1655776800
ColorKit is your companion to work with colors on iOS.
ColorKit makes it easy to find the dominant colors of an image. It returns a color palette of the most common colors on the image.
let dominantColors = try image.dominantColors()
By default, ColorKit uses an iterative process to determine the dominant colors of an image. But it also supports doing so via a k-mean clustering algorithm. Choose whichever is more appropriate for your use case.
ColorKit lets you generate color palettes from a collection of colors. It will automatically ensure that the best colors are picked based on a few configurable parameters like contrast ratio.
This feature is particularly powerful when combined with the dominant color calculation.
let colors = try image.dominantColors()
let palette = ColorPalette(orderedColors: colors, ignoreContrastRatio: true)
The following examples use the palette to dynamically match the color of the text and background to the album covers.
To compute the average color of an image, simply call the averageColor
function on a UIImage
instance.
let averageColor = try image.averageColor()
Perceptual color difference / comparaison is a common problem of color science.
It simply consists of calculating how different two colors look from each other, to the human eye. This is commonly referenced as the DeltaE.
ColorKit makes it a breaze to compare two colors.
let colorDifference = UIColor.green.difference(from: .white) // 120.34
While this may seem trivial, simply using the RGB color model often yields non-accurate results for human perception. This is because RGB is not perceptually uniform.
Here is an example highlighting the limitations of using the RGB color model to compare colors.
As you can see, the difference between the two greens (left) is considered greater than the difference between the pink and gray colors (right). In other words, the pink and gray are considered to look more similar than the two greens.
This obviously does not match the expectation of the human eye.
Thankfully, ColorKit provides algorithms that make it possible to compare colors just like the human eye would: CIE76, CIE94 and CIEDE2000.
let colorDifference = UIColor.green.difference(from: .white, using: .CIE94)
Here is the same example as above, using the CIE94 algorithm.
The CIE94 algorithm successfuly realizes that the two greens (left) look closer from each other than the pink and gray (right) do.
More information about color difference can be found here.
To calculate the contrast ratio between two colors, simply use the contrastRatio
function.
let contrastRatio = UIColor.green.contrastRatio(with: UIColor.white)
The contrast ratio is particularly important when displaying text. To ensure that it's readable by everyone, ColorKit makes it easy for you to follow the accessibility guidelines set by WCAG 2.
ColorKit assists you when translating a color from a color space to another. They're simply supported as extensions on UIColor
.
CIELAB, XYZ and CMYK are supported.
There is a lot more that ColorKit is capable of. Here is a short list of examples:
let hexValue = UIColor.green.hex
let color = UIColor(hex: "eb4034")
let randomColor = UIColor.random()
let relativeLuminance = UIColor.green.relativeLuminance
let complementaryColor = UIColor.green.complementaryColor
The Swift Package Manager is the easiest way to install and manage ColorKit as a dependecy.
Simply add ColorKit to your dependencies in your Package.swift
file:
dependencies: [
.package(url: "https://github.com/Boris-Em/ColorKit.git")
]
Alternatively, you can also use XCode to add ColorKit to your existing project, by using File > Swift Packages > Add Package Dependency...
.
ColorKit can also be added to your project manually. Download the ColorKit project from Github, then drag and drop the folder ColorKit/ColorKit
into your XCode project.
Use the iOS sample project included in this repository to find comprehensive examples of the different features of ColorKit.
Contributions to ColorKit are always welcome!
For bugs and feature requests, open an issue.
To contribute to the code base, simply submit a pull request.
See the License. You are free to make changes and use this in either personal or commercial projects. Attribution is not required, but highly appreciated. A little "Thanks!" (or something to that affect) is always welcome. If you use ColorKit in one of your projects, please let us know!
Author: Boris-Em
Source code: https://github.com/Boris-Em/ColorKit
License: MIT license
1679035563
When your app is opened, there is a brief time while the native app loads Flutter. By default, during this time, the native app displays a white splash screen. This package automatically generates iOS, Android, and Web-native code for customizing this native splash screen background color and splash image. Supports dark mode, full screen, and platform-specific options.
[BETA] Support for flavors is in beta. Currently only Android and iOS are supported. See instructions below.
You can now keep the splash screen up while your app initializes! No need for a secondary splash screen anymore. Just use the preserve
and remove
methods together to remove the splash screen after your initialization is complete. See details below.
Would you prefer a video tutorial instead? Check out Johannes Milke's tutorial.
First, add flutter_native_splash
as a dependency in your pubspec.yaml file.
dependencies:
flutter_native_splash: ^2.2.19
Don't forget to flutter pub get
.
Customize the following settings and add to your project's pubspec.yaml
file or place in a new file in your root project folder named flutter_native_splash.yaml
.
flutter_native_splash:
# This package generates native code to customize Flutter's default white native splash screen
# with background color and splash image.
# Customize the parameters below, and run the following command in the terminal:
# flutter pub run flutter_native_splash:create
# To restore Flutter's default white splash screen, run the following command in the terminal:
# flutter pub run flutter_native_splash:remove
# color or background_image is the only required parameter. Use color to set the background
# of your splash screen to a solid color. Use background_image to set the background of your
# splash screen to a png image. This is useful for gradients. The image will be stretch to the
# size of the app. Only one parameter can be used, color and background_image cannot both be set.
color: "#42a5f5"
#background_image: "assets/background.png"
# Optional parameters are listed below. To enable a parameter, uncomment the line by removing
# the leading # character.
# The image parameter allows you to specify an image used in the splash screen. It must be a
# png file and should be sized for 4x pixel density.
#image: assets/splash.png
# The branding property allows you to specify an image used as branding in the splash screen.
# It must be a png file. It is supported for Android, iOS and the Web. For Android 12,
# see the Android 12 section below.
#branding: assets/dart.png
# To position the branding image at the bottom of the screen you can use bottom, bottomRight,
# and bottomLeft. The default values is bottom if not specified or specified something else.
#branding_mode: bottom
# The color_dark, background_image_dark, image_dark, branding_dark are parameters that set the background
# and image when the device is in dark mode. If they are not specified, the app will use the
# parameters from above. If the image_dark parameter is specified, color_dark or
# background_image_dark must be specified. color_dark and background_image_dark cannot both be
# set.
#color_dark: "#042a49"
#background_image_dark: "assets/dark-background.png"
#image_dark: assets/splash-invert.png
#branding_dark: assets/dart_dark.png
# Android 12 handles the splash screen differently than previous versions. Please visit
# https://developer.android.com/guide/topics/ui/splash-screen
# Following are Android 12 specific parameter.
android_12:
# The image parameter sets the splash screen icon image. If this parameter is not specified,
# the app's launcher icon will be used instead.
# Please note that the splash screen will be clipped to a circle on the center of the screen.
# App icon with an icon background: This should be 960×960 pixels, and fit within a circle
# 640 pixels in diameter.
# App icon without an icon background: This should be 1152×1152 pixels, and fit within a circle
# 768 pixels in diameter.
#image: assets/android12splash.png
# Splash screen background color.
#color: "#42a5f5"
# App icon background color.
#icon_background_color: "#111111"
# The branding property allows you to specify an image used as branding in the splash screen.
#branding: assets/dart.png
# The image_dark, color_dark, icon_background_color_dark, and branding_dark set values that
# apply when the device is in dark mode. If they are not specified, the app will use the
# parameters from above.
#image_dark: assets/android12splash-invert.png
#color_dark: "#042a49"
#icon_background_color_dark: "#eeeeee"
# The android, ios and web parameters can be used to disable generating a splash screen on a given
# platform.
#android: false
#ios: false
#web: false
# Platform specific images can be specified with the following parameters, which will override
# the respective parameter. You may specify all, selected, or none of these parameters:
#color_android: "#42a5f5"
#color_dark_android: "#042a49"
#color_ios: "#42a5f5"
#color_dark_ios: "#042a49"
#color_web: "#42a5f5"
#color_dark_web: "#042a49"
#image_android: assets/splash-android.png
#image_dark_android: assets/splash-invert-android.png
#image_ios: assets/splash-ios.png
#image_dark_ios: assets/splash-invert-ios.png
#image_web: assets/splash-web.png
#image_dark_web: assets/splash-invert-web.png
#background_image_android: "assets/background-android.png"
#background_image_dark_android: "assets/dark-background-android.png"
#background_image_ios: "assets/background-ios.png"
#background_image_dark_ios: "assets/dark-background-ios.png"
#background_image_web: "assets/background-web.png"
#background_image_dark_web: "assets/dark-background-web.png"
#branding_android: assets/brand-android.png
#branding_dark_android: assets/dart_dark-android.png
#branding_ios: assets/brand-ios.png
#branding_dark_ios: assets/dart_dark-ios.png
# The position of the splash image can be set with android_gravity, ios_content_mode, and
# web_image_mode parameters. All default to center.
#
# android_gravity can be one of the following Android Gravity (see
# https://developer.android.com/reference/android/view/Gravity): bottom, center,
# center_horizontal, center_vertical, clip_horizontal, clip_vertical, end, fill, fill_horizontal,
# fill_vertical, left, right, start, or top.
#android_gravity: center
#
# ios_content_mode can be one of the following iOS UIView.ContentMode (see
# https://developer.apple.com/documentation/uikit/uiview/contentmode): scaleToFill,
# scaleAspectFit, scaleAspectFill, center, top, bottom, left, right, topLeft, topRight,
# bottomLeft, or bottomRight.
#ios_content_mode: center
#
# web_image_mode can be one of the following modes: center, contain, stretch, and cover.
#web_image_mode: center
# The screen orientation can be set in Android with the android_screen_orientation parameter.
# Valid parameters can be found here:
# https://developer.android.com/guide/topics/manifest/activity-element#screen
#android_screen_orientation: sensorLandscape
# To hide the notification bar, use the fullscreen parameter. Has no effect in web since web
# has no notification bar. Defaults to false.
# NOTE: Unlike Android, iOS will not automatically show the notification bar when the app loads.
# To show the notification bar, add the following code to your Flutter app:
# WidgetsFlutterBinding.ensureInitialized();
# SystemChrome.setEnabledSystemUIOverlays([SystemUiOverlay.bottom, SystemUiOverlay.top]);
#fullscreen: true
# If you have changed the name(s) of your info.plist file(s), you can specify the filename(s)
# with the info_plist_files parameter. Remove only the # characters in the three lines below,
# do not remove any spaces:
#info_plist_files:
# - 'ios/Runner/Info-Debug.plist'
# - 'ios/Runner/Info-Release.plist'
After adding your settings, run the following command in the terminal:
flutter pub run flutter_native_splash:create
When the package finishes running, your splash screen is ready.
To specify the YAML file location just add --path with the command in the terminal:
flutter pub run flutter_native_splash:create --path=path/to/my/file.yaml
By default, the splash screen will be removed when Flutter has drawn the first frame. If you would like the splash screen to remain while your app initializes, you can use the preserve()
and remove()
methods together. Pass the preserve()
method the value returned from WidgetsFlutterBinding.ensureInitialized()
to keep the splash on screen. Later, when your app has initialized, make a call to remove()
to remove the splash screen.
import 'package:flutter_native_splash/flutter_native_splash.dart';
void main() {
WidgetsBinding widgetsBinding = WidgetsFlutterBinding.ensureInitialized();
FlutterNativeSplash.preserve(widgetsBinding: widgetsBinding);
runApp(const MyApp());
}
// whenever your initialization is completed, remove the splash screen:
FlutterNativeSplash.remove();
NOTE: If you do not need to use the preserve()
and remove()
methods, you can place the flutter_native_splash
dependency in the dev_dependencies
section of pubspec.yaml
.
If you find this package useful, you can support it for free by giving it a thumbs up at the top of this page. Here's another option to support the package:
Android 12 has a new method of adding splash screens, which consists of a window background, icon, and the icon background. Note that a background image is not supported.
Be aware of the following considerations regarding these elements:
1: image
parameter. By default, the launcher icon is used:
2: icon_background_color
is optional, and is useful if you need more contrast between the icon and the window background.
3: One-third of the foreground is masked.
4: color
the window background consists of a single opaque color.
PLEASE NOTE: The splash screen may not appear when you launch the app from Android Studio on API 31. However, it should appear when you launch by clicking on the launch icon in Android. This seems to be resolved in API 32+.
PLEASE NOTE: There are a number of reports that non-Google launchers do not display the launch image correctly. If the launch image does not display correctly, please try the Google launcher to confirm that this package is working.
PLEASE NOTE: The splash screen does not appear when you launch the app from a notification. Apparently this is the intended behavior on Android 12: core-splashscreen Icon not shown when cold launched from notification.
If you have a project setup that contains multiple flavors or environments, and you created more than one flavor this would be a feature for you.
Instead of maintaining multiple files and copy/pasting images, you can now, using this tool, create different splash screens for different environments.
In order to use the new feature, and generate the desired splash images for you app, a couple of changes are required.
If you want to generate just one flavor and one file you would use either options as described in Step 1. But in order to setup the flavors, you will then be required to move all your setup values to the flutter_native_splash.yaml
file, but with a prefix.
Let's assume for the rest of the setup that you have 3 different flavors, Production
, Acceptance
, Development
.
First this you will need to do is to create a different setup file for all 3 flavors with a suffix like so:
flutter_native_splash-production.yaml
flutter_native_splash-acceptance.yaml
flutter_native_splash-development.yaml
You would setup those 3 files the same way as you would the one, but with different assets depending on which environment you would be generating. For example (Note: these are just examples, you can use whatever setup you need for your project that is already supported by the package):
# flutter_native_splash-development.yaml
flutter_native_splash:
color: "#ffffff"
image: assets/logo-development.png
branding: assets/branding-development.png
color_dark: "#121212"
image_dark: assets/logo-development.png
branding_dark: assets/branding-development.png
android_12:
image: assets/logo-development.png
icon_background_color: "#ffffff"
image_dark: assets/logo-development.png
icon_background_color_dark: "#121212"
web: false
# flutter_native_splash-acceptance.yaml
flutter_native_splash:
color: "#ffffff"
image: assets/logo-acceptance.png
branding: assets/branding-acceptance.png
color_dark: "#121212"
image_dark: assets/logo-acceptance.png
branding_dark: assets/branding-acceptance.png
android_12:
image: assets/logo-acceptance.png
icon_background_color: "#ffffff"
image_dark: assets/logo-acceptance.png
icon_background_color_dark: "#121212"
web: false
# flutter_native_splash-production.yaml
flutter_native_splash:
color: "#ffffff"
image: assets/logo-production.png
branding: assets/branding-production.png
color_dark: "#121212"
image_dark: assets/logo-production.png
branding_dark: assets/branding-production.png
android_12:
image: assets/logo-production.png
icon_background_color: "#ffffff"
image_dark: assets/logo-production.png
icon_background_color_dark: "#121212"
web: false
Great, now comes the fun part running the new command!
The new command is:
# If you have a flavor called production you would do this:
flutter pub run flutter_native_splash:create --flavor production
# For a flavor with a name staging you would provide it's name like so:
flutter pub run flutter_native_splash:create --flavor staging
# And if you have a local version for devs you could do that:
flutter pub run flutter_native_splash:create --flavor development
You're done! No, really, Android doesn't need any additional setup.
Note: If it didn't work, please make sure that your flavors are named the same as your config files, otherwise the setup will not work.
iOS is a bit tricky, so hang tight, it might look scary but most of the steps are just a single click, explained as much as possible to lower the possibility of mistakes.
When you run the new command, you will need to open xCode and follow the steps bellow:
Assumption
schemes
setup; production, acceptance and development.Preparation
{project root}/ios/Runner/Base.lproj
xCode
Xcode still doesn't know how to use them, so we need to specify for all the current flavors (schemes) which file to use and to use that value inside the Info.plist file.
LAUNCH_SCREEN_STORYBOARD
$(LAUNCH_SCREEN_STORYBOARD)
Congrats you finished your setup for multiple flavors,
This message is not related to this package but is related to a change in how Flutter handles splash screens in Flutter 2.5. It is caused by having the following code in your android/app/src/main/AndroidManifest.xml
, which was included by default in previous versions of Flutter:
<meta-data
android:name="io.flutter.embedding.android.SplashScreenDrawable"
android:resource="@drawable/launch_background"
/>
The solution is to remove the above code. Note that this will also remove the fade effect between the native splash screen and your app.
Not at this time. PRs are always welcome!
This attribute is only found in Android 12, so if you are getting this error, it means your project is not fully set up for Android 12. Did you update your app's build configuration?
This is caused by an iOS splash caching bug, which can be solved by uninstalling your app, powering off your device, power back on, and then try reinstalling.
removeAfter
method.No. This package creates a splash screen that is displayed before Flutter is loaded. Because of this, when the splash screen loads, internal app settings are not available to the splash screen. Unfortunately, this means that it is impossible to control light/dark settings of the splash from app settings.
Notes
If the splash screen was not updated correctly on iOS or if you experience a white screen before the splash screen, run flutter clean
and recompile your app. If that does not solve the problem, delete your app, power down the device, power up the device, install and launch the app as per this StackOverflow thread.
This package modifies launch_background.xml
and styles.xml
files on Android, LaunchScreen.storyboard
and Info.plist
on iOS, and index.html
on Web. If you have modified these files manually, this plugin may not work properly. Please open an issue if you find any bugs.
mdpi
, hdpi
, xhdpi
, xxhdpi
and xxxhdpi
drawables.<item>
tag containing a <bitmap>
for your splash image drawable will be added in launch_background.xml
colors.xml
and referenced in launch_background.xml
.styles.xml
.drawable-night
, values-night
, etc. resource folders.@3x
and @2x
images.LaunchScreen.storyboard
.Info.plist
.web/splash
folder will be created for splash screen images and CSS files.1x
, 2x
, 3x
, and 4x
sizes and placed in web/splash/img
.web/index.html
, as well as the HTML for the splash pictures.This package was originally created by Henrique Arthur and it is currently maintained by Jon Hanson.
If you encounter any problems feel free to open an issue. If you feel the library is missing a feature, please raise a ticket. Pull request are also welcome.
Run this command:
With Flutter:
$ flutter pub add flutter_native_splash
This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get
):
dependencies:
flutter_native_splash: ^2.2.19
Alternatively, your editor might support flutter pub get
. Check the docs for your editor to learn more.
Now in your Dart code, you can use:
import 'package:flutter_native_splash/flutter_native_splash.dart';
import 'package:flutter/material.dart';
import 'package:flutter_native_splash/flutter_native_splash.dart';
void main() {
WidgetsBinding widgetsBinding = WidgetsFlutterBinding.ensureInitialized();
FlutterNativeSplash.preserve(widgetsBinding: widgetsBinding);
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
void initState() {
super.initState();
initialization();
}
void initialization() async {
// This is where you can initialize the resources needed by your app while
// the splash screen is displayed. Remove the following example because
// delaying the user experience is a bad design practice!
// ignore_for_file: avoid_print
print('ready in 3...');
await Future.delayed(const Duration(seconds: 1));
print('ready in 2...');
await Future.delayed(const Duration(seconds: 1));
print('ready in 1...');
await Future.delayed(const Duration(seconds: 1));
print('go!');
FlutterNativeSplash.remove();
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
Author: jonbhanson
Download Link: Download The Source Code
Official Website: https://github.com/jonbhanson/flutter_native_splash
License: MIT license
1626088193
iOS app development in Singapore
iOS has become the first priority for most smartphone users because of the security it offers compares to the Android operating system. Due to this reason, it is suggested to launch an app in iOS before other platforms.
Want to develop an iOS app in Singapore?
WebClues Infotech with its worldwide reach has already offered its iOS app development services to customers in Singapore. With a highly-skilled development team of 120+ members, WebClues Infotech has got the required resources an agency needs to fulfil client requirements around the world.
Want to know more about our iOS app development services in Singapore?
Visit: https://www.webcluesinfotech.com/iphone-app-development/
Share your requirements https://www.webcluesinfotech.com/contact-us/
View Portfolio https://www.webcluesinfotech.com/portfolio/
#ios app development in singapore #ios app development company #ios app development #ios #ios app #hire ios developer
1626088709
iOS App Development in the United Arab Emirates
Developed and Developing nations have seen a rapid rise in the demand for iOS app development and the United Arab Emirates is no exception. The use of on-demand apps has increased drastically in the last decade and business is leveraging this demand with launching iOS mobile apps.
Want to develop the iOS app in the United Arab Emirates?
WebClues Infotech after serving multiple clients in UAE has become well aware of the people’s needs in the region. With a highly experienced development team that has completed more than 950+ projects, we are prepared to serve you with your iOS app development needs.
Want to know more about our iOS App Development Services in UAE?
Visit: https://www.webcluesinfotech.com/iphone-app-development/
Share your requirements https://www.webcluesinfotech.com/contact-us/
View Portfolio https://www.webcluesinfotech.com/portfolio/
#ios app development in the united arab emirates #ios app development #ios app #ios #ios app development company #hire ios developer
1625914039
iOS app development company in India
India is considered the IT hub of the world because of n number of IT infrastructure development services offering companies. In this whole market iOS app development is the leading service offered by agencies across India
Want to develop the iOS app in India
WebClues Infotech with its head office in India has created a huge presence across the world over time and has served clients in all of the major countries around the world. WebClues Infotech with a highly skilled development team of 120+ members can help you deliver a better result at a reasonable cost.
Want to know more about our iOS app development services in India?
Visit: https://www.webcluesinfotech.com/iphone-app-development/
Share your requirements https://www.webcluesinfotech.com/contact-us/
View Portfolio https://www.webcluesinfotech.com/portfolio/
#ios app development company in india #ios app development company #ios app development #ios app #ios #hire ios app developer
1625742351
iOS App Development Agency in the USA
Whenever a start-up in the USA launch an MVP version of the app they prefer to launch it only for iPhone user because the US has a large market of iPhone users in comparison to Android. The recent phenomenon of Clubhouse is the biggest example.
Want to develop an iOS app in the USA?
With 2 office locations across the USA and 6 worldwide, WebClues Infotech has the experience of serving a huge client base of 600+. After such a satisfied client base, WebClues Infotech is prepared to serve you with and iOS App Development Services in the USA.
Want to know more about our iOS App Development Services in the USA?
Visit: https://www.webcluesinfotech.com/iphone-app-development/
Share your requirements https://www.webcluesinfotech.com/contact-us/
View Portfolio https://www.webcluesinfotech.com/portfolio/
#ios app development agency in the usa #ios app development agency #ios app development #ios app #ios #hire ios app developer