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In this article, we will build a Flutter application with the features of scanning QR Code using Camera, generating QR Code with text data, and sharing the image file of QR code to other apps using platform specific image sharing mechanism for both iOS and Android.
What our application consists of:
Our project pubspec.yaml file plugin dependencies consists of:
dependencies:
....
path_provider: 0.4.1
barcode_scan: ^0.0.4
qr_flutter: ^1.1.1
Our app home screen widget allow the user to select whether to perform scan or generate QR Code by tapping on button. The build widget return a Column with 2 RaisedButton as the children, one for routing to generating QR code screen and one for routing to scanning QR code screen when the button is tapped.
import 'package:flutter/material.dart';
import 'package:qr_scanner_generator/scan.dart';
import 'package:qr_scanner_generator/generate.dart';
import 'package:flutter/rendering.dart';
class HomeScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text('QR Code Scanner & Generator'),
),
body: Center(
child:
Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Padding(
padding: EdgeInsets.symmetric(vertical: 8.0, horizontal: 16.0),
child: RaisedButton(
color: Colors.blue,
textColor: Colors.white,
splashColor: Colors.blueGrey,
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => Scan()),
);
},
child: const Text('SCAN QR CODE')
),
),
Padding(
padding: EdgeInsets.symmetric(vertical: 8.0, horizontal: 16.0),
child: RaisedButton(
color: Colors.blue,
textColor: Colors.white,
splashColor: Colors.blueGrey,
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => GenerateScreen()),
);
},
child: const Text('GENERATE QR CODE')
),
),
],
)
),
);
}
}
The scan screen widget display the start scan with camera button and a
Text widget that display the result of the camera QR code scan. It uses the Column Widget as the parent for the Text and Button children.
When user taps on Button, the async scan function is invoked. It will use the BarcodeScanner class from the barcode_scanner plugin dependencies to start the camera viewfinder both on iOS and Android for user to point and scan the QR Code.
If QR code is found, the result of the text will be returned and will be assigned to the barcode instance variable inside the setState function that will trigger widget render. The barcode instance variable will be assigned to Text Widget to display the result of the QR Code scan. If Error occurs, we just set the barcode property with the error message.
import 'dart:async';
import 'package:barcode_scan/barcode_scan.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
class ScanScreen extends StatefulWidget {
@override
_ScanState createState() => new _ScanState();
}
class _ScanState extends State<ScanScreen> {
String barcode = "";
@override
initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: new AppBar(
title: new Text('QR Code Scanner'),
),
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Padding(
padding: EdgeInsets.symmetric(horizontal: 16.0, vertical: 8.0),
child: RaisedButton(
color: Colors.blue,
textColor: Colors.white,
splashColor: Colors.blueGrey,
onPressed: scan,
child: const Text('START CAMERA SCAN')
),
)
,
Padding(
padding: EdgeInsets.symmetric(horizontal: 16.0, vertical: 8.0),
child: Text(barcode, textAlign: TextAlign.center,),
)
,
],
),
));
}
Future scan() async {
try {
String barcode = await BarcodeScanner.scan();
setState(() => this.barcode = barcode);
} on PlatformException catch (e) {
if (e.code == BarcodeScanner.CameraAccessDenied) {
setState(() {
this.barcode = 'The user did not grant the camera permission!';
});
} else {
setState(() => this.barcode = 'Unknown error: $e');
}
} on FormatException{
setState(() => this.barcode = 'null (User returned using the "back"-button before scanning anything. Result)');
} catch (e) {
setState(() => this.barcode = 'Unknown error: $e');
}
}
}
The Generate screen widget displays a TextField for user enter the text data that will be used to generate the QR Code widget using the qr_flutter plugin when the user tap on the submit Button. It also provides a Share Button in the Navigation bar to share the image png file to other apps in iOS and Android.
When user has filled the TextField and tap on the submit button, we assign the _dataString property value inside the setState method that will trigger widget render. Our Widget will pass the _dataString property to the QrImage widget that will process the text and render the qr using custom qr painter. We wrap the QrImage inside the RepaintBoundary widget with a GlobalKey property so we can get the RenderRepaintBoundary later with the key and use the built in Flutter to Image method on the RenderRepaintBoundary widget that will convert the widget to a png file.
import 'package:flutter/material.dart';
import 'package:qr_flutter/qr_flutter.dart';
import 'package:flutter/services.dart';
import 'dart:async';
import 'dart:typed_data';
import 'dart:ui';
import 'dart:io';
import 'package:flutter/rendering.dart';
import 'package:path_provider/path_provider.dart';
class GenerateScreen extends StatefulWidget {
@override
State<StatefulWidget> createState() => GenerateScreenState();
}
class GenerateScreenState extends State<GenerateScreen> {
static const double _topSectionTopPadding = 50.0;
static const double _topSectionBottomPadding = 20.0;
static const double _topSectionHeight = 50.0;
GlobalKey globalKey = new GlobalKey();
String _dataString = "Hello from this QR";
String _inputErrorText;
final TextEditingController _textController = TextEditingController();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('QR Code Generator'),
actions: <Widget>[
IconButton(
icon: Icon(Icons.share),
onPressed: _captureAndSharePng,
)
],
),
body: _contentWidget(),
);
}
Future<void> _captureAndSharePng() async {
try {
RenderRepaintBoundary boundary = globalKey.currentContext.findRenderObject();
var image = await boundary.toImage();
ByteData byteData = await image.toByteData(format: ImageByteFormat.png);
Uint8List pngBytes = byteData.buffer.asUint8List();
final tempDir = await getTemporaryDirectory();
final file = await new File('${tempDir.path}/image.png').create();
await file.writeAsBytes(pngBytes);
final channel = const MethodChannel('channel:me.alfian.share/share');
channel.invokeMethod('shareFile', 'image.png');
} catch(e) {
print(e.toString());
}
}
_contentWidget() {
final bodyHeight = MediaQuery.of(context).size.height - MediaQuery.of(context).viewInsets.bottom;
return Container(
color: const Color(0xFFFFFFFF),
child: Column(
children: <Widget>[
Padding(
padding: const EdgeInsets.only(
top: _topSectionTopPadding,
left: 20.0,
right: 10.0,
bottom: _topSectionBottomPadding,
),
child: Container(
height: _topSectionHeight,
child: Row(
mainAxisSize: MainAxisSize.max,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Expanded(
child: TextField(
controller: _textController,
decoration: InputDecoration(
hintText: "Enter a custom message",
errorText: _inputErrorText,
),
),
),
Padding(
padding: const EdgeInsets.only(left: 10.0),
child: FlatButton(
child: Text("SUBMIT"),
onPressed: () {
setState((){
_dataString = _textController.text;
_inputErrorText = null;
});
},
),
)
],
),
),
),
Expanded(
child: Center(
child: RepaintBoundary(
key: globalKey,
child: QrImage(
data: _dataString,
size: 0.5 * bodyHeight,
onError: (ex) {
print("[QR] ERROR - $ex");
setState((){
_inputErrorText = "Error! Maybe your input value is too long?";
});
},
),
),
),
),
],
),
);
}
}
When user taps on the sharing button we invoke the _captureAndSharePng function that will get the RepaintBoundary object with GlobalKey passed to RepaintBoundary widget. Then we call the toImage method that will convert the widget to Image object and convert the Image object using toByteData with png format.
After that we get the bytes data, get the application temporary directory and save the data inside the temporary directory. To share the image, we will use platform specific channel API method that will pass the image path and call shareImage on each platform for iOS and Android.
We need to add our shareImage function on each platform project, you can refer to this stack overflow post on how to integrate on both iOS and Android. https://stackoverflow.com/questions/44181343/how-do-i-share-an-image-on-ios-and-android-using-flutter.
On iOS the UIActivityViewController will be used and on Android it will use Intent.ACTION_SEND to send the image file, both will get the file from the temporary directory using the image path passed.
Future<void> _captureAndSharePng() async {
try {
RenderRepaintBoundary boundary = globalKey.currentContext.findRenderObject();
var image = await boundary.toImage();
ByteData byteData = await image.toByteData(format: ImageByteFormat.png);
Uint8List pngBytes = byteData.buffer.asUint8List(); final tempDir = await getTemporaryDirectory();
final file = await new File('${tempDir.path}/image.png').create();
await file.writeAsBytes(pngBytes);
final channel = const MethodChannel('channel:me.alfian.share/share');
channel.invokeMethod('shareFile', 'image.png');
} catch(e) {
print(e.toString());
}
}
It’s a wrap. We have built the Flutter App with the abilities to scan, generate, and share QR code that works both on iOS and Android. Flutter Platform Specific Channel API makes it easy for us to use native libraries such as QR code scanner, image sharing, and communicate back the result to the Flutter App.
The project source code is available on GitHub repository.
Happy Fluttering and stay tuned!.
#flutter #dart #mobile-apps
1597014000
Flutter Google cross-platform UI framework has released a new version 1.20 stable.
Flutter is Google’s UI framework to make apps for Android, iOS, Web, Windows, Mac, Linux, and Fuchsia OS. Since the last 2 years, the flutter Framework has already achieved popularity among mobile developers to develop Android and iOS apps. In the last few releases, Flutter also added the support of making web applications and desktop applications.
Last month they introduced the support of the Linux desktop app that can be distributed through Canonical Snap Store(Snapcraft), this enables the developers to publish there Linux desktop app for their users and publish on Snap Store. If you want to learn how to Publish Flutter Desktop app in Snap Store that here is the tutorial.
Flutter 1.20 Framework is built on Google’s made Dart programming language that is a cross-platform language providing native performance, new UI widgets, and other more features for the developer usage.
Here are the few key points of this release:
In this release, they have got multiple performance improvements in the Dart language itself. A new improvement is to reduce the app size in the release versions of the app. Another performance improvement is to reduce junk in the display of app animation by using the warm-up phase.
If your app is junk information during the first run then the Skia Shading Language shader provides for pre-compilation as part of your app’s build. This can speed it up by more than 2x.
Added a better support of mouse cursors for web and desktop flutter app,. Now many widgets will show cursor on top of them or you can specify the type of supported cursor you want.
Autofill was already supported in native applications now its been added to the Flutter SDK. Now prefilled information stored by your OS can be used for autofill in the application. This feature will be available soon on the flutter web.
A new widget for interaction
InteractiveViewer
is a new widget design for common interactions in your app like pan, zoom drag and drop for resizing the widget. Informations on this you can check more on this API documentation where you can try this widget on the DartPad. In this release, drag-drop has more features added like you can know precisely where the drop happened and get the position.
In this new release, there are many pre-existing widgets that were updated to match the latest material guidelines, these updates include better interaction with Slider
and RangeSlider
, DatePicker
with support for date range and time picker with the new style.
pubspec.yaml
formatOther than these widget updates there is some update within the project also like in pubspec.yaml
file format. If you are a flutter plugin publisher then your old pubspec.yaml
is no longer supported to publish a plugin as the older format does not specify for which platform plugin you are making. All existing plugin will continue to work with flutter apps but you should make a plugin update as soon as possible.
Visual Studio code flutter extension got an update in this release. You get a preview of new features where you can analyze that Dev tools in your coding workspace. Enable this feature in your vs code by _dart.previewEmbeddedDevTools_
setting. Dart DevTools menu you can choose your favorite page embed on your code workspace.
The updated the Dev tools comes with the network page that enables network profiling. You can track the timings and other information like status and content type of your** network calls** within your app. You can also monitor gRPC traffic.
Pigeon is a command-line tool that will generate types of safe platform channels without adding additional dependencies. With this instead of manually matching method strings on platform channel and serializing arguments, you can invoke native class and pass nonprimitive data objects by directly calling the Dart
method.
There is still a long list of updates in the new version of Flutter 1.2 that we cannot cover in this blog. You can get more details you can visit the official site to know more. Also, you can subscribe to the Navoki newsletter to get updates on these features and upcoming new updates and lessons. In upcoming new versions, we might see more new features and improvements.
You can get more free Flutter tutorials you can follow these courses:
#dart #developers #flutter #app developed #dart devtools in visual studio code #firebase local emulator suite in flutter #flutter autofill #flutter date picker #flutter desktop linux app build and publish on snapcraft store #flutter pigeon #flutter range slider #flutter slider #flutter time picker #flutter tutorial #flutter widget #google flutter #linux #navoki #pubspec format #setup flutter desktop on windows
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