Abigale  Yundt

Abigale Yundt

1602841440

JavaScript vs jQuery — Learn DOM manipulation without using jQuery

jQuery has been the savior for so many new and coming Web Developers, including myself. If you wanted to learn Web Development back in the day, learning jQuery was an absolute given. This was mainly because jQuery took much of the cross-browser compatibility issues out and enabled developers to write code without having to worry about whether the features that they are implementing will work on all browsers.

But with improvements in browser standards and most of jQuery’s API’s integrated into JavaScript, jQuery has become a little redundant. Moreover, with native browser API’s it is so much easier to debug code, and being native, most of these API’s offer better performance than jQuery’s API’s. Besides, you will have one less library to add to your script imports. If you’re still not sold on parting with jQuery maybe this answer will help.

So, if you’re considering a move away from jQuery, I have compiled a list of common jQuery methods and API’s that people use, with their Vanilla JS alternatives (Vanilla JS is a fancy name for plain JavaScript code without the use of any libraries). Let’s dive in!

Querying the DOM

The bread and butter of jQuery is it’s amazing ability to query DOM elements. This is demonstrated below:

jQuery('div.home')

However, you can achieve the same thing with JavaScript using it **document.querySelector() **and document.querySelectorAll() methods. Below is their implementation.

#javascript #replace-jquery #jquery #jquery-vs-javascript #faisal-rashid

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Buddha Community

JavaScript vs jQuery — Learn DOM manipulation without using jQuery
Abigale  Yundt

Abigale Yundt

1602841440

JavaScript vs jQuery — Learn DOM manipulation without using jQuery

jQuery has been the savior for so many new and coming Web Developers, including myself. If you wanted to learn Web Development back in the day, learning jQuery was an absolute given. This was mainly because jQuery took much of the cross-browser compatibility issues out and enabled developers to write code without having to worry about whether the features that they are implementing will work on all browsers.

But with improvements in browser standards and most of jQuery’s API’s integrated into JavaScript, jQuery has become a little redundant. Moreover, with native browser API’s it is so much easier to debug code, and being native, most of these API’s offer better performance than jQuery’s API’s. Besides, you will have one less library to add to your script imports. If you’re still not sold on parting with jQuery maybe this answer will help.

So, if you’re considering a move away from jQuery, I have compiled a list of common jQuery methods and API’s that people use, with their Vanilla JS alternatives (Vanilla JS is a fancy name for plain JavaScript code without the use of any libraries). Let’s dive in!

Querying the DOM

The bread and butter of jQuery is it’s amazing ability to query DOM elements. This is demonstrated below:

jQuery('div.home')

However, you can achieve the same thing with JavaScript using it **document.querySelector() **and document.querySelectorAll() methods. Below is their implementation.

#javascript #replace-jquery #jquery #jquery-vs-javascript #faisal-rashid

Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

Sival Alethea

Sival Alethea

1624298400

Learn JavaScript - Full Course for Beginners. DO NOT MISS!!!

This complete 134-part JavaScript tutorial for beginners will teach you everything you need to know to get started with the JavaScript programming language.
⭐️Course Contents⭐️
0:00:00 Introduction
0:01:24 Running JavaScript
0:04:23 Comment Your Code
0:05:56 Declare Variables
0:06:15 Storing Values with the Assignment Operator
0:11:31 Initializing Variables with the Assignment Operator
0:11:58 Uninitialized Variables
0:12:40 Case Sensitivity in Variables
0:14:05 Add Two Numbers
0:14:34 Subtract One Number from Another
0:14:52 Multiply Two Numbers
0:15:12 Dividing Numbers
0:15:30 Increment
0:15:58 Decrement
0:16:22 Decimal Numbers
0:16:48 Multiply Two Decimals
0:17:18 Divide Decimals
0:17:33 Finding a Remainder
0:18:22 Augmented Addition
0:19:22 Augmented Subtraction
0:20:18 Augmented Multiplication
0:20:51 Augmented Division
0:21:19 Declare String Variables
0:22:01 Escaping Literal Quotes
0:23:44 Quoting Strings with Single Quotes
0:25:18 Escape Sequences
0:26:46 Plus Operator
0:27:49 Plus Equals Operator
0:29:01 Constructing Strings with Variables
0:30:14 Appending Variables to Strings
0:31:11 Length of a String
0:32:01 Bracket Notation
0:33:27 Understand String Immutability
0:34:23 Find the Nth Character
0:34:51 Find the Last Character
0:35:48 Find the Nth-to-Last Character
0:36:28 Word Blanks
0:40:44 Arrays
0:41:43 Nest Arrays
0:42:33 Access Array Data
0:43:34 Modify Array Data
0:44:48 Access Multi-Dimensional Arrays
0:46:30 push()
0:47:29 pop()
0:48:33 shift()
0:49:23 unshift()
0:50:36 Shopping List
0:51:41 Write Reusable with Functions
0:53:41 Arguments
0:55:43 Global Scope
0:59:31 Local Scope
1:00:46 Global vs Local Scope in Functions
1:02:40 Return a Value from a Function
1:03:55 Undefined Value returned
1:04:52 Assignment with a Returned Value
1:05:52 Stand in Line
1:08:41 Boolean Values
1:09:24 If Statements
1:11:51 Equality Operator
1:13:18 Strict Equality Operator
1:14:43 Comparing different values
1:15:38 Inequality Operator
1:16:20 Strict Inequality Operator
1:17:05 Greater Than Operator
1:17:39 Greater Than Or Equal To Operator
1:18:09 Less Than Operator
1:18:44 Less Than Or Equal To Operator
1:19:17 And Operator
1:20:41 Or Operator
1:21:37 Else Statements
1:22:27 Else If Statements
1:23:30 Logical Order in If Else Statements
1:24:45 Chaining If Else Statements
1:27:45 Golf Code
1:32:15 Switch Statements
1:35:46 Default Option in Switch Statements
1:37:23 Identical Options in Switch Statements
1:39:20 Replacing If Else Chains with Switch
1:41:11 Returning Boolean Values from Functions
1:42:20 Return Early Pattern for Functions
1:43:38 Counting Cards
1:49:11 Build Objects
1:50:46 Dot Notation
1:51:33 Bracket Notation
1:52:47 Variables
1:53:34 Updating Object Properties
1:54:30 Add New Properties to Object
1:55:19 Delete Properties from Object
1:55:54 Objects for Lookups
1:57:43 Testing Objects for Properties
1:59:15 Manipulating Complex Objects
2:01:00 Nested Objects
2:01:53 Nested Arrays
2:03:06 Record Collection
2:10:15 While Loops
2:11:35 For Loops
2:13:56 Odd Numbers With a For Loop
2:15:28 Count Backwards With a For Loop
2:17:08 Iterate Through an Array with a For Loop
2:19:43 Nesting For Loops
2:22:45 Do…While Loops
2:24:12 Profile Lookup
2:28:18 Random Fractions
2:28:54 Random Whole Numbers
2:30:21 Random Whole Numbers within a Range
2:31:46 parseInt Function
2:32:36 parseInt Function with a Radix
2:33:29 Ternary Operator
2:34:57 Multiple Ternary Operators
2:36:57 var vs let
2:39:02 var vs let scopes
2:41:32 const Keyword
2:43:40 Mutate an Array Declared with const
2:44:52 Prevent Object Mutation
2:47:17 Arrow Functions
2:28:24 Arrow Functions with Parameters
2:49:27 Higher Order Arrow Functions
2:53:04 Default Parameters
2:54:00 Rest Operator
2:55:31 Spread Operator
2:57:18 Destructuring Assignment: Objects
3:00:18 Destructuring Assignment: Nested Objects
3:01:55 Destructuring Assignment: Arrays
3:03:40 Destructuring Assignment with Rest Operator to Reassign Array
3:05:05 Destructuring Assignment to Pass an Object
3:06:39 Template Literals
3:10:43 Simple Fields
3:12:24 Declarative Functions
3:12:56 class Syntax
3:15:11 getters and setters
3:20:25 import vs require
3:22:33 export
3:23:40 * to Import
3:24:50 export default
3:25:26 Import a Default Export
📺 The video in this post was made by freeCodeCamp.org
The origin of the article: https://www.youtube.com/watch?v=PkZNo7MFNFg&list=PLWKjhJtqVAblfum5WiQblKPwIbqYXkDoC&index=4

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Thanks for visiting and watching! Please don’t forget to leave a like, comment and share!

#javascript #learn javascript #learn javascript for beginners #learn javascript - full course for beginners #javascript programming language

Samanta  Moore

Samanta Moore

1624959720

Java Vs. JavaScript: Know the Difference

What a mess it could be to share the same name — especially if you are a programming language. Even if you are already over 20 years old, IT newbies periodically confuse you with your namesake. This happens all the time with Java and JavaScript, although they are not related at all! As someone on the internet said. They correlate in much the same way as a car and a carpet.

Why do these two languages have such similar names? How do they differ from each other, and what else do they have in common? This article will provide the answers to these questions.

In the Beginning, It Was Java

The Same Year, A Little Bit Later: Meet JavaScript!

Technical Differences Between Java and JavaScript

What Can You Build in Java and JavaScript?

#java #javascript #javascript-development #java-development #learn-to-code-java #learn-javascript #programming #java-vs-javascript

Learning JavaScript: Working with Strings

Strings are the second most common data type used in JavaScript, and in many cases, since JavaScript is so widely used for web applications, it is the prominent data type. In this article I’ll discuss how strings work in JavaScript and how to work with them efficiently and effectively. I’ll also discuss some newer abilities of strings that are just being discovered and used.

Strings Defined

A string is any set of 0 or more characters enclosed in either single quotes or double quotes. The characters in a string can be alphabetic characters, numbers, symbols, and spaces. Here are some examples of JavaScript string literals:

"hello world"
'good bye, world!'
"1600 Pennsylvania Avenue"
'$*&!@ it!'

If you are using single quotes in your string, and you need to embed a single quote to write out a contraction, you use the backslash character (\) as an escape character. To see why you need to do this, let’s look at what happens when you don’t escape a single quote by writing out such a string in the JavaScript shell:

js> 'can't'
typein:1:5 SyntaxError: unexpected token: identifier:
typein:1:5 'can't'
typein:1:5 .....^

The interpreter can’t figure out what to do with the ‘t’ after the single quote.

Now watch what happens when we escape the single quote:

js> 'can\'t'
"can't"

The escape character tells the interpreter to treat the single quote as an apostrophe and not as an “end-of-string” character.

You can embed other characters into a string, including the newline character (\n) and the tab character (\t). Here are some examples using the shell:

js> print("Hello, \n world!");
Hello,
world!
js> print("Hello, \tworld");
Hello,  world

#javascript-training #learn-to-code #learn-to-program #javascript #javascript-tutorial #deep learning