Art  Lind

Art Lind

1598471100

[EP 21] - Building a GB Emulator with Rust Programming

This is the episode 21 of a series of Twitch streaming sessions where I will be building a Game Boy emulator from scratch using Rust Programming Language. - Continuing implementing Tetris OPCODE -

#rust

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[EP 21] - Building a GB Emulator with Rust Programming

Serde Rust: Serialization Framework for Rust

Serde

*Serde is a framework for serializing and deserializing Rust data structures efficiently and generically.*

You may be looking for:

Serde in action

Click to show Cargo.toml. Run this code in the playground.

[dependencies]

# The core APIs, including the Serialize and Deserialize traits. Always
# required when using Serde. The "derive" feature is only required when
# using #[derive(Serialize, Deserialize)] to make Serde work with structs
# and enums defined in your crate.
serde = { version = "1.0", features = ["derive"] }

# Each data format lives in its own crate; the sample code below uses JSON
# but you may be using a different one.
serde_json = "1.0"

 

use serde::{Serialize, Deserialize};

#[derive(Serialize, Deserialize, Debug)]
struct Point {
    x: i32,
    y: i32,
}

fn main() {
    let point = Point { x: 1, y: 2 };

    // Convert the Point to a JSON string.
    let serialized = serde_json::to_string(&point).unwrap();

    // Prints serialized = {"x":1,"y":2}
    println!("serialized = {}", serialized);

    // Convert the JSON string back to a Point.
    let deserialized: Point = serde_json::from_str(&serialized).unwrap();

    // Prints deserialized = Point { x: 1, y: 2 }
    println!("deserialized = {:?}", deserialized);
}

Getting help

Serde is one of the most widely used Rust libraries so any place that Rustaceans congregate will be able to help you out. For chat, consider trying the #rust-questions or #rust-beginners channels of the unofficial community Discord (invite: https://discord.gg/rust-lang-community), the #rust-usage or #beginners channels of the official Rust Project Discord (invite: https://discord.gg/rust-lang), or the #general stream in Zulip. For asynchronous, consider the [rust] tag on StackOverflow, the /r/rust subreddit which has a pinned weekly easy questions post, or the Rust Discourse forum. It's acceptable to file a support issue in this repo but they tend not to get as many eyes as any of the above and may get closed without a response after some time.

Download Details:
Author: serde-rs
Source Code: https://github.com/serde-rs/serde
License: View license

#rust  #rustlang 

Art  Lind

Art Lind

1598471100

[EP 21] - Building a GB Emulator with Rust Programming

This is the episode 21 of a series of Twitch streaming sessions where I will be building a Game Boy emulator from scratch using Rust Programming Language. - Continuing implementing Tetris OPCODE -

#rust

Art  Lind

Art Lind

1598547120

[EP 17] - Building a GB Emulator with Rust Programming

This is the episode 17 of a series of Twitch streaming sessions where I will be building a Game Boy emulator from scratch using Rust Programming Language.

  • I started the refactoring of the rasterization of the background buffer but I had to stop the streaming earlier, so I will continue tomorrow, stay tune!: )

#rust

Art  Lind

Art Lind

1598459940

[EP 22] - Building a GB Emulator with Rust Programming

This is the episode 2 of a series of Twitch streaming sessions where I will be building a Game Boy emulator from scratch using Rust Programming Language.

  • I started doing some refactoring to avoid problems in the future
  • Nice chat with DanMatrix

#rust

Art  Lind

Art Lind

1598478360

[EP 20] - Building a GB Emulator with Rust Programming

This is the episode 20 of a series of Twitch streaming sessions where I will be building a Game Boy emulator from scratch using Rust Programming Language. - I fixed one instruction which was making we get stuck in the logo screen. - Then I implemented some other instructions of the Boot ROM and we finally got into Tetris instructions, so our entire set of instructions of Boot ROM is done! :) - Now I need to implement the Interrupts system because we got into an instruction called DI which is used to disable interrupts.

#rust