1654488000
flutter_des
Java, android, ios, get the same result by DES encryption and decryption.
DES Algorithm: CBC Operation: (android)PKCS5Padding (ios)kCCOptionPKCS7Padding http://tool.chacuo.net/cryptdes
dependencies:
flutter_des: ^2.1.0 #latest version
import 'package:flutter_des/flutter_des.dart';
void example() async {
const string = "Java, android, ios, get the same result by DES encryption and decryption.";
const key = "u1BvOHzUOcklgNpn1MaWvdn9DT4LyzSX";
const iv = "12345678";
var encrypt = await FlutterDes.encrypt(string, key, iv: iv);
var decrypt = await FlutterDes.decrypt(encrypt, key, iv: iv);
var encryptHex = await FlutterDes.encryptToHex(string, key, iv: iv);
var decryptHex = await FlutterDes.decryptFromHex(encryptHex, key, iv: iv);
var encryptBase64 = await FlutterDes.encryptToBase64(string, key, iv: iv);
var decryptBase64 = await FlutterDes.decryptFromBase64(encryptBase64, key, iv: iv);
}
Run this command:
With Flutter:
$ flutter pub add flutter_des
This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get
):
dependencies:
flutter_des: ^2.1.0
Alternatively, your editor might support flutter pub get
. Check the docs for your editor to learn more.
Now in your Dart code, you can use:
import 'package:flutter_des/flutter_des.dart';
example/lib/main.dart
import 'package:flutter/material.dart';
import 'dart:async';
import 'dart:typed_data';
import 'package:flutter_des/flutter_des.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
const _string =
"Java, android, ios, get the same result by DES encryption and decryption.";
class _MyAppState extends State<MyApp> {
static const _key = "u1BvOHzUOcklgNpn1MaWvdn9DT4LyzSX";
static const _iv = "12345678";
TextEditingController _controller = TextEditingController();
Uint8List _encrypt;
String _decrypt = '';
String _encryptHex = '';
String _decryptHex = '';
String _encryptBase64 = '';
String _decryptBase64 = '';
String _text = _string;
@override
void initState() {
super.initState();
crypt();
_controller.addListener(() {
_text = _controller.text;
crypt();
});
}
@override
void dispose() {
super.dispose();
_controller.dispose();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> crypt() async {
if (_text.isEmpty) {
_text = _string;
}
try {
_encrypt = await FlutterDes.encrypt(_text, _key, iv: _iv);
_decrypt = await FlutterDes.decrypt(_encrypt, _key, iv: _iv);
_encryptHex = await FlutterDes.encryptToHex(_text, _key, iv: _iv);
_decryptHex = await FlutterDes.decryptFromHex(_encryptHex, _key, iv: _iv);
_encryptBase64 = await FlutterDes.encryptToBase64(_text, _key, iv: _iv);
_decryptBase64 =
await FlutterDes.decryptFromBase64(_encryptBase64, _key, iv: _iv);
setState(() {});
} catch (e) {
print(e);
}
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: TextField(
decoration: InputDecoration(
labelText: _string,
),
controller: _controller,
),
),
body: Padding(
padding: const EdgeInsets.all(15.0),
child: Center(
child: ListView(
children: <Widget>[
Chip(
labelPadding: EdgeInsets.all(5),
avatar: CircleAvatar(
child: Text('key'),
),
label: Text(_key),
),
Chip(
avatar: CircleAvatar(
backgroundColor: Colors.red,
child: Text('iv'),
),
label: Text(_iv),
),
Divider(),
_build('Data', _encrypt == null ? '' : _encrypt.toString(), _decrypt == null ? '' : _decrypt),
Divider(),
_build('Hex', _encryptHex, _decryptHex == null ? '' : _decryptHex),
Divider(),
_build('Base64', _encryptBase64, _decryptBase64 == null ? '' : _decryptBase64),
Divider(),
],
),
),
),
),
);
}
Widget _build(String tag, String string, String result) {
return Row(
children: <Widget>[
ClipRRect(
borderRadius: BorderRadius.circular(5),
child: Container(
width: 60,
padding: const EdgeInsets.all(3.0),
color: Colors.grey.shade800,
child: Text(
tag,
textAlign: TextAlign.center,
style: TextStyle(
color: Colors.white,
),
),
),
),
SizedBox(
width: 15,
),
Expanded(
child: Column(
children: <Widget>[
Text(
string,
softWrap: true,
maxLines: 100,
),
Divider(),
Text(
result,
softWrap: true,
maxLines: 100,
),
],
),
),
],
);
}
}
Author: OctMon
Source code: https://github.com/OctMon/flutter_des
License: MIT license
1642405260
If you’re a Python developer thinking about getting started with mobile development, then the Kivy framework is your best bet. With Kivy, you can develop platform-independent applications that compile for iOS, Android, Windows, macOS, and Linux. In this article, we’ll cover Android specifically because it is the most used.
We’ll build a simple random number generator app that you can install on your phone and test when you are done. To follow along with this article, you should be familiar with Python. Let’s get started!
First, you’ll need a new directory for your app. Make sure you have Python installed on your machine and open a new Python file. You’ll need to install the Kivy module from your terminal using either of the commands below. To avoid any package conflicts, be sure you’re installing Kivy in a virtual environment:
pip install kivy
//
pip3 install kivy
Once you have installed Kivy, you should see a success message from your terminal that looks like the screenshots below:
Kivy installation
Successful Kivy installation
Next, navigate into your project folder. In the main.py
file, we’ll need to import the Kivy module and specify which version we want. You can use Kivy v2.0.0, but if you have a smartphone that is older than Android 8.0, I recommend using Kivy v1.9.0. You can mess around with the different versions during the build to see the differences in features and performance.
Add the version number right after the import kivy
line as follows:
kivy.require('1.9.0')
Now, we’ll create a class that will basically define our app; I’ll name mine RandomNumber
. This class will inherit the app
class from Kivy. Therefore, you need to import the app
by adding from kivy.app import App
:
class RandomNumber(App):
In the RandomNumber
class, you’ll need to add a function called build
, which takes a self
parameter. To actually return the UI, we’ll use the build
function. For now, I have it returned as a simple label. To do so, you’ll need to import Label
using the line from kivy.uix.label import Label
:
import kivy
from kivy.app import App
from kivy.uix.label import Label
class RandomNumber(App):
def build(self):
return Label(text="Random Number Generator")
Now, our app skeleton is complete! Before moving forward, you should create an instance of the RandomNumber
class and run it in your terminal or IDE to see the interface:
import kivy from kivy.app import App from kivy.uix.label import Label class RandomNumber(App): def build(self): return Label(text="Random Number Generator") randomApp = RandomNumber() randomApp.run()
When you run the class instance with the text Random Number Generator
, you should see a simple interface or window that looks like the screenshot below:
Simple interface after running the code
You won’t be able to run the text on Android until you’ve finished building the whole thing.
Next, we’ll need a way to outsource the interface. First, we’ll create a Kivy file in our directory that will house most of our design work. You’ll want to name this file the same name as your class using lowercase letters and a .kv
extension. Kivy will automatically associate the class name and the file name, but it may not work on Android if they are exactly the same.
Inside that .kv
file, you need to specify the layout for your app, including elements like the label, buttons, forms, etc. To keep this demonstration simple, I’ll add a label for the title Random Number
, a label that will serve as a placeholder for the random number that is generated _
, and a Generate
button that calls the generate
function.
My .kv
file looks like the code below, but you can mess around with the different values to fit your requirements:
<boxLayout>:
orientation: "vertical"
Label:
text: "Random Number"
font_size: 30
color: 0, 0.62, 0.96
Label:
text: "_"
font_size: 30
Button:
text: "Generate"
font_size: 15
In the main.py
file, you no longer need the Label
import statement because the Kivy file takes care of your UI. However, you do need to import boxlayout
, which you will use in the Kivy file.
In your main file, you need to add the import statement and edit your main.py
file to read return BoxLayout()
in the build
method:
from kivy.uix.boxlayout import BoxLayout
If you run the command above, you should see a simple interface that has the random number title, the _
place holder, and the clickable generate
button:
Random Number app rendered
Notice that you didn’t have to import anything for the Kivy file to work. Basically, when you run the app, it returns boxlayout
by looking for a file inside the Kivy file with the same name as your class. Keep in mind, this is a simple interface, and you can make your app as robust as you want. Be sure to check out the Kv language documentation.
Now that our app is almost done, we’ll need a simple function to generate random numbers when a user clicks the generate
button, then render that random number into the app interface. To do so, we’ll need to change a few things in our files.
First, we’ll import the module that we’ll use to generate a random number with import random
. Then, we’ll create a function or method that calls the generated number. For this demonstration, I’ll use a range between 0
and 2000
. Generating the random number is simple with the random.randint(0, 2000)
command. We’ll add this into our code in a moment.
Next, we’ll create another class that will be our own version of the box layout
. Our class will have to inherit the box layout
class, which houses the method to generate random numbers and render them on the interface:
class MyRoot(BoxLayout):
def __init__(self):
super(MyRoot, self).__init__()
Within that class, we’ll create the generate
method, which will not only generate random numbers but also manipulate the label that controls what is displayed as the random number in the Kivy file.
To accommodate this method, we’ll first need to make changes to the .kv
file . Since the MyRoot
class has inherited the box layout
, you can make MyRoot
the top level element in your .kv
file:
<MyRoot>:
BoxLayout:
orientation: "vertical"
Label:
text: "Random Number"
font_size: 30
color: 0, 0.62, 0.96
Label:
text: "_"
font_size: 30
Button:
text: "Generate"
font_size: 15
Notice that you are still keeping all your UI specifications indented in the Box Layout
. After this, you need to add an ID to the label that will hold the generated numbers, making it easy to manipulate when the generate
function is called. You need to specify the relationship between the ID in this file and another in the main code at the top, just before the BoxLayout
line:
<MyRoot>:
random_label: random_label
BoxLayout:
orientation: "vertical"
Label:
text: "Random Number"
font_size: 30
color: 0, 0.62, 0.96
Label:
id: random_label
text: "_"
font_size: 30
Button:
text: "Generate"
font_size: 15
The random_label: random_label
line basically means that the label with the ID random_label
will be mapped to random_label
in the main.py
file, meaning that any action that manipulates random_label
will be mapped on the label with the specified name.
We can now create the method to generate the random number in the main file:
def generate_number(self):
self.random_label.text = str(random.randint(0, 2000))
# notice how the class method manipulates the text attributre of the random label by a# ssigning it a new random number generate by the 'random.randint(0, 2000)' funcion. S# ince this the random number generated is an integer, typecasting is required to make # it a string otherwise you will get a typeError in your terminal when you run it.
The MyRoot
class should look like the code below:
class MyRoot(BoxLayout):
def __init__(self):
super(MyRoot, self).__init__()
def generate_number(self):
self.random_label.text = str(random.randint(0, 2000))
Congratulations! You’re now done with the main file of the app. The only thing left to do is make sure that you call this function when the generate
button is clicked. You need only add the line on_press: root.generate_number()
to the button selection part of your .kv
file:
<MyRoot>:
random_label: random_label
BoxLayout:
orientation: "vertical"
Label:
text: "Random Number"
font_size: 30
color: 0, 0.62, 0.96
Label:
id: random_label
text: "_"
font_size: 30
Button:
text: "Generate"
font_size: 15
on_press: root.generate_number()
Now, you can run the app.
Before compiling our app on Android, I have some bad news for Windows users. You’ll need Linux or macOS to compile your Android application. However, you don’t need to have a separate Linux distribution, instead, you can use a virtual machine.
To compile and generate a full Android .apk
application, we’ll use a tool called Buildozer. Let’s install Buildozer through our terminal using one of the commands below:
pip3 install buildozer
//
pip install buildozer
Now, we’ll install some of Buildozer’s required dependencies. I am on Linux Ergo, so I’ll use Linux-specific commands. You should execute these commands one by one:
sudo apt update
sudo apt install -y git zip unzip openjdk-13-jdk python3-pip autoconf libtool pkg-config zlib1g-dev libncurses5-dev libncursesw5-dev libtinfo5 cmake libffi-dev libssl-dev
pip3 install --upgrade Cython==0.29.19 virtualenv
# add the following line at the end of your ~/.bashrc file
export PATH=$PATH:~/.local/bin/
After executing the specific commands, run buildozer init
. You should see an output similar to the screenshot below:
Buildozer successful initialization
The command above creates a Buildozer .spec
file, which you can use to make specifications to your app, including the name of the app, the icon, etc. The .spec
file should look like the code block below:
[app]
# (str) Title of your application
title = My Application
# (str) Package name
package.name = myapp
# (str) Package domain (needed for android/ios packaging)
package.domain = org.test
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = \['"\](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
# (list) Permissions
#android.permissions = INTERNET
# (int) Target Android API, should be as high as possible.
#android.api = 27
# (int) Minimum API your APK will support.
#android.minapi = 21
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 19b
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =
# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =
# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =
# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_gradle_repositories =
# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard
# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a
# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1
#
# Python for android (p4a) specific
#
# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy
# (str) python-for-android branch to use, defaults to master
#p4a.branch = master
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master
# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
If you want to specify things like the icon, requirements, loading screen, etc., you should edit this file. After making all the desired edits to your application, run buildozer -v android debug
from your app directory to build and compile your application. This may take a while, especially if you have a slow machine.
After the process is done, your terminal should have some logs, one confirming that the build was successful:
Android successful build
You should also have an APK version of your app in your bin directory. This is the application executable that you will install and run on your phone:
Android .apk in the bin directory
Congratulations! If you have followed this tutorial step by step, you should have a simple random number generator app on your phone. Play around with it and tweak some values, then rebuild. Running the rebuild will not take as much time as the first build.
As you can see, building a mobile application with Python is fairly straightforward, as long as you are familiar with the framework or module you are working with. Regardless, the logic is executed the same way.
Get familiar with the Kivy module and it’s widgets. You can never know everything all at once. You only need to find a project and get your feet wet as early as possible. Happy coding.
Link: https://blog.logrocket.com/build-android-application-kivy-python-framework/
1641693600
Si es un desarrollador de Python que está pensando en comenzar con el desarrollo móvil, entonces el marco Kivy es su mejor opción. Con Kivy, puede desarrollar aplicaciones independientes de la plataforma que compilan para iOS, Android, Windows, macOS y Linux. En este artículo, cubriremos Android específicamente porque es el más utilizado.
Construiremos una aplicación generadora de números aleatorios simple que puede instalar en su teléfono y probar cuando haya terminado. Para continuar con este artículo, debe estar familiarizado con Python. ¡Empecemos!
Primero, necesitará un nuevo directorio para su aplicación. Asegúrese de tener Python instalado en su máquina y abra un nuevo archivo de Python. Deberá instalar el módulo Kivy desde su terminal usando cualquiera de los comandos a continuación. Para evitar conflictos de paquetes, asegúrese de instalar Kivy en un entorno virtual:
pip install kivy
//
pip3 install kivy
Una vez que haya instalado Kivy, debería ver un mensaje de éxito de su terminal que se parece a las capturas de pantalla a continuación:
Instalación decepcionada
Instalación exitosa de Kivy
A continuación, navegue a la carpeta de su proyecto. En el main.py
archivo, necesitaremos importar el módulo Kivy y especificar qué versión queremos. Puede usar Kivy v2.0.0, pero si tiene un teléfono inteligente anterior a Android 8.0, le recomiendo usar Kivy v1.9.0. Puede jugar con las diferentes versiones durante la compilación para ver las diferencias en las características y el rendimiento.
Agregue el número de versión justo después de la import kivy
línea de la siguiente manera:
kivy.require('1.9.0')
Ahora, crearemos una clase que básicamente definirá nuestra aplicación; Voy a nombrar el mío RandomNumber
. Esta clase heredará la app
clase de Kivy. Por lo tanto, debe importar app
agregando from kivy.app import App
:
class RandomNumber(App):
En la RandomNumber
clase, deberá agregar una función llamada build
, que toma un self
parámetro. Para devolver la interfaz de usuario, usaremos la build
función. Por ahora, lo tengo devuelto como una simple etiqueta. Para hacerlo, deberá importar Label
usando la línea from kivy.uix.label import Label
:
import kivy
from kivy.app import App
from kivy.uix.label import Label
class RandomNumber(App):
def build(self):
return Label(text="Random Number Generator")
¡Ahora, el esqueleto de nuestra aplicación está completo! Antes de continuar, debe crear una instancia de la RandomNumber
clase y ejecutarla en su terminal o IDE para ver la interfaz:
importar kivy de kivy.app importar aplicación de kivy.uix.label clase de etiqueta de importación RandomNumber(App): def build(self): return Label(text="Generador de números aleatorios") randomApp = RandomNumber() randomApp.run()
Cuando ejecuta la instancia de clase con el texto Random Number Generator
, debería ver una interfaz o ventana simple que se parece a la siguiente captura de pantalla:
Interfaz simple después de ejecutar el código.
No podrá ejecutar el texto en Android hasta que haya terminado de construir todo.
A continuación, necesitaremos una forma de subcontratar la interfaz. Primero, crearemos un archivo Kivy en nuestro directorio que albergará la mayor parte de nuestro trabajo de diseño. Querrá nombrar este archivo con el mismo nombre que su clase usando letras minúsculas y una .kv
extensión. Kivy asociará automáticamente el nombre de la clase y el nombre del archivo, pero es posible que no funcione en Android si son exactamente iguales.
Dentro de ese .kv
archivo, debe especificar el diseño de su aplicación, incluidos elementos como la etiqueta, los botones, los formularios, etc. Para simplificar esta demostración, agregaré una etiqueta para el título Random Number
, una etiqueta que servirá como marcador de posición. para el número aleatorio que se genera _
, y un Generate
botón que llama a la generate
función.
Mi .kv
archivo se parece al siguiente código, pero puede jugar con los diferentes valores para que se ajusten a sus requisitos:
<boxLayout>:
orientation: "vertical"
Label:
text: "Random Number"
font_size: 30
color: 0, 0.62, 0.96
Label:
text: "_"
font_size: 30
Button:
text: "Generate"
font_size: 15
En el main.py
archivo, ya no necesita la Label
declaración de importación porque el archivo Kivy se encarga de su interfaz de usuario. Sin embargo, necesita importar boxlayout
, que utilizará en el archivo Kivy.
En su archivo principal, debe agregar la declaración de importación y editar su main.py
archivo para leer return BoxLayout()
el build
método:
from kivy.uix.boxlayout import BoxLayout
Si ejecuta el comando anterior, debería ver una interfaz simple que tiene el título del número aleatorio, el _
marcador de posición y el generate
botón en el que se puede hacer clic:
Aplicación de números aleatorios renderizada
Tenga en cuenta que no tuvo que importar nada para que funcione el archivo Kivy. Básicamente, cuando ejecuta la aplicación, regresa boxlayout
buscando un archivo dentro del archivo Kivy con el mismo nombre que su clase. Tenga en cuenta que esta es una interfaz simple y puede hacer que su aplicación sea tan robusta como desee. Asegúrese de consultar la documentación del idioma Kv .
Ahora que nuestra aplicación está casi terminada, necesitaremos una función simple para generar números aleatorios cuando un usuario haga clic en el generate
botón y luego mostrar ese número aleatorio en la interfaz de la aplicación. Para hacerlo, necesitaremos cambiar algunas cosas en nuestros archivos.
Primero, importaremos el módulo que usaremos para generar un número aleatorio con import random
. Luego, crearemos una función o método que llame al número generado. Para esta demostración, usaré un rango entre 0
y 2000
. Generar el número aleatorio es simple con el random.randint(0, 2000)
comando. Agregaremos esto a nuestro código en un momento.
A continuación, crearemos otra clase que será nuestra propia versión del box layout
. Nuestra clase tendrá que heredar la box layout
clase, que alberga el método para generar números aleatorios y representarlos en la interfaz:
class MyRoot(BoxLayout):
def __init__(self):
super(MyRoot, self).__init__()
Dentro de esa clase, crearemos el generate
método, que no solo generará números aleatorios, sino que también manipulará la etiqueta que controla lo que se muestra como número aleatorio en el archivo Kivy.
Para acomodar este método, primero necesitaremos hacer cambios en el .kv
archivo. Dado que la MyRoot
clase ha heredado el box layout
, puede crear MyRoot
el elemento de nivel superior en su .kv
archivo:
<MyRoot>:
BoxLayout:
orientation: "vertical"
Label:
text: "Random Number"
font_size: 30
color: 0, 0.62, 0.96
Label:
text: "_"
font_size: 30
Button:
text: "Generate"
font_size: 15
Tenga en cuenta que todavía mantiene todas las especificaciones de la interfaz de usuario con sangría en el archivo Box Layout
. Después de esto, debe agregar una identificación a la etiqueta que contendrá los números generados, lo que facilita la manipulación cuando generate
se llama a la función. Debe especificar la relación entre la ID en este archivo y otra en el código principal en la parte superior, justo antes de la BoxLayout
línea:
<MyRoot>:
random_label: random_label
BoxLayout:
orientation: "vertical"
Label:
text: "Random Number"
font_size: 30
color: 0, 0.62, 0.96
Label:
id: random_label
text: "_"
font_size: 30
Button:
text: "Generate"
font_size: 15
La random_label: random_label
línea básicamente significa que la etiqueta con el ID random_label
se asignará a random_label
en el main.py
archivo, lo que significa que cualquier acción que manipula random_label
serán mapeados en la etiqueta con el nombre especificado.
Ahora podemos crear el método para generar el número aleatorio en el archivo principal:
def generate_number(self):
self.random_label.text = str(random.randint(0, 2000))
# notice how the class method manipulates the text attributre of the random label by a# ssigning it a new random number generate by the 'random.randint(0, 2000)' funcion. S# ince this the random number generated is an integer, typecasting is required to make # it a string otherwise you will get a typeError in your terminal when you run it.
La MyRoot
clase debería parecerse al siguiente código:
class MyRoot(BoxLayout):
def __init__(self):
super(MyRoot, self).__init__()
def generate_number(self):
self.random_label.text = str(random.randint(0, 2000))
¡Felicidades! Ya ha terminado con el archivo principal de la aplicación. Lo único que queda por hacer es asegurarse de llamar a esta función cuando se haga generate
clic en el botón. Solo necesita agregar la línea on_press: root.generate_number()
a la parte de selección de botones de su .kv
archivo:
<MyRoot>:
random_label: random_label
BoxLayout:
orientation: "vertical"
Label:
text: "Random Number"
font_size: 30
color: 0, 0.62, 0.96
Label:
id: random_label
text: "_"
font_size: 30
Button:
text: "Generate"
font_size: 15
on_press: root.generate_number()
Ahora, puede ejecutar la aplicación.
Antes de compilar nuestra aplicación en Android, tengo malas noticias para los usuarios de Windows. Necesitará Linux o macOS para compilar su aplicación de Android. Sin embargo, no necesita tener una distribución de Linux separada, en su lugar, puede usar una máquina virtual.
Para compilar y generar una .apk
aplicación Android completa , usaremos una herramienta llamada Buildozer . Instalemos Buildozer a través de nuestra terminal usando uno de los siguientes comandos:
pip3 install buildozer
//
pip install buildozer
Ahora, instalaremos algunas de las dependencias requeridas de Buildozer. Estoy en Linux Ergo, así que usaré comandos específicos de Linux. Debe ejecutar estos comandos uno por uno:
sudo apt update
sudo apt install -y git zip unzip openjdk-13-jdk python3-pip autoconf libtool pkg-config zlib1g-dev libncurses5-dev libncursesw5-dev libtinfo5 cmake libffi-dev libssl-dev
pip3 install --upgrade Cython==0.29.19 virtualenv
# add the following line at the end of your ~/.bashrc file
export PATH=$PATH:~/.local/bin/
Después de ejecutar los comandos específicos, ejecute buildozer init
. Debería ver un resultado similar a la captura de pantalla a continuación:
Inicialización exitosa de Buildozer
El comando anterior crea un .spec
archivo Buildozer , que puede usar para hacer especificaciones para su aplicación, incluido el nombre de la aplicación, el ícono, etc. El .spec
archivo debe verse como el bloque de código a continuación:
[app]
# (str) Title of your application
title = My Application
# (str) Package name
package.name = myapp
# (str) Package domain (needed for android/ios packaging)
package.domain = org.test
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = \['"\](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
# (list) Permissions
#android.permissions = INTERNET
# (int) Target Android API, should be as high as possible.
#android.api = 27
# (int) Minimum API your APK will support.
#android.minapi = 21
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 19b
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =
# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =
# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =
# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_gradle_repositories =
# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard
# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a
# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1
#
# Python for android (p4a) specific
#
# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy
# (str) python-for-android branch to use, defaults to master
#p4a.branch = master
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master
# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
Si desea especificar cosas como el ícono, los requisitos, la pantalla de carga, etc., debe editar este archivo. Después de realizar todas las ediciones deseadas en su aplicación, ejecute buildozer -v android debug
desde el directorio de su aplicación para construir y compilar su aplicación. Esto puede llevar un tiempo, especialmente si tiene una máquina lenta.
Una vez finalizado el proceso, su terminal debería tener algunos registros, uno que confirme que la compilación fue exitosa:
Construcción exitosa de Android
También debe tener una versión APK de su aplicación en su directorio bin. Este es el ejecutable de la aplicación que instalará y ejecutará en su teléfono:
Android .apk en el directorio bin
¡Felicidades! Si ha seguido este tutorial paso a paso, debería tener una aplicación simple de generador de números aleatorios en su teléfono. Juega con él y ajusta algunos valores, luego reconstruye. Ejecutar la reconstrucción no llevará tanto tiempo como la primera compilación.
Como puede ver, crear una aplicación móvil con Python es bastante sencillo , siempre que esté familiarizado con el marco o módulo con el que está trabajando. Independientemente, la lógica se ejecuta de la misma manera.
Familiarícese con el módulo Kivy y sus widgets. Nunca se puede saber todo a la vez. Solo necesita encontrar un proyecto y mojarse los pies lo antes posible. Codificación feliz.
Enlace: https://blog.logrocket.com/build-android-application-kivy-python-framework/
1641693600
あなたがモバイル開発を始めることを考えているPython開発者なら、Kivyフレームワークが最善の策です。Kivyを使用すると、iOS、Android、Windows、macOS、およびLinux用にコンパイルされるプラットフォームに依存しないアプリケーションを開発できます。この記事では、Androidが最も使用されているため、特にAndroidについて説明します。
簡単な乱数ジェネレーターアプリを作成します。このアプリを携帯電話にインストールして、完了したらテストできます。この記事を続けるには、Pythonに精通している必要があります。始めましょう!
まず、アプリ用の新しいディレクトリが必要になります。マシンにPythonがインストールされていることを確認し、新しいPythonファイルを開きます。以下のコマンドのいずれかを使用して、ターミナルからKivyモジュールをインストールする必要があります。パッケージの競合を避けるために、Kivyを仮想環境にインストールしていることを確認してください。
pip install kivy
//
pip3 install kivy
Kivyをインストールすると、以下のスクリーンショットのような成功メッセージがターミナルから表示されます。
がっかりしたインストール
Kivyのインストールに成功
次に、プロジェクトフォルダに移動します。このmain.py
ファイルで、Kivyモジュールをインポートし、必要なバージョンを指定する必要があります。Kivy v2.0.0を使用できますが、Android 8.0より古いスマートフォンを使用している場合は、Kivyv1.9.0を使用することをお勧めします。ビルド中にさまざまなバージョンをいじって、機能とパフォーマンスの違いを確認できます。
import kivy
次のように、行の直後にバージョン番号を追加します。
kivy.require('1.9.0')
次に、基本的にアプリを定義するクラスを作成します。私の名前を付けますRandomNumber
。このクラスはapp
Kivyからクラスを継承します。したがって、次app
を追加してインポートする必要がありますfrom kivy.app import App
。
class RandomNumber(App):
ではRandomNumber
クラスは、呼び出された関数を追加する必要がありますbuild
とり、self
パラメータを。実際にUIを返すには、このbuild
関数を使用します。今のところ、単純なラベルとして返送しています。そのためには、次Label
の行を使用してインポートする必要がありますfrom kivy.uix.label import Label
。
import kivy
from kivy.app import App
from kivy.uix.label import Label
class RandomNumber(App):
def build(self):
return Label(text="Random Number Generator")
これで、アプリのスケルトンが完成しました。先に進む前に、RandomNumber
クラスのインスタンスを作成し、ターミナルまたはIDEで実行して、インターフェイスを確認する必要があります。
import kivy from kivy.app import App from kivy.uix.label import Label class RandomNumber(App):def build(self):return Label(text = "Random Number Generator")randomApp = RandomNumber()randomApp.run()
テキストを使用してクラスインスタンスを実行すると、Random Number Generator
次のスクリーンショットのような単純なインターフェイスまたはウィンドウが表示されます。
コードを実行した後のシンプルなインターフェイス
すべての構築が完了するまで、Androidでテキストを実行することはできません。
次に、インターフェースをアウトソーシングする方法が必要になります。まず、ディレクトリにKivyファイルを作成します。このファイルには、ほとんどの設計作業が含まれています。このファイルには、小文字と.kv
拡張子を使用して、クラスと同じ名前を付けることができます。Kivyはクラス名とファイル名を自動的に関連付けますが、それらがまったく同じである場合、Androidでは機能しない可能性があります。
その.kv
ファイル内で、ラベル、ボタン、フォームなどの要素を含むアプリのレイアウトを指定する必要があります。このデモを簡単にするために、タイトルRandom Number
のラベル、プレースホルダーとして機能するラベルを追加します。生成される乱数_
、および関数Generate
を呼び出すボタンgenerate
。
私の.kv
ファイルは以下のコードのように見えますが、要件に合わせてさまざまな値をいじることができます。
<boxLayout>:
orientation: "vertical"
Label:
text: "Random Number"
font_size: 30
color: 0, 0.62, 0.96
Label:
text: "_"
font_size: 30
Button:
text: "Generate"
font_size: 15
このmain.py
ファイルではLabel
、KivyファイルがUIを処理するため、importステートメントは不要になりました。ただし、boxlayout
Kivyファイルで使用するをインポートする必要があります。
メインファイルで、importステートメントを追加し、main.py
ファイルを編集return BoxLayout()
してbuild
メソッドで読み取る必要があります。
from kivy.uix.boxlayout import BoxLayout
上記のコマンドを実行すると、乱数のタイトル、_
プレースホルダー、およびクリック可能なgenerate
ボタンを備えたシンプルなインターフェイスが表示されます。
レンダリングされた乱数アプリ
Kivyファイルを機能させるために何もインポートする必要がなかったことに注意してください。基本的に、アプリを実行するboxlayout
と、クラスと同じ名前のKivyファイル内のファイルを検索して戻ります。これはシンプルなインターフェースであり、アプリを必要に応じて堅牢にすることができます。Kv言語のドキュメントを必ず確認してください。
アプリがほぼ完成したので、ユーザーがgenerate
ボタンをクリックしたときに乱数を生成し、その乱数をアプリのインターフェイスにレンダリングする簡単な関数が必要になります。そのためには、ファイル内のいくつかの変更を行う必要があります。
まず、で乱数を生成するために使用するモジュールをインポートしますimport random
。次に、生成された番号を呼び出す関数またはメソッドを作成します。このデモでは、私は間の範囲を使用します0
と2000
。このrandom.randint(0, 2000)
コマンドを使用すると、乱数を簡単に生成できます。これをすぐにコードに追加します。
次に、独自のバージョンとなる別のクラスを作成しますbox layout
。このbox layout
クラスは、乱数を生成してインターフェイス上でレンダリングするメソッドを含むクラスを継承する必要があります。
class MyRoot(BoxLayout):
def __init__(self):
super(MyRoot, self).__init__()
そのクラス内で、generate
乱数を生成するだけでなく、Kivyファイルに乱数として表示されるものを制御するラベルを操作するメソッドを作成します。
この方法に対応するには、最初に.kv
ファイルに変更を加える必要があります。以来MyRoot
クラスが継承しているbox layout
、あなたが作ることができるMyRoot
あなたのトップレベルの要素.kv
ファイルを:
<MyRoot>:
BoxLayout:
orientation: "vertical"
Label:
text: "Random Number"
font_size: 30
color: 0, 0.62, 0.96
Label:
text: "_"
font_size: 30
Button:
text: "Generate"
font_size: 15
でインデントされたすべてのUI仕様を保持していることに注意してくださいBox Layout
。この後、生成された番号を保持するIDをラベルに追加して、generate
関数が呼び出されたときに簡単に操作できるようにする必要があります。このファイルのIDと、上部のメインコードの別のIDとの関係を、次のBoxLayout
行の直前に指定する必要があります。
<MyRoot>:
random_label: random_label
BoxLayout:
orientation: "vertical"
Label:
text: "Random Number"
font_size: 30
color: 0, 0.62, 0.96
Label:
id: random_label
text: "_"
font_size: 30
Button:
text: "Generate"
font_size: 15
このrandom_label: random_label
行は基本的に、IDrandom_label
を持つラベルがファイルrandom_label
内にマップされることをmain.py
意味します。つまり、操作random_label
するアクションはすべて、指定された名前のラベルにマップされます。
これで、メインファイルに乱数を生成するメソッドを作成できます。
def generate_number(self):
self.random_label.text = str(random.randint(0, 2000))
# notice how the class method manipulates the text attributre of the random label by a# ssigning it a new random number generate by the 'random.randint(0, 2000)' funcion. S# ince this the random number generated is an integer, typecasting is required to make # it a string otherwise you will get a typeError in your terminal when you run it.
MyRoot
このクラスは、以下のコードのようになります。
class MyRoot(BoxLayout):
def __init__(self):
super(MyRoot, self).__init__()
def generate_number(self):
self.random_label.text = str(random.randint(0, 2000))
おめでとう!これで、アプリのメインファイルが完成しました。あとは、generate
ボタンがクリックされたときに必ずこの関数を呼び出すようにしてください。ファイルのon_press: root.generate_number()
ボタン選択部分に行を追加するだけで済み.kv
ます。
<MyRoot>:
random_label: random_label
BoxLayout:
orientation: "vertical"
Label:
text: "Random Number"
font_size: 30
color: 0, 0.62, 0.96
Label:
id: random_label
text: "_"
font_size: 30
Button:
text: "Generate"
font_size: 15
on_press: root.generate_number()
これで、アプリを実行できます。
Androidでアプリをコンパイルする前に、Windowsユーザーにとって悪いニュースがあります。Androidアプリケーションをコンパイルするには、LinuxまたはmacOSが必要です。ただし、個別のLinuxディストリビューションを用意する必要はなく、代わりに仮想マシンを使用できます。
完全なAndroid.apk
アプリケーションをコンパイルして生成するには、Buildozerというツールを使用します。以下のコマンドのいずれかを使用して、ターミナルからBuildozerをインストールしましょう。
pip3 install buildozer
//
pip install buildozer
次に、Buildozerに必要な依存関係のいくつかをインストールします。私はLinuxErgoを使用しているので、Linux固有のコマンドを使用します。これらのコマンドを1つずつ実行する必要があります。
sudo apt update
sudo apt install -y git zip unzip openjdk-13-jdk python3-pip autoconf libtool pkg-config zlib1g-dev libncurses5-dev libncursesw5-dev libtinfo5 cmake libffi-dev libssl-dev
pip3 install --upgrade Cython==0.29.19 virtualenv
# add the following line at the end of your ~/.bashrc file
export PATH=$PATH:~/.local/bin/
特定のコマンドを実行した後、を実行しbuildozer init
ます。以下のスクリーンショットのような出力が表示されます。
Buildozerの初期化が成功しました
上記のコマンドはBuildozer.spec
ファイルを作成します。このファイルを使用して、アプリの名前やアイコンなどをアプリに指定.spec
できます。ファイルは次のコードブロックのようになります。
[app]
# (str) Title of your application
title = My Application
# (str) Package name
package.name = myapp
# (str) Package domain (needed for android/ios packaging)
package.domain = org.test
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = \['"\](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 1.9.1
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
# (list) Permissions
#android.permissions = INTERNET
# (int) Target Android API, should be as high as possible.
#android.api = 27
# (int) Minimum API your APK will support.
#android.minapi = 21
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 19b
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =
# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =
# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =
# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_gradle_repositories =
# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard
# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a
# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1
#
# Python for android (p4a) specific
#
# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy
# (str) python-for-android branch to use, defaults to master
#p4a.branch = master
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master
# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
アイコン、要件、ロード画面などを指定する場合は、このファイルを編集する必要があります。アプリケーションに必要なすべての編集を行った後buildozer -v android debug
、アプリディレクトリから実行して、アプリケーションをビルドおよびコンパイルします。特に低速のマシンを使用している場合は、これに時間がかかることがあります。
プロセスが完了すると、端末にいくつかのログが表示され、ビルドが成功したことを確認できます。
Androidの成功したビルド
また、binディレクトリにアプリのAPKバージョンが必要です。これは、携帯電話にインストールして実行するアプリケーションの実行可能ファイルです。
binディレクトリのAndroid.apk
おめでとう!このチュートリアルをステップバイステップで実行した場合は、電話に単純な乱数ジェネレーターアプリがインストールされているはずです。それをいじって、いくつかの値を微調整してから、再構築してください。再構築の実行は、最初のビルドほど時間はかかりません。
ご覧のとおり、Pythonを使用したモバイルアプリケーションの構築は、使用しているフレームワークまたはモジュールに精通している限り、かなり簡単です。とにかく、ロジックは同じ方法で実行されます。
Kivyモジュールとそのウィジェットに慣れてください。すべてを一度に知ることはできません。プロジェクトを見つけて、できるだけ早く足を濡らすだけです。ハッピーコーディング。
リンク:https://blog.logrocket.com/build-android-application-kivy-python-framework/
1586415180
Instagram is the fastest-growing social network, with 1 billion monthly users. It also has the highest engagement rate. To gain followers on Instagram, you’d have to upload engaging content, follow users, like posts, comment on user posts and a whole lot. This can be time-consuming and daunting. But there is hope, you can automate all of these tasks. In this course, we’re going to build an Instagram bot using Python to automate tasks on Instagram.
What you’ll learn:
I got around 500 real followers in 4 days!
Growing an audience is an expensive and painful task. And if you’d like to build an audience that’s relevant to you, and shares common interests, that’s even more difficult. I always saw Instagram has a great way to promote my photos, but I never had more than 380 followers… Every once in a while, I decide to start posting my photos on Instagram again, and I manage to keep posting regularly for a while, but it never lasts more than a couple of months, and I don’t have many followers to keep me motivated and engaged.
The objective of this project is to build a bigger audience and as a plus, maybe drive some traffic to my website where I sell my photos!
A year ago, on my last Instagram run, I got one of those apps that lets you track who unfollowed you. I was curious because in a few occasions my number of followers dropped for no apparent reason. After some research, I realized how some users basically crawl for followers. They comment, like and follow people — looking for a follow back. Only to unfollow them again in the next days.
I can’t say this was a surprise to me, that there were bots in Instagram… It just made me want to build one myself!
And that is why we’re here, so let’s get to it! I came up with a simple bot in Python, while I was messing around with Selenium and trying to figure out some project to use it. Simply put, Selenium is like a browser you can interact with very easily in Python.
Ideally, increasing my Instagram audience will keep me motivated to post regularly. As an extra, I included my website in my profile bio, where people can buy some photos. I think it is a bit of a stretch, but who knows?! My sales are basically zero so far, so it should be easy to track that conversion!
After giving this project some thought, my objective was to increase my audience with relevant people. I want to get followers that actually want to follow me and see more of my work. It’s very easy to come across weird content in the most used hashtags, so I’ve planed this bot to lookup specific hashtags and interact with the photos there. This way, I can be very specific about what kind of interests I want my audience to have. For instance, I really like long exposures, so I can target people who use that hashtag and build an audience around this kind of content. Simple and efficient!
My gallery is a mix of different subjects and styles, from street photography to aerial photography, and some travel photos too. Since it’s my hometown, I also have lots of Lisbon images there. These will be the main topics I’ll use in the hashtags I want to target.
This is not a “get 1000 followers in 24 hours” kind of bot!
I ran the bot a few times in a few different hashtags like “travelblogger”, “travelgram”, “lisbon”, “dronephotography”. In the course of three days I went from 380 to 800 followers. Lots of likes, comments and even some organic growth (people that followed me but were not followed by the bot).
To be clear, I’m not using this bot intensively, as Instagram will stop responding if you run it too fast. It needs to have some sleep commands in between the actions, because after some comments and follows in a short period of time, Instagram stops responding and the bot crashes.
You will be logged into your account, so I’m almost sure that Instagram can know you’re doing something weird if you speed up the process. And most importantly, after doing this for a dozen hashtags, it just gets harder to find new users in the same hashtags. You will need to give it a few days to refresh the user base there.
The most efficient way to get followers in Instagram (apart from posting great photos!) is to follow people. And this bot worked really well for me because I don’t care if I follow 2000 people to get 400 followers.
The bot saves a list with all the users that were followed while it was running, so someday I may actually do something with this list. For instance, I can visit each user profile, evaluate how many followers or posts they have, and decide if I want to keep following them. Or I can get the first picture in their gallery and check its date to see if they are active users.
If we remove the follow action from the bot, I can assure you the growth rate will suffer, as people are less inclined to follow based on a single like or comment.
That’s the debate I had with myself. Even though I truly believe in giving back to the community (I still learn a lot from it too!), there are several paid platforms that do more or less the same as this project. Some are shady, some are used by celebrities. The possibility of starting a similar platform myself, is not off the table yet, so why make the code available?
With that in mind, I decided to add an extra level of difficulty to the process, so I was going to post the code below as an image. I wrote “was”, because meanwhile, I’ve realized the image I’m getting is low quality. Which in turn made me reconsider and post the gist. I’m that nice! The idea behind the image was that if you really wanted to use it, you would have to type the code yourself. And that was my way of limiting the use of this tool to people that actually go through the whole process to create it and maybe even improve it.
I learn a lot more when I type the code myself, instead of copy/pasting scripts. I hope you feel the same way!
The script isn’t as sophisticated as it could be, and I know there’s lots of room to improve it. But hey… it works! I have other projects I want to add to my portfolio, so my time to develop it further is rather limited. Nevertheless, I will try to update this article if I dig deeper.
You’ll need Python (I’m using Python 3.7), Selenium, a browser (in my case I’ll be using Chrome) and… obviously, an Instagram account! Quick overview regarding what the bot will do:
If you reached this paragraph, thank you! You totally deserve to collect your reward! If you find this useful for your profile/brand in any way, do share your experience below :)
from selenium import webdriver
from selenium.webdriver.common.keys import Keys
from time import sleep, strftime
from random import randint
import pandas as pd
chromedriver_path = 'C:/Users/User/Downloads/chromedriver_win32/chromedriver.exe' # Change this to your own chromedriver path!
webdriver = webdriver.Chrome(executable_path=chromedriver_path)
sleep(2)
webdriver.get('https://www.instagram.com/accounts/login/?source=auth_switcher')
sleep(3)
username = webdriver.find_element_by_name('username')
username.send_keys('your_username')
password = webdriver.find_element_by_name('password')
password.send_keys('your_password')
button_login = webdriver.find_element_by_css_selector('#react-root > section > main > div > article > div > div:nth-child(1) > div > form > div:nth-child(3) > button')
button_login.click()
sleep(3)
notnow = webdriver.find_element_by_css_selector('body > div:nth-child(13) > div > div > div > div.mt3GC > button.aOOlW.HoLwm')
notnow.click() #comment these last 2 lines out, if you don't get a pop up asking about notifications
In order to use chrome with Selenium, you need to install chromedriver. It’s a fairly simple process and I had no issues with it. Simply install and replace the path above. Once you do that, our variable webdriver will be our Chrome tab.
In cell number 3 you should replace the strings with your own username and the respective password. This is for the bot to type it in the fields displayed. You might have already noticed that when running cell number 2, Chrome opened a new tab. After the password, I’ll define the login button as an object, and in the following line, I click it.
Once you get in inspect mode find the bit of html code that corresponds to what you want to map. Right click it and hover over Copy. You will see that you have some options regarding how you want it to be copied. I used a mix of XPath and css selectors throughout the code (it’s visible in the find_element_ method). It took me a while to get all the references to run smoothly. At points, the css or the xpath directions would fail, but as I adjusted the sleep times, everything started running smoothly.
In this case, I selected “copy selector” and pasted it inside a find_element_ method (cell number 3). It will get you the first result it finds. If it was find_elements_, all elements would be retrieved and you could specify which to get.
Once you get that done, time for the loop. You can add more hashtags in the hashtag_list. If you run it for the first time, you still don’t have a file with the users you followed, so you can simply create prev_user_list as an empty list.
Once you run it once, it will save a csv file with a timestamp with the users it followed. That file will serve as the prev_user_list on your second run. Simple and easy to keep track of what the bot does.
Update with the latest timestamp on the following runs and you get yourself a series of csv backlogs for every run of the bot.
The code is really simple. If you have some basic notions of Python you can probably pick it up quickly. I’m no Python ninja and I was able to build it, so I guess that if you read this far, you are good to go!
hashtag_list = ['travelblog', 'travelblogger', 'traveler']
# prev_user_list = [] - if it's the first time you run it, use this line and comment the two below
prev_user_list = pd.read_csv('20181203-224633_users_followed_list.csv', delimiter=',').iloc[:,1:2] # useful to build a user log
prev_user_list = list(prev_user_list['0'])
new_followed = []
tag = -1
followed = 0
likes = 0
comments = 0
for hashtag in hashtag_list:
tag += 1
webdriver.get('https://www.instagram.com/explore/tags/'+ hashtag_list[tag] + '/')
sleep(5)
first_thumbnail = webdriver.find_element_by_xpath('//*[@id="react-root"]/section/main/article/div[1]/div/div/div[1]/div[1]/a/div')
first_thumbnail.click()
sleep(randint(1,2))
try:
for x in range(1,200):
username = webdriver.find_element_by_xpath('/html/body/div[3]/div/div[2]/div/article/header/div[2]/div[1]/div[1]/h2/a').text
if username not in prev_user_list:
# If we already follow, do not unfollow
if webdriver.find_element_by_xpath('/html/body/div[3]/div/div[2]/div/article/header/div[2]/div[1]/div[2]/button').text == 'Follow':
webdriver.find_element_by_xpath('/html/body/div[3]/div/div[2]/div/article/header/div[2]/div[1]/div[2]/button').click()
new_followed.append(username)
followed += 1
# Liking the picture
button_like = webdriver.find_element_by_xpath('/html/body/div[3]/div/div[2]/div/article/div[2]/section[1]/span[1]/button/span')
button_like.click()
likes += 1
sleep(randint(18,25))
# Comments and tracker
comm_prob = randint(1,10)
print('{}_{}: {}'.format(hashtag, x,comm_prob))
if comm_prob > 7:
comments += 1
webdriver.find_element_by_xpath('/html/body/div[3]/div/div[2]/div/article/div[2]/section[1]/span[2]/button/span').click()
comment_box = webdriver.find_element_by_xpath('/html/body/div[3]/div/div[2]/div/article/div[2]/section[3]/div/form/textarea')
if (comm_prob < 7):
comment_box.send_keys('Really cool!')
sleep(1)
elif (comm_prob > 6) and (comm_prob < 9):
comment_box.send_keys('Nice work :)')
sleep(1)
elif comm_prob == 9:
comment_box.send_keys('Nice gallery!!')
sleep(1)
elif comm_prob == 10:
comment_box.send_keys('So cool! :)')
sleep(1)
# Enter to post comment
comment_box.send_keys(Keys.ENTER)
sleep(randint(22,28))
# Next picture
webdriver.find_element_by_link_text('Next').click()
sleep(randint(25,29))
else:
webdriver.find_element_by_link_text('Next').click()
sleep(randint(20,26))
# some hashtag stops refreshing photos (it may happen sometimes), it continues to the next
except:
continue
for n in range(0,len(new_followed)):
prev_user_list.append(new_followed[n])
updated_user_df = pd.DataFrame(prev_user_list)
updated_user_df.to_csv('{}_users_followed_list.csv'.format(strftime("%Y%m%d-%H%M%S")))
print('Liked {} photos.'.format(likes))
print('Commented {} photos.'.format(comments))
print('Followed {} new people.'.format(followed))
The print statement inside the loop is the way I found to be able to have a tracker that lets me know at what iteration the bot is all the time. It will print the hashtag it’s in, the number of the iteration, and the random number generated for the comment action. I decided not to post comments in every page, so I added three different comments and a random number between 1 and 10 that would define if there was any comment at all, or one of the three. The loop ends, we append the new_followed users to the previous users “database” and saves the new file with the timestamp. You should also get a small report.
And that’s it!
After a few hours without checking the phone, these were the numbers I was getting. I definitely did not expect it to do so well! In about 4 days since I’ve started testing it, I had around 500 new followers, which means I have doubled my audience in a matter of days. I’m curious to see how many of these new followers I will lose in the next days, to see if the growth can be sustainable. I also had a lot more “likes” in my latest photos, but I guess that’s even more expected than the follow backs.
It would be nice to get this bot running in a server, but I have other projects I want to explore, and configuring a server is not one of them! Feel free to leave a comment below, and I’ll do my best to answer your questions.
I’m actually curious to see how long will I keep posting regularly! If you feel like this article was helpful for you, consider thanking me by buying one of my photos.
What do SocialCaptain, Kicksta, Instavast, and many other companies have in common? They all help you reach a greater audience, gain more followers, and get more likes on Instagram while you hardly lift a finger. They do it all through automation, and people pay them a good deal of money for it. But you can do the same thing—for free—using InstaPy!
In this tutorial, you’ll learn how to build a bot with Python and InstaPy, which automates your Instagram activities so that you gain more followers and likes with minimal manual input. Along the way, you’ll learn about browser automation with Selenium and the Page Object Pattern, which together serve as the basis for InstaPy.
In this tutorial, you’ll learn:
You’ll begin by learning how Instagram bots work before you build one.
Table of Contents
Important: Make sure you check Instagram’s Terms of Use before implementing any kind of automation or scraping techniques.
How can an automation script gain you more followers and likes? Before answering this question, think about how an actual person gains more followers and likes.
They do it by being consistently active on the platform. They post often, follow other people, and like and leave comments on other people’s posts. Bots work exactly the same way: They follow, like, and comment on a consistent basis according to the criteria you set.
The better the criteria you set, the better your results will be. You want to make sure you’re targeting the right groups because the people your bot interacts with on Instagram will be more likely to interact with your content.
For example, if you’re selling women’s clothing on Instagram, then you can instruct your bot to like, comment on, and follow mostly women or profiles whose posts include hashtags such as #beauty
, #fashion
, or #clothes
. This makes it more likely that your target audience will notice your profile, follow you back, and start interacting with your posts.
How does it work on the technical side, though? You can’t use the Instagram Developer API since it is fairly limited for this purpose. Enter browser automation. It works in the following way:
https://instagram.com
on the address bar, logs in with your credentials, and starts doing the things you instructed it to do.Next, you’ll build the initial version of your Instagram bot, which will automatically log in to your profile. Note that you won’t use InstaPy just yet.
For this version of your Instagram bot, you’ll be using Selenium, which is the tool that InstaPy uses under the hood.
First, install Selenium. During installation, make sure you also install the Firefox WebDriver since the latest version of InstaPy dropped support for Chrome. This also means that you need the Firefox browser installed on your computer.
Now, create a Python file and write the following code in it:
from time import sleep
from selenium import webdriver
browser = webdriver.Firefox()
browser.get('https://www.instagram.com/')
sleep(5)
browser.close()
Run the code and you’ll see that a Firefox browser opens and directs you to the Instagram login page. Here’s a line-by-line breakdown of the code:
sleep
and webdriver
.browser
.https://www.instagram.com/
on the address bar and hits Enter.This is the Selenium version of Hello, World
. Now you’re ready to add the code that logs in to your Instagram profile. But first, think about how you would log in to your profile manually. You would do the following:
https://www.instagram.com/
.The first step is already done by the code above. Now change it so that it clicks on the login link on the Instagram home page:
from time import sleep
from selenium import webdriver
browser = webdriver.Firefox()
browser.implicitly_wait(5)
browser.get('https://www.instagram.com/')
login_link = browser.find_element_by_xpath("//a[text()='Log in']")
login_link.click()
sleep(5)
browser.close()
Note the highlighted lines:
<a>
whose text is equal to Log in
. It does this using XPath, but there are a few other methods you could use.<a>
for the login link.Run the script and you’ll see your script in action. It will open the browser, go to Instagram, and click on the login link to go to the login page.
On the login page, there are three important elements:
Next, change the script so that it finds those elements, enters your credentials, and clicks on the login button:
from time import sleep
from selenium import webdriver
browser = webdriver.Firefox()
browser.implicitly_wait(5)
browser.get('https://www.instagram.com/')
login_link = browser.find_element_by_xpath("//a[text()='Log in']")
login_link.click()
sleep(2)
username_input = browser.find_element_by_css_selector("input[name='username']")
password_input = browser.find_element_by_css_selector("input[name='password']")
username_input.send_keys("<your username>")
password_input.send_keys("<your password>")
login_button = browser.find_element_by_xpath("//button[@type='submit']")
login_button.click()
sleep(5)
browser.close()
Here’s a breakdown of the changes:
<your username>
and <your password>
!Run the script and you’ll be automatically logged in to to your Instagram profile.
You’re off to a good start with your Instagram bot. If you were to continue writing this script, then the rest would look very similar. You would find the posts that you like by scrolling down your feed, find the like button by CSS, click on it, find the comments section, leave a comment, and continue.
The good news is that all of those steps can be handled by InstaPy. But before you jump into using Instapy, there is one other thing that you should know about to better understand how InstaPy works: the Page Object Pattern.
Now that you’ve written the login code, how would you write a test for it? It would look something like the following:
def test_login_page(browser):
browser.get('https://www.instagram.com/accounts/login/')
username_input = browser.find_element_by_css_selector("input[name='username']")
password_input = browser.find_element_by_css_selector("input[name='password']")
username_input.send_keys("<your username>")
password_input.send_keys("<your password>")
login_button = browser.find_element_by_xpath("//button[@type='submit']")
login_button.click()
errors = browser.find_elements_by_css_selector('#error_message')
assert len(errors) == 0
Can you see what’s wrong with this code? It doesn’t follow the DRY principle. That is, the code is duplicated in both the application and the test code.
Duplicating code is especially bad in this context because Selenium code is dependent on UI elements, and UI elements tend to change. When they do change, you want to update your code in one place. That’s where the Page Object Pattern comes in.
With this pattern, you create page object classes for the most important pages or fragments that provide interfaces that are straightforward to program to and that hide the underlying widgetry in the window. With this in mind, you can rewrite the code above and create a HomePage
class and a LoginPage
class:
from time import sleep
class LoginPage:
def __init__(self, browser):
self.browser = browser
def login(self, username, password):
username_input = self.browser.find_element_by_css_selector("input[name='username']")
password_input = self.browser.find_element_by_css_selector("input[name='password']")
username_input.send_keys(username)
password_input.send_keys(password)
login_button = browser.find_element_by_xpath("//button[@type='submit']")
login_button.click()
sleep(5)
class HomePage:
def __init__(self, browser):
self.browser = browser
self.browser.get('https://www.instagram.com/')
def go_to_login_page(self):
self.browser.find_element_by_xpath("//a[text()='Log in']").click()
sleep(2)
return LoginPage(self.browser)
The code is the same except that the home page and the login page are represented as classes. The classes encapsulate the mechanics required to find and manipulate the data in the UI. That is, there are methods and accessors that allow the software to do anything a human can.
One other thing to note is that when you navigate to another page using a page object, it returns a page object for the new page. Note the returned value of go_to_log_in_page()
. If you had another class called FeedPage
, then login()
of the LoginPage
class would return an instance of that: return FeedPage()
.
Here’s how you can put the Page Object Pattern to use:
from selenium import webdriver
browser = webdriver.Firefox()
browser.implicitly_wait(5)
home_page = HomePage(browser)
login_page = home_page.go_to_login_page()
login_page.login("<your username>", "<your password>")
browser.close()
It looks much better, and the test above can now be rewritten to look like this:
def test_login_page(browser):
home_page = HomePage(browser)
login_page = home_page.go_to_login_page()
login_page.login("<your username>", "<your password>")
errors = browser.find_elements_by_css_selector('#error_message')
assert len(errors) == 0
With these changes, you won’t have to touch your tests if something changes in the UI.
For more information on the Page Object Pattern, refer to the official documentation and to Martin Fowler’s article.
Now that you’re familiar with both Selenium and the Page Object Pattern, you’ll feel right at home with InstaPy. You’ll build a basic bot with it next.
Note: Both Selenium and the Page Object Pattern are widely used for other websites, not just for Instagram.
In this section, you’ll use InstaPy to build an Instagram bot that will automatically like, follow, and comment on different posts. First, you’ll need to install InstaPy:
$ python3 -m pip install instapy
This will install instapy
in your system.
Now you can rewrite the code above with InstaPy so that you can compare the two options. First, create another Python file and put the following code in it:
from instapy import InstaPy
InstaPy(username="<your_username>", password="<your_password>").login()
Replace the username and password with yours, run the script, and voilà! With just one line of code, you achieved the same result.
Even though your results are the same, you can see that the behavior isn’t exactly the same. In addition to simply logging in to your profile, InstaPy does some other things, such as checking your internet connection and the status of the Instagram servers. This can be observed directly on the browser or in the logs:
INFO [2019-12-17 22:03:19] [username] -- Connection Checklist [1/3] (Internet Connection Status)
INFO [2019-12-17 22:03:20] [username] - Internet Connection Status: ok
INFO [2019-12-17 22:03:20] [username] - Current IP is "17.283.46.379" and it's from "Germany/DE"
INFO [2019-12-17 22:03:20] [username] -- Connection Checklist [2/3] (Instagram Server Status)
INFO [2019-12-17 22:03:26] [username] - Instagram WebSite Status: Currently Up
Pretty good for one line of code, isn’t it? Now it’s time to make the script do more interesting things than just logging in.
For the purpose of this example, assume that your profile is all about cars, and that your bot is intended to interact with the profiles of people who are also interested in cars.
First, you can like some posts that are tagged #bmw
or #mercedes
using like_by_tags()
:
from instapy import InstaPy
session = InstaPy(username="<your_username>", password="<your_password>")
session.login()
session.like_by_tags(["bmw", "mercedes"], amount=5)
Here, you gave the method a list of tags to like and the number of posts to like for each given tag. In this case, you instructed it to like ten posts, five for each of the two tags. But take a look at what happens after you run the script:
INFO [2019-12-17 22:15:58] [username] Tag [1/2]
INFO [2019-12-17 22:15:58] [username] --> b'bmw'
INFO [2019-12-17 22:16:07] [username] desired amount: 14 | top posts [disabled]: 9 | possible posts: 43726739
INFO [2019-12-17 22:16:13] [username] Like# [1/14]
INFO [2019-12-17 22:16:13] [username] https://www.instagram.com/p/B6MCcGcC3tU/
INFO [2019-12-17 22:16:15] [username] Image from: b'mattyproduction'
INFO [2019-12-17 22:16:15] [username] Link: b'https://www.instagram.com/p/B6MCcGcC3tU/'
INFO [2019-12-17 22:16:15] [username] Description: b'Mal etwas anderes \xf0\x9f\x91\x80\xe2\x98\xba\xef\xb8\x8f Bald ist das komplette Video auf YouTube zu finden (n\xc3\xa4here Infos werden folgen). Vielen Dank an @patrick_jwki @thehuthlife und @christic_ f\xc3\xbcr das bereitstellen der Autos \xf0\x9f\x94\xa5\xf0\x9f\x98\x8d#carporn#cars#tuning#bagged#bmw#m2#m2competition#focusrs#ford#mk3#e92#m3#panasonic#cinematic#gh5s#dji#roninm#adobe#videography#music#bimmer#fordperformance#night#shooting#'
INFO [2019-12-17 22:16:15] [username] Location: b'K\xc3\xb6ln, Germany'
INFO [2019-12-17 22:16:51] [username] --> Image Liked!
INFO [2019-12-17 22:16:56] [username] --> Not commented
INFO [2019-12-17 22:16:57] [username] --> Not following
INFO [2019-12-17 22:16:58] [username] Like# [2/14]
INFO [2019-12-17 22:16:58] [username] https://www.instagram.com/p/B6MDK1wJ-Kb/
INFO [2019-12-17 22:17:01] [username] Image from: b'davs0'
INFO [2019-12-17 22:17:01] [username] Link: b'https://www.instagram.com/p/B6MDK1wJ-Kb/'
INFO [2019-12-17 22:17:01] [username] Description: b'Someone said cloud? \xf0\x9f\xa4\x94\xf0\x9f\xa4\xad\xf0\x9f\x98\x88 \xe2\x80\xa2\n\xe2\x80\xa2\n\xe2\x80\xa2\n\xe2\x80\xa2\n#bmw #bmwrepost #bmwm4 #bmwm4gts #f82 #bmwmrepost #bmwmsport #bmwmperformance #bmwmpower #bmwm4cs #austinyellow #davs0 #mpower_official #bmw_world_ua #bimmerworld #bmwfans #bmwfamily #bimmers #bmwpost #ultimatedrivingmachine #bmwgang #m3f80 #m5f90 #m4f82 #bmwmafia #bmwcrew #bmwlifestyle'
INFO [2019-12-17 22:17:34] [username] --> Image Liked!
INFO [2019-12-17 22:17:37] [username] --> Not commented
INFO [2019-12-17 22:17:38] [username] --> Not following
By default, InstaPy will like the first nine top posts in addition to your amount
value. In this case, that brings the total number of likes per tag to fourteen (nine top posts plus the five you specified in amount
).
Also note that InstaPy logs every action it takes. As you can see above, it mentions which post it liked as well as its link, description, location, and whether the bot commented on the post or followed the author.
You may have noticed that there are delays after almost every action. That’s by design. It prevents your profile from getting banned on Instagram.
Now, you probably don’t want your bot liking inappropriate posts. To prevent that from happening, you can use set_dont_like()
:
from instapy import InstaPy
session = InstaPy(username="<your_username>", password="<your_password>")
session.login()
session.like_by_tags(["bmw", "mercedes"], amount=5)
session.set_dont_like(["naked", "nsfw"])
With this change, posts that have the words naked
or nsfw
in their descriptions won’t be liked. You can flag any other words that you want your bot to avoid.
Next, you can tell the bot to not only like the posts but also to follow some of the authors of those posts. You can do that with set_do_follow()
:
from instapy import InstaPy
session = InstaPy(username="<your_username>", password="<your_password>")
session.login()
session.like_by_tags(["bmw", "mercedes"], amount=5)
session.set_dont_like(["naked", "nsfw"])
session.set_do_follow(True, percentage=50)
If you run the script now, then the bot will follow fifty percent of the users whose posts it liked. As usual, every action will be logged.
You can also leave some comments on the posts. There are two things that you need to do. First, enable commenting with set_do_comment()
:
from instapy import InstaPy
session = InstaPy(username="<your_username>", password="<your_password>")
session.login()
session.like_by_tags(["bmw", "mercedes"], amount=5)
session.set_dont_like(["naked", "nsfw"])
session.set_do_follow(True, percentage=50)
session.set_do_comment(True, percentage=50)
Next, tell the bot what comments to leave with set_comments()
:
from instapy import InstaPy
session = InstaPy(username="<your_username>", password="<your_password>")
session.login()
session.like_by_tags(["bmw", "mercedes"], amount=5)
session.set_dont_like(["naked", "nsfw"])
session.set_do_follow(True, percentage=50)
session.set_do_comment(True, percentage=50)
session.set_comments(["Nice!", "Sweet!", "Beautiful :heart_eyes:"])
Run the script and the bot will leave one of those three comments on half the posts that it interacts with.
Now that you’re done with the basic settings, it’s a good idea to end the session with end()
:
from instapy import InstaPy
session = InstaPy(username="<your_username>", password="<your_password>")
session.login()
session.like_by_tags(["bmw", "mercedes"], amount=5)
session.set_dont_like(["naked", "nsfw"])
session.set_do_follow(True, percentage=50)
session.set_do_comment(True, percentage=50)
session.set_comments(["Nice!", "Sweet!", "Beautiful :heart_eyes:"])
session.end()
This will close the browser, save the logs, and prepare a report that you can see in the console output.
InstaPy is a sizable project that has a lot of thoroughly documented features. The good news is that if you’re feeling comfortable with the features you used above, then the rest should feel pretty similar. This section will outline some of the more useful features of InstaPy.
You can’t scrape Instagram all day, every day. The service will quickly notice that you’re running a bot and will ban some of its actions. That’s why it’s a good idea to set quotas on some of your bot’s actions. Take the following for example:
session.set_quota_supervisor(enabled=True, peak_comments_daily=240, peak_comments_hourly=21)
The bot will keep commenting until it reaches its hourly and daily limits. It will resume commenting after the quota period has passed.
This feature allows you to run your bot without the GUI of the browser. This is super useful if you want to deploy your bot to a server where you may not have or need the graphical interface. It’s also less CPU intensive, so it improves performance. You can use it like so:
session = InstaPy(username='test', password='test', headless_browser=True)
Note that you set this flag when you initialize the InstaPy
object.
Earlier you saw how to ignore posts that contain inappropriate words in their descriptions. What if the description is good but the image itself is inappropriate? You can integrate your InstaPy bot with ClarifAI, which offers image and video recognition services:
session.set_use_clarifai(enabled=True, api_key='<your_api_key>')
session.clarifai_check_img_for(['nsfw'])
Now your bot won’t like or comment on any image that ClarifAI considers NSFW. You get 5,000 free API-calls per month.
It’s often a waste of time to interact with posts by people who have a lot of followers. In such cases, it’s a good idea to set some relationship bounds so that your bot doesn’t waste your precious computing resources:
session.set_relationship_bounds(enabled=True, max_followers=8500)
With this, your bot won’t interact with posts by users who have more than 8,500 followers.
For many more features and configurations in InstaPy, check out the documentation.
InstaPy allows you to automate your Instagram activities with minimal fuss and effort. It’s a very flexible tool with a lot of useful features.
In this tutorial, you learned:
Read the InstaPy documentation and experiment with your bot a little bit. Soon you’ll start getting new followers and likes with a minimal amount of effort. I gained a few new followers myself while writing this tutorial.
Maybe some of you do not agree it is a good way to grow your IG page by using follow for follow method but after a lot of researching I found the proper way to use this method.
I have done and used this strategy for a while and my page visits also followers started growing.
The majority of people failing because they randomly targeting the followers and as a result, they are not coming back to your page. So, the key is to find people those have same interests with you.
If you have a programming page go and search for IG pages which have big programming community and once you find one, don’t send follow requests to followers of this page. Because some of them are not active even maybe fake accounts. So, in order to gain active followers, go the last post of this page and find people who liked the post.
In order to query data from Instagram I am going to use the very cool, yet unofficial, Instagram API written by Pasha Lev.
**Note:**Before you test it make sure you verified your phone number in your IG account.
The program works pretty well so far but in case of any problems I have to put disclaimer statement here:
Disclaimer: This post published educational purposes only as well as to give general information about Instagram API. I am not responsible for any actions and you are taking your own risk.
Let’s start by installing and then logging in with API.
pip install InstagramApi
from InstagramAPI import InstagramAPI
api = InstagramAPI("username", "password")
api.login()
Once you run the program you will see “Login success!” in your console.
We are going to search for some username (your target page) then get most recent post from this user. Then, get users who liked this post. Unfortunately, I can’t find solution how to paginate users so right now it gets about last 500 user.
users_list = []
def get_likes_list(username):
api.login()
api.searchUsername(username)
result = api.LastJson
username_id = result['user']['pk'] # Get user ID
user_posts = api.getUserFeed(username_id) # Get user feed
result = api.LastJson
media_id = result['items'][0]['id'] # Get most recent post
api.getMediaLikers(media_id) # Get users who liked
users = api.LastJson['users']
for user in users: # Push users to list
users_list.append({'pk':user['pk'], 'username':user['username']})
Once we get the users list, it is time to follow these users.
IMPORTANT NOTE: set time limit as much as you can to avoid automation detection.
from time import sleep
following_users = []
def follow_users(users_list):
api.login()
api.getSelfUsersFollowing() # Get users which you are following
result = api.LastJson
for user in result['users']:
following_users.append(user['pk'])
for user in users_list:
if not user['pk'] in following_users: # if new user is not in your following users
print('Following @' + user['username'])
api.follow(user['pk'])
# after first test set this really long to avoid from suspension
sleep(20)
else:
print('Already following @' + user['username'])
sleep(10)
This function will look users which you are following then it will check if this user follows you as well. If user not following you then you are unfollowing as well.
follower_users = []
def unfollow_users():
api.login()
api.getSelfUserFollowers() # Get your followers
result = api.LastJson
for user in result['users']:
follower_users.append({'pk':user['pk'], 'username':user['username']})
api.getSelfUsersFollowing() # Get users which you are following
result = api.LastJson
for user in result['users']:
following_users.append({'pk':user['pk'],'username':user['username']})
for user in following_users:
if not user['pk'] in follower_users: # if the user not follows you
print('Unfollowing @' + user['username'])
api.unfollow(user['pk'])
# set this really long to avoid from suspension
sleep(20)
Here is the full code of this automation
import pprint
from time import sleep
from InstagramAPI import InstagramAPI
import pandas as pd
users_list = []
following_users = []
follower_users = []
class InstaBot:
def __init__(self):
self.api = InstagramAPI("your_username", "your_password")
def get_likes_list(self,username):
api = self.api
api.login()
api.searchUsername(username) #Gets most recent post from user
result = api.LastJson
username_id = result['user']['pk']
user_posts = api.getUserFeed(username_id)
result = api.LastJson
media_id = result['items'][0]['id']
api.getMediaLikers(media_id)
users = api.LastJson['users']
for user in users:
users_list.append({'pk':user['pk'], 'username':user['username']})
bot.follow_users(users_list)
def follow_users(self,users_list):
api = self.api
api.login()
api.getSelfUsersFollowing()
result = api.LastJson
for user in result['users']:
following_users.append(user['pk'])
for user in users_list:
if not user['pk'] in following_users:
print('Following @' + user['username'])
api.follow(user['pk'])
# set this really long to avoid from suspension
sleep(20)
else:
print('Already following @' + user['username'])
sleep(10)
def unfollow_users(self):
api = self.api
api.login()
api.getSelfUserFollowers()
result = api.LastJson
for user in result['users']:
follower_users.append({'pk':user['pk'], 'username':user['username']})
api.getSelfUsersFollowing()
result = api.LastJson
for user in result['users']:
following_users.append({'pk':user['pk'],'username':user['username']})
for user in following_users:
if not user['pk'] in [user['pk'] for user in follower_users]:
print('Unfollowing @' + user['username'])
api.unfollow(user['pk'])
# set this really long to avoid from suspension
sleep(20)
bot = InstaBot()
# To follow users run the function below
# change the username ('instagram') to your target username
bot.get_likes_list('instagram')
# To unfollow users uncomment and run the function below
# bot.unfollow_users()
it will look like this:
some extra functions to play with API:
def get_my_profile_details():
api.login()
api.getSelfUsernameInfo()
result = api.LastJson
username = result['user']['username']
full_name = result['user']['full_name']
profile_pic_url = result['user']['profile_pic_url']
followers = result['user']['follower_count']
following = result['user']['following_count']
media_count = result['user']['media_count']
df_profile = pd.DataFrame(
{'username':username,
'full name': full_name,
'profile picture URL':profile_pic_url,
'followers':followers,
'following':following,
'media count': media_count,
}, index=[0])
df_profile.to_csv('profile.csv', sep='\t', encoding='utf-8')
def get_my_feed():
image_urls = []
api.login()
api.getSelfUserFeed()
result = api.LastJson
# formatted_json_str = pprint.pformat(result)
# print(formatted_json_str)
if 'items' in result.keys():
for item in result['items'][0:5]:
if 'image_versions2' in item.keys():
image_url = item['image_versions2']['candidates'][1]['url']
image_urls.append(image_url)
df_feed = pd.DataFrame({
'image URL':image_urls
})
df_feed.to_csv('feed.csv', sep='\t', encoding='utf-8')
Let’s build an Instagram bot to gain more followers! — I know, I know. That doesn’t sound very ethical, does it? But it’s all justified for educational purposes.
Coding is a super power — we can all agree. That’s why I’ll leave it up to you to not abuse this power. And I trust you’re here to learn how it works. Otherwise, you’d be on GitHub cloning one of the countless Instagram bots there, right?
You’re convinced? — Alright, now let’s go back to unethical practices.
So here’s the deal, we want to build a bot in Python and Selenium that goes on the hashtags we specify, likes random posts, then follows the posters. It does that enough — we get follow backs. Simple as that.
Here’s a pretty twisted detail though: we want to keep track of the users we follow so the bot can unfollow them after the number of days we specify.
So first things first, I want to use a database to keep track of the username and the date added. You might as well save/load from/to a file, but we want this to be ready for more features in case we felt inspired in the future.
So make sure you create a database (I named mine instabot — but you can name it anything you like) and create a table called followed_users within the database with two fields (username, date_added)
Remember the installation path. You’ll need it.
You’ll also need the following python packages:
Alright, so first thing we’ll be doing is creating settings.json. Simply a .json file that will hold all of our settings so we don’t have to dive into the code every time we want to change something.
settings.json:
{
"db": {
"host": "localhost",
"user": "root",
"pass": "",
"database": "instabot"
},
"instagram": {
"user": "",
"pass": ""
},
"config": {
"days_to_unfollow": 1,
"likes_over": 150,
"check_followers_every": 3600,
"hashtags": []
}
}
As you can see, under “db”, we specify the database information. As I mentioned, I used “instabot”, but feel free to use whatever name you want.
You’ll also need to fill Instagram info under “instagram” so the bot can login into your account.
“config” is for our bot’s settings. Here’s what the fields mean:
days_to_unfollow: number of days before unfollowing users
likes_over: ignore posts if the number of likes is above this number
check_followers_every: number of seconds before checking if it’s time to unfollow any of the users
hashtags: a list of strings with the hashtag names the bot should be active on
Now, we want to take these settings and have them inside our code as constants.
Create Constants.py:
import json
INST_USER= INST_PASS= USER= PASS= HOST= DATABASE= POST_COMMENTS= ''
LIKES_LIMIT= DAYS_TO_UNFOLLOW= CHECK_FOLLOWERS_EVERY= 0
HASHTAGS= []
def init():
global INST_USER, INST_PASS, USER, PASS, HOST, DATABASE, LIKES_LIMIT, DAYS_TO_UNFOLLOW, CHECK_FOLLOWERS_EVERY, HASHTAGS
# read file
data = None
with open('settings.json', 'r') as myfile:
data = myfile.read()
obj = json.loads(data)
INST_USER = obj['instagram']['user']
INST_PASS = obj['instagram']['pass']
USER = obj['db']['user']
HOST = obj['db']['host']
PASS = obj['db']['pass']
DATABASE = obj['db']['database']
LIKES_LIMIT = obj['config']['likes_over']
CHECK_FOLLOWERS_EVERY = obj['config']['check_followers_every']
HASHTAGS = obj['config']['hashtags']
DAYS_TO_UNFOLLOW = obj['config']['days_to_unfollow']
the init() function we created reads the data from settings.json and feeds them into the constants we declared.
Alright, time for some architecture. Our bot will mainly operate from a python script with an init and update methods. Create BotEngine.py:
import Constants
def init(webdriver):
return
def update(webdriver):
return
We’ll be back later to put the logic here, but for now, we need an entry point.
Create our entry point, InstaBot.py:
from selenium import webdriver
import BotEngine
chromedriver_path = 'YOUR CHROMEDRIVER PATH'
webdriver = webdriver.Chrome(executable_path=chromedriver_path)
BotEngine.init(webdriver)
BotEngine.update(webdriver)
webdriver.close()
chromedriver_path = ‘YOUR CHROMEDRIVER PATH’ webdriver = webdriver.Chrome(executable_path=chromedriver_path)
BotEngine.init(webdriver)
BotEngine.update(webdriver)
webdriver.close()
Of course, you’ll need to swap “YOUR CHROMEDRIVER PATH” with your actual ChromeDriver path.
We need to create a helper script that will help us calculate elapsed days since a certain date (so we know if we should unfollow user)
Create TimeHelper.py:
import datetime
def days_since_date(n):
diff = datetime.datetime.now().date() - n
return diff.days
Create DBHandler.py. It’ll contain a class that handles connecting to the Database for us.
import mysql.connector
import Constants
class DBHandler:
def __init__(self):
DBHandler.HOST = Constants.HOST
DBHandler.USER = Constants.USER
DBHandler.DBNAME = Constants.DATABASE
DBHandler.PASSWORD = Constants.PASS
HOST = Constants.HOST
USER = Constants.USER
DBNAME = Constants.DATABASE
PASSWORD = Constants.PASS
@staticmethod
def get_mydb():
if DBHandler.DBNAME == '':
Constants.init()
db = DBHandler()
mydb = db.connect()
return mydb
def connect(self):
mydb = mysql.connector.connect(
host=DBHandler.HOST,
user=DBHandler.USER,
passwd=DBHandler.PASSWORD,
database = DBHandler.DBNAME
)
return mydb
As you can see, we’re using the constants we defined.
The class contains a static method get_mydb() that returns a database connection we can use.
Now, let’s define a DB user script that contains the DB operations we need to perform on the user.
Create DBUsers.py:
import datetime, TimeHelper
from DBHandler import *
import Constants
#delete user by username
def delete_user(username):
mydb = DBHandler.get_mydb()
cursor = mydb.cursor()
sql = "DELETE FROM followed_users WHERE username = '{0}'".format(username)
cursor.execute(sql)
mydb.commit()
#add new username
def add_user(username):
mydb = DBHandler.get_mydb()
cursor = mydb.cursor()
now = datetime.datetime.now().date()
cursor.execute("INSERT INTO followed_users(username, date_added) VALUES(%s,%s)",(username, now))
mydb.commit()
#check if any user qualifies to be unfollowed
def check_unfollow_list():
mydb = DBHandler.get_mydb()
cursor = mydb.cursor()
cursor.execute("SELECT * FROM followed_users")
results = cursor.fetchall()
users_to_unfollow = []
for r in results:
d = TimeHelper.days_since_date(r[1])
if d > Constants.DAYS_TO_UNFOLLOW:
users_to_unfollow.append(r[0])
return users_to_unfollow
#get all followed users
def get_followed_users():
users = []
mydb = DBHandler.get_mydb()
cursor = mydb.cursor()
cursor.execute("SELECT * FROM followed_users")
results = cursor.fetchall()
for r in results:
users.append(r[0])
return users
Alright, we’re about to start our bot. We’re creating a script called AccountAgent.py that will contain the agent behavior.
Import some modules, some of which we need for later and write a login function that will make use of our webdriver.
Notice that we have to keep calling the sleep function between actions. If we send too many requests quickly, the Instagram servers will be alarmed and will deny any requests you send.
from time import sleep
import datetime
import DBUsers, Constants
import traceback
import random
def login(webdriver):
#Open the instagram login page
webdriver.get('https://www.instagram.com/accounts/login/?source=auth_switcher')
#sleep for 3 seconds to prevent issues with the server
sleep(3)
#Find username and password fields and set their input using our constants
username = webdriver.find_element_by_name('username')
username.send_keys(Constants.INST_USER)
password = webdriver.find_element_by_name('password')
password.send_keys(Constants.INST_PASS)
#Get the login button
try:
button_login = webdriver.find_element_by_xpath(
'//*[@id="react-root"]/section/main/div/article/div/div[1]/div/form/div[4]/button')
except:
button_login = webdriver.find_element_by_xpath(
'//*[@id="react-root"]/section/main/div/article/div/div[1]/div/form/div[6]/button/div')
#sleep again
sleep(2)
#click login
button_login.click()
sleep(3)
#In case you get a popup after logging in, press not now.
#If not, then just return
try:
notnow = webdriver.find_element_by_css_selector(
'body > div.RnEpo.Yx5HN > div > div > div.mt3GC > button.aOOlW.HoLwm')
notnow.click()
except:
return
Also note how we’re getting elements with their xpath. To do so, right click on the element, click “Inspect”, then right click on the element again inside the inspector, and choose Copy->Copy XPath.
Another important thing to be aware of is that element hierarchy change with the page’s layout when you resize or stretch the window. That’s why we’re checking for two different xpaths for the login button.
Now go back to BotEngine.py, we’re ready to login.
Add more imports that we’ll need later and fill in the init function
import AccountAgent, DBUsers
import Constants
import datetime
def init(webdriver):
Constants.init()
AccountAgent.login(webdriver)
def update(webdriver):
return
If you run our entry script now (InstaBot.py) you’ll see the bot logging in.
Perfect, now let’s add a method that will allow us to follow people to AccountAgent.py:
def follow_people(webdriver):
#all the followed user
prev_user_list = DBUsers.get_followed_users()
#a list to store newly followed users
new_followed = []
#counters
followed = 0
likes = 0
#Iterate theough all the hashtags from the constants
for hashtag in Constants.HASHTAGS:
#Visit the hashtag
webdriver.get('https://www.instagram.com/explore/tags/' + hashtag+ '/')
sleep(5)
#Get the first post thumbnail and click on it
first_thumbnail = webdriver.find_element_by_xpath(
'//*[@id="react-root"]/section/main/article/div[1]/div/div/div[1]/div[1]/a/div')
first_thumbnail.click()
sleep(random.randint(1,3))
try:
#iterate over the first 200 posts in the hashtag
for x in range(1,200):
t_start = datetime.datetime.now()
#Get the poster's username
username = webdriver.find_element_by_xpath('/html/body/div[3]/div[2]/div/article/header/div[2]/div[1]/div[1]/h2/a').text
likes_over_limit = False
try:
#get number of likes and compare it to the maximum number of likes to ignore post
likes = int(webdriver.find_element_by_xpath(
'/html/body/div[3]/div[2]/div/article/div[2]/section[2]/div/div/button/span').text)
if likes > Constants.LIKES_LIMIT:
print("likes over {0}".format(Constants.LIKES_LIMIT))
likes_over_limit = True
print("Detected: {0}".format(username))
#If username isn't stored in the database and the likes are in the acceptable range
if username not in prev_user_list and not likes_over_limit:
#Don't press the button if the text doesn't say follow
if webdriver.find_element_by_xpath('/html/body/div[3]/div[2]/div/article/header/div[2]/div[1]/div[2]/button').text == 'Follow':
#Use DBUsers to add the new user to the database
DBUsers.add_user(username)
#Click follow
webdriver.find_element_by_xpath('/html/body/div[3]/div[2]/div/article/header/div[2]/div[1]/div[2]/button').click()
followed += 1
print("Followed: {0}, #{1}".format(username, followed))
new_followed.append(username)
# Liking the picture
button_like = webdriver.find_element_by_xpath(
'/html/body/div[3]/div[2]/div/article/div[2]/section[1]/span[1]/button')
button_like.click()
likes += 1
print("Liked {0}'s post, #{1}".format(username, likes))
sleep(random.randint(5, 18))
# Next picture
webdriver.find_element_by_link_text('Next').click()
sleep(random.randint(20, 30))
except:
traceback.print_exc()
continue
t_end = datetime.datetime.now()
#calculate elapsed time
t_elapsed = t_end - t_start
print("This post took {0} seconds".format(t_elapsed.total_seconds()))
except:
traceback.print_exc()
continue
#add new list to old list
for n in range(0, len(new_followed)):
prev_user_list.append(new_followed[n])
print('Liked {} photos.'.format(likes))
print('Followed {} new people.'.format(followed))
It’s pretty long, but generally here’s the steps of the algorithm:
For every hashtag in the hashtag constant list:
Now we might as well implement the unfollow method, hopefully the engine will be feeding us the usernames to unfollow in a list:
def unfollow_people(webdriver, people):
#if only one user, append in a list
if not isinstance(people, (list,)):
p = people
people = []
people.append(p)
for user in people:
try:
webdriver.get('https://www.instagram.com/' + user + '/')
sleep(5)
unfollow_xpath = '//*[@id="react-root"]/section/main/div/header/section/div[1]/div[1]/span/span[1]/button'
unfollow_confirm_xpath = '/html/body/div[3]/div/div/div[3]/button[1]'
if webdriver.find_element_by_xpath(unfollow_xpath).text == "Following":
sleep(random.randint(4, 15))
webdriver.find_element_by_xpath(unfollow_xpath).click()
sleep(2)
webdriver.find_element_by_xpath(unfollow_confirm_xpath).click()
sleep(4)
DBUsers.delete_user(user)
except Exception:
traceback.print_exc()
continue
Now we can finally go back and finish the bot by implementing the rest of BotEngine.py:
import AccountAgent, DBUsers
import Constants
import datetime
def init(webdriver):
Constants.init()
AccountAgent.login(webdriver)
def update(webdriver):
#Get start of time to calculate elapsed time later
start = datetime.datetime.now()
#Before the loop, check if should unfollow anyone
_check_follow_list(webdriver)
while True:
#Start following operation
AccountAgent.follow_people(webdriver)
#Get the time at the end
end = datetime.datetime.now()
#How much time has passed?
elapsed = end - start
#If greater than our constant to check on
#followers, check on followers
if elapsed.total_seconds() >= Constants.CHECK_FOLLOWERS_EVERY:
#reset the start variable to now
start = datetime.datetime.now()
#check on followers
_check_follow_list(webdriver)
def _check_follow_list(webdriver):
print("Checking for users to unfollow")
#get the unfollow list
users = DBUsers.check_unfollow_list()
#if there's anyone in the list, start unfollowing operation
if len(users) > 0:
AccountAgent.unfollow_people(webdriver, users)
And that’s it — now you have yourself a fully functional Instagram bot built with Python and Selenium. There are many possibilities for you to explore now, so make sure you’re using this newly gained skill to solve real life problems!
You can get the source code for the whole project from this GitHub repository.
Here we build a simple bot using some simple Python which beginner to intermediate coders can follow.
Here’s the code on GitHub
https://github.com/aj-4/ig-followers
Source Code: https://github.com/jg-fisher/instagram-bot
How to Get Instagram Followers/Likes Using Python
In this video I show you how to program your own Instagram Bot using Python and Selenium.
https://www.youtube.com/watch?v=BGU2X5lrz9M
Code Link:
from selenium import webdriver
from selenium.webdriver.common.keys import Keys
import time
import random
import sys
def print_same_line(text):
sys.stdout.write('\r')
sys.stdout.flush()
sys.stdout.write(text)
sys.stdout.flush()
class InstagramBot:
def __init__(self, username, password):
self.username = username
self.password = password
self.driver = webdriver.Chrome()
def closeBrowser(self):
self.driver.close()
def login(self):
driver = self.driver
driver.get("https://www.instagram.com/")
time.sleep(2)
login_button = driver.find_element_by_xpath("//a[@href='/accounts/login/?source=auth_switcher']")
login_button.click()
time.sleep(2)
user_name_elem = driver.find_element_by_xpath("//input[@name='username']")
user_name_elem.clear()
user_name_elem.send_keys(self.username)
passworword_elem = driver.find_element_by_xpath("//input[@name='password']")
passworword_elem.clear()
passworword_elem.send_keys(self.password)
passworword_elem.send_keys(Keys.RETURN)
time.sleep(2)
def like_photo(self, hashtag):
driver = self.driver
driver.get("https://www.instagram.com/explore/tags/" + hashtag + "/")
time.sleep(2)
# gathering photos
pic_hrefs = []
for i in range(1, 7):
try:
driver.execute_script("window.scrollTo(0, document.body.scrollHeight);")
time.sleep(2)
# get tags
hrefs_in_view = driver.find_elements_by_tag_name('a')
# finding relevant hrefs
hrefs_in_view = [elem.get_attribute('href') for elem in hrefs_in_view
if '.com/p/' in elem.get_attribute('href')]
# building list of unique photos
[pic_hrefs.append(href) for href in hrefs_in_view if href not in pic_hrefs]
# print("Check: pic href length " + str(len(pic_hrefs)))
except Exception:
continue
# Liking photos
unique_photos = len(pic_hrefs)
for pic_href in pic_hrefs:
driver.get(pic_href)
time.sleep(2)
driver.execute_script("window.scrollTo(0, document.body.scrollHeight);")
try:
time.sleep(random.randint(2, 4))
like_button = lambda: driver.find_element_by_xpath('//span[@aria-label="Like"]').click()
like_button().click()
for second in reversed(range(0, random.randint(18, 28))):
print_same_line("#" + hashtag + ': unique photos left: ' + str(unique_photos)
+ " | Sleeping " + str(second))
time.sleep(1)
except Exception as e:
time.sleep(2)
unique_photos -= 1
if __name__ == "__main__":
username = "USERNAME"
password = "PASSWORD"
ig = InstagramBot(username, password)
ig.login()
hashtags = ['amazing', 'beautiful', 'adventure', 'photography', 'nofilter',
'newyork', 'artsy', 'alumni', 'lion', 'best', 'fun', 'happy',
'art', 'funny', 'me', 'followme', 'follow', 'cinematography', 'cinema',
'love', 'instagood', 'instagood', 'followme', 'fashion', 'sun', 'scruffy',
'street', 'canon', 'beauty', 'studio', 'pretty', 'vintage', 'fierce']
while True:
try:
# Choose a random tag from the list of tags
tag = random.choice(hashtags)
ig.like_photo(tag)
except Exception:
ig.closeBrowser()
time.sleep(60)
ig = InstagramBot(username, password)
ig.login()
Build An INSTAGRAM Bot With Python That Gets You Followers
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1657081614
In this article, We will show how we can use python to automate Excel . A useful Python library is Openpyxl which we will learn to do Excel Automation
Openpyxl is a Python library that is used to read from an Excel file or write to an Excel file. Data scientists use Openpyxl for data analysis, data copying, data mining, drawing charts, styling sheets, adding formulas, and more.
Workbook: A spreadsheet is represented as a workbook in openpyxl. A workbook consists of one or more sheets.
Sheet: A sheet is a single page composed of cells for organizing data.
Cell: The intersection of a row and a column is called a cell. Usually represented by A1, B5, etc.
Row: A row is a horizontal line represented by a number (1,2, etc.).
Column: A column is a vertical line represented by a capital letter (A, B, etc.).
Openpyxl can be installed using the pip command and it is recommended to install it in a virtual environment.
pip install openpyxl
We start by creating a new spreadsheet, which is called a workbook in Openpyxl. We import the workbook module from Openpyxl and use the function Workbook()
which creates a new workbook.
from openpyxl
import Workbook
#creates a new workbook
wb = Workbook()
#Gets the first active worksheet
ws = wb.active
#creating new worksheets by using the create_sheet method
ws1 = wb.create_sheet("sheet1", 0) #inserts at first position
ws2 = wb.create_sheet("sheet2") #inserts at last position
ws3 = wb.create_sheet("sheet3", -1) #inserts at penultimate position
#Renaming the sheet
ws.title = "Example"
#save the workbook
wb.save(filename = "example.xlsx")
We load the file using the function load_Workbook()
which takes the filename as an argument. The file must be saved in the same working directory.
#loading a workbook
wb = openpyxl.load_workbook("example.xlsx")
#getting sheet names
wb.sheetnames
result = ['sheet1', 'Sheet', 'sheet3', 'sheet2']
#getting a particular sheet
sheet1 = wb["sheet2"]
#getting sheet title
sheet1.title
result = 'sheet2'
#Getting the active sheet
sheetactive = wb.active
result = 'sheet1'
#get a cell from the sheet
sheet1["A1"] <
Cell 'Sheet1'.A1 >
#get the cell value
ws["A1"].value 'Segment'
#accessing cell using row and column and assigning a value
d = ws.cell(row = 4, column = 2, value = 10)
d.value
10
#looping through each row and column
for x in range(1, 5):
for y in range(1, 5):
print(x, y, ws.cell(row = x, column = y)
.value)
#getting the highest row number
ws.max_row
701
#getting the highest column number
ws.max_column
19
There are two functions for iterating through rows and columns.
Iter_rows() => returns the rows
Iter_cols() => returns the columns {
min_row = 4, max_row = 5, min_col = 2, max_col = 5
} => This can be used to set the boundaries
for any iteration.
Example:
#iterating rows
for row in ws.iter_rows(min_row = 2, max_col = 3, max_row = 3):
for cell in row:
print(cell) <
Cell 'Sheet1'.A2 >
<
Cell 'Sheet1'.B2 >
<
Cell 'Sheet1'.C2 >
<
Cell 'Sheet1'.A3 >
<
Cell 'Sheet1'.B3 >
<
Cell 'Sheet1'.C3 >
#iterating columns
for col in ws.iter_cols(min_row = 2, max_col = 3, max_row = 3):
for cell in col:
print(cell) <
Cell 'Sheet1'.A2 >
<
Cell 'Sheet1'.A3 >
<
Cell 'Sheet1'.B2 >
<
Cell 'Sheet1'.B3 >
<
Cell 'Sheet1'.C2 >
<
Cell 'Sheet1'.C3 >
To get all the rows of the worksheet we use the method worksheet.rows and to get all the columns of the worksheet we use the method worksheet.columns. Similarly, to iterate only through the values we use the method worksheet.values.
Example:
for row in ws.values:
for value in row:
print(value)
Writing to a workbook can be done in many ways such as adding a formula, adding charts, images, updating cell values, inserting rows and columns, etc… We will discuss each of these with an example.
#creates a new workbook
wb = openpyxl.Workbook()
#saving the workbook
wb.save("new.xlsx")
#creating a new sheet
ws1 = wb.create_sheet(title = "sheet 2")
#creating a new sheet at index 0
ws2 = wb.create_sheet(index = 0, title = "sheet 0")
#checking the sheet names
wb.sheetnames['sheet 0', 'Sheet', 'sheet 2']
#deleting a sheet
del wb['sheet 0']
#checking sheetnames
wb.sheetnames['Sheet', 'sheet 2']
#checking the sheet value
ws['B2'].value
null
#adding value to cell
ws['B2'] = 367
#checking value
ws['B2'].value
367
We often require formulas to be included in our Excel datasheet. We can easily add formulas using the Openpyxl module just like you add values to a cell.
For example:
import openpyxl
from openpyxl
import Workbook
wb = openpyxl.load_workbook("new1.xlsx")
ws = wb['Sheet']
ws['A9'] = '=SUM(A2:A8)'
wb.save("new2.xlsx")
The above program will add the formula (=SUM(A2:A8)) in cell A9. The result will be as below.
Two or more cells can be merged to a rectangular area using the method merge_cells(), and similarly, they can be unmerged using the method unmerge_cells().
For example:
Merge cells
#merge cells B2 to C9
ws.merge_cells('B2:C9')
ws['B2'] = "Merged cells"
Adding the above code to the previous example will merge cells as below.
#unmerge cells B2 to C9
ws.unmerge_cells('B2:C9')
The above code will unmerge cells from B2 to C9.
To insert an image we import the image function from the module openpyxl.drawing.image. We then load our image and add it to the cell as shown in the below example.
Example:
import openpyxl
from openpyxl
import Workbook
from openpyxl.drawing.image
import Image
wb = openpyxl.load_workbook("new1.xlsx")
ws = wb['Sheet']
#loading the image(should be in same folder)
img = Image('logo.png')
ws['A1'] = "Adding image"
#adjusting size
img.height = 130
img.width = 200
#adding img to cell A3
ws.add_image(img, 'A3')
wb.save("new2.xlsx")
Result:
Charts are essential to show a visualization of data. We can create charts from Excel data using the Openpyxl module chart. Different forms of charts such as line charts, bar charts, 3D line charts, etc., can be created. We need to create a reference that contains the data to be used for the chart, which is nothing but a selection of cells (rows and columns). I am using sample data to create a 3D bar chart in the below example:
Example
import openpyxl
from openpyxl
import Workbook
from openpyxl.chart
import BarChart3D, Reference, series
wb = openpyxl.load_workbook("example.xlsx")
ws = wb.active
values = Reference(ws, min_col = 3, min_row = 2, max_col = 3, max_row = 40)
chart = BarChart3D()
chart.add_data(values)
ws.add_chart(chart, "E3")
wb.save("MyChart.xlsx")
Result
Welcome to another video! In this video, We will cover how we can use python to automate Excel. I'll be going over everything from creating workbooks to accessing individual cells and stylizing cells. There is a ton of things that you can do with Excel but I'll just be covering the core/base things in OpenPyXl.
⭐️ Timestamps ⭐️
00:00 | Introduction
02:14 | Installing openpyxl
03:19 | Testing Installation
04:25 | Loading an Existing Workbook
06:46 | Accessing Worksheets
07:37 | Accessing Cell Values
08:58 | Saving Workbooks
09:52 | Creating, Listing and Changing Sheets
11:50 | Creating a New Workbook
12:39 | Adding/Appending Rows
14:26 | Accessing Multiple Cells
20:46 | Merging Cells
22:27 | Inserting and Deleting Rows
23:35 | Inserting and Deleting Columns
24:48 | Copying and Moving Cells
26:06 | Practical Example, Formulas & Cell Styling
📄 Resources 📄
OpenPyXL Docs: https://openpyxl.readthedocs.io/en/stable/
Code Written in This Tutorial: https://github.com/techwithtim/ExcelPythonTutorial
Subscribe: https://www.youtube.com/c/TechWithTim/featured