Python Tutorial: Image processing with Python (Using OpenCV)

In this tutorial, you will learn how you can process images in Python using the OpenCV library.

OpenCV is a free open source library used in real-time image processing. It’s used to process images, videos, and even live streams, but in this tutorial, we will process images only as a first step. Before getting started, let’s install OpenCV.

Table of Contents

  • Install OpenCV
  • Rotate an Image
  • Crop an Image
  • Resize an Image
  • Adjust Image Contrast
  • Make an image blurry
  • Detect Edges
  • Convert image to grayscale (Black & White)
  • Centroid (Center of blob) detection
  • Apply a mask for a colored image
  • Extracting text from Image (OCR)
  • Detect and correct text skew
  • Color Detection
  • Reduce Noise
  • Get image contour
  • Remove Background from an image

Install OpenCV

To install OpenCV on your system, run the following pip command:

 pip install opencv-python

Now OpenCV is installed successfully and we are ready. Let’s have some fun with some images!

Rotate an Image

First of all, import the cv2 module.

 import cv2

Now to read the image, use the imread() method of the cv2 module, specify the path to the image in the arguments and store the image in a variable as below:

 img = cv2.imread("pyimg.jpg")

The image is now treated as a matrix with rows and columns values stored in img.

Actually, if you check the type of the img, it will give you the following result:

>>>print(type(img))
 
<class 'numpy.ndarray'>

It’s a NumPy array! That why image processing using OpenCV is so easy. All the time you are working with a NumPy array.

To display the image, you can use the imshow() method of cv2.

cv2.imshow('Original Image', img) 
 
cv2.waitKey(0)

The waitkey functions take time as an argument in milliseconds as a delay for the window to close. Here we set the time to zero to show the window forever until we close it manually.

To rotate this image, you need the width and the height of the image because you will use them in the rotation process as you will see later.

 height, width = img.shape[0:2]

The shape attribute returns the height and width of the image matrix. If you print img.shape[0:2] , you will have the following output:

Okay, now we have our image matrix and we want to get the rotation matrix. To get the rotation matrix, we use the getRotationMatrix2D() method of cv2. The syntax of getRotationMatrix2D() is:

 cv2.getRotationMatrix2D(center, angle, scale)

Here the center is the center point of rotation, the angle is the angle in degrees and scale is the scale property which makes the image fit on the screen.

To get the rotation matrix of our image, the code will be:

 rotationMatrix = cv2.getRotationMatrix2D((width/2, height/2), 90, .5)

The next step is to rotate our image with the help of the rotation matrix.

To rotate the image, we have a cv2 method named wrapAffine which takes the original image, the rotation matrix of the image and the width and height of the image as arguments.

 rotatedImage = cv2.warpAffine(img, rotationMatrix, (width, height))

The rotated image is stored in the rotatedImage matrix. To show the image, use imshow() as below:

cv2.imshow('Rotated Image', rotatedImage)
 
cv2.waitKey(0)

After running the above lines of code, you will have the following output:

Crop an Image

First, we need to import the cv2 module and read the image and extract the width and height of the image:

import cv2
 
img = cv2.imread("pyimg.jpg")
 
height, width = img.shape[0:2]

Now get the starting and ending index of the row and column. This will define the size of the newly created image. For example, start from row number 10 till row number 15 will give the height of the image.

Similarly, start from column number 10 until column number 15 will give the width of the image.

You can get the starting point by specifying the percentage value of the total height and the total width. Similarly, to get the ending point of the cropped image, specify the percentage values as below:

startRow = int(height*.15)
 
startCol = int(width*.15)
 
endRow = int(height*.85)
 
endCol = int(width*.85)

Now map these values to the original image. Note that you have to cast the starting and ending values to integers because when mapping, the indexes are always integers.

 croppedImage = img[startRow:endRow, startCol:endCol]

Here we specified the range from starting to ending of rows and columns.

Now display the original and cropped image in the output:

cv2.imshow('Original Image', img)
 
cv2.imshow('Cropped Image', croppedImage)
 
cv2.waitKey(0)

The result will be as follows:

Resize an Image

To resize an image, you can use the resize() method of openCV. In the resize method, you can either specify the values of x and y axis or the number of rows and columns which tells the size of the image.

Import and read the image:

import cv2
 
img = cv2.imread("pyimg.jpg")

Now using the resize method with axis values:

newImg = cv2.resize(img, (0,0), fx=0.75, fy=0.75)
 
cv2.imshow('Resized Image', newImg)
 
cv2.waitKey(0)

The result will be as follows:

Now using the row and column values to resize the image:

newImg = cv2.resize(img, (550, 350))
 
cv2.imshow('Resized Image', newImg)
 
cv2.waitKey(0)

We say we want 550 columns (the width) and 350 rows (the height).

The result will be:

Adjust Image Contrast

In Python OpenCV module, there is no particular function to adjust image contrast but the official documentation of OpenCV suggests an equation that can perform image brightness and image contrast both at the same time.

 new_img = a * original_img + b

Here a is alpha which defines contrast of the image. If a is greater than 1, there will be higher contrast.

If the value of a is between 0 and 1 (smaller than 1 but greater than 0), there would be lower contrast. If a is 1, there will be no contrast effect on the image.

b stands for beta. The values of b vary from -127 to +127.

To implement this equation in Python OpenCV, you can use the addWeighted() method. We use The addWeighted() method as it generates the output in the range of 0 and 255 for a 24-bit color image.

The syntax of addWeighted() method is as follows:

 cv2.addWeighted(source_img1, alpha1, source_img2, alpha2, beta)

This syntax will blend two images, the first source image (source_img1) with a weight of alpha1 and second source image (source_img2).

If you only want to apply contrast in one image, you can add a second image source as zeros using NumPy.

Let’s work on a simple example. Import the following modules:

import cv2
 
import numpy as np

Read the original image:

 img = cv2.imread("pyimg.jpg")

Now apply the contrast. Since there is no other image, we will use the np.zeros which will create an array of the same shape and data type as the original image but the array will be filled with zeros.

contrast_img = cv2.addWeighted(img, 2.5, np.zeros(img.shape, img.dtype), 0, 0)
 
cv2.imshow('Original Image', img)
 
cv2.imshow('Contrast Image', contrast_img)
 
cv2.waitKey(0)

In the above code, the brightness is set to 0 as we only want to apply contrast.

The comparison of the original and contrast image is as follows:

Make an image blurry

Gaussian Blur

To make an image blurry, you can use the GaussianBlur() method of OpenCV.

The GaussianBlur() uses the Gaussian kernel. The height and width of the kernel should be a positive and an odd number.

Then you have to specify the X and Y direction that is sigmaX and sigmaY respectively. If only one is specified, both are considered the same.

Consider the following example:

import cv2
 
img = cv2.imread("pyimg.jpg")
 
blur_image = cv2.GaussianBlur(img, (7,7), 0)
 
cv2.imshow('Original Image', img)
 
cv2.imshow('Blur Image', blur_image)
 
cv2.waitKey(0)

In the above snippet, the actual image is passed to GaussianBlur() along with height and width of the kernel and the X and Y directions.

The comparison of the original and blurry image is as follows:

Median Blur

In median blurring, the median of all the pixels of the image is calculated inside the kernel area. The central value is then replaced with the resultant median value. Median blurring is used when there are salt and pepper noise in the image.

To apply median blurring, you can use the medianBlur() method of OpenCV.

Consider the following example where we have a salt and pepper noise in the image:

import cv2
 
img = cv2.imread("pynoise.png")
 
blur_image = cv2.medianBlur(img,5)

This will apply 50% noise in the image along with median blur. Now show the images:

cv2.imshow('Original Image', img)
 
cv2.imshow('Blur Image', blur_image)
 
cv2.waitKey(0)

The result will be like the following:

Another comparison of the original image and after blurring:

Detect Edges

To detect the edges in an image, you can use the Canny() method of cv2 which implements the Canny edge detector. The Canny edge detector is also known as the optimal detector.

The syntax to Canny() is as follows:

 cv2.Canny(image, minVal, maxVal)

Here minVal and maxVal are the minimum and maximum intensity gradient values respectively.

Consider the following code:

import cv2
 
img = cv2.imread("pyimg.jpg")
 
edge_img = cv2.Canny(img,100,200)
 
cv2.imshow("Detected Edges", edge_img)
 
cv2.waitKey(0)

The output will be the following:

Here is the result of the above code on another image:

Convert image to grayscale (Black & White)

The easy way to convert an image in grayscale is to load it like this:

 img = cv2.imread("pyimg.jpg", 0)

There is another method using BGR2GRAY.

To convert a color image into a grayscale image, use the BGR2GRAY attribute of the cv2 module. This is demonstrated in the example below:

Import the cv2 module:

 import cv2

Read the image:

 img = cv2.imread("pyimg.jpg")

Use the cvtColor() method of the cv2 module which takes the original image and the COLOR_BGR2GRAY attribute as an argument. Store the resultant image in a variable:

 gray_img = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)

Display the original and grayscale images:

cv2.imshow("Original Image", img)
 
cv2.imshow("Gray Scale Image", gray_img)
 
cv2.waitKey(0)

The output will be as follows:

Centroid (Center of blob) detection

To find the center of an image, the first step is to convert the original image into grayscale. We can use the cvtColor() method of cv2 as we did before.

This is demonstrated in the following code:

import cv2
 
img = cv2.imread("py.jpg")
 
gray_img = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)

We read the image and convert it to a grayscale image. The new image is stored in gray_img.

Now we have to calculate the moments of the image. Use the moments() method of cv2. In the moments() method, the grayscale image will be passed as below:

 moment = cv2.moments(gray_img)

Finally, we have the center of the image. To highlight this center position, we can use the circle method which will create a circle in the given coordinates of the given radius.

The circle() method takes the img, the x and y coordinates where the circle will be created, the size, the color that we want the circle to be and the thickness.

 cv2.circle(img, (X, Y), 15, (205, 114, 101), 1)

The circle is created on the image.

cv2.imshow("Center of the Image", img)
 
cv2.waitKey(0)

The original image is:

After detecting the center, our image will be as follows:

Apply a mask for a colored image

Image masking means to apply some other image as a mask on the original image or to change the pixel values in the image.

To apply a mask on the image, we will use the HoughCircles() method of the OpenCV module. The HoughCircles() method detects the circles in an image. After detecting the circles, we can simply apply a mask on these circles.

The HoughCircles() method takes the original image, the Hough Gradient (which detects the gradient information in the edges of the circle), and the information from the following circle equation:

 (x - xcenter)2 + (y - ycenter)2 = r2

In this equation (xcenter , ycenter) is the center of the circle and r is the radius of the circle.

Our original image is:

After detecting circles in the image, the result will be:

Okay, so we have the circles in the image and we can apply the mask. Consider the following code:

import cv2
 
import numpy as np
 
img1 = cv2.imread('pyimg.jpg')
 
img1 = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)

Detecting the circles in the image using the HoughCircles() code from OpenCV: Hough Circle Transform:

gray_img = cv2.medianBlur(cv2.cvtColor(img, cv2.COLOR_RGB2GRAY), 3)
 
circles = cv2.HoughCircles(gray_img, cv2.HOUGH_GRADIENT, 1, 20, param1=50, param2=50, minRadius=0, maxRadius=0)
 
circles = np.uint16(np.around(circles))

To create the mask, use np.full which will return a NumPy array of given shape:

masking=np.full((img1.shape[0], img1.shape[1]),0,dtype=np.uint8)
 
for j in circles[0, :]:
 
    cv2.circle(masking, (j[0], j[1]), j[2], (255, 255, 255), -1)

The next step is to combine the image and the masking array we created using the bitwise_or operator as follows:

 final_img = cv2.bitwise_or(img1, img1, masking=masking)

Display the resultant image:

Extracting text from Image (OCR)

To extract text from an image, you can use Google Tesseract-OCR. You can download it from this link

Then you should install the pytesseract module which is a Python wrapper for Tesseract-OCR.

The image from which we will extract the text from is as follows:

Now let’s convert the text in this image to a string of characters and display the text as a string on output:

Import the pytesseract module:

 import pytesseract

Set the path of the Tesseract-OCR executable file:

 pytesseract.pytesseract.tesseract_cmd = r'C:\Program Files (x86)\Tesseract-OCR\tesseract'

Now use the image_to_string method to convert the image into a string:

 print(pytesseract.image_to_string('pytext.png'))

The output will be as follows:

Works like charm!

Detect and correct text skew

In this section, we will correct the text skew.

The original image is as follows:

Import the modules cv2, NumPy and read the image:

import cv2
 
import numpy as np
 
img = cv2.imread("pytext1.png")

Convert the image into a grayscale image:

 gray_img=cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)

Invert the grayscale image using bitwise_not:

 gray_img=cv2.bitwise_not(gray_img)

Select the x and y coordinates of the pixels greater than zero by using the column_stack method of NumPy:

 coordinates = np.column_stack(np.where(gray_img > 0))

Now we have to calculate the skew angle. We will use the minAreaRect() method of cv2 which returns an angle range from -90 to 0 degrees (where 0 is not included).

 ang=cv2.minAreaRect(coordinates)[-1]

The rotated angle of the text region will be stored in the ang variable. Now we add a condition for the angle; if the text region’s angle is smaller than -45, we will add a 90 degrees else we will multiply the angle with a minus to make the angle positive.

if ang<-45:
 
    ang=-(90+ang)
 
else:
 
    ang=-ang

Calculate the center of the text region:

height, width = img.shape[:2]
 
center_img = (width / 2, height / 2)

Now we have the angle of text skew, we will apply the getRotationMatrix2D() to get the rotation matrix then we will use the wrapAffine() method to rotate the angle (explained earlier).

rotationMatrix = cv2.getRotationMatrix2D(center, angle, 1.0)
 
rotated_img = cv2.warpAffine(img, rotationMatrix, (width, height), borderMode = cv2.BORDER_REFLECT)

Display the rotated image:

cv2.imshow("Rotated Image", rotated_img)
 
cv2.waitKey(0)

Color Detection

Let’s detect the green color from an image:

Import the modules cv2 for images and NumPy for image arrays:

import cv2
 
import numpy as np

Read the image and convert it into HSV using cvtColor():

img = cv2.imread("pydetect.png")
 
hsv_img = cv2.cvtColor(img, cv2.COLOR_BGR2HSV)

Display the image:

 cv2.imshow("HSV Image", hsv_img)

Now create a NumPy array for the lower green values and the upper green values:

lower_green = np.array([34, 177, 76])
 
upper_green = np.array([255, 255, 255])

Use the inRange() method of cv2 to check if the given image array elements lie between array values of upper and lower boundaries:

 masking = cv2.inRange(hsv_img, lower_green, upper_green)

This will detect the green color.

Finally, display the original and resultant images:

 cv2.imshow("Original Image", img)

cv2.imshow("Green Color detection", masking)
 
cv2.waitKey(0)

Reduce Noise

To reduce noise from an image, OpenCV provides the following methods:

  1. fastNlMeansDenoising(): Removes noise from a grayscale image
  2. fastNlMeansDenoisingColored(): Removes noise from a colored image
  3. fastNlMeansDenoisingMulti(): Removes noise from grayscale image frames (a grayscale video)
  4. fastNlMeansDenoisingColoredMulti(): Same as 3 but works with colored frames

Let’s use fastNlMeansDenoisingColored() in our example:

Import the cv2 module and read the image:

2
3
	
import cv2
 
img = cv2.imread("pyn1.png")

Apply the denoising function which takes respectively the original image (src), the destination (which we have kept none as we are storing the resultant), the filter strength, the image value to remove the colored noise (usually equal to filter strength or 10), the template patch size in pixel to compute weights which should always be odd (recommended size equals 7) and the window size in pixels to compute average of the given pixel.

 result = cv2.fastNlMeansDenoisingColored(img,None,20,10,7,21)

Display original and denoised image:

cv2.imshow("Original Image", img)
 
cv2.imshow("Denoised Image", result)
 
cv2.waitKey(0)

The output will be:

Get image contour

Contours are the curves in an image that are joint together. The curves join the continuous points in an image. The purpose of contours is used to detect the objects.

The original image of which we are getting the contours of is given below:

Consider the following code where we used the findContours() method to find the contours in the image:

Import cv2 module:

 import cv2

Read the image and convert it to a grayscale image:

img = cv2.imread('py1.jpg')
 
gray_img = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)

Find the threshold:

 retval, thresh = cv2.threshold(gray_img, 127, 255, 0)

Use the findContours() which takes the image (we passed threshold here) and some attributes. See findContours() Official.

 img_contours, _ = cv2.findContours(thresh, cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE)

Draw the contours on the image using drawContours() method:

  cv2.drawContours(img, img_contours, -1, (0, 255, 0))

Display the image:

cv2.imshow('Image Contours', img)
 
cv2.waitKey(0)

The result will be:

Remove Background from an image

To remove the background from an image, we will find the contours to detect edges of the main object and create a mask with np.zeros for the background and then combine the mask and the image using the bitwise_and operator.

Consider the example below:

Import the modules (NumPy and cv2):

import cv2
 
import numpy as np

Read the image and convert the image into a grayscale image:

img = cv2.imread("py.jpg")
 
gray_img = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)

Find the threshold:

 _, thresh = cv2.threshold(gray_img, 127, 255, cv2.THRESH_BINARY_INV + cv2.THRESH_OTSU)

In the threshold() method, the last argument defines the style of the threshold. See Official documentation of OpenCV threshold.

Find the image contours:

 img_contours = cv2.findContours(threshed, cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE)[-2]

Sort the contours:

img_contours = sorted(img_contours, key=cv2.contourArea)
 
for i in img_contours:
 
    if cv2.contourArea(i) > 100:
 
        break

Generate the mask using np.zeros:

 mask = np.zeros(img.shape[:2], np.uint8)

Draw contours:

 cv2.drawContours(mask, [i],-1, 255, -1)

Apply the bitwise_and operator:

 new_img = cv2.bitwise_and(img, img, mask=mask)

Display the original image:

 cv2.imshow("Original Image", img)

Display the resultant image:

cv2.imshow("Image with background removed", new_img)
 
cv2.waitKey(0)

Image processing is fun when using OpenCV as you saw. I hope you find the tutorial useful. Keep coming back.

Thank you.

#python #opencv #machine-learning #artificial-intelligence #developer

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  • uploadImage: If set to true, enables the image upload functionality, which can be triggered by drag and drop, copy-paste and through the browse-file window (opened when the user click on the upload-image icon). Defaults to false.
  • imageMaxSize: Maximum image size in bytes, checked before upload (note: never trust client, always check the image size at server-side). Defaults to 1024 * 1024 * 2 (2 MB).
  • imageAccept: A comma-separated list of mime-types used to check image type before upload (note: never trust client, always check file types at server-side). Defaults to image/png, image/jpeg.
  • imageUploadFunction: A custom function for handling the image upload. Using this function will render the options imageMaxSize, imageAccept, imageUploadEndpoint and imageCSRFToken ineffective.
    • The function gets a file and onSuccess and onError callback functions as parameters. onSuccess(imageUrl: string) and onError(errorMessage: string)
  • imageUploadEndpoint: The endpoint where the images data will be sent, via an asynchronous POST request. The server is supposed to save this image, and return a JSON response.
    • if the request was successfully processed (HTTP 200 OK): {"data": {"filePath": "<filePath>"}} where filePath is the path of the image (absolute if imagePathAbsolute is set to true, relative if otherwise);
    • otherwise: {"error": "<errorCode>"}, where errorCode can be noFileGiven (HTTP 400 Bad Request), typeNotAllowed (HTTP 415 Unsupported Media Type), fileTooLarge (HTTP 413 Payload Too Large) or importError (see errorMessages below). If errorCode is not one of the errorMessages, it is alerted unchanged to the user. This allows for server-side error messages. No default value.
  • imagePathAbsolute: If set to true, will treat imageUrl from imageUploadFunction and filePath returned from imageUploadEndpoint as an absolute rather than relative path, i.e. not prepend window.location.origin to it.
  • imageCSRFToken: CSRF token to include with AJAX call to upload image. For various instances like Django, Spring and Laravel.
  • imageCSRFName: CSRF token filed name to include with AJAX call to upload image, applied when imageCSRFToken has value, defaults to csrfmiddlewaretoken.
  • imageCSRFHeader: If set to true, passing CSRF token via header. Defaults to false, which pass CSRF through request body.
  • imageTexts: Texts displayed to the user (mainly on the status bar) for the import image feature, where #image_name#, #image_size# and #image_max_size# will replaced by their respective values, that can be used for customization or internationalization:
    • sbInit: Status message displayed initially if uploadImage is set to true. Defaults to Attach files by drag and dropping or pasting from clipboard..
    • sbOnDragEnter: Status message displayed when the user drags a file to the text area. Defaults to Drop image to upload it..
    • sbOnDrop: Status message displayed when the user drops a file in the text area. Defaults to Uploading images #images_names#.
    • sbProgress: Status message displayed to show uploading progress. Defaults to Uploading #file_name#: #progress#%.
    • sbOnUploaded: Status message displayed when the image has been uploaded. Defaults to Uploaded #image_name#.
    • sizeUnits: A comma-separated list of units used to display messages with human-readable file sizes. Defaults to B, KB, MB (example: 218 KB). You can use B,KB,MB instead if you prefer without whitespaces (218KB).
  • errorMessages: Errors displayed to the user, using the errorCallback option, where #image_name#, #image_size# and #image_max_size# will replaced by their respective values, that can be used for customization or internationalization:
    • noFileGiven: The server did not receive any file from the user. Defaults to You must select a file..
    • typeNotAllowed: The user send a file type which doesn't match the imageAccept list, or the server returned this error code. Defaults to This image type is not allowed..
    • fileTooLarge: The size of the image being imported is bigger than the imageMaxSize, or if the server returned this error code. Defaults to Image #image_name# is too big (#image_size#).\nMaximum file size is #image_max_size#..
    • importError: An unexpected error occurred when uploading the image. Defaults to Something went wrong when uploading the image #image_name#..
  • errorCallback: A callback function used to define how to display an error message. Defaults to (errorMessage) => alert(errorMessage).
  • renderingConfig: Adjust settings for parsing the Markdown during previewing (not editing).
    • codeSyntaxHighlighting: If set to true, will highlight using highlight.js. Defaults to false. To use this feature you must include highlight.js on your page or pass in using the hljs option. For example, include the script and the CSS files like:
      <script src="https://cdn.jsdelivr.net/highlight.js/latest/highlight.min.js"></script>
      <link rel="stylesheet" href="https://cdn.jsdelivr.net/highlight.js/latest/styles/github.min.css">
    • hljs: An injectible instance of highlight.js. If you don't want to rely on the global namespace (window.hljs), you can provide an instance here. Defaults to undefined.
    • markedOptions: Set the internal Markdown renderer's options. Other renderingConfig options will take precedence.
    • singleLineBreaks: If set to false, disable parsing GitHub Flavored Markdown (GFM) single line breaks. Defaults to true.
    • sanitizerFunction: Custom function for sanitizing the HTML output of Markdown renderer.
  • shortcuts: Keyboard shortcuts associated with this instance. Defaults to the array of shortcuts.
  • showIcons: An array of icon names to show. Can be used to show specific icons hidden by default without completely customizing the toolbar.
  • spellChecker: If set to false, disable the spell checker. Defaults to true. Optionally pass a CodeMirrorSpellChecker-compliant function.
  • inputStyle: textarea or contenteditable. Defaults to textarea for desktop and contenteditable for mobile. contenteditable option is necessary to enable nativeSpellcheck.
  • nativeSpellcheck: If set to false, disable native spell checker. Defaults to true.
  • sideBySideFullscreen: If set to false, allows side-by-side editing without going into fullscreen. Defaults to true.
  • status: If set to false, hide the status bar. Defaults to the array of built-in status bar items.
    • Optionally, you can set an array of status bar items to include, and in what order. You can even define your own custom status bar items.
  • styleSelectedText: If set to false, remove the CodeMirror-selectedtext class from selected lines. Defaults to true.
  • syncSideBySidePreviewScroll: If set to false, disable syncing scroll in side by side mode. Defaults to true.
  • tabSize: If set, customize the tab size. Defaults to 2.
  • theme: Override the theme. Defaults to easymde.
  • toolbar: If set to false, hide the toolbar. Defaults to the array of icons.
  • toolbarTips: If set to false, disable toolbar button tips. Defaults to true.
  • direction: rtl or ltr. Changes text direction to support right-to-left languages. Defaults to ltr.

Options example

Most options demonstrate the non-default behavior:

const editor = new EasyMDE({
    autofocus: true,
    autosave: {
        enabled: true,
        uniqueId: "MyUniqueID",
        delay: 1000,
        submit_delay: 5000,
        timeFormat: {
            locale: 'en-US',
            format: {
                year: 'numeric',
                month: 'long',
                day: '2-digit',
                hour: '2-digit',
                minute: '2-digit',
            },
        },
        text: "Autosaved: "
    },
    blockStyles: {
        bold: "__",
        italic: "_",
    },
    unorderedListStyle: "-",
    element: document.getElementById("MyID"),
    forceSync: true,
    hideIcons: ["guide", "heading"],
    indentWithTabs: false,
    initialValue: "Hello world!",
    insertTexts: {
        horizontalRule: ["", "\n\n-----\n\n"],
        image: ["![](http://", ")"],
        link: ["[", "](https://)"],
        table: ["", "\n\n| Column 1 | Column 2 | Column 3 |\n| -------- | -------- | -------- |\n| Text     | Text      | Text     |\n\n"],
    },
    lineWrapping: false,
    minHeight: "500px",
    parsingConfig: {
        allowAtxHeaderWithoutSpace: true,
        strikethrough: false,
        underscoresBreakWords: true,
    },
    placeholder: "Type here...",

    previewClass: "my-custom-styling",
    previewClass: ["my-custom-styling", "more-custom-styling"],

    previewRender: (plainText) => customMarkdownParser(plainText), // Returns HTML from a custom parser
    previewRender: (plainText, preview) => { // Async method
        setTimeout(() => {
            preview.innerHTML = customMarkdownParser(plainText);
        }, 250);

        return "Loading...";
    },
    promptURLs: true,
    promptTexts: {
        image: "Custom prompt for URL:",
        link: "Custom prompt for URL:",
    },
    renderingConfig: {
        singleLineBreaks: false,
        codeSyntaxHighlighting: true,
        sanitizerFunction: (renderedHTML) => {
            // Using DOMPurify and only allowing <b> tags
            return DOMPurify.sanitize(renderedHTML, {ALLOWED_TAGS: ['b']})
        },
    },
    shortcuts: {
        drawTable: "Cmd-Alt-T"
    },
    showIcons: ["code", "table"],
    spellChecker: false,
    status: false,
    status: ["autosave", "lines", "words", "cursor"], // Optional usage
    status: ["autosave", "lines", "words", "cursor", {
        className: "keystrokes",
        defaultValue: (el) => {
            el.setAttribute('data-keystrokes', 0);
        },
        onUpdate: (el) => {
            const keystrokes = Number(el.getAttribute('data-keystrokes')) + 1;
            el.innerHTML = `${keystrokes} Keystrokes`;
            el.setAttribute('data-keystrokes', keystrokes);
        },
    }], // Another optional usage, with a custom status bar item that counts keystrokes
    styleSelectedText: false,
    sideBySideFullscreen: false,
    syncSideBySidePreviewScroll: false,
    tabSize: 4,
    toolbar: false,
    toolbarTips: false,
});

Toolbar icons

Below are the built-in toolbar icons (only some of which are enabled by default), which can be reorganized however you like. "Name" is the name of the icon, referenced in the JavaScript. "Action" is either a function or a URL to open. "Class" is the class given to the icon. "Tooltip" is the small tooltip that appears via the title="" attribute. Note that shortcut hints are added automatically and reflect the specified action if it has a key bind assigned to it (i.e. with the value of action set to bold and that of tooltip set to Bold, the final text the user will see would be "Bold (Ctrl-B)").

Additionally, you can add a separator between any icons by adding "|" to the toolbar array.

NameActionTooltip
Class
boldtoggleBoldBold
fa fa-bold
italictoggleItalicItalic
fa fa-italic
strikethroughtoggleStrikethroughStrikethrough
fa fa-strikethrough
headingtoggleHeadingSmallerHeading
fa fa-header
heading-smallertoggleHeadingSmallerSmaller Heading
fa fa-header
heading-biggertoggleHeadingBiggerBigger Heading
fa fa-lg fa-header
heading-1toggleHeading1Big Heading
fa fa-header header-1
heading-2toggleHeading2Medium Heading
fa fa-header header-2
heading-3toggleHeading3Small Heading
fa fa-header header-3
codetoggleCodeBlockCode
fa fa-code
quotetoggleBlockquoteQuote
fa fa-quote-left
unordered-listtoggleUnorderedListGeneric List
fa fa-list-ul
ordered-listtoggleOrderedListNumbered List
fa fa-list-ol
clean-blockcleanBlockClean block
fa fa-eraser
linkdrawLinkCreate Link
fa fa-link
imagedrawImageInsert Image
fa fa-picture-o
tabledrawTableInsert Table
fa fa-table
horizontal-ruledrawHorizontalRuleInsert Horizontal Line
fa fa-minus
previewtogglePreviewToggle Preview
fa fa-eye no-disable
side-by-sidetoggleSideBySideToggle Side by Side
fa fa-columns no-disable no-mobile
fullscreentoggleFullScreenToggle Fullscreen
fa fa-arrows-alt no-disable no-mobile
guideThis linkMarkdown Guide
fa fa-question-circle
undoundoUndo
fa fa-undo
redoredoRedo
fa fa-redo

Toolbar customization

Customize the toolbar using the toolbar option.

Only the order of existing buttons:

const easyMDE = new EasyMDE({
    toolbar: ["bold", "italic", "heading", "|", "quote"]
});

All information and/or add your own icons

const easyMDE = new EasyMDE({
    toolbar: [
        {
            name: "bold",
            action: EasyMDE.toggleBold,
            className: "fa fa-bold",
            title: "Bold",
        },
        "italics", // shortcut to pre-made button
        {
            name: "custom",
            action: (editor) => {
                // Add your own code
            },
            className: "fa fa-star",
            title: "Custom Button",
            attributes: { // for custom attributes
                id: "custom-id",
                "data-value": "custom value" // HTML5 data-* attributes need to be enclosed in quotation marks ("") because of the dash (-) in its name.
            }
        },
        "|" // Separator
        // [, ...]
    ]
});

Put some buttons on dropdown menu

const easyMDE = new EasyMDE({
    toolbar: [{
                name: "heading",
                action: EasyMDE.toggleHeadingSmaller,
                className: "fa fa-header",
                title: "Headers",
            },
            "|",
            {
                name: "others",
                className: "fa fa-blind",
                title: "others buttons",
                children: [
                    {
                        name: "image",
                        action: EasyMDE.drawImage,
                        className: "fa fa-picture-o",
                        title: "Image",
                    },
                    {
                        name: "quote",
                        action: EasyMDE.toggleBlockquote,
                        className: "fa fa-percent",
                        title: "Quote",
                    },
                    {
                        name: "link",
                        action: EasyMDE.drawLink,
                        className: "fa fa-link",
                        title: "Link",
                    }
                ]
            },
        // [, ...]
    ]
});

Keyboard shortcuts

EasyMDE comes with an array of predefined keyboard shortcuts, but they can be altered with a configuration option. The list of default ones is as follows:

Shortcut (Windows / Linux)Shortcut (macOS)Action
Ctrl-'Cmd-'"toggleBlockquote"
Ctrl-BCmd-B"toggleBold"
Ctrl-ECmd-E"cleanBlock"
Ctrl-HCmd-H"toggleHeadingSmaller"
Ctrl-ICmd-I"toggleItalic"
Ctrl-KCmd-K"drawLink"
Ctrl-LCmd-L"toggleUnorderedList"
Ctrl-PCmd-P"togglePreview"
Ctrl-Alt-CCmd-Alt-C"toggleCodeBlock"
Ctrl-Alt-ICmd-Alt-I"drawImage"
Ctrl-Alt-LCmd-Alt-L"toggleOrderedList"
Shift-Ctrl-HShift-Cmd-H"toggleHeadingBigger"
F9F9"toggleSideBySide"
F11F11"toggleFullScreen"

Here is how you can change a few, while leaving others untouched:

const editor = new EasyMDE({
    shortcuts: {
        "toggleOrderedList": "Ctrl-Alt-K", // alter the shortcut for toggleOrderedList
        "toggleCodeBlock": null, // unbind Ctrl-Alt-C
        "drawTable": "Cmd-Alt-T", // bind Cmd-Alt-T to drawTable action, which doesn't come with a default shortcut
    }
});

Shortcuts are automatically converted between platforms. If you define a shortcut as "Cmd-B", on PC that shortcut will be changed to "Ctrl-B". Conversely, a shortcut defined as "Ctrl-B" will become "Cmd-B" for Mac users.

The list of actions that can be bound is the same as the list of built-in actions available for toolbar buttons.

Advanced use

Event handling

You can catch the following list of events: https://codemirror.net/doc/manual.html#events

const easyMDE = new EasyMDE();
easyMDE.codemirror.on("change", () => {
    console.log(easyMDE.value());
});

Removing EasyMDE from text area

You can revert to the initial text area by calling the toTextArea method. Note that this clears up the autosave (if enabled) associated with it. The text area will retain any text from the destroyed EasyMDE instance.

const easyMDE = new EasyMDE();
// ...
easyMDE.toTextArea();
easyMDE = null;

If you need to remove registered event listeners (when the editor is not needed anymore), call easyMDE.cleanup().

Useful methods

The following self-explanatory methods may be of use while developing with EasyMDE.

const easyMDE = new EasyMDE();
easyMDE.isPreviewActive(); // returns boolean
easyMDE.isSideBySideActive(); // returns boolean
easyMDE.isFullscreenActive(); // returns boolean
easyMDE.clearAutosavedValue(); // no returned value

How it works

EasyMDE is a continuation of SimpleMDE.

SimpleMDE began as an improvement of lepture's Editor project, but has now taken on an identity of its own. It is bundled with CodeMirror and depends on Font Awesome.

CodeMirror is the backbone of the project and parses much of the Markdown syntax as it's being written. This allows us to add styles to the Markdown that's being written. Additionally, a toolbar and status bar have been added to the top and bottom, respectively. Previews are rendered by Marked using GitHub Flavored Markdown (GFM).

SimpleMDE fork

I originally made this fork to implement FontAwesome 5 compatibility into SimpleMDE. When that was done I submitted a pull request, which has not been accepted yet. This, and the project being inactive since May 2017, triggered me to make more changes and try to put new life into the project.

Changes include:

  • FontAwesome 5 compatibility
  • Guide button works when editor is in preview mode
  • Links are now https:// by default
  • Small styling changes
  • Support for Node 8 and beyond
  • Lots of refactored code
  • Links in preview will open in a new tab by default
  • TypeScript support

My intention is to continue development on this project, improving it and keeping it alive.

Hacking EasyMDE

You may want to edit this library to adapt its behavior to your needs. This can be done in some quick steps:

  1. Follow the prerequisites and installation instructions in the contribution guide;
  2. Do your changes;
  3. Run gulp command, which will generate files: dist/easymde.min.css and dist/easymde.min.js;
  4. Copy-paste those files to your code base, and you are done.

Contributing

Want to contribute to EasyMDE? Thank you! We have a contribution guide just for you!


Author: Ionaru
Source Code: https://github.com/Ionaru/easy-markdown-editor
License: MIT license

#react-native #react 

Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

How to Perform Digital Image Processing in Python Using OpenCV Module

3 Important Image Processing Operations You must Know as a ML Engineer

In this article, you will learn how to perform basic Image Processing Operations in Python using OpenCV.

Table of Content:

**· **Introduction to Technologies Used in this Tutorial

**· **Installation of OpenCV

**∘ **Windows

**∘ **macOS

**∘ **Linux

**· **3 basic Digital Image Processing Using Python and OpenCV With Examples and Code included

**· **Creating a Custom Image by Using Python Code OpenCV

**· **Take 2 images, crop some part of both the images and swap them

**· **Take 2 images and combine them to form a single image.

**· **Conclusion

**· **Github Project Link

Introduction to Image Processing:

In this tutorial, we are going to learn how we can perform image processing using the Python language. We are not going to restrict ourselves to a single library or framework; however, there is one that we will be using the most frequently, the Open CV library.

Many applications use images, and with this, there is usually a need to process the images used. If you are building your application with Python and need to add image processing features to it, there are various libraries you could use. Some popular ones are OpenCV.

We will start by talking a little about image processing and then we will move on to see different applications/scenarios where image processing can come in handy. So, let’s begin!

#technology #image-processing #programming #opencv #python #how to perform digital image processing in python using opencv module

Python Imread(): Different Ways to Load an Image using The OpenCV.imread() Method

In this tutorial, we will learn how to use imread() method of OpenCV-Python in detail and different ways to load an image using imread() method.

Table of Contents

What is Python imread()?

Importing OpenCV to use Python imread()

Syntax of the Python imread() method

Image formats supported by Python imread() method

#python modules #opencv-python #python imread() #opencv.imread() #python imread(): different ways to load an image using the opencv.imread() method #load an image

Python and OpenCV: Apply Filters to Images

I am pretty sure you have tried out various filters available on the social platforms and your camera as well.

Today in this tutorial, we will be applying few of the filters to images. Exciting right?

Let’s begin!

Table of Contents

1. Importing Modules

2. Loading the initial image

#python programming examples #python and opencv: apply filters to images #apply filters to images #python and opencv #opencv #filters to images