1618458038
The singleton design pattern helps to limit instantiation of a class to a single object.
A few facts about the singleton design pattern:
Due to the last fact, the classic implementation of a singleton is more anti-pattern to me than a pattern.
Let’s see what is wrong with the pattern, how we can mitigate its flaws, and what we can learn from different singleton implementations.
#singleton-pattern #c-sharp-programming #c #cc#
1618458038
The singleton design pattern helps to limit instantiation of a class to a single object.
A few facts about the singleton design pattern:
Due to the last fact, the classic implementation of a singleton is more anti-pattern to me than a pattern.
Let’s see what is wrong with the pattern, how we can mitigate its flaws, and what we can learn from different singleton implementations.
#singleton-pattern #c-sharp-programming #c #cc#
1601479980
Singleton Design Pattern
All these different implementation methods lead to one goal that is having a single instance of a class at any given point of time in JVM. Let’s see different implementation approaches for the Singleton design pattern
Let’s see the program to understand this …
package com.vikram;
public class EagerSingleton {
//Only object created when class is loaded and theInstance is private static var pointing to it.
private static EagerSingleton theInstance = new EagerSingleton();
//private constructor
private EagerSingleton(){
}
//public method to return single instance of class .
public static EagerSingleton getInstance(){
return theInstance;
}
}
Eager Initialization
#desing-pattern #classloading #singleton-pattern #singleton-design-pattern #java-singleton-pattern
1623835440
Starting from **Creational Design Pattern, **so wikipedia says “creational design pattern are design pattern that deals with object creation mechanism, trying to create objects in manner that is suitable to the situation”.
The basic form of object creations could result in design problems and result in complex design problems, so to overcome this problem Creational Design Pattern somehow allows you to create the object.
Builder is one of the** Creational Design Pattern**.
Builder is useful when you need to do lot of things to build an Object. Let’s imagine DOM (Document Object Model), so if we need to create the DOM, We could have to do lot of things, appending plenty of nodes and attaching attributes to them. We could also imagine about the huge XML Object creation where we will have to do lot of work to create the Object. A Factory is used basically when we could create the entire object in one shot.
As **Joshua Bloch (**He led the Design of the many library Java Collections Framework and many more) – “Builder Pattern is good choice when designing the class whose constructor or static factories would have more than handful of parameters”
#java #builder #builder pattern #creational design pattern #design pattern #factory pattern #java design pattern
1596302220
In software engineering, Creational Design Patterns deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. The basic or ordinary form of object creation could result in design problems or added complexity to the design. In this article of the Creational Design Patterns, we’re going to take a look at the much-hated & commonly asked design pattern in a programming interview. That is Singleton Design Pattern in Modern C++ which criticizes for its extensibility and testability. I will also cover the Multiton Design Pattern which quite contrary to Singleton.
The code snippets you see throughout this series of articles are simplified and unsophisticated. So you often see me not using keywords like override
, final
, public
(while inheritance) just to make code compact & consumable(most of the time) in single standard screen size. I also prefer struct
instead of class
just to save line by not writing “public:
” sometimes and also miss virtual destructor, constructor, copy constructor, prefix std::
, deleting dynamic memory, intentionally. I also consider myself a pragmatic person who wants to convey an idea in the simplest way possible rather than the standard way or using Jargons.
Note:
To create one & only one instance of a class at any point in time.
The Singleton Design Pattern ensures that a class has only one instance and provides a global point of access to that instance. This is useful when exactly one object need to coordinate actions across the system. So, essentially, the Singleton Design Pattern is nothing more than specifying a lifetime.
#design patterns #c++ #cplusplus #programming-c
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The prototype pattern is a creational design pattern in software development. It is used when the type of objects to create is determined by a prototypical instance, which is cloned to produce new objects.
If the cost for creating a new object is expensive and costs resources.
#java #design-patterns #code #tutorial #prototype-design-pattern #design pattern