging options to add 
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes 
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_gradle_repositories =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a

# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1

#
# Python for android (p4a) specific
#

# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =


#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

アイコン、要件、ロード画面などを指定する場合は、このファイルを編集する必要があります。アプリケーションに必要なすべての編集を行った後buildozer -v android debug、アプリディレクトリから実行して、アプリケーションをビルドおよびコンパイルします。特に低速のマシンを使用している場合は、これに時間がかかることがあります。

プロセスが完了すると、端末にいくつかのログが表示され、ビルドが成功したことを確認できます。

Androidの成功したビルド

また、binディレクトリにアプリのAPKバージョンが必要です。これは、携帯電話にインストールして実行するアプリケーションの実行可能ファイルです。

binディレクトリのAndroid.apk

結論

おめでとう!このチュートリアルをステップバイステップで実行した場合は、電話に単純な乱数ジェネレーターアプリがインストールされているはずです。それをいじって、いくつかの値を微調整してから、再構築してください。再構築の実行は、最初のビルドほど時間はかかりません。

ご覧のとおり、Pythonを使用したモバイルアプリケーションの構築は、使用しているフレームワークまたはモジュールに精通している限り、かなり簡単です。とにかく、ロジックは同じ方法で実行されます。

Kivyモジュールとそのウィジェットに慣れてください。すべてを一度に知ることはできません。プロジェクトを見つけて、できるだけ早く足を濡らすだけです。ハッピーコーディング。

リンク:https//blog.logrocket.com/build-android-application-kivy-python-framework/

#python