Mary  Turcotte

Mary Turcotte

1657062000

Rollup Plugin Bower Resolve: Use The Bower Resolution Algorithm

rollup-plugin-bower-resolve

Locate modules using the bower resolution algorithm for using third party modules in your bower component directory.

Installation

npm install --save-dev rollup-plugin-bower-resolve

Usage

import { rollup } from 'rollup';
import bowerResolve from 'rollup-plugin-bower-resolve';

rollup({
  entry: 'main.js',
  plugins: [
    bowerResolve({
      // The working directory to use with bower (i.e the directory where
      // the `bower.json` is stored).
      // Default is `process.cwd()`.
      cwd: '/tmp',

      // Use `bower` offline.
      // Default is `true`.
      offline: false,

      // Use "module" field for ES6 module if possible, default is `true`.
      // See: https://github.com/rollup/rollup/wiki/pkg.module
      module: true,

      // Use "jsnext:main" field for ES6 module if possible, default is `true`.
      // This field should not be used, use `module` entry instead, but it is `true`
      // by default because of legacy packages.
      // See: https://github.com/rollup/rollup/wiki/jsnext:main
      jsnext: true,

      // if there's something your bundle requires that you DON'T
      // want to include, add it to 'skip'
      skip: [ 'some-big-dependency' ],  // Default: []

      // Override path to main file (relative to the module directory).
      override: {
        lodash: 'dist/lodash.js'
      }
    })
  ]
}).then( bundle => bundle.write({ dest: 'bundle.js', format: 'iife' }) );

This plugin may be used with rollup-plugin-commonjs to support non ES6 module:

import { rollup } from 'rollup';
import bowerResolve from 'rollup-plugin-bower-resolve';
import commonjs from 'rollup-plugin-commonjs';

rollup({
  entry: 'main.js',
  plugins: [
    bowerResolve(),
    commonjs()
  ]
}).then(bundle => bundle.write({
  dest: 'bundle.js',
  moduleName: 'MyModule',
  format: 'iife'
})).catch(err => console.log(err.stack));

Changelog

  • 2.0.1
    • Add engines field in package.json file.
  • 2.0.0
    • Add support for rollup 2.x.x
    • Remove support for node < 10.0.0
  • 1.0.1
    • Add engines field in package.json file.
  • 1.0.0
    • Remove support for rollup < 1.0.0.
    • Remove support for node < 6.0.0
  • 0.6.0
    • Dependency updates.
  • 0.5.0
    • Fix importing main entry point when it is located in a sub directory.
    • Dependency updates.
  • 0.4.0
    • Fix offline mode (and add options to disable offline).
    • Add cwd option.
    • Fix transitive dependency resolution.
  • 0.3.0
    • Add module option
    • Add jsnext option
  • 0.2.0
    • List dependencies once

Author: mjeanroy
Source code: https://github.com/mjeanroy/rollup-plugin-bower-resolve
License: MIT license

#algorithm  #Rollup #javascript 

What is GEEK

Buddha Community

Rollup Plugin Bower Resolve: Use The Bower Resolution Algorithm
Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

Mary  Turcotte

Mary Turcotte

1657062000

Rollup Plugin Bower Resolve: Use The Bower Resolution Algorithm

rollup-plugin-bower-resolve

Locate modules using the bower resolution algorithm for using third party modules in your bower component directory.

Installation

npm install --save-dev rollup-plugin-bower-resolve

Usage

import { rollup } from 'rollup';
import bowerResolve from 'rollup-plugin-bower-resolve';

rollup({
  entry: 'main.js',
  plugins: [
    bowerResolve({
      // The working directory to use with bower (i.e the directory where
      // the `bower.json` is stored).
      // Default is `process.cwd()`.
      cwd: '/tmp',

      // Use `bower` offline.
      // Default is `true`.
      offline: false,

      // Use "module" field for ES6 module if possible, default is `true`.
      // See: https://github.com/rollup/rollup/wiki/pkg.module
      module: true,

      // Use "jsnext:main" field for ES6 module if possible, default is `true`.
      // This field should not be used, use `module` entry instead, but it is `true`
      // by default because of legacy packages.
      // See: https://github.com/rollup/rollup/wiki/jsnext:main
      jsnext: true,

      // if there's something your bundle requires that you DON'T
      // want to include, add it to 'skip'
      skip: [ 'some-big-dependency' ],  // Default: []

      // Override path to main file (relative to the module directory).
      override: {
        lodash: 'dist/lodash.js'
      }
    })
  ]
}).then( bundle => bundle.write({ dest: 'bundle.js', format: 'iife' }) );

This plugin may be used with rollup-plugin-commonjs to support non ES6 module:

import { rollup } from 'rollup';
import bowerResolve from 'rollup-plugin-bower-resolve';
import commonjs from 'rollup-plugin-commonjs';

rollup({
  entry: 'main.js',
  plugins: [
    bowerResolve(),
    commonjs()
  ]
}).then(bundle => bundle.write({
  dest: 'bundle.js',
  moduleName: 'MyModule',
  format: 'iife'
})).catch(err => console.log(err.stack));

Changelog

  • 2.0.1
    • Add engines field in package.json file.
  • 2.0.0
    • Add support for rollup 2.x.x
    • Remove support for node < 10.0.0
  • 1.0.1
    • Add engines field in package.json file.
  • 1.0.0
    • Remove support for rollup < 1.0.0.
    • Remove support for node < 6.0.0
  • 0.6.0
    • Dependency updates.
  • 0.5.0
    • Fix importing main entry point when it is located in a sub directory.
    • Dependency updates.
  • 0.4.0
    • Fix offline mode (and add options to disable offline).
    • Add cwd option.
    • Fix transitive dependency resolution.
  • 0.3.0
    • Add module option
    • Add jsnext option
  • 0.2.0
    • List dependencies once

Author: mjeanroy
Source code: https://github.com/mjeanroy/rollup-plugin-bower-resolve
License: MIT license

#algorithm  #Rollup #javascript 

Why Use WordPress? What Can You Do With WordPress?

Can you use WordPress for anything other than blogging? To your surprise, yes. WordPress is more than just a blogging tool, and it has helped thousands of websites and web applications to thrive. The use of WordPress powers around 40% of online projects, and today in our blog, we would visit some amazing uses of WordPress other than blogging.
What Is The Use Of WordPress?

WordPress is the most popular website platform in the world. It is the first choice of businesses that want to set a feature-rich and dynamic Content Management System. So, if you ask what WordPress is used for, the answer is – everything. It is a super-flexible, feature-rich and secure platform that offers everything to build unique websites and applications. Let’s start knowing them:

1. Multiple Websites Under A Single Installation
WordPress Multisite allows you to develop multiple sites from a single WordPress installation. You can download WordPress and start building websites you want to launch under a single server. Literally speaking, you can handle hundreds of sites from one single dashboard, which now needs applause.
It is a highly efficient platform that allows you to easily run several websites under the same login credentials. One of the best things about WordPress is the themes it has to offer. You can simply download them and plugin for various sites and save space on sites without losing their speed.

2. WordPress Social Network
WordPress can be used for high-end projects such as Social Media Network. If you don’t have the money and patience to hire a coder and invest months in building a feature-rich social media site, go for WordPress. It is one of the most amazing uses of WordPress. Its stunning CMS is unbeatable. And you can build sites as good as Facebook or Reddit etc. It can just make the process a lot easier.
To set up a social media network, you would have to download a WordPress Plugin called BuddyPress. It would allow you to connect a community page with ease and would provide all the necessary features of a community or social media. It has direct messaging, activity stream, user groups, extended profiles, and so much more. You just have to download and configure it.
If BuddyPress doesn’t meet all your needs, don’t give up on your dreams. You can try out WP Symposium or PeepSo. There are also several themes you can use to build a social network.

3. Create A Forum For Your Brand’s Community
Communities are very important for your business. They help you stay in constant connection with your users and consumers. And allow you to turn them into a loyal customer base. Meanwhile, there are many good technologies that can be used for building a community page – the good old WordPress is still the best.
It is the best community development technology. If you want to build your online community, you need to consider all the amazing features you get with WordPress. Plugins such as BB Press is an open-source, template-driven PHP/ MySQL forum software. It is very simple and doesn’t hamper the experience of the website.
Other tools such as wpFoRo and Asgaros Forum are equally good for creating a community blog. They are lightweight tools that are easy to manage and integrate with your WordPress site easily. However, there is only one tiny problem; you need to have some technical knowledge to build a WordPress Community blog page.

4. Shortcodes
Since we gave you a problem in the previous section, we would also give you a perfect solution for it. You might not know to code, but you have shortcodes. Shortcodes help you execute functions without having to code. It is an easy way to build an amazing website, add new features, customize plugins easily. They are short lines of code, and rather than memorizing multiple lines; you can have zero technical knowledge and start building a feature-rich website or application.
There are also plugins like Shortcoder, Shortcodes Ultimate, and the Basics available on WordPress that can be used, and you would not even have to remember the shortcodes.

5. Build Online Stores
If you still think about why to use WordPress, use it to build an online store. You can start selling your goods online and start selling. It is an affordable technology that helps you build a feature-rich eCommerce store with WordPress.
WooCommerce is an extension of WordPress and is one of the most used eCommerce solutions. WooCommerce holds a 28% share of the global market and is one of the best ways to set up an online store. It allows you to build user-friendly and professional online stores and has thousands of free and paid extensions. Moreover as an open-source platform, and you don’t have to pay for the license.
Apart from WooCommerce, there are Easy Digital Downloads, iThemes Exchange, Shopify eCommerce plugin, and so much more available.

6. Security Features
WordPress takes security very seriously. It offers tons of external solutions that help you in safeguarding your WordPress site. While there is no way to ensure 100% security, it provides regular updates with security patches and provides several plugins to help with backups, two-factor authorization, and more.
By choosing hosting providers like WP Engine, you can improve the security of the website. It helps in threat detection, manage patching and updates, and internal security audits for the customers, and so much more.

Read More

#use of wordpress #use wordpress for business website #use wordpress for website #what is use of wordpress #why use wordpress #why use wordpress to build a website

How To Customize WordPress Plugins? (4 Easy Ways To Do)

This is image title
WordPress needs no introduction. It has been in the world for quite a long time. And up till now, it has given a tough fight to leading web development technology. The main reason behind its remarkable success is, it is highly customizable and also SEO-friendly. Other benefits include open-source technology, security, user-friendliness, and the thousands of free plugins it offers.

Talking of WordPress plugins, are a piece of software that enables you to add more features to the website. They are easy to integrate into your website and don’t hamper the performance of the site. WordPress, as a leading technology, has to offer many out-of-the-box plugins.

However, not always the WordPress would be able to meet your all needs. Hence you have to customize the WordPress plugin to provide you the functionality you wished. WordPress Plugins are easy to install and customize. You don’t have to build the solution from scratch and that’s one of the reasons why small and medium-sized businesses love it. It doesn’t need a hefty investment or the hiring of an in-house development team. You can use the core functionality of the plugin and expand it as your like.

In this blog, we would be talking in-depth about plugins and how to customize WordPress plugins to improve the functionality of your web applications.

What Is The Working Of The WordPress Plugins?

Developing your own plugin requires you to have some knowledge of the way they work. It ensures the better functioning of the customized plugins and avoids any mistakes that can hamper the experience on your site.

1. Hooks

Plugins operate primarily using hooks. As a hook attaches you to something, the same way a feature or functionality is hooked to your website. The piece of code interacts with the other components present on the website. There are two types of hooks: a. Action and b. Filter.

A. Action

If you want something to happen at a particular time, you need to use a WordPress “action” hook. With actions, you can add, change and improve the functionality of your plugin. It allows you to attach a new action that can be triggered by your users on the website.

There are several predefined actions available on WordPress, custom WordPress plugin development also allows you to develop your own action. This way you can make your plugin function as your want. It also allows you to set values for which the hook function. The add_ action function will then connect that function to a specific action.

B. Filters

They are the type of hooks that are accepted to a single variable or a series of variables. It sends them back after they have modified it. It allows you to change the content displayed to the user.

You can add the filter on your website with the apply_filter function, then you can define the filter under the function. To add a filter hook on the website, you have to add the $tag (the filter name) and $value (the filtered value or variable), this allows the hook to work. Also, you can add extra function values under $var.

Once you have made your filter, you can execute it with the add_filter function. This will activate your filter and would work when a specific function is triggered. You can also manipulate the variable and return it.

2. Shortcodes

Shortcodes are a good way to create and display the custom functionality of your website to visitors. They are client-side bits of code. They can be placed in the posts and pages like in the menu and widgets, etc.

There are many plugins that use shortcodes. By creating your very own shortcode, you too can customize the WordPress plugin. You can create your own shortcode with the add_shortcode function. The name of the shortcode that you use would be the first variable and the second variable would be the output of it when it is triggered. The output can be – attributes, content, and name.

3. Widgets

Other than the hooks and shortcodes, you can use the widgets to add functionality to the site. WordPress Widgets are a good way to create a widget by extending the WP_Widget class. They render a user-friendly experience, as they have an object-oriented design approach and the functions and values are stored in a single entity.

How To Customize WordPress Plugins?

There are various methods to customize the WordPress plugins. Depending on your need, and the degree of customization you wish to make in the plugin, choose the right option for you. Also, don’t forget to keep in mind that it requires a little bit of technical knowledge too. So find an expert WordPress plugin development company in case you lack the knowledge to do it by yourself.

1. Hire A Plugin Developer3
This is image title

One of the best ways to customize a WordPress plugin is by hiring a plugin developer. There are many plugin developers listed in the WordPress directory. You can contact them and collaborate with world-class WordPress developers. It is quite easy to find a WordPress plugin developer.

Since it is not much work and doesn’t pay well or for the long term a lot of developers would be unwilling to collaborate but, you will eventually find people.

2. Creating A Supporting Plugin

If you are looking for added functionality in an already existing plugin go for this option. It is a cheap way to meet your needs and creating a supporting plugin takes very little time as it has very limited needs. Furthermore, you can extend a plugin to a current feature set without altering its base code.

However, to do so, you have to hire a WordPress developer as it also requires some technical knowledge.

3. Use Custom Hooks

Use the WordPress hooks to integrate some other feature into an existing plugin. You can add an action or a filter as per your need and improve the functionality of the website.

If the plugin you want to customize has the hook, you don’t have to do much to customize it. You can write your own plugin that works with these hooks. This way you don’t have to build a WordPress plugin right from scratch. If the hook is not present in the plugin code, you can contact a WordPress developer or write the code yourself. It may take some time, but it works.

Once the hook is added, you just have to manually patch each one upon the release of the new plugin update.

4. Override Callbacks

The last way to customize WordPress plugins is by override callbacks. You can alter the core functionality of the WordPress plugin with this method. You can completely change the way it functions with your website. It is a way to completely transform the plugin. By adding your own custom callbacks, you can create the exact functionality you desire.

We suggest you go for a web developer proficient in WordPress as this requires a good amount of technical knowledge and the working of a plugin.

Read More

#customize wordpress plugins #how to customize plugins in wordpress #how to customize wordpress plugins #how to edit plugins in wordpress #how to edit wordpress plugins #wordpress plugin customization

Josefa  Corwin

Josefa Corwin

1659736920

Mailboxer: A Rails Gem to Send Messages inside A Web Application

Mailboxer

This project is based on the need for a private message system for ging / social_stream. Instead of creating our core message system heavily dependent on our development, we are trying to implement a generic and potent messaging gem.

After looking for a good gem to use we noticed the lack of messaging gems and functionality in them. Mailboxer tries to fill this void delivering a powerful and flexible message system. It supports the use of conversations with two or more participants, sending notifications to recipients (intended to be used as system notifications “Your picture has new comments”, “John Doe has updated his document”, etc.), and emailing the messageable model (if configured to do so). It has a complete implementation of a Mailbox object for each messageable with inbox, sentbox and trash.

The gem is constantly growing and improving its functionality. As it is used with our parallel development ging / social_stream we are finding and fixing bugs continously. If you want some functionality not supported yet or marked as TODO, you can create an issue to ask for it. It will be great feedback for us, and we will know what you may find useful in the gem.

Mailboxer was born from the great, but outdated, code from lpsergi / acts_as_messageable.

We are now working to make exhaustive documentation and some wiki pages in order to make it even easier to use the gem to its full potential. Please, give us some time if you find something missing or ask for it. You can also find us on the Gitter room for this repo. Join us there to talk.

Installation

Add to your Gemfile:

gem 'mailboxer'

Then run:

$ bundle install

Run install script:

$ rails g mailboxer:install

And don't forget to migrate your database:

$ rake db:migrate

You can also generate email views:

$ rails g mailboxer:views

Upgrading

If upgrading from 0.11.0 to 0.12.0, run the following generators:

$ rails generate mailboxer:namespacing_compatibility
$ rails generate mailboxer:install -s

Then, migrate your database:

$ rake db:migrate

Requirements & Settings

Emails

We are now adding support for sending emails when a Notification or a Message is sent to one or more recipients. You should modify the mailboxer initializer (/config/initializer/mailboxer.rb) to edit these settings:

Mailboxer.setup do |config|
  #Enables or disables email sending for Notifications and Messages
  config.uses_emails = true
  #Configures the default `from` address for the email sent for Messages and Notifications of Mailboxer
  config.default_from = "no-reply@dit.upm.es"
  ...
end

You can change the way in which emails are delivered by specifying a custom implementation of notification and message mailers:

Mailboxer.setup do |config|
  config.notification_mailer = CustomNotificationMailer
  config.message_mailer = CustomMessageMailer
  ...
end

If you have subclassed the Mailboxer::Notification class, you can specify the mailers using a member method:

class NewDocumentNotification < Mailboxer::Notification
  def mailer_class
    NewDocumentNotificationMailer
  end
end

class NewCommentNotification < Mailboxer::Notification
  def mailer_class
    NewDocumentNotificationMailer
  end
end

Otherwise, the mailer class will be determined by appending 'Mailer' to the mailable class name.

User identities

Users must have an identity defined by a name and an email. We must ensure that Messageable models have some specific methods. These methods are:

#Returning any kind of identification you want for the model
def name
  return "You should add method :name in your Messageable model"
end
#Returning the email address of the model if an email should be sent for this object (Message or Notification).
#If no mail has to be sent, return nil.
def mailboxer_email(object)
  #Check if an email should be sent for that object
  #if true
  return "define_email@on_your.model"
  #if false
  #return nil
end

These names are explicit enough to avoid colliding with other methods, but as long as you need to change them you can do it by using mailboxer initializer (/config/initializer/mailboxer.rb). Just add or uncomment the following lines:

Mailboxer.setup do |config|
  # ...
  #Configures the methods needed by mailboxer
  config.email_method = :mailboxer_email
  config.name_method = :name
  config.notify_method = :notify
  # ...
end

You may change whatever you want or need. For example:

config.email_method = :notification_email
config.name_method = :display_name
config.notify_method = :notify_mailboxer

Will use the method notification_email(object) instead of mailboxer_email(object), display_name for name and notify_mailboxer for notify.

Using default or custom method names, if your model doesn't implement them, Mailboxer will use dummy methods so as to notify you of missing methods rather than crashing.

Preparing your models

In your model:

class User < ActiveRecord::Base
  acts_as_messageable
end

You are not limited to the User model. You can use Mailboxer in any other model and use it in several different models. If you have ducks and cylons in your application and you want to exchange messages as if they were the same, just add acts_as_messageable to each one and you will be able to send duck-duck, duck-cylon, cylon-duck and cylon-cylon messages. Of course, you can extend it for as many classes as you need.

Example:

class Duck < ActiveRecord::Base
  acts_as_messageable
end
class Cylon < ActiveRecord::Base
  acts_as_messageable
end

Mailboxer API

Warning for version 0.8.0

Version 0.8.0 sees Messageable#read and Messageable#unread renamed to mark_as_(un)read, and Receipt#read and Receipt#unread to is_(un)read. This may break existing applications, but read is a reserved name for Active Record, and the best pratice in this case is simply avoid using it.

How can I send a message?

#alfa wants to send a message to beta
alfa.send_message(beta, "Body", "subject")

How can I read the messages of a conversation?

As a messageable, what you receive are receipts, which are associated with the message itself. You should retrieve your receipts for the conversation and get the message associated with them.

This is done this way because receipts save the information about the relation between messageable and the messages: is it read?, is it trashed?, etc.

#alfa gets the last conversation (chronologically, the first in the inbox)
conversation = alfa.mailbox.inbox.first

#alfa gets it receipts chronologically ordered.
receipts = conversation.receipts_for alfa

#using the receipts (i.e. in the view)
receipts.each do |receipt|
  ...
  message = receipt.message
  read = receipt.is_unread? #or message.is_unread?(alfa)
  ...
end

How can I reply to a message?

#alfa wants to reply to all in a conversation
#using a receipt
alfa.reply_to_all(receipt, "Reply body")

#using a conversation
alfa.reply_to_conversation(conversation, "Reply body")
#alfa wants to reply to the sender of a message (and ONLY the sender)
#using a receipt
alfa.reply_to_sender(receipt, "Reply body")

How can I delete a message from trash?

#delete conversations forever for one receipt (still in database)
receipt.mark_as_deleted

#you can mark conversation as deleted for one participant
conversation.mark_as_deleted participant

#Mark the object as deleted for messageable
#Object can be:
  #* A Receipt
  #* A Conversation
  #* A Notification
  #* A Message
  #* An array with any of them
alfa.mark_as_deleted conversation

# get available message for specific user
conversation.messages_for(alfa)

How can I retrieve my conversations?

#alfa wants to retrieve all his conversations
alfa.mailbox.conversations

#A wants to retrieve his inbox
alfa.mailbox.inbox

#A wants to retrieve his sent conversations
alfa.mailbox.sentbox

#alfa wants to retrieve his trashed conversations
alfa.mailbox.trash

How can I paginate conversations?

You can use Kaminari to paginate the conversations as normal. Please, make sure you use the last version as mailboxer uses select('DISTINCT conversations.*') which was not respected before Kaminari 0.12.4 according to its changelog. Working correctly on Kaminari 0.13.0.

#Paginating all conversations using :page parameter and 9 per page
conversations = alfa.mailbox.conversations.page(params[:page]).per(9)

#Paginating received conversations using :page parameter and 9 per page
conversations = alfa.mailbox.inbox.page(params[:page]).per(9)

#Paginating sent conversations using :page parameter and 9 per page
conversations = alfa.mailbox.sentbox.page(params[:page]).per(9)

#Paginating trashed conversations using :page parameter and 9 per page
conversations = alfa.mailbox.trash.page(params[:page]).per(9)

You can take a look at the full documentation for Mailboxer in rubydoc.info.

Do you want to test Mailboxer?

Thanks to Roman Kushnir (@RKushnir) you can test Mailboxer with this sample app.

I need a GUI!

If you need a GUI you should take a look at these links:

Contributors


Author: mailboxer
Source code: https://github.com/mailboxer/mailboxer
License: MIT license

#ruby  #ruby-on-rails