Our favorite runtime environment for applications is usually Dropwizard but since many out there prefer Spring Boot I decided to use it instead for this article. Serialized Java client works with any runtime environment or platform you use on the JVM.
To develop our game we will use Serialized aggregates and projections. The aggregates will store the events for each game and the projections will provide a view of each game as well as a high score list of the top winners (in the case of multiple games being run).
If you have not yet signed up to Serialized you will need to sign up for a free developer account. Once you’ve signed up and created your first project you will have an empty view of Aggregates, like this:
We now need to find out API keys that are available under Settings.
Copy the access key and secret access key to a safe location. We will need these to access Serialized APIs from our backend application.
Great job! We now have an empty Serialized project. We’re now ready to start developing our game!
#java #spring boot #event sourcing #cqrs #implementing a rock-paper-scissors game using event sourcing #rock-paper-scissors game
HTML builds the basic structure. This file contains some basic HTML tags like div, h1, title, etc. also we’ve used bootstrap (CDN is already included).
We have used simple HTML tags except
The C++ team at Visual Studio has delivered substantial build and link time improvements throughout Visual Studio 2019. This blog is Part 2 of a series of blogs showcasing real-world results of our efforts. See how the Gears 5 team benefited from iteration build time improvements in Part 1.
#c++ #performance #build throughput #build time #compile time #game development #games #gaming #iteration time #linker #video games
🔗 Source Code: https://github.com/gitdagray/rock_paper_scissors_js