Pankaj Das

Pankaj Das

1658754304

How to use/implement Listener Class in Flutter?

Introduction:

A widget called the Listener triggers callbacks in response to frequent pointer events.

It pays attention to things like when the cursor is pressed, moved, released, or canceled that can create motions.

It doesn’t pay attention to mouse-specific events as when the mouse arrives, leaves, or hovers over an area without clicking any buttons. Use MouseRegion Class for these events.

When comparing the list of objects that a mouse pointer is hovering on between this frame and the previous frame, MouseRegion is used. This includes moving mouse cursors, starting events, and ending events.

Use Listener or, preferably, GestureDetector Class to listen to common pointer occurrences.

In this article, we will see how to use the listener class in the Flutter app development.

Below is the constructor of the Lister Class.

Listener(

{Key? key,

PointerDownEventListener? onPointerDown,

PointerMoveEventListener? onPointerMove,

PointerUpEventListener? onPointerUp,

PointerHoverEventListener? onPointerHover,

PointerCancelEventListener? onPointerCancel,

PointerSignalEventListener? onPointerSignal,

HitTestBehavior behavior = HitTestBehavior.deferToChild,

Widget? child}

)

Properties of the Listener class:

PointerDownEventListener? onPointerDown:
Callers can be informed of these events in a widget tree thanks to the listener.onPointerDown function.

PointerMoveEventListener? onPointerMove:
While the pointer is in contact with the object, it has moved in relation to that object.

PointerUpEventListener? onPointerUp:
The pointer is no longer in close proximity to the object.

PointerHoverEventListener? onPointerHover:
While the pointer is not in contact with the device, it has moved in relation to it.

PointerCancelEventListener? onPointerCancel:
The input from the pointer is no longer directed towards this receiver.

PointerSignalEventListener? onPointerSignal:
Pointer signals are discrete events that come from the pointer but don’t affect the state of the pointer itself. They don’t have to be understood in the context of a chain of events to be understood.

HitTestBehavior behavior:
Only if one of their children is struck by the hit test do targets that defer to their children get events within their boundaries.

Widget? child:
The Flutter framework’s primary class hierarchy is constructed of widgets. An immutable description of a component of a user interface is referred to as a widget. Elements that govern the underlying render tree can be created by inflating widgets.

Example of Listener Class:

import ‘package:flutter/material.dart’;

void main() => runApp(const MyApp());

class MyApp extends StatelessWidget {

const MyApp({Key? key}) : super(key: key);

@override

Widget build(BuildContext context) {

return MaterialApp(

home: Scaffold(

appBar: AppBar(title: const Text(“Flutter Listener Class Sample”)),

body: const Center(

child: MyStatefulWidget(),

),

),

);

}

}

class MyStatefulWidget extends StatefulWidget {

const MyStatefulWidget({Key? key}) : super(key: key);

@override

State createState() => _MyStatefulWidgetState();

}

class _MyStatefulWidgetState extends State {

int _down = 0;

int _up = 0;

double x = 0.0;

double y = 0.0;

void _incrementDown(PointerEvent details) {

_updateLocation(details);

setState(() {

_down++;

});

}

void _incrementUp(PointerEvent details) {

_updateLocation(details);

setState(() {

_up++;

});

}

void _updateLocation(PointerEvent details) {

setState(() {

x = details.position.dx;

y = details.position.dy;

});

}

@override

Widget build(BuildContext context) {

return ConstrainedBox(

constraints: BoxConstraints.tight(const Size(400.0, 300.0)),

child: Listener(

onPointerDown: _incrementDown,

onPointerMove: _updateLocation,

onPointerUp: _incrementUp,

child: Container(

color: Colors.green,

child: Column(

mainAxisAlignment: MainAxisAlignment.center,

children: [

const Text(

‘You have pressed or released in this area this many times:’),

Text(

‘$_down presses\n$_up releases’,

style: Theme.of(context).textTheme.headline4,

),

Text(

‘The cursor is here: (${x.toStringAsFixed(2)}, ${y.toStringAsFixed(2)})’,

),

],

),

),

),

);

}

}

Output:

Conclusion:

We described the fundamental implementation of the Listener in a Flutter in the article; you are free to change the code as you see fit. This was a brief explanation of Listener On User Interaction from our perspective, and it functions with Flutter. Get experienced consultation support from our Flutter developer for custom business mobile application development solutions. Hope you enjoy this article.


Source:  https://flutteragency.com/use-implement-listener-class-flutter/

What is GEEK

Buddha Community

Google's Flutter 1.20 stable announced with new features - Navoki

Flutter Google cross-platform UI framework has released a new version 1.20 stable.

Flutter is Google’s UI framework to make apps for Android, iOS, Web, Windows, Mac, Linux, and Fuchsia OS. Since the last 2 years, the flutter Framework has already achieved popularity among mobile developers to develop Android and iOS apps. In the last few releases, Flutter also added the support of making web applications and desktop applications.

Last month they introduced the support of the Linux desktop app that can be distributed through Canonical Snap Store(Snapcraft), this enables the developers to publish there Linux desktop app for their users and publish on Snap Store.  If you want to learn how to Publish Flutter Desktop app in Snap Store that here is the tutorial.

Flutter 1.20 Framework is built on Google’s made Dart programming language that is a cross-platform language providing native performance, new UI widgets, and other more features for the developer usage.

Here are the few key points of this release:

Performance improvements for Flutter and Dart

In this release, they have got multiple performance improvements in the Dart language itself. A new improvement is to reduce the app size in the release versions of the app. Another performance improvement is to reduce junk in the display of app animation by using the warm-up phase.

sksl_warm-up

If your app is junk information during the first run then the Skia Shading Language shader provides for pre-compilation as part of your app’s build. This can speed it up by more than 2x.

Added a better support of mouse cursors for web and desktop flutter app,. Now many widgets will show cursor on top of them or you can specify the type of supported cursor you want.

Autofill for mobile text fields

Autofill was already supported in native applications now its been added to the Flutter SDK. Now prefilled information stored by your OS can be used for autofill in the application. This feature will be available soon on the flutter web.

flutter_autofill

A new widget for interaction

InteractiveViewer is a new widget design for common interactions in your app like pan, zoom drag and drop for resizing the widget. Informations on this you can check more on this API documentation where you can try this widget on the DartPad. In this release, drag-drop has more features added like you can know precisely where the drop happened and get the position.

Updated Material Slider, RangeSlider, TimePicker, and DatePicker

In this new release, there are many pre-existing widgets that were updated to match the latest material guidelines, these updates include better interaction with Slider and RangeSliderDatePicker with support for date range and time picker with the new style.

flutter_DatePicker

New pubspec.yaml format

Other than these widget updates there is some update within the project also like in pubspec.yaml file format. If you are a flutter plugin publisher then your old pubspec.yaml  is no longer supported to publish a plugin as the older format does not specify for which platform plugin you are making. All existing plugin will continue to work with flutter apps but you should make a plugin update as soon as possible.

Preview of embedded Dart DevTools in Visual Studio Code

Visual Studio code flutter extension got an update in this release. You get a preview of new features where you can analyze that Dev tools in your coding workspace. Enable this feature in your vs code by _dart.previewEmbeddedDevTools_setting. Dart DevTools menu you can choose your favorite page embed on your code workspace.

Network tracking

The updated the Dev tools comes with the network page that enables network profiling. You can track the timings and other information like status and content type of your** network calls** within your app. You can also monitor gRPC traffic.

Generate type-safe platform channels for platform interop

Pigeon is a command-line tool that will generate types of safe platform channels without adding additional dependencies. With this instead of manually matching method strings on platform channel and serializing arguments, you can invoke native class and pass nonprimitive data objects by directly calling the Dartmethod.

There is still a long list of updates in the new version of Flutter 1.2 that we cannot cover in this blog. You can get more details you can visit the official site to know more. Also, you can subscribe to the Navoki newsletter to get updates on these features and upcoming new updates and lessons. In upcoming new versions, we might see more new features and improvements.

You can get more free Flutter tutorials you can follow these courses:

#dart #developers #flutter #app developed #dart devtools in visual studio code #firebase local emulator suite in flutter #flutter autofill #flutter date picker #flutter desktop linux app build and publish on snapcraft store #flutter pigeon #flutter range slider #flutter slider #flutter time picker #flutter tutorial #flutter widget #google flutter #linux #navoki #pubspec format #setup flutter desktop on windows

Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

Terry  Tremblay

Terry Tremblay

1598396940

What is Flutter and why you should learn it?

Flutter is an open-source UI toolkit for mobile developers, so they can use it to build native-looking** Android and iOS** applications from the same code base for both platforms. Flutter is also working to make Flutter apps for Web, PWA (progressive Web-App) and Desktop platform (Windows,macOS,Linux).

flutter-mobile-desktop-web-embedded_min

Flutter was officially released in December 2018. Since then, it has gone a much stronger flutter community.

There has been much increase in flutter developers, flutter packages, youtube tutorials, blogs, flutter examples apps, official and private events, and more. Flutter is now on top software repos based and trending on GitHub.

Flutter meaning?

What is Flutter? this question comes to many new developer’s mind.

humming_bird_dart_flutter

Flutter means flying wings quickly, and lightly but obviously, this doesn’t apply in our SDK.

So Flutter was one of the companies that were acquired by **Google **for around $40 million. That company was based on providing gesture detection and recognition from a standard webcam. But later when the Flutter was going to release in alpha version for developer it’s name was Sky, but since Google already owned Flutter name, so they rename it to Flutter.

Where Flutter is used?

Flutter is used in many startup companies nowadays, and even some MNCs are also adopting Flutter as a mobile development framework. Many top famous companies are using their apps in Flutter. Some of them here are

Dream11

Dream11

NuBank

NuBank

Reflectly app

Reflectly app

Abbey Road Studios

Abbey Road Studios

and many more other apps. Mobile development companies also adopted Flutter as a service for their clients. Even I was one of them who developed flutter apps as a freelancer and later as an IT company for mobile apps.

Flutter as a service

#dart #flutter #uncategorized #flutter framework #flutter jobs #flutter language #flutter meaning #flutter meaning in hindi #google flutter #how does flutter work #what is flutter

Lawrence  Lesch

Lawrence Lesch

1662107520

Superdom: Better and Simpler ES6 DOM Manipulation

Superdom

You have dom. It has all the DOM virtually within it. Use that power:

// Fetch all the page links
let links = dom.a.href;

// Links open in a new tab
dom.a.target = '_blank';

Only for modern browsers

Getting started

Simply use the CDN via unpkg.com:

<script src="https://unpkg.com/superdom@1"></script>

Or use npm or bower:

npm|bower install superdom --save

Select

It always returns an array with the matched elements. Get all the elements that match the selector:

// Simple element selector into an array
let allLinks = dom.a;

// Loop straight on the selection
dom.a.forEach(link => { ... });

// Combined selector
let importantLinks = dom['a.important'];

There are also some predetermined elements, such as id, class and attr:

// Select HTML Elements by id:
let main = dom.id.main;

// by class:
let buttons = dom.class.button;

// or by attribute:
let targeted = dom.attr.target;
let targeted = dom.attr['target="_blank"'];

Generate

Use it as a function or a tagged template literal to generate DOM fragments:

// Not a typo; tagged template literals
let link = dom`<a href="https://google.com/">Google</a>`;

// It is the same as
let link = dom('<a href="https://google.com/">Google</a>');

Delete elements

Delete a piece of the DOM

// Delete all of the elements with the class .google
delete dom.class.google;   // Is this an ad-block rule?

Attributes

You can easily manipulate attributes right from the dom node. There are some aliases that share the syntax of the attributes such as html and text (aliases for innerHTML and textContent). There are others that travel through the dom such as parent (alias for parentNode) and children. Finally, class behaves differently as explained below.

Get attributes

The fetching will always return an array with the element for each of the matched nodes (or undefined if not there):

// Retrieve all the urls from the page
let urls = dom.a.href;     // #attr-list
  // ['https://google.com', 'https://facebook.com/', ...]

// Get an array of the h2 contents (alias of innerHTML)
let h2s = dom.h2.html;     // #attr-alias
  // ['Level 2 header', 'Another level 2 header', ...]

// Get whether any of the attributes has the value "_blank"
let hasBlank = dom.class.cta.target._blank;    // #attr-value
  // true/false

You also use these:

  • html (alias of innerHTML): retrieve a list of the htmls
  • text (alias of textContent): retrieve a list of the htmls
  • parent (alias of parentNode): travel up one level
  • children: travel down one level

Set attributes

// Set target="_blank" to all links
dom.a.target = '_blank';     // #attr-set
dom.class.tableofcontents.html = `
  <ul class="tableofcontents">
    ${dom.h2.map(h2 => `
      <li>
        <a href="#${h2.id}">
          ${h2.innerHTML}
        </a>
      </li>
    `).join('')}
  </ul>
`;

Remove an attribute

To delete an attribute use the delete keyword:

// Remove all urls from the page
delete dom.a.href;

// Remove all ids
delete dom.a.id;

Classes

It provides an easy way to manipulate the classes.

Get classes

To retrieve whether a particular class is present or not:

// Get an array with true/false for a single class
let isTest = dom.a.class.test;     // #class-one

For a general method to retrieve all classes you can do:

// Get a list of the classes of each matched element
let arrays = dom.a.class;     // #class-arrays
  // [['important'], ['button', 'cta'], ...]

// If you want a plain list with all of the classes:
let flatten = dom.a.class._flat;     // #class-flat
  // ['important', 'button', 'cta', ...]

// And if you just want an string with space-separated classes:
let text = dom.a.class._text;     // #class-text
  // 'important button cta ...'

Add a class

// Add the class 'test' (different ways)
dom.a.class.test = true;    // #class-make-true
dom.a.class = 'test';       // #class-push

Remove a class

// Remove the class 'test'
dom.a.class.test = false;    // #class-make-false

Manipulate

Did we say it returns a simple array?

dom.a.forEach(link => link.innerHTML = 'I am a link');

But what an interesting array it is; indeed we are also proxy'ing it so you can manipulate its sub-elements straight from the selector:

// Replace all of the link's html with 'I am a link'
dom.a.html = 'I am a link';

Of course we might want to manipulate them dynamically depending on the current value. Just pass it a function:

// Append ' ^_^' to all of the links in the page
dom.a.html = html => html + ' ^_^';

// Same as this:
dom.a.forEach(link => link.innerHTML = link.innerHTML + ' ^_^');

Note: this won't work dom.a.html += ' ^_^'; for more than 1 match (for reasons)

Or get into genetics to manipulate the attributes:

dom.a.attr.target = '_blank';

// Only to external sites:
let isOwnPage = el => /^https?\:\/\/mypage\.com/.test(el.getAttribute('href'));
dom.a.attr.target = (prev, i, element) => isOwnPage(element) ? '' : '_blank';

Events

You can also handle and trigger events:

// Handle click events for all <a>
dom.a.on.click = e => ...;

// Trigger click event for all <a>
dom.a.trigger.click;

Testing

We are using Jest as a Grunt task for testing. Install Jest and run in the terminal:

grunt watch

Download Details:

Author: franciscop
Source Code: https://github.com/franciscop/superdom 
License: MIT license

#javascript #es6 #dom 

Punith Raaj

1644991598

The Ultimate Guide To Tik Tok Clone App With Firebase - Ep 2

The Ultimate Guide To Tik Tok Clone App With Firebase - Ep 2
In this video, I'm going to show you how to make a Cool Tik Tok App a new Instagram using Flutter,firebase and visual studio code.

In this tutorial, you will learn how to Upload a Profile Pic to Firestore Data Storage.

🚀 Nice, clean and modern TikTok Clone #App #UI made in #Flutter⚠️

Starter Project : https://github.com/Punithraaj/Flutter_Tik_Tok_Clone_App/tree/Episode1

► Timestamps 
0:00 Intro 0:20 
Upload Profile Screen 
16:35 Image Picker
20:06 Image Cropper 
24:25 Firestore Data Storage Configuration.

⚠️ IMPORTANT: If you want to learn, I strongly advise you to watch the video at a slow speed and try to follow the code and understand what is done, without having to copy the code, and then download it from GitHub.

► Social Media 
GitHub: https://github.com/Punithraaj/Flutter_Tik_Tok_Clone_App.git
LinkedIn: https://www.linkedin.com/in/roaring-r...
Twitter: https://twitter.com/roaringraaj
Facebook: https://www.facebook.com/flutterdartacademy

► Previous Episode : https://youtu.be/QnL3fr-XpC4
► Playlist: https://youtube.com/playlist?list=PL6vcAuTKAaYe_9KQRsxTsFFSx78g1OluK

I hope you liked it, and don't forget to like,comment, subscribe, share this video with your friends, and star the repository on GitHub!
⭐️ Thanks for watching the video and for more updates don't forget to click on the notification. 
⭐️Please comment your suggestion for my improvement. 
⭐️Remember to like, subscribe, share this video, and star the repo on Github :)

Hope you enjoyed this video!
If you loved it, you can Buy me a coffee : https://www.buymeacoffee.com/roaringraaj

LIKE & SHARE & ACTIVATE THE BELL Thanks For Watching :-)
 
https://youtu.be/F_GgZVD4sDk

#flutter tutorial - tiktok clone with firebase #flutter challenge @tiktokclone #fluttertutorial firebase #flutter firebase #flutter pageview #morioh #flutter