Gordon  Murray

Gordon Murray

1679170380

The Ultimate angle Brackets Parser Library Parsing HTML5, MathML

AngleSharp

AngleSharp is a .NET library that gives you the ability to parse angle bracket based hyper-texts like HTML, SVG, and MathML. XML without validation is also supported by the library. An important aspect of AngleSharp is that CSS can also be parsed. The included parser is built upon the official W3C specification. This produces a perfectly portable HTML5 DOM representation of the given source code and ensures compatibility with results in evergreen browsers. Also standard DOM features such as querySelector or querySelectorAll work for tree traversal.

⚡⚡ Migrating from AngleSharp 0.9 to AngleSharp 0.10 or later (incl. 1.0)? Look at our migration documentation. ⚡⚡

Key Features

  • Portable (using .NET Standard 2.0)
  • Standards conform (works exactly as evergreen browsers)
  • Great performance (outperforms similar parsers in most scenarios)
  • Extensible (extend with your own services)
  • Useful abstractions (type helpers, jQuery like construction)
  • Fully functional DOM (all the lists, iterators, and events you know)
  • Form submission (easily log in everywhere)
  • Navigation (a BrowsingContext is like a browser tab - control it from .NET!).
  • LINQ enhanced (use LINQ with DOM elements, naturally without wrappers)

The advantage over similar libraries like HtmlAgilityPack is that the exposed DOM is using the official W3C specified API, i.e., that even things like querySelectorAll are available in AngleSharp. Also the parser uses the HTML 5.1 specification, which defines error handling and element correction. The AngleSharp library focuses on standards compliance, interactivity, and extensibility. It is therefore giving web developers working with C# all possibilities as they know from using the DOM in any modern browser.

The performance of AngleSharp is quite close to the performance of browsers. Even very large pages can be processed within milliseconds. AngleSharp tries to minimize memory allocations and reuses elements internally to avoid unnecessary object creation.

Simple Demo

The simple example will use the website of Wikipedia for data retrieval.

var config = Configuration.Default.WithDefaultLoader();
var address = "https://en.wikipedia.org/wiki/List_of_The_Big_Bang_Theory_episodes";
var context = BrowsingContext.New(config);
var document = await context.OpenAsync(address);
var cellSelector = "tr.vevent td:nth-child(3)";
var cells = document.QuerySelectorAll(cellSelector);
var titles = cells.Select(m => m.TextContent);

Or the same with explicit types:

IConfiguration config = Configuration.Default.WithDefaultLoader();
string address = "https://en.wikipedia.org/wiki/List_of_The_Big_Bang_Theory_episodes";
IBrowsingContext context = BrowsingContext.New(config);
IDocument document = await context.OpenAsync(address);
string cellSelector = "tr.vevent td:nth-child(3)";
IHtmlCollection<IElement> cells = document.QuerySelectorAll(cellSelector);
IEnumerable<string> titles = cells.Select(m => m.TextContent);

In the example we see:

  • How to setup the configuration for supporting document loading
  • Asynchronously get the document in a new context using the configuration
  • Performing a query to get all cells with the content of interest
  • The whole DOM supports LINQ queries

Every collection in AngleSharp supports LINQ statements. AngleSharp also provides many useful extension methods for element collections that cannot be found in the official DOM.

Supported Platforms

AngleSharp has been created as a .NET Standard 2.0 compatible library. This includes, but is not limited to:

  • .NET Core (2.0 and later)
  • .NET Framework (4.6.1 and later)
  • Xamarin.Android (7.0 and 8.0)
  • Xamarin.iOS (10.0 and 10.14)
  • Xamarin.Mac (3.0 and 3.8)
  • Mono (4.6 and 5.4)
  • UWP (10.0 and 10.0.16299)
  • Unity (2018.1)

Documentation

The documentation of AngleSharp is located in the docs folder. More examples, best-practices, and general information can be found there. The documentation also contains a list of frequently asked questions.

More information is also available by following some of the hyper references mentioned in the Wiki. In-depth articles will be published on the CodeProject, with links being placed in the Wiki at GitHub.

Use-Cases

  • Parsing HTML (incl. fragments)
  • Parsing CSS (incl. selectors, declarations, ...)
  • Constructing HTML (e.g., view-engine)
  • Minifying CSS, HTML, ...
  • Querying document elements
  • Crawling information
  • Gathering statistics
  • Web automation
  • Tools with HTML / CSS / ... support
  • Connection to page analytics
  • HTML / DOM unit tests
  • Automated JavaScript interaction
  • Testing other concepts, e.g., script engines
  • ...

Vision

The project aims to bring a solid implementation of the W3C DOM for HTML, SVG, MathML, and CSS to the CLR - all written in C#. The idea is that you can basically do everything with the DOM in C# that you can do in JavaScript (plus, of course, more).

Most parts of the DOM are included, even though some may still miss their (fully specified / correct) implementation. The goal for v1.0 is to have all practically relevant parts implemented according to the official W3C specification (with useful extensions by the WHATWG).

The API is close to the DOM4 specification, however, the naming has been adjusted to apply with .NET conventions. Nevertheless, to make AngleSharp really useful for, e.g., a JavaScript engine, attributes have been placed on the corresponding interfaces (and methods, properties, ...) to indicate the status of the field in the official specification. This allows automatic generation of DOM objects with the official API.

This is a long-term project which will eventually result in a state of the art parser for the most important angle bracket based hyper-texts.

Our hope is to build a community around web parsing and libraries from this project. So far we had great contributions, but that goal was not fully achieved. Want to help? Get in touch with us!

Participating in the Project

If you know some feature that AngleSharp is currently missing, and you are willing to implement the feature, then your contribution is more than welcome! Also if you have a really cool idea - do not be shy, we'd like to hear it.

If you have an idea how to improve the API (or what is missing) then posts / messages are also welcome. For instance there have been ongoing discussions about some styles that have been used by AngleSharp (e.g., HTMLDocument or HtmlDocument) in the past. In the end AngleSharp stopped using HTMLDocument (at least visible outside of the library). Now AngleSharp uses names like IDocument, IHtmlElement and so on. This change would not have been possible without such fruitful discussions.

The project is always searching for additional contributors. Even if you do not have any code to contribute, but rather an idea for improvement, a bug report or a mistake in the documentation. These are the contributions that keep this project active.

Live discussions can take place in our Gitter chat, which supports using GitHub accounts.

More information is found in the contribution guidelines. All contributors can be found in the CONTRIBUTORS file.

This project has also adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community.

For more information see the .NET Foundation Code of Conduct.

Funding / Support

If you use AngleSharp frequently, but you do not have the time to support the project by active participation you may still be interested to ensure that the AngleSharp projects keeps the lights on.

Therefore we created a backing model via Bountysource. Any donation is welcome and much appreciated. We will mostly spend the money on dedicated development time to improve AngleSharp where it needs to be improved, plus invest in the web utility eco-system in .NET (e.g., in JavaScript engines, other parsers, or a renderer for AngleSharp to mention some outstanding projects).

Visit Bountysource for more details.

Development

AngleSharp is written in the most recent version of C# and thus requires Roslyn as a compiler. Using an IDE like Visual Studio 2019+ is recommended on Windows. Alternatively, VSCode (with OmniSharp or another suitable Language Server Protocol implementation) should be the tool of choice on other platforms.

The code tries to be as clean as possible. Notably the following rules are used:

  • Use braces for any conditional / loop body
  • Use the -Async suffixed methods when available
  • Use VIP ("Var If Possible") style (in C++ called AAA: Almost Always Auto) to place types on the right

More important, however, is the proper usage of tests. Any new feature should come with a set of tests to cover the functionality and prevent regression.

Changelog

A very detailed changelog exists. If you are just interested in major releases then have a look at the GitHub releases.

.NET Foundation

This project is supported by the .NET Foundation.


Download Details:

Author: AngleSharp
Source Code: https://github.com/AngleSharp/AngleSharp 
License: MIT license

#csharp #html #linq #library #dom #hacktoberfest 

What is GEEK

Buddha Community

The Ultimate angle Brackets Parser Library Parsing HTML5, MathML
Gordon  Murray

Gordon Murray

1679170380

The Ultimate angle Brackets Parser Library Parsing HTML5, MathML

AngleSharp

AngleSharp is a .NET library that gives you the ability to parse angle bracket based hyper-texts like HTML, SVG, and MathML. XML without validation is also supported by the library. An important aspect of AngleSharp is that CSS can also be parsed. The included parser is built upon the official W3C specification. This produces a perfectly portable HTML5 DOM representation of the given source code and ensures compatibility with results in evergreen browsers. Also standard DOM features such as querySelector or querySelectorAll work for tree traversal.

⚡⚡ Migrating from AngleSharp 0.9 to AngleSharp 0.10 or later (incl. 1.0)? Look at our migration documentation. ⚡⚡

Key Features

  • Portable (using .NET Standard 2.0)
  • Standards conform (works exactly as evergreen browsers)
  • Great performance (outperforms similar parsers in most scenarios)
  • Extensible (extend with your own services)
  • Useful abstractions (type helpers, jQuery like construction)
  • Fully functional DOM (all the lists, iterators, and events you know)
  • Form submission (easily log in everywhere)
  • Navigation (a BrowsingContext is like a browser tab - control it from .NET!).
  • LINQ enhanced (use LINQ with DOM elements, naturally without wrappers)

The advantage over similar libraries like HtmlAgilityPack is that the exposed DOM is using the official W3C specified API, i.e., that even things like querySelectorAll are available in AngleSharp. Also the parser uses the HTML 5.1 specification, which defines error handling and element correction. The AngleSharp library focuses on standards compliance, interactivity, and extensibility. It is therefore giving web developers working with C# all possibilities as they know from using the DOM in any modern browser.

The performance of AngleSharp is quite close to the performance of browsers. Even very large pages can be processed within milliseconds. AngleSharp tries to minimize memory allocations and reuses elements internally to avoid unnecessary object creation.

Simple Demo

The simple example will use the website of Wikipedia for data retrieval.

var config = Configuration.Default.WithDefaultLoader();
var address = "https://en.wikipedia.org/wiki/List_of_The_Big_Bang_Theory_episodes";
var context = BrowsingContext.New(config);
var document = await context.OpenAsync(address);
var cellSelector = "tr.vevent td:nth-child(3)";
var cells = document.QuerySelectorAll(cellSelector);
var titles = cells.Select(m => m.TextContent);

Or the same with explicit types:

IConfiguration config = Configuration.Default.WithDefaultLoader();
string address = "https://en.wikipedia.org/wiki/List_of_The_Big_Bang_Theory_episodes";
IBrowsingContext context = BrowsingContext.New(config);
IDocument document = await context.OpenAsync(address);
string cellSelector = "tr.vevent td:nth-child(3)";
IHtmlCollection<IElement> cells = document.QuerySelectorAll(cellSelector);
IEnumerable<string> titles = cells.Select(m => m.TextContent);

In the example we see:

  • How to setup the configuration for supporting document loading
  • Asynchronously get the document in a new context using the configuration
  • Performing a query to get all cells with the content of interest
  • The whole DOM supports LINQ queries

Every collection in AngleSharp supports LINQ statements. AngleSharp also provides many useful extension methods for element collections that cannot be found in the official DOM.

Supported Platforms

AngleSharp has been created as a .NET Standard 2.0 compatible library. This includes, but is not limited to:

  • .NET Core (2.0 and later)
  • .NET Framework (4.6.1 and later)
  • Xamarin.Android (7.0 and 8.0)
  • Xamarin.iOS (10.0 and 10.14)
  • Xamarin.Mac (3.0 and 3.8)
  • Mono (4.6 and 5.4)
  • UWP (10.0 and 10.0.16299)
  • Unity (2018.1)

Documentation

The documentation of AngleSharp is located in the docs folder. More examples, best-practices, and general information can be found there. The documentation also contains a list of frequently asked questions.

More information is also available by following some of the hyper references mentioned in the Wiki. In-depth articles will be published on the CodeProject, with links being placed in the Wiki at GitHub.

Use-Cases

  • Parsing HTML (incl. fragments)
  • Parsing CSS (incl. selectors, declarations, ...)
  • Constructing HTML (e.g., view-engine)
  • Minifying CSS, HTML, ...
  • Querying document elements
  • Crawling information
  • Gathering statistics
  • Web automation
  • Tools with HTML / CSS / ... support
  • Connection to page analytics
  • HTML / DOM unit tests
  • Automated JavaScript interaction
  • Testing other concepts, e.g., script engines
  • ...

Vision

The project aims to bring a solid implementation of the W3C DOM for HTML, SVG, MathML, and CSS to the CLR - all written in C#. The idea is that you can basically do everything with the DOM in C# that you can do in JavaScript (plus, of course, more).

Most parts of the DOM are included, even though some may still miss their (fully specified / correct) implementation. The goal for v1.0 is to have all practically relevant parts implemented according to the official W3C specification (with useful extensions by the WHATWG).

The API is close to the DOM4 specification, however, the naming has been adjusted to apply with .NET conventions. Nevertheless, to make AngleSharp really useful for, e.g., a JavaScript engine, attributes have been placed on the corresponding interfaces (and methods, properties, ...) to indicate the status of the field in the official specification. This allows automatic generation of DOM objects with the official API.

This is a long-term project which will eventually result in a state of the art parser for the most important angle bracket based hyper-texts.

Our hope is to build a community around web parsing and libraries from this project. So far we had great contributions, but that goal was not fully achieved. Want to help? Get in touch with us!

Participating in the Project

If you know some feature that AngleSharp is currently missing, and you are willing to implement the feature, then your contribution is more than welcome! Also if you have a really cool idea - do not be shy, we'd like to hear it.

If you have an idea how to improve the API (or what is missing) then posts / messages are also welcome. For instance there have been ongoing discussions about some styles that have been used by AngleSharp (e.g., HTMLDocument or HtmlDocument) in the past. In the end AngleSharp stopped using HTMLDocument (at least visible outside of the library). Now AngleSharp uses names like IDocument, IHtmlElement and so on. This change would not have been possible without such fruitful discussions.

The project is always searching for additional contributors. Even if you do not have any code to contribute, but rather an idea for improvement, a bug report or a mistake in the documentation. These are the contributions that keep this project active.

Live discussions can take place in our Gitter chat, which supports using GitHub accounts.

More information is found in the contribution guidelines. All contributors can be found in the CONTRIBUTORS file.

This project has also adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community.

For more information see the .NET Foundation Code of Conduct.

Funding / Support

If you use AngleSharp frequently, but you do not have the time to support the project by active participation you may still be interested to ensure that the AngleSharp projects keeps the lights on.

Therefore we created a backing model via Bountysource. Any donation is welcome and much appreciated. We will mostly spend the money on dedicated development time to improve AngleSharp where it needs to be improved, plus invest in the web utility eco-system in .NET (e.g., in JavaScript engines, other parsers, or a renderer for AngleSharp to mention some outstanding projects).

Visit Bountysource for more details.

Development

AngleSharp is written in the most recent version of C# and thus requires Roslyn as a compiler. Using an IDE like Visual Studio 2019+ is recommended on Windows. Alternatively, VSCode (with OmniSharp or another suitable Language Server Protocol implementation) should be the tool of choice on other platforms.

The code tries to be as clean as possible. Notably the following rules are used:

  • Use braces for any conditional / loop body
  • Use the -Async suffixed methods when available
  • Use VIP ("Var If Possible") style (in C++ called AAA: Almost Always Auto) to place types on the right

More important, however, is the proper usage of tests. Any new feature should come with a set of tests to cover the functionality and prevent regression.

Changelog

A very detailed changelog exists. If you are just interested in major releases then have a look at the GitHub releases.

.NET Foundation

This project is supported by the .NET Foundation.


Download Details:

Author: AngleSharp
Source Code: https://github.com/AngleSharp/AngleSharp 
License: MIT license

#csharp #html #linq #library #dom #hacktoberfest 

Duane  Purdy

Duane Purdy

1654219543

Gumbo Parser: An HTML5 Parsing Library in Pure C99

Gumbo - A pure-C HTML5 parser.

Gumbo is an implementation of the HTML5 parsing algorithm implemented as a pure C99 library with no outside dependencies. It's designed to serve as a building block for other tools and libraries such as linters, validators, templating languages, and refactoring and analysis tools.

Goals & features:

  • Fully conformant with the HTML5 spec.
  • Robust and resilient to bad input.
  • Simple API that can be easily wrapped by other languages.
  • Support for source locations and pointers back to the original text.
  • Support for fragment parsing.
  • Relatively lightweight, with no outside dependencies.
  • Passes all html5lib tests, including the template tag.
  • Tested on over 2.5 billion pages from Google's index.

Non-goals:

  • Execution speed. Gumbo gains some of this by virtue of being written in C, but it is not an important consideration for the intended use-case, and was not a major design factor.
  • Support for encodings other than UTF-8. For the most part, client code can convert the input stream to UTF-8 text using another library before processing.
  • Mutability. Gumbo is intentionally designed to turn an HTML document into a parse tree, and free that parse tree all at once. It's not designed to persistently store nodes or subtrees outside of the parse tree, or to perform arbitrary DOM mutations within your program. If you need this functionality, we recommend translating the Gumbo parse tree into a mutable DOM representation more suited for the particular needs of your program before operating on it.
  • C89 support. Most major compilers support C99 by now; the major exception (Microsoft Visual Studio) should be able to compile this in C++ mode with relatively few changes. (Bug reports welcome.)
  • Security. Gumbo was initially designed for a product that worked with trusted input files only. We're working to harden this and make sure that it behaves as expected even on malicious input, but for now, Gumbo should only be run on trusted input or within a sandbox. Gumbo underwent a number of security fixes and passed Google's security review as of version 0.9.1.

Wishlist (aka "We couldn't get these into the original release, but are hoping to add them soon"):

  • Full-featured error reporting.
  • Additional performance improvements.
  • DOM wrapper library/libraries (possibly within other language bindings)
  • Query libraries, to extract information from parse trees using CSS or XPATH.

Installation

To build and install the library, issue the standard UNIX incantation from the root of the distribution:

$ ./autogen.sh
$ ./configure
$ make
$ sudo make install

Gumbo comes with full pkg-config support, so you can use the pkg-config to print the flags needed to link your program against it:

$ pkg-config --cflags gumbo         # print compiler flags
$ pkg-config --libs gumbo           # print linker flags
$ pkg-config --cflags --libs gumbo  # print both

For example:

$ gcc my_program.c `pkg-config --cflags --libs gumbo`

See the pkg-config man page for more info.

There are a number of sample programs in the examples/ directory. They're built automatically by 'make', but can also be made individually with make <programname> (eg. make clean_text).

To run the unit tests, you'll need to have googletest downloaded and unzipped. The googletest maintainers recommend against using make install; instead, symlink the root googletest directory to 'gtest' inside gumbo's root directory, and then make check:

$ unzip gtest-1.6.0.zip
$ cd gumbo-*
$ ln -s ../gtest-1.6.0 gtest
$ make check

Gumbo's make check has code to automatically configure & build gtest and then link in the library.

Debian and Fedora users can install libgtest with:

$ apt-get install libgtest-dev  # Debian/Ubuntu
$ yum install gtest-devel       # CentOS/Fedora

Note for Ubuntu users: libgtest-dev package only install source files. You have to make libraries yourself using cmake:

$ sudo apt-get install cmake
$ cd /usr/src/gtest
$ sudo cmake CMakeLists.txt
$ sudo make
$ sudo cp *.a /usr/lib

The configure script will detect the presence of the library and use that instead.

Note that you need to have super user privileges to execute these commands. On most distros, you can prefix the commands above with sudo to execute them as the super user.

Debian installs usually don't have sudo installed (Ubuntu however does.) Switch users first with su -, then run apt-get.

Basic Usage

Within your program, you need to include "gumbo.h" and then issue a call to gumbo_parse:

#include "gumbo.h"

int main() {
  GumboOutput* output = gumbo_parse("<h1>Hello, World!</h1>");
  // Do stuff with output->root
  gumbo_destroy_output(&kGumboDefaultOptions, output);
}

See the API documentation and sample programs for more details.

A note on API/ABI compatibility

We'll make a best effort to preserve API compatibility between releases. The initial release is a 0.9 (beta) release to solicit comments from early adopters, but if no major problems are found with the API, a 1.0 release will follow shortly, and the API of that should be considered stable. If changes are necessary, we follow semantic versioning.

We make no such guarantees about the ABI, and it's very likely that subsequent versions may require a recompile of client code. For this reason, we recommend NOT using Gumbo data structures throughout a program, and instead limiting them to a translation layer that picks out whatever data is needed from the parse tree and then converts that to persistent data structures more appropriate for the application. The API is structured to encourage this use, with a single delete function for the whole parse tree, and is not designed with mutation in mind.

Python usage

To install the python bindings, make sure that the C library is installed first, and then sudo python setup.py install from the root of the distro. This installs a 'gumbo' module; pydoc gumbo should tell you about it.

Recommended best-practice for Python usage is to use one of the adapters to an existing API (personally, I prefer BeautifulSoup) and write your program in terms of those. The raw CTypes bindings should be considered building blocks for higher-level libraries and rarely referenced directly.

External Bindings and other wrappers

The following language bindings or other tools/wrappers are maintained by various contributors in other repositories:

Author: google
Source Code: https://github.com/google/gumbo-parser
License: Apache-2.0 license

#html5 #html 

Autumn  Blick

Autumn Blick

1593251880

JSON Parsing in Android - Step by Step Implementation

JSON Structures in Android

JSON uses two types of brackets that are as follows:

  • [] – To declare the elements of Array in JSON, they’re written in square brackets.
  • {} – To create JSON objects, the elements are written in curly brackets.

JSON has the following types of structures that are:

1. JSON Objects

The elements inside the curly brackets are known as Objects.

2. JSON Array

A list of values, known as Arrays.

3. JSON Key-Value

This data is stored as a pair of keys and values. Here the keys can be a name, a number for which the values can be Seema, 98767586 etc.

Why JSON Parsing in Android over XML?

Let us see some reasons for why to choose JSON over XML:

  • It is much easier and quicker with high performance
  • It can use arrays
  • Its libraries do not depend on other libraries
  • The codes written in JSON are short, clean and easy to understand
  • It is free to open use and open-source tool
  • In JSON value retrieval is easy
  • It has a fully automated way of serializing/deserializing JavaScript.
  • It is supported by many Ajax toolkits and most of the backend technologies.

Examples of XML and JSON

Let us see the code difference of JSON and XML files:

XML Example:

<?xml version= “1.0” encoding= “” ?>
<student>
        <student>
  <name> Sia Sharma</name>
  <city> Chandigarh</city>
         </student>
        <student>
  <name>Dimple D’souza</name>
  <city> Nagpur</city>
         </student>
      <student>
  <name>Anna Jones</name>
  <city> Mumbai</city>
         </student>
  </student>

JSON Example:

{ “students”: [
{ “name”: “Sia Sharma”, “city”: “Chandigarh”},
{ “name”: “Prachi D’Souza”, “city”: “Nagpur”},
{ “name”: “Annas Jones”, “city”: “Mumbai”}
]}

I hope the difference is all clear in front of you. This is how simple JSON is and how easily it could be understood.

#android tutorials #json parsing in android #json parsing in android example #json parsing in android step by step #json parsing with android #read json file android

Brandon  Adams

Brandon Adams

1625629740

What is a Library? Using Libraries in Code Tutorial | C Library Examples

In this tutorial, we’ll be talking about what a library is and how they are useful. We will be looking at some examples in C, including the C Standard I/O Library and the C Standard Math Library, but these concepts can be applied to many different languages. Thank you for watching and happy coding!

Need some new tech gadgets or a new charger? Buy from my Amazon Storefront https://www.amazon.com/shop/blondiebytes

Also check out…
What is a Framework? https://youtu.be/HXqBlAywTjU
What is a JSON Object? https://youtu.be/nlYiOcMNzyQ
What is an API? https://youtu.be/T74OdSCBJfw
What are API Keys? https://youtu.be/1yFggyk--Zo
Using APIs with Postman https://youtu.be/0LFKxiATLNQ

Check out my courses on LinkedIn Learning!
REFERRAL CODE: https://linkedin-learning.pxf.io/blondiebytes
https://www.linkedin.com/learning/instructors/kathryn-hodge

Support me on Patreon!
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Check out my Python Basics course on Highbrow!
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Free HACKATHON MODE playlist:
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Want to BINGE?? Check out these playlists…

Quick Code Tutorials: https://www.youtube.com/watch?v=4K4QhIAfGKY&index=1&list=PLcLMSci1ZoPu9ryGJvDDuunVMjwKhDpkB

Command Line: https://www.youtube.com/watch?v=Jm8-UFf8IMg&index=1&list=PLcLMSci1ZoPvbvAIn_tuSzMgF1c7VVJ6e

30 Days of Code: https://www.youtube.com/watch?v=K5WxmFfIWbo&index=2&list=PLcLMSci1ZoPs6jV0O3LBJwChjRon3lE1F

Intermediate Web Dev Tutorials: https://www.youtube.com/watch?v=LFa9fnQGb3g&index=1&list=PLcLMSci1ZoPubx8doMzttR2ROIl4uzQbK

GitHub | https://github.com/blondiebytes

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#blondiebytes #c library #code tutorial #library

Janis  Smitham

Janis Smitham

1626782520

How to Create HTML5 Videos - Introduction and Learn HTML5 and CSS3

Want to learn HTML5 and CSS3 from scratch?

This is the 21st episode of my “Learn HTML5 and CSS3” course. In this course, we will learn everything about how we can create markup for a website. At the end of the course, I will add some full tutorials where I will be creating famous websites from scratch. So, if you have any suggestions, just let me know and I might make a video about it!

In this video, I want to insert a video inside an HTML page in two different ways. The first way will be creating a new folder in our root folder where we will place our video, then we will be using the video element to add the video.

The second way is by using an iFrame from YouTube. This will let us upload a video from an external source.

#css3 #html5 #html5 videos